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path: root/src/map/magic-stmt.c
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2012-08-30Rename files for C++ conversion. Does not compile.Ben Longbons1-1597/+0
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
2011-04-03Fix some more compiler warningsBen Longbons1-14/+7
2011-03-24Optimize common objects, and adjust other objects accordingly.Ben Longbons1-18/+13
Major changes still need to be made to each of the servers.
2010-04-16Fixed entity_warp() in magic, as used by teleporting, to properly update the ↵Fate1-2/+7
map string using pc_setpos() Noted (and solution suggested) by Freeyorp
2010-04-11Make injure() respect killer and killable statesFreeyorp1-1/+1
2010-01-19fixed a few memory leaksHelmut Grohne1-1/+3
2009-12-26Used the "indent" C formatting program from GNU to do some clean upsChuck Miller1-1114/+1195
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
2009-09-26Initial support for skill pools (available via at commands andFate1-6/+21
untested scripting commands.) These changes also affect the format of the skill_db.txt file.
2009-09-11Added mapserver config option log_file to specify gzipped player action log fileFate1-3/+23
2009-08-29If a spell is continued via the NPC handler callback, double-check that it ↵Fate1-1/+17
is really waiting for a script. This fixes #755 and #733.
2009-08-13Fix single message NPCsJared Adams1-1/+1
Also have magic effect NPCs talk (they just say "?") to prevent problems when accidentally talking to them.
2009-06-17Added extra checks to ensure spell invocations aren't incorrectly deletedFate1-9/+9
2009-05-31When spawning immobile monsters, make sure that they don't grow legs.Fate1-2/+2
2009-05-24Added and documented stop_status_change command for magic languageFate1-0/+11
2009-01-31Removed some debug output from magicFate1-5/+0
2009-01-31Zap spell dependences of status changes when resetting character info (after ↵Fate1-2/+16
dying)
2009-01-31When running out of spell charges, make sure to use spell attack delay for ↵Fate1-4/+18
last attack, too
2009-01-31Change the icon parameter for installing attack spells to report status updatesFate1-12/+6
2009-01-31Add functionality for healer XP handlingFate1-0/+13
2009-01-31Fix to yesterday's fixFate1-2/+2
2009-01-31Fix some compile errorsJared Adams1-45/+45
2009-01-31Misc. fixes and attempted fixes to extant bugsFate1-3/+19
2009-01-26Add a new monster mode to the magic system: frozenJared Adams1-0/+5
2009-01-11Report misses if an injure operation has an effect of zeroFate1-6/+4
2008-11-29SLang: Added `sqrt' function, permit looping over NPCsFate1-0/+6
2008-11-24Better handling of an invocation vanishing during a magic statement (should ↵Fate1-1/+12
now be safe)
2008-11-24Fixed looping over spellsFate1-11/+37
2008-11-24Added spell_index and is_equipped operations, permitted coercions from ↵Fate1-0/+4
invocations to strings
2008-11-23Magic: looping over spells, spell field access, is-equipped checkFate1-34/+0
2008-11-02* Minor cleanup in login serverJared Adams1-1/+2
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
2008-10-26Commit Mantis 509Jared Adams1-21/+94
2008-10-11Commit magic patch v13Jared Adams1-0/+1323