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-rw-r--r--src/map/pc.hpp190
1 files changed, 95 insertions, 95 deletions
diff --git a/src/map/pc.hpp b/src/map/pc.hpp
index 1f2ab71..4fa0b0c 100644
--- a/src/map/pc.hpp
+++ b/src/map/pc.hpp
@@ -7,147 +7,147 @@
#include "map.hpp"
inline
-void pc_setsit(struct map_session_data *sd)
+void pc_setsit(dumb_ptr<map_session_data> sd)
{
sd->state.dead_sit = 2;
}
-//pc_setstand(struct map_session_data *sd) is a normal function
+//pc_setstand(dumb_ptr<map_session_data> sd) is a normal function
inline
-bool pc_isdead(struct map_session_data *sd)
+bool pc_isdead(dumb_ptr<map_session_data> sd)
{
return sd->state.dead_sit == 1;
}
inline
-bool pc_issit(struct map_session_data *sd)
+bool pc_issit(dumb_ptr<map_session_data> sd)
{
return sd->state.dead_sit == 2;
}
inline
-void pc_setdir(struct map_session_data *sd, DIR b)
+void pc_setdir(dumb_ptr<map_session_data> sd, DIR b)
{
sd->dir = (b);
}
inline
-bool pc_isinvisible(struct map_session_data *sd)
+bool pc_isinvisible(dumb_ptr<map_session_data> sd)
{
return bool(sd->status.option & Option::HIDE);
}
inline
-bool pc_is90overweight(struct map_session_data *sd)
+bool pc_is90overweight(dumb_ptr<map_session_data> sd)
{
return sd->weight*10 >= sd->max_weight*9;
}
// Checks all npcs/warps at the same location to see whether they
// should do something with the specified player.
-void pc_touch_all_relevant_npcs(struct map_session_data *sd);
+void pc_touch_all_relevant_npcs(dumb_ptr<map_session_data> sd);
-int pc_isGM(struct map_session_data *sd);
-int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
+int pc_isGM(dumb_ptr<map_session_data> sd);
+int pc_iskiller(dumb_ptr<map_session_data> src, dumb_ptr<map_session_data> target); // [MouseJstr]
-void pc_invisibility(struct map_session_data *sd, int enabled); // [Fate]
-int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
+void pc_invisibility(dumb_ptr<map_session_data> sd, int enabled); // [Fate]
+int pc_counttargeted(dumb_ptr<map_session_data> sd, dumb_ptr<block_list> src,
ATK target_lv);
-int pc_setrestartvalue(struct map_session_data *sd, int type);
-int pc_makesavestatus(struct map_session_data *);
-int pc_setnewpc(struct map_session_data *, int, int, int, tick_t, int);
+int pc_setrestartvalue(dumb_ptr<map_session_data> sd, int type);
+int pc_makesavestatus(dumb_ptr<map_session_data>);
+int pc_setnewpc(dumb_ptr<map_session_data>, int, int, int, tick_t, int);
int pc_authok(int, int, TimeT, short tmw_version, const struct mmo_charstatus *);
int pc_authfail(int);
-EPOS pc_equippoint(struct map_session_data *sd, int n);
-
-int pc_checkskill(struct map_session_data *sd, SkillID skill_id);
-int pc_checkequip(struct map_session_data *sd, EPOS pos);
-
-int pc_walktoxy(struct map_session_data *, int, int);
-int pc_stop_walking(struct map_session_data *, int);
-int pc_movepos(struct map_session_data *, int, int);
-int pc_setpos(struct map_session_data *, const char *, int, int, BeingRemoveWhy);
-int pc_setsavepoint(struct map_session_data *, const char *, int, int);
-int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type);
-
-ADDITEM pc_checkadditem(struct map_session_data *, int, int);
-int pc_inventoryblank(struct map_session_data *);
-int pc_search_inventory(struct map_session_data *sd, int item_id);
-int pc_payzeny(struct map_session_data *, int);
-PickupFail pc_additem(struct map_session_data *, struct item *, int);
-int pc_getzeny(struct map_session_data *, int);
-int pc_delitem(struct map_session_data *, int, int, int);
-int pc_checkitem(struct map_session_data *);
-int pc_count_all_items(struct map_session_data *player, int item_id);
-int pc_remove_items(struct map_session_data *player,
+EPOS pc_equippoint(dumb_ptr<map_session_data> sd, int n);
+
+int pc_checkskill(dumb_ptr<map_session_data> sd, SkillID skill_id);
