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-rw-r--r--src/map/mob.cpp480
1 files changed, 240 insertions, 240 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index 5f1b29e..be9a090 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -100,11 +100,11 @@ int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class)
else
memcpy(md->name, mobname, 24);
- md->bl.bl_prev = NULL;
- md->bl.bl_next = NULL;
+ md->bl_prev = NULL;
+ md->bl_next = NULL;
md->n = 0;
md->mob_class = mob_class;
- md->bl.bl_id = npc_get_new_npc_id();
+ md->bl_id = npc_get_new_npc_id();
memset(&md->state, 0, sizeof(md->state));
// md->timer = nullptr;
@@ -374,7 +374,7 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
int m, count, r = mob_class;
if (sd && strcmp(mapname, "this") == 0)
- m = sd->bl.bl_m;
+ m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
@@ -384,9 +384,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
if (sd)
{
if (x <= 0)
- x = sd->bl.bl_x;
+ x = sd->bl_x;
if (y <= 0)
- y = sd->bl.bl_y;
+ y = sd->bl_y;
}
else if (x <= 0 || y <= 0)
{
@@ -403,9 +403,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
md->lootitem = NULL;
mob_spawn_dataset(md, mobname, mob_class);
- md->bl.bl_m = m;
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ md->bl_m = m;
+ md->bl_x = x;
+ md->bl_y = y;
if (r < 0 && battle_config.dead_branch_active == 1)
//移動してアクティブで反撃する
md->mode = MobMode::war;
@@ -419,11 +419,11 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
memcpy(md->npc_event, event, sizeof(md->npc_event));
- md->bl.bl_type = BL::MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.bl_id);
+ md->bl_type = BL::MOB;
+ map_addiddb(md);
+ mob_spawn(md->bl_id);
}
- return (amount > 0) ? md->bl.bl_id : 0;
+ return (amount > 0) ? md->bl_id : 0;
}
/*==========================================
@@ -439,7 +439,7 @@ int mob_once_spawn_area(struct map_session_data *sd, const char *mapname,
int m;
if (strcmp(mapname, "this") == 0)
- m = sd->bl.bl_m;
+ m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
@@ -556,8 +556,8 @@ interval_t calc_next_walk_step(struct mob_data *md)
if (md->walkpath.path_pos >= md->walkpath.path_len)
return static_cast<interval_t>(-1);
if (dir_is_diagonal(md->walkpath.path[md->walkpath.path_pos]))
- return battle_get_speed(&md->bl) * 14 / 10;
- return battle_get_speed(&md->bl);
+ return battle_get_speed(md) * 14 / 10;
+ return battle_get_speed(md);
}
static
@@ -595,9 +595,9 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT)
return 1;
- x = md->bl.bl_x;
- y = md->bl.bl_y;
- if (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE))
+ x = md->bl_x;
+ y = md->bl_y;
+ if (bool(map_getcell(md->bl_m, x, y) & MapCell::UNWALKABLE))
{
mob_stop_walking(md, 1);
return 0;
@@ -606,7 +606,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
dx = dirx[md->dir];
dy = diry[md->dir];
- if (bool(map_getcell(md->bl.bl_m, x + dx, y + dy)
+ if (bool(map_getcell(md->bl_m, x + dx, y + dy)
& MapCell::UNWALKABLE))
{
mob_walktoxy_sub(md);
@@ -618,7 +618,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
md->state.state = MS::WALK;
map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md),
- md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy, BL::PC);
@@ -628,14 +628,14 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
md->min_chase--;
if (moveblock)
- map_delblock(&md->bl);
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ map_delblock(md);
+ md->bl_x = x;
+ md->bl_y = y;
if (moveblock)
- map_addblock(&md->bl);
+ map_addblock(md);
map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md),
- md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy, BL::PC);
md->state.state = MS::IDLE;
@@ -648,7 +648,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
i = std::max(i, std::chrono::milliseconds(1));
md->timer = Timer(tick + i,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, md->walkpath.path_pos));
+ md->bl_id, md->walkpath.path_pos));
md->state.state = MS::WALK;
if (md->walkpath.path_pos >= md->walkpath.path_len)
@@ -700,8 +700,8 @@ int mob_check_attack(struct mob_data *md)
if (tsd)
{
if (pc_isdead(tsd) || tsd->invincible_timer
- || pc_isinvisible(tsd) || md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL
- || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13)
+ || pc_isinvisible(tsd) || md->bl_m != tbl->bl_m || tbl->bl_prev == NULL
+ || distance(md->bl_x, md->bl_y, tbl->bl_x, tbl->bl_y) >= 13)
{
md->target_id = 0;
md->state.attackable = false;
@@ -710,8 +710,8 @@ int mob_check_attack(struct mob_data *md)
}
if (tmd)
{
- if (md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL
- || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13)
+ if (md->bl_m != tbl->bl_m || tbl->bl_prev == NULL
+ || distance(md->bl_x, md->bl_y, tbl->bl_x, tbl->bl_y) >= 13)
{
md->target_id = 0;
md->state.attackable = false;
@@ -745,7 +745,7 @@ int mob_check_attack(struct mob_data *md)
range = mob_db[md->mob_class].range;
if (bool(mode & MobMode::CAN_MOVE))
range++;
- if (distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) > range)
+ if (distance(md->bl_x, md->bl_y, tbl->bl_x, tbl->bl_y) > range)
return 0;
return 1;
@@ -777,7 +777,7 @@ int mob_attack(struct mob_data *md, tick_t tick)
return 0;
if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir(&md->bl, tbl->bl_x, tbl->bl_y); // 向き設定
+ md->dir = map_calc_dir(md, tbl->bl_x, tbl->bl_y); // 向き設定
//clif_fixmobpos(md);
@@ -785,20 +785,20 @@ int mob_attack(struct mob_data *md, tick_t tick)
if (mobskill_use(md, tick, MobSkillCondition::NEVER_EQUAL))
return 0;
- md->target_lv = battle_weapon_attack(&md->bl, tbl, tick);
+ md->target_lv = battle_weapon_attack(md, tbl, tick);
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
int radius = battle_config.mob_splash_radius;
if (radius >= 0 && tbl->bl_type == BL::PC && !map[tbl->bl_m].flag.town)
- map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, &md->bl, tbl, tick),
+ map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, md, tbl, tick),
tbl->bl_m, tbl->bl_x - radius, tbl->bl_y - radius,
tbl->bl_x + radius, tbl->bl_y + radius, BL::PC);
- md->attackabletime = tick + battle_get_adelay(&md->bl);
+ md->attackabletime = tick + battle_get_adelay(md);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
md->state.state = MS::ATTACK;
return 0;
@@ -840,7 +840,7 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
i = i / 4;
md->timer = Timer(gettick() + i,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
}
else
md->state.state = MS::IDLE;
@@ -853,31 +853,31 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
if (i > interval_t::zero() && i < std::chrono::seconds(2))
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
else if (type)
{
- md->attackabletime = tick + battle_get_amotion(&md->bl);
+ md->attackabletime = tick + battle_get_amotion(md);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
}
else
{
md->attackabletime = tick + std::chrono::milliseconds(1);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
}
}
break;
case MS::DEAD:
{
- skill_castcancel(&md->bl, 0);
+ skill_castcancel(md, 0);
md->state.skillstate = MobSkillState::MSS_DEAD;
md->last_deadtime = gettick();
// Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.bl_id));
- skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled.
+ clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl_id));
+ skill_status_change_clear(md, 2); // The abnormalities in status are canceled.
md->deletetimer.cancel();
md->hp = md->target_id = md->attacked_id = 0;
md->state.attackable = false;
@@ -909,7 +909,7 @@ void mob_timer(TimerData *, tick_t tick, int id, unsigned char data)
md = (struct mob_data *) bl;
- if (md->bl.bl_prev == NULL || md->state.state == MS::DEAD)
+ if (md->bl_prev == NULL || md->state.state == MS::DEAD)
return;
MapBlockLock lock;
@@ -941,7 +941,7 @@ int mob_walktoxy_sub(struct mob_data *md)
nullpo_ret(md);
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, md->to_x, md->to_y,
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, md->to_x, md->to_y,
md->state.walk_easy))
return 1;
memcpy(&md->walkpath, &wpd, sizeof(wpd));
@@ -965,7 +965,7 @@ int mob_walktoxy(struct mob_data *md, int x, int y, int easy)
nullpo_ret(md);
if (md->state.state == MS::WALK
- && path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, x, y, easy))
+ && path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, x, y, easy))
return 1;
md->state.walk_easy = easy;
@@ -1012,7 +1012,7 @@ int mob_setdelayspawn(int id)
md = (struct mob_data *) bl;
nullpo_retr(-1, md);
- if (!md || md->bl.bl_type != BL::MOB)
+ if (!md || md->bl_type != BL::MOB)
return -1;
// Processing of MOB which is not revitalized
@@ -1020,13 +1020,13 @@ int mob_setdelayspawn(int id)
&& md->spawndelay2 == static_cast<interval_t>(-1)
&& md->n == 0)
{
- map_deliddb(&md->bl);
+ map_deliddb(md);
if (md->lootitem)
{
free(md->lootitem);
md->lootitem = NULL;
}
- MapBlockLock::freeblock(&md->bl);
+ MapBlockLock::freeblock(md);
return 0;
}
@@ -1062,24 +1062,24 @@ int mob_spawn(int id)
md = (struct mob_data *) bl;
nullpo_retr(-1, md);
- if (!md || md->bl.bl_type == BL::NUL || md->bl.bl_type != BL::MOB)
+ if (!md || md->bl_type == BL::NUL || md->bl_type != BL::MOB)
return -1;
md->last_spawntime = tick;
- if (md->bl.bl_prev != NULL)
+ if (md->bl_prev != NULL)
{
- map_delblock(&md->bl);
+ map_delblock(md);
}
- md->bl.bl_m = md->m;
+ md->bl_m = md->m;
{
int i = 0;
do
{
if (md->x0 == 0 && md->y0 == 0)
{
- x = random_::in(1, map[md->bl.bl_m].xs - 2);
- y = random_::in(1, map[md->bl.bl_m].ys - 2);
+ x = random_::in(1, map[md->bl_m].xs - 2);
+ y = random_::in(1, map[md->bl_m].ys - 2);
}
else
{
@@ -1090,13 +1090,13 @@ int mob_spawn(int id)
}
i++;
}
- while (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)
+ while (bool(map_getcell(md->bl_m, x, y) & MapCell::UNWALKABLE)
&& i < 50);
if (i >= 50)
{
// if(battle_config.error_log==1)
- // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.bl_m].name);
+ // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl_m].name);
Timer(tick + std::chrono::seconds(5),
std::bind(mob_delayspawn, ph::_1, ph::_2,
id)
@@ -1105,11 +1105,11 @@ int mob_spawn(int id)
}
}
- md->to_x = md->bl.bl_x = x;
- md->to_y = md->bl.bl_y = y;
+ md->to_x = md->bl_x = x;
+ md->to_y = md->bl_y = y;
md->dir = DIR::S;
- map_addblock(&md->bl);
+ map_addblock(md);
memset(&md->state, 0, sizeof(md->state));
md->attacked_id = 0;
@@ -1156,11 +1156,11 @@ int mob_spawn(int id)
md->opt3 = Opt3::ZERO;
md->option = Option::ZERO;
- md->hp = battle_get_max_hp(&md->bl);
+ md->hp = battle_get_max_hp(md);
if (md->hp <= 0)
{
mob_makedummymobdb(md->mob_class);
- md->hp = battle_get_max_hp(&md->bl);
+ md->hp = battle_get_max_hp(md);
}
clif_spawnmob(md);
@@ -1209,19 +1209,19 @@ int mob_stop_walking(struct mob_data *md, int type)
md->walkpath.path_len = 0;
if (type & 4)
{
- dx = md->to_x - md->bl.bl_x;
+ dx = md->to_x - md->bl_x;
if (dx < 0)
dx = -1;
else if (dx > 0)
dx = 1;
- dy = md->to_y - md->bl.bl_y;
+ dy = md->to_y - md->bl_y;
if (dy < 0)
dy = -1;
else if (dy > 0)
dy = 1;
}
- md->to_x = md->bl.bl_x + dx;
- md->to_y = md->bl.bl_y + dy;
+ md->to_x = md->bl_x + dx;
+ md->to_y = md->bl_y + dy;
if (dx != 0 || dy != 0)
{
mob_walktoxy_sub(md);
