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Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 822 |
1 files changed, 0 insertions, 822 deletions
diff --git a/src/map/map.h b/src/map/map.h deleted file mode 100644 index a480cd0..0000000 --- a/src/map/map.h +++ /dev/null @@ -1,822 +0,0 @@ -// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $ -#ifndef _MAP_H_ -#define _MAP_H_ - -#include <stdio.h> -#include <stdarg.h> -#include <time.h> -#include <sys/time.h> -#include <netinet/in.h> -#include "../common/mmo.h" -#include "../common/timer.h" -#include "../common/db.h" - -#ifndef MAX -# define MAX(x,y) (((x)>(y)) ? (x) : (y)) -#endif -#ifndef MIN -# define MIN(x,y) (((x)<(y)) ? (x) : (y)) -#endif - -#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023) -#define PC_CLASS_BASE 0 -#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) -#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) -#define MAX_NPC_PER_MAP 512 -#define BLOCK_SIZE 8 -#define AREA_SIZE battle_config.area_size -#define LOCAL_REG_NUM 16 -#define LIFETIME_FLOORITEM 60 -#define DAMAGELOG_SIZE 30 -#define LOOTITEM_SIZE 10 -#define MAX_SKILL_LEVEL 100 -#define MAX_STATUSCHANGE 200 -#define MAX_SKILLUNITGROUP 32 -#define MAX_MOBSKILLUNITGROUP 8 -#define MAX_SKILLUNITGROUPTICKSET 128 -#define MAX_SKILLTIMERSKILL 32 -#define MAX_MOBSKILLTIMERSKILL 10 -#define MAX_MOBSKILL 32 -#define MAX_EVENTQUEUE 2 -#define MAX_EVENTTIMER 32 -#define NATURAL_HEAL_INTERVAL 500 -#define MAX_FLOORITEM 500000 -#define MAX_LEVEL 255 -#define MAX_WALKPATH 48 -#define MAX_DROP_PER_MAP 48 - -#define DEFAULT_AUTOSAVE_INTERVAL 60*1000 - -// [Fate] status.option properties. These are persistent status changes. -// IDs that are not listed are not used in the code (to the best of my knowledge) -#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide -#define OPTION_CLOAK 0x0004 -#define OPTION_10 0x0010 -#define OPTION_20 0x0020 -#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag -#define OPTION_800 0x0800 -#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients -#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments -#define OPTION_CHASEWALK 0x4000 - -// Below are special clif_changestatus() IDs reserved for option updates -#define CLIF_OPTION_SC_BASE 0x1000 -#define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE) -#define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1) - -enum -{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; -enum -{ WARP, SHOP, SCRIPT, MONS, MESSAGE }; -struct block_list -{ - struct block_list *next, *prev; - int id; - short m, x, y; - unsigned char type; - unsigned char subtype; -}; - -struct walkpath_data -{ - unsigned char path_len, path_pos, path_half; - unsigned char path[MAX_WALKPATH]; -}; -struct script_reg -{ - int index; - int data; -}; -struct script_regstr -{ - int index; - char data[256]; -}; -struct status_change -{ - int timer; - int val1, val2, val3, val4; - int spell_invocation; /* [Fate] If triggered by a spell, record here */ -}; - -struct invocation; - -struct skill_unit_group; -struct skill_unit -{ - struct block_list bl; - - struct skill_unit_group *group; - - int limit; - int val1, val2; - short alive, range; -}; -struct skill_unit_group -{ - int src_id; - int party_id; - int guild_id; - int map, range; - int target_flag; - unsigned int tick; - int limit, interval; - - int skill_id, skill_lv; - int val1, val2; - char *valstr; - int unit_id; - int group_id; - int unit_count, alive_count; - struct skill_unit *unit; -}; -struct skill_unit_group_tickset -{ - unsigned int tick; - int group_id; -}; -struct skill_timerskill -{ - int timer; - int src_id; - int target_id; - int map; - short x, y; - short skill_id, skill_lv; - int type; - int flag; -}; - -struct npc_data; -struct item_data; -struct square; - -struct quick_regeneration -{ // [Fate] - int amount; // Amount of HP/SP left to regenerate - unsigned char speed; // less is faster (number of half-second ticks to wait between updates) - unsigned char tickdelay; // number of ticks to next update -}; - -#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks - -struct map_session_data -{ - struct block_list bl; - struct - { - unsigned auth:1; - unsigned change_walk_target:1; - unsigned attack_continue:1; - unsigned menu_or_input:1; - unsigned dead_sit:2; - unsigned skillcastcancel:1; - unsigned waitingdisconnect:1; - unsigned lr_flag:2; - unsigned connect_new:1; - unsigned arrow_atk:1; - unsigned attack_type:3; - unsigned skill_flag:1; - unsigned gangsterparadise:1; - unsigned produce_flag:1; - unsigned make_arrow_flag:1; - unsigned