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-rw-r--r--src/map/pc.hpp358
1 files changed, 155 insertions, 203 deletions
diff --git a/src/map/pc.hpp b/src/map/pc.hpp
index cc433b8..201a58e 100644
--- a/src/map/pc.hpp
+++ b/src/map/pc.hpp
@@ -1,209 +1,161 @@
-// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
-
#ifndef PC_HPP
#define PC_HPP
+#include "pc.t.hpp"
+
+#include "clif.t.hpp"
#include "map.hpp"
-#define OPTION_MASK 0xd7b8
-#define CART_MASK 0x788
-
-#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
-#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
-//#define pc_setstand(sd) ((sd)->state.dead_sit = 0)
-#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
-#define pc_issit(sd) ((sd)->state.dead_sit == 2)
-#define pc_setdir(sd,b) ((sd)->dir = (b))
-#define pc_setchatid(sd,n) ((sd)->chatID = n)
-#define pc_ishiding(sd) ((sd)->status.option&0x4006)
-#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
-#define pc_isfalcon(sd) ((sd)->status.option&0x0010)
-#define pc_isriding(sd) ((sd)->status.option&0x0020)
-#define pc_isinvisible(sd) ((sd)->status.option&0x0040)
-#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
-#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
-
-void pc_touch_all_relevant_npcs (struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they
- ** should do something with the specified player. */
-
-int pc_isGM (struct map_session_data *sd);
-int pc_iskiller (struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
-int pc_getrefinebonus (int lv, int type);
-
-void pc_invisibility (struct map_session_data *sd, int enabled); // [Fate]
-int pc_counttargeted (struct map_session_data *sd, struct block_list *src,
- int target_lv);
-int pc_setrestartvalue (struct map_session_data *sd, int type);
-int pc_makesavestatus (struct map_session_data *);
-int pc_setnewpc (struct map_session_data *, int, int, int, int, int, int);
-int pc_authok (int, int, time_t, short tmw_version, struct mmo_charstatus *);
-int pc_authfail (int);
-
-int pc_isequip (struct map_session_data *sd, int n);
-int pc_equippoint (struct map_session_data *sd, int n);
-
-int pc_breakweapon (struct map_session_data *sd); // weapon breaking [Valaris]
-int pc_breakarmor (struct map_session_data *sd); // armor breaking [Valaris]
-
-int pc_checkskill (struct map_session_data *sd, int skill_id);
-int pc_checkallowskill (struct map_session_data *sd);
-int pc_checkequip (struct map_session_data *sd, int pos);
-
-int pc_checkoverhp (struct map_session_data *);
-int pc_checkoversp (struct map_session_data *);
-
-int pc_can_reach (struct map_session_data *, int, int);
-int pc_walktoxy (struct map_session_data *, int, int);
-int pc_stop_walking (struct map_session_data *, int);
-int pc_movepos (struct map_session_data *, int, int);
-int pc_setpos (struct map_session_data *, const char *, int, int, int);
-int pc_setsavepoint (struct map_session_data *, const char *, int, int);
-int pc_randomwarp (struct map_session_data *sd, int type);
-int pc_memo (struct map_session_data *sd, int i);
-
-int pc_checkadditem (struct map_session_data *, int, int);
-int pc_inventoryblank (struct map_session_data *);
-int pc_search_inventory (struct map_session_data *sd, int item_id);
-int pc_payzeny (struct map_session_data *, int);
-int pc_additem (struct map_session_data *, struct item *, int);
-int pc_getzeny (struct map_session_data *, int);
-int pc_delitem (struct map_session_data *, int, int, int);
-int pc_checkitem (struct map_session_data *);
-int pc_count_all_items (struct map_session_data *player, int item_id);
-int pc_remove_items (struct map_session_data *player, int item_id,
- int count);
-
-int pc_cart_additem (struct map_session_data *sd, struct item *item_data,
- int amount);
-int pc_cart_delitem (struct map_session_data *sd, int n, int amount,
- int type);
-int pc_putitemtocart (struct map_session_data *sd, int idx, int amount);
