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Diffstat (limited to 'src/map/npc.cpp')
-rw-r--r-- | src/map/npc.cpp | 2378 |
1 files changed, 2378 insertions, 0 deletions
diff --git a/src/map/npc.cpp b/src/map/npc.cpp new file mode 100644 index 0000000..b2612f0 --- /dev/null +++ b/src/map/npc.cpp @@ -0,0 +1,2378 @@ +// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ +#include <stdio.h> +#include <stdlib.h> +#include <ctype.h> +#include <string.h> +#include <math.h> +#include <time.h> + +#include "../common/nullpo.hpp" +#include "../common/timer.hpp" + +#include "battle.hpp" +#include "clif.hpp" +#include "../common/db.hpp" +#include "intif.hpp" +#include "itemdb.hpp" +#include "map.hpp" +#include "mob.hpp" +#include "npc.hpp" +#include "pc.hpp" +#include "script.hpp" +#include "skill.hpp" +#include "../common/socket.hpp" + +#ifdef MEMWATCH +#include "memwatch.hpp" +#endif + +struct npc_src_list +{ + struct npc_src_list *next; + struct npc_src_list *prev; + char name[4]; +}; + +static struct npc_src_list *npc_src_first, *npc_src_last; +static int npc_id = START_NPC_NUM; +static int npc_warp, npc_shop, npc_script, npc_mob; + +int npc_get_new_npc_id (void) +{ + return npc_id++; +} + +static struct dbt *ev_db; +static struct dbt *npcname_db; + +struct event_data +{ + struct npc_data *nd; + int pos; +}; +static struct tm ev_tm_b; // 時計イベント用 + +/*========================================== + * NPCの無効化/有効化 + * npc_enable + * npc_enable_sub 有効時にOnTouchイベントを実行 + *------------------------------------------ + */ +int npc_enable_sub (struct block_list *bl, va_list ap) +{ + struct map_session_data *sd; + struct npc_data *nd; + char *name = (char *) calloc (50, sizeof (char)); + + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, nd = va_arg (ap, struct npc_data *)); + if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) + { + + if (nd->flag & 1) // 無効化されている + return 1; + + memcpy (name, nd->name, sizeof(nd->name)); + if (sd->areanpc_id == nd->bl.id) + return 1; + sd->areanpc_id = nd->bl.id; + npc_event (sd, strcat (name, "::OnTouch"), 0); + } + free (name); + return 0; +} + +int npc_enable (const char *name, int flag) +{ + struct npc_data *nd = (struct npc_data *)strdb_search (npcname_db, name); + if (nd == NULL) + return 0; + + if (flag & 1) + { // 有効化 + nd->flag &= ~1; + clif_spawnnpc (nd); + } + else if (flag & 2) + { + nd->flag &= ~1; + nd->option = 0x0000; + clif_changeoption (&nd->bl); + } + else if (flag & 4) + { + nd->flag |= 1; + nd->option = 0x0002; + clif_changeoption (&nd->bl); + } + else + { // 無効化 + nd->flag |= 1; + clif_clearchar (&nd->bl, 0); + } + if (flag & 3 && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0)) + map_foreachinarea (npc_enable_sub, nd->bl.m, nd->bl.x - nd->u.scr.xs, + nd->bl.y - nd->u.scr.ys, nd->bl.x + nd->u.scr.xs, + nd->bl.y + nd->u.scr.ys, BL_PC, nd); + + return 0; +} + +/*========================================== + * NPCを名前で探す + *------------------------------------------ + */ +struct npc_data *npc_name2id (const char *name) +{ + return (struct npc_data *)strdb_search (npcname_db, name); +} + +/*========================================== + * イベントキューのイベント処理 + *------------------------------------------ + */ +int npc_event_dequeue (struct map_session_data *sd) +{ + nullpo_retr (0, sd); + + sd->npc_id = 0; + + if (sd->eventqueue[0][0]) // キューのイベント処理 + { + if (!pc_addeventtimer(sd, 100, sd->eventqueue[0])) + { + printf ("npc_event_dequeue(): Event timer is full.\n"); + return 0; + } + + if (MAX_EVENTQUEUE > 1) + memmove (sd->eventqueue[0], sd->eventqueue[1], + (MAX_EVENTQUEUE - 1) * sizeof (sd->eventqueue[0])); + sd->eventqueue[MAX_EVENTQUEUE - 1][0] = '\0'; + return 1; + } + + return 0; +} + +int npc_delete (struct npc_data *nd) +{ + nullpo_retr (1, nd); + + if (nd->bl.prev == NULL) + return 1; + + clif_clearchar_area (&nd->bl, 1); + map_delblock (&nd->bl); + return 0; +} + +/*========================================== + * イベントの遅延実行 + *------------------------------------------ + */ +void npc_event_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +{ + struct map_session_data *sd = map_id2sd (id); + if (sd == NULL) + return; + + npc_event (sd, (const char *) data, 0); + free ((void *) data); +} + +int npc_timer_event (const char *eventname) // Added by RoVeRT +{ + struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname); + struct npc_data *nd; +// int xs,ys; + + if ((ev == NULL || (nd = ev->nd) == NULL)) + { + printf ("npc_event: event not found [%s]\n", eventname); + return 0; + } + + run_script (nd->u.scr.script, ev->pos, nd->bl.id, nd->bl.id); + + return 0; +} + +/* +int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT +{ + char *p=(char *)key; + struct event_data *ev=(struct event_data *)data; + int *c=va_arg(ap,int *); + int tick=0,ctick=gettick(); + char temp[10]; + char event[100]; + + if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ + sscanf(&p[9],"%s",temp); + tick=atoi(temp); + + strcpy( event, ev->nd->name); + strcat( event, p); + + if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { + npc_timer_event(event); + ev->nd->lastaction = ctick; + } + } + return 0; +} + +int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT +{ + struct npc_data *nd=(struct npc_data*)data; + + if(nd->timer == -1) + return 0; + + strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); + + return 0; +} + +int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT +{ + strdb_foreach(npcname_db,npc_timer_sub); + + free((void*)data); + return 0; +}*/ +/*========================================== + * イベント用ラベルのエクスポート + * npc_parse_script->strdb_foreachから呼ばれる + *------------------------------------------ + */ +int npc_event_export (void *key, void *data, va_list ap) +{ + char *lname = (char *) key; + int pos = (int) data; + struct npc_data *nd = va_arg (ap, struct npc_data *); + + if ((lname[0] == 'O' || lname[0] == 'o') + && (lname[1] == 'N' || lname[1] == 'n')) + { + struct event_data *ev; + char *buf; + char *p = strchr (lname, ':'); + // エクスポートされる + CREATE (ev, struct event_data, 1); + CREATE (buf, char, 50); + if (p == NULL || (p - lname) > 24) + { + printf ("npc_event_export: label name error !