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Diffstat (limited to 'src/map/pc.cpp')
-rw-r--r--src/map/pc.cpp292
1 files changed, 146 insertions, 146 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 79a1222..59dbfad 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -252,12 +252,12 @@ int pc_iskiller(struct map_session_data *src,
{
nullpo_ret(src);
- if (src->bl.bl_type != BL::PC)
+ if (src->bl_type != BL::PC)
return 0;
if (src->special_state.killer)
return 1;
- if (target->bl.bl_type != BL::PC)
+ if (target->bl_type != BL::PC)
return 0;
if (target->special_state.killable)
return 1;
@@ -300,7 +300,7 @@ void pc_invincible_timer(TimerData *, tick_t, int id)
struct map_session_data *sd = map_id2sd(id);
assert (sd != NULL);
- assert (sd->bl.bl_type == BL::PC);
+ assert (sd->bl_type == BL::PC);
}
int pc_setinvincibletimer(struct map_session_data *sd, interval_t val)
@@ -309,7 +309,7 @@ int pc_setinvincibletimer(struct map_session_data *sd, interval_t val)
sd->invincible_timer = Timer(gettick() + val,
std::bind(pc_invincible_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
return 0;
}
@@ -390,9 +390,9 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
ATK target_lv)
{
int c = 0;
- map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.bl_id, &c, src, target_lv),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, BL::NUL);
+ map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl_id, &c, src, target_lv),
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE, BL::NUL);
return c;
}
@@ -425,14 +425,14 @@ int pc_makesavestatus(struct map_session_data *sd)
else
{
memcpy(sd->status.last_point.map, sd->mapname, 24);
- sd->status.last_point.x = sd->bl.bl_x;
- sd->status.last_point.y = sd->bl.bl_y;
+ sd->status.last_point.x = sd->bl_x;
+ sd->status.last_point.y = sd->bl_y;
}
// セーブ禁止マップだったので指定位置に移動
- if (map[sd->bl.bl_m].flag.nosave)
+ if (map[sd->bl_m].flag.nosave)
{
- struct map_data *m = &map[sd->bl.bl_m];
+ struct map_data *m = &map[sd->bl_m];
if (strcmp(m->save.map, "SavePoint") == 0)
memcpy(&sd->status.last_point, &sd->status.save_point,
sizeof(sd->status.last_point));
@@ -453,14 +453,14 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id,
{
nullpo_ret(sd);
- sd->bl.bl_id = account_id;
+ sd->bl_id = account_id;
sd->char_id = char_id;
sd->login_id1 = login_id1;
sd->login_id2 = 0; // at this point, we can not know the value :(
sd->client_tick = client_tick;
sd->sex = sex;
sd->state.auth = 0;
- sd->bl.bl_type = BL::PC;
+ sd->bl_type = BL::PC;
sd->canact_tick = sd->canmove_tick = gettick();
sd->canlog_tick = gettick();
sd->state.waitingdisconnect = 0;
@@ -596,7 +596,7 @@ int pc_isequip(struct map_session_data *sd, int n)
nullpo_ret(sd);
item = sd->inventory_data[n];
- sc_data = battle_get_sc_data(&sd->bl);
+ sc_data = battle_get_sc_data(sd);
if (battle_config.gm_allequip > 0
&& pc_isGM(sd) >= battle_config.gm_allequip)
@@ -609,7 +609,7 @@ int pc_isequip(struct map_session_data *sd, int n)
if (item->elv > 0 && sd->status.base_level < item->elv)
return 0;
- if (map[sd->bl.bl_m].flag.pvp
+ if (map[sd->bl_m].flag.pvp
&& (item->flag.no_equip == 1 || item->flag.no_equip == 3))
return 0;
return 1;
@@ -652,7 +652,7 @@ int pc_authok(int id, int login_id2, TimeT connect_until_time,
memset(&sd->state, 0, sizeof(sd->state));
// 基本的な初期化
sd->state.connect_new = 1;
- sd->bl.bl_prev = sd->bl.bl_next = NULL;
+ sd->bl_prev = sd->bl_next = NULL;
