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author | Jesusaves <cpntb1@ymail.com> | 2020-12-18 01:57:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-18 01:57:33 -0300 |
commit | f320a81084dbeaa3d08e2cbe5b9c8c240bba4858 (patch) | |
tree | b0a7a76b02bd45105e296ea6828b72cffb1f5412 /game/quest.rpy | |
parent | 76e68357de8c9d68864714d4c5d6134ea05837b1 (diff) | |
download | client-f320a81084dbeaa3d08e2cbe5b9c8c240bba4858.tar.gz client-f320a81084dbeaa3d08e2cbe5b9c8c240bba4858.tar.bz2 client-f320a81084dbeaa3d08e2cbe5b9c8c240bba4858.tar.xz client-f320a81084dbeaa3d08e2cbe5b9c8c240bba4858.zip |
Split combat.rpy in three files, move python+screen code away from the label.
Combat is, by far, one of the messiest parts of the script.
Diffstat (limited to 'game/quest.rpy')
-rw-r--r-- | game/quest.rpy | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/game/quest.rpy b/game/quest.rpy new file mode 100644 index 0000000..76b89ce --- /dev/null +++ b/game/quest.rpy @@ -0,0 +1,166 @@ +######################################################################################## +# This file is part of Spheres. +# Copyright (C) 2019 Jesusalva + +# This library is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. + +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. + +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the Free Software +# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +######################################################################################## +# Mission Selection & Quest Handling +init python: + ######################## Server Communications + def loadquest(quest_id, party_id=1): + import json + raw=send_packet("begin_quest", questdata(quest_id, party_id)) + + bt=json_decode(raw) + if (bt == ERR_JSONDECODER): + return ERR_JSONDECODER + return bt + + def loadbattle(new_arrange): + raw=send_packet("battle", battledata(new_arrange, use_sphere)) + + bt=json_decode(raw) + if (bt == ERR_JSONDECODER): + return ERR_JSONDECODER + return bt + +################################################################### +# TODO: Quest menus and selections should be auto-generated +# World map structure: ["name", min_level, {quest1}, {quest2} ...] +label quest_select: + $ show_img("bg battle2", False, ext=".jpg") + scene bg battle2 + play music MUSIC_WORLDMAP.id() fadein 0.5 + python: + from copy import copy + worldmap=[] + areamap=[] + for arx in allworld: + arena=copy(arx) + name=arena.pop(0) + req=arena.pop(0) + if Player["quest"] >= req: + worldmap.append((name, arena)) + + # Display world map menu + worldmap.append(("Return", -1)) + mapselected=renpy.display_menu(worldmap) + del worldmap + if mapselected == -1: + renpy.jump("restore") + + # Now we have the mapselected array, with dict + for arx in mapselected: + quest=copy(arx) + name=quest["name"] + qid=quest["quest_id"] + + # We also want to show cost and requeriments + entry=dl_search(allquests, "quest_id", qid) + if entry != ERR_INVALID: + cost=entry["cost"] + req=entry["requeriment"] + else: + cost=-1 + req=99999 + + # Add entry (if valid) + if Player["quest"] >= req: + if Player["ap"] >= cost: + areamap.append(("%s (%d AP)" % (name, cost), qid)) + else: + areamap.append(("{s}%s (%d AP){/s}" % (name, cost), None)) + + # Display area menu + areamap.append(("Return", -1)) + qid=renpy.display_menu(areamap) + del areamap + if qid == -1 or qid is None: + renpy.jump("quest_select") + + jump quest_selected + +################################################################### +label quest_selected: + # Get quest data + python: + quest=dl_search(allquests, "quest_id", qid) + + # Uhm, how did this happen? Means client-data is not fully updated! + if (quest == ERR_INVALID): + renpy.call_screen("msgbox", "ERROR:\n\nRequested Quest does not exist client-side\nAn update is required. We'll now close the app.") + raise KeyboardInterrupt() + + # Confirm the quest cost + $apmsg=_("Quest cost: %d/%d AP" % (quest["cost"], Player["ap"])) + menu: + "[apmsg]" + "Accept Quest" if Player["ap"] >= quest["cost"]: + pass + "Decline Quest": + jump quest_select + + # Begin the quest + $ Battle=loadquest(qid) + + # Check for error + if (Battle in [FAILUREMSG, OFFLINEMSG, ERR_JSONDECODER, ERR_LOGIN_DEFAULT]): + $ renpy.call_screen("msgbox", "Error:\n\n%s\nYou'll be taken to town." % Battle) + jump restore + + # Reduce the paid AP + python: + + # Consume the AP + update_ap(-(quest["cost"])) + + # Before fighting, should we perhaps show story? + if Player["quest"] < qid: + story=dl_search(allstory, "quest_id", qid) + + if (story != ERR_INVALID): + hud_story() + print ".:: Story logs (%d) ::." % qid + + if isinstance(story["pre_dialog"], str) or isinstance(story["pre_dialog"], unicode): + renpy.call_in_new_context(story["pre_dialog"]) + else: + bg_is_showing=False + for dial in story["pre_dialog"]: + # Background + if str(dial["bg"]) != "": + if bg_is_showing: + renpy.hide("sbg") + show_img("bg "+dial["bg"], tag="sbg", ext=".jpg") + bg_is_showing=True + + show_img("dialog_"+dial["left_sprite"], at_list=[left], tag="l") + show_img("dialog_"+dial["center_sprite"], at_list=[center], tag="c") + show_img("dialog_"+dial["right_sprite"], at_list=[right], tag="r") + renpy.say(dial["name"], dial["message"]) + renpy.hide("l") + renpy.hide("c") + renpy.hide("r") + print "%s: %s" % (dial["name"], dial["message"]) + # Background Clean up + if bg_is_showing: + renpy.hide("sbg") + del bg_is_showing + + # Okay, story-telling time is over: To arms! + play music MUSIC_BATTLE.id() fadein 0.5 + $ renpy.free_memory() + window hide + |