\n"); + exit (1); + } + else + { + ev->nd = nd; + ev->pos = pos; + *p = '\0'; + sprintf (buf, "%s::%s", nd->exname, lname); + *p = ':'; + strdb_insert (ev_db, buf, ev); +// if (battle_config.etc_log) +// printf("npc_event_export: export [%s]\n",buf); + } + } + return 0; +} + +/*========================================== + * 全てのNPCのOn*イベント実行 + *------------------------------------------ + */ +void npc_event_doall_sub (db_key_t key, db_val_t data, va_list ap) +{ + const char *p = key.s; + int rid, argc; + argrec_t *argv; + struct event_data *ev; + int *c; + const char *name; + + nullpo_retv (ev = (struct event_data *) data); + nullpo_retv (ap); + nullpo_retv (c = va_arg (ap, int *)); + + name = va_arg (ap, const char *); + rid = va_arg (ap, int); + argc = va_arg (ap, int); + argv = va_arg (ap, argrec_t *); + + if ((p = strchr (p, ':')) && p && strcasecmp (name, p) == 0) + { + run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc, + argv); + (*c)++; + } +} + +int npc_event_doall_l (const char *name, int rid, int argc, argrec_t * args) +{ + int c = 0; + char buf[64] = "::"; + + strncpy (buf + 2, name, sizeof(buf)-3); + buf[sizeof(buf)-1] = '\0'; + strdb_foreach (ev_db, npc_event_doall_sub, &c, buf, rid, argc, args); + return c; +} + +void npc_event_do_sub (db_key_t key, db_val_t data, va_list ap) +{ + const char *p = key.s; + struct event_data *ev; + int *c; + const char *name; + int rid, argc; + argrec_t *argv; + + nullpo_retv (ev = (struct event_data *) data); + nullpo_retv (ap); + nullpo_retv (c = va_arg (ap, int *)); + + name = va_arg (ap, const char *); + rid = va_arg (ap, int); + argc = va_arg (ap, int); + argv = va_arg (ap, argrec_t *); + + if (p && strcasecmp (name, p) == 0) + { + run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc, + argv); + (*c)++; + } +} + +int npc_event_do_l (const char *name, int rid, int argc, argrec_t * args) +{ + int c = 0; + + if (*name == ':' && name[1] == ':') + { + return npc_event_doall_l (name + 2, rid, argc, args); + } + + strdb_foreach (ev_db, npc_event_do_sub, &c, name, rid, argc, args); + return c; +} + +/*========================================== + * 時計イベント実行 + *------------------------------------------ + */ +void npc_event_do_clock (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +{ + time_t timer; + struct tm *t; + char buf[64]; + int c = 0; + + time (&timer); + t = gmtime (&timer); + + if (t->tm_min != ev_tm_b.tm_min) + { + sprintf (buf, "OnMinute%02d", t->tm_min); + c += npc_event_doall (buf); + sprintf (buf, "OnClock%02d%02d", t->tm_hour, t->tm_min); + c += npc_event_doall (buf); + } + if (t->tm_hour != ev_tm_b.tm_hour) + { + sprintf (buf, "OnHour%02d", t->tm_hour); + c += npc_event_doall (buf); + } + if (t->tm_mday != ev_tm_b.tm_mday) + { + sprintf (buf, "OnDay%02d%02d", t->tm_mon + 1, t->tm_mday); + c += npc_event_doall (buf); + } + memcpy (&ev_tm_b, t, sizeof (ev_tm_b)); +} + +/*========================================== + * OnInitイベント実行(&時計イベント開始) + *------------------------------------------ + */ +int npc_event_do_oninit (void) +{ + int c = npc_event_doall ("OnInit"); + printf ("npc: OnInit Event done. (%d npc)\n", c); + + add_timer_interval (gettick () + 100, npc_event_do_clock, 0, 0, 1000); + + return 0; +} + +/*========================================== + * OnTimer NPC event - by RoVeRT + *------------------------------------------ + */ +int npc_addeventtimer (struct npc_data *nd, int tick, const char *name) +{ + int i; + for (i = 0; i < MAX_EVENTTIMER; i++) + if (nd->eventtimer[i] == -1) + break; + if (i < MAX_EVENTTIMER) + { + char *evname; + CREATE (evname, char, 24); + memcpy (evname, name, 24); + nd->eventtimer[i] = add_timer (gettick () + tick, + npc_event_timer, nd->bl.id, + (int) evname); + } + else + printf ("npc_addtimer: event timer is full !\n"); + + return 0; +} + +int npc_deleventtimer (struct npc_data *nd, const char *name) +{ + int i; + for (i = 0; i < MAX_EVENTTIMER; i++) + if (nd->eventtimer[i] != -1 && strcmp ((char + *) (get_timer (nd->eventtimer + [i])->data), + name) == 0) + { + delete_timer (nd->eventtimer[i], npc_event_timer); + nd->eventtimer[i] = -1; + break; + } + + return 0; +} + +int npc_cleareventtimer (struct npc_data *nd) +{ + int i; + for (i = 0; i < MAX_EVENTTIMER; i++) + if (nd->eventtimer[i] != -1) + { + delete_timer (nd->eventtimer[i], npc_event_timer); + nd->eventtimer[i] = -1; + } + + return 0; +} + +void npc_do_ontimer_sub (db_key_t key, db_val_t data, va_list ap) +{ + const char *p = key.s; + struct event_data *ev = (struct event_data *) data; + int *c = va_arg (ap, int *); +// struct map_session_data *sd=va_arg(ap,struct map_session_data *); + int option = va_arg (ap, int); + int tick = 0; + char temp[10]; + char event[50]; + + if (ev->nd->bl.id == (int) *c && (p = strchr (p, ':')) && p + && strncasecmp ("::OnTimer", p, 8) == 0) + { + sscanf (&p[9], "%s", temp); + tick = atoi (temp); + + strcpy (event, ev->nd->name); + strcat (event, p); + + if (option != 0) + { + npc_addeventtimer (ev->nd, tick, event); + } + else + { + npc_deleventtimer (ev->nd, event); + } + } +} + +int npc_do_ontimer (int npc_id, struct map_session_data *sd, int option) +{ + strdb_foreach (ev_db, npc_do_ontimer_sub, &npc_id, sd, option); + return 0; +} + +/*========================================== + * タイマーイベント用ラベルの取り込み + * npc_parse_script->strdb_foreachから呼ばれる + *------------------------------------------ + */ +int npc_timerevent_import (void *key, void *data, va_list ap) +{ + char *lname = (char *) key; + int pos = (int) data; + struct npc_data *nd = va_arg (ap, struct npc_data *); + int t = 0, i = 0; + + if (sscanf (lname, "OnTimer%d%n", &t, &i) == 1 && lname[i] == ':') + { + // タイマーイベント + struct npc_timerevent_list *te = nd->u.scr.timer_event; + int j, i = nd->u.scr.timeramount; + RECREATE (te, struct npc_timerevent_list, i+1); + for (j = 0; j < i; j++) + { + if (te[j].timer > t) + { + memmove (te + j + 1, te + j, + sizeof (struct npc_timerevent_list) * (i - j)); + break; + } + } + te[j].timer = t; + te[j].pos = pos; + nd->u.scr.timer_event = te; + nd->u.scr.timeramount = i + 1; + } + return 0; +} + +/*========================================== + * タイマーイベント実行 + *------------------------------------------ + */ +void npc_timerevent (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +{ + int next, t; + struct npc_data *nd = (struct npc_data *) map_id2bl (id); + struct npc_timerevent_list *te; + if (nd == NULL || nd->u.scr.nexttimer < 0) + { + printf ("npc_timerevent: ??