-int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount);
-int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount);
-
-int pc_takeitem (struct map_session_data *, struct flooritem_data *);
-int pc_dropitem (struct map_session_data *, int, int);
-
-int pc_checkweighticon (struct map_session_data *sd);
-
-int pc_calcstatus (struct map_session_data *, int);
-int pc_bonus (struct map_session_data *, int, int);
-int pc_bonus2 (struct map_session_data *sd, int, int, int);
-int pc_bonus3 (struct map_session_data *sd, int, int, int, int);
-int pc_skill (struct map_session_data *, int, int, int);
-
-int pc_insert_card (struct map_session_data *sd, int idx_card,
- int idx_equip);
-
-int pc_item_identify (struct map_session_data *sd, int idx);
-int pc_steal_item (struct map_session_data *sd, struct block_list *bl);
-int pc_steal_coin (struct map_session_data *sd, struct block_list *bl);
-
-int pc_modifybuyvalue (struct map_session_data *, int);
-int pc_modifysellvalue (struct map_session_data *, int);
-
-int pc_attack (struct map_session_data *, int, int);
-int pc_stopattack (struct map_session_data *);
-
-int pc_follow (struct map_session_data *, int); // [MouseJstr]
-
-int pc_checkbaselevelup (struct map_session_data *sd);
-int pc_checkjoblevelup (struct map_session_data *sd);
-int pc_gainexp (struct map_session_data *, int, int);
-
-#define PC_GAINEXP_REASON_KILLING 0
-#define PC_GAINEXP_REASON_HEALING 1
-#define PC_GAINEXP_REASON_SCRIPT 2
-int pc_gainexp_reason (struct map_session_data *, int, int, int reason);
-int pc_extract_healer_exp (struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
-
-int pc_nextbaseexp (struct map_session_data *);
-int pc_nextbaseafter (struct map_session_data *); // [Valaris]
-int pc_nextjobexp (struct map_session_data *);
-int pc_nextjobafter (struct map_session_data *); // [Valaris]
-int pc_need_status_point (struct map_session_data *, int);
-int pc_statusup (struct map_session_data *, int);
-int pc_statusup2 (struct map_session_data *, int, int);
-int pc_skillup (struct map_session_data *, int);
-int pc_allskillup (struct map_session_data *);
-int pc_resetlvl (struct map_session_data *, int type);
-int pc_resetstate (struct map_session_data *);
-int pc_resetskill (struct map_session_data *);
-int pc_equipitem (struct map_session_data *, int, int);
-int pc_unequipitem (struct map_session_data *, int, int);
-int pc_unequipinvyitem (struct map_session_data *, int, int);
-int pc_useitem (struct map_session_data *, int);
-
-int pc_damage (struct block_list *, struct map_session_data *, int);
-int pc_heal (struct map_session_data *, int, int);
-int pc_itemheal (struct map_session_data *sd, int hp, int sp);
-int pc_percentheal (struct map_session_data *sd, int, int);
-int pc_jobchange (struct map_session_data *, int, int);
-int pc_setoption (struct map_session_data *, int);
-int pc_setcart (struct map_session_data *sd, int type);
-int pc_setfalcon (struct map_session_data *sd);
-int pc_setriding (struct map_session_data *sd);
-int pc_changelook (struct map_session_data *, int, int);
-int pc_equiplookall (struct map_session_data *sd);
-
-int pc_readparam (struct map_session_data *, int);
-int pc_setparam (struct map_session_data *, int, int);
-int pc_readreg (struct map_session_data *, int);
-int pc_setreg (struct map_session_data *, int, int);
-char *pc_readregstr (struct map_session_data *sd, int reg);
-int pc_setregstr (struct map_session_data *sd, int reg, const char *str);
-int pc_readglobalreg (struct map_session_data *, const char *);
-int pc_setglobalreg (struct map_session_data *, const char *, int);
-int pc_readaccountreg (struct map_session_data *, const char *);
-int pc_setaccountreg (struct map_session_data *, const char *, int);
-int pc_readaccountreg2 (struct map_session_data *, const char *);
-int pc_setaccountreg2 (struct map_session_data *, const char *, int);
-int pc_percentrefinery (struct map_session_data *sd, struct item *item);
-
