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author | Jesusaves <cpntb1@ymail.com> | 2020-12-29 18:01:12 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-29 18:01:12 -0300 |
commit | 563ee9b2fa01d56402af54258d9f50c6c4b83978 (patch) | |
tree | 51ed6e24014e946c865feda116f299b8c16f1438 /game/quest.rpy | |
parent | a4eee47265e06d302fc482e68a2abcdd6cd97c81 (diff) | |
download | client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.gz client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.bz2 client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.xz client-563ee9b2fa01d56402af54258d9f50c6c4b83978.zip |
Disable screen prediction entirely.
Probably not needed, but it worked so smoothly on mobile, that I made it final.
Diffstat (limited to 'game/quest.rpy')
-rw-r--r-- | game/quest.rpy | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/quest.rpy b/game/quest.rpy index 7e3dc21..4ba1185 100644 --- a/game/quest.rpy +++ b/game/quest.rpy @@ -115,6 +115,7 @@ label quest_selected: # Begin the quest $ Battle=loadquest(qid) + $ sdelay(0.02) # Check for error if (Battle in [FAILUREMSG, OFFLINEMSG, ERR_JSONDECODER, ERR_LOGIN_DEFAULT]): @@ -169,6 +170,7 @@ label quest_selected: #play music MUSIC_BATTLE.id() fadein 0.5 $ renpy.free_memory() window hide + $ renpy.stop_predict_screen("battle") #$ renpy.jump_out_of_context("combat") #$ renpy.call_in_new_context("combat") #jump restore |