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path: root/src/map/battle.hpp
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2022-12-15item bonus and showexprateHoraK-FDF1-5/+5
2016-04-15allow to get mob/npc params and add more params to readparammekolat1-0/+9
2016-04-01add player nicks back to messageswushin1-0/+1
closes #194
2015-01-23Use generated config for mapBen Longbons1-110/+3
2015-01-22Remove unsupportable config settingsBen Longbons1-3/+0
2015-01-03Document every network packet's pre, post, and descBen Longbons1-1/+0
With pretty pictures (not a submodule because large images). Part of this commit was originally made by Rawng.
2014-11-04Remove sc_countBen Longbons1-1/+0
It was a negligible performance gain during death, but a lot of bugs.
2014-10-26Fix header rankingBen Longbons1-6/+2
2014-10-08Split script.cppBen Longbons1-2/+2
2014-10-06Remove vestigial support for offhanded weaponsBen Longbons1-1/+1
2014-09-30Rename enum Option to Opt0Ben Longbons1-1/+1
2014-06-27This is more reliableBen Longbons1-12/+9
2014-06-26Stick everything in a namespaceBen Longbons1-0/+4
2014-06-23Generate the map server protocolBen Longbons1-1/+1
Sigh, map server will have no smart filters yet
2014-05-12Split net/ from mmo/Ben Longbons1-2/+3
2014-04-24Header cleanupBen Longbons1-4/+1
2014-04-22Use strict ID typesBen Longbons1-3/+3
Possibly some missing for the far side of the network. AccountId and BlockId are still terribly entangled.
2014-04-09Add all the missing copyright headersBen Longbons1-0/+22
2014-03-31Be stricter about most arraysBen Longbons1-1/+1
2014-03-16Clean up header organizationBen Longbons1-4/+4
2014-03-15Remove unused fields to shrink character structBen Longbons1-1/+0
2014-01-25Implement unified config parsing (mostly)Ben Longbons1-1/+2
2013-12-06Add basic source formatting toolsBen Longbons1-6/+6
2013-10-05Split string header into piecesBen Longbons1-0/+2
2013-09-09Use IP4 classes and rename conf variablesBen Longbons1-83/+24
2013-08-01Poison std::string and use the various string classesBen Longbons1-1/+1
2013-06-26Hopefully don't crashBen Longbons1-1/+0
2013-06-18Also poison memcpy, memmove, and memsetBen Longbons1-1/+0
2013-06-11Allegedly remove all manual memory managementBen Longbons1-1/+0
2013-05-25Switch block_list and subclasses to dumb_ptrBen Longbons1-41/+41
Now we're well-defined, since we're actually calling ctors and dtors. Most of this code will not survive long ...
2013-02-12Replace mt_rand with <random>Ben Longbons1-20/+1
Also add some utility methods and classes.
2013-02-12Strictify timersBen Longbons1-12/+8
2013-02-07Remove some more Skill-related stuffBen Longbons1-7/+12
2013-02-01Remove unnecessary includes, speeding up recompilationBen Longbons1-5/+3
2013-01-19Remove hard-coded mob stuff, make mode enumBen Longbons1-1/+1
2013-01-18Purge some more stuff that can't happenBen Longbons1-6/+0
2012-12-24Enumify some more things ... maybe even everythingBen Longbons1-32/+9
2012-12-24Purge some unused functionsBen Longbons1-31/+0
2012-12-24Enumify option, opt1, opt2, and opt3Ben Longbons1-4/+5
2012-12-24Cleanup headers and remove all uses of va_list except loggingBen Longbons1-2/+2
2012-12-15Prepare to trim skillsBen Longbons1-17/+16
2012-12-14Some formatting fixes before I go insaneBen Longbons1-249/+249
Also delete the French translation from ladmin.
2012-12-12Remove guilds, finallyBen Longbons1-10/+0
If anyone in the future wonders why I did this, just look at how many lines of code this eliminates.
2012-08-30Rename files for C++ conversion. Does not compile.Ben Longbons1-0/+357
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h