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author | Andrei Karas <akaras@inbox.ru> | 2011-02-05 01:02:40 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-02-05 01:04:55 +0200 |
commit | dadc358c2e804c52c29d7852bbb54fb7cb0990e1 (patch) | |
tree | d5fda2754c2f2647de0c45c228a53546547e366a /testxml | |
parent | 93bf4a215c7a22c15993d41711d24e9d483d5402 (diff) | |
download | tools-dadc358c2e804c52c29d7852bbb54fb7cb0990e1.tar.gz tools-dadc358c2e804c52c29d7852bbb54fb7cb0990e1.tar.bz2 tools-dadc358c2e804c52c29d7852bbb54fb7cb0990e1.tar.xz tools-dadc358c2e804c52c29d7852bbb54fb7cb0990e1.zip |
Add new tool spritesdedup.
This tool delete duplicate frames in xml files.
Diffstat (limited to 'testxml')
-rw-r--r-- | testxml/report.txt | 705 |
1 files changed, 0 insertions, 705 deletions
diff --git a/testxml/report.txt b/testxml/report.txt deleted file mode 100644 index d160a82..0000000 --- a/testxml/report.txt +++ /dev/null @@ -1,705 +0,0 @@ -Evol client data validator. -Run at: 2011-01-29T23:13:48.974157 -http://www.gitorious.org/evol/evol-tools/blobs/master/testxml/testxml.py --------------------------------------------------------------------------------- -Detecting clientdata dir -Detected client data directory in: ../../clientdata -Checking xml file syntax -Checking items.xml -warn: sprite=graphics/sprites/equipment/head/blackcowboy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/flamehead mask.xml unused frames: 23,24 -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=3 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=2 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=3 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=3 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=2 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=3 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=2 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=3 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=3 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=2 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=2 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=1 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=1 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=2 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=1 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=1 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=0 action: walk, direction: down -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=1 action: walk, direction: left -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=2 action: walk, direction: up -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=3 action: walk, direction: right -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=2 action: attack, direction: up -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up -warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right -Checking monsters.xml -warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=16, end=19 action: stand, direction: down -warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=0, end=3 action: stand, direction: right -warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=24, end=27 action: stand, direction: up -warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=8, end=11 action: stand, direction: left -warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=54, end=55 action: dead, direction: default -warn: sprite=graphics/sprites/monsters/squirrel.xml unused frames: 35,37,43,45,51,53,59 -warn: file=graphics/particles/hive.particle.xml missing particle tags -Checking npcs.xml -error: sprite=graphics/sprites/npcs/npc.xml missing variants attribute in sprite -error: sprite=graphics/sprites/npcs/npcguard.xml missing variants attribute in sprite -warn: sprite=graphics/sprites/npcs/creepysurgeon.xml unused frames: 17,18 -error: sprite=graphics/sprites/npcs/portal.xml incorrect end sequence index 12 action: stand, direction: default -error: sprite=graphics/sprites/npcs/royalclock.xml incorrect frame index 5 aciton: stand, direction: default -warn: sprite=graphics/sprites/npcs/creepysurgeon-2.xml unused frames: 10,11,17,18 -Checking maps --------------------------------------------------------------------------------- -Total: - Warnings: 686 - Errors: 4 |