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-rw-r--r--src/map/skill.cpp65
1 files changed, 15 insertions, 50 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index b1b8627..cc4f709 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -1720,9 +1720,6 @@ int skill_attack (int attack_type, struct block_list *src,
return 0;
if (dsrc->type == BL_PC && ((struct map_session_data *) dsrc)->chatID) //術者がPCでチャット中なら何もしない
return 0;
- if (src->type == BL_PC && bl
- && mob_gvmobcheck (((struct map_session_data *) src), bl) == 0)
- return 0;
//何もしない判定ここまで
@@ -1937,7 +1934,7 @@ int skill_attack (int attack_type, struct block_list *src,
(lv != 0) ? lv : skilllv,
(skillid == 0) ? 5 : type);
}
- if (dmg.blewcount > 0 && !map[src->m].flag.gvg)
+ if (dmg.blewcount > 0)
{ /* 吹き飛ばし処理とそのパケット */
if (skillid == WZ_SIGHTRASHER)
skill_blown (src, bl, dmg.blewcount);
@@ -1954,7 +1951,7 @@ int skill_attack (int attack_type, struct block_list *src,
if (skillid != KN_BOWLINGBASH || flag)
battle_damage (src, bl, damage, 0);
if (skillid == RG_INTIMIDATE && damage > 0
- && !(battle_get_mode (bl) & 0x20) && !map[src->m].flag.gvg)
+ && !(battle_get_mode (bl) & 0x20))
{
int s_lv = battle_get_lv (src), t_lv = battle_get_lv (bl);
int rate = 50 + skilllv * 5;
@@ -2828,8 +2825,6 @@ int skill_castend_damage_id (struct block_list *src, struct block_list *bl,
{
int i, c; /* 他人から聞いた動きなので間違ってる可能性大&効率が悪いっす>< */
c = skill_get_blewcount (skillid, skilllv);
- if (map[bl->m].flag.gvg)
- c = 0;
for (i = 0; i < c; i++)
{
skill_blown (src, bl, 1);
@@ -3660,8 +3655,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
if (dstmd && dstmd->skilltimer != -1 && dstmd->state.skillcastcancel) // 詠唱妨害
skill_castcancel (bl, 0);
if (dstsd && dstsd->skilltimer != -1
- && (!dstsd->special_state.no_castcancel
- || map[bl->m].flag.gvg) && dstsd->state.skillcastcancel
+ && !dstsd->special_state.no_castcancel
+ && dstsd->state.skillcastcancel
&& !dstsd->special_state.no_castcancel2)
skill_castcancel (bl, 0);
@@ -3696,9 +3691,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
if ((dstsd->bl.type != BL_PC) // 相手はPCじゃないとだめ
|| (sd->bl.id == dstsd->bl.id) // 相手が自分はだめ
|| (lv > 10) // レベル差±10まで
- || (!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所属無しはだめ
- || ((sd->status.party_id != dstsd->status.party_id) // 同じパーティーか、
- || (sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ
+ || (!sd->status.party_id) // PTにもギルドにも所属無しはだめ
+ || (sd->status.party_id != dstsd->status.party_id) // 同じパーティーか、
+ // 同じギルドじゃないとだめ
|| (dstsd->status.pc_class == 14 || dstsd->status.pc_class == 21
|| dstsd->status.pc_class == 4015
|| dstsd->status.pc_class == 4022))
@@ -3760,8 +3755,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
int i = 0;
if (sd && dstsd)
{
- if (sd == dstsd || map[sd->bl.m].flag.pvp
- || map[sd->bl.m].flag.gvg)
+ if (sd == dstsd || map[sd->bl.m].flag.pvp)
{
if (dstsd->spiritball > 0)
{
@@ -4940,10 +4934,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
struct item item_tmp;
if ((bl->type == BL_SKILL) &&
(su = (struct skill_unit *) bl) &&
- (su->group->src_id == src->id || map[bl->m].flag.pvp
- || map[bl->m].flag.gvg) && (su->group->unit_id >= 0x8f
- && su->group->unit_id <=
- 0x99)
+ (su->group->src_id == src->id || map[bl->m].flag.pvp)
+ && (su->group->unit_id >= 0x8f
+ && su->group->unit_id <= 0x99)
&& (su->group->unit_id != 0x92))
{ //罠を取り返す
if (sd)
@@ -5072,8 +5065,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
if (dstmd && dstmd->skilltimer != -1 && dstmd->state.skillcastcancel) // 詠唱妨害
skill_castcancel (bl, 0);
if (dstsd && dstsd->skilltimer != -1
- && (!dstsd->special_state.no_castcancel
- || map[bl->m].flag.gvg) && dstsd->state.skillcastcancel
+ && !dstsd->special_state.no_castcancel
+ && dstsd->state.skillcastcancel
&& !dstsd->special_state.no_castcancel2)
skill_castcancel (bl, 0);
@@ -5104,8 +5097,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
struct skill_unit *su = NULL;
if ((bl->type == BL_SKILL) &&
(su = (struct skill_unit *) bl) &&
- (su->group->src_id == src->id || map[bl->m].flag.pvp
- || map[bl->m].flag.gvg) && (su->group->unit_id == 0xb0))
+ (su->group->src_id == src->id || map[bl->m].flag.pvp)
+ && (su->group->unit_id == 0xb0))
{ //罠を取り返す
if (sd)
skill_delunit (su);
@@ -5208,9 +5201,6 @@ void skill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t
int fail_flag = 1;
if (inf2 & 0x400 && battle_check_target (&sd->bl, bl, BCT_PARTY) > 0)
fail_flag = 0;
- if (inf2 & 0x800 && sd->status.guild_id > 0
- && sd->status.guild_id == battle_get_guild_id (bl))
- fail_flag = 0;
if (fail_flag)
{
clif_skill_fail (sd, sd->skillid, 0, 0);
@@ -6398,8 +6388,6 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl,
case 0x90: /* スキッドトラップ */
{
int i, c = skill_get_blewcount (sg->skill_id, sg->skill_lv);
- if (map[bl->m].flag.gvg)
- c = 0;
for (i = 0; i < c; i++)
skill_blown (&src->bl, bl, 1 | 0x30000);
sg->unit_id = 0x8c;
@@ -7982,22 +7970,6 @@ int skill_use_id (struct map_session_data *sd, int target_id,
&& skill_num != RG_RAID)
return 0;
- if (map[sd->bl.m].flag.gvg)
- { //GvGで使用できないスキル
- switch (skill_num)
- {
- case SM_ENDURE:
- case AL_TELEPORT:
- case AL_WARP:
- case WZ_ICEWALL:
- case TF_BACKSLIDING:
- case LK_BERSERK:
- case HP_BASILICA:
- case ST_CHASEWALK:
- return 0;
- }
- }
-
/* 演奏/ダンス中 */
if (sc_data && sc_data[SC_DANCING].timer != -1)
{
@@ -8304,12 +8276,6 @@ int skill_use_pos (struct map_session_data *sd,
if (sd->status.option & 2)
return 0;
- if (map[sd->bl.m].flag.gvg
- && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT
- || skill_num == AL_WARP || skill_num == WZ_ICEWALL
- || skill_num == TF_BACKSLIDING))
- return 0;
-
sd->skillid = skill_num;
sd->skilllv = skill_lv;
sd->skillx = skill_x;
@@ -11109,7 +11075,6 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src,
group->src_id = src->id;
group->party_id = battle_get_party_id (src);
- group->guild_id = battle_get_guild_id (src);
group->group_id = skill_unit_group_newid++;
if (skill_unit_group_newid <= 0)
skill_unit_group_newid = 10;