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-rw-r--r--src/map/skill.t.hpp289
1 files changed, 32 insertions, 257 deletions
diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp
index 9040a27..9dadce0 100644
--- a/src/map/skill.t.hpp
+++ b/src/map/skill.t.hpp
@@ -28,292 +28,67 @@ enum class StatusChange : uint16_t
#define CLIF_OPTION_SC_SCRIBE StatusChange::CLIF_OPTION_SC_SCRIBE
// the rest are the normal effects
- SC_PROVOKE = 0,
-#define SC_PROVOKE StatusChange::SC_PROVOKE
- SC_ENDURE = 1,
-#define SC_ENDURE StatusChange::SC_ENDURE
- SC_TWOHANDQUICKEN = 2,
-#define SC_TWOHANDQUICKEN StatusChange::SC_TWOHANDQUICKEN
- SC_CONCENTRATE = 3,
-#define SC_CONCENTRATE StatusChange::SC_CONCENTRATE
- SC_HIDING = 4,
+ SC_HIDING = 4, // ? (opt) ?bad
#define SC_HIDING StatusChange::SC_HIDING
- SC_CLOAKING = 5,
-#define SC_CLOAKING StatusChange::SC_CLOAKING
- SC_ENCPOISON = 6,
-#define SC_ENCPOISON StatusChange::SC_ENCPOISON
- SC_POISONREACT = 7,
-#define SC_POISONREACT StatusChange::SC_POISONREACT
- SC_QUAGMIRE = 8,
-#define SC_QUAGMIRE StatusChange::SC_QUAGMIRE
- SC_ANGELUS = 9,
-#define SC_ANGELUS StatusChange::SC_ANGELUS
- SC_BLESSING = 10,
-#define SC_BLESSING StatusChange::SC_BLESSING
- SC_SIGNUMCRUCIS = 11,
-#define SC_SIGNUMCRUCIS StatusChange::SC_SIGNUMCRUCIS
- SC_INCREASEAGI = 12,
-#define SC_INCREASEAGI StatusChange::SC_INCREASEAGI
- SC_DECREASEAGI = 13,
-#define SC_DECREASEAGI StatusChange::SC_DECREASEAGI
- SC_SLOWPOISON = 14, //
+
+ SC_SLOWPOISON = 14, // item script
#define SC_SLOWPOISON StatusChange::SC_SLOWPOISON
- SC_IMPOSITIO = 15,
-#define SC_IMPOSITIO StatusChange::SC_IMPOSITIO
- SC_SUFFRAGIUM = 16,
-#define SC_SUFFRAGIUM StatusChange::SC_SUFFRAGIUM
- SC_ASPERSIO = 17,
-#define SC_ASPERSIO StatusChange::SC_ASPERSIO
- SC_BENEDICTIO = 18,
-#define SC_BENEDICTIO StatusChange::SC_BENEDICTIO
- SC_KYRIE = 19,
-#define SC_KYRIE StatusChange::SC_KYRIE
- SC_MAGNIFICAT = 20,
-#define SC_MAGNIFICAT StatusChange::SC_MAGNIFICAT
- SC_GLORIA = 21,
-#define SC_GLORIA StatusChange::SC_GLORIA
- SC_AETERNA = 22,
-#define SC_AETERNA StatusChange::SC_AETERNA
- SC_ADRENALINE = 23,
-#define SC_ADRENALINE StatusChange::SC_ADRENALINE
- SC_WEAPONPERFECTION = 24,
-#define SC_WEAPONPERFECTION StatusChange::SC_WEAPONPERFECTION
- SC_OVERTHRUST = 25,
-#define SC_OVERTHRUST StatusChange::SC_OVERTHRUST
- SC_MAXIMIZEPOWER = 26,
-#define SC_MAXIMIZEPOWER StatusChange::SC_MAXIMIZEPOWER
- SC_RIDING = 27,
-#define SC_RIDING StatusChange::SC_RIDING
- SC_FALCON = 28,
-#define SC_FALCON StatusChange::SC_FALCON
- SC_TRICKDEAD = 29,
-#define SC_TRICKDEAD StatusChange::SC_TRICKDEAD
- SC_LOUD = 30,
-#define SC_LOUD StatusChange::SC_LOUD
- SC_ENERGYCOAT = 31,
-#define SC_ENERGYCOAT StatusChange::SC_ENERGYCOAT
- SC_BROKNARMOR = 32,
+
+ SC_BROKNARMOR = 32, // ?