@@ -1233,7 +1233,7 @@ int mob_stop_walking(struct mob_data *md, int type)
clif_fixmobpos(md);
if (type & 0x02)
{
- interval_t delay = battle_get_dmotion(&md->bl);
+ interval_t delay = battle_get_dmotion(md);
tick_t tick = gettick();
if (md->canmove_tick < tick)
md->canmove_tick = tick + delay;
@@ -1256,8 +1256,8 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
nullpo_ret(md);
nullpo_ret(bl);
- dx = abs(bl->bl_x - md->bl.bl_x);
- dy = abs(bl->bl_y - md->bl.bl_y);
+ dx = abs(bl->bl_x - md->bl_x);
+ dy = abs(bl->bl_y - md->bl_y);
if (bl && bl->bl_type == BL::PC && battle_config.monsters_ignore_gm == 1)
{ // option to have monsters ignore GMs [Valaris]
@@ -1266,20 +1266,20 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
return 0;
}
- if (md->bl.bl_m != bl->bl_m) // 違うャbプ
+ if (md->bl_m != bl->bl_m) // 違うャbプ
return 0;
if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる
return 0;
- if (md->bl.bl_x == bl->bl_x && md->bl.bl_y == bl->bl_y) // 同じャX
+ if (md->bl_x == bl->bl_x && md->bl_y == bl->bl_y) // 同じャX
return 1;
// Obstacle judging
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y, 0) !=
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, bl->bl_x, bl->bl_y, 0) !=
-1)
return 1;
@@ -1289,11 +1289,11 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
// It judges whether it can adjoin or not.
dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - dx, bl->bl_y - dy, 0) != -1)
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, bl->bl_x - dx, bl->bl_y - dy, 0) != -1)
return 1;
for (i = 0; i < 9; i++)
{
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - 1 + i / 3,
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, bl->bl_x - 1 + i / 3,
bl->bl_y - 1 + i % 3, 0) != -1)
return 1;
}
@@ -1390,7 +1390,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
return;
//敵味方判定
- if (battle_check_target(&smd->bl, bl, BCT_ENEMY) == 0)
+ if (battle_check_target(smd, bl, BCT_ENEMY) == 0)
return;
if (smd->mode == MobMode::ZERO)
@@ -1405,11 +1405,11 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
//対象がPCの場合
if (tsd &&
!pc_isdead(tsd) &&
- tsd->bl.bl_m == smd->bl.bl_m &&
+ tsd->bl_m == smd->bl_m &&
!tsd->invincible_timer &&
!pc_isinvisible(tsd) &&
(dist =
- distance(smd->bl.bl_x, smd->bl.bl_y, tsd->bl.bl_x, tsd->bl.bl_y)) < 9)
+ distance(smd->bl_x, smd->bl_y, tsd->bl_x, tsd->bl_y)) < 9)
{
if (bool(mode & MobMode::BOSS)
|| (!tsd->state.gangsterparadise
@@ -1422,7 +1422,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
&& random_::chance({1, ++*pcc}))
{
// 範囲内PCで等確率にする
- smd->target_id = tsd->bl.bl_id;
+ smd->target_id = tsd->bl_id;
smd->state.attackable = true;
smd->min_chase = 13;
}
@@ -1430,9 +1430,9 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
}
//対象がMobの場合
else if (tmd &&
- tmd->bl.bl_m == smd->bl.bl_m &&
+ tmd->bl_m == smd->bl_m &&
(dist =
- distance(smd->bl.bl_x, smd->bl.bl_y, tmd->bl.bl_x, tmd->bl.bl_y)) < 9)
+ distance(smd->bl_x, smd->bl_y, tmd->bl_x, tmd->bl_y)) < 9)
{
// 到達可能性判定
if (mob_can_reach(smd, bl, 12)
@@ -1474,8 +1474,8 @@ void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int
|| (battle_config.monster_loot_type == 1
&& md->lootitem_count >= LOOTITEM_SIZE))
return;
- if (bl->bl_m == md->bl.bl_m
- && (dist = distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y)) < 9)
+ if (bl->bl_m == md->bl_m
+ && (dist = distance(md->bl_x, md->bl_y, bl->bl_x, bl->bl_y)) < 9)
{
// Reachability judging
if (mob_can_reach(md, bl, 12)
@@ -1508,7 +1508,7 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru
&& bool(mob_db[md->mob_class].mode & MobMode::ASSIST))
{
if (tmd->mob_class == md->mob_class
- && tmd->bl.bl_m == md->bl.bl_m
+ && tmd->bl_m == md->bl_m
&& (!tmd->target_id || !md->state.attackable))
{
if (mob_can_reach(tmd, target, 12))
@@ -1542,25 +1542,25 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
mode = mob_db[md->mob_class].mode;
// It is not main monster/leader.