+int pc_checkequip(dumb_ptr<map_session_data> sd, EPOS pos);
+
+int pc_walktoxy(dumb_ptr<map_session_data>, int, int);
+int pc_stop_walking(dumb_ptr<map_session_data>, int);
+int pc_movepos(dumb_ptr<map_session_data>, int, int);
+int pc_setpos(dumb_ptr<map_session_data>, const char *, int, int, BeingRemoveWhy);
+int pc_setsavepoint(dumb_ptr<map_session_data>, const char *, int, int);
+int pc_randomwarp(dumb_ptr<map_session_data> sd, BeingRemoveWhy type);
+
+ADDITEM pc_checkadditem(dumb_ptr<map_session_data>, int, int);
+int pc_inventoryblank(dumb_ptr<map_session_data>);
+int pc_search_inventory(dumb_ptr<map_session_data> sd, int item_id);
+int pc_payzeny(dumb_ptr<map_session_data>, int);
+PickupFail pc_additem(dumb_ptr<map_session_data>, struct item *, int);
+int pc_getzeny(dumb_ptr<map_session_data>, int);
+int pc_delitem(dumb_ptr<map_session_data>, int, int, int);
+int pc_checkitem(dumb_ptr<map_session_data>);
+int pc_count_all_items(dumb_ptr<map_session_data> player, int item_id);
+int pc_remove_items(dumb_ptr<map_session_data> player,
int item_id, int count);
-int pc_takeitem(struct map_session_data *, struct flooritem_data *);
-int pc_dropitem(struct map_session_data *, int, int);
+int pc_takeitem(dumb_ptr<map_session_data>, dumb_ptr<flooritem_data>);
+int pc_dropitem(dumb_ptr<map_session_data>, int, int);
-int pc_checkweighticon(struct map_session_data *sd);
+int pc_checkweighticon(dumb_ptr<map_session_data> sd);
-int pc_calcstatus(struct map_session_data *, int);
-int pc_bonus(struct map_session_data *, SP, int);
-int pc_bonus2(struct map_session_data *sd, SP, int, int);
-int pc_skill(struct map_session_data *, SkillID, int, int);
+int pc_calcstatus(dumb_ptr<map_session_data>, int);
+int pc_bonus(dumb_ptr<map_session_data>, SP, int);
+int pc_bonus2(dumb_ptr<map_session_data> sd, SP, int, int);
+int pc_skill(dumb_ptr<map_session_data>, SkillID, int, int);
-int pc_attack(struct map_session_data *, int, int);
-int pc_stopattack(struct map_session_data *);
+int pc_attack(dumb_ptr<map_session_data>, int, int);
+int pc_stopattack(dumb_ptr<map_session_data>);
-int pc_gainexp_reason(struct map_session_data *, int, int,
+int pc_gainexp_reason(dumb_ptr<map_session_data>, int, int,
PC_GAINEXP_REASON reason);
-int pc_extract_healer_exp(struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
-
-int pc_nextbaseexp(struct map_session_data *);
-int pc_nextjobexp(struct map_session_data *);
-int pc_need_status_point(struct map_session_data *, SP);
-int pc_statusup(struct map_session_data *, SP);
-int pc_statusup2(struct map_session_data *, SP, int);
-int pc_skillup(struct map_session_data *, SkillID);
-int pc_resetlvl(struct map_session_data *, int type);
-int pc_resetstate(struct map_session_data *);
-int pc_resetskill(struct map_session_data *);
-int pc_equipitem(struct map_session_data *, int, EPOS);
-int pc_unequipitem(struct map_session_data *, int, CalcStatus);
-int pc_unequipinvyitem(struct map_session_data *, int, CalcStatus);
-int pc_useitem(struct map_session_data *, int);
-
-int pc_damage(struct block_list *, struct map_session_data *, int);
-int pc_heal(struct map_session_data *, int, int);
-int pc_itemheal(struct map_session_data *sd, int hp, int sp);
-int pc_percentheal(struct map_session_data *sd, int, int);
-int pc_setoption(struct map_session_data *, Option);
-int pc_changelook(struct map_session_data *, LOOK, int);
-
-int pc_readparam(struct map_session_data *, SP);
-int pc_setparam(struct map_session_data *, SP, int);
-int pc_readreg(struct map_session_data *, int);
-int pc_setreg(struct map_session_data *, int, int);
-char *pc_readregstr(struct map_session_data *sd, int reg);
-int pc_setregstr(struct map_session_data *sd, int reg, const char *str);
-int pc_readglobalreg(struct map_session_data *, const char *);
-int pc_setglobalreg(struct map_session_data *, const char *, int);