sd->weapontype1 = sd->weapontype2 = ItemLook::NONE;
sd->speed = DEFAULT_WALK_SPEED;
@@ -871,20 +871,20 @@ int pc_checkweighticon(struct map_session_data *sd)
if (flag == 1)
{
if (!sd->sc_data[StatusChange::SC_WEIGHT50].timer)
- skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT50, 0, interval_t::zero());
+ skill_status_change_start(sd, StatusChange::SC_WEIGHT50, 0, interval_t::zero());
}
else
{
- skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT50, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_WEIGHT50, nullptr);
}
if (flag == 2)
{
if (!sd->sc_data[StatusChange::SC_WEIGHT90].timer)
- skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT90, 0, interval_t::zero());
+ skill_status_change_start(sd, StatusChange::SC_WEIGHT90, 0, interval_t::zero());
}
else
{
- skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT90, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_WEIGHT90, nullptr);
}
return 0;
}
@@ -893,10 +893,10 @@ static
void pc_set_weapon_look(struct map_session_data *sd)
{
if (sd->attack_spell_override)
- clif_changelook(&sd->bl, LOOK::WEAPON,
+ clif_changelook(sd, LOOK::WEAPON,
sd->attack_spell_look_override);
else
- clif_changelook(&sd->bl, LOOK::WEAPON,
+ clif_changelook(sd, LOOK::WEAPON,
static_cast<uint16_t>(sd->status.weapon));
}
@@ -1075,7 +1075,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (i == EQUIP::SHIELD
&& sd->status.inventory[index].equip == EPOS::SHIELD)
sd->state.lr_flag = 1;
- run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id,
+ run_script_l(itemdb_equipscript(c), 0, sd->bl_id,
0, 2, arg);
sd->state.lr_flag = 0;
}
@@ -1098,7 +1098,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
- run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id,
+ run_script_l(itemdb_equipscript(c), 0, sd->bl_id,
0, 2, arg);
}
}
@@ -1162,7 +1162,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.bl_id, 0, 2, arg);
+ sd->bl_id, 0, 2, arg);
}
sd->state.lr_flag = 0;
}
@@ -1185,7 +1185,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
}
sd->attackrange += sd->inventory_data[index]->range;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.bl_id, 0, 2, arg);
+ sd->bl_id, 0, 2, arg);
}
}
else if (sd->inventory_data[index]->type == ItemType::ARMOR)
@@ -1199,12 +1199,12 @@ int pc_calcstatus(struct map_session_data *sd, int first)
refinedef +=
sd->status.inventory[index].refine * 0;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.bl_id, 0, 2, arg);
+ sd->bl_id, 0, 2, arg);
}
}
}
- if (battle_is_unarmed(&sd->bl))
+ if (battle_is_unarmed(sd))
{
sd->watk += skill_power(sd, SkillID::TMW_BRAWLING) / 3; // +66 for 200
sd->watk2 += skill_power(sd, SkillID::TMW_BRAWLING) >> 3; // +25 for 200
@@ -1223,7 +1223,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->state.lr_flag = 2;
- run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl.bl_id,
+ run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl_id,
0, 2, arg);
sd->state.lr_flag = 0;
sd->arrow_atk += sd->inventory_data[index]->atk;
@@ -2150,7 +2150,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount)
sd->trade_partner != 0 || sd->status.inventory[n].amount <= 0)
return 1;
map_addflooritem(&sd->status.inventory[n], amount,
- sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y,
+ sd->bl_m, sd->bl_x, sd->bl_y,
NULL, NULL, NULL);
pc_delitem(sd, n, amount, 0);
@@ -2168,7 +2168,7 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
