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#include "party.hpp"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "../common/db.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "battle.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "map.hpp"
#include "pc.hpp"
#include "skill.hpp"
#include "tmw.hpp"
#define PARTY_SEND_XYHP_INVERVAL 1000 // 座標やHP送信の間隔
static
struct dbt *party_db;
static
int party_check_conflict(struct map_session_data *sd);
static
void party_send_xyhp_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
// 初期化
void do_init_party(void)
{
party_db = numdb_init();
add_timer_interval(gettick() + PARTY_SEND_XYHP_INVERVAL,
party_send_xyhp_timer, 0, 0,
PARTY_SEND_XYHP_INVERVAL);
}
// 検索
struct party *party_search(int party_id)
{
return (struct party *)numdb_search(party_db, party_id);
}
static
void party_searchname_sub(db_key_t, db_val_t data, const char *str, struct party **dst)
{
struct party *p = (struct party *) data;
if (strcasecmp(p->name, str) == 0)
*dst = p;
}
// パーティ名検索
struct party *party_searchname(const char *str)
{
struct party *p = NULL;
numdb_foreach(party_db, std::bind(party_searchname_sub, ph::_1, ph::_2, str, &p));
return p;
}
/* Process a party creation request. */
int party_create(struct map_session_data *sd, const char *name)
{
char pname[24];
nullpo_ret(sd);
strncpy(pname, name, 24);
pname[23] = '\0';
tmw_TrimStr(pname);
/* The party name is empty/invalid. */
if (!*pname)
clif_party_created(sd, 1);
/* Make sure the character isn't already in a party. */
if (sd->status.party_id == 0)
intif_create_party(sd, pname);
else
clif_party_created(sd, 2);
return 0;
}
/* Relay the result of a party creation request. */
int party_created(int account_id, int fail, int party_id, const char *name)
{
struct map_session_data *sd;
sd = map_id2sd(account_id);
nullpo_ret(sd);
/* The party name is valid and not already taken. */
if (!fail)
{
struct party *p;
sd->status.party_id = party_id;
if ((p = (struct party *)numdb_search(party_db, party_id)) != NULL)
{
PRINTF("party_created(): ID already exists!\n");
exit(1);
}
CREATE(p, struct party, 1);
p->party_id = party_id;
memcpy(p->name, name, 24);
numdb_insert(party_db, party_id, p);
/* The party was created successfully. */
clif_party_created(sd, 0);
}
else
clif_party_created(sd, 1);
return 0;
}
// 情報要求
int party_request_info(int party_id)
{
return intif_request_partyinfo(party_id);
}
// 所属キャラの確認
static
int party_check_member(struct party *p)
{
int i;
struct map_session_data *sd;
nullpo_ret(p);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth)
{
if (sd->status.party_id == p->party_id)
{
int j, f = 1;
for (j = 0; j < MAX_PARTY; j++)
{ // パーティにデータがあるか確認
if (p->member[j].account_id == sd->status.account_id)
{
if (strcmp(p->member[j].name, sd->status.name) == 0)
f = 0; // データがある
else
p->member[j].sd = NULL; // 同垢別キャラだった
}
}
if (f)
{
sd->status.party_id = 0;
if (battle_config.error_log)
PRINTF("party: check_member %d[%s] is not member\n",
sd->status.account_id, sd->status.name);
}
}
}
}
return 0;
}
// 情報所得失敗(そのIDのキャラを全部未所属にする)
int party_recv_noinfo(int party_id)
{
int i;
struct map_session_data *sd;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth)
{
if (sd->status.party_id == party_id)
sd->status.party_id = 0;
}
}
return 0;
}
// 情報所得
int party_recv_info(struct party *sp)
{
struct party *p;
int i;
nullpo_ret(sp);
if ((p = (struct party *)numdb_search(party_db, sp->party_id)) == NULL)
{
CREATE(p, struct party, 1);
numdb_insert(party_db, sp->party_id, p);
// 最初のロードなのでユーザーのチェックを行う
party_check_member(sp);
}
memcpy(p, sp, sizeof(struct party));
for (i = 0; i < MAX_PARTY; i++)
{ // sdの設定
struct map_session_data *sd = map_id2sd(p->member[i].account_id);
p->member[i].sd = (sd != NULL
&& sd->status.party_id == p->party_id) ? sd : NULL;
}
clif_party_info(p, -1);
for (i = 0; i < MAX_PARTY; i++)
{ // 設定情報の送信
// struct map_session_data *sd = map_id2sd(p->member[i].account_id);
struct map_session_data *sd = p->member[i].sd;
if (sd != NULL && sd->party_sended == 0)
{
clif_party_option(p, sd, 0x100);
sd->party_sended = 1;
}
}
return 0;
}
/* Process party invitation from sd to account_id. */
int party_invite(struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd = map_id2sd(account_id);
struct party *p = party_search(sd->status.party_id);
int i;
int full = 1; /* Indicates whether or not there's room for one more. */
nullpo_ret(sd);
if (!tsd || !p || !tsd->fd)
return 0;
if (!battle_config.invite_request_check)
{
/* Disallow the invitation under these conditions. */
if (tsd->trade_partner || tsd->npc_id
|| tsd->npc_shopid || pc_checkskill(tsd, NV_PARTY) < 1)
{
clif_party_inviteack(sd, tsd->status.name, 1);
return 0;
}
}
/* The target player is already in a party, or has a pending invitation. */
if (tsd->status.party_id > 0 || tsd->party_invite > 0)
{
clif_party_inviteack(sd, tsd->status.name, 0);
return 0;
}
for (i = 0; i < MAX_PARTY; i++)
{
/*
* A character from the target account is already in the same party.