\n"); + return; + } + nd->u.scr.timertick = tick; + te = nd->u.scr.timer_event + nd->u.scr.nexttimer; + nd->u.scr.timerid = -1; + + t = nd->u.scr.timer += data; + nd->u.scr.nexttimer++; + if (nd->u.scr.timeramount > nd->u.scr.nexttimer) + { + next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t; + nd->u.scr.timerid = add_timer (tick + next, npc_timerevent, id, next); + } + + run_script (nd->u.scr.script, te->pos, 0, nd->bl.id); +} + +/*========================================== + * タイマーイベント開始 + *------------------------------------------ + */ +int npc_timerevent_start (struct npc_data *nd) +{ + int j, n, next; + + nullpo_retr (0, nd); + + n = nd->u.scr.timeramount; + if (nd->u.scr.nexttimer >= 0 || n == 0) + return 0; + + for (j = 0; j < n; j++) + { + if (nd->u.scr.timer_event[j].timer > nd->u.scr.timer) + break; + } + nd->u.scr.nexttimer = j; + nd->u.scr.timertick = gettick (); + + if (j >= n) + return 0; + + next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; + nd->u.scr.timerid = + add_timer (gettick () + next, npc_timerevent, nd->bl.id, next); + return 0; +} + +/*========================================== + * タイマーイベント終了 + *------------------------------------------ + */ +int npc_timerevent_stop (struct npc_data *nd) +{ + nullpo_retr (0, nd); + + if (nd->u.scr.nexttimer >= 0) + { + nd->u.scr.nexttimer = -1; + nd->u.scr.timer += (int) (gettick () - nd->u.scr.timertick); + if (nd->u.scr.timerid != -1) + delete_timer (nd->u.scr.timerid, npc_timerevent); + nd->u.scr.timerid = -1; + } + return 0; +} + +/*========================================== + * タイマー値の所得 + *------------------------------------------ + */ +int npc_gettimerevent_tick (struct npc_data *nd) +{ + int tick; + + nullpo_retr (0, nd); + + tick = nd->u.scr.timer; + + if (nd->u.scr.nexttimer >= 0) + tick += (int) (gettick () - nd->u.scr.timertick); + return tick; +} + +/*========================================== + * タイマー値の設定 + *------------------------------------------ + */ +int npc_settimerevent_tick (struct npc_data *nd, int newtimer) +{ + int flag; + + nullpo_retr (0, nd); + + flag = nd->u.scr.nexttimer; + + npc_timerevent_stop (nd); + nd->u.scr.timer = newtimer; + if (flag >= 0) + npc_timerevent_start (nd); + return 0; +} + +/*========================================== + * イベント型のNPC処理 + *------------------------------------------ + */ +int npc_event (struct map_session_data *sd, const char *eventname, + int mob_kill) +{ + struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname); + struct npc_data *nd; + int xs, ys; + char mobevent[100]; + + if (sd == NULL) + { + printf ("npc_event nullpo?\n"); + } + + if (ev == NULL && eventname + && strcmp (((eventname) + strlen (eventname) - 9), "::OnTouch") == 0) + return 1; + + if (ev == NULL || (nd = ev->nd) == NULL) + { + if (mob_kill && (ev == NULL || (nd = ev->nd) == NULL)) + { + strcpy (mobevent, eventname); + strcat (mobevent, "::OnMyMobDead"); + ev = (struct event_data *)strdb_search (ev_db, mobevent); + if (ev == NULL || (nd = ev->nd) == NULL) + { + if (strncasecmp (eventname, "GM_MONSTER", 10) != 0) + printf ("npc_event: event not found [%s]\n", mobevent); + return 0; + } + } + else + { + if (battle_config.error_log) + printf ("npc_event: event not found [%s]\n", eventname); + return 0; + } + } + + xs = nd->u.scr.xs; + ys = nd->u.scr.ys; + if (xs >= 0 && ys >= 0) + { + if (nd->bl.m != sd->bl.m) + return 1; + if (xs > 0 + && (sd->bl.x < nd->bl.x - xs / 2 || nd->bl.x + xs / 2 < sd->bl.x)) + return 1; + if (ys > 0 + && (sd->bl.y < nd->bl.y - ys / 2 || nd->bl.y + ys / 2 < sd->bl.y)) + return 1; + } + + if (sd->npc_id != 0) + { +// if (battle_config.error_log) +// printf("npc_event: npc_id != 0\n"); + int i; + for (i = 0; i < MAX_EVENTQUEUE; i++) + if (!sd->eventqueue[i][0]) + break; + if (i == MAX_EVENTQUEUE) + { + if (battle_config.error_log) + printf ("npc_event: event queue is full !\n"); + } + else + { +// if (battle_config.etc_log) +// printf("npc_event: enqueue\n"); + strncpy (sd->eventqueue[i], eventname, 50); + sd->eventqueue[i][49] = '\0'; + } + return 1; + } + if (nd->flag & 1) + { // 無効化されている + npc_event_dequeue (sd); + return 0; + } + + sd->npc_id = nd->bl.id; + sd->npc_pos = + run_script (nd->u.scr.script, ev->pos, sd->bl.id, nd->bl.id); + return 0; +} + +void npc_command_sub (db_key_t key, db_val_t data, va_list ap) +{ + const char *p = key.s; + struct event_data *ev = (struct event_data *) data; + char *npcname = va_arg (ap, char *); + char *command = va_arg (ap, char *); + char temp[100]; + + if (strcmp (ev->nd->name, npcname) == 0 && (p = strchr (p, ':')) && p + && strncasecmp ("::OnCommand", p, 10) == 0) + { + sscanf (&p[11], "%s", temp); + + if (strcmp (command, temp) == 0) + run_script (ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); + } +} + +int npc_command (struct map_session_data *sd, char *npcname, char *command) +{ + strdb_foreach (ev_db, npc_command_sub, npcname, command); + + return 0; +} + +/*========================================== + * 接触型のNPC処理 + *------------------------------------------ + */ +int npc_touch_areanpc (struct map_session_data *sd, int m, int x, int y) +{ + int i, f = 1; + int xs, ys; + + nullpo_retr (1, sd); + + if (sd->npc_id) + return 1; + + for (i = 0; i < map[m].npc_num; i++) + { + if (map[m].npc[i]->flag & 1) + { // 無効化されている + f = 0; + continue; + } + + switch (map[m].npc[i]->bl.subtype) + { + case WARP: + xs = map[m].npc[i]->u.warp.xs; + ys = map[m].npc[i]->u.warp.ys; + break; + case MESSAGE: + case SCRIPT: + xs = map[m].npc[i]->u.scr.xs; + ys = map[m].npc[i]->u.scr.ys; + break; + default: + continue; + } + if (x >= map[m].npc[i]->bl.x - xs / 2 + && x < map[m].npc[i]->bl.x - xs / 2 + xs + && y >= map[m].npc[i]->bl.y - ys / 2 + && y < map[m].npc[i]->bl.y - ys / 2 + ys) + break; + } + if (i == map[m].npc_num) + { + if (f) + { + if (battle_config.error_log) + printf ("npc_touch_areanpc : some bug \n"); + } + return 1; + } + switch (map[m].npc[i]->bl.subtype) + { + case WARP: + skill_stop_dancing (&sd->bl, 0); + pc_setpos (sd, map[m].npc[i]->u.warp.name, + map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0); + break; + case MESSAGE: + case SCRIPT: + { + char *name = (char *)malloc (50); + + memcpy (name, map[m].npc[i]->name, 50); + if (sd->areanpc_id == map[m].npc[i]->bl.id) + return 1; + sd->areanpc_id = map[m].npc[i]->bl.id; + if (npc_event (sd, strcat (name, "::OnTouch"), 0) > 0) + npc_click (sd, map[m].npc[i]->bl.id); + free (name); + break; + } + } + return 