diff options
Diffstat (limited to 'src/map/pc.cpp')
-rw-r--r-- | src/map/pc.cpp | 292 |
1 files changed, 146 insertions, 146 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 79a1222..59dbfad 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -252,12 +252,12 @@ int pc_iskiller(struct map_session_data *src, { nullpo_ret(src); - if (src->bl.bl_type != BL::PC) + if (src->bl_type != BL::PC) return 0; if (src->special_state.killer) return 1; - if (target->bl.bl_type != BL::PC) + if (target->bl_type != BL::PC) return 0; if (target->special_state.killable) return 1; @@ -300,7 +300,7 @@ void pc_invincible_timer(TimerData *, tick_t, int id) struct map_session_data *sd = map_id2sd(id); assert (sd != NULL); - assert (sd->bl.bl_type == BL::PC); + assert (sd->bl_type == BL::PC); } int pc_setinvincibletimer(struct map_session_data *sd, interval_t val) @@ -309,7 +309,7 @@ int pc_setinvincibletimer(struct map_session_data *sd, interval_t val) sd->invincible_timer = Timer(gettick() + val, std::bind(pc_invincible_timer, ph::_1, ph::_2, - sd->bl.bl_id)); + sd->bl_id)); return 0; } @@ -390,9 +390,9 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src, ATK target_lv) { int c = 0; - map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.bl_id, &c, src, target_lv), - sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE, - sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, BL::NUL); + map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl_id, &c, src, target_lv), + sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE, + sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE, BL::NUL); return c; } @@ -425,14 +425,14 @@ int pc_makesavestatus(struct map_session_data *sd) else { memcpy(sd->status.last_point.map, sd->mapname, 24); - sd->status.last_point.x = sd->bl.bl_x; - sd->status.last_point.y = sd->bl.bl_y; + sd->status.last_point.x = sd->bl_x; + sd->status.last_point.y = sd->bl_y; } // セーブ禁止マップだったので指定位置に移動 - if (map[sd->bl.bl_m].flag.nosave) + if (map[sd->bl_m].flag.nosave) { - struct map_data *m = &map[sd->bl.bl_m]; + struct map_data *m = &map[sd->bl_m]; if (strcmp(m->save.map, "SavePoint") == 0) memcpy(&sd->status.last_point, &sd->status.save_point, sizeof(sd->status.last_point)); @@ -453,14 +453,14 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, { nullpo_ret(sd); - sd->bl.bl_id = account_id; + sd->bl_id = account_id; sd->char_id = char_id; sd->login_id1 = login_id1; sd->login_id2 = 0; // at this point, we can not know the value :( sd->client_tick = client_tick; sd->sex = sex; sd->state.auth = 0; - sd->bl.bl_type = BL::PC; + sd->bl_type = BL::PC; sd->canact_tick = sd->canmove_tick = gettick(); sd->canlog_tick = gettick(); sd->state.waitingdisconnect = 0; @@ -596,7 +596,7 @@ int pc_isequip(struct map_session_data *sd, int n) nullpo_ret(sd); item = sd->inventory_data[n]; - sc_data = battle_get_sc_data(&sd->bl); + sc_data = battle_get_sc_data(sd); if (battle_config.gm_allequip > 0 && pc_isGM(sd) >= battle_config.gm_allequip) @@ -609,7 +609,7 @@ int pc_isequip(struct map_session_data *sd, int n) if (item->elv > 0 && sd->status.base_level < item->elv) return 0; - if (map[sd->bl.bl_m].flag.pvp + if (map[sd->bl_m].flag.pvp && (item->flag.no_equip == 1 || item->flag.no_equip == 3)) return 0; return 1; @@ -652,7 +652,7 @@ int pc_authok(int id, int login_id2, TimeT connect_until_time, memset(&sd->state, 0, sizeof(sd->state)); // 基本的な初期化 sd->state.connect_new = 1; - sd->bl.bl_prev = sd->bl.bl_next = NULL; + sd->bl_prev = sd->bl_next = NULL; sd->weapontype1 = sd->weapontype2 = ItemLook::NONE; sd->speed = DEFAULT_WALK_SPEED; @@ -871,20 +871,20 @@ int pc_checkweighticon(struct map_session_data *sd) if (flag == 1) { if (!sd->sc_data[StatusChange::SC_WEIGHT50].timer) - skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT50, 0, interval_t::zero()); + skill_status_change_start(sd, StatusChange::SC_WEIGHT50, 0, interval_t::zero()); } else { - skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT50, nullptr); + skill_status_change_end(sd, StatusChange::SC_WEIGHT50, nullptr); } if (flag == 2) { if (!sd->sc_data[StatusChange::SC_WEIGHT90].timer) - skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT90, 0, interval_t::zero()); + skill_status_change_start(sd, StatusChange::SC_WEIGHT90, 0, interval_t::zero()); } else { - skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT90, nullptr); + skill_status_change_end(sd, StatusChange::SC_WEIGHT90, nullptr); } return 0; } @@ -893,10 +893,10 @@ static void pc_set_weapon_look(struct map_session_data *sd) { if (sd->attack_spell_override) - clif_changelook(&sd->bl, LOOK::WEAPON, + clif_changelook(sd, LOOK::WEAPON, sd->attack_spell_look_override); else - clif_changelook(&sd->bl, LOOK::WEAPON, + clif_changelook(sd, LOOK::WEAPON, static_cast<uint16_t>(sd->status.weapon)); } @@ -1075,7 +1075,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (i == EQUIP::SHIELD && sd->status.inventory[index].equip == EPOS::SHIELD) sd->state.lr_flag = 1; - run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id, + run_script_l(itemdb_equipscript(c), 0, sd->bl_id, 0, 2, arg); sd->state.lr_flag = 0; } @@ -1098,7 +1098,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; - run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id, + run_script_l(itemdb_equipscript(c), 0, sd->bl_id, 0, 2, arg); } } @@ -1162,7 +1162,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; run_script_l(sd->inventory_data[index]->equip_script, 0, - sd->bl.bl_id, 0, 2, arg); + sd->bl_id, 0, 2, arg); } sd->state.lr_flag = 0; } @@ -1185,7 +1185,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) } sd->attackrange += sd->inventory_data[index]->range; run_script_l(sd->inventory_data[index]->equip_script, 0, - sd->bl.bl_id, 0, 2, arg); + sd->bl_id, 0, 2, arg); } } else if (sd->inventory_data[index]->type == ItemType::ARMOR) @@ -1199,12 +1199,12 @@ int pc_calcstatus(struct map_session_data *sd, int first) refinedef += sd->status.inventory[index].refine * 0; run_script_l(sd->inventory_data[index]->equip_script, 0, - sd->bl.bl_id, 0, 2, arg); + sd->bl_id, 0, 2, arg); } } } - if (battle_is_unarmed(&sd->bl)) + if (battle_is_unarmed(sd)) { sd->watk += skill_power(sd, SkillID::TMW_BRAWLING) / 3; // +66 for 200 sd->watk2 += skill_power(sd, SkillID::TMW_BRAWLING) >> 3; // +25 for 200 @@ -1223,7 +1223,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->state.lr_flag = 2; - run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl.bl_id, + run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl_id, 0, 2, arg); sd->state.lr_flag = 0; sd->arrow_atk += sd->inventory_data[index]->atk; @@ -2150,7 +2150,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount) sd->trade_partner != 0 || sd->status.inventory[n].amount <= 0) return 1; map_addflooritem(&sd->status.inventory[n], amount, - sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, + sd->bl_m, sd->bl_x, sd->bl_y, NULL, NULL, NULL); pc_delitem(sd, n, amount, 0); @@ -2168,7 +2168,7 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id) struct party *p = party_search(self->status.party_id); /* From ourselves or from no-one? */ - if (!self || self->bl.bl_id == other_id || !other_id) + if (!self || self->bl_id == other_id || !other_id) return 1; struct map_session_data *other = map_id2sd(other_id); @@ -2189,12 +2189,12 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id) /* From someone who is far away? */ /* On another map? */ - if (other->bl.bl_m != self->bl.bl_m) + if (other->bl_m != self->bl_m) return 1; else { - int distance_x = abs(other->bl.bl_x - self->bl.bl_x); - int distance_y = abs(other->bl.bl_y - self->bl.bl_y); + int distance_x = abs(other->bl_x - self->bl_x); + int distance_y = abs(other->bl_y - self->bl_y); int distance = (distance_x > distance_y) ? distance_x : distance_y; return distance > battle_config.drop_pickup_safety_zone; @@ -2246,8 +2246,8 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) // 取得成功 if (sd->attacktimer) pc_stopattack(sd); - clif_takeitem(&sd->bl, &fitem->bl); - map_clearflooritem(fitem->bl.bl_id); + clif_takeitem(sd, fitem); + map_clearflooritem(fitem->bl_id); } return 0; } @@ -2273,15 +2273,15 @@ int pc_isUseitem(struct map_session_data *sd, int n) if (itemdb_type(nameid) != ItemType::USE) return 0; if (nameid == 601 - && (map[sd->bl.bl_m].flag.noteleport)) + && (map[sd->bl_m].flag.noteleport)) { return 0; } - if (nameid == 602 && map[sd->bl.bl_m].flag.noreturn) + if (nameid == 602 && map[sd->bl_m].flag.noreturn) return 0; if (nameid == 604 - && (map[sd->bl.bl_m].flag.nobranch)) + && (map[sd->bl_m].flag.nobranch)) return 0; if (item->sex != 2 && sd->status.sex != item->sex) return 0; @@ -2312,7 +2312,7 @@ int pc_useitem(struct map_session_data *sd, int n) return 1; } - run_script(sd->inventory_data[n]->use_script, 0, sd->bl.bl_id, 0); + run_script(sd->inventory_data[n]->use_script, 0, sd->bl_id, 0); clif_useitemack(sd, n, amount - 1, 1); pc_delitem(sd, n, 1, 1); @@ -2367,7 +2367,7 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y if (sd->party_invite > 0) // パーティ勧誘を拒否する party_reply_invite(sd, sd->party_invite_account, 0); - skill_castcancel(&sd->bl, 0); // 詠唱中断 + skill_castcancel(sd, 0); // 詠唱中断 pc_stop_walking(sd, 0); // 歩行中断 pc_stopattack(sd); // 攻撃中断 @@ -2393,13 +2393,13 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y int port; if (map_mapname2ipport(mapname, &ip, &port) == 0) { - skill_stop_dancing(&sd->bl, 1); - clif_clearchar(&sd->bl, clrtype); + skill_stop_dancing(sd, 1); + clif_clearchar(sd, clrtype); skill_gangsterparadise(sd, 0); - map_delblock(&sd->bl); + map_delblock(sd); memcpy(sd->mapname, mapname, 24); - sd->bl.bl_x = x; - sd->bl.bl_y = y; + sd->bl_x = x; + sd->bl_y = y; sd->state.waitingdisconnect = 1; pc_makesavestatus(sd); //The storage close routines save the char data. [Skotlex] @@ -2437,25 +2437,25 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y while (bool(read_gat(m, x, y) & MapCell::UNWALKABLE)); } - if (sd->mapname[0] && sd->bl.bl_prev != NULL) + if (sd->mapname[0] && sd->bl_prev != NULL) { - clif_clearchar(&sd->bl, clrtype); + clif_clearchar(sd, clrtype); skill_gangsterparadise(sd, 0); - map_delblock(&sd->bl); + map_delblock(sd); clif_changemap(sd, map[m].name, x, y); // [MouseJstr] } memcpy(sd->mapname, mapname, 24); - sd->bl.bl_m = m; + sd->bl_m = m; sd->to_x = x; sd->to_y = y; // moved and changed dance effect stopping - sd->bl.bl_x = x; - sd->bl.bl_y = y; + sd->bl_x = x; + sd->bl_y = y; -// map_addblock(&sd->bl); // ブロック登録とspawnは +// map_addblock(sd); // ブロック登録とspawnは // clif_spawnpc(sd); return 0; @@ -2472,9 +2472,9 @@ int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type) nullpo_ret(sd); - m = sd->bl.bl_m; + m = sd->bl_m; - if (map[sd->bl.bl_m].flag.noteleport) // テレポート禁止 + if (map[sd->bl_m].flag.noteleport) // テレポート禁止 return 0; do @@ -2502,14 +2502,14 @@ int pc_can_reach(struct map_session_data *sd, int x, int y) nullpo_ret(sd); - if (sd->bl.bl_x == x && sd->bl.bl_y == y) // 同じマス + if (sd->bl_x == x && sd->bl_y == y) // 同じマス return 1; // 障害物判定 wpd.path_len = 0; wpd.path_pos = 0; wpd.path_half = 0; - return (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, x, y, 0) != + return (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, x, y, 0) != -1) ? 