Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-06-16 | Removed unnecessary am-healing flag, incorporated healing packets with ↵ | Fate | 1 | -14/+3 | |
regular opt status flags. This, together with the clientdata update, should fix the stuck healing state. | |||||
2009-05-31 | Made sure that healing items work while poison is slowed | Fate | 1 | -1/+1 | |
2009-05-30 | Added documentation for several eAthena extensions. Moved OnPCKillEvent ↵ | Fate | 1 | -4/+9 | |
magic label to OnPCKilledEvent, added complementary OnPCKillEvent that is the same, except invoked on a killer RID context. | |||||
2009-05-21 | Makes sure we tell the client to remove the healing effect | Chuck Miller | 1 | -0/+6 | |
2009-05-14 | Added pc_logout() hook to process players who are logging out | Fate | 1 | -0/+11 | |
When poisoned and logging out, set hp to 1 to avoid cheap poison cure exploit | |||||
2009-05-14 | Fine-tuned poison: lower HP further and slow down health item regeneration | Fate | 1 | -2/+4 | |
2009-05-13 | Fixed all compiler warnings and several small bugs in the process | MadCamel | 1 | -1/+1 | |
2009-05-11 | Don't spam healing changes | Jared Adams | 1 | -3/+7 | |
2009-05-11 | Comment out healing effect until it can be fixed. | Dennis Friis | 1 | -2/+2 | |
2009-05-07 | Make sure @invisible only makes you invisible | Jared Adams | 1 | -1/+1 | |
It can no longer be used to make you visible if you are already invisible. | |||||
2009-05-03 | Changed all times to use UTC | MadCamel | 1 | -1/+1 | |
2009-04-25 | Repair drop protection | MadCamel | 1 | -1/+4 | |
2009-04-25 | Fixed crash when picking up items while in a party | MadCamel | 1 | -3/+4 | |
2009-04-19 | Make party matter when picking up items | Jared Adams | 1 | -456/+461 | |
2009-04-09 | New and improved anti-spam system | MadCamel | 1 | -1/+1 | |
2009-04-06 | Change stat reset to set all stats to 1 point | Jared Adams | 1 | -8/+6 | |
2009-03-16 | Only resume script after divorce if need to | Jared Adams | 1 | -1/+5 | |
2009-03-16 | Now possible to divorce when partner is offline | MadCamel | 1 | -6/+7 | |
2009-03-14 | Fix a bug in item loading | Jared Adams | 1 | -10/+6 | |
2009-03-13 | Remov eitem classes | Jared Adams | 1 | -18/+2 | |
2009-03-10 | Apply sanity checks from Wombat | Jared Adams | 1 | -9/+30 | |
2009-03-09 | Add healing effect when under item healing | Jared Adams | 1 | -5/+5 | |
2009-03-08 | Strip some more out | Jared Adams | 1 | -38/+1 | |
2009-03-08 | Remove pet and vending systems | Jared Adams | 1 | -114/+15 | |
2009-03-08 | Remove packet versions from map server | Jared Adams | 1 | -10/+0 | |
2009-01-31 | When running out of spell charges, make sure to use spell attack delay for ↵ | Fate | 1 | -2/+3 | |
last attack, too | |||||
2009-01-31 | Add functionality for healer XP handling | Fate | 1 | -0/+38 | |
2009-01-05 | Adjust death penalty to not apply below level 20 | Jared Adams | 1 | -2/+2 | |
2009-01-01 | alter death penalties so novices are affected | Jared Adams | 1 | -1/+1 | |
2008-12-30 | Added OnPCDieEvent and OnPCKillEvent label support | Fate | 1 | -0/+12 | |
2008-12-11 | Added @invisible and @visible GM commands | Fate | 1 | -0/+15 | |
2008-11-23 | Magic: looping over spells, spell field access, is-equipped check | Fate | 1 | -2/+12 | |
2008-11-10 | * Adjusted the GM @charbaselvl command to set base experience to zero when ↵ | Fate | 1 | -7/+9 | |
lowering a char level * Adjusted the GM @charreset command as follows: - All stats are reset to 5 instead of 1 - Available statpoints are recomputed as per Malivox reset - Quest skills are reset to zero but their skill points don't contribute to empty skillpoints - Two character variables bound to WIP quest skills are zeroed * Added @charwipe command (default level 60) to reset a character as if that character had newly started | |||||
2008-11-02 | * Minor cleanup in login server | Jared Adams | 1 | -9/+18 | |
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate) | |||||
2008-10-26 | Commit Mantis 509 | Jared Adams | 1 | -1/+6 | |
2008-10-26 | Commit Mantis 513 | Jared Adams | 1 | -0/+1 | |
2008-10-25 | Commit Mantis 504 | Jared Adams | 1 | -0/+2 | |
2008-10-23 | Commit Mantis tasks 486 and 460 | Jared Adams | 1 | -33/+35 | |
2008-10-12 | Fix drop logic inversion | Jared Adams | 1 | -20/+40 | |
2008-10-12 | Commit latest patch from Mantis 430 | Jared Adams | 1 | -5/+9 | |
2008-10-11 | Commit magic patch v13 | Jared Adams | 1 | -64/+260 | |
2008-10-09 | Don't forget to check whether the item owner is still around | Bjørn Lindeijer | 1 | -0/+4 | |
2008-10-06 | Accepted patch by Sanga that disables automatically moving characters | Bjørn Lindeijer | 1 | -1/+3 | |
2008-10-04 | relax dropstealing protection. Mantis #429, patch by fate. | Dennis Friis | 1 | -39/+53 | |
2008-08-19 | Apply patch from fate to fix drop stealing. | Dennis Friis | 1 | -6/+3 | |
2008-05-08 | make pc_useitem reject to use other than type 0, since this is what we use ↵ | Dennis Friis | 1 | -0/+2 | |
in TMW. Fixes bug where index based item shortcut (0.0.24.1) will use your items if slot shifted. | |||||
2008-04-21 | balance statpoint distribution a tad | Dennis Friis | 1 | -2/+2 | |
2008-04-10 | Add configurable anti spam system, with possible auto ban. | Dennis Friis | 1 | -0/+3 | |
2008-04-06 | Goodbye fast attack bug, now you can control speeds of weapons in ↵ | Dennis Friis | 1 | -0/+3 | |
conf/job_db1.txt like it was meant to | |||||
2008-04-05 | Comment out packet 0x139 (out of reach for attack), since TMW client does ↵ | Dennis Friis | 1 | -2/+2 | |
not process this but uses own target system. Also, this will save a ton of CPU and NET traffic because fast attack would make the server call the checks and spew this packet out at a big rate. |