summaryrefslogtreecommitdiff
path: root/game/battle.rpy
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-12-29 18:01:12 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-29 18:01:12 -0300
commit563ee9b2fa01d56402af54258d9f50c6c4b83978 (patch)
tree51ed6e24014e946c865feda116f299b8c16f1438 /game/battle.rpy
parenta4eee47265e06d302fc482e68a2abcdd6cd97c81 (diff)
downloadclient-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.gz
client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.bz2
client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.xz
client-563ee9b2fa01d56402af54258d9f50c6c4b83978.zip
Disable screen prediction entirely.
Probably not needed, but it worked so smoothly on mobile, that I made it final.
Diffstat (limited to 'game/battle.rpy')
-rw-r--r--game/battle.rpy2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/battle.rpy b/game/battle.rpy
index 5cbb4a7..731682e 100644
--- a/game/battle.rpy
+++ b/game/battle.rpy
@@ -86,7 +86,7 @@ label combat:
$ btl_ready = False
python:
try:
- renpy.call_screen("battle")
+ renpy.call_screen("battle", _with_none=True)
except:
traceback.print_exc()
stdout("FAILED to render battle screen, trying again...")