diff options
Diffstat (limited to 'game/gui')
-rw-r--r-- | game/gui/battle.rpy | 435 |
1 files changed, 220 insertions, 215 deletions
diff --git a/game/gui/battle.rpy b/game/gui/battle.rpy index bdfb642..a22a515 100644 --- a/game/gui/battle.rpy +++ b/game/gui/battle.rpy @@ -85,9 +85,51 @@ label bl_context: return ############################################################################# +screen battle_mobs(): + #################################################### + # Render enemies + fixed: + # Enemy 1 + showif (en1["hp"] > 0): + add At("mob_"+str(en1["unit_id"]), enemy1) + vbox: + xalign 0.5 + yanchor 0.5 + ypos 0.24 + xmaximum 180 + ymaximum 20 + text en1["name"] + bar value en1["hp"] range en1["max_hp"] + + # Enemy 2 + showif (en2["hp"] > 0): + add At("mob_"+str(en2["unit_id"]), enemy2) + vbox: + xalign 1.0 + yanchor 0.5 + ypos 0.24 + xmaximum 180 + ymaximum 20 + text en2["name"] + bar value en2["hp"] range en2["max_hp"] + + # Enemy 3 + showif (en3["hp"] > 0): + add At("mob_"+str(en3["unit_id"]), enemy3) + vbox: + xalign 0.0 + yanchor 0.5 + ypos 0.24 + xmaximum 180 + ymaximum 20 + text en3["name"] + bar value en3["hp"] range en3["max_hp"] + +############################################################################# screen battle(): # Background add "bg battle" + use battle_mobs #################################################### # Render HUD @@ -106,7 +148,7 @@ screen battle(): # Preferences button null width 20 imagebutton auto "gfx/gui/cog_%s.png" action ShowMenu('preferences') - textbutton _("Party") action Function(blayout) + #textbutton _("Party") action Function(blayout) null width 20 text "%d " % (Battle["turn"]) text _(" Turn") @@ -121,258 +163,221 @@ screen battle(): textbutton _("I'm ready") action Return() #################################################### - # Render enemies - - # Enemy 1 - if (en1["hp"] > 0): - add At("mob_"+str(en1["unit_id"]), enemy1) - vbox: - xalign 0.5 - yanchor 0.5 - ypos 0.24 - xmaximum 180 - ymaximum 20 - text en1["name"] - bar value en1["hp"] range en1["max_hp"] - - # Enemy 2 - if (en2["hp"] > 0): - add At("mob_"+str(en2["unit_id"]), enemy2) - vbox: - xalign 1.0 - yanchor 0.5 - ypos 0.24 - xmaximum 180 - ymaximum 20 - text en2["name"] - bar value en2["hp"] range en2["max_hp"] - - # Enemy 3 - if (en3["hp"] > 0): - add At("mob_"+str(en3["unit_id"]), enemy3) - vbox: - xalign 0.0 - yanchor 0.5 - ypos 0.24 - xmaximum 180 - ymaximum 20 - text en3["name"] - bar value en3["hp"] range en3["max_hp"] - - #################################################### # Render allies # TODO: Gray out and unmovable if dead # One drag group per party member defined in Battle - draggroup: - xpos 0.25 - xanchor 1.0 - yanchor 1.0 - ypos config.screen_height-10 - xmaximum 256 - ymaximum 480 - # Display the background - drag: - child At("gfx/action.png", party1) - draggable False - droppable False - # Display the card (if there's one) - if (fx1): + fixed: + draggroup: + xpos 0.25 + xanchor 1.0 + yanchor 1.0 + ypos config.screen_height-10 + xmaximum 256 + ymaximum 480 + # Display the background drag: - drag_name "party1" - child At(fx1, c_party1) + child At("gfx/action.png", party1) + draggable False droppable False - if (Battle["party"][0]["hp"] > 0): - dragged combat_action - else: + # Display the card (if there's one) + if (fx1): + drag: + drag_name "party1" + child At(fx1, c_party1) + droppable False + if (Battle["party"][0]["hp"] > 0): + dragged combat_action + else: + draggable False + ypos 48 + # The action areas + drag: + drag_name "Skill" + child At("gfx/actionarea.png", party1) draggable