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#ifndef TMWA_MAP_MAPFLAG_HPP
#define TMWA_MAP_MAPFLAG_HPP
// mapflag.hpp - booleans that apply to an entire map
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "fwd.hpp"
# include "../mmo/extract.hpp" // TODO remove this (requires specializing the *other* half)
# include "../strings/xstring.hpp"
// originally from script.cpp
// These are part of the script API, so they can't change ever,
// even though they are silly.
// Hm, I guess if I did them builtin instead of loading from const.txt ...
enum class MapFlag
{
//ALIAS = 1 << 21,
//NOMEMO = 1 << 0,
NOTELEPORT = 1 << 1,
NORETURN = 1 << 22,
MONSTER_NOTELEPORT = 1 << 23,
NOSAVE = 1 << 2,
//NOBRANCH = 1 << 3,
NOPENALTY = 1 << 4,
PVP = 1 << 6,
PVP_NOPARTY = 1 << 7,
//PVP_NOGUILD = 1 << 8,
//PVP_NIGHTMAREDROP = 1 << 24,
PVP_NOCALCRANK = 1 << 25,
//GVG = 1 << 9,
//GVG_NOPARTY = 1 << 10,
//NOZENYPENALTY = 1 << 5,
//NOTRADE = 1 << 11,
//NOSKILL = 1 << 12,
NOWARP = 1 << 13,
NOWARPTO = 1 << 26,
NOPVP = 1 << 14,
//NOICEWALL = 1 << 15,
SNOW = 1 << 16,
FOG = 1 << 17,
SAKURA = 1 << 18,
LEAVES = 1 << 19,
RAIN = 1 << 20,
NO_PLAYER_DROPS = 1 << 27,
TOWN = 1 << 28,
OUTSIDE = 1 << 29,
RESAVE = 1 << 30,
//UNUSED3 = 1 << 31,
};
class MapFlags
{
uint32_t flags;
public:
bool get(MapFlag) const;
void set(MapFlag, bool);
};
template<>
bool extract<MapFlag, void, void>(XString str, MapFlag *mf);
MapFlag map_flag_from_int(int shift);
#endif // TMWA_MAP_MAPFLAG_HPP
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