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For DMCA complaints please email dmca@tmw2.org and we will try to correct it
within 30 (thirty) days.

This special license file covers assets only, for code, you must refer to their
headers and to the COPYING file.

Notes: Works submitted by Jesusalva and under CC0, may also be used as if they
were under the Apache license without the need of prior consent.

----

GPLv2: Licensed under GNU General Public License version2 or later.
http://www.gnu.org/licenses/gpl-2.0.html
See also the GPL file.

GPLv3: Licensed under GNU General Public License version3 or later.
http://www.gnu.org/licenses/gpl-3.0.html
See also the COPYING

CC BY-SA 4.0: Licensed under Creative Commons Attribution-ShareAlike 4.0 Unported.
http://creativecommons.org/licenses/by-sa/4.0/
See also the CC BY-SA 4.0 file.

CC0 : Licensed under Creative Commons Zero
http://creativecommons.org/licenses/cc0
Also known as Public Domain Dedication

MIT : Licensed under the MIT License.
https://opensource.org/licenses/MIT
See also MIT file.

This copyright notice must be kept intact for use, according to CC BY-SA
compatibility terms.
Where relevant, you must also include a link to https://tmw2.org in your credit.

---------------------------------------------------------------------------------
# Folder
	path/to/the/licensed/work.something (Author)	(License)	(Notes/Contributors/Authors/Co-Authors/Sources/etc.)