#define SC_BROKNARMOR StatusChange::SC_BROKNARMOR
- SC_BROKNWEAPON = 33,
+ SC_BROKNWEAPON = 33, // ?
#define SC_BROKNWEAPON StatusChange::SC_BROKNWEAPON
- SC_HALLUCINATION = 34,
-#define SC_HALLUCINATION StatusChange::SC_HALLUCINATION
- SC_WEIGHT50 = 35,
+
+ SC_WEIGHT50 = 35, // ? sort of used
#define SC_WEIGHT50 StatusChange::SC_WEIGHT50
- SC_WEIGHT90 = 36,
+ SC_WEIGHT90 = 36, // definitely used
#define SC_WEIGHT90 StatusChange::SC_WEIGHT90
- SC_SPEEDPOTION0 = 37, //
+ SC_SPEEDPOTION0 = 37, // item script
#define SC_SPEEDPOTION0 StatusChange::SC_SPEEDPOTION0
- SC_SPEEDPOTION1 = 38,
-#define SC_SPEEDPOTION1 StatusChange::SC_SPEEDPOTION1
- SC_SPEEDPOTION2 = 39,
-#define SC_SPEEDPOTION2 StatusChange::SC_SPEEDPOTION2
-
- SC_STRIPWEAPON = 50,
-#define SC_STRIPWEAPON StatusChange::SC_STRIPWEAPON
- SC_STRIPSHIELD = 51,
-#define SC_STRIPSHIELD StatusChange::SC_STRIPSHIELD
- SC_STRIPARMOR = 52,
-#define SC_STRIPARMOR StatusChange::SC_STRIPARMOR
- SC_STRIPHELM = 53,
-#define SC_STRIPHELM StatusChange::SC_STRIPHELM
- SC_CP_WEAPON = 54,
-#define SC_CP_WEAPON StatusChange::SC_CP_WEAPON
- SC_CP_SHIELD = 55,
-#define SC_CP_SHIELD StatusChange::SC_CP_SHIELD
- SC_CP_ARMOR = 56,
-#define SC_CP_ARMOR StatusChange::SC_CP_ARMOR
- SC_CP_HELM = 57,
-#define SC_CP_HELM StatusChange::SC_CP_HELM
- SC_AUTOGUARD = 58,
-#define SC_AUTOGUARD StatusChange::SC_AUTOGUARD
- SC_REFLECTSHIELD = 59,
-#define SC_REFLECTSHIELD StatusChange::SC_REFLECTSHIELD
- SC_DEVOTION = 60,
-#define SC_DEVOTION StatusChange::SC_DEVOTION
-
- SC_DEFENDER = 62,
-#define SC_DEFENDER StatusChange::SC_DEFENDER
-
- SC_SPEARSQUICKEN = 68,
-#define SC_SPEARSQUICKEN StatusChange::SC_SPEARSQUICKEN
-
- SC_HEALING = 70, //
+
+ SC_HEALING = 70, // item script
#define SC_HEALING StatusChange::SC_HEALING
- SC_SIGHTTRASHER = 73,
-#define SC_SIGHTTRASHER StatusChange::SC_SIGHTTRASHER
-
- SC_EXPLOSIONSPIRITS = 86,
-#define SC_EXPLOSIONSPIRITS StatusChange::SC_EXPLOSIONSPIRITS
- SC_STEELBODY = 87,
-#define SC_STEELBODY StatusChange::SC_STEELBODY
-
- SC_FLAMELAUNCHER = 90,
-#define SC_FLAMELAUNCHER StatusChange::SC_FLAMELAUNCHER
- SC_FROSTWEAPON = 91,
-#define SC_FROSTWEAPON StatusChange::SC_FROSTWEAPON
- SC_LIGHTNINGLOADER = 92,
-#define SC_LIGHTNINGLOADER StatusChange::SC_LIGHTNINGLOADER
- SC_SEISMICWEAPON = 93,
-#define SC_SEISMICWEAPON StatusChange::SC_SEISMICWEAPON
-
- SC_AURABLADE = 103,
-#define SC_AURABLADE StatusChange::SC_AURABLADE
- SC_PARRYING = 104,
-#define SC_PARRYING StatusChange::SC_PARRYING
- SC_CONCENTRATION = 105,
-#define SC_CONCENTRATION StatusChange::SC_CONCENTRATION
- SC_TENSIONRELAX = 106,
-#define SC_TENSIONRELAX StatusChange::SC_TENSIONRELAX
- SC_BERSERK = 107,