0; +} + +/*========================================== + * 近くかどうかの判定 + *------------------------------------------ + */ +int npc_checknear (struct map_session_data *sd, int id) +{ + struct npc_data *nd; + + nullpo_retr (0, sd); + + nd = (struct npc_data *) map_id2bl (id); + if (nd == NULL || nd->bl.type != BL_NPC) + { + if (battle_config.error_log) + printf ("no such npc : %d\n", id); + return 1; + } + + if (nd->npc_class < 0) // イベント系は常にOK + return 0; + + // エリア判定 + if (nd->bl.m != sd->bl.m || + nd->bl.x < sd->bl.x - AREA_SIZE - 1 + || nd->bl.x > sd->bl.x + AREA_SIZE + 1 + || nd->bl.y < sd->bl.y - AREA_SIZE - 1 + || nd->bl.y > sd->bl.y + AREA_SIZE + 1) + return 1; + + return 0; +} + +/*========================================== + * クリック時のNPC処理 + *------------------------------------------ + */ +int npc_click (struct map_session_data *sd, int id) +{ + struct npc_data *nd; + + nullpo_retr (1, sd); + + if (sd->npc_id != 0) + { + if (battle_config.error_log) + printf ("npc_click: npc_id != 0\n"); + return 1; + } + + if (npc_checknear (sd, id)) { + clif_scriptclose (sd, id); + return 1; + } + + nd = (struct npc_data *) map_id2bl (id); + + if (nd->flag & 1) // 無効化されている + return 1; + + sd->npc_id = id; + switch (nd->bl.subtype) + { + case SHOP: + clif_npcbuysell (sd, id); + npc_event_dequeue (sd); + break; + case SCRIPT: + sd->npc_pos = run_script (nd->u.scr.script, 0, sd->bl.id, id); + break; + case MESSAGE: + if (nd->u.message) + { + clif_scriptmes (sd, id, nd->u.message); + clif_scriptclose (sd, id); + } + break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_scriptcont (struct map_session_data *sd, int id) +{ + struct npc_data *nd; + + nullpo_retr (1, sd); + + if (id != sd->npc_id) + return 1; + if (npc_checknear (sd, id)) { + clif_scriptclose (sd, id); + return 1; + } + + nd = (struct npc_data *) map_id2bl (id); + + if (!nd /* NPC was disposed? */ || nd->bl.subtype == MESSAGE) + { + clif_scriptclose (sd, id); + npc_event_dequeue (sd); + return 0; + } + + sd->npc_pos = run_script (nd->u.scr.script, sd->npc_pos, sd->bl.id, id); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_buysellsel (struct map_session_data *sd, int id, int type) +{ + struct npc_data *nd; + + nullpo_retr (1, sd); + + if (npc_checknear (sd, id)) + return 1; + + nd = (struct npc_data *) map_id2bl (id); + if (nd->bl.subtype != SHOP) + { + if (battle_config.error_log) + printf ("no such shop npc : %d\n", id); + sd->npc_id = 0; + return 1; + } + if (nd->flag & 1) // 無効化されている + return 1; + + sd->npc_shopid = id; + if (type == 0) + { + clif_buylist (sd, nd); + } + else + { + clif_selllist (sd); + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_buylist (struct map_session_data *sd, int n, + unsigned short *item_list) +{ + struct npc_data *nd; + double z; + int i, j, w, skill, itemamount = 0, new_stacks = 0; + + nullpo_retr (3, sd); + nullpo_retr (3, item_list); + + if (npc_checknear (sd, sd->npc_shopid)) + return 3; + + nd = (struct npc_data *) map_id2bl (sd->npc_shopid); + if (nd->bl.subtype != SHOP) + return 3; + + for (i = 0, w = 0, z = 0; i < n; i++) + { + for (j = 0; nd->u.shop_item[j].nameid; j++) + { + if (nd->u.shop_item[j].nameid == item_list[i * 2 + 1]) + break; + } + if (nd->u.shop_item[j].nameid == 0) + return 3; + + if (itemdb_value_notdc (nd->u.shop_item[j].nameid)) + z += (double) nd->u.shop_item[j].value * item_list[i * 2]; + else + z += (double) pc_modifybuyvalue (sd, + nd->u.shop_item[j].value) * + item_list[i * 2]; + itemamount += item_list[i * 2]; + + switch (pc_checkadditem (sd, item_list[i * 2 + 1], item_list[i * 2])) + { + case ADDITEM_EXIST: + break; + case ADDITEM_NEW: + if (itemdb_isequip (item_list[i * 2 + 1])) + new_stacks += item_list[i * 2]; + else + new_stacks++; + break; + case ADDITEM_OVERAMOUNT: + return 2; + } + + w += itemdb_weight (item_list[i * 2 + 1]) * item_list[i * 2]; + } + + if (z > (double) sd->status.zeny) + return 1; // zeny不足 + if (w + sd->weight > sd->max_weight) + return 2; // 重量超過 + if (pc_inventoryblank (sd) < new_stacks) + return 3; // 種類数超過 + if (sd->trade_partner != 0) + return 4; // cant buy while trading + + pc_payzeny (sd, (int) z); + + for (i = 0; i < n; i++) + { + struct item_data *item_data; + if ((item_data = itemdb_exists (item_list[i * 2 + 1])) != NULL) + { + int amount = item_list[i * 2]; + struct item item_tmp; + memset (&item_tmp, 0, sizeof (item_tmp)); + + item_tmp.nameid = item_data->nameid; + item_tmp.identify = 1; // npc販売アイテムは鑑定済み + + if (amount > 1 + && (item_data->type == 4 || item_data->type == 5 + || item_data->type == 7 || item_data->type == 8)) + { + for (j = 0; j < amount; j++) + { + pc_additem (sd, &item_tmp, 1); + } + } + else + { + pc_additem (sd, &item_tmp, amount); + } + } + } + + //商人経験値 +/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { + z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; + pc_gainexp(sd,0,z); + }*/ + if (battle_config.shop_exp > 0 && z > 0 + && (skill = pc_checkskill (sd, MC_DISCOUNT)) > 0) + { + if (skill > 0) + { + z = (log (z * (double) skill) * (double) battle_config.shop_exp / + 100.); + if (z < 1) + z = 1; + pc_gainexp (sd, 0, (int) z); + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_selllist (struct map_session_data *sd, int n, + unsigned short *item_list) +{ + double z; + int i, skill, itemamount = 0; + + nullpo_retr (1, sd); + nullpo_retr (1, item_list); + + if (npc_checknear (sd, sd->npc_shopid)) + return 1; + for (i = 0, z = 0; i < n; i++) + { + int nameid; + if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY) + return 1; + nameid = sd->status.inventory[item_list[i * 2] - 2].nameid; + if (nameid == 0 || + sd->status.inventory[item_list[i * 2] - 2].amount < + item_list[i * 2 + 1]) + return 1; + if (sd->trade_partner != 0) + return 2; // cant sell while trading + if (itemdb_value_notoc (nameid)) + z += (double) itemdb_value_sell (nameid) * item_list[i * 2 + 1]; + else + z += (double) pc_modifysellvalue (sd, + itemdb_value_sell (nameid)) * + item_list[i * 2 + 1]; + itemamount += item_list[i * 2 + 1]; + } + + if (z > MAX_ZENY) + z = MAX_ZENY; + pc_getzeny (sd, (int) z); + for (i = 0; i < n; i++) + { + int item_id = item_list[i * 2] - 2; + pc_delitem (sd, item_id, item_list[i * 2 + 1], 0); + } + + //商人経験値 +/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { + z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; + pc_gainexp(sd,0,z); + }*/ + if (battle_config.shop_exp > 0 && z > 