1 : 0; } @@ -2567,9 +2567,9 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data) if (sd->walkpath.path[sd->walkpath.path_pos] >= DIR::COUNT) return; - x = sd->bl.bl_x; - y = sd->bl.bl_y; - if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::UNWALKABLE)) + x = sd->bl_x; + y = sd->bl_y; + if (bool(map_getcell(sd->bl_m, x, y) & MapCell::UNWALKABLE)) { pc_stop_walking(sd, 1); return; @@ -2577,7 +2577,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data) sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos]; dx = dirx[sd->dir]; dy = diry[sd->dir]; - if (bool(map_getcell(sd->bl.bl_m, x + dx, y + dy) + if (bool(map_getcell(sd->bl_m, x + dx, y + dy) & MapCell::UNWALKABLE)) { pc_walktoxy_sub(sd); @@ -2589,7 +2589,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data) // sd->walktimer = dummy value that is not nullptr; map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd), - sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE, + sd->bl_m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, dx, dy, BL::NUL); @@ -2598,14 +2598,14 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data) y += dy; if (moveblock) - map_delblock(&sd->bl); - sd->bl.bl_x = x; - sd->bl.bl_y = y; + map_delblock(sd); + sd->bl_x = x; + sd->bl_y = y; if (moveblock) - map_addblock(&sd->bl); + map_addblock(sd); map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd), - sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE, + sd->bl_m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, BL::NUL); @@ -2618,7 +2618,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data) { int p_flag = 0; map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &p_flag), - sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE, + sd->bl_m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, BL::PC); @@ -2631,12 +2631,12 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data) for (int i = 0; i < 5; i++) if (sd->dev.val1[i]) { - skill_devotion3(&sd->bl, sd->dev.val1[i]); + skill_devotion3(sd, sd->dev.val1[i]); break; } - if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::NPC_NEAR)) - npc_touch_areanpc(sd, sd->bl.bl_m, x, y); + if (bool(map_getcell(sd->bl_m, x, y) & MapCell::NPC_NEAR)) + npc_touch_areanpc(sd, sd->bl_m, x, y); else sd->areanpc_id = 0; } @@ -2664,7 +2664,7 @@ int pc_walktoxy_sub(struct map_session_data *sd) nullpo_retr(1, sd); - if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y, 0)) + if (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y, 0)) return 1; memcpy(&sd->walkpath, &wpd, sizeof(wpd)); @@ -2677,7 +2677,7 @@ int pc_walktoxy_sub(struct map_session_data *sd) i = i / 4; sd->walktimer = Timer(gettick() + i, std::bind(pc_walk, ph::_1, ph::_2, - sd->bl.bl_id, 0)); + sd->bl_id, 0)); } clif_movechar(sd); @@ -2724,14 +2724,14 @@ int pc_stop_walking(struct map_session_data *sd, int type) sd->walktimer.cancel(); sd->walkpath.path_len = 0; - sd->to_x = sd->bl.bl_x; - sd->to_y = sd->bl.bl_y; + sd->to_x = sd->bl_x; + sd->to_y = sd->bl_y; if (type & 0x01) - clif_fixpos(&sd->bl); + clif_fixpos(sd); if (type & 0x02 && battle_config.pc_damage_delay) { tick_t tick = gettick(); - interval_t delay = battle_get_dmotion(&sd->bl); + interval_t delay = battle_get_dmotion(sd); if (sd->canmove_tick < tick) sd->canmove_tick = tick + delay; } @@ -2741,8 +2741,8 @@ int pc_stop_walking(struct map_session_data *sd, int type) void pc_touch_all_relevant_npcs(struct map_session_data *sd) { - if (bool(map_getcell(sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y) & MapCell::NPC_NEAR)) - npc_touch_areanpc(sd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y); + if (bool(map_getcell(sd->bl_m, sd->bl_x, sd->bl_y) & MapCell::NPC_NEAR)) + npc_touch_areanpc(sd, sd->bl_m, sd->bl_x, sd->bl_y); else sd->areanpc_id = 0; } @@ -2760,33 +2760,33 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) nullpo_ret(sd); - if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, dst_x, dst_y, 0)) + if (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, dst_x, dst_y, 0)) return 1; - sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x, dst_y); + sd->dir = sd->head_dir = map_calc_dir(sd, dst_x, dst_y); - dx = dst_x - sd->bl.bl_x; - dy = dst_y - sd->bl.bl_y; + dx = dst_x - sd->bl_x; + dy = dst_y - sd->bl_y; - moveblock = (sd->bl.bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE - || sd->bl.bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE); + moveblock = (sd->bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE + || sd->bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE); map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd), - sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE, - sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, + sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE, + sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE, dx, dy, BL::NUL); if (moveblock) - map_delblock(&sd->bl); - sd->bl.bl_x = dst_x; - sd->bl.bl_y = dst_y; + map_delblock(sd); + sd->bl_x = dst_x; + sd->bl_y = dst_y; if (moveblock) - map_addblock(&sd->bl); + map_addblock(sd); map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd), - sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE, - sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, + sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE, + sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE, -dx, -dy, BL::NUL); @@ -2797,8 +2797,8 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) { int flag = 0; map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &flag), - sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE, - sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, + sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE, + sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE, -dx, -dy, BL::PC); if (flag) @@ -2858,7 +2858,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) if (sd == NULL) return; - if (sd->bl.bl_prev == NULL) + if (sd->bl_prev == NULL) return; bl = map_id2bl(sd->attacktarget); @@ -2870,7 +2870,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) // 同じmapでないなら攻撃しない // PCが死んでても攻撃しない - if (sd->bl.bl_m != bl->bl_m || pc_isdead(sd)) + if (sd->bl_m != bl->bl_m || pc_isdead(sd)) return; // 異常などで攻撃できない @@ -2903,7 +2903,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) } else { - dist = distance(sd->bl.bl_x, sd->bl.bl_y, bl->bl_x, bl->bl_y); + dist = distance(sd->bl_x, sd->bl_y, bl->bl_x, bl->bl_y); range = sd->attackrange; if (sd->status.weapon != ItemLook::BOW) range++; @@ -2914,7 +2914,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) return; } - if (dist <= range && !battle_check_range(&sd->bl, bl, range)) + if (dist <= range && !battle_check_range(sd, bl, range)) { if (pc_can_reach(sd, bl->bl_x, bl->bl_y) && sd->canmove_tick < tick) // TMW client doesn't support this @@ -2925,7 +2925,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) else { if (battle_config.pc_attack_direction_change) - sd->dir = sd->head_dir = map_calc_dir(&sd->bl, bl->bl_x, bl->bl_y); // 向き設定 + sd->dir = sd->head_dir = map_calc_dir(sd, bl->bl_x, bl->bl_y); // 向き設定 if (sd->walktimer) pc_stop_walking(sd, 1); @@ -2933,7 +2933,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) { MapBlockLock lock; pc_stop_walking(sd, 0); - sd->attacktarget_lv = battle_weapon_attack(&sd->bl, bl, tick); + sd->attacktarget_lv = battle_weapon_attack(sd, bl, tick); sd->attackabletime = tick + (sd->aspd * 2); } if (sd->attackabletime <= tick) @@ -2945,7 +2945,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) { sd->attacktimer = Timer(sd->attackabletime, std::bind(pc_attack_timer, ph::_1, ph::_2, - sd->bl.bl_id)); + sd->bl_id)); } } @@ -2970,7 +2970,7 @@ int pc_attack(struct map_session_data *sd, int target_id, int type) return 0; } - if (!battle_check_target(&sd->bl, bl, BCT_ENEMY)) + if (!battle_check_target(sd, bl, BCT_ENEMY)) return 1; if (sd->attacktimer) pc_stopattack(sd); @@ -2982,12 +2982,12 @@ int pc_attack(struct map_session_data *sd, int target_id, int type) { // 攻撃delay中 sd->attacktimer = Timer(sd->attackabletime, std::bind(pc_attack_timer, ph::_1, ph::_2, - sd->bl.bl_id)); + sd->bl_id)); } else { // 本来timer関数なので引数を合わせる - pc_attack_timer(nullptr, gettick(), sd->bl.bl_id); + pc_attack_timer(nullptr, gettick(), sd->bl_id); } return 0; @@ -3029,7 +3029,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) pc_calcstatus(sd, 0); pc_heal(sd, sd->status.max_hp, sd->status.max_sp); - clif_misceffect(&sd->bl, 0); + clif_misceffect(sd, 0); //レベルアップしたのでパーティー情報を更新する //(公平範囲チェック) party_send_movemap(sd); @@ -3095,7 +3095,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) && sd->status.job_level < sd->status.base_level * 2) sd->status.job_level++; // Make levelling up a little harder - clif_misceffect(&sd->bl, 1); + clif_misceffect(sd, 1); return 1; } @@ -3107,10 +3107,10 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp, { nullpo_ret(sd); - if (sd->bl.bl_prev == NULL || pc_isdead(sd)) + if (sd->bl_prev == NULL || pc_isdead(sd)) return 0; - if ((battle_config.pvp_exp == 0) && map[sd->bl.bl_m].flag.pvp) // [MouseJstr] + if ((battle_config.pvp_exp == 0) && map[sd->bl_m].flag.pvp) // [MouseJstr] return 0; // no exp on pvp maps earray<const char *, PC_GAINEXP_REASON, PC_GAINEXP_REASON::COUNT> reasons //= @@ -3536,7 +3536,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, pc_stop_walking(sd, 3); // 演奏/ダンスの中断 if (damage > sd->status.max_hp >> 2) - skill_stop_dancing(&sd->bl, 0); + skill_stop_dancing(sd, 0); sd->status.hp -= damage; @@ -3570,10 +3570,10 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, pc_setdead(sd); pc_stop_walking(sd, 0); - skill_castcancel(&sd->bl, 0); // 詠唱の中止 - clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD); + skill_castcancel(sd, 0); // 詠唱の中止 + clif_clearchar(sd, BeingRemoveWhy::DEAD); pc_setglobalreg(sd, "PC_DIE_COUNTER", ++sd->die_counter); //死にカウンター書き込み - skill_status_change_clear(&sd->bl, 0); // ステータス異常を解除する + skill_status_change_clear(sd, 0); // ステータス異常を解除する clif_updatestatus(sd, SP::HP); pc_calcstatus(sd, 0); // [Fate] Reset magic @@ -3588,7 +3588,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20) { // changed penalty options, added death by player if pk_mode [Valaris] - if (!map[sd->bl.bl_m].flag.nopenalty) + if (!map[sd->bl_m].flag.nopenalty) { if (battle_config.death_penalty_type == 1 && battle_config.death_penalty_base > 0) @@ -3643,10 +3643,10 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, } // pvp - if (map[sd->bl.bl_m].flag.pvp && !battle_config.pk_mode) + if (map[sd->bl_m].flag.pvp && !battle_config.pk_mode) { // disable certain pvp functions on pk_mode [Valaris] //ランキング計算 - if (!map[sd->bl.bl_m].flag.pvp_nocalcrank) + if (!map[sd->bl_m].flag.pvp_nocalcrank) { sd->pvp_point -= 5; if (src && src->bl_type == BL::PC) @@ -3672,13 +3672,13 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, arg[0].name = "@killerrid"; arg[0].v.i = src->bl_id; arg[1].name = "@victimrid"; - arg[1].v.i = sd->bl.bl_id; + arg[1].v.i = sd->bl_id; arg[2].name = "@victimlvl"; arg[2].v.i = sd->status.base_level; - npc_event_doall_l("OnPCKilledEvent", sd->bl.bl_id, 3, arg); + npc_event_doall_l("OnPCKilledEvent", sd->bl_id, 3, arg); npc_event_doall_l("OnPCKillEvent", src->bl_id, 3, arg); } - npc_event_doall_l("OnPCDieEvent", sd->bl.bl_id, 0, NULL); + npc_event_doall_l("OnPCDieEvent", sd->bl_id, 0, NULL); return 0; } @@ -3804,7 +3804,7 @@ int pc_setparam(struct map_session_data *sd, SP type, int val) clif_updatestatus(sd, SP::JOBEXP); clif_updatestatus(sd, SP::SKILLPOINT); pc_calcstatus(sd, 0); - clif_misceffect(&sd->bl, 1); + clif_misceffect(sd, 1); } else { @@ -4157,7 +4157,7 @@ int pc_changelook(struct map_session_data *sd, LOOK type, int val) case LOOK::SHOES: break; } - clif_changelook(&sd->bl, type, val); + clif_changelook(sd, type, val); return 0; } @@ -4171,7 +4171,7 @@ int pc_setoption(struct map_session_data *sd, Option type) nullpo_ret(sd); sd->status.option = type; - clif_changeoption(&sd->bl); + clif_changeoption(sd); pc_calcstatus(sd, 0); return 0; @@ -4509,7 +4509,7 @@ int pc_addeventtimer(struct map_session_data *sd, interval_t tick, const char *n strzcpy(evname, name, 24); sd->eventtimer[i] = Timer(gettick() + tick, std::bind(pc_eventtimer, ph::_1, ph::_2, - sd->bl.bl_id, evname)); + sd->bl_id, evname)); return 1; } @@ -4541,15 +4541,15 @@ static int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n) { if (bool(sd->status.inventory[n].equip & EPOS::SHOES)) - clif_changelook(&sd->bl, LOOK::SHOES, 0); + clif_changelook(sd, LOOK::SHOES, 0); if (bool(sd->status.inventory[n].equip & EPOS::GLOVES)) - clif_changelook(&sd->bl, LOOK::GLOVES, 0); + clif_changelook(sd, LOOK::GLOVES, 0); if (bool(sd->status.inventory[n].equip & EPOS::CAPE)) - clif_changelook(&sd->bl, LOOK::CAPE, 0); + clif_changelook(sd, LOOK::CAPE, 0); if (bool(sd->status.inventory[n].equip & EPOS::MISC1)) - clif_changelook(&sd->bl, LOOK::MISC1, 0); + clif_changelook(sd, LOOK::MISC1, 0); if (bool(sd->status.inventory[n].equip & EPOS::MISC2)) - clif_changelook(&sd->bl, LOOK::MISC2, 0); + clif_changelook(sd, LOOK::MISC2, 0); return 0; } @@ -4668,22 +4668,22 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS) sd->weapontype2 = ItemLook::NONE; } pc_calcweapontype(sd); - clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield); + clif_changelook(sd, LOOK::SHIELD, sd->status.shield); } if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { sd->status.head_bottom = view_i; - clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM, sd->status.head_bottom); + clif_changelook(sd, LOOK::HEAD_BOTTOM, sd->status.head_bottom); } if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { sd->status.head_top = view_i; - clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top); + clif_changelook(sd, LOOK::HEAD_TOP, sd->status.head_top); } if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { sd->status.head_mid = view_i; - clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid); + clif_changelook(sd, LOOK::HEAD_MID, sd->status.head_mid); } pc_signal_advanced_equipment_change(sd, n); @@ -4725,30 +4725,30 @@ int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type) sd->status.shield = 0; sd->weapontype2 = ItemLook::NONE; pc_calcweapontype(sd); - clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield); + clif_changelook(sd, LOOK::SHIELD, sd->status.shield); } if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { sd->status.head_bottom = 0; - clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM, + clif_changelook(sd, LOOK::HEAD_BOTTOM, sd->status.head_bottom); } if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { sd->status.head_top = 0; - clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top); + clif_changelook(sd, LOOK::HEAD_TOP, sd->status.head_top); } if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { sd->status.head_mid = 0; - clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid); + clif_changelook(sd, LOOK::HEAD_MID, sd->status.head_mid); } pc_signal_advanced_equipment_change(sd, n); if (sd->sc_data[StatusChange::SC_BROKNWEAPON].timer && bool(sd->status.inventory[n].equip & EPOS::WEAPON) && sd->status.inventory[n].broken == 1) - skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, nullptr); + skill_status_change_end(sd, StatusChange::SC_BROKNWEAPON, nullptr); clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1); sd->status.inventory[n].equip = EPOS::ZERO; @@ -4805,7 +4805,7 @@ int pc_checkitem(struct map_session_data *sd) { if (battle_config.error_log) PRINTF("illeagal item id %d in %d[%s] inventory.\n", id, - sd->bl.bl_id, sd->status.name); + sd->bl_id, sd->status.name); pc_delitem(sd, i, sd->status.inventory[i].amount, 3); continue; } @@ -4832,7 +4832,7 @@ int pc_checkitem(struct map_session_data *sd) { if (battle_config.error_log) PRINTF("illeagal item id %d in %d[%s] cart.\n", id, - sd->bl.bl_id, sd->status.name); + sd->bl_id, sd->status.name); pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1); continue; } @@ -4863,7 +4863,7 @@ int pc_checkitem(struct map_session_data *sd) } //装備制限チェック if (bool(sd->status.inventory[i].equip) - && map[sd->bl.bl_m].flag.pvp + && map[sd->bl_m].flag.pvp && (it->flag.no_equip == 1 || it->flag.no_equip == 3)) { //PvP制限 sd->status.inventory[i].equip = EPOS::ZERO; @@ -4936,14 +4936,14 @@ int pc_calc_pvprank(struct map_session_data *sd) struct map_data *m; nullpo_ret(sd); - m = &map[sd->bl.bl_m]; + m = &map[sd->bl_m]; nullpo_ret(m); if (!(m->flag.pvp)) return 0; sd->pvp_rank = 1; map_foreachinarea(std::bind(pc_calc_pvprank_sub, ph::_1, sd), - sd->bl.bl_m, 0, 0, m->xs, m->ys, + sd->bl_m, 0, 0, m->xs, m->ys, BL::PC); return sd->pvp_rank; } @@ -5460,15 +5460,15 @@ void pc_invisibility(struct map_session_data *sd, int enabled) { if (enabled && !bool(sd->status.option & Option::INVISIBILITY)) { - clif_clearchar(&sd->bl, BeingRemoveWhy::WARPED); + clif_clearchar(sd, BeingRemoveWhy::WARPED); sd->status.option |= Option::INVISIBILITY; - clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 1); + clif_status_change(sd, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 1); } else if (!enabled) { sd->status.option &= ~Option::INVISIBILITY; - clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0); - pc_setpos(sd, map[sd->bl.bl_m].name, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::WARPED); + clif_status_change(sd, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0); + pc_setpos(sd, map[sd->bl_m].name, sd->bl_x, sd->bl_y, BeingRemoveWhy::WARPED); } } |