-#define SC_BERSERK StatusChange::SC_BERSERK
-
- SC_ASSUMPTIO = 110,
-#define SC_ASSUMPTIO StatusChange::SC_ASSUMPTIO
-
- SC_MAGICPOWER = 113,
-#define SC_MAGICPOWER StatusChange::SC_MAGICPOWER
-
- SC_TRUESIGHT = 115,
-#define SC_TRUESIGHT StatusChange::SC_TRUESIGHT
- SC_WINDWALK = 116,
-#define SC_WINDWALK StatusChange::SC_WINDWALK
- SC_MELTDOWN = 117,
-#define SC_MELTDOWN StatusChange::SC_MELTDOWN
- SC_CARTBOOST = 118,
-#define SC_CARTBOOST StatusChange::SC_CARTBOOST
-
- SC_REJECTSWORD = 120,
-#define SC_REJECTSWORD StatusChange::SC_REJECTSWORD
- SC_MARIONETTE = 121,
-#define SC_MARIONETTE StatusChange::SC_MARIONETTE
-
- SC_HEADCRUSH = 124,
-#define SC_HEADCRUSH StatusChange::SC_HEADCRUSH
- SC_JOINTBEAT = 125,
-#define SC_JOINTBEAT StatusChange::SC_JOINTBEAT
- SC_BASILICA = SC_JOINTBEAT,
-#define SC_BASILICA StatusChange::SC_BASILICA
-
- SC_STONE = 128,
+ SC_STONE = 128, // ?bad
#define SC_STONE StatusChange::SC_STONE
- SC_FREEZE = 129,
+ SC_FREEZE = 129, // ?bad
#define SC_FREEZE StatusChange::SC_FREEZE
- SC_STAN = 130,
+ SC_STAN = 130, // ?bad
#define SC_STAN StatusChange::SC_STAN
- SC_SLEEP = 131,
+ SC_SLEEP = 131, // ?bad
#define SC_SLEEP StatusChange::SC_SLEEP
- SC_POISON = 132, //
+ SC_POISON = 132, // bad; actually used
#define SC_POISON StatusChange::SC_POISON
- SC_CURSE = 133,
+ SC_CURSE = 133, // ?bad
#define SC_CURSE StatusChange::SC_CURSE
- SC_SILENCE = 134,
+ SC_SILENCE = 134, // ?bad
#define SC_SILENCE StatusChange::SC_SILENCE
- SC_DIVINA = SC_SILENCE,
-#define SC_DIVINA StatusChange::SC_DIVINA
- SC_CONFUSION = 135,
+ SC_CONFUSION = 135, // ?bad
#define SC_CONFUSION StatusChange::SC_CONFUSION
- SC_BLIND = 136,
+ SC_BLIND = 136, // ?bad
#define SC_BLIND StatusChange::SC_BLIND
- SC_SAFETYWALL = 140,
+ SC_SAFETYWALL = 140, // ?skill.cpp skill_unit thingies
#define SC_SAFETYWALL StatusChange::SC_SAFETYWALL
- SC_PNEUMA = 141,
+ SC_PNEUMA = 141, // ?skill.cpp skill_unit thingies
#define SC_PNEUMA StatusChange::SC_PNEUMA
- SC_ANKLE = 143,
+ SC_ANKLE = 143, // ?skill.cpp skill_unit thingies
#define SC_ANKLE StatusChange::SC_ANKLE
- SC_DANCING = 144,
-#define SC_DANCING StatusChange::SC_DANCING
- SC_KEEPING = 145,
-#define SC_KEEPING StatusChange::SC_KEEPING
- SC_BARRIER = 146,
-#define SC_BARRIER StatusChange::SC_BARRIER
-
- SC_MAGICROD = 149,
-#define SC_MAGICROD StatusChange::SC_MAGICROD
- SC_SIGHT = 150,
+
+ SC_SIGHT = 150, // ?unbad
#define SC_SIGHT StatusChange::SC_SIGHT
- SC_VOLCANO = 153,
-#define SC_VOLCANO StatusChange::SC_VOLCANO
- SC_DELUGE = 154,
-#define SC_DELUGE StatusChange::SC_DELUGE
- SC_VIOLENTGALE = 155,
-#define SC_VIOLENTGALE StatusChange::SC_VIOLENTGALE
-
- SC_EXTREMITYFIST = 158,