-int pc_addeventtimer (struct map_session_data *sd, int tick,
- const char *name);
-int pc_deleventtimer (struct map_session_data *sd, const char *name);
-int pc_cleareventtimer (struct map_session_data *sd);
-int pc_addeventtimercount (struct map_session_data *sd, const char *name,
- int tick);
-
-int pc_calc_pvprank (struct map_session_data *sd);
-void pc_calc_pvprank_timer (timer_id, tick_t, custom_id_t, custom_data_t);
-
-int pc_ismarried (struct map_session_data *sd);
-int pc_marriage (struct map_session_data *sd,
- struct map_session_data *dstsd);
-int pc_divorce (struct map_session_data *sd);
-struct map_session_data *pc_get_partner (struct map_session_data *sd);
-int pc_set_gm_level (int account_id, int level);
-void pc_setstand (struct map_session_data *sd);
-void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
-
-struct pc_base_job
+inline
+void pc_setsit(struct map_session_data *sd)
{
- int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
- int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
- int upper; //通常 0, 転生 1, 養子 2
-};
-
-struct pc_base_job pc_calc_base_job (int b_class); //転生や養子職の元の職業を返す
-
-int pc_read_gm_account (int fd);
-int pc_setinvincibletimer (struct map_session_data *sd, int);
-int pc_delinvincibletimer (struct map_session_data *sd);
-int pc_addspiritball (struct map_session_data *sd, int, int);
-int pc_delspiritball (struct map_session_data *sd, int, int);
-int pc_logout (struct map_session_data *sd); // [fate] Player logs out
-
-int do_init_pc (void);
-
-enum
-{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT };
-
-// timer for night.day
-extern timer_id day_timer_tid;
-extern timer_id night_timer_tid;
-void map_day_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]
-void map_night_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]
-
-#endif
+ sd->state.dead_sit = 2;
+}
+//pc_setstand(struct map_session_data *sd) is a normal function
+inline
+bool pc_isdead(struct map_session_data *sd)
+{
+ return sd->state.dead_sit == 1;
+}
+inline
+bool pc_issit(struct map_session_data *sd)
+{
+ return sd->state.dead_sit == 2;
+}
+inline
+void pc_setdir(struct map_session_data *sd, DIR b)
+{
+ sd->dir = (b);
+}
+inline
+void pc_setchatid(struct map_session_data *sd, int n)
+{
+ sd->chatID = n;
+}
+inline
+bool pc_isinvisible(struct map_session_data *sd)
+{
+ return bool(sd->status.option & Option::HIDE);
+}
+inline
+bool pc_is90overweight(struct map_session_data *sd)
+{
+ return sd->weight*10 >= sd->max_weight*9;
+}
+
+// Checks all npcs/warps at the same location to see whether they
+// should do something with the specified player.
+void pc_touch_all_relevant_npcs(struct map_session_data *sd);
+
+int pc_isGM(struct map_session_data *sd);
+int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
+
+void pc_invisibility(struct map_session_data *sd, int enabled); // [Fate]
+int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
+ ATK target_lv);
+int pc_setrestartvalue(struct map_session_data *sd, int type);
+int pc_makesavestatus(struct map_session_data *);
+int pc_setnewpc(struct map_session_data *, int, int, int, tick_t, int);
+int pc_authok(int, int, TimeT, short tmw_version, const struct mmo_charstatus *);
+int pc_authfail(int);
+
+EPOS pc_equippoint(struct map_session_data *sd, int n);
+
+int pc_checkskill(struct map_session_data *sd, SkillID skill_id);
+int pc_checkequip(struct map_session_data *sd, EPOS pos);
+
+int pc_walktoxy(struct map_session_data *, int, int);
+int pc_stop_walking(struct map_session_data *, int);
+int pc_movepos(struct map_session_data *, int, int);
+int pc_setpos(struct map_session_data *, const char *, int, int, BeingRemoveWhy);
+int pc_setsavepoint(struct map_session_data *, const char *, int, int);
+int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type);
+
+ADDITEM pc_checkadditem(struct map_session_data *, int, int);
+int pc_inventoryblank(struct map_session_data *);
