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+## This file contains options that can be changed to customize your game.
+##
+## Lines beginning with two '#' marks are comments, and you shouldn't uncomment
+## them. Lines beginning with a single '#' mark are commented-out code, and you
+## may want to uncomment them when appropriate.
+
+
+## Basics ######################################################################
+
+## A human-readable name of the game. This is used to set the default window
+## title, and shows up in the interface and error reports.
+##
+## The _() surrounding the string marks it as eligible for translation.
+
+define config.name = _("Spheres")
+
+
+## Determines if the title given above is shown on the main menu screen. Set
+## this to False to hide the title.
+
+define gui.show_name = True
+
+
+## The version of the game.
+
+define config.version = "2.0.6.18"
+
+## Text that is placed on the game's about screen. Place the text between the
+## triple-quotes, and leave a blank line between paragraphs.
+
+define gui.about = _p("""
+{b}{color=#f00}Disclaimer{/color}\n\n
+By running this software, you affirm that you have the right to do so.\n
+No license is provided for using this demo software.\n\n
+No warranties.{/b}\n
+Card framework: {a=http://www.jewel-s.jp/}http://www.jewel-s.jp/{/a}
+""")
+
+
+## A short name for the game used for executables and directories in the built
+## distribution. This must be ASCII-only, and must not contain spaces, colons,
+## or semicolons.
+
+define build.name = "Spheres"
+
+
+## Sounds and music ############################################################
+
+## These three variables control which mixers are shown to the player by
+## default. Setting one of these to False will hide the appropriate mixer.
+
+define config.has_sound = True
+define config.has_music = True
+define config.has_voice = True
+
+
+## To allow the user to play a test sound on the sound or voice channel,
+## uncomment a line below and use it to set a sample sound to play.
+
+# define config.sample_sound = "sample-sound.ogg"
+# define config.sample_voice = "sample-voice.ogg"
+
+
+## Uncomment the following line to set an audio file that will be played while
+## the player is at the main menu. This file will continue playing into the
+## game, until it is stopped or another file is played.
+
+define config.main_menu_music = MUSIC_OPENING
+
+
+## Transitions #################################################################
+##
+## These variables set transitions that are used when certain events occur.
+## Each variable should be set to a transition, or None to indicate that no
+## transition should be used.
+
+## Entering or exiting the game menu.
+
+define config.enter_transition = dissolve
+define config.exit_transition = dissolve
+
+
+## Between screens of the game menu.
+
+define config.intra_transition = dissolve
+
+
+## A transition that is used after a game has been loaded.
+
+define config.after_load_transition = None
+
+
+## Used when entering the main menu after the game has ended.
+
+define config.end_game_transition = None
+
+
+## A variable to set the transition used when the game starts does not exist.
+## Instead, use a with statement after showing the initial scene.
+
+
+## Window management ###########################################################
+##
+## This controls when the dialogue window is displayed. If "show", it is always
+## displayed. If "hide", it is only displayed when dialogue is present. If
+## "auto", the window is hidden before scene statements and shown again once
+## dialogue is displayed.
+##
+## After the game has started, this can be changed with the "window show",
+## "window hide", and "window auto" statements.
+
+define config.window = "auto"
+
+
+## Transitions used to show and hide the dialogue window
+
+define config.window_show_transition = Dissolve(.2)
+define config.window_hide_transition = Dissolve(.2)
+
+
+## Preference defaults #########################################################
+
+## Controls the default text speed. The default, 0, is infinite, while any other
+## number is the number of characters per second to type out.
+
+default preferences.text_cps = 72
+
+
+## The default auto-forward delay. Larger numbers lead to longer waits, with 0
+## to 30 being the valid range.
+
+default preferences.afm_time = 15
+
+## Settings
+
+define config.rollback_enabled = False
+define config.automatic_images = False
+
+default _game_menu_screen="history"
+define _game_menu_screen="history"
+
+## Save directory ##############################################################
+##
+## Controls the platform-specific place Ren'Py will place the save files for
+## this game. The save files will be placed in:
+##
+## Windows: %APPDATA\RenPy\<config.save_directory>
+##
+## Macintosh: $HOME/Library/RenPy/<config.save_directory>
+##
+## Linux: $HOME/.renpy/<config.save_directory>
+##
+## This generally should not be changed, and if it is, should always be a
+## literal string, not an expression.
+
+define config.save_directory = "Spheres-1574430323"
+
+
+## Icon ########################################################################
+##
+## The icon displayed on the taskbar or dock.
+
+define config.window_icon = "gui/window_icon.png"
+
+
+## Build configuration #########################################################
+##
+## This section controls how Ren'Py turns your project into distribution files.
+
+init python:
+
+ ## The following functions take file patterns. File patterns are case-
+ ## insensitive, and matched against the path relative to the base directory,
+ ## with and without a leading /. If multiple patterns match, the first is
+ ## used.
+ ##
+ ## In a pattern:
+ ##
+ ## / is the directory separator.
+ ##
+ ## * matches all characters, except the directory separator.
+ ##
+ ## ** matches all characters, including the directory separator.
+ ##
+ ## For example, "*.txt" matches txt files in the base directory, "game/
+ ## **.ogg" matches ogg files in the game directory or any of its
+ ## subdirectories, and "**.psd" matches psd files anywhere in the project.
+
+ ## Classify files as None to exclude them from the built distributions.
+
+ build.classify('**~', None)
+ build.classify('**.bak', None)
+ build.classify('**/.**', None)
+ build.classify('**/#**', None)
+ build.classify('**/thumbs.db', None)
+
+ ## Remove development files
+ build.classify('**.pem', None)
+ build.classify('**.crt', None)
+ build.classify('**.json', None)
+ build.classify('**.diff', None)
+ build.classify('**/editor*', None)
+ build.classify('game/cache/**', None)
+ build.classify('game/saves/**', None)
+ build.classify('game/extra/**.png', None)
+ build.classify('game/extra/**.jpg', None)
+ build.classify('game/extra/**.webp', None)
+ build.classify('game/extra/**.mp3', None)
+ build.classify('game/extra/**.ogg', None)
+
+ ## These should not even exist, be sure!
+ build.classify('music.bak/**', None)
+ build.classify('backup.bak/**', None)
+
+ ## To archive files, classify them as 'archive'.
+
+ # build.classify('game/**.png', 'archive')
+ # build.classify('game/**.jpg', 'archive')
+
+ ## Files matching documentation patterns are duplicated in a mac app build,
+ ## so they appear in both the app and the zip file.
+
+ build.documentation('*.html')
+ build.documentation('*.txt')
+
+ # Remove renpy license from About. LGPL and MIT doesn't require it.
+ # Instead, leave only the link to Ren'Py licenses and legales.
+ renpy.license = _("{a=https://www.renpy.org/l/license}About Ren'Py{/a}")
+
+## A Google Play license key is required to download expansion files and perform
+## in-app purchases. It can be found on the "Services & APIs" page of the Google
+## Play developer console.
+
+# define build.google_play_key = "..."
+
+
+## The username and project name associated with an itch.io project, separated
+## by a slash.
+
+# define build.itch_project = "renpytom/test-project"
+
+## Web Updater settings
+
+define build.include_update = True
+