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authorJesusaves <cpntb1@ymail.com>2020-12-24 15:59:43 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-24 15:59:43 -0300
commit6679393b97646f6e91a0ed580262287409628c26 (patch)
treefdb8e267e89a7a125539b11255579200fe12eb6c /game
parentcb783ce5c8b2b99151a8229cf0d51a2c969c2b2d (diff)
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This should cover, story-wise, the majority of the first part of prologue.
Diffstat (limited to 'game')
-rw-r--r--game/story.rpy28
1 files changed, 24 insertions, 4 deletions
diff --git a/game/story.rpy b/game/story.rpy
index 2647f55..09c75f6 100644
--- a/game/story.rpy
+++ b/game/story.rpy
@@ -24,8 +24,10 @@ define e_dt = Character("???", color="#cccccc")
define e_dtk = Character("Inspector", color="#cccccc")
define e_ds = Character("???", color="#8e96d3")
define e_dsk = Character("Deadly Shadow", color="#8e96d3")
+define e_mn = Character("Mentor", color="#ffccaa")
+define e_mnk = Character("Marshall", color="#ffccaa")
-define e_ot = Character("???", color="#cccccc")
+define e_ot = Character("???", color="#ccdddd")
define e_gg = Character("Giulio", color="#ffaacc")
label SQ00001_prologue:
@@ -74,7 +76,6 @@ label SQ00001_prologue:
show dialog_spearman at toffscreenright with None
play music MUSIC_PROLOGUE02.id() fadein 1.0
- #show dialog_mentor at tcenter with Dissolve(0.5)
"{color=#0f0}*bustling noises*{/color}"
you "It surely is crowded here today! Who would think so many people would show up..."
@@ -116,7 +117,6 @@ label SQ00001_prologue:
- #scene bg forest_sunset with fade#Dissolve(0.5)
pause 0.2
e_gg "You just focus at giving me spheres to fight. If you {color=#0f0}swipe my card down{/color}, I'll use the sphere there against these enemies."
e_gg "I know you cannot control much beyond that right now, but that will suffice to defeat this spearman."
@@ -129,10 +129,30 @@ label SQ00001_prologue:
return
####################################################
+label SQ00001_post:
+ scene bg forest_sunset
+ show dialog_mentor at tcenter
+ with fade
+ e_mn "What are you both still doing here?! Can't you see the empire is upon us?!"
+ you "Uhm, we were distracted..."
+ e_mn "Now, you are a mana mage, right? Don't pretend to be a fool."
+ e_mn "Take these crystals and try summoning someone to help you."
+ e_mn "There should be a stronghold if you go though the meadow path, bordering the forest of fae."
+ e_mn "The stronghold is much safer, go there and regroup with other students. I must go now."
+ hide dialog_mentor with dissolve
+ you "That was a lot to understand at once."
+ show dialog_giulio with dissolve
+ e_gg "I can't believe you. It was {i}him{/i}, the marshall who wiped out an enemy platoon with just tactics."
+ e_gg "He told you to {color=#0f0}recruit someone at the Tavern{/color} and head to the stronghold, right? Let's go!"
+ return
+
+####################################################
label SQ00005_post:
$ show_img("bg castle", False)
scene bg castle with Dissolve(1.0)
- "You" "We did it! We reached the Capital!"
+ "You" "We did it! We reached the Stronghold!"
+
+ ## TODO FIXME old scripts
"Giulio" "What are you standing there for? We gotta a Marshall to met."
# TODO: bg desk
scene bg castle with Dissolve(1.0)