Age | Commit message (Collapse) | Author | Files | Lines |
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tmwa-admin. Fixed communication from char server to login server. Added translations and comments. Minor QoL.
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battle.cpp is very messy and full of bugs
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issues
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When an NPC called destroy; from an attached script, npc_id, and
associated state, was not properly cleared. This meant that the
server considered the PC to still be in conversation, preventing
many actions including walking, but with an invalid NPC.
This clears state for the specific case of the a PC attached to
the script instance that called destroy. It is still not safe to
call destroy; if other players may be attached to it.
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Implement SMSG_MAP_SET_TILES_TYPE
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simplify `aggravate` builtin
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override modifications
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add requestitem builtin
add requestlang builtin
add camera builtin
send a force-close on close when no npc dialog
add clear builtin
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