potionpitcher_flag:1; - unsigned storage_flag:2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] - unsigned shroud_active:1; - unsigned shroud_hides_name_talking:1; - unsigned shroud_disappears_on_pickup:1; - unsigned shroud_disappears_on_talk:1; - } state; - struct - { - unsigned killer:1; - unsigned killable:1; - unsigned restart_full_recover:1; - unsigned no_castcancel:1; - unsigned no_castcancel2:1; - unsigned no_sizefix:1; - unsigned no_magic_damage:1; - unsigned no_weapon_damage:1; - unsigned no_gemstone:1; - unsigned infinite_endure:1; - unsigned unbreakable_weapon:1; - unsigned unbreakable_armor:1; - unsigned infinite_autospell:1; - unsigned deaf:1; - } special_state; - int char_id, login_id1, login_id2, sex; - unsigned char tmw_version; // tmw client version - struct mmo_charstatus status; - struct item_data *inventory_data[MAX_INVENTORY]; - short equip_index[11]; - int weight, max_weight; - int cart_weight, cart_max_weight, cart_num, cart_max_num; - char mapname[24]; - int fd, new_fd; - short to_x, to_y; - short speed, prev_speed; - short opt1, opt2, opt3; - char dir, head_dir; - unsigned int client_tick, server_tick; - struct walkpath_data walkpath; - int walktimer; - int npc_id, areanpc_id, npc_shopid; - int npc_pos; - int npc_menu; - int npc_amount; - int npc_stack, npc_stackmax; - char *npc_script, *npc_scriptroot; - char *npc_stackbuf; - char npc_str[256]; - struct - { - unsigned storage:1; - unsigned divorce:1; - } npc_flags; - unsigned int chatID; - - int attacktimer; - int attacktarget; - short attacktarget_lv; - unsigned int attackabletime; - - int followtimer; // [MouseJstr] - int followtarget; - - unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed - struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC - int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it - // like a weapon. Check pc_attack_timer() for details. - short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override - short attack_spell_look_override; // Weapon `look' (attack animation) override - short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell - short attack_spell_delay; // [Fate] ms delay after spell attack - short attack_spell_range; // [Fate] spell range - short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. - //_current slowly approximates _target, and _target is determined by equipment. - - short attackrange, attackrange_; - int skilltimer; - int skilltarget; - short skillx, skilly; - short skillid, skilllv; - short skillitem, skillitemlv; - short skillid_old, skilllv_old; - short skillid_dance, skilllv_dance; - struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; - int cloneskill_id, cloneskill_lv; - int potion_hp, potion_sp, potion_per_hp, potion_per_sp; - - // [Fate] Used for gradual healing; amount of enqueued regeneration - struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; - // [Fate] XP that can be extracted from this player by healing - int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP - - int invincible_timer; - unsigned int canact_tick; - unsigned int canmove_tick; - unsigned int canlog_tick; - int hp_sub, sp_sub; - int inchealhptick, inchealsptick, inchealspirithptick, - inchealspiritsptick; -// -- moonsoul (new tick for berserk self-damage) - int berserkdamagetick; - int fame; - - short view_class; - short weapontype1, weapontype2; - short disguiseflag, disguise; // [Valaris] - int paramb[6], paramc[6], parame[6], paramcard[6]; - int hit, flee, flee2, aspd, amotion, dmotion; - int watk, watk2, atkmods[3]; - int def, def2, mdef, mdef2, critical, matk1, matk2; - int atk_ele, def_ele, star, overrefine; - int castrate, hprate, sprate, dsprate; - int addele[10], addrace[12], addsize[3], subele[10], subrace[12]; - int addeff[10], addeff2[10], reseff[10]; - int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //二刀流のために追加 - int atk_ele_, star_, overrefine_; //二刀流のために追加 - int base_atk, atk_rate; - int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range; - int arrow_addele[10], arrow_addrace[12], arrow_addsize[3], - arrow_addeff[10], arrow_addeff2[10]; - int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp; - int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def, - double_rate; - int near_attack_def_rate, long_attack_def_rate, magic_def_rate, - misc_def_rate; - int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_, - ignore_def_race_; - int ignore_mdef_ele, ignore_mdef_race; - int magic_addele[10], magic_addrace[12], magic_subrace[12]; - int