struct party *p = party_search(self->status.party_id);
/* From ourselves or from no-one? */
- if (!self || self->bl.bl_id == other_id || !other_id)
+ if (!self || self->bl_id == other_id || !other_id)
return 1;
struct map_session_data *other = map_id2sd(other_id);
@@ -2189,12 +2189,12 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
/* From someone who is far away? */
/* On another map? */
- if (other->bl.bl_m != self->bl.bl_m)
+ if (other->bl_m != self->bl_m)
return 1;
else
{
- int distance_x = abs(other->bl.bl_x - self->bl.bl_x);
- int distance_y = abs(other->bl.bl_y - self->bl.bl_y);
+ int distance_x = abs(other->bl_x - self->bl_x);
+ int distance_y = abs(other->bl_y - self->bl_y);
int distance = (distance_x > distance_y) ? distance_x : distance_y;
return distance > battle_config.drop_pickup_safety_zone;
@@ -2246,8 +2246,8 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem)
// 取得成功
if (sd->attacktimer)
pc_stopattack(sd);
- clif_takeitem(&sd->bl, &fitem->bl);
- map_clearflooritem(fitem->bl.bl_id);
+ clif_takeitem(sd, fitem);
+ map_clearflooritem(fitem->bl_id);
}
return 0;
}
@@ -2273,15 +2273,15 @@ int pc_isUseitem(struct map_session_data *sd, int n)
if (itemdb_type(nameid) != ItemType::USE)
return 0;
if (nameid == 601
- && (map[sd->bl.bl_m].flag.noteleport))
+ && (map[sd->bl_m].flag.noteleport))
{
return 0;
}
- if (nameid == 602 && map[sd->bl.bl_m].flag.noreturn)
+ if (nameid == 602 && map[sd->bl_m].flag.noreturn)
return 0;
if (nameid == 604
- && (map[sd->bl.bl_m].flag.nobranch))
+ && (map[sd->bl_m].flag.nobranch))
return 0;
if (item->sex != 2 && sd->status.sex != item->sex)
return 0;
@@ -2312,7 +2312,7 @@ int pc_useitem(struct map_session_data *sd, int n)
return 1;
}
- run_script(sd->inventory_data[n]->use_script, 0, sd->bl.bl_id, 0);
+ run_script(sd->inventory_data[n]->use_script, 0, sd->bl_id, 0);
clif_useitemack(sd, n, amount - 1, 1);
pc_delitem(sd, n, 1, 1);
@@ -2367,7 +2367,7 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
if (sd->party_invite > 0) // パーティ勧誘を拒否する
party_reply_invite(sd, sd->party_invite_account, 0);
- skill_castcancel(&sd->bl, 0); // 詠唱中断
+ skill_castcancel(sd, 0); // 詠唱中断
pc_stop_walking(sd, 0); // 歩行中断
pc_stopattack(sd); // 攻撃中断
@@ -2393,13 +2393,13 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
int port;
if (map_mapname2ipport(mapname, &ip, &port) == 0)
{
- skill_stop_dancing(&sd->bl, 1);
- clif_clearchar(&sd->bl, clrtype);
+ skill_stop_dancing(sd, 1);
+ clif_clearchar(sd, clrtype);
skill_gangsterparadise(sd, 0);
- map_delblock(&sd->bl);
+ map_delblock(sd);
memcpy(sd->mapname, mapname, 24);
- sd->bl.bl_x = x;
- sd->bl.bl_y = y;
+ sd->bl_x = x;
+ sd->bl_y = y;
sd->state.waitingdisconnect = 1;
pc_makesavestatus(sd);
//The storage close routines save the char data. [Skotlex]
@@ -2437,25 +2437,25 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
while (bool(read_gat(m, x, y) & MapCell::UNWALKABLE));
}
- if (sd->mapname[0] && sd->bl.bl_prev != NULL)
+ if (sd->mapname[0] && sd->bl_prev != NULL)
{
- clif_clearchar(&sd->bl, clrtype);
+ clif_clearchar(sd, clrtype);
skill_gangsterparadise(sd, 0);
- map_delblock(&sd->bl);
+ map_delblock(sd);
clif_changemap(sd, map[m].name, x, y); // [MouseJstr]
}
memcpy(sd->mapname, mapname, 24);
- sd->bl.bl_m = m;
+ sd->bl_m = m;
sd->to_x = x;
sd->to_y = y;
// moved and changed dance effect stopping
- sd->bl.bl_x = x;
- sd->bl.bl_y = y;
+ sd->bl_x = x;
+ sd->bl_y = y;
