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-rw-r--r--src/map/skill-pools.c183
1 files changed, 88 insertions, 95 deletions
diff --git a/src/map/skill-pools.c b/src/map/skill-pools.c
index 177a6a2..d533ae3 100644
--- a/src/map/skill-pools.c
+++ b/src/map/skill-pools.c
@@ -24,142 +24,135 @@
#include "memwatch.h"
#endif
-int skill_pool_skills[MAX_POOL_SKILLS];
-int skill_pool_skills_size = 0;
+int skill_pool_skills[MAX_POOL_SKILLS];
+int skill_pool_skills_size = 0;
-extern void
-skill_pool_register(int id)
+extern void skill_pool_register (int id)
{
- if (skill_pool_skills_size + 1 >= MAX_POOL_SKILLS) {
- fprintf(stderr, "Too many pool skills! Increase MAX_POOL_SKILLS and recompile.");
- return;
- }
-
- skill_pool_skills[skill_pool_skills_size++] = id;
+ if (skill_pool_skills_size + 1 >= MAX_POOL_SKILLS)
+ {
+ fprintf (stderr,
+ "Too many pool skills! Increase MAX_POOL_SKILLS and recompile.");
+ return;
+ }
+
+ skill_pool_skills[skill_pool_skills_size++] = id;
}
-
-char *
-skill_name(int skill)
+char *skill_name (int skill)
{
- if (skill > 0 && skill < MAX_SKILL_DB)
- return skill_names[skill].desc;
- else
- return NULL;
+ if (skill > 0 && skill < MAX_SKILL_DB)
+ return skill_names[skill].desc;
+ else
+ return NULL;
}
-int
-skill_pool(struct map_session_data *sd, int *skills)
+int skill_pool (struct map_session_data *sd, int *skills)
{
- int i, count = 0;
-
- for (i = 0; count < MAX_SKILL_POOL && i < skill_pool_skills_size; i++) {
- int skill_id = skill_pool_skills[i];
- if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED) {
- if (skills)
- skills[count] = skill_id;
- ++count;
- }
+ int i, count = 0;
+
+ for (i = 0; count < MAX_SKILL_POOL && i < skill_pool_skills_size; i++)
+ {
+ int skill_id = skill_pool_skills[i];
+ if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
+ {
+ if (skills)
+ skills[count] = skill_id;
+ ++count;
}
+ }
- return count;
+ return count;
}
-void
-skill_pool_empty(struct map_session_data *sd)
+void skill_pool_empty (struct map_session_data *sd)
{
- int i;
+ int i;
- for (i = 0; i < skill_pool_skills_size; i++) {
- int skill_id = skill_pool_skills[i];
- sd->status.skill[skill_id].flags = 0;
- }
+ for (i = 0; i < skill_pool_skills_size; i++)
+ {
+ int skill_id = skill_pool_skills[i];
+ sd->status.skill[skill_id].flags = 0;
+ }
}
-int skill_pool_size(struct map_session_data *sd)
+int skill_pool_size (struct map_session_data *sd)
{
- return skill_pool(sd, NULL);
+ return skill_pool (sd, NULL);
}
-int
-skill_pool_max(struct map_session_data *sd)
+int skill_pool_max (struct map_session_data *sd)
{
- return sd->status.skill[TMW_SKILLPOOL].lv;
+ return sd->status.skill[TMW_SKILLPOOL].lv;
}
-
-int
-skill_pool_activate(struct map_session_data *sd, int skill_id)
+int skill_pool_activate (struct map_session_data *sd, int skill_id)
{
- if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
- return 0; // Already there
- else if (sd->status.skill[skill_id].id == skill_id // knows the skill
- && (skill_pool_size(sd) < skill_pool_max(sd))) {
- sd->status.skill[skill_id].flags |= SKILL_POOL_ACTIVATED;
- pc_calcstatus(sd, 0);
- MAP_LOG_PC(sd, "SKILL-ACTIVATE %d %d %d", skill_id, sd->status.skill[skill_id].lv, skill_power(sd, skill_id));
- return 0;
- }
-
- return 1; // failed
+ if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
+ return 0; // Already there
+ else if (sd->status.skill[skill_id].id == skill_id // knows the skill
+ && (skill_pool_size (sd) < skill_pool_max (sd)))
+ {
+ sd->status.skill[skill_id].flags |= SKILL_POOL_ACTIVATED;
+ pc_calcstatus (sd, 0);
+ MAP_LOG_PC (sd, "SKILL-ACTIVATE %d %d %d", skill_id,
+ sd->status.skill[skill_id].lv, skill_power (sd,
+ skill_id));
+ return 0;
+ }
+
+ return 1; // failed
}
-int
-skill_pool_is_activated(struct map_session_data *sd, int skill_id)
+int skill_pool_is_activated (struct map_session_data *sd, int skill_id)
{
- return sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED;
+ return sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED;
}
-int
-skill_pool_deactivate(struct map_session_data *sd, int skill_id)
+int skill_pool_deactivate (struct map_session_data *sd, int skill_id)
{
- if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED) {
- sd->status.skill[skill_id].flags &= ~SKILL_POOL_ACTIVATED;
- MAP_LOG_PC(sd, "SKILL-DEACTIVATE %d", skill_id);
- pc_calcstatus(sd, 0);
- return 0;
- }
-
- return 1;
+ if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
+ {
+ sd->status.skill[skill_id].flags &= ~SKILL_POOL_ACTIVATED;
+ MAP_LOG_PC (sd, "SKILL-DEACTIVATE %d", skill_id);
+ pc_calcstatus (sd, 0);
+ return 0;
+ }
+
+ return 1;
}
-
-int
-skill_stat(int skill_id)
+int skill_stat (int skill_id)
{
- return skill_db[skill_id].stat;
+ return skill_db[skill_id].stat;
}
-int
-skill_power(struct map_session_data *sd, int skill_id)
+int skill_power (struct map_session_data *sd, int skill_id)
{
- int stat = skill_stat(skill_id);
- int stat_value, skill_value;
- int result;
+ int stat = skill_stat (skill_id);
+ int stat_value, skill_value;
+ int result;
- if (stat == 0
- || !skill_pool_is_activated(sd, skill_id))
- return 0;
+ if (stat == 0 || !skill_pool_is_activated (sd, skill_id))
+ return 0;
- stat_value = battle_get_stat(stat, &(sd->bl));
- skill_value = sd->status.skill[skill_id].lv;
+ stat_value = battle_get_stat (stat, &(sd->bl));
+ skill_value = sd->status.skill[skill_id].lv;
- if ((skill_value * 10) - 1 > stat_value)
- skill_value += (stat_value / 10);
- else
- skill_value *= 2;
+ if ((skill_value * 10) - 1 > stat_value)
+ skill_value += (stat_value / 10);
+ else
+ skill_value *= 2;
- result = (skill_value * stat_value) / 10;
+ result = (skill_value * stat_value) / 10;
- return result;
+ return result;
}
-
-int
-skill_power_bl(struct block_list *bl, int skill)
+int skill_power_bl (struct block_list *bl, int skill)
{
- if (bl->type == BL_PC)
- return skill_power((struct map_session_data *) bl, skill);
- else
- return 0;
+ if (bl->type == BL_PC)
+ return skill_power ((struct map_session_data *) bl, skill);
+ else
+ return 0;
}