-int pc_readaccountreg(struct map_session_data *, const char *);
-int pc_setaccountreg(struct map_session_data *, const char *, int);
-int pc_readaccountreg2(struct map_session_data *, const char *);
-int pc_setaccountreg2(struct map_session_data *, const char *, int);
-
-int pc_addeventtimer(struct map_session_data *sd, interval_t tick,
+int pc_extract_healer_exp(dumb_ptr<map_session_data>, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
+
+int pc_nextbaseexp(dumb_ptr<map_session_data>);
+int pc_nextjobexp(dumb_ptr<map_session_data>);
+int pc_need_status_point(dumb_ptr<map_session_data>, SP);
+int pc_statusup(dumb_ptr<map_session_data>, SP);
+int pc_statusup2(dumb_ptr<map_session_data>, SP, int);
+int pc_skillup(dumb_ptr<map_session_data>, SkillID);
+int pc_resetlvl(dumb_ptr<map_session_data>, int type);
+int pc_resetstate(dumb_ptr<map_session_data>);
+int pc_resetskill(dumb_ptr<map_session_data>);
+int pc_equipitem(dumb_ptr<map_session_data>, int, EPOS);
+int pc_unequipitem(dumb_ptr<map_session_data>, int, CalcStatus);
+int pc_unequipinvyitem(dumb_ptr<map_session_data>, int, CalcStatus);
+int pc_useitem(dumb_ptr<map_session_data>, int);
+
+int pc_damage(dumb_ptr<block_list>, dumb_ptr<map_session_data>, int);
+int pc_heal(dumb_ptr<map_session_data>, int, int);
+int pc_itemheal(dumb_ptr<map_session_data> sd, int hp, int sp);
+int pc_percentheal(dumb_ptr<map_session_data> sd, int, int);
+int pc_setoption(dumb_ptr<map_session_data>, Option);
+int pc_changelook(dumb_ptr<map_session_data>, LOOK, int);
+
+int pc_readparam(dumb_ptr<map_session_data>, SP);
+int pc_setparam(dumb_ptr<map_session_data>, SP, int);
+int pc_readreg(dumb_ptr<map_session_data>, int);
+int pc_setreg(dumb_ptr<map_session_data>, int, int);
+char *pc_readregstr(dumb_ptr<map_session_data> sd, int reg);
+int pc_setregstr(dumb_ptr<map_session_data> sd, int reg, const char *str);
+int pc_readglobalreg(dumb_ptr<map_session_data>, const char *);
+int pc_setglobalreg(dumb_ptr<map_session_data>, const char *, int);
+int pc_readaccountreg(dumb_ptr<map_session_data>, const char *);
+int pc_setaccountreg(dumb_ptr<map_session_data>, const char *, int);
+int pc_readaccountreg2(dumb_ptr<map_session_data>, const char *);
+int pc_setaccountreg2(dumb_ptr<map_session_data>, const char *, int);
+
+int pc_addeventtimer(dumb_ptr<map_session_data> sd, interval_t tick,
const char *name);
-int pc_cleareventtimer(struct map_session_data *sd);
+int pc_cleareventtimer(dumb_ptr<map_session_data> sd);
-int pc_calc_pvprank(struct map_session_data *sd);
+int pc_calc_pvprank(dumb_ptr<map_session_data> sd);
void pc_calc_pvprank_timer(TimerData *, tick_t, int);
-int pc_marriage(struct map_session_data *sd,
- struct map_session_data *dstsd);
-int pc_divorce(struct map_session_data *sd);
-struct map_session_data *pc_get_partner(struct map_session_data *sd);
+int pc_marriage(dumb_ptr<map_session_data> sd,
+ dumb_ptr<map_session_data> dstsd);
+int pc_divorce(dumb_ptr<map_session_data> sd);
+dumb_ptr<map_session_data> pc_get_partner(dumb_ptr<map_session_data> sd);
int pc_set_gm_level(int account_id, int level);
-void pc_setstand(struct map_session_data *sd);
-void pc_cleanup(struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
+void pc_setstand(dumb_ptr<map_session_data> sd);
+void pc_cleanup(dumb_ptr<map_session_data> sd); // [Fate] Clean up after a logged-out PC
int pc_read_gm_account(int fd);
-int pc_setinvincibletimer(struct map_session_data *sd, interval_t);
-int pc_delinvincibletimer(struct map_session_data *sd);
-int pc_logout(struct map_session_data *sd); // [fate] Player logs out
+int pc_setinvincibletimer(dumb_ptr<map_session_data> sd, interval_t);
+int pc_delinvincibletimer(dumb_ptr<map_session_data> sd);
+int pc_logout(dumb_ptr<map_session_data> sd); // [fate] Player logs out
int do_init_pc(void);