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author | Jesusaves <cpntb1@ymail.com> | 2019-05-18 11:42:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-18 11:42:26 -0300 |
commit | bb87b3acaaec92093dd3fdb1ff54e741db018c58 (patch) | |
tree | baf250fc0ca8f15f713a836ef0f02c660491b9d9 /wiki/redesign.py | |
parent | 35090ae93ca1a48155702eddc80f7552058d5354 (diff) | |
download | tools-bb87b3acaaec92093dd3fdb1ff54e741db018c58.tar.gz tools-bb87b3acaaec92093dd3fdb1ff54e741db018c58.tar.bz2 tools-bb87b3acaaec92093dd3fdb1ff54e741db018c58.tar.xz tools-bb87b3acaaec92093dd3fdb1ff54e741db018c58.zip |
Change Aggressive EXP Effects again. All mobs exp changed, won't apply below
level 70, I guess?
Diffstat (limited to 'wiki/redesign.py')
-rwxr-xr-x | wiki/redesign.py | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/wiki/redesign.py b/wiki/redesign.py index 0c4f79a..bea9180 100755 --- a/wiki/redesign.py +++ b/wiki/redesign.py @@ -659,9 +659,9 @@ def mb_stgen(mb): # Aggressive, assistant and fast mobs yield more exp # Slow monsters yield less exp, because they're easier to kill on any playstyle if magr: - fx-=0.1 + fx-=0.09 else: - fx-=0.05 + fx-=0.04 if mass: fx-=0.08 if mv < 200: @@ -674,9 +674,10 @@ def mb_stgen(mb): lxp=exp[lv-1]/(lv**fx) else: lxp=3 # 3~5 is fine - # Boss are BOSS. It gives roughly 0.1% from lvlup xp. + # Boss are BOSS. It gives roughly 0.1% ~ 10.0% from lvlup xp. else: lxp=exp[lv]/1000 + hxp=exp[lv]/10 # Force HP to be higher |