- if (!mmd || mmd->bl.bl_type != BL::MOB || mmd->bl.bl_id != md->master_id)
+ if (!mmd || mmd->bl_type != BL::MOB || mmd->bl_id != md->master_id)
return 0;
// Since it is in the map on which the master is not, teleport is carried out and it pursues.
- if (mmd->bl.bl_m != md->bl.bl_m)
+ if (mmd->bl_m != md->bl_m)
{
- mob_warp(md, mmd->bl.bl_m, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED);
+ mob_warp(md, mmd->bl_m, mmd->bl_x, mmd->bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
// Distance with between slave and master is measured.
old_dist = md->master_dist;
- md->master_dist = distance(md->bl.bl_x, md->bl.bl_y, mmd->bl.bl_x, mmd->bl.bl_y);
+ md->master_dist = distance(md->bl_x, md->bl_y, mmd->bl_x, mmd->bl_y);
// Since the master was in near immediately before, teleport is carried out and it pursues.
if (old_dist < 10 && md->master_dist > 18)
{
- mob_warp(md, -1, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED);
+ mob_warp(md, -1, mmd->bl_x, mmd->bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
@@ -1578,8 +1578,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
{
if (i <= 5)
{
- dx = mmd->bl.bl_x - md->bl.bl_x;
- dy = mmd->bl.bl_y - md->bl.bl_y;
+ dx = mmd->bl_x - md->bl_x;
+ dy = mmd->bl_y - md->bl_y;
if (dx < 0)
dx += random_::in(1, std::min(3, -dx));
else if (dx > 0)
@@ -1591,11 +1591,11 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
}
else
{
- dx = mmd->bl.bl_x - md->bl.bl_x + random_::in(-3, 3);
- dy = mmd->bl.bl_y - md->bl.bl_y + random_::in(-3, 3);
+ dx = mmd->bl_x - md->bl_x + random_::in(-3, 3);
+ dy = mmd->bl_y - md->bl_y + random_::in(-3, 3);
}
- ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
+ ret = mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1613,10 +1613,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
dx = random_::coin() ? 1 : -1;
dy = random_::coin() ? 1 : -1;
}
- dx += mmd->bl.bl_x;
- dy += mmd->bl.bl_y;
+ dx += mmd->bl_x;
+ dy += mmd->bl_y;
- ret = mob_walktoxy(md, mmd->bl.bl_x + dx, mmd->bl.bl_y + dy, 0);
+ ret = mob_walktoxy(md, mmd->bl_x + dx, mmd->bl_y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1642,10 +1642,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
|| race == Race::_demon))
{ // 妨害がないか判定
- md->target_id = sd->bl.bl_id;
+ md->target_id = sd->bl_id;
md->state.attackable = true;
md->min_chase =
- 5 + distance(md->bl.bl_x, md->bl.bl_y, sd->bl.bl_x, sd->bl.bl_y);
+ 5 + distance(md->bl_x, md->bl_y, sd->bl_x, sd->bl_y);
md->state.master_check = 1;
}
}
@@ -1681,7 +1681,7 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
nullpo_ret(md);
- interval_t speed = battle_get_speed(&md->bl);
+ interval_t speed = battle_get_speed(md);
if (md->next_walktime < tick)
{
int i, x, y, d = 12 - md->move_fail_count;
@@ -1690,9 +1690,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
for (i = 0; i < retrycount; i++)
{
// Search of a movable place
- x = md->bl.bl_x + random_::in(-d, d);
- y = md->bl.bl_y + random_::in(-d, d);
- if (!bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)
+ x = md->bl_x + random_::in(-d, d);
+ y = md->bl_y + random_::in(-d, d);
+ if (!bool(map_getcell(md->bl_m, x, y) & MapCell::UNWALKABLE)
&& mob_walktoxy(md, x, y, 1) == 0)
{
md->move_fail_count = 0;
@@ -1705,9 +1705,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
{
if (battle_config.error_log == 1)
PRINTF("MOB cant move. random spawn %d, mob_class = %d\n",
- md->bl.bl_id, md->mob_class);
+ md->bl_id, md->mob_class);
md->move_fail_count = 0;
- mob_spawn(md->bl.bl_id);
+ mob_spawn(md->bl_id);
}
}
}
@@ -1749,7 +1749,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
return;
md->last_thinktime = tick;
- if (md->skilltimer || md->bl.bl_prev == NULL)
+ if (md->skilltimer || md->bl_prev == NULL)
{
// Under a skill aria and death
if (tick > md->next_walktime + MIN_MOBTHINKTIME)
@@ -1778,9 +1778,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
if (!asd->invincible_timer && !pc_isinvisible(asd))
{
- map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl),
- md->bl.bl_m, md->bl.bl_x - 13, md->bl.bl_y - 13,
- md->bl.bl_x + 13, md->bl.bl_y + 13, BL::MOB);
+ map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, asd),
+ md->bl_m, md->bl_x - 13, md->bl_y - 13,
+ md->bl_x + 13, md->bl_y + 13, BL::MOB);
}
}
}
@@ -1796,10 +1796,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
if (abl->bl_type == BL::PC)
asd = (struct map_session_data *) abl;
- if (asd == NULL || md->bl.bl_m != abl->bl_m || abl->bl_prev == NULL
+ if (asd == NULL || md->bl_m != abl->bl_m || abl->bl_prev == NULL
|| asd->invincible_timer || pc_isinvisible(asd)
|| (dist =
- distance(md->bl.bl_x, md->bl.bl_y, abl->bl_x, abl->bl_y)) >= 32
+ distance(md->bl_x, md->bl_y, abl->bl_x, abl->bl_y)) >= 32
|| battle_check_target(bl, abl, BCT_ENEMY) == 0)
md->attacked_id = 0;
else
@@ -1829,15 +1829,15 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (md->state.special_mob_ai)
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
- md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2,
+ md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2,
BL::NUL);
}
else
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
- md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::PC);
+ md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2, BL::PC);
}
}
@@ -1848,8 +1848,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
i = 0;
map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
- md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::ITEM);
+ md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2, BL::ITEM);
}
// It will attack, if the candidate for an attack is.
