diff options
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 2009 |
1 files changed, 2009 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c new file mode 100644 index 0000000..040e180 --- /dev/null +++ b/src/map/map.c @@ -0,0 +1,2009 @@ +// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#ifdef LCCWIN32 +#include <winsock.h> +#else +#include <netdb.h> +#endif + +#include "core.h" +#include "timer.h" +#include "db.h" +#include "grfio.h" +#include "malloc.h" + +#include "map.h" +#include "chrif.h" +#include "clif.h" +#include "intif.h" +#include "npc.h" +#include "pc.h" +#include "mob.h" +#include "chat.h" +#include "itemdb.h" +#include "storage.h" +#include "skill.h" +#include "trade.h" +#include "party.h" +#include "battle.h" +#include "script.h" +#include "guild.h" +#include "pet.h" +#include "atcommand.h" +#include "nullpo.h" +#include "socket.h" + +#ifdef MEMWATCH +#include "memwatch.h" +#endif + +#ifndef TXT_ONLY + +#include "mail.h" // mail system [Valaris] + +MYSQL mmysql_handle; +MYSQL_RES* sql_res ; +MYSQL_ROW sql_row ; +char tmp_sql[65535]=""; + +MYSQL lmysql_handle; +MYSQL_RES* lsql_res ; +MYSQL_ROW lsql_row ; +char tmp_lsql[65535]=""; + +MYSQL mail_handle; // mail system [Valaris] +MYSQL_RES* mail_res ; +MYSQL_ROW mail_row ; +char tmp_msql[65535]=""; + +int map_server_port = 3306; +char map_server_ip[16] = "127.0.0.1"; +char map_server_id[32] = "ragnarok"; +char map_server_pw[32] = "ragnarok"; +char map_server_db[32] = "ragnarok"; +int db_use_sqldbs = 0; + +int login_server_port = 3306; +char login_server_ip[16] = "127.0.0.1"; +char login_server_id[32] = "ragnarok"; +char login_server_pw[32] = "ragnarok"; +char login_server_db[32] = "ragnarok"; + +char item_db_db[32] = "item_db"; +char mob_db_db[32] = "mob_db"; +char login_db[32] = "login"; +char login_db_level[32] = "level"; +char login_db_account_id[32] = "account_id"; + +int lowest_gm_level = 1; +int read_gm_interval = 600000; + +char char_db[32] = "char"; + +static int online_timer(int,unsigned int,int,int); + +int CHECK_INTERVAL = 3600000; // [Valaris] +int check_online_timer=0; // [Valaris] + +#endif /* not TXT_ONLY */ +// 極力 staticでローカルに収める +static struct dbt * id_db=NULL; +static struct dbt * map_db=NULL; +static struct dbt * nick_db=NULL; +static struct dbt * charid_db=NULL; + +static int users=0; +static struct block_list *object[MAX_FLOORITEM]; +static int first_free_object_id=0,last_object_id=0; + +#define block_free_max 1048576 +static void *block_free[block_free_max]; +static int block_free_count = 0, block_free_lock = 0; + +#define BL_LIST_MAX 1048576 +static struct block_list *bl_list[BL_LIST_MAX]; +static int bl_list_count = 0; + +struct map_data map[MAX_MAP_PER_SERVER]; +int map_num = 0; + +int map_port=0; + +int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; +int agit_flag = 0; +int night_flag = 0; // 0=day, 1=night [Yor] + +struct charid2nick { + char nick[24]; + int req_id; +}; + +char motd_txt[256] = "conf/motd.txt"; +char help_txt[256] = "conf/help.txt"; + +char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file + + +/*========================================== + * 全map鯖総計での接続数設定 + * (char鯖から送られてくる) + *------------------------------------------ + */ +void map_setusers(int n) { + users = n; +} + +/*========================================== + * 全map鯖総計での接続数取得 (/wへの応答用) + *------------------------------------------ + */ +int map_getusers(void) { + return users; +} + +// +// block削除の安全性確保処理 +// + +/*========================================== + * blockをfreeするときfreeの変わりに呼ぶ + * ロックされているときはバッファにためる + *------------------------------------------ + */ +int map_freeblock( void *bl ) +{ + if(block_free_lock==0){ + free(bl); + bl = NULL; + } + else{ + if( block_free_count>=block_free_max ) { + if(battle_config.error_log) + printf("map_freeblock: *WARNING* too many free block! %d %d\n", + block_free_count,block_free_lock); + } + else + block_free[block_free_count++]=bl; + } + return block_free_lock; +} +/*========================================== + * blockのfreeを一時的に禁止する + *------------------------------------------ + */ +int map_freeblock_lock(void) { + return ++block_free_lock; +} + +/*========================================== + * blockのfreeのロックを解除する + * このとき、ロックが完全になくなると + * バッファにたまっていたblockを全部削除 + *------------------------------------------ + */ +int map_freeblock_unlock(void) { + if ((--block_free_lock) == 0) { + int i; +// if(block_free_count>0) { +// if(battle_config.error_log) +// printf("map_freeblock_unlock: free %d object\n",block_free_count); +// } + for(i=0;i<block_free_count;i++){ + free(block_free[i]); + block_free[i] = NULL; + } + block_free_count=0; + }else if(block_free_lock<0){ + if(battle_config.error_log) + printf("map_freeblock_unlock: lock count < 0 !