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authorJesusaves <cpntb1@ymail.com>2020-12-29 16:23:33 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-29 16:23:33 -0300
commit7da62b659852c0b30d622f09fe98ed323f29a6d2 (patch)
tree63733fc457deb5058c8fd068ab8116cccf7e48e9 /game
parent855efedd94fd3cdb4d11d919381e357979409e90 (diff)
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Send logout packet in a thread (so it is not blocking).
Give a grace time of half second to finish sending any packets before destroying the Player structure.
Diffstat (limited to 'game')
-rw-r--r--game/script.rpy3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/script.rpy b/game/script.rpy
index 4e26c42..ad0ced0 100644
--- a/game/script.rpy
+++ b/game/script.rpy
@@ -211,7 +211,8 @@ label quit:
# If needed, logout
try:
token=Player["token"]
- send_packet_now("logout")
+ renpy.invoke_in_thread(send_packet_now, "logout")
+ sdelay(0.5)
del Player
except:
pass