0 + && (skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0) + { + if (skill > 0) + { + z = (log (z * (double) skill) * (double) battle_config.shop_exp / + 100.); + if (z < 1) + z = 1; + pc_gainexp (sd, 0, (int) z); + } + } + + return 0; + +} + +// +// 初期化関係 +// + +/*========================================== + * 読み込むnpcファイルのクリア + *------------------------------------------ + */ +void npc_clearsrcfile (void) +{ + struct npc_src_list *p = npc_src_first; + + while (p) + { + struct npc_src_list *p2 = p; + p = p->next; + free (p2); + } + npc_src_first = NULL; + npc_src_last = NULL; +} + +/*========================================== + * 読み込むnpcファイルの追加 + *------------------------------------------ + */ +void npc_addsrcfile (char *name) +{ + struct npc_src_list *new_src; + size_t len; + + if (strcasecmp (name, "clear") == 0) + { + npc_clearsrcfile (); + return; + } + + len = sizeof (*new_src) + strlen (name); + new_src = (struct npc_src_list *) calloc (1, len); + new_src->next = NULL; + strncpy (new_src->name, name, strlen (name) + 1); + if (npc_src_first == NULL) + npc_src_first = new_src; + if (npc_src_last) + npc_src_last->next = new_src; + + npc_src_last = new_src; +} + +/*========================================== + * 読み込むnpcファイルの削除 + *------------------------------------------ + */ +void npc_delsrcfile (char *name) +{ + struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first; + + if (strcasecmp (name, "all") == 0) + { + npc_clearsrcfile (); + return; + } + + for (; p; lp = &p->next, pp = p, p = p->next) + { + if (strcmp (p->name, name) == 0) + { + *lp = p->next; + if (npc_src_last == p) + npc_src_last = pp; + free (p); + break; + } + } +} + +/*========================================== + * warp行解析 + *------------------------------------------ + */ +int npc_parse_warp (char *w1, char *w2, char *w3, char *w4) +{ + int x, y, xs, ys, to_x, to_y, m; + int i, j; + char mapname[24], to_mapname[24]; + struct npc_data *nd; + + // 引数の個数チェック + if (sscanf (w1, "%[^,],%d,%d", mapname, &x, &y) != 3 || + sscanf (w4, "%d,%d,%[^,],%d,%d", &xs, &ys, to_mapname, &to_x, + &to_y) != 5) + { + printf ("bad warp line : %s\n", w3); + return 1; + } + + m = map_mapname2mapid (mapname); + + nd = (struct npc_data *) calloc (1, sizeof (struct npc_data)); + nd->bl.id = npc_get_new_npc_id (); + nd->n = map_addnpc (m, nd); + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->dir = 0; + nd->flag = 0; + memcpy (nd->name, w3, 24); + memcpy (nd->exname, w3, 24); + + nd->chat_id = 0; + if (!battle_config.warp_point_debug) + nd->npc_class = WARP_CLASS; + else + nd->npc_class = WARP_DEBUG_CLASS; + nd->speed = 200; + nd->option = 0; + nd->opt1 = 0; + nd->opt2 = 0; + nd->opt3 = 0; + memcpy (nd->u.warp.name, to_mapname, 16); + xs += 2; + ys += 2; + nd->u.warp.x = to_x; + nd->u.warp.y = to_y; + nd->u.warp.xs = xs; + nd->u.warp.ys = ys; + + for (i = 0; i < ys; i++) + { + for (j = 0; j < xs; j++) + { + int t; + t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i); + if (t == 1 || t == 5) + continue; + map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80); + } + } + +// printf("warp npc %s %d read done\n",mapname,nd->bl.id); + npc_warp++; + nd->bl.type = BL_NPC; + nd->bl.subtype = WARP; + map_addblock (&nd->bl); + clif_spawnnpc (nd); + strdb_insert (npcname_db, nd->name, nd); + + return 0; +} + +/*========================================== + * shop行解析 + *------------------------------------------ + */ +static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4) +{ + char *p; + int x, y, dir, m; + int max = 100, pos = 0; + char mapname[24]; + struct npc_data *nd; + + // 引数の個数チェック + if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || + strchr (w4, ',') == NULL) + { + printf ("bad shop line : %s\n", w3); + return 1; + } + m = map_mapname2mapid (mapname); + + nd = (struct npc_data *) calloc (1, sizeof (struct npc_data) + + sizeof (nd->u.shop_item[0]) * (max + + 1)); + p = strchr (w4, ','); + + while (p && pos < max) + { + int nameid, value; + char name[24]; + struct item_data *id = NULL; + p++; + if (sscanf (p, "%d:%d", &nameid, &value) == 2) + { + } + else if (sscanf (p, "%s :%d", name, &value) == 2) + { + id = itemdb_searchname (name); + if (id == NULL) + nameid = -1; + else + nameid = id->nameid; + } + else + break; + + if (nameid > 0) + { + nd->u.shop_item[pos].nameid = nameid; + if (value < 0) + { + if (id == NULL) + id = itemdb_search (nameid); + value = id->value_buy * abs (value); + + } + nd->u.shop_item[pos].value = value; + pos++; + } + p = strchr (p, ','); + } + if (pos == 0) + { + free (nd); + return 1; + } + nd->u.shop_item[pos++].nameid = 0; + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->bl.id = npc_get_new_npc_id (); + nd->dir = dir; + nd->flag = 0; + memcpy (nd->name, w3, 24); + nd->npc_class = atoi (w4); + nd->speed = 200; + nd->chat_id = 0; + nd->option = 0; + nd->opt1 = 0; + nd->opt2 = 0; + nd->opt3 = 0; + + nd = (struct npc_data *) + realloc (nd, sizeof (struct npc_data) + sizeof (nd->u.shop_item[0]) * pos); + + //printf("shop npc %s %d read done\n",mapname,nd->bl.id); + npc_shop++; + nd->bl.type = BL_NPC; + nd->bl.subtype = SHOP; + nd->n = map_addnpc (m, nd); + map_addblock (&nd->bl); + clif_spawnnpc (nd); + strdb_insert (npcname_db, nd->name, nd); + + return 0; +} + +/*========================================== + * NPCのラベルデータコンバート + *------------------------------------------ + */ +void npc_convertlabel_db (db_key_t key, db_val_t data, va_list ap) +{ + const char *lname = key.s; + int pos = (int) data; + struct npc_data *nd; + struct npc_label_list *lst; + int num; + char *p = strchr (lname, ':'); + + nullpo_retv (ap); + nullpo_retv (nd = va_arg (ap, struct npc_data *)); + + lst = nd->u.scr.label_list; + num = nd->u.scr.label_list_num; + if (!lst) + { + lst = (struct npc_label_list *) + calloc (1, sizeof (struct npc_label_list)); + num = 0; + } + else + lst = (struct npc_label_list *) + realloc (lst, sizeof (struct npc_label_list) * (num + 1)); + + *p = '\0'; + strncpy (lst[num].name, lname, sizeof(lst[num].name)-1); + lst[num].name[sizeof(lst[num].name)-1] = '\0'; + *p = ':'; + lst[num].pos = pos; + nd->u.scr.label_list = lst; + nd->u.scr.label_list_num = num + 1; +} + +/*========================================== + * script行解析 + *------------------------------------------ + */ +static int npc_parse_script (char *w1, char *w2, char *w3, char *w4, + char *first_line, FILE * fp, int *lines) +{ + int x, y, dir = 0, m, xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov + char mapname[24]; + unsigned char *srcbuf = NULL, *script; + int srcsize = 65536; + int startline = 0; + unsigned char line[1024]; + int i; + struct npc_data *nd; + int evflag = 0; + struct dbt *label_db; + char *p; + struct npc_label_list *label_dup = NULL; + int label_dupnum = 0; + int src_id = 0; + + if (strcmp (w1, "-") == 0) + { + x = 0; + y = 0; + m = -1; + } + else + { + // 引数の個数チェック + if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || + (strcmp (w2, "script") == 0 && strchr (w4, ',') == NULL)) + { + printf ("bad script line : %s\n", w3); + return 1; + } + m = map_mapname2mapid (mapname); + } + + if (strcmp (w2, "script") == 0) + { + // スクリプトの解析 + srcbuf = (char *) calloc (srcsize, sizeof (char)); + if (strchr (first_line, '{')) + { + strcpy (srcbuf, strchr (first_line, '{')); + startline = *lines; + } + else + srcbuf[0] = 0; + while (1) + { + for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--); + if (i >= 0 && srcbuf[i] == '}') + break; + if (!fgets (line, 1020, fp)) + break; + (*lines)++; + if (feof (fp)) + break; + if (strlen (srcbuf) + strlen (line) + 1 >= srcsize) + { + srcsize += 65536; + srcbuf = (char *) realloc (srcbuf, srcsize); + memset (srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0] != '{') + { + if (strchr (line, '{')) + { + strcpy (srcbuf, strchr (line, '{')); + startline = *lines; + } + } + else + strcat (srcbuf, line); + } + script = parse_script (srcbuf, startline); + if (script == NULL) + { + // script parse error? + free (srcbuf); + return 1; + } + + } + else + { + // duplicateする + + char srcname[128]; + struct npc_data *nd2; + if (sscanf (w2, "duplicate(%[^)])", srcname) != 1) + { + printf ("bad duplicate name! : %s", w2); + return 0; + } + if ((nd2 = npc_name2id (srcname)) == NULL) + { + printf ("bad duplicate name! (not exist) : %s\n", srcname); + return 0; + } + script = nd2->u.scr.script; + label_dup = nd2->u.scr.label_list; + label_dupnum = nd2->u.scr.label_list_num; + src_id = nd2->bl.id; + + } // end of スクリプト解析 + + nd = (struct npc_data *) calloc (1, sizeof (struct npc_data)); + + if (m == -1) + { + // スクリプトコピー用のダミーNPC + + } + else if (sscanf (w4, "%d,%d,%d", &npc_class, &xs, &ys) == 3) + { + // 接触型NPC + int i, j; + + if (xs >= 0) + xs = xs * 2 + 1; + if (ys >= 0) + ys = ys * 2 + 1; + + if (npc_class >= 0) + { + + for (i = 0; i < ys; i++) + { + for (j = 0; j < xs; j++) + { + int t; + t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i); + if (t == 1 || t == 5) + continue; + map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80); + } + } + } + + nd->u.scr.xs = xs; + nd->u.scr.ys = ys; + } + else + { // クリック型NPC + npc_class = atoi (w4); + nd->u.scr.xs = 0; + nd->u.scr.ys = 0; + } + + if (npc_class < 0 && m >= 0) + { // イベント型NPC + evflag = 1; + } + + while ((p = strchr (w3, ':'))) + { + if (p[1] == ':') + break; + } + if (p) + { + *p = 0; + memcpy (nd->name, w3, 24); + memcpy (nd->exname, p + 2, 24); + } + else + { + memcpy (nd->name, w3, 24); + memcpy (nd->exname, w3, 24); + } + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->bl.id = npc_get_new_npc_id (); + nd->dir = dir; + nd->flag = 0; + nd->npc_class = npc_class; + nd->speed = 200; + nd->u.scr.script = script; + nd->u.scr.src_id = src_id; + nd->chat_id = 0; + nd->option = 0; + nd->opt1 = 0; + nd->opt2 = 0; + nd->opt3 = 0; + + //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); + npc_script++; + nd->bl.type = BL_NPC; + nd->bl.subtype = SCRIPT; + if (m >= 0) + { + nd->n = map_addnpc (m, nd); + map_addblock (&nd->bl); + + if (evflag) + { // イベント型 + struct event_data *ev = + (struct event_data *) calloc (1, sizeof (struct event_data)); + ev->nd = nd; + ev->pos = 0; + strdb_insert (ev_db, nd->exname, ev); + } + else + clif_spawnnpc (nd); + } + strdb_insert (npcname_db, nd->exname, nd); + + //----------------------------------------- + // ラベルデータの準備 + if (srcbuf) + { + // script本体がある場合の処理 + + // ラベルデータのコンバート + label_db = script_get_label_db (); + strdb_foreach (label_db, npc_convertlabel_db, nd); + + // もう使わないのでバッファ解放 + free (srcbuf); + + } + else + { + // duplicate + +// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); +// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); + + nd->u.scr.label_list = label_dup; // ラベルデータ共有 + nd->u.scr.label_list_num = label_dupnum; + } + + //----------------------------------------- + // イベント用ラベルデータのエクスポート + for (i = 0; i < nd->u.scr.label_list_num; i++) + { + char *lname = nd->u.scr.label_list[i].name; + int pos = nd->u.scr.label_list[i].pos; + + if ((lname[0] == 'O' || lname[0] == 'o') + && (lname[1] == 'N' || lname[1] == 'n')) + { + struct event_data *ev; + char *buf; + // エクスポートされる + ev = (struct event_data *) calloc (1, + sizeof (struct event_data)); + buf = (char *) calloc (50, sizeof (char)); + if (strlen (lname) > 24) + { + printf ("npc_parse_script: label name error !\n"); + exit (1); + } + else + { + ev->nd = nd; + ev->pos = pos; + sprintf (buf, "%s::%s", nd->exname, lname); + strdb_insert (ev_db, buf, ev); + } + } + } + + //----------------------------------------- + // ラベルデータからタイマーイベント取り込み + for (i = 0; i < nd->u.scr.label_list_num; i++) + { + int t = 0, k = 0; + char *lname = nd->u.scr.label_list[i].name; + int pos = nd->u.scr.label_list[i].pos; + if (sscanf (lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') + { + // タイマーイベント + struct npc_timerevent_list *te = nd->u.scr.timer_event; + int j, k = nd->u.scr.timeramount; + if (te == NULL) + te = (struct npc_timerevent_list *) calloc (1, + sizeof (struct + npc_timerevent_list)); + else + te = (struct npc_timerevent_list *) realloc (te, + sizeof (struct + npc_timerevent_list) + * (k + 1)); + for (j = 0; j < k; j++) + { + if (te[j].timer > t) + { + memmove (te + j + 1, te + j, + sizeof (struct npc_timerevent_list) * (k - j)); + break; + } + } + te[j].timer = t; + te[j].pos = pos; + nd->u.scr.timer_event = te; + nd->u.scr.timeramount = k + 1; + } + } + nd->u.scr.nexttimer = -1; + nd->u.scr.timerid = -1; + + return 0; +} + +/*========================================== + * function行解析 + *------------------------------------------ + */ +static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, + char *first_line, FILE * fp, int *lines) +{ + char *srcbuf = NULL, *script; + int srcsize = 65536; + int startline = 0; + char line[1024]; + int i; +// struct dbt *label_db; + char *p; + + // スクリプトの解析 + srcbuf = (char *) calloc (srcsize, sizeof (char)); + if (strchr (first_line, '{')) + { + strcpy (srcbuf, strchr (first_line, '{')); + startline = *lines; + } + else + srcbuf[0] = 0; + while (1) + { + for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--); + if (i >= 0 && srcbuf[i] == '}') + break; + if (!fgets (line, 1020, fp)) + break; + (*lines)++; + if (feof (fp)) + break; + if (strlen (srcbuf) + strlen (line) + 1 >= srcsize) + { + srcsize += 65536; + srcbuf = (char *) realloc (srcbuf, srcsize); + memset (srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0] != '{') + { + if (strchr (line, '{')) + { + strcpy (srcbuf, strchr (line, '{')); + startline = *lines; + } + } + else + strcat (srcbuf, line); + } + script = parse_script (srcbuf, startline); + if (script == NULL) + { + // script parse error? + free (srcbuf); + return 1; + } + + p = (char *) calloc (50, sizeof (char)); + + strncpy (p, w3, 49); + strdb_insert (script_get_userfunc_db (), p, script); + +// label_db=script_get_label_db(); + + // もう使わないのでバッファ解放 + free (srcbuf); + +// printf("function %s => %p\n",p,script); + + return 0; +} + +/*========================================== + * mob行解析 + *------------------------------------------ + */ +int npc_parse_mob (char *w1, char *w2, char *w3, char *w4) +{ + int m, x, y, xs, ys, mob_class, num, delay1, delay2; + int i; + char mapname[24]; + char eventname[24] = ""; + struct mob_data *md; + + xs = ys = 0; + delay1 = delay2 = 0; + // 引数の個数チェック + if (sscanf (w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || + sscanf (w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1, &delay2, + eventname) < 2) + { + printf ("bad monster line : %s\n", w3); + return 1; + } + + m = map_mapname2mapid (mapname); + + if (num > 1 && battle_config.mob_count_rate != 100) + { + if ((num = num * battle_config.mob_count_rate / 100) < 1) + num = 1; + } + + for (i = 0; i < num; i++) + { + md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); + + md->bl.prev = NULL; + md->bl.next = NULL; + md->bl.m = m; + md->bl.x = x; + md->bl.y = y; + if (strcmp (w3, "--en--") == 0) + memcpy (md->name, mob_db[mob_class].name, 24); + else if (strcmp (w3, "--ja--") == 0) + memcpy (md->name, mob_db[mob_class].jname, 24); + else + memcpy (md->name, w3, 24); + + md->n = i; + md->base_class = md->mob_class = mob_class; + md->bl.id = npc_get_new_npc_id (); + md->m = m; + md->x0 = x; + md->y0 = y; + md->xs = xs; + md->ys = ys; + md->spawndelay1 = delay1; + md->spawndelay2 = delay2; + + memset (&md->state, 0, sizeof (md->state)); + md->timer = -1; + md->target_id = 0; + md->attacked_id = 0; + + if (mob_db[mob_class].mode & 0x02) + md->lootitem = + (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item)); + else + md->lootitem = NULL; + + if (strlen (eventname) >= 4) + { + memcpy (md->npc_event, eventname, 24); + } + else + memset (md->npc_event, 0, 24); + + md->bl.type = BL_MOB; + map_addiddb (&md->bl); + mob_spawn (md->bl.id); + + npc_mob++; + } + //printf("warp npc %s %d read done\n",mapname,nd->bl.id); + + return 0; +} + +/*========================================== + * マップフラグ行の解析 + *------------------------------------------ + */ +static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) +{ + int m; + char mapname[24], savemap[16]; + int savex, savey; + char drop_arg1[16], drop_arg2[16]; + int drop_id = 0, drop_type = 0, drop_per = 0; + + // 引数の個数チェック +// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) + if (sscanf (w1, "%[^,]", mapname) != 1) + return 1; + + m = map_mapname2mapid (mapname); + if (m < 0) + return 1; + +//マップフラグ + if (strcasecmp (w3, "nosave") == 0) + { + if (strcmp (w4, "SavePoint") == 0) + { + memcpy (map[m].save.map, "SavePoint", 16); + map[m].save.x = -1; + map[m].save.y = -1; + } + else if (sscanf (w4, "%[^,],%d,%d", savemap, &savex, &savey) == 3) + { + memcpy (map[m].save.map, savemap, 16); + map[m].save.x = savex; + map[m].save.y = savey; + } + map[m].flag.nosave = 1; + } + else if (strcasecmp (w3, "nomemo") == 0) + { + map[m].flag.nomemo = 1; + } + else if (strcasecmp (w3, "noteleport") == 0) + { + map[m].flag.noteleport = 1; + } + else if (strcasecmp (w3, "nowarp") == 0) + { + map[m].flag.nowarp = 1; + } + else if (strcasecmp (w3, "nowarpto") == 0) + { + map[m].flag.nowarpto = 1; + } + else if (strcasecmp (w3, "noreturn") == 0) + { + map[m].flag.noreturn = 1; + } + else if (strcasecmp (w3, "monster_noteleport") == 0) + { + map[m].flag.monster_noteleport = 1; + } + else if (strcasecmp (w3, "nobranch") == 0) + { + map[m].flag.nobranch = 1; + } + else if (strcasecmp (w3, "nopenalty") == 0) + { + map[m].flag.nopenalty = 1; + } + else if (strcasecmp (w3, "pvp") == 0) + { + map[m].flag.pvp = 1; + } + else if (strcasecmp (w3, "pvp_noparty") == 0) + { + map[m].flag.pvp_noparty = 1; + } + else if (strcasecmp (w3, "pvp_noguild") == 0) + { + map[m].flag.pvp_noguild = 1; + } + else if (strcasecmp (w3, "pvp_nightmaredrop") == 0) + { + if (sscanf (w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == + 3) + { + int i; + if (strcmp (drop_arg1, "random") == 0) + drop_id = -1; + else if (itemdb_exists ((drop_id = atoi (drop_arg1))) == NULL) + drop_id = 0; + if (strcmp (drop_arg2, "inventory") == 0) + drop_type = 1; + else if (strcmp (drop_arg2, "equip") == 0) + drop_type = 2; + else if (strcmp (drop_arg2, "all") == 0) + drop_type = 3; + + if (drop_id != 0) + { + for (i = 0; i < MAX_DROP_PER_MAP; i++) + { + if (map[m].drop_list[i].drop_id == 0) + { + map[m].drop_list[i].drop_id = drop_id; + map[m].drop_list[i].drop_type = drop_type; + map[m].drop_list[i].drop_per = drop_per; + break; + } + } + map[m].flag.pvp_nightmaredrop = 1; + } + } + } + else if (strcasecmp (w3, "pvp_nocalcrank") == 0) + { + map[m].flag.pvp_nocalcrank = 1; + } + else if (strcasecmp (w3, "gvg") == 0) + { + map[m].flag.gvg = 1; + } + else if (strcasecmp (w3, "gvg_noparty") == 0) + { + map[m].flag.gvg_noparty = 1; + } + else if (strcasecmp (w3, "nozenypenalty") == 0) + { + map[m].flag.nozenypenalty = 1; + } + else if (strcasecmp (w3, "notrade") == 0) + { + map[m].flag.notrade = 1; + } + else if (strcasecmp (w3, "noskill") == 0) + { + map[m].flag.noskill = 1; + } + else if (battle_config.pk_mode && strcasecmp (w3, "nopvp") == 0) + { // nopvp for pk mode [Valaris] + map[m].flag.nopvp = 1; + map[m].flag.pvp = 