-// map_addblock(&sd->bl); // ブロック登録とspawnは
+// map_addblock(sd); // ブロック登録とspawnは
// clif_spawnpc(sd);
return 0;
@@ -2472,9 +2472,9 @@ int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type)
nullpo_ret(sd);
- m = sd->bl.bl_m;
+ m = sd->bl_m;
- if (map[sd->bl.bl_m].flag.noteleport) // テレポート禁止
+ if (map[sd->bl_m].flag.noteleport) // テレポート禁止
return 0;
do
@@ -2502,14 +2502,14 @@ int pc_can_reach(struct map_session_data *sd, int x, int y)
nullpo_ret(sd);
- if (sd->bl.bl_x == x && sd->bl.bl_y == y) // 同じマス
+ if (sd->bl_x == x && sd->bl_y == y) // 同じマス
return 1;
// 障害物判定
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- return (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, x, y, 0) !=
+ return (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, x, y, 0) !=
-1) ? 1 : 0;
}
@@ -2567,9 +2567,9 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
if (sd->walkpath.path[sd->walkpath.path_pos] >= DIR::COUNT)
return;
- x = sd->bl.bl_x;
- y = sd->bl.bl_y;
- if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::UNWALKABLE))
+ x = sd->bl_x;
+ y = sd->bl_y;
+ if (bool(map_getcell(sd->bl_m, x, y) & MapCell::UNWALKABLE))
{
pc_stop_walking(sd, 1);
return;
@@ -2577,7 +2577,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos];
dx = dirx[sd->dir];
dy = diry[sd->dir];
- if (bool(map_getcell(sd->bl.bl_m, x + dx, y + dy)
+ if (bool(map_getcell(sd->bl_m, x + dx, y + dy)
& MapCell::UNWALKABLE))
{
pc_walktoxy_sub(sd);
@@ -2589,7 +2589,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
// sd->walktimer = dummy value that is not nullptr;
map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy,
BL::NUL);
@@ -2598,14 +2598,14 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
y += dy;
if (moveblock)
- map_delblock(&sd->bl);
- sd->bl.bl_x = x;
- sd->bl.bl_y = y;
+ map_delblock(sd);
+ sd->bl_x = x;
+ sd->bl_y = y;
if (moveblock)
- map_addblock(&sd->bl);
+ map_addblock(sd);
map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
BL::NUL);
@@ -2618,7 +2618,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
{
int p_flag = 0;
map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &p_flag),
- sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
BL::PC);
@@ -2631,12 +2631,12 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
for (int i = 0; i < 5; i++)
if (sd->dev.val1[i])
{
- skill_devotion3(&sd->bl, sd->dev.val1[i]);
+ skill_devotion3(sd, sd->dev.val1[i]);
break;
}
- if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::NPC_NEAR))
- npc_touch_areanpc(sd, sd->bl.bl_m, x, y);
+ if (bool(map_getcell(sd->bl_m, x, y) & MapCell::NPC_NEAR))
+ npc_touch_areanpc(sd, sd->bl_m, x, y);
else
sd->areanpc_id = 0;
}
@@ -2664,7 +2664,7 @@ int pc_walktoxy_sub(struct map_session_data *sd)
nullpo_retr(1, sd);
- if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y, 0))
+ if (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y, 0))
return 1;
memcpy(&sd->walkpath, &wpd, sizeof(wpd));
@@ -2677,7 +2677,7 @@ int pc_walktoxy_sub(struct map_session_data *sd)
i = i / 4;
sd->walktimer = Timer(gettick() + i,
std::bind(pc_walk, ph::_1, ph::_2,
- sd->bl.bl_id, 0));
+ sd->bl_id, 0));
}
clif_movechar(sd);
@@ -2724,14 +2724,14 @@ int pc_stop_walking(struct map_session_data *sd, int type)
sd->walktimer.cancel();
sd->walkpath.path_len = 0;
- sd->to_x = sd->bl.bl_x;
- sd->to_y = sd->bl.bl_y;
+ sd->to_x = sd->bl_x;
+ sd->to_y = sd->bl_y;
if (type & 0x01)
- clif_fixpos(&sd->bl);