# Fonts
	f/ShadowedBlack.ttf (Paul Lloyd)	(GPLv2)	(From Freecol)

# GFX
	gfx/action.png (?)
	gfx/actionarea.png (-)	(-) (-)
	gfx/evol.png (Ren'Py Team)	(MIT)	(Modified by Jesusalva)
	gfx/logo.png (TMW2 Group)	(-)	(*License not appliable*)
	gfx/nourishedflower.webp (Santiago Iborra)	(CC BY-SA 4.0)	(From Arcmage)
	gfx/off.png (Jesusalva)	(CC0)
	gfx/spinner.png
## BG
	gfx/bg/academy.webp (Santiago Iborra)	(CC BY SA)	(Arcmage/Modified)
	gfx/bg/battle.png (Écrivain)	(CC0)	(OpenGameArt)
	gfx/bg/battle2.jpg (Écrivain)	(CC0)	(OpenGameArt)
	gfx/bg/castle2.png (Basotahuikan)	(CC BY SA)	(Wesnoth/UMC)
	gfx/bg/darklands.png (Écrivain)	(CC0)	(OpenGameArt)
	gfx/bg/forest_sunset_fg.png (Faewild)	(CC BY 3.0)	(LemmaSoftForums)
	gfx/bg/forest_sunset.png (Faewild)	(CC BY 3.0)	(LemmaSoftForums)
	gfx/bg/tavern.webp (?)	(CC0)	(Bridge to Hrad Valdštejn/Edited. cc0.photo)
	gfx/bg/town.webp (Uncle Mugen)	(CC BY)	(LemmaSoftForums)
## CARDS
	gfx/cards/1.png	(JS-JP)
	gfx/cards/2.png	(JS-JP)
	gfx/cards/3.png	(JS-JP)
	gfx/cards/4.png	(JS-JP)
	gfx/cards/5.png	(JS-JP)
	gfx/cards/6.png	(JS-JP)
	gfx/cards/bg.png (?)
### ELE
	gfx/cards/ele/0.png (Chrisdesign) (CC0)	(From OpenGameArt/Modified)
	gfx/cards/ele/1.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/cards/ele/2.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/cards/ele/3.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/cards/ele/4.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/cards/ele/5.png (Chrisdesign) (CC0)	(From OpenGameArt)
## DIALOG
	gfx/dialog/0.png (-)	(-)	(-)
	gfx/dialog/archmage.webp (Emilien Rotival)	(CC BY SA)	(Wesnoth/HttT)
	gfx/dialog/darkmana.webp (Santiago Iborra)	(CC BY SA)	(Arcmage/Modified)
	gfx/dialog/deadlyshock.webp (Santiago Iborra)	(CC BY SA)	(Arcmage/Modified)
	gfx/dialog/detective.webp (Sapiboong)	(Sapiboong*)	(LemmaSoftForums)
	gfx/dialog/giulio.png (David Revoy)	(CC BY 3.0)	(From OpenGameArt)
	gfx/dialog/goodess.webp (Luciana Nascimento)	(CC BY SA)	(Argentum Age)
	gfx/dialog/grandmaster.webp (?)	(GPLv3)	(Wesnoth/?)
	gfx/dialog/grandmaster2.webp (?)	(GPLv3)	(Wesnoth/?)
	gfx/dialog/mentor.webp (Santiago Iborra)	(CC BY SA)	(Arcmage)
	gfx/dialog/rebel.png (Doofus-01)	(CC BY SA)	(Wesnoth/Archaic Resources)
	gfx/dialog/spearman.webp (Santiago Iborra)	(CC BY SA)	(Arcmage)
## GUI
	gfx/gui/cog_hover.png (JellyCat)	(CC0)	(OpenGameArt/Modified)
	gfx/gui/cog_idle.png (JellyCat)	(CC0)	(OpenGameArt/Modified)
	gfx/gui/crystal.png (Phobi)	(CC0)	(OpenGameArt/Modified)
	gfx/gui/ele_0.png (Chrisdesign) (CC0)	(From OpenGameArt/Modified)
	gfx/gui/ele_1.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/gui/ele_2.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/gui/ele_3.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/gui/ele_4.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/gui/ele_5.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/gui/summon_none.png (Jesusalva) (CC BY SA 4)	(Unrealsmoker/Arcmage)
	gfx/gui/summon_idle.png (?) (GPL)	(Wesnoth/UMC)
	gfx/gui/summon_hover.png (?) (GPL)	(Wesnoth/UMC)
## MOBS
	gfx/mobs/0.png (-)	(-)	(-)
	gfx/mobs/960000.png (Santiago Iborra)	(CC BY SA)	(Arcmage)
## SPHERE
	gfx/sphere/0.png (-)    (-) (-)
	gfx/sphere/1.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
	gfx/sphere/2.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
	gfx/sphere/3.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
	gfx/sphere/4.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
	gfx/sphere/5.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
	gfx/sphere/6.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
	gfx/sphere/7.png (Chrisdesign/Jesusalva) (CC0)	(From OpenGameArt)
### SPHERE/S
	gfx/sphere/s/0.png (-)    (-) (-)
	gfx/sphere/s/1.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
	gfx/sphere/s/2.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
	gfx/sphere/s/3.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
	gfx/sphere/s/4.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
	gfx/sphere/s/5.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
	gfx/sphere/s/6.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
	gfx/sphere/s/7.png (Jesusalva) (CC0)	(Chrisdesign/sophokles/wayfarer)
## SQUARE
	gfx/square/0.png (Kindland)   (CC0)   (Modified)
	gfx/square/1.png	(JS-JP)
	gfx/square/2.png	(JS-JP)
	gfx/square/3.png	(JS-JP)
	gfx/square/4.png	(JS-JP)
	gfx/square/5.png	(JS-JP)
	gfx/square/6.png	(JS-JP)
	gfx/square/7.png	(JS-JP)
	gfx/square/ele_0.png (Chrisdesign) (CC0)	(From OpenGameArt/Modified)
	gfx/square/ele_1.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/square/ele_2.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/square/ele_3.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/square/ele_4.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/square/ele_5.png (Chrisdesign) (CC0)	(From OpenGameArt)
	gfx/square/back_hover.png (-)   (CC0)   (-)
	gfx/square/back_idle.png (-)   (CC0)   (-)
	gfx/square/bg.png (Kindland)   (CC0)   (Modified)
	gfx/square/mask.png (-)	(-)	(-)
### UNITS
    ***Please refer to the unit card, has modifications***
## SUMMONS
	gfx/summons/0.webp (Stéphane Richard)	(PD)	(Wootha/Edit)
    gfx/summons/1.webp (Stéphane Richard)	(PD)	(Wootha/Edit)
    gfx/summons/15.webp (Stéphane Richard)	(PD)	(Wootha/Edit)
## UNITS
	gfx/units/0.png (-)	(-)	(-)
	gfx/units/10000000.png (David Revoy)	(CC BY 3.0)	(From OpenGameArt)

