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author | Jesusaves <cpntb1@ymail.com> | 2021-08-16 10:17:39 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-08-16 10:17:39 -0300 |
commit | b91e19f813f5ee7d581f98cce36345efd16664b2 (patch) | |
tree | ecfe423c7a6c7fa19c783b2923da351d4bdf5838 | |
parent | e3234c5ebb683950764ecd46dc27f50dfc490ee3 (diff) | |
download | client-b91e19f813f5ee7d581f98cce36345efd16664b2.tar.gz client-b91e19f813f5ee7d581f98cce36345efd16664b2.tar.bz2 client-b91e19f813f5ee7d581f98cce36345efd16664b2.tar.xz client-b91e19f813f5ee7d581f98cce36345efd16664b2.zip |
Load all downloaded images to RAM at login time in an async manner
This should make gameplay smoother (at cost of RAM, obviously)
FIXME: User should be able to disable this.
Specially for low-end phones (and PCs).
-rw-r--r-- | game/misc.rpy | 9 | ||||
-rw-r--r-- | game/script.rpy | 5 |
2 files changed, 14 insertions, 0 deletions
diff --git a/game/misc.rpy b/game/misc.rpy index 68ac6f9..305f736 100644 --- a/game/misc.rpy +++ b/game/misc.rpy @@ -259,6 +259,15 @@ init python: def readjust_status(lvl, val): return val+int(val*(max(lvl-1, 0)/100.0)) + def async_loader(): + print("Now loading images to RAM...") + t = now() + for c in persistent.allfiles: + try: + show_img(c[0], False) + except: + print("Unable to load %s" % c) + print("Loaded %d images in %d seconds." % (len(persistent.allfiles), now() - t)) label add_server: centered "This allows you to add a new custom server.\n\ diff --git a/game/script.rpy b/game/script.rpy index 0b4fa11..619d532 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -32,6 +32,11 @@ label start: $ stdout("Connection established!") + # FIXME: This be bad for old phones + # Load all downloaded images to RAM + # (For a smoother gameplay) + $ renpy.invoke_in_thread(async_loader) + # Open game scene bg town with Dissolve(0.3) pause 0.1 |