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author | Jesusaves <cpntb1@ymail.com> | 2020-12-23 22:45:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-23 22:45:35 -0300 |
commit | 6e2957f38755e824a310fcc1c21a836532098425 (patch) | |
tree | 8d914120fe45480b4b63d99edb3b525ce9244705 /game | |
parent | 81a1898e281f2c9b9bfa98ef3a0c6e651fabbe5d (diff) | |
download | client-6e2957f38755e824a310fcc1c21a836532098425.tar.gz client-6e2957f38755e824a310fcc1c21a836532098425.tar.bz2 client-6e2957f38755e824a310fcc1c21a836532098425.tar.xz client-6e2957f38755e824a310fcc1c21a836532098425.zip |
Add support for special summoning event taverns
Diffstat (limited to 'game')
-rw-r--r-- | game/ATTRIBUTION | 4 | ||||
-rw-r--r-- | game/recruit.rpy | 5 | ||||
-rw-r--r-- | game/script.rpy | 1 |
3 files changed, 6 insertions, 4 deletions
diff --git a/game/ATTRIBUTION b/game/ATTRIBUTION index dd2bb61..3b92b00 100644 --- a/game/ATTRIBUTION +++ b/game/ATTRIBUTION @@ -111,9 +111,9 @@ Where relevant, you must also include a link to https://tmw2.org in your credit. gfx/square/back_hover.png gfx/square/back_idle.png gfx/square/bg.png - gfx/square/mask.png + gfx/square/mask.png (-) (-) (-) ### UNITS - ***Cleanup required - Please refer to the unit card with modifications*** + ***Please refer to the unit card, has modifications*** ## SUMMONS gfx/summons/1.webp gfx/summons/2.webp diff --git a/game/recruit.rpy b/game/recruit.rpy index c45f231..726d332 100644 --- a/game/recruit.rpy +++ b/game/recruit.rpy @@ -103,7 +103,8 @@ screen tavern(): yoffset 50 if alltaverns[tavern]["banner"] != "": - label _(".:: ERROR - Banner ::.") + label _(".:: Special Summon ::.") + add "banner_%s" % alltaverns[tavern]["banner"] else: pass @@ -214,7 +215,7 @@ label tv_loop: for tv in alltaverns: renpy.pause(0.001, hard=True) if tv["banner"] != "": - show_img("banner "+tv["banner"], False) + show_img("banner_"+tv["banner"], False) tr_loading = False call screen tavern diff --git a/game/script.rpy b/game/script.rpy index ab430ce..97fa919 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -2,6 +2,7 @@ # Declare images #image bg room = Frame("gfx/bg/port.png", 0, 0) image dialog rebel = "gfx/dialog/rebel.png" +image banner_ = "gfx/actionarea.png" # Declare characters used by this game. The color argument colorizes the # name of the character. |