-#define SC_EXTREMITYFIST StatusChange::SC_EXTREMITYFIST
-
- SC_ENSEMBLE = 159,
-#define SC_ENSEMBLE StatusChange::SC_ENSEMBLE
-
- SC_LULLABY = 160,
-#define SC_LULLABY StatusChange::SC_LULLABY
- SC_RICHMANKIM = 161,
-#define SC_RICHMANKIM StatusChange::SC_RICHMANKIM
- SC_ETERNALCHAOS = 162,
-#define SC_ETERNALCHAOS StatusChange::SC_ETERNALCHAOS
- SC_DRUMBATTLE = 163,
-#define SC_DRUMBATTLE StatusChange::SC_DRUMBATTLE
- SC_NIBELUNGEN = 164,
-#define SC_NIBELUNGEN StatusChange::SC_NIBELUNGEN
- SC_ROKISWEIL = 165,
-#define SC_ROKISWEIL StatusChange::SC_ROKISWEIL
- SC_INTOABYSS = 166,
-#define SC_INTOABYSS StatusChange::SC_INTOABYSS
-
- SC_DISSONANCE = 168,
-#define SC_DISSONANCE StatusChange::SC_DISSONANCE
- SC_WHISTLE = 169,
-#define SC_WHISTLE StatusChange::SC_WHISTLE
- SC_ASSNCROS = 170,
-#define SC_ASSNCROS StatusChange::SC_ASSNCROS
- SC_POEMBRAGI = 171,
-#define SC_POEMBRAGI StatusChange::SC_POEMBRAGI
- SC_APPLEIDUN = 172,
-#define SC_APPLEIDUN StatusChange::SC_APPLEIDUN
- SC_UGLYDANCE = 173,
-#define SC_UGLYDANCE StatusChange::SC_UGLYDANCE
- SC_HUMMING = 174,
-#define SC_HUMMING StatusChange::SC_HUMMING
- SC_DONTFORGETME = 175,
-#define SC_DONTFORGETME StatusChange::SC_DONTFORGETME
- SC_FORTUNE = 176,
-#define SC_FORTUNE StatusChange::SC_FORTUNE
- SC_SERVICE4U = 177,
-#define SC_SERVICE4U StatusChange::SC_SERVICE4U
- SC_FOGWALL = 178,
-#define SC_FOGWALL StatusChange::SC_FOGWALL
- SC_GOSPEL = 179,
-#define SC_GOSPEL StatusChange::SC_GOSPEL
- SC_SPIDERWEB = 180,
-#define SC_SPIDERWEB StatusChange::SC_SPIDERWEB
- SC_MEMORIZE = 181,
-#define SC_MEMORIZE StatusChange::SC_MEMORIZE
- SC_LANDPROTECTOR = 182,
-#define SC_LANDPROTECTOR StatusChange::SC_LANDPROTECTOR
- SC_ADAPTATION = 183,
-#define SC_ADAPTATION StatusChange::SC_ADAPTATION
- SC_CHASEWALK = 184,
-#define SC_CHASEWALK StatusChange::SC_CHASEWALK
- SC_ATKPOT = 185, //
+ SC_ATKPOT = 185, // item script
#define SC_ATKPOT StatusChange::SC_ATKPOT
- SC_MATKPOT = 186,
+ SC_MATKPOT = 186, // unused, but kept for parallel
#define SC_MATKPOT StatusChange::SC_MATKPOT
- SC_WEDDING = 187,
-#define SC_WEDDING StatusChange::SC_WEDDING
- SC_NOCHAT = 188,
+
+ SC_NOCHAT = 188, // ? something with manner
#define SC_NOCHAT StatusChange::SC_NOCHAT
- SC_SPLASHER = 189, // ?
-#define SC_SPLASHER StatusChange::SC_SPLASHER
- SC_SELFDESTRUCTION = 190,
+
+ SC_SELFDESTRUCTION = 190, // see table - maybe used, maybe not
#define SC_SELFDESTRUCTION StatusChange::SC_SELFDESTRUCTION
- SC_MINDBREAKER = 191,
-#define SC_MINDBREAKER StatusChange::SC_MINDBREAKER
- SC_SPELLBREAKER = 192,
-#define SC_SPELLBREAKER StatusChange::SC_SPELLBREAKER
// Added for Fate's spells
SC_HIDE = 194, // Hide from `detect' magic (PCs only)