\n"); + } + return block_free_lock; +} + + +// +// block化処理 +// +/*========================================== + * map[]のblock_listから繋がっている場合に + * bl->prevにbl_headのアドレスを入れておく + *------------------------------------------ + */ +static struct block_list bl_head; + +/*========================================== + * map[]のblock_listに追加 + * mobは数が多いので別リスト + * + * 既にlink済みかの確認が無い。危険かも + *------------------------------------------ + */ +int map_addblock(struct block_list *bl) +{ + int m,x,y; + + nullpo_retr(0, bl); + + if(bl->prev != NULL){ + if(battle_config.error_log) + printf("map_addblock error : bl->prev!=NULL\n"); + return 0; + } + + m=bl->m; + x=bl->x; + y=bl->y; + if(m<0 || m>=map_num || + x<0 || x>=map[m].xs || + y<0 || y>=map[m].ys) + return 1; + + if(bl->type==BL_MOB){ + bl->next = map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]; + bl->prev = &bl_head; + if(bl->next) bl->next->prev = bl; + map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl; + map[m].block_mob_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++; + } else { + bl->next = map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]; + bl->prev = &bl_head; + if(bl->next) bl->next->prev = bl; + map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl; + map[m].block_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++; + if(bl->type==BL_PC) + map[m].users++; + } + + return 0; +} + +/*========================================== + * map[]のblock_listから外す + * prevがNULLの場合listに繋がってない + *------------------------------------------ + */ +int map_delblock(struct block_list *bl) +{ + int b; + nullpo_retr(0, bl); + + // 既にblocklistから抜けている + if(bl->prev==NULL){ + if(bl->next!=NULL){ + // prevがNULLでnextがNULLでないのは有ってはならない + if(battle_config.error_log) + printf("map_delblock error : bl->next!=NULL\n"); + } + return 0; + } + + b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; + + if(bl->type==BL_PC) + map[bl->m].users--; + if(bl->next) bl->next->prev = bl->prev; + if(bl->prev==&bl_head){ + // リストの頭なので、map[]のblock_listを更新する + if(bl->type==BL_MOB){ + map[bl->m].block_mob[b] = bl->next; + if((map[bl->m].block_mob_count[b]--) < 0) + map[bl->m].block_mob_count[b] = 0; + } else { + map[bl->m].block[b] = bl->next; + if((map[bl->m].block_count[b]--) < 0) + map[bl->m].block_count[b] = 0; + } + } else { + bl->prev->next = bl->next; + } + bl->next = NULL; + bl->prev = NULL; + + return 0; +} + +/*========================================== + * 周囲のPC人数を数える (現在未使用) + *------------------------------------------ + */ +int map_countnearpc(int m, int x, int y) { + int bx,by,c=0; + struct block_list *bl=NULL; + + if(map[m].users==0) + return 0; + for(by=y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;by++){ + if(by<0 || by>=map[m].bys) + continue; + for(bx=x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;bx<=x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;bx++){ + if(bx<0 || bx>=map[m].bxs) + continue; + bl = map[m].block[bx+by*map[m].bxs]; + for(;bl;bl=bl->next){ + if(bl->type==BL_PC) + c++; + } + } + } + return c; +} + +/*========================================== + * セル上のPCとMOBの数を数える (グランドクロス用) + *------------------------------------------ + */ +int map_count_oncell(int m, int x, int y) { + int bx,by; + struct block_list *bl=NULL; + int i,c; + int count = 0; + + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return 1; + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; + + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl->x == x && bl->y == y && bl->type == BL_PC) count++; + } + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl->x == x && bl->y == y) count++; + } + if(!count) count = 1; + return count; +} + + +/*========================================== + * map m (x0,y0)-(x1,y1)内の全objに対して + * funcを呼ぶ + * type!