perfect_hit, get_zeny_num; - int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate, - mdef_rate, mdef2_rate; - int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race, - def_ratio_atk_race_; - int add_damage_class_count, add_damage_class_count_, - add_magic_damage_class_count; - short add_damage_classid[10], add_damage_classid_[10], - add_magic_damage_classid[10]; - int add_damage_classrate[10], add_damage_classrate_[10], - add_magic_damage_classrate[10]; - short add_def_class_count, add_mdef_class_count; - short add_def_classid[10], add_mdef_classid[10]; - int add_def_classrate[10], add_mdef_classrate[10]; - short monster_drop_item_count; - short monster_drop_itemid[10]; - int monster_drop_race[10], monster_drop_itemrate[10]; - int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add, - get_zeny_add_num; - short splash_range, splash_add_range; - short autospell_id, autospell_lv, autospell_rate; - short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per; - short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_; - int short_weapon_damage_return, long_weapon_damage_return; - int weapon_coma_ele[10], weapon_coma_race[12]; - short break_weapon_rate, break_armor_rate; - short add_steal_rate; - - short spiritball, spiritball_old; - int spirit_timer[MAX_SKILL_LEVEL]; - int magic_damage_return; // AppleGirl Was Here - int random_attack_increase_add, random_attack_increase_per; // [Valaris] - int perfect_hiding; // [Valaris] - int unbreakable; - - int die_counter; - short doridori_counter; - - int reg_num; - struct script_reg *reg; - int regstr_num; - struct script_regstr *regstr; - - struct status_change sc_data[MAX_STATUSCHANGE]; - short sc_count; - struct square dev; - - int trade_partner; - int deal_item_index[10]; - int deal_item_amount[10]; - int deal_zeny; - short deal_locked; - - int party_sended, party_invite, party_invite_account; - int party_hp, party_x, party_y; - - int guild_sended, guild_invite, guild_invite_account; - int guild_emblem_id, guild_alliance, guild_alliance_account; - int guildspy; // [Syrus22] - int partyspy; // [Syrus22] - - char message[80]; - - int catch_target_class; - - int pvp_point, pvp_rank, pvp_timer, pvp_lastusers; - - char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; - - int last_skillid, last_skilllv; // Added by RoVeRT - struct - { - char name[24]; - } ignore[80]; - int ignoreAll; - short sg_count; - - struct - { - unsigned in_progress:1; - } auto_ban_info; - - time_t chat_reset_due; - time_t chat_repeat_reset_due; - int chat_lines_in; - int chat_total_repeats; - char chat_lastmsg[513]; - - unsigned int flood_rates[0x220]; - time_t packet_flood_reset_due; - int packet_flood_in; - - in_addr_t ip; -}; - -struct npc_timerevent_list -{ - int timer, pos; -}; -struct npc_label_list -{ - char name[24]; - int pos; -}; -struct npc_item_list -{ - int nameid, value; -}; -struct npc_data -{ - struct block_list bl; - short n; - short npc_class, dir; - short speed; - char name[24]; - char exname[24]; - int chat_id; - short opt1, opt2, opt3, option; - short flag; - union - { - struct - { - char *script; - short xs, ys; - int guild_id; - int timer, timerid, timeramount, nexttimer; - unsigned int timertick; - struct npc_timerevent_list *timer_event; - int label_list_num; - struct npc_label_list *label_list; - int src_id; - } scr; - struct npc_item_list shop_item[1]; - struct - { - short xs, ys; - short x, y; - char name[16]; - } warp; - char *message; // for MESSAGE: only send this message - } u; - // ここにメンバを追加してはならない(shop_itemが可変長の為) - - char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; - short arenaflag; -}; - -#define MOB_MODE_SUMMONED 0x1000 -#define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000 - -#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand - -enum mob_stat -{ - MOB_LV, - MOB_MAX_HP, - MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK, - MOB_ATK1, MOB_ATK2, // low and high attacks - MOB_ADELAY, // attack delay - MOB_DEF, MOB_MDEF, - MOB_SPEED, - // These must come last: - MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */ - MOB_LAST -}; - -#define MOB_XP_BONUS_BASE 1024 -#define MOB_XP_BONUS_SHIFT 10 - -struct mob_data -{ - struct block_list bl; - short n; - short base_class, mob_class, dir, mode; - short m, x0, y0, xs, ys; - char name[24]; - int spawndelay1, spawndelay2; - struct - { - unsigned state:8; - unsigned skillstate:8; - unsigned targettype:1; - unsigned steal_flag:1; - unsigned steal_coin_flag:1; - unsigned skillcastcancel:1; - unsigned master_check:1; - unsigned change_walk_target:1; - unsigned walk_easy:1; - unsigned special_mob_ai:3; - } state; - int timer; - short to_x, to_y; - int hp; - int