False - ypos 48 - # The action areas - drag: - drag_name "Skill" - child At("gfx/actionarea.png", party1) - draggable False - ypos 0.0 + ypos 0.0 + drag: + drag_name "Sphere" + child At("gfx/actionarea.png", party1) + draggable False + yalign 1.0 + # Display the sphere drag: - drag_name "Sphere" - child At("gfx/actionarea.png", party1) + child ("gfx/sphere/"+str(Battle["spheres"][0])+".png") draggable False + droppable False yalign 1.0 - # Display the sphere - drag: - child ("gfx/sphere/"+str(Battle["spheres"][0])+".png") - draggable False - droppable False - yalign 1.0 - xalign 0.5 - if (fx1 and Battle["party"][0]["hp"] <= 0): - add At("gfx/off.png", party1) + xalign 0.5 + if (fx1 and Battle["party"][0]["hp"] <= 0): + add At("gfx/off.png", party1) - # One drag group per party member defined in Battle - draggroup: - xpos 0.50 - xanchor 1.0 - yanchor 1.0 - ypos config.screen_height-10 - xmaximum 256 - ymaximum 480 - drag: - child At("gfx/action.png", party2) - draggable False - droppable False - if (fx2): + # One drag group per party member defined in Battle + draggroup: + xpos 0.50 + xanchor 1.0 + yanchor 1.0 + ypos config.screen_height-10 + xmaximum 256 + ymaximum 480 drag: - drag_name "party2" - child At(fx2, c_party2) + child At("gfx/action.png", party2) + draggable False droppable False - if (Battle["party"][1]["hp"] > 0): - dragged combat_action - else: + if (fx2): + drag: + drag_name "party2" + child At(fx2, c_party2) + droppable False + if (Battle["party"][1]["hp"] > 0): + dragged combat_action + else: + draggable False + ypos 48 + drag: + drag_name "Skill" + child At("gfx/actionarea.png", party2) draggable False - ypos 48 - drag: - drag_name "Skill" - child At("gfx/actionarea.png", party2) - draggable False - ypos 0.0 + ypos 0.0 + drag: + drag_name "Sphere" + child At("gfx/actionarea.png", party2) + draggable False + yalign 1.0 drag: - drag_name "Sphere" - child At("gfx/actionarea.png", party2) + child ("gfx/sphere/"+str(Battle["spheres"][1])+".png") draggable False + droppable False yalign 1.0 - drag: - child ("gfx/sphere/"+str(Battle["spheres"][1])+".png") - draggable False - droppable False - yalign 1.0 - xalign 0.5 + xalign 0.5 - if (fx2 and Battle["party"][1]["hp"] <= 0): - add At("gfx/off.png", party2) - # One drag group per party member defined in Battle - draggroup: - xpos 0.75 - xanchor 1.0 - yanchor 1.0 - ypos config.screen_height-10 - xmaximum 256 - ymaximum 480 - drag: - child At("gfx/action.png", party3) - draggable False - droppable False - if (fx3): + if (fx2 and Battle["party"][1]["hp"] <= 0): + add At("gfx/off.png", party2) + # One drag group per party member defined in Battle + draggroup: + xpos 0.75 + xanchor 1.0 + yanchor 1.0 + ypos config.screen_height-10 + xmaximum 256 + ymaximum 480 drag: - drag_name "party3" - child At(fx3, c_party3) + child At("gfx/action.png", party3) + draggable False droppable False - if (Battle["party"][2]["hp"] > 0): - dragged combat_action - else: + if (fx3): + drag: + drag_name "party3" + child At(fx3, c_party3) + droppable False + if (Battle["party"][2]["hp"] > 0): + dragged combat_action + else: + draggable False + ypos 48 + drag: + drag_name "Skill" + child At("gfx/actionarea.png", party3) draggable False - ypos 48 - drag: - drag_name "Skill" - child At("gfx/actionarea.png", party3) - draggable False - ypos 0.0 + ypos 0.0 + drag: + drag_name "Sphere" + child At("gfx/actionarea.png", party3) + draggable False + yalign 1.0 drag: - drag_name "Sphere" - child At("gfx/actionarea.png", party3) + child ("gfx/sphere/"+str(Battle["spheres"][2])+".png") draggable