+ clif_fixpos(sd);
if (type & 0x02 && battle_config.pc_damage_delay)
{
tick_t tick = gettick();
- interval_t delay = battle_get_dmotion(&sd->bl);
+ interval_t delay = battle_get_dmotion(sd);
if (sd->canmove_tick < tick)
sd->canmove_tick = tick + delay;
}
@@ -2741,8 +2741,8 @@ int pc_stop_walking(struct map_session_data *sd, int type)
void pc_touch_all_relevant_npcs(struct map_session_data *sd)
{
- if (bool(map_getcell(sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y) & MapCell::NPC_NEAR))
- npc_touch_areanpc(sd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y);
+ if (bool(map_getcell(sd->bl_m, sd->bl_x, sd->bl_y) & MapCell::NPC_NEAR))
+ npc_touch_areanpc(sd, sd->bl_m, sd->bl_x, sd->bl_y);
else
sd->areanpc_id = 0;
}
@@ -2760,33 +2760,33 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
nullpo_ret(sd);
- if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, dst_x, dst_y, 0))
+ if (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, dst_x, dst_y, 0))
return 1;
- sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x, dst_y);
+ sd->dir = sd->head_dir = map_calc_dir(sd, dst_x, dst_y);
- dx = dst_x - sd->bl.bl_x;
- dy = dst_y - sd->bl.bl_y;
+ dx = dst_x - sd->bl_x;
+ dy = dst_y - sd->bl_y;
- moveblock = (sd->bl.bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE
- || sd->bl.bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
+ moveblock = (sd->bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE
+ || sd->bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
dx, dy,
BL::NUL);
if (moveblock)
- map_delblock(&sd->bl);
- sd->bl.bl_x = dst_x;
- sd->bl.bl_y = dst_y;
+ map_delblock(sd);
+ sd->bl_x = dst_x;
+ sd->bl_y = dst_y;
if (moveblock)
- map_addblock(&sd->bl);
+ map_addblock(sd);
map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
-dx, -dy,
BL::NUL);
@@ -2797,8 +2797,8 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
{
int flag = 0;
map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &flag),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
-dx, -dy,
BL::PC);
if (flag)
@@ -2858,7 +2858,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
if (sd == NULL)
return;
- if (sd->bl.bl_prev == NULL)
+ if (sd->bl_prev == NULL)
return;
bl = map_id2bl(sd->attacktarget);
@@ -2870,7 +2870,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
// 同じmapでないなら攻撃しない
// PCが死んでても攻撃しない
- if (sd->bl.bl_m != bl->bl_m || pc_isdead(sd))
+ if (sd->bl_m != bl->bl_m || pc_isdead(sd))
return;
// 異常などで攻撃できない
@@ -2903,7 +2903,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
}
else
{
- dist = distance(sd->bl.bl_x, sd->bl.bl_y, bl->bl_x, bl->bl_y);
+ dist = distance(sd->bl_x, sd->bl_y, bl->bl_x, bl->bl_y);
range = sd->attackrange;
if (sd->status.weapon != ItemLook::BOW)
range++;
@@ -2914,7 +2914,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
return;
}
- if (dist <= range && !battle_check_range(&sd->bl, bl, range))
+ if (dist <= range && !battle_check_range(sd, bl, range))
{
if (pc_can_reach(sd, bl->bl_x, bl->bl_y) && sd->canmove_tick < tick)
// TMW client doesn't support this
@@ -2925,7 +2925,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
else
{
if (battle_config.pc_attack_direction_change)
- sd->dir = sd->head_dir = map_calc_dir(&sd->bl, bl->bl_x, bl->bl_y); // 向き設定
+ sd->dir = sd->head_dir = map_calc_dir(sd, bl->bl_x, bl->bl_y); // 向き設定
if (sd->walktimer)
pc_stop_walking(sd, 1);