@@ -1863,9 +1863,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
tmd = (struct mob_data *) tbl;
if (tsd || tmd)
{
- if (tbl->bl_m != md->bl.bl_m || tbl->bl_prev == NULL
+ if (tbl->bl_m != md->bl_m || tbl->bl_prev == NULL
|| (dist =
- distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x,
+ distance(md->bl_x, md->bl_y, tbl->bl_x,
tbl->bl_y)) >= md->min_chase)
mob_unlocktarget(md, tick); // 別マップか、視界外
else if (tsd && !bool(mode & MobMode::BOSS)
@@ -1873,7 +1873,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
&& race != Race::_insect
&& race != Race::_demon))
mob_unlocktarget(md, tick); // スキルなどによる策敵妨害
- else if (!battle_check_range(&md->bl, tbl, mob_db[md->mob_class].range))
+ else if (!battle_check_range(md, tbl, mob_db[md->mob_class].range))
{
// 攻撃範囲外なので移動
if (!bool(mode & MobMode::CAN_MOVE))
@@ -1901,8 +1901,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (i == 0)
{
// 最初はAEGISと同じ方法で検索
- dx = tbl->bl_x - md->bl.bl_x;
- dy = tbl->bl_y - md->bl.bl_y;
+ dx = tbl->bl_x - md->bl_x;
+ dy = tbl->bl_y - md->bl_y;
if (dx < 0)
dx++;
else if (dx > 0)
@@ -1916,10 +1916,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
// だめならAthena式(ランダム)
// {0 1 2}
- dx = tbl->bl_x - md->bl.bl_x + random_::in(-1, 1);
- dy = tbl->bl_y - md->bl.bl_y + random_::in(-1, 1);
+ dx = tbl->bl_x - md->bl_x + random_::in(-1, 1);
+ dy = tbl->bl_y - md->bl_y + random_::in(-1, 1);
}
- ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
+ ret = mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy, 0);
i++;
}
while (ret && i < 5);
@@ -1934,7 +1934,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
dy = 2;
else if (dy > 0)
dy = -2;
- mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy,
+ mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy,
0);
}
}
@@ -1952,9 +1952,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
}
else
{ // ルートモンスター処理
- if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl.bl_m
+ if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl_m
|| (dist =
- distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x,
+ distance(md->bl_x, md->bl_y, tbl->bl_x,
tbl->bl_y)) >= md->min_chase || !md->lootitem)
{
// 遠すぎるかアイテムがなくなった
@@ -1978,9 +1978,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
|| distance(md->to_x, md->to_y, tbl->bl_x, tbl->bl_y) <= 0))
return; // 既に移動中
md->next_walktime = tick + std::chrono::milliseconds(500);
- dx = tbl->bl_x - md->bl.bl_x;
- dy = tbl->bl_y - md->bl.bl_y;
- ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
+ dx = tbl->bl_x - md->bl_x;
+ dy = tbl->bl_y - md->bl_y;
+ ret = mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy, 0);
if (ret)
mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?)
}
@@ -2064,8 +2064,8 @@ void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick)
nullpo_retv(sd);
map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE * 2, sd->bl.bl_y - AREA_SIZE * 2,
- sd->bl.bl_x + AREA_SIZE * 2, sd->bl.bl_y + AREA_SIZE * 2, BL::MOB);
+ sd->bl_m, sd->bl_x - AREA_SIZE * 2, sd->bl_y - AREA_SIZE * 2,
+ sd->bl_x + AREA_SIZE * 2, sd->bl_y + AREA_SIZE * 2, BL::MOB);
}
/*==========================================
@@ -2096,7 +2096,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
return;
md->last_thinktime = tick;
- if (md->bl.bl_prev == NULL || md->skilltimer)
+ if (md->bl_prev == NULL || md->skilltimer)
{
if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10)
md->next_walktime = tick;
@@ -2108,7 +2108,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
&& mob_can_move(md))
{
- if (map[md->bl.bl_m].users > 0)
+ if (map[md->bl_m].users > 0)
{
// Since PC is in the same map, somewhat better negligent processing is carried out.
@@ -2121,7 +2121,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
&& md->x0 <= 0
&& md->master_id != 0
&& !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
- mob_spawn(md->bl.bl_id);
+ mob_spawn(md->bl_id);
}
else
@@ -2254,13 +2254,13 @@ int mob_delete(struct mob_data *md)
{
nullpo_retr(1, md);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 1;
mob_changestate(md, MS::DEAD, 0);
- clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
- map_delblock(&md->bl);
+ clif_clearchar(md, BeingRemoveWhy::DEAD);
+ map_delblock(md);
mob_deleteslave(md);
- mob_setdelayspawn(md->bl.bl_id);
+ mob_setdelayspawn(md->bl_id);
return 0;
}
@@ -2268,12 +2268,12 @@ int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type)
{
nullpo_retr(1, md);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 1;
mob_changestate(md, MS::DEAD, 0);
- clif_clearchar(&md->bl, type);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.bl_id);
+ clif_clearchar(md, type);
+ map_delblock(md);
+ mob_setdelayspawn(md->bl_id);
return 0;
}
@@ -2312,9 +2312,9 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.bl_id),
- md->bl.bl_m, 0, 0,
- map[md->bl.bl_m].xs, map[md->bl.bl_m].ys, BL::MOB);
+ map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl_id),
+ md->bl_m, 0, 0,
+ map[md->bl_m].xs, map[md->bl_m].ys, BL::MOB);
return 0;
}
@@ -2359,7 +2359,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
md->attacked_id = src->bl_id;
}
- max_hp = battle_get_max_hp(&md->bl);
+ max_hp = battle_get_max_hp(md);
if (src && src->bl_type == BL::PC)
{
@@ -2369,7 +2369,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
// if(battle_config.battle_log)
// PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
{
if (battle_config.error_log == 1)
PRINTF("mob_damage : BlockError!!\n");
@@ -2378,22 +2378,22 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
if (md->state.state == MS::DEAD || md->hp <= 0)
{
- if (md->bl.bl_prev != NULL)
+ if (md->bl_prev != NULL)
{
mob_changestate(md, MS::DEAD, 0);
// It is skill at the time of death.
