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author | Jesusaves <cpntb1@ymail.com> | 2020-12-29 18:01:12 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-29 18:01:12 -0300 |
commit | 563ee9b2fa01d56402af54258d9f50c6c4b83978 (patch) | |
tree | 51ed6e24014e946c865feda116f299b8c16f1438 /game/battle.rpy | |
parent | a4eee47265e06d302fc482e68a2abcdd6cd97c81 (diff) | |
download | client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.gz client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.bz2 client-563ee9b2fa01d56402af54258d9f50c6c4b83978.tar.xz client-563ee9b2fa01d56402af54258d9f50c6c4b83978.zip |
Disable screen prediction entirely.
Probably not needed, but it worked so smoothly on mobile, that I made it final.
Diffstat (limited to 'game/battle.rpy')
-rw-r--r-- | game/battle.rpy | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/battle.rpy b/game/battle.rpy index 5cbb4a7..731682e 100644 --- a/game/battle.rpy +++ b/game/battle.rpy @@ -86,7 +86,7 @@ label combat: $ btl_ready = False python: try: - renpy.call_screen("battle") + renpy.call_screen("battle", _with_none=True) except: traceback.print_exc() stdout("FAILED to render battle screen, trying again...") |