@@ -2933,7 +2933,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
{
MapBlockLock lock;
pc_stop_walking(sd, 0);
- sd->attacktarget_lv = battle_weapon_attack(&sd->bl, bl, tick);
+ sd->attacktarget_lv = battle_weapon_attack(sd, bl, tick);
sd->attackabletime = tick + (sd->aspd * 2);
}
if (sd->attackabletime <= tick)
@@ -2945,7 +2945,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
{
sd->attacktimer = Timer(sd->attackabletime,
std::bind(pc_attack_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
}
}
@@ -2970,7 +2970,7 @@ int pc_attack(struct map_session_data *sd, int target_id, int type)
return 0;
}
- if (!battle_check_target(&sd->bl, bl, BCT_ENEMY))
+ if (!battle_check_target(sd, bl, BCT_ENEMY))
return 1;
if (sd->attacktimer)
pc_stopattack(sd);
@@ -2982,12 +2982,12 @@ int pc_attack(struct map_session_data *sd, int target_id, int type)
{ // 攻撃delay中
sd->attacktimer = Timer(sd->attackabletime,
std::bind(pc_attack_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
}
else
{
// 本来timer関数なので引数を合わせる
- pc_attack_timer(nullptr, gettick(), sd->bl.bl_id);
+ pc_attack_timer(nullptr, gettick(), sd->bl_id);
}
return 0;
@@ -3029,7 +3029,7 @@ int pc_checkbaselevelup(struct map_session_data *sd)
pc_calcstatus(sd, 0);
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
- clif_misceffect(&sd->bl, 0);
+ clif_misceffect(sd, 0);
//レベルアップしたのでパーティー情報を更新する
//(公平範囲チェック)
party_send_movemap(sd);
@@ -3095,7 +3095,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
&& sd->status.job_level < sd->status.base_level * 2)
sd->status.job_level++; // Make levelling up a little harder
- clif_misceffect(&sd->bl, 1);
+ clif_misceffect(sd, 1);
return 1;
}
@@ -3107,10 +3107,10 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp,
{
nullpo_ret(sd);
- if (sd->bl.bl_prev == NULL || pc_isdead(sd))
+ if (sd->bl_prev == NULL || pc_isdead(sd))
return 0;
- if ((battle_config.pvp_exp == 0) && map[sd->bl.bl_m].flag.pvp) // [MouseJstr]
+ if ((battle_config.pvp_exp == 0) && map[sd->bl_m].flag.pvp) // [MouseJstr]
return 0; // no exp on pvp maps
earray<const char *, PC_GAINEXP_REASON, PC_GAINEXP_REASON::COUNT> reasons //=
@@ -3536,7 +3536,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
pc_stop_walking(sd, 3);
// 演奏/ダンスの中断
if (damage > sd->status.max_hp >> 2)
- skill_stop_dancing(&sd->bl, 0);
+ skill_stop_dancing(sd, 0);
sd->status.hp -= damage;
@@ -3570,10 +3570,10 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
pc_setdead(sd);
pc_stop_walking(sd, 0);
- skill_castcancel(&sd->bl, 0); // 詠唱の中止
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ skill_castcancel(sd, 0); // 詠唱の中止
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
pc_setglobalreg(sd, "PC_DIE_COUNTER", ++sd->die_counter); //死にカウンター書き込み
- skill_status_change_clear(&sd->bl, 0); // ステータス異常を解除する
+ skill_status_change_clear(sd, 0); // ステータス異常を解除する
clif_updatestatus(sd, SP::HP);
pc_calcstatus(sd, 0);
// [Fate] Reset magic
@@ -3588,7 +3588,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20)
{ // changed penalty options, added death by player if pk_mode [Valaris]
- if (!map[sd->bl.bl_m].flag.nopenalty)
+ if (!map[sd->bl_m].flag.nopenalty)
{
if (battle_config.death_penalty_type == 1
&& battle_config.death_penalty_base > 0)
@@ -3643,10 +3643,10 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
}
// pvp
- if (map[sd->bl.bl_m].flag.pvp && !battle_config.pk_mode)
+ if (map[sd->bl_m].flag.pvp && !battle_config.pk_mode)