mobskill_use(md, tick, MobSkillCondition::ANY);
- clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.bl_id);
+ clif_clearchar(md, BeingRemoveWhy::DEAD);
+ map_delblock(md);
+ mob_setdelayspawn(md->bl_id);
}
return 0;
}
mob_stop_walking(md, 3);
if (damage > max_hp >> 2)
- skill_stop_dancing(&md->bl, 0);
+ skill_stop_dancing(md, 0);
if (md->hp > max_hp)
md->hp = max_hp;
@@ -2410,7 +2410,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
i++)
{
- if (md->dmglog[i].id == sd->bl.bl_id)
+ if (md->dmglog[i].id == sd->bl_id)
break;
if (md->dmglog[i].id == 0)
{
@@ -2427,12 +2427,12 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
md->dmglog[i].dmg += damage;
else
{
- md->dmglog[minpos].id = sd->bl.bl_id;
+ md->dmglog[minpos].id = sd->bl_id;
md->dmglog[minpos].dmg = damage;
}
if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
- md->attacked_id = sd->bl.bl_id;
+ md->attacked_id = sd->bl_id;
}
if (src && src->bl_type == BL::MOB
&& ((struct mob_data *) src)->state.special_mob_ai)
@@ -2443,7 +2443,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
{
MAP_LOG_PC(((struct map_session_data *) master_bl),
"MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
- md2->bl.bl_id, md2->mob_class, md->bl.bl_id, md->mob_class,
+ md2->bl_id, md2->mob_class, md->bl_id, md->mob_class,
damage);
}
@@ -2486,7 +2486,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
return 0;
}
- MAP_LOG("MOB%d DEAD", md->bl.bl_id);
+ MAP_LOG("MOB%d DEAD", md->bl_id);
// ----- ここから死亡処理 -----
@@ -2498,7 +2498,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
memset(tmpsd, 0, sizeof(tmpsd));
memset(pt, 0, sizeof(pt));
- max_hp = battle_get_max_hp(&md->bl);
+ max_hp = battle_get_max_hp(md);
if (src && src->bl_type == BL::MOB)
mob_unlocktarget((struct mob_data *) src, tick);
@@ -2517,7 +2517,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
if (tmpsd[i] == NULL)
continue;
count++;
- if (tmpsd[i]->bl.bl_m != md->bl.bl_m || pc_isdead(tmpsd[i]))
+ if (tmpsd[i]->bl_m != md->bl_m || pc_isdead(tmpsd[i]))
continue;
tdmg += (double) md->dmglog[i].dmg;
@@ -2531,7 +2531,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
}
// [MouseJstr]
- if ((map[md->bl.bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
+ if ((map[md->bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
{
// 経験値の分配
for (int i = 0; i < DAMAGELOG_SIZE; i++)
@@ -2540,7 +2540,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
int pid, base_exp, job_exp, flag = 1;
double per;
struct party *p;
- if (tmpsd[i] == NULL || tmpsd[i]->bl.bl_m != md->bl.bl_m)
+ if (tmpsd[i] == NULL || tmpsd[i]->bl_m != md->bl_m)
continue;
/* jAthena's exp formula
per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
@@ -2619,7 +2619,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
}
// 公平分配
for (int i = 0; i < pnum; i++)
- party_exp_share(pt[i].p, md->bl.bl_m, pt[i].base_exp,
+ party_exp_share(pt[i].p, md->bl_m, pt[i].base_exp,
pt[i].job_exp);
// item drop
@@ -2647,9 +2647,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
calloc(1, sizeof(struct delay_item_drop));
ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
ditem->amount = 1;
- ditem->m = md->bl.bl_m;
- ditem->x = md->bl.bl_x;
- ditem->y = md->bl.bl_y;
+ ditem->m = md->bl_m;
+ ditem->x = md->bl_x;
+ ditem->y = md->bl_y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
@@ -2668,9 +2668,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
calloc(1, sizeof(struct delay_item_drop2));
memcpy(&ditem->item_data, &md->lootitem[i],
sizeof(md->lootitem[0]));
- ditem->m = md->bl.bl_m;
- ditem->x = md->bl.bl_x;
- ditem->y = md->bl.bl_y;
+ ditem->m = md->bl_m;
+ ditem->x = md->bl_x;
+ ditem->y = md->bl_y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
@@ -2700,7 +2700,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
map_session_data *tmp_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (tmp_sd && tmp_sd->state.auth)
{
- if (md->bl.bl_m == tmp_sd->bl.bl_m)
+ if (md->bl_m == tmp_sd->bl_m)
{
sd = tmp_sd;
break;
@@ -2713,10 +2713,10 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
npc_event(sd, md->npc_event, 0);
}
- clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
- map_delblock(&md->bl);
+ clif_clearchar(md, BeingRemoveWhy::DEAD);
+ map_delblock(md);
mob_deleteslave(md);
- mob_setdelayspawn(md->bl.bl_id);
+ mob_setdelayspawn(md->bl_id);
return 0;
}
@@ -2727,7 +2727,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
*/
int mob_heal(struct mob_data *md, int heal)
{
- int max_hp = battle_get_max_hp(&md->bl);
+ int max_hp = battle_get_max_hp(md);
nullpo_ret(md);
@@ -2761,8 +2761,8 @@ static
int mob_warpslave(struct mob_data *md, int x, int y)
{
//PRINTF("warp slave\n");
- map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.bl_id, md->bl.bl_x, md->bl.bl_y),
- md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl_id, md->bl_x, md->bl_y),