* The response isn't strictly accurate, as they're separate
* characters, but we're making do with what was already in place and
* leaving this (mostly) alone for now.
*/
if (p->member[i].account_id == account_id)
{
clif_party_inviteack(sd, tsd->status.name, 1);
return 0;
}
if (!p->member[i].account_id)
full = 0;
}
/* There isn't enough room for a new member. */
if (full)
{
clif_party_inviteack(sd, tsd->status.name, 3);
return 0;
}
/* Otherwise, relay the invitation to the target player. */
tsd->party_invite = sd->status.party_id;
tsd->party_invite_account = sd->status.account_id;
clif_party_invite(sd, tsd);
return 0;
}
/* Process response to party invitation. */
int party_reply_invite(struct map_session_data *sd, int account_id, int flag)
{
nullpo_ret(sd);
/* There is no pending invitation. */
if (!sd->party_invite || !sd->party_invite_account)
return 0;
/*
* Only one invitation can be pending, so these have to be the same. Since
* the client continues to send the wrong ID, and it's already managed on
* this side of things, the sent ID is being ignored.
*/
account_id = sd->party_invite_account;
/* The invitation was accepted. */
if (flag == 1)
intif_party_addmember(sd->party_invite, sd->status.account_id);
/* The invitation was rejected. */
else
{
/* This is the player who sent the invitation. */
struct map_session_data *tsd = NULL;
sd->party_invite = 0;
sd->party_invite_account = 0;
if ((tsd = map_id2sd(account_id)))
clif_party_inviteack(tsd, sd->status.name, 1);
}
return 0;
}
// パーティが追加された
int party_member_added(int party_id, int account_id, int flag)
{
struct map_session_data *sd = map_id2sd(account_id), *sd2;
struct party *p = party_search(party_id);
if (sd == NULL)
{
if (flag == 0)
{
if (battle_config.error_log)
PRINTF("party: member added error %d is not online\n",
account_id);
intif_party_leave(party_id, account_id); // キャラ側に登録できなかったため脱退要求を出す
}
return 0;
}
sd2 = map_id2sd(sd->party_invite_account);
sd->party_invite = 0;
sd->party_invite_account = 0;
if (p == NULL)
{
PRINTF("party_member_added: party %d not found.\n", party_id);
intif_party_leave(party_id, account_id);
return 0;
}
if (flag == 1)
{ // 失敗
if (sd2 != NULL)
clif_party_inviteack(sd2, sd->status.name, 0);
return 0;
}
// 成功
sd->party_sended = 0;
sd->status.party_id = party_id;
if (sd2 != NULL)
clif_party_inviteack(sd2, sd->status.name, 2);
// いちおう競合確認
party_check_conflict(sd);
party_send_xy_clear(p);
return 0;
}
// パーティ除名要求
int party_removemember(struct map_session_data *sd, int account_id, const char *)
{
struct party *p;
int i;
nullpo_ret(sd);
if ((p = party_search(sd->status.party_id)) == NULL)
return 0;
for (i = 0; i < MAX_PARTY; i++)
{ // リーダーかどうかチェック
if (p->member[i].account_id == sd->status.account_id)
if (p->member[i].leader == 0)
return 0;
}
for (i = 0; i < MAX_PARTY; i++)
{ // 所属しているか調べる
if (p->member[i].account_id == account_id)
{
intif_party_leave(p->party_id, account_id);
return 0;
}
}
return 0;
}
// パーティ脱退要求
int party_leave(struct map_session_data *sd)
{
struct party *p;
int i;
nullpo_ret(sd);
if ((p = party_search(sd->status.party_id)) == NULL)
return 0;
for (i = 0; i < MAX_PARTY; i++)
{ // 所属しているか
if (p->member[i].account_id == sd->status.account_id)
{