{ // disable certain pvp functions on pk_mode [Valaris]
//ランキング計算
- if (!map[sd->bl.bl_m].flag.pvp_nocalcrank)
+ if (!map[sd->bl_m].flag.pvp_nocalcrank)
{
sd->pvp_point -= 5;
if (src && src->bl_type == BL::PC)
@@ -3672,13 +3672,13 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
arg[0].name = "@killerrid";
arg[0].v.i = src->bl_id;
arg[1].name = "@victimrid";
- arg[1].v.i = sd->bl.bl_id;
+ arg[1].v.i = sd->bl_id;
arg[2].name = "@victimlvl";
arg[2].v.i = sd->status.base_level;
- npc_event_doall_l("OnPCKilledEvent", sd->bl.bl_id, 3, arg);
+ npc_event_doall_l("OnPCKilledEvent", sd->bl_id, 3, arg);
npc_event_doall_l("OnPCKillEvent", src->bl_id, 3, arg);
}
- npc_event_doall_l("OnPCDieEvent", sd->bl.bl_id, 0, NULL);
+ npc_event_doall_l("OnPCDieEvent", sd->bl_id, 0, NULL);
return 0;
}
@@ -3804,7 +3804,7 @@ int pc_setparam(struct map_session_data *sd, SP type, int val)
clif_updatestatus(sd, SP::JOBEXP);
clif_updatestatus(sd, SP::SKILLPOINT);
pc_calcstatus(sd, 0);
- clif_misceffect(&sd->bl, 1);
+ clif_misceffect(sd, 1);
}
else
{
@@ -4157,7 +4157,7 @@ int pc_changelook(struct map_session_data *sd, LOOK type, int val)
case LOOK::SHOES:
break;
}
- clif_changelook(&sd->bl, type, val);
+ clif_changelook(sd, type, val);
return 0;
}
@@ -4171,7 +4171,7 @@ int pc_setoption(struct map_session_data *sd, Option type)
nullpo_ret(sd);
sd->status.option = type;
- clif_changeoption(&sd->bl);
+ clif_changeoption(sd);
pc_calcstatus(sd, 0);
return 0;
@@ -4509,7 +4509,7 @@ int pc_addeventtimer(struct map_session_data *sd, interval_t tick, const char *n
strzcpy(evname, name, 24);
sd->eventtimer[i] = Timer(gettick() + tick,
std::bind(pc_eventtimer, ph::_1, ph::_2,
- sd->bl.bl_id, evname));
+ sd->bl_id, evname));
return 1;
}
@@ -4541,15 +4541,15 @@ static
int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n)
{
if (bool(sd->status.inventory[n].equip & EPOS::SHOES))
- clif_changelook(&sd->bl, LOOK::SHOES, 0);
+ clif_changelook(sd, LOOK::SHOES, 0);
if (bool(sd->status.inventory[n].equip & EPOS::GLOVES))
- clif_changelook(&sd->bl, LOOK::GLOVES, 0);
+ clif_changelook(sd, LOOK::GLOVES, 0);
if (bool(sd->status.inventory[n].equip & EPOS::CAPE))
- clif_changelook(&sd->bl, LOOK::CAPE, 0);
+ clif_changelook(sd, LOOK::CAPE, 0);
if (bool(sd->status.inventory[n].equip & EPOS::MISC1))
- clif_changelook(&sd->bl, LOOK::MISC1, 0);
+ clif_changelook(sd, LOOK::MISC1, 0);
if (bool(sd->status.inventory[n].equip & EPOS::MISC2))
- clif_changelook(&sd->bl, LOOK::MISC2, 0);
+ clif_changelook(sd, LOOK::MISC2, 0);
return 0;
}
@@ -4668,22 +4668,22 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS)
sd->weapontype2 = ItemLook::NONE;
}
pc_calcweapontype(sd);
- clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield);
+ clif_changelook(sd, LOOK::SHIELD, sd->status.shield);
}
if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
sd->status.head_bottom = view_i;
- clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM, sd->status.head_bottom);
+ clif_changelook(sd, LOOK::HEAD_BOTTOM, sd->status.head_bottom);
}
if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
sd->status.head_top = view_i;
- clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top);
+ clif_changelook(sd, LOOK::HEAD_TOP, sd->status.head_top);
}
if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
sd->status.head_mid = view_i;
- clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid);
+ clif_changelook(sd, LOOK::HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change(sd, n);