+ md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE, BL::MOB);
return 0;
}
@@ -2777,19 +2777,19 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
nullpo_ret(md);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 0;
if (m < 0)
- m = md->bl.bl_m;
+ m = md->bl_m;
if (type != BeingRemoveWhy::NEGATIVE1)
{
- if (map[md->bl.bl_m].flag.monster_noteleport)
+ if (map[md->bl_m].flag.monster_noteleport)
return 0;
- clif_clearchar(&md->bl, type);
+ clif_clearchar(md, type);
}
- map_delblock(&md->bl);
+ map_delblock(md);
if (bx > 0 && by > 0)
{ // 位置指定の場合周囲9セルを探索
@@ -2817,14 +2817,14 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
md->dir = DIR::S;
if (i < 1000)
{
- md->bl.bl_x = md->to_x = x;
- md->bl.bl_y = md->to_y = y;
- md->bl.bl_m = m;
+ md->bl_x = md->to_x = x;
+ md->bl_y = md->to_y = y;
+ md->bl_m = m;
}
else
{
if (battle_config.error_log == 1)
- PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.bl_id, md->mob_class);
+ PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl_id, md->mob_class);
}
md->target_id = 0; // タゲを解除する
@@ -2837,15 +2837,15 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
&& i == 1000)
{
if (battle_config.battle_log == 1)
- PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.bl_id, x, y,
+ PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl_id, x, y,
md->mob_class);
}
- map_addblock(&md->bl);
+ map_addblock(md);
if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1)
{
clif_spawnmob(md);
- mob_warpslave(md, md->bl.bl_x, md->bl.bl_y);
+ mob_warpslave(md, md->bl_x, md->bl_y);
}
return 0;
@@ -2878,9 +2878,9 @@ int mob_countslave(struct mob_data *md)
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.bl_id, &c),
- md->bl.bl_m, 0, 0,
- map[md->bl.bl_m].xs - 1, map[md->bl.bl_m].ys - 1, BL::MOB);
+ map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl_id, &c),
+ md->bl_m, 0, 0,
+ map[md->bl_m].xs - 1, map[md->bl_m].ys - 1, BL::MOB);
return c;
}
@@ -2896,9 +2896,9 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
nullpo_ret(md2);
nullpo_ret(value);
- bx = md2->bl.bl_x;
- by = md2->bl.bl_y;
- m = md2->bl.bl_m;
+ bx = md2->bl_x;
+ by = md2->bl_y;
+ m = md2->bl_m;
if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める
return 0;
@@ -2938,11 +2938,11 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
}
mob_spawn_dataset(md, "--ja--", mob_class);
- md->bl.bl_prev = NULL;
- md->bl.bl_next = NULL;
- md->bl.bl_m = m;
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ md->bl_prev = NULL;
+ md->bl_next = NULL;
+ md->bl_m = m;
+ md->bl_x = x;
+ md->bl_y = y;
md->m = m;
md->x0 = x;
@@ -2954,12 +2954,12 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
md->spawndelay2 = static_cast<interval_t>(-1); // 一度のみフラグ
memset(md->npc_event, 0, sizeof(md->npc_event));
- md->bl.bl_type = BL::MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.bl_id);
+ md->bl_type = BL::MOB;
+ map_addiddb(md);
+ mob_spawn(md->bl_id);
if (flag)
- md->master_id = md2->bl.bl_id;
+ md->master_id = md2->bl_id;
}
}
return 0;
@@ -3005,9 +3005,9 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src,
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.bl_id, &c, src, target_lv),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE, md->bl.bl_y - AREA_SIZE,
- md->bl.bl_x + AREA_SIZE, md->bl.bl_y + AREA_SIZE,
+ map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl_id, &c, src, target_lv),
+ md->bl_m, md->bl_x - AREA_SIZE, md->bl_y - AREA_SIZE,
+ md->bl_x + AREA_SIZE, md->bl_y + AREA_SIZE,
BL::NUL);
return c;
}
@@ -3034,30 +3034,30 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
PRINTF("mobskill_castend_id nullpo mbl->bl_id:%d\n", mbl->bl_id);
return;
}
- if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL)
+ if (md->bl_type != BL::MOB || md->bl_prev == NULL)
return;
if (bool(md->opt1))
return;
if (md->skillid != SkillID::NPC_EMOTION)
- md->last_thinktime = tick + battle_get_adelay(&md->bl);
+ md->last_thinktime = tick + battle_get_adelay(md);
if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->bl_prev == NULL)
{ //スキルターゲットが存在しない
//PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
return;
}
- if (md->bl.bl_m != bl->bl_m)
+ if (md->bl_m != bl->bl_m)
return;
if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック
- battle_check_target(&md->bl, bl, BCT_ENEMY) <= 0)
+ battle_check_target(md, bl, BCT_ENEMY) <= 0)
return;
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y))
+ range = battle_get_range(md) - (range + 1);
+ if (range + battle_config.mob_skill_add_range < distance(md->bl_x, md->bl_y, bl->bl_x, bl->bl_y))
return;
md->skilldelay[md->skillidx] = tick;
@@ -3072,12 +3072,12 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
// 攻撃系/吹き飛ばし系
case 0:
case 2:
- skill_castend_damage_id(&md->bl, bl,
