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#ifndef MOB_T_HPP
#define MOB_T_HPP
#include <cstdint>
enum class MobSkillTarget
{
MST_TARGET = 0,
#define MST_TARGET MobSkillTarget::MST_TARGET
MST_SELF,
#define MST_SELF MobSkillTarget::MST_SELF
};
/// Used as a condition when trying to apply the chosen mob skill.
enum class MobSkillCondition : uint16_t
{
// used as something that never compares true
NEVER_EQUAL = 0xfffe,
ANY = 0xffff,
MSC_ALWAYS = 0x0000,
#define MSC_ALWAYS MobSkillCondition::MSC_ALWAYS
MSC_MYHPLTMAXRATE = 0x0001,
#define MSC_MYHPLTMAXRATE MobSkillCondition::MSC_MYHPLTMAXRATE
MSC_NOTINTOWN = 0x0032,
#define MSC_NOTINTOWN MobSkillCondition::MSC_NOTINTOWN
MSC_SLAVELT = 0x0110,
#define MSC_SLAVELT MobSkillCondition::MSC_SLAVELT
MSC_SLAVELE = 0x0111,
#define MSC_SLAVELE MobSkillCondition::MSC_SLAVELE
};
/// Used as a filter when trying to choose a mob skill to use.
enum class MobSkillState : uint8_t
{
ANY = 0xff,
MSS_IDLE = 0,
#define MSS_IDLE MobSkillState::MSS_IDLE
MSS_WALK,
#define MSS_WALK MobSkillState::MSS_WALK
MSS_ATTACK,
#define MSS_ATTACK MobSkillState::MSS_ATTACK
MSS_DEAD,
#define MSS_DEAD MobSkillState::MSS_DEAD
MSS_LOOT,
#define MSS_LOOT MobSkillState::MSS_LOOT
MSS_CHASE,
#define MSS_CHASE MobSkillState::MSS_CHASE
};
#endif // MOB_T_HPP
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