intif_party_leave(p->party_id, sd->status.account_id);
return 0;
}
}
return 0;
}
// パーティメンバが脱退した
int party_member_leaved(int party_id, int account_id, const char *name)
{
struct map_session_data *sd = map_id2sd(account_id);
struct party *p = party_search(party_id);
if (p != NULL)
{
int i;
for (i = 0; i < MAX_PARTY; i++)
if (p->member[i].account_id == account_id)
{
clif_party_leaved(p, sd, account_id, name, 0x00);
p->member[i].account_id = 0;
p->member[i].sd = NULL;
}
}
if (sd != NULL && sd->status.party_id == party_id)
{
sd->status.party_id = 0;
sd->party_sended = 0;
}
return 0;
}
// パーティ解散通知
int party_broken(int party_id)
{
struct party *p;
int i;
if ((p = party_search(party_id)) == NULL)
return 0;
for (i = 0; i < MAX_PARTY; i++)
{
if (p->member[i].sd != NULL)
{
clif_party_leaved(p, p->member[i].sd,
p->member[i].account_id, p->member[i].name,
0x10);
p->member[i].sd->status.party_id = 0;
p->member[i].sd->party_sended = 0;
}
}
numdb_erase(party_db, party_id);
return 0;
}
// パーティの設定変更要求
int party_changeoption(struct map_session_data *sd, int exp, int item)
{
struct party *p;
nullpo_ret(sd);
if (sd->status.party_id == 0
|| (p = party_search(sd->status.party_id)) == NULL)
return 0;
intif_party_changeoption(sd->status.party_id, sd->status.account_id, exp,
item);
return 0;
}
// パーティの設定変更通知
int party_optionchanged(int party_id, int account_id, int exp, int item,
int flag)
{
struct party *p;
struct map_session_data *sd = map_id2sd(account_id);
if ((p = party_search(party_id)) == NULL)
return 0;
if (!(flag & 0x01))
p->exp = exp;
if (!(flag & 0x10))
p->item = item;
clif_party_option(p, sd, flag);
return 0;
}
// パーティメンバの移動通知
int party_recv_movemap(int party_id, int account_id, const char *mapname, int online,
int lv)
{
struct party *p;
int i;
if ((p = party_search(party_id)) == NULL)
return 0;
for (i = 0; i < MAX_PARTY; i++)
{
struct party_member *m = &p->member[i];
if (m == NULL)
{
PRINTF("party_recv_movemap nullpo?\n");
return 0;
}
if (m->account_id == account_id)
{
memcpy(m->map, mapname, 16);
m->online = online;
m->lv = lv;
break;
}
}
if (i == MAX_PARTY)
{
if (battle_config.error_log)
PRINTF("party: not found member %d on %d[%s]", account_id,
party_id, p->name);
return 0;
}
for (i = 0; i < MAX_PARTY; i++)
{ // sd再設定
struct map_session_data *sd = map_id2sd(p->member[i].account_id);
p->member[i].sd = (sd != NULL
&& sd->status.party_id == p->party_id) ? sd : NULL;
}
party_send_xy_clear(p); // 座標再通知要請
clif_party_info(p, -1);
return 0;
}
// パーティメンバの移動
int party_send_movemap(struct map_session_data *sd)
{
struct party *p;
nullpo_ret(sd);
if (sd->status.party_id == 0)
return 0;
intif_party_changemap(sd, 1);
if (sd->party_sended != 0) // もうパーティデータは送信済み
return 0;
// 競合確認
party_check_conflict(sd);
// あるならパーティ情報送信
if ((p = party_search(sd->status.party_id)) != NULL)
{
party_check_member(p); // 所属を確認する
if (sd->status.party_id == p->party_id)
{
clif_party_info(p, sd->fd);
clif_party_option(p, sd, 0x100);
sd->party_sended = 1;
}
}
return 0;
}
// パーティメンバのログアウト
int party_send_logout(struct map_session_data *sd)
{
struct party *p;
nullpo_ret(sd);
if (sd->status.party_id > 0)
intif_party_changemap(sd, 0);
// sdが無効になるのでパーティ情報から削除
if ((p = party_search(sd->status.party_id)) != NULL)
{
int i;