@@ -4725,30 +4725,30 @@ int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type)
sd->status.shield = 0;
sd->weapontype2 = ItemLook::NONE;
pc_calcweapontype(sd);
- clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield);
+ clif_changelook(sd, LOOK::SHIELD, sd->status.shield);
}
if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
sd->status.head_bottom = 0;
- clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM,
+ clif_changelook(sd, LOOK::HEAD_BOTTOM,
sd->status.head_bottom);
}
if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
sd->status.head_top = 0;
- clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top);
+ clif_changelook(sd, LOOK::HEAD_TOP, sd->status.head_top);
}
if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
sd->status.head_mid = 0;
- clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid);
+ clif_changelook(sd, LOOK::HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change(sd, n);
if (sd->sc_data[StatusChange::SC_BROKNWEAPON].timer
&& bool(sd->status.inventory[n].equip & EPOS::WEAPON)
&& sd->status.inventory[n].broken == 1)
- skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_BROKNWEAPON, nullptr);
clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1);
sd->status.inventory[n].equip = EPOS::ZERO;
@@ -4805,7 +4805,7 @@ int pc_checkitem(struct map_session_data *sd)
{
if (battle_config.error_log)
PRINTF("illeagal item id %d in %d[%s] inventory.\n", id,
- sd->bl.bl_id, sd->status.name);
+ sd->bl_id, sd->status.name);
pc_delitem(sd, i, sd->status.inventory[i].amount, 3);
continue;
}
@@ -4832,7 +4832,7 @@ int pc_checkitem(struct map_session_data *sd)
{
if (battle_config.error_log)
PRINTF("illeagal item id %d in %d[%s] cart.\n", id,
- sd->bl.bl_id, sd->status.name);
+ sd->bl_id, sd->status.name);
pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1);
continue;
}
@@ -4863,7 +4863,7 @@ int pc_checkitem(struct map_session_data *sd)
}
//装備制限チェック
if (bool(sd->status.inventory[i].equip)
- && map[sd->bl.bl_m].flag.pvp
+ && map[sd->bl_m].flag.pvp
&& (it->flag.no_equip == 1 || it->flag.no_equip == 3))
{ //PvP制限
sd->status.inventory[i].equip = EPOS::ZERO;
@@ -4936,14 +4936,14 @@ int pc_calc_pvprank(struct map_session_data *sd)
struct map_data *m;
nullpo_ret(sd);
- m = &map[sd->bl.bl_m];
+ m = &map[sd->bl_m];
nullpo_ret(m);
if (!(m->flag.pvp))
return 0;
sd->pvp_rank = 1;
map_foreachinarea(std::bind(pc_calc_pvprank_sub, ph::_1, sd),
- sd->bl.bl_m, 0, 0, m->xs, m->ys,
+ sd->bl_m, 0, 0, m->xs, m->ys,
BL::PC);
return sd->pvp_rank;
}
@@ -5460,15 +5460,15 @@ void pc_invisibility(struct map_session_data *sd, int enabled)
{
if (enabled && !bool(sd->status.option & Option::INVISIBILITY))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::WARPED);
+ clif_clearchar(sd, BeingRemoveWhy::WARPED);
sd->status.option |= Option::INVISIBILITY;
- clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 1);
+ clif_status_change(sd, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 1);
}
else if (!enabled)
{
sd->status.option &= ~Option::INVISIBILITY;
- clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0);
- pc_setpos(sd, map[sd->bl.bl_m].name, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::WARPED);
+ clif_status_change(sd, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0);
+ pc_setpos(sd, map[sd->bl_m].name, sd->bl_x, sd->bl_y, BeingRemoveWhy::WARPED);
}
}