+ skill_castend_damage_id(md, bl,
md->skillid, md->skilllv,
tick, BCT_ZERO);
break;
case 1: // 支援系
- skill_castend_nodamage_id(&md->bl, bl,
+ skill_castend_nodamage_id(md, bl,
md->skillid, md->skilllv);
break;
}
@@ -3100,7 +3100,7 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id)
md = (struct mob_data *) bl;
nullpo_retv(md);
- if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL)
+ if (md->bl_type != BL::MOB || md->bl_prev == NULL)
return;
if (bool(md->opt1))
@@ -3108,8 +3108,8 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id)
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, md->skillx, md->skilly))
+ range = battle_get_range(md) - (range + 1);
+ if (range + battle_config.mob_skill_add_range < distance(md->bl_x, md->bl_y, md->skillx, md->skilly))
return;
md->skilldelay[md->skillidx] = tick;
@@ -3138,7 +3138,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (target == NULL && (target = map_id2bl(md->target_id)) == NULL)
return 0;
- if (target->bl_prev == NULL || md->bl.bl_prev == NULL)
+ if (target->bl_prev == NULL || md->bl_prev == NULL)
return 0;
skill_id = ms->skill_id;
@@ -3147,20 +3147,20 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (bool(md->opt1))
return 0;
- if (skill_get_inf2(skill_id) & 0x200 && md->bl.bl_id == target->bl_id)
+ if (skill_get_inf2(skill_id) & 0x200 && md->bl_id == target->bl_id)
return 0;
// 射程と障害物チェック
range = skill_get_range(skill_id, skill_lv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
+ range = battle_get_range(md) - (range + 1);
- if (!battle_check_range(&md->bl, target, range))
+ if (!battle_check_range(md, target, range))
return 0;
-// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
+// delay=skill_delayfix(md, skill_get_delay( skill_id,skill_lv) );
- interval_t casttime = skill_castfix(&md->bl, ms->casttime);
+ interval_t casttime = skill_castfix(md, ms->casttime);
md->state.skillcastcancel = ms->cancel;
md->skilldelay[skill_idx] = gettick();
@@ -3183,12 +3183,12 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
{
md->skilltimer = Timer(gettick() + casttime,
std::bind(mobskill_castend_id, ph::_1, ph::_2,
- md->bl.bl_id));
+ md->bl_id));
}
else
{
assert (!md->skilltimer);
- mobskill_castend_id(nullptr, gettick(), md->bl.bl_id);
+ mobskill_castend_id(nullptr, gettick(), md->bl_id);
}
return 1;
@@ -3211,7 +3211,7 @@ int mobskill_use_pos(struct mob_data *md,
ms = &mob_db[md->mob_class].skill[skill_idx];
nullpo_ret(ms);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 0;
SkillID skill_id = ms->skill_id;
@@ -3222,17 +3222,17 @@ int mobskill_use_pos(struct mob_data *md,
// 射程と障害物チェック
bl.bl_type = BL::NUL;
- bl.bl_m = md->bl.bl_m;
+ bl.bl_m = md->bl_m;
bl.bl_x = skill_x;
bl.bl_y = skill_y;
range = skill_get_range(skill_id, skill_lv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if (!battle_check_range(&md->bl, &bl, range))
+ range = battle_get_range(md) - (range + 1);
+ if (!battle_check_range(md, &bl, range))
return 0;
-// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
- interval_t casttime = skill_castfix(&md->bl, ms->casttime);
+// delay=skill_delayfix(sd, skill_get_delay( skill_id,skill_lv) );
+ interval_t casttime = skill_castfix(md, ms->casttime);
md->skilldelay[skill_idx] = gettick();
md->state.skillcastcancel = ms->cancel;
@@ -3255,12 +3255,12 @@ int mobskill_use_pos(struct mob_data *md,
{
md->skilltimer = Timer(gettick() + casttime,
std::bind(mobskill_castend_pos, ph::_1, ph::_2,
- md->bl.bl_id));
+ md->bl_id));
}
else
{
assert (!md->skilltimer);
- mobskill_castend_pos(nullptr, gettick(), md->bl.bl_id);
+ mobskill_castend_pos(nullptr, gettick(), md->bl_id);
}
return 1;
@@ -3281,7 +3281,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
ms = mob_db[md->mob_class].skill;
nullpo_ret(ms);
- max_hp = battle_get_max_hp(&md->bl);
+ max_hp = battle_get_max_hp(md);
if (battle_config.mob_skill_use == 0 || md->skilltimer)
return 0;
@@ -3314,7 +3314,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
flag = (md->hp < max_hp * ms[ii].cond2i / 100);
break;
case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns.
- flag = !map[md->bl.bl_m].flag.town;
+ flag = !map[md->bl_m].flag.town;
break;
case MobSkillCondition::MSC_SLAVELT: // slave < num
flag = (mob_countslave(md) < ms[ii].cond2i);
@@ -3338,7 +3338,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
{
bl = ms[ii].target == MobSkillTarget::MST_TARGET
? map_id2bl(md->target_id)
- : &md->bl;
+ : md;
}
if (bl)
@@ -3358,13 +3358,13 @@ int mobskill_use(struct mob_data *md, tick_t tick,
struct block_list *bl = NULL;
bl = (ms[ii].target == MobSkillTarget::MST_TARGET)
? map_id2bl(md->target_id)
- : &md->bl;
+ : md;
if (bl && !mobskill_use_id(md, bl, ii))
return 0;
}
}
if (ms[ii].emotion >= 0)
- clif_emotion(&md->bl, ms[ii].emotion);
+ clif_emotion(md, ms[ii].emotion);
return 1;
}
}