target_id, attacked_id; - short target_lv; - struct walkpath_data walkpath; - unsigned int next_walktime; - unsigned int attackabletime; - unsigned int last_deadtime, last_spawntime, last_thinktime; - unsigned int canmove_tick; - short move_fail_count; - struct - { - int id; - int dmg; - } dmglog[DAMAGELOG_SIZE]; - struct item *lootitem; - short lootitem_count; - - struct status_change sc_data[MAX_STATUSCHANGE]; - short sc_count; - short opt1, opt2, opt3, option; - short min_chase; - short sg_count; - int guild_id; - int deletetimer; - - int skilltimer; - int skilltarget; - short skillx, skilly; - short skillid, skilllv, skillidx; - unsigned int skilldelay[MAX_MOBSKILL]; - int def_ele; - int master_id, master_dist; - int exclusion_src, exclusion_party, exclusion_guild; - struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; - struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - char npc_event[50]; - unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats - short size; -}; - -enum -{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY }; - -enum -{ NONE_ATTACKABLE, ATTACKABLE }; - -enum -{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲まれペナルティ計算用 - -struct map_data -{ - char name[24]; - char alias[24]; // [MouseJstr] - unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う - struct block_list **block; - struct block_list **block_mob; - int *block_count, *block_mob_count; - int m; - short xs, ys; - short bxs, bys; - int npc_num; - int users; - struct - { - unsigned alias:1; - unsigned nomemo:1; - unsigned noteleport:1; - unsigned noreturn:1; - unsigned monster_noteleport:1; - unsigned nosave:1; - unsigned nobranch:1; - unsigned nopenalty:1; - unsigned pvp:1; - unsigned pvp_noparty:1; - unsigned pvp_noguild:1; - unsigned pvp_nightmaredrop:1; - unsigned pvp_nocalcrank:1; - unsigned gvg:1; - unsigned gvg_noparty:1; - unsigned nozenypenalty:1; - unsigned notrade:1; - unsigned noskill:1; - unsigned nowarp:1; - unsigned nowarpto:1; - unsigned nopvp:1; // [Valaris] - unsigned noicewall:1; // [Valaris] - unsigned snow:1; // [Valaris] - unsigned fog:1; // [Valaris] - unsigned sakura:1; // [Valaris] - unsigned leaves:1; // [Valaris] - unsigned rain:1; // [Valaris] - unsigned no_player_drops:1; // [Jaxad0127] - unsigned town:1; // [remoitnane] - } flag; - struct point save; - struct npc_data *npc[MAX_NPC_PER_MAP]; - struct - { - int drop_id; - int drop_type; - int drop_per; - } drop_list[MAX_DROP_PER_MAP]; -}; -struct map_data_other_server -{ - char name[24]; - unsigned char *gat; // NULL固定にして判断 - unsigned long ip; - unsigned int port; -}; -#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs]) -#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs]) - -struct flooritem_data -{ - struct block_list bl; - short subx, suby; - int cleartimer; - int first_get_id, second_get_id, third_get_id; - unsigned int first_get_tick, second_get_tick, third_get_tick; - struct item item_data; -}; - -enum -{ - SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, SP_MANNER, SP_HP, SP_MAXHP, SP_SP, // 0-7 - SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15 - SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23 - SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31 - SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39 - SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47 - SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55 - SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58 - SP_DEAF = 70, - SP_CARTINFO = 99, // 99 - SP_GM = 500, - - // original 1000- - SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002 - SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 - SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 - SP_ADDEFF, SP_RESEFF, // 1012-1013 - SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018 - SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021 - SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 - SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027 - SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030 - SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032 - SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034 - SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037 - SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042 - SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046 - SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050 - SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057 - SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062 - SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066 - SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070 - SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077 - SP_DISGUISE, // 1077 - - SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005 - SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009 -}; - -enum -{ - LOOK_BASE, - LOOK_HAIR, - LOOK_WEAPON, - LOOK_HEAD_BOTTOM, - LOOK_HEAD_TOP, - LOOK_HEAD_MID, - LOOK_HAIR_COLOR, - LOOK_CLOTHES_COLOR, - LOOK_SHIELD, - LOOK_SHOES, /* 9 */ - LOOK_GLOVES, - LOOK_CAPE, - LOOK_MISC1, - LOOK_MISC2 -}; - -enum -{ - EQUIP_SHIELD = 8, - EQUIP_WEAPON = 9 -}; - -#define LOOK_LAST LOOK_MISC2 - -struct chat_data -{ - struct block_list bl; - - unsigned char pass[8]; /* password */ - unsigned char title[61]; /* room title MAX 60 */ - unsigned char limit; /* join limit */ - unsigned char trigger; - unsigned char users; /* current users */ - unsigned char pub; /* room attribute */ - struct map_session_data *usersd[20]; - struct block_list *owner_; - struct block_list **owner; - char npc_event[50]; -}; - -extern struct map_data map[]; -extern int map_num; -extern int autosave_interval; -extern int save_settings; -extern int agit_flag; -extern int night_flag; // 0=day, 1=night [Yor] - -extern char motd_txt[]; -extern char help_txt[]; - -extern char talkie_mes[]; - -extern char wisp_server_name[]; - -// 鯖全体情報 -void map_setusers (int); -int map_getusers (void); -// block削除関連 -int map_freeblock (void *bl); -int map_freeblock_lock (void); -int map_freeblock_unlock (void); -// block関連 -int map_addblock (struct block_list *); -int map_delblock (struct block_list *); -void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int, - int, int, int, ...); -// -- moonsoul (added map_foreachincell) -void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int, - int, ...); -void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int, - int, int, int, int, int, int, ...); -int map_countnearpc (int, int, int); -//block関連に追加 -int map_count_oncell (int m, int x, int y); -// 一時的object関連 -int map_addobject (struct block_list *); -int map_delobject (int, int type); -int map_delobjectnofree (int id, int type); -void map_foreachobject (int (*)(struct block_list *, va_list), int, ...); -// -int map_quit (struct map_session_data *); -// npc -int map_addnpc (int, struct npc_data *); - -extern FILE *map_logfile; -void map_write_log (char *format, ...); -#define MAP_LOG(format, args...) {if (map_logfile) map_write_log(format, ##args);} - -#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args) - -// 床アイテム関連 -void map_clearflooritem_timer (timer_id, tick_t, custom_id_t, custom_data_t); -#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) -int map_addflooritem_any (struct item *, int amount, int m, int x, int y, - struct map_session_data **owners, - int *owner_protection, - int lifetime, int dispersal); -int map_addflooritem (struct item *, int, int, int, int, - struct map_session_data *, struct map_session_data *, - struct map_session_data *, int); -int map_searchrandfreecell (int, int, int, int); - -// キャラid=>キャラ名 変換関連 -void map_addchariddb (int charid, char *name); -void map_delchariddb (int charid); -int map_reqchariddb (struct map_session_data *sd, int charid); -char *map_charid2nick (int); - -struct map_session_data *map_id2sd (int); -struct block_list *map_id2bl (int); -int map_mapname2mapid (char *); -int map_mapname2ipport (char *, int *, int *); -int map_setipport (char *name, unsigned long ip, int port); -int map_eraseipport (char *name, unsigned long ip, int port); -void map_addiddb (struct block_list *); -void map_deliddb (struct block_list *bl); -int map_foreachiddb (db_func_t, ...); -void map_addnickdb (struct map_session_data *); -int map_scriptcont (struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */ -struct map_session_data *map_nick2sd (char *); -int compare_item (struct item *a, struct item *b); - -struct map_session_data *map_get_first_session (void); -struct map_session_data *map_get_last_session (void); -struct map_session_data *map_get_next_session (struct map_session_data - *current); -struct map_session_data *map_get_prev_session (struct map_session_data - *current); - -// gat関連 -int map_getcell (int, int, int); -int map_setcell (int, int, int, int); - -// その他 -int map_check_dir (int s_dir, int t_dir); -int map_calc_dir (struct block_list *src, int x, int y); - -// path.cより -int path_search (struct walkpath_data *, int, int, int, int, int, int); -int path_blownpos (int m, int x0, int y0, int dx, int dy, int count); - -int map_who (int fd); - -void map_helpscreen (void); // [Valaris] -int map_delmap (char *mapname); - -#endif |