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-rw-r--r--src/map/pc.hpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/map/pc.hpp b/src/map/pc.hpp
index 83c3309..56a6f1c 100644
--- a/src/map/pc.hpp
+++ b/src/map/pc.hpp
@@ -132,7 +132,6 @@ int pc_damage(struct block_list *, struct map_session_data *, int);
int pc_heal(struct map_session_data *, int, int);
int pc_itemheal(struct map_session_data *sd, int hp, int sp);
int pc_percentheal(struct map_session_data *sd, int, int);
-int pc_jobchange(struct map_session_data *, int, int);
int pc_setoption(struct map_session_data *, Option);
int pc_changelook(struct map_session_data *, LOOK, int);
@@ -168,15 +167,6 @@ int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
void pc_cleanup(struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
-struct pc_base_job
-{
- int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
- int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
- int upper; //通常 0, 転生 1, 養子 2
-};
-
-struct pc_base_job pc_calc_base_job(int b_class); //転生や養子職の元の職業を返す
-
int pc_read_gm_account(int fd);
int pc_setinvincibletimer(struct map_session_data *sd, int);
int pc_delinvincibletimer(struct map_session_data *sd);