False + droppable False yalign 1.0 - drag: - child ("gfx/sphere/"+str(Battle["spheres"][2])+".png") - draggable False - droppable False - yalign 1.0 - xalign 0.5 + xalign 0.5 - if (fx3 and Battle["party"][2]["hp"] <= 0): - add At("gfx/off.png", party3) - # One drag group per party member defined in Battle - draggroup: - xpos 1.0 - xanchor 1.0 - yanchor 1.0 - ypos config.screen_height-10 - xmaximum 256 - ymaximum 480 - drag: - child At("gfx/action.png", party4) - draggable False - droppable False - if (fx4): + if (fx3 and Battle["party"][2]["hp"] <= 0): + add At("gfx/off.png", party3) + # One drag group per party member defined in Battle + draggroup: + xpos 1.0 + xanchor 1.0 + yanchor 1.0 + ypos config.screen_height-10 + xmaximum 256 + ymaximum 480 drag: - drag_name "party4" - child At(fx4, c_party4) + child At("gfx/action.png", party4) + draggable False droppable False - if (Battle["party"][3]["hp"] > 0): - dragged combat_action - else: + if (fx4): + drag: + drag_name "party4" + child At(fx4, c_party4) + droppable False + if (Battle["party"][3]["hp"] > 0): + dragged combat_action + else: + draggable False + ypos 48 + drag: + drag_name "Skill" + child At("gfx/actionarea.png", party4) draggable False - ypos 48 - drag: - drag_name "Skill" - child At("gfx/actionarea.png", party4) - draggable False - ypos 0.0 + ypos 0.0 + drag: + drag_name "Sphere" + child At("gfx/actionarea.png", party4) + draggable False + yalign 1.0 drag: - drag_name "Sphere" - child At("gfx/actionarea.png", party4) + child ("gfx/sphere/"+str(Battle["spheres"][3])+".png") draggable False + droppable False yalign 1.0 - drag: - child ("gfx/sphere/"+str(Battle["spheres"][3])+".png") - draggable False - droppable False - yalign 1.0 - xalign 0.5 + xalign 0.5 - if (fx4 and Battle["party"][3]["hp"] <= 0): - add At("gfx/off.png", party4) + if (fx4 and Battle["party"][3]["hp"] <= 0): + add At("gfx/off.png", party4) #################################################### # Render HPBARs - if (fx1): - frame: - xpos 0.125 - xanchor 0.5 - yanchor 1.0 - ypos 1.0 - ymaximum 10 - xmaximum 256 - bar value Battle["party"][0]["hp"] range Battle["party"][0]["max_hp"] xmaximum 256 + fixed: + showif (fx1): + frame: + xpos 0.125 + xanchor 0.5 + yanchor 1.0 + ypos 1.0 + ymaximum 10 + xmaximum 256 + bar value Battle["party"][0]["hp"] range Battle["party"][0]["max_hp"] xmaximum 256 - if (fx2): - frame: - xpos 0.375 - xanchor 0.5 - yanchor 1.0 - ypos 1.0 - ymaximum 10 - xmaximum 256 - bar value Battle["party"][1]["hp"] range Battle["party"][1]["max_hp"] xmaximum 256 + showif (fx2): + frame: + xpos 0.375 + xanchor 0.5 + yanchor 1.0 + ypos 1.0 + ymaximum 10 + xmaximum 256 + bar value Battle["party"][1]["hp"] range Battle["party"][1]["max_hp"] xmaximum 256 - if (fx3): - frame: - xpos 0.625 - xanchor 0.5 - yanchor 1.0 - ypos 1.0 - ymaximum 10 - xmaximum 256 - bar value Battle["party"][2]["hp"] range Battle["party"][2]["max_hp"] xmaximum 256 + showif (fx3): + frame: + xpos 0.625 + xanchor 0.5 + yanchor 1.0 + ypos 1.0 + ymaximum 10 + xmaximum 256 + bar value Battle["party"][2]["hp"] range Battle["party"][2]["max_hp"] xmaximum 256 - if (fx4): - frame: - xpos 0.875 - xanchor 0.5 - yanchor 1.0 - ypos 1.0 - ymaximum 10 - xmaximum 256 - bar value Battle["party"][3]["hp"] range Battle["party"][3]["max_hp"] xmaximum 256 + showif (fx4): + frame: + xpos 0.875 + xanchor 0.5 + yanchor 1.0 + ypos 1.0 + ymaximum 10 + xmaximum 256 + bar value Battle["party"][3]["hp"] range Battle["party"][3]["max_hp"] xmaximum 256 screen battle_layout(lb="Select unit"): vbox: |