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authorJesusaves <cpntb1@ymail.com>2020-12-29 18:01:12 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-29 18:01:12 -0300
commit563ee9b2fa01d56402af54258d9f50c6c4b83978 (patch)
tree51ed6e24014e946c865feda116f299b8c16f1438 /game/quest.rpy
parenta4eee47265e06d302fc482e68a2abcdd6cd97c81 (diff)
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Disable screen prediction entirely.
Probably not needed, but it worked so smoothly on mobile, that I made it final.
Diffstat (limited to 'game/quest.rpy')
-rw-r--r--game/quest.rpy2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/quest.rpy b/game/quest.rpy
index 7e3dc21..4ba1185 100644
--- a/game/quest.rpy
+++ b/game/quest.rpy
@@ -115,6 +115,7 @@ label quest_selected:
# Begin the quest
$ Battle=loadquest(qid)
+ $ sdelay(0.02)
# Check for error
if (Battle in [FAILUREMSG, OFFLINEMSG, ERR_JSONDECODER, ERR_LOGIN_DEFAULT]):
@@ -169,6 +170,7 @@ label quest_selected:
#play music MUSIC_BATTLE.id() fadein 0.5
$ renpy.free_memory()
window hide
+ $ renpy.stop_predict_screen("battle")
#$ renpy.jump_out_of_context("combat")
#$ renpy.call_in_new_context("combat")
#jump restore