+int pc_search_inventory(struct map_session_data *sd, int item_id);
+int pc_payzeny(struct map_session_data *, int);
+PickupFail pc_additem(struct map_session_data *, struct item *, int);
+int pc_getzeny(struct map_session_data *, int);
+int pc_delitem(struct map_session_data *, int, int, int);
+int pc_checkitem(struct map_session_data *);
+int pc_count_all_items(struct map_session_data *player, int item_id);
+int pc_remove_items(struct map_session_data *player,
+ int item_id, int count);
+
+int pc_takeitem(struct map_session_data *, struct flooritem_data *);
+int pc_dropitem(struct map_session_data *, int, int);
+
+int pc_checkweighticon(struct map_session_data *sd);
+
+int pc_calcstatus(struct map_session_data *, int);
+int pc_bonus(struct map_session_data *, SP, int);
+int pc_bonus2(struct map_session_data *sd, SP, int, int);
+int pc_skill(struct map_session_data *, SkillID, int, int);
+
+int pc_attack(struct map_session_data *, int, int);
+int pc_stopattack(struct map_session_data *);
+
+int pc_gainexp(struct map_session_data *, int, int);
+
+int pc_gainexp_reason(struct map_session_data *, int, int,
+ PC_GAINEXP_REASON reason);
+int pc_extract_healer_exp(struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
+
+int pc_nextbaseexp(struct map_session_data *);
+int pc_nextjobexp(struct map_session_data *);
+int pc_need_status_point(struct map_session_data *, SP);
+int pc_statusup(struct map_session_data *, SP);
+int pc_statusup2(struct map_session_data *, SP, int);
+int pc_skillup(struct map_session_data *, SkillID);
+int pc_resetlvl(struct map_session_data *, int type);
+int pc_resetstate(struct map_session_data *);
+int pc_resetskill(struct map_session_data *);
+int pc_equipitem(struct map_session_data *, int, EPOS);
+int pc_unequipitem(struct map_session_data *, int, CalcStatus);
+int pc_unequipinvyitem(struct map_session_data *, int, CalcStatus);
+int pc_useitem(struct map_session_data *, int);
+
+int pc_damage(struct block_list *, struct map_session_data *, int);
+int pc_heal(struct map_session_data *, int, int);
+int pc_itemheal(struct map_session_data *sd, int hp, int sp);
+int pc_percentheal(struct map_session_data *sd, int, int);
+int pc_setoption(struct map_session_data *, Option);
+int pc_changelook(struct map_session_data *, LOOK, int);
+
+int pc_readparam(struct map_session_data *, SP);
+int pc_setparam(struct map_session_data *, SP, int);
+int pc_readreg(struct map_session_data *, int);
+int pc_setreg(struct map_session_data *, int, int);
+char *pc_readregstr(struct map_session_data *sd, int reg);
+int pc_setregstr(struct map_session_data *sd, int reg, const char *str);
+int pc_readglobalreg(struct map_session_data *, const char *);
+int pc_setglobalreg(struct map_session_data *, const char *, int);
+int pc_readaccountreg(struct map_session_data *, const char *);
+int pc_setaccountreg(struct map_session_data *, const char *, int);
+int pc_readaccountreg2(struct map_session_data *, const char *);
+int pc_setaccountreg2(struct map_session_data *, const char *, int);
+
+int pc_addeventtimer(struct map_session_data *sd, interval_t tick,
+ const char *name);
+int pc_cleareventtimer(struct map_session_data *sd);
+
+int pc_calc_pvprank(struct map_session_data *sd);
+void pc_calc_pvprank_timer(TimerData *, tick_t, int);
+
+int pc_marriage(struct map_session_data *sd,
+ struct map_session_data *dstsd);
+int pc_divorce(struct map_session_data *sd);
+struct map_session_data *pc_get_partner(struct map_session_data *sd);
+int pc_set_gm_level(int account_id, int level);
+void pc_setstand(struct map_session_data *sd);
+void pc_cleanup(struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
+
+int pc_read_gm_account(int fd);
+int pc_setinvincibletimer(struct map_session_data *sd, interval_t);
+int pc_delinvincibletimer(struct map_session_data *sd);
+int pc_logout(struct map_session_data *sd); // [fate] Player logs out
+
+int do_init_pc(void);
+
+#endif // PC_HPP