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#ifndef CHAR_HPP
#define CHAR_HPP
#include "../common/const_array.hpp"
#include "../common/mmo.hpp"
#define MAX_MAP_SERVERS 30
#define CHAR_CONF_NAME "conf/char_athena.conf"
#define LOGIN_LAN_CONF_NAME "conf/lan_support.conf"
#define DEFAULT_AUTOSAVE_INTERVAL 300*1000
struct mmo_map_server
{
long ip;
short port;
int users;
char map[MAX_MAP_PER_SERVER][16];
};
int search_character_index(const char *character_name);
char *search_character_name(int index);
int mapif_sendall(const uint8_t *buf, unsigned int len);
int mapif_sendallwos(int fd, const uint8_t *buf, unsigned int len);
int mapif_send(int fd, const uint8_t *buf, unsigned int len);
void char_log(const_string line);
#define CHAR_LOG(fmt, args...) \
char_log(static_cast<const std::string&>(STRPRINTF(fmt, ## args)))
extern int autosave_interval;
#endif // CHAR_HPP
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