for (i = 0; i < MAX_PARTY; i++)
if (p->member[i].sd == sd)
p->member[i].sd = NULL;
}
return 0;
}
// パーティメッセージ送信
int party_send_message(struct map_session_data *sd, const char *mes, int len)
{
if (sd->status.party_id == 0)
return 0;
intif_party_message(sd->status.party_id, sd->status.account_id, mes,
len);
return 0;
}
// パーティメッセージ受信
int party_recv_message(int party_id, int account_id, const char *mes, int len)
{
struct party *p;
if ((p = party_search(party_id)) == NULL)
return 0;
clif_party_message(p, account_id, mes, len);
return 0;
}
// パーティ競合確認
int party_check_conflict(struct map_session_data *sd)
{
nullpo_ret(sd);
intif_party_checkconflict(sd->status.party_id, sd->status.account_id,
sd->status.name);
return 0;
}
// 位置やHP通知用
static
void party_send_xyhp_timer_sub(db_key_t, db_val_t data)
{
struct party *p = (struct party *) data;
int i;
nullpo_retv(p);
for (i = 0; i < MAX_PARTY; i++)
{
struct map_session_data *sd;
if ((sd = p->member[i].sd) != NULL)
{
// 座標通知
if (sd->party_x != sd->bl.x || sd->party_y != sd->bl.y)
{
clif_party_xy(p, sd);
sd->party_x = sd->bl.x;
sd->party_y = sd->bl.y;
}
// HP通知
if (sd->party_hp != sd->status.hp)
{
clif_party_hp(p, sd);
sd->party_hp = sd->status.hp;
}
}
}
}
// 位置やHP通知
void party_send_xyhp_timer(timer_id, tick_t, custom_id_t, custom_data_t)
{
numdb_foreach(party_db, party_send_xyhp_timer_sub);
}
// 位置通知クリア
int party_send_xy_clear(struct party *p)
{
int i;
nullpo_ret(p);
for (i = 0; i < MAX_PARTY; i++)
{
struct map_session_data *sd;
if ((sd = p->member[i].sd) != NULL)
{
sd->party_x = -1;
sd->party_y = -1;
sd->party_hp = -1;
}
}
return 0;
}
// HP通知の必要性検査用(map_foreachinmoveareaから呼ばれる)
void party_send_hp_check(struct block_list *bl, int party_id, int *flag)
{
struct map_session_data *sd;
nullpo_retv(bl);
sd = (struct map_session_data *) bl;
if (sd->status.party_id == party_id)
{
*flag = 1;
sd->party_hp = -1;
}
}
// 経験値公平分配
int party_exp_share(struct party *p, int mapid, int base_exp, int job_exp)
{
struct map_session_data *sd;
int i, c;
nullpo_ret(p);
for (i = c = 0; i < MAX_PARTY; i++)
if ((sd = p->member[i].sd) != NULL && sd->bl.m == mapid)
c++;
if (c == 0)
return 0;
for (i = 0; i < MAX_PARTY; i++)
if ((sd = p->member[i].sd) != NULL && sd->bl.m == mapid)
pc_gainexp(sd, base_exp / c + 1, job_exp / c + 1);
return 0;
}
// 同じマップのパーティメンバー全体に処理をかける
// type==0 同じマップ
// !=0 画面内
void party_foreachsamemap(std::function<void(struct block_list *)> func,
struct map_session_data *sd, int type)
{
struct party *p;
int i;
int x0, y0, x1, y1;
struct block_list *list[MAX_PARTY];
int blockcount = 0;
nullpo_retv(sd);
if ((p = party_search(sd->status.party_id)) == NULL)
return;
x0 = sd->bl.x - AREA_SIZE;
y0 = sd->bl.y - AREA_SIZE;
x1 = sd->bl.x + AREA_SIZE;
y1 = sd->bl.y + AREA_SIZE;
for (i = 0; i < MAX_PARTY; i++)
{
struct party_member *m = &p->member[i];
if (m->sd != NULL)
{
if (sd->bl.m != m->sd->bl.m)
continue;
if (type != 0 &&
(m->sd->bl.x < x0 || m->sd->bl.y < y0 ||
m->sd->bl.x > x1 || m->sd->bl.y > y1))
continue;
list[blockcount++] = &m->sd->bl;
}
}
map_freeblock_lock(); // メモリからの解放を禁止する
for (i = 0; i < blockcount; i++)
if (list[i]->prev) // 有効かどうかチェック
func(list[i]);
map_freeblock_unlock(); // 解放を許可する
}
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