# GUI
	gui/elegant.png (?)	(CC0)	(Open Game Art)
	gui/green_btn.png (Melle)	(CC0)	(Open Game Art)
	gui/green_btn_hover.png (Melle)	(CC0)	(Open Game Art)
	gui/HUD.png (Melle)	(CC0)	(Open Game Art)
	gui/up_off.png (wayfarer boy)	(CC0)	(Open Game Art)
	gui/up_on.png (wayfarer boy)	(CC0)	(Open Game Art)
	gui/purple_btn.png (Melle)	(CC0)	(Open Game Art)
	gui/purple_btn_hover.png (Melle)	(CC0)	(Open Game Art)
	gui/tv_frame.webp (Melle)	(CC0)	(Open Game Art)
	gui/WideBB_insensitive.png (Rawdanitsu)	(CC0)	(Open Game Art/Edited)
    ***All other assets are default Ren'Py assets (MIT)***

# SFX
	sfx/bgm01.mp3 (Alexandr Zhelanov)	(CC BY 4.0)	(Dead Soldiers Theme/OGA)
	sfx/bgm02.mp3 (Alexander Nakarada)	(CC BY 4.0)	(Medieval Loop One/OGA)
	sfx/bgm03.mp3 (Alexandr Zhelanov)	(CC BY 4.0)	(Battle Theme 1/OGA)
	sfx/bgm04.mp3 (Peritune Material)	(CC BY 4.0)	(Battlefield 4 Loop/OGA)
	sfx/bgm05.mp3 (Matthew Pablo)	(CC BY 3.0)	(Woodland Fantasy/OGA)
	sfx/bgm06.mp3 (Alexander Nakarada)	(CC BY 4.0)	(Fanfarre X/Edited)
	sfx/bgm07.mp3 (Alexander Nakarada)	(CC BY 4.0)	(Ancient Temple/OGA)
	sfx/prologue.mp3 (Arnaud Condé)	(CC BY-SA 3.0)	("Love Theme"/Jamendo)
	sfx/regnum.mp3 (Arnaud Condé)	(CC BY-SA 3.0)	("Posthumus Regnum"/Jamendo)
	sfx/shining.mp3 (Soft and Furious)	(CC0)	(You Are Shining/FMA)
## SFX/W
	sfx/w/1-1.ogg (Swoosh - Heavy)	(CC0)	(bolkmar/FSFX/Edited)
	sfx/w/2-1.ogg (Hilt clang!)	(CC0)	(ethanchase7744/FSFX/Edited)
	sfx/w/2-2.ogg (Samurai Sword)	(CC0)	(ethanchase7744/FSFX/Edited)
	sfx/w/3-1.ogg (Short Explosion)	(CC0)	(animationIsaac/FSFX/Edited)
	sfx/w/4-1.ogg (Arrow strike)	(CC0)	(plantmonkey/FSFX/Edited)
	sfx/w/4-2.ogg (ARROW SHOOT SINGLE 2)	(CC0)	(JoeDinesSound/FSFX/Edited)
	sfx/w/5-1.ogg (Gun shot)	(CC0)	(schots/FSFX/Edited)

----
*: Special licenses transcription :*

*::Roughly equivalents to CC0::*

.:: Sapiboong ::.
Can be used for both commercial (though I doubt there'd be people who use these for commercial) or noncommercial. Can be used for hentai games, and you can of course edit the files as you see fit.

Basically, do whatever you want with it. Credit unnecessary but appreciated. 

.:: JS-JP ::.
These art assets belong to Brilliant Service Co., Ltd. from Jewel Savior.
Due to usage restrictions and the revocable nature, these assets should be removed
from the game before release.
See also: http://www.jewel-s.jp/

.:: Other Notes ::.
FMA = Free Music Archive
OGA = Open Game Art
FSFX = Free Sound

SFX Effects were normalized at -6.0dB.
All images, sfx and music should be assumed to have been resized/cropped, even if
not mentioned.