1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
#include "mapflag.hpp"
// mapflag.cpp - Implementation of map flag settings
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../poison.hpp"
// because bitfields, that's why
bool MapFlags::get(MapFlag mf) const
{
return flags & static_cast<unsigned>(mf);
}
void MapFlags::set(MapFlag mf, bool val)
{
if (val)
flags |= static_cast<unsigned>(mf);
else
flags &=~ static_cast<unsigned>(mf);
}
template<>
bool extract<MapFlag, void, void>(XString str, MapFlag *mf)
{
const struct
{
char str[32];
MapFlag id;
} flags[] =
{
//{"alias", MapFlag::ALIAS},
//{"nomemo", MapFlag::NOMEMO},
{"noteleport", MapFlag::NOTELEPORT},
{"noreturn", MapFlag::NORETURN},
{"monster_noteleport", MapFlag::MONSTER_NOTELEPORT},
{"nosave", MapFlag::NOSAVE},
//{"nobranch", MapFlag::NOBRANCH},
{"nopenalty", MapFlag::NOPENALTY},
{"pvp", MapFlag::PVP},
{"pvp_noparty", MapFlag::PVP_NOPARTY},
//{"pvp_noguild", MapFlag::PVP_NOGUILD},
//{"pvp_nightmaredrop", MapFlag::PVP_NIGHTMAREDROP},
{"pvp_nocalcrank", MapFlag::PVP_NOCALCRANK},
//{"gvg", MapFlag::GVG},
//{"gvg_noparty", MapFlag::GVG_NOPARTY},
//{"nozenypenalty", MapFlag::NOZENYPENALTY},
//{"notrade", MapFlag::NOTRADE},
//{"noskill", MapFlag::NOSKILL},
{"nowarp", MapFlag::NOWARP},
{"nowarpto", MapFlag::NOWARPTO},
{"nopvp", MapFlag::NOPVP},
//{"noicewall", MapFlag::NOICEWALL},
{"snow", MapFlag::SNOW},
{"fog", MapFlag::FOG},
{"sakura", MapFlag::SAKURA},
{"leaves", MapFlag::LEAVES},
{"rain", MapFlag::RAIN},
{"no_player_drops", MapFlag::NO_PLAYER_DROPS},
{"town", MapFlag::TOWN},
{"outside", MapFlag::OUTSIDE},
};
for (auto& pair : flags)
if (str == pair.str)
{
*mf = pair.id;
return true;
}
return false;
}
MapFlag map_flag_from_int(int shift)
{
return static_cast<MapFlag>(1 << shift);
}
|