0; + } + else if (strcasecmp (w3, "noicewall") == 0) + { // noicewall [Valaris] + map[m].flag.noicewall = 1; + } + else if (strcasecmp (w3, "snow") == 0) + { // snow [Valaris] + map[m].flag.snow = 1; + } + else if (strcasecmp (w3, "fog") == 0) + { // fog [Valaris] + map[m].flag.fog = 1; + } + else if (strcasecmp (w3, "sakura") == 0) + { // sakura [Valaris] + map[m].flag.sakura = 1; + } + else if (strcasecmp (w3, "leaves") == 0) + { // leaves [Valaris] + map[m].flag.leaves = 1; + } + else if (strcasecmp (w3, "rain") == 0) + { // rain [Valaris] + map[m].flag.rain = 1; + } + else if (strcasecmp (w3, "no_player_drops") == 0) + { // no player drops [Jaxad0127] + map[m].flag.no_player_drops = 1; + } + else if (strcasecmp (w3, "town") == 0) + { // town/safe zone [remoitnane] + map[m].flag.town = 1; + } + + return 0; +} + +static void ev_db_final (db_key_t key, db_val_t data, va_list ap) +{ + free (data); + if (strstr (key.s, "::") != NULL) + free ((char*)key.s); +} + +struct npc_data *npc_spawn_text (int m, int x, int y, + int npc_class, char *name, char *message) +{ + struct npc_data *retval = + (struct npc_data *) calloc (1, sizeof (struct npc_data)); + retval->bl.id = npc_get_new_npc_id (); + retval->bl.x = x; + retval->bl.y = y; + retval->bl.m = m; + retval->bl.type = BL_NPC; + retval->bl.subtype = MESSAGE; + + strncpy (retval->name, name, 23); + strncpy (retval->exname, name, 23); + retval->name[15] = 0; + retval->exname[15] = 0; + retval->u.message = message ? strdup (message) : NULL; + + retval->npc_class = npc_class; + retval->speed = 200; + + clif_spawnnpc (retval); + map_addblock (&retval->bl); + map_addiddb (&retval->bl); + if (retval->name && retval->name[0]) + strdb_insert (npcname_db, retval->name, retval); + + return retval; +} + +static void npc_free_internal (struct npc_data *nd) +{ + struct chat_data *cd; + + if (nd->chat_id && (cd = (struct chat_data *) map_id2bl (nd->chat_id))) + { + free (cd); + cd = NULL; + } + if (nd->bl.subtype == SCRIPT) + { + if (nd->u.scr.timer_event) + free (nd->u.scr.timer_event); + if (nd->u.scr.src_id == 0) + { + if (nd->u.scr.script) + { + free (nd->u.scr.script); + nd->u.scr.script = NULL; + } + if (nd->u.scr.label_list) + { + free (nd->u.scr.label_list); + nd->u.scr.label_list = NULL; + } + } + } + else if (nd->bl.subtype == MESSAGE && nd->u.message) + { + free (nd->u.message); + } + free (nd); +} + +void npc_propagate_update (struct npc_data *nd) +{ + map_foreachinarea (npc_enable_sub, + nd->bl.m, + nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys, + nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, + BL_PC, nd); +} + +void npc_free (struct npc_data *nd) +{ + clif_clearchar (&nd->bl, 0); + npc_propagate_update (nd); + map_deliddb (&nd->bl); + map_delblock (&nd->bl); + npc_free_internal (nd); +} + +/*========================================== + * 終了 + *------------------------------------------ + */ +int do_final_npc (void) +{ + int i; + struct block_list *bl; + struct npc_data *nd; + struct mob_data *md; + + if (ev_db) + strdb_final (ev_db, ev_db_final); + if (npcname_db) + strdb_final (npcname_db, NULL); + + for (i = START_NPC_NUM; i < npc_id; i++) + { + if ((bl = map_id2bl (i))) + { + if (bl->type == BL_NPC && (nd = (struct npc_data *) bl)) + npc_free_internal (nd); + else if (bl->type == BL_MOB && (md = (struct mob_data *) bl)) + { + if (md->lootitem) + { + free (md->lootitem); + md->lootitem = NULL; + } + free (md); + md = NULL; + } + } + } + + return 0; +} + +void ev_release (db_key_t key, db_val_t val) +{ + free ((char*)key.s); + free (val); +} + +/*========================================== + * npc初期化 + *------------------------------------------ + */ +int do_init_npc (void) +{ + struct npc_src_list *nsl; + FILE *fp; + char line[1024]; + int m, lines; + + ev_db = strdb_init (24); + npcname_db = strdb_init (24); + + ev_db->release = ev_release; + + memset (&ev_tm_b, -1, sizeof (ev_tm_b)); + + for (nsl = npc_src_first; nsl; nsl = nsl->next) + { + if (nsl->prev) + { + free (nsl->prev); + nsl->prev = NULL; + } + fp = fopen_ (nsl->name, "r"); + if (fp == NULL) + { + printf ("file not found : %s\n", nsl->name); + exit (1); + } + lines = 0; + while (fgets (line, 1020, fp)) + { + char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024]; + int i, j, w4pos, count; + lines++; + + if (line[0] == '/' && line[1] == '/') + continue; + // 不要なスペースやタブの連続は詰める + for (i = j = 0; line[i]; i++) + { + if (line[i] == ' ') + { + if (! + ((line[i + 1] + && (isspace (line[i + 1]) || line[i + 1] == ',')) + || (j && line[j - 1] == ','))) + line[j++] = ' '; + } + else if (line[i] == '\t' || line[i] == '|') + { + if (!(j && (line[j - 1] == '\t' || line[j - 1] == '|'))) + line[j++] = '\t'; + } + else + line[j++] = line[i]; + } + // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 + if ((count = + sscanf (line, "%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, + w2, w3, &w4pos, w4)) < 3 + && (count = + sscanf (line, "%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) + { + continue; + } + // マップの存在確認 + if (strcmp (w1, "-") != 0 && strcasecmp (w1, "function") != 0) + { + sscanf (w1, "%[^,]", mapname); + m = map_mapname2mapid (mapname); + if (strlen (mapname) > 16 || m < 0) + { + // "mapname" is not assigned to this server + continue; + } + } + if (strcasecmp (w2, "warp") == 0 && count > 3) + { + npc_parse_warp (w1, w2, w3, w4); + } + else if (strcasecmp (w2, "shop") == 0 && count > 3) + { + npc_parse_shop (w1, w2, w3, w4); + } + else if (strcasecmp (w2, "script") == 0 && count > 3) + { + if (strcasecmp (w1, "function") == 0) + { + npc_parse_function (w1, w2, w3, w4, line + w4pos, fp, + &lines); + } + else + { + npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, + &lines); + } + } + else if ((i = + 0, sscanf (w2, "duplicate%n", &i), (i > 0 + && w2[i] == '(')) + && count > 3) + { + npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, &lines); + } + else if (strcasecmp (w2, "monster") == 0 && count > 3) + { + npc_parse_mob (w1, w2, w3, w4); + } + else if (strcasecmp (w2, "mapflag") == 0 && count >= 3) + { + npc_parse_mapflag (w1, w2, w3, w4); + } + } + fclose_ (fp); + printf ("\rLoading NPCs [%d]: %-54s", npc_id - START_NPC_NUM, + nsl->name); + fflush (stdout); + } + printf ("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", + npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob); + + return 0; +} |