=0 ならその種類のみ + *------------------------------------------ + */ +void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) { + int bx,by; + struct block_list *bl=NULL; + va_list ap=NULL; + int blockcount=bl_list_count,i,c; + + if(m < 0) + return; + va_start(ap,type); + if (x0 < 0) x0 = 0; + if (y0 < 0) y0 = 0; + if (x1 >= map[m].xs) x1 = map[m].xs-1; + if (y1 >= map[m].ys) y1 = map[m].ys-1; + if (type == 0 || type != BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl && type && bl->type!=type) + continue; + if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + } + if(type==0 || type==BL_MOB) + for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + } + + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachinarea: *WARNING* block count too many!\n"); + } + + map_freeblock_lock(); // メモリからの解放を禁止する + + for(i=blockcount;i<bl_list_count;i++) + if(bl_list[i]->prev) // 有効かどうかチェック + func(bl_list[i],ap); + + map_freeblock_unlock(); // 解放を許可する + + va_end(ap); + bl_list_count = blockcount; +} + +/*========================================== + * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の + * 領域外になる領域(矩形かL字形)内のobjに + * 対してfuncを呼ぶ + * + * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) + *------------------------------------------ + */ +void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) { + int bx,by; + struct block_list *bl=NULL; + va_list ap=NULL; + int blockcount=bl_list_count,i,c; + + va_start(ap,type); + if(dx==0 || dy==0){ + // 矩形領域の場合 + if(dx==0){ + if(dy<0){ + y0=y1+dy+1; + } else { + y1=y0+dy-1; + } + } else if(dy==0){ + if(dx<0){ + x0=x1+dx+1; + } else { + x1=x0+dx-1; + } + } + if(x0<0) x0=0; + if(y0<0) y0=0; + if(x1>=map[m].xs) x1=map[m].xs-1; + if(y1>=map[m].ys) y1=map[m].ys-1; + for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl && type && bl->type!=type) + continue; + if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl && type && bl->type!=type) + continue; + if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + } + }else{ + // L字領域の場合 + + if(x0<0) x0=0; + if(y0<0) y0=0; + if(x1>=map[m].xs) x1=map[m].xs-1; + if(y1>=map[m].ys) y1=map[m].ys-1; + for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl && type && bl->type!=type) + continue; + if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1)) + continue; + if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) || + (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) && + bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl && type && bl->type!=type) + continue; + if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1)) + continue; + if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) || + (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) && + bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + } + + } + + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachinarea: *WARNING* block count too many!\n"); + } + + map_freeblock_lock(); // メモリからの解放を禁止する + + for(i=blockcount;i<bl_list_count;i++) + if(bl_list[i]->prev) // 有効かどうかチェック + func(bl_list[i],ap); + + map_freeblock_unlock(); // 解放を許可する + + va_end(ap); + bl_list_count = blockcount; +} + +// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but +// which only checks the exact single x/y passed to it rather than an +// area radius - may be more useful in some instances) +// +void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) { + int bx,by; + struct block_list *bl=NULL; + va_list ap=NULL; + int blockcount=bl_list_count,i,c; + + va_start(ap,type); + + by=y/BLOCK_SIZE; + bx=x/BLOCK_SIZE; + + if(type==0 || type!=BL_MOB) + { + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next) + { + if(type && bl && bl->type!=type) + continue; + if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + + if(type==0 || type==BL_MOB) + { + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next) + { + if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachincell: *WARNING* block count too many!\n"); + } + + map_freeblock_lock(); // メモリからの解放を禁止する + + for(i=blockcount;i<bl_list_count;i++) + if(bl_list[i]->prev) // 有効かどうかチェック + func(bl_list[i],ap); + + map_freeblock_unlock(); // 解放を許可する + + va_end(ap); + bl_list_count = blockcount; +} + +/*========================================== + * 床アイテムやエフェクト用の一時obj割り当て + * object[]への保存とid_db登録まで + * + * bl->idもこの中で設定して問題無い? + *------------------------------------------ + */ +int map_addobject(struct block_list *bl) { + int i; + if( bl == NULL ){ + printf("map_addobject nullpo?\n"); + return 0; + } + if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM) + first_free_object_id=2; + for(i=first_free_object_id;i<MAX_FLOORITEM;i++) + if(object[i]==NULL) + break; + if(i>=MAX_FLOORITEM){ + if(battle_config.error_log) + printf("no free object id\n"); + return 0; + } + first_free_object_id=i; + if(last_object_id<i) + last_object_id=i; + object[i]=bl; + numdb_insert(id_db,i,bl); + return i; +} + +/*========================================== + * 一時objectの解放 + * map_delobjectのfreeしないバージョン + *------------------------------------------ + */ +int map_delobjectnofree(int id) { + if(object[id]==NULL) + return 0; + + map_delblock(object[id]); + numdb_erase(id_db,id); +// map_freeblock(object[id]); + object[id]=NULL; + + if(first_free_object_id>id) + first_free_object_id=id; + + while(last_object_id>2 && object[last_object_id]==NULL) + last_object_id--; + + return 0; +} + +/*========================================== + * 一時objectの解放 + * block_listからの削除、id_dbからの削除 + * object dataのfree、object[]へのNULL代入 + * + * addとの対称性が無いのが気になる + *------------------------------------------ + */ +int map_delobject(int id) { + struct block_list *obj = object[id]; + + if(obj==NULL) + return 0; + + map_delobjectnofree(id); + map_freeblock(obj); + + return 0; +} + +/*========================================== + * 全一時obj相手にfuncを呼ぶ + * + *------------------------------------------ + */ +void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) { + int i; + int blockcount=bl_list_count; + va_list ap=NULL; + + va_start(ap,type); + + for(i=2;i<=last_object_id;i++){ + if(object[i]){ + if(type && object[i]->type!=type) + continue; + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachobject: too many block !\n"); + } + else + bl_list[bl_list_count++]=object[i]; + } + } + + map_freeblock_lock(); + + for(i=blockcount;i<bl_list_count;i++) + if( bl_list[i]->prev || bl_list[i]->next ) + func(bl_list[i],ap); + + map_freeblock_unlock(); + + va_end(ap); + bl_list_count = blockcount; +} + +/*========================================== + * 床アイテムを消す + * + * data==0の時はtimerで消えた時 + * data!=0の時は拾う等で消えた時として動作 + * + * 後者は、map_clearflooritem(id)へ + * map.h内で#defineしてある + *------------------------------------------ + */ +int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) { + struct flooritem_data *fitem=NULL; + + fitem = (struct flooritem_data *)object[id]; + if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){ + if(battle_config.error_log) + printf("map_clearflooritem_timer : error\n"); + return 1; + } + if(data) + delete_timer(fitem->cleartimer,map_clearflooritem_timer); + else if(fitem->item_data.card[0] == (short)0xff00) + intif_delete_petdata(*((long *)(&fitem->item_data.card[1]))); + clif_clearflooritem(fitem,0); + map_delobject(fitem->bl.id); + + return 0; +} + +/*========================================== + * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの + * 内から適当なマス目の座標をx+(y<<16)で返す + * + * 現状range=1でアイテムドロップ用途のみ + *------------------------------------------ + */ +int map_searchrandfreecell(int m,int x,int y,int range) { + int free_cell,i,j,c; + + for(free_cell=0,i=-range;i<=range;i++){ + if(i+y<0 || i+y>=map[m].ys) + continue; + for(j=-range;j<=range;j++){ + if(j+x<0 || j+x>=map[m].xs) + continue; + if((c=read_gat(m,j+x,i+y))==1 || c==5) + continue; + free_cell++; + } + } + if(free_cell==0) + return -1; + free_cell=rand()%free_cell; + for(i=-range;i<=range;i++){ + if(i+y<0 || i+y>=map[m].ys) + continue; + for(j=-range;j<=range;j++){ + if(j+x<0 || j+x>=map[m].xs) + continue; + if((c=read_gat(m,j+x,i+y))==1 || c==5) + continue; + if(free_cell==0){ + x+=j; + y+=i; + i=range+1; + break; + } + free_cell--; + } + } + + return x+(y<<16); +} + +/*========================================== + * (m,x,y)を中心に3x3以内に床アイテム設置 + * + * item_dataはamount以外をcopyする + *------------------------------------------ + */ +int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd, + struct map_session_data *second_sd,struct map_session_data *third_sd,int type) { + int xy,r; + unsigned int tick; + struct flooritem_data *fitem=NULL; + + nullpo_retr(0, item_data); + + if((xy=map_searchrandfreecell(m,x,y,1))<0) + return 0; + r=rand(); + + fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); + fitem->bl.type=BL_ITEM; + fitem->bl.prev = fitem->bl.next = NULL; + fitem->bl.m=m; + fitem->bl.x=xy&0xffff; + fitem->bl.y=(xy>>16)&0xffff; + fitem->first_get_id = 0; + fitem->first_get_tick = 0; + fitem->second_get_id = 0; + fitem->second_get_tick = 0; + fitem->third_get_id = 0; + fitem->third_get_tick = 0; + + fitem->bl.id = map_addobject(&fitem->bl); + if(fitem->bl.id==0){ + free(fitem); + return 0; + } + + tick = gettick(); + if(first_sd) { + fitem->first_get_id = first_sd->bl.id; + if(type) + fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; + else + fitem->first_get_tick = tick + battle_config.item_first_get_time; + } + if(second_sd) { + fitem->second_get_id = second_sd->bl.id; + if(type) + fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; + else + fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; + } + if(third_sd) { + fitem->third_get_id = third_sd->bl.id; + if(type) + fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; + else + fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; + } + + memcpy(&fitem->item_data,item_data,sizeof(*item_data)); + fitem->item_data.amount=amount; + fitem->subx=(r&3)*3+3; + fitem->suby=((r>>2)&3)*3+3; + fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); + + map_addblock(&fitem->bl); + clif_dropflooritem(fitem); + + return fitem->bl.id; +} + +/*========================================== + * charid_dbへ追加(返信待ちがあれば返信) + *------------------------------------------ + */ +void map_addchariddb(int charid, char *name) { + struct charid2nick *p=NULL; + int req=0; + + p=numdb_search(charid_db,charid); + if(p==NULL){ // データベースにない + p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); + p->req_id=0; + }else + numdb_erase(charid_db,charid); + + req=p->req_id; + memcpy(p->nick,name,24); + p->req_id=0; + numdb_insert(charid_db,charid,p); + if(req){ // 返信待ちがあれば返信 + struct map_session_data *sd = map_id2sd(req); + if(sd!=NULL) + clif_solved_charname(sd,charid); + } +} + +/*========================================== + * charid_dbへ追加(返信要求のみ) + *------------------------------------------ + */ +int map_reqchariddb(struct map_session_data * sd,int charid) { + struct charid2nick *p=NULL; + + nullpo_retr(0, sd); + + p=numdb_search(charid_db,charid); + if(p!=NULL) // データベースにすでにある + return 0; + p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); + p->req_id=sd->bl.id; + numdb_insert(charid_db,charid,p); + return 0; +} + +/*========================================== + * id_dbへblを追加 + *------------------------------------------ + */ +void map_addiddb(struct block_list *bl) { + nullpo_retv(bl); + + numdb_insert(id_db,bl->id,bl); +} + +/*========================================== + * id_dbからblを削除 + *------------------------------------------ + */ +void map_deliddb(struct block_list *bl) { + nullpo_retv(bl); + + numdb_erase(id_db,bl->id); +} + +/*========================================== + * nick_dbへsdを追加 + *------------------------------------------ + */ +void map_addnickdb(struct map_session_data *sd) { + nullpo_retv(sd); + + strdb_insert(nick_db,sd->status.name,sd); +} + +/*========================================== + * PCのquit処理 map.c内分 + * + * quit処理の主体が違うような気もしてきた + *------------------------------------------ + */ +int map_quit(struct map_session_data *sd) { + int i; + + nullpo_retr(0, sd); + + if(sd->chatID) // チャットから出る + chat_leavechat(sd); + + if(sd->trade_partner) // 取引を中断する + trade_tradecancel(sd); + + if(sd->party_invite>0) // パーティ勧誘を拒否する + party_reply_invite(sd,sd->party_invite_account,0); + + if(sd->guild_invite>0) // ギルド勧誘を拒否する + guild_reply_invite(sd,sd->guild_invite,0); + if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する + guild_reply_reqalliance(sd,sd->guild_alliance_account,0); + + party_send_logout(sd); // パーティのログアウトメッセージ送信 + + guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 + + pc_cleareventtimer(sd); // イベントタイマを破棄する + + if(sd->state.storage_flag) + storage_guild_storage_quit(sd,0); + else + storage_storage_quit(sd); // 倉庫を開いてるなら保存する + + skill_castcancel(&sd->bl,0); // 詠唱を中断する + skill_stop_dancing(&sd->bl,1);// ダンス/演奏中断 + + if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中の終了はHPを100に + sd->status.hp = 100; + + skill_status_change_clear(&sd->bl,1); // ステータス異常を解除する + skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 + skill_cleartimerskill(&sd->bl); + pc_stop_walking(sd,0); + pc_stopattack(sd); + pc_delinvincibletimer(sd); + pc_delspiritball(sd,sd->spiritball,1); + skill_gangsterparadise(sd,0); + + pc_calcstatus(sd,4); + + clif_clearchar_area(&sd->bl,2); + + if(sd->status.pet_id && sd->pd) { + pet_lootitem_drop(sd->pd,sd); + pet_remove_map(sd); + if(sd->pet.intimate <= 0) { + intif_delete_petdata(sd->status.pet_id); + sd->status.pet_id = 0; + sd->pd = NULL; + sd->petDB = NULL; + } + else + intif_save_petdata(sd->status.account_id,&sd->pet); + } + + if(pc_isdead(sd)) + pc_setrestartvalue(sd,2); + pc_makesavestatus(sd); + //クローンスキルで覚えたスキルは消す + for(i=0;i<MAX_SKILL;i++){ + if(sd->status.skill[i].flag == 13){ + sd->status.skill[i].id=0; + sd->status.skill[i].lv=0; + sd->status.skill[i].flag=0; + } + } + chrif_save(sd); + storage_storage_save(sd); + + if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) + free( sd->npc_stackbuf ); + + map_delblock(&sd->bl); + +#ifndef TXT_ONLY + chrif_char_offline(sd); +#endif + + numdb_erase(id_db,sd->bl.id); + strdb_erase(nick_db,sd->status.name); + numdb_erase(charid_db,sd->status.char_id); + + return 0; +} + +/*========================================== + * id番号のPCを探す。居なければNULL + *------------------------------------------ + */ +struct map_session_data * map_id2sd(int id) { +// remove search from db, because: +// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure) +// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure +// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash +// replaced by searching in all session. +// by searching in session, we are sure that fd, session, and account exist. +/* + struct block_list *bl; + + bl=numdb_search(id_db,id); + if(bl && bl->type==BL_PC) + return (struct map_session_data*)bl; + return NULL; +*/ + int i; + struct map_session_data *sd=NULL; + + for(i = 0; i < fd_max; i++) + if (session[i] && (sd = session[i]->session_data) && sd->bl.id == id) + return sd; + + return NULL; +} + +/*========================================== + * char_id番号の名前を探す + *------------------------------------------ + */ +char * map_charid2nick(int id) { + struct charid2nick *p=numdb_search(charid_db,id); + + if(p==NULL) + return NULL; + if(p->req_id!=0) + return NULL; + return p->nick; +} + + +/*========================================== + * Search session data from a nick name + * (without sensitive case if necessary) + * return map_session_data pointer or NULL + *------------------------------------------ + */ +struct map_session_data * map_nick2sd(char *nick) { + int i, quantity=0, nicklen; + struct map_session_data *sd = NULL; + struct map_session_data *pl_sd = NULL; + + if (nick == NULL) + return NULL; + + nicklen = strlen(nick); + + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) + // Without case sensitive check (increase the number of similar character names found) + if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) { + // Strict comparison (if found, we finish the function immediatly with correct value) + if (strcmp(pl_sd->status.name, nick) == 0) + return pl_sd; + quantity++; + sd = pl_sd; + } + } + // Here, the exact character name is not found + // We return the found index of a similar account ONLY if there is 1 similar character + if (quantity == 1) + return sd; + + // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found + return NULL; +} + +/*========================================== + * id番号の物を探す + * 一時objectの場合は配列を引くのみ + *------------------------------------------ + */ +struct block_list * map_id2bl(int id) +{ + struct block_list *bl=NULL; + if(id<sizeof(object)/sizeof(object[0])) + bl = object[id]; + else + bl = numdb_search(id_db,id); + + return bl; +} + +/*========================================== + * id_db内の全てにfuncを実行 + *------------------------------------------ + */ +int map_foreachiddb(int (*func)(void*,void*,va_list),...) { + va_list ap=NULL; + + va_start(ap,func); + numdb_foreach(id_db,func,ap); + va_end(ap); + return 0; +} + +/*========================================== + * map.npcへ追加 (warp等の領域持ちのみ) + *------------------------------------------ + */ +int map_addnpc(int m,struct npc_data *nd) { + int i; + if(m<0 || m>=map_num) + return -1; + for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) + if(map[m].npc[i]==NULL) + break; + if(i==MAX_NPC_PER_MAP){ + if(battle_config.error_log) + printf("too many NPCs in one map %s\n",map[m].name); + return -1; + } + if(i==map[m].npc_num){ + map[m].npc_num++; + } + + nullpo_retr(0, nd); + + map[m].npc[i]=nd; + nd->n = i; + numdb_insert(id_db,nd->bl.id,nd); + + return i; +} + +void map_removenpc(void) { + int i,m,n=0; + + for(m=0;m<map_num;m++) { + for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) { + if(map[m].npc[i]!=NULL) { + clif_clearchar_area(&map[m].npc[i]->bl,2); + map_delblock(&map[m].npc[i]->bl); + numdb_erase(id_db,map[m].npc[i]->bl.id); + if(map[m].npc[i]->bl.subtype==SCRIPT) { +// free(map[m].npc[i]->u.scr.script); +// free(map[m].npc[i]->u.scr.label_list); + } + free(map[m].npc[i]); + map[m].npc[i] = NULL; + n++; + } + } + } + printf("%d NPCs removed.\n",n); +} + +/*========================================== + * map名からmap番号へ変換 + *------------------------------------------ + */ +int map_mapname2mapid(char *name) { + struct map_data *md=NULL; + + md=strdb_search(map_db,name); + if(md==NULL || md->gat==NULL) + return -1; + return md->m; +} + +/*========================================== + * 他鯖map名からip,port変換 + *------------------------------------------ + */ +int map_mapname2ipport(char *name,int *ip,int *port) { + struct map_data_other_server *mdos=NULL; + + mdos=strdb_search(map_db,name); + if(mdos==NULL || mdos->gat) + return -1; + *ip=mdos->ip; + *port=mdos->port; + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int map_check_dir(int s_dir,int t_dir) { + if(s_dir == t_dir) + return 0; + switch(s_dir) { + case 0: + if(t_dir == 7 || t_dir == 1 || t_dir == 0) + return 0; + break; + case 1: + if(t_dir == 0 || t_dir == 2 || t_dir == 1) + return 0; + break; + case 2: + if(t_dir == 1 || t_dir == 3 || t_dir == 2) + return 0; + break; + case 3: + if(t_dir == 2 || t_dir == 4 || t_dir == 3) + return 0; + break; + case 4: + if(t_dir == 3 || t_dir == 5 || t_dir == 4) + return 0; + break; + case 5: + if(t_dir == 4 || t_dir == 6 || t_dir == 5) + return 0; + break; + case 6: + if(t_dir == 5 || t_dir == 7 || t_dir == 6) + return 0; + break; + case 7: + if(t_dir == 6 || t_dir == 0 || t_dir == 7) + return 0; + break; + } + return 1; +} + +/*========================================== + * 彼我の方向を計算 + *------------------------------------------ + */ +int map_calc_dir( struct block_list *src,int x,int y) { + int dir=0; + int dx,dy; + + nullpo_retr(0, src); + + dx=x-src->x; + dy=y-src->y; + if( dx==0 && dy==0 ){ // 彼我の場所一致 + dir=0; // 上 + }else if( dx>=0 && dy>=0 ){ // 方向的に右上 + dir=7; // 右上 + if( dx*3-1<dy ) dir=0; // 上 + if( dx>dy*3 ) dir=6; // 右 + }else if( dx>=0 && dy<=0 ){ // 方向的に右下 + dir=5; // 右下 + if( dx*3-1<-dy ) dir=4; // 下 + if( dx>-dy*3 ) dir=6; // 右 + }else if( dx<=0 && dy<=0 ){ // 方向的に左下 + dir=3; // 左下 + if( dx*3+1>dy ) dir=4; // 下 + if( dx<dy*3 ) dir=2; // 左 + }else{ // 方向的に左上 + dir=1; // 左上 + if( -dx*3-1<dy ) dir=0; // 上 + if( -dx>dy*3 ) dir=2; // 左 + } + return dir; +} + +// gat系 +/*========================================== + * (m,x,y)の状態を調べる + *------------------------------------------ + */ +int map_getcell(int m,int x,int y) { + if(x<0 || x>=map[m].xs-1 || y<0 || y>=map[m].ys-1) + return 1; + return map[m].gat[x+y*map[m].xs]; +} + +/*========================================== + * (m,x,y)の状態をtにする + *------------------------------------------ + */ +int map_setcell(int m,int x,int y,int t) { + if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys) + return t; + return map[m].gat[x+y*map[m].xs]=t; +} + +/*========================================== + * 他鯖管理のマップをdbに追加 + *------------------------------------------ + */ +int map_setipport(char *name,unsigned long ip,int port) { + struct map_data *md=NULL; + struct map_data_other_server *mdos=NULL; + + md=strdb_search(map_db,name); + if(md==NULL){ // not exist -> add new data + mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); + memcpy(mdos->name,name,24); + mdos->gat = NULL; + mdos->ip = ip; + mdos->port = port; + strdb_insert(map_db,mdos->name,mdos); + } else { + if(md->gat){ // local -> check data + if(ip!=clif_getip() || port!=clif_getport()){ + printf("from char server : %s -> %08lx:%d\n",name,ip,port); + return 1; + } + } else { // update + mdos=(struct map_data_other_server *)md; + mdos->ip = ip; + mdos->port = port; + } + } + return 0; +} + +// 初期化周り +/*========================================== + * 水場高さ設定 + *------------------------------------------ + */ +static struct { + char mapname[24]; + int waterheight; +} *waterlist=NULL; + +#define NO_WATER 1000000 + +static int map_waterheight(char *mapname) { + if(waterlist){ + int i; + for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++) + if(strcmp(waterlist[i].mapname,mapname)==0) + return waterlist[i].waterheight; + } + return NO_WATER; +} + +static void map_readwater(char *watertxt) { + char line[1024],w1[1024]; + FILE *fp=NULL; + int n=0; + + fp=fopen(watertxt,"r"); + if(fp==NULL){ + printf("file not found: %s\n",watertxt); + return; + } + if(waterlist==NULL) + waterlist=aCalloc(MAX_MAP_PER_SERVER,sizeof(*waterlist)); + while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){ + int wh,count; + if(line[0] == '/' && line[1] == '/') + continue; + if((count=sscanf(line,"%s%d",w1,&wh)) < 1){ + continue; + } + strcpy(waterlist[n].mapname,w1); + if(count >= 2) + waterlist[n].waterheight = wh; + else + waterlist[n].waterheight = 3; + n++; + } + fclose(fp); +} + +/*========================================== + * マップ1枚読み込み + *------------------------------------------ + */ +static int map_readmap(int m,char *fn, char *alias) { + unsigned char *gat = ""; + int s; + int x,y,xs,ys; + struct gat_1cell {char type;} *p; + int wh; + size_t size; + + // read & convert fn + gat=grfio_read(fn); + if(gat==NULL) + return -1; + + printf("\rLoading Maps [%d/%d]: %-50s ",m,map_num,fn); + fflush(stdout); + + map[m].m=m; + xs=map[m].xs=*(short*)(gat); + ys=map[m].ys=*(short*)(gat+2); + printf("\n%i %i\n", xs, ys); + map[m].gat = calloc(s = map[m].xs * map[m].ys, 1); + if(map[m].gat==NULL){ + printf("out of memory : map_readmap gat\n"); + exit(1); + } + + map[m].npc_num=0; + map[m].users=0; + memset(&map[m].flag,0,sizeof(map[m].flag)); + if(battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + wh=map_waterheight(map[m].name); + for(y=0;y<ys;y++){ + p=(struct gat_1cell*)(gat+y*xs+4); + for(x=0;x<xs;x++){ + /*if(wh!=NO_WATER && p->type==0){ + // 水場判定 + map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; + } else {*/ + map[m].gat[x+y*xs]=p->type; + //} + p++; + } + } + free(gat); + + map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE; + map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE; + size = map[m].bxs * map[m].bys * sizeof(struct block_list*); + + map[m].block = calloc(size, 1); + if(map[m].block == NULL){ + printf("out of memory : map_readmap block\n"); + exit(1); + } + + map[m].block_mob = calloc(size, 1); + if (map[m].block_mob == NULL) { + printf("out of memory : map_readmap block_mob\n"); + exit(1); + } + + size = map[m].bxs*map[m].bys*sizeof(int); + + map[m].block_count = calloc(size, 1); + if(map[m].block_count==NULL){ + printf("out of memory : map_readmap block\n"); + exit(1); + } + memset(map[m].block_count,0,size); + + map[m].block_mob_count=calloc(size, 1); + if(map[m].block_mob_count==NULL){ + printf("out of memory : map_readmap block_mob\n"); + exit(1); + } + memset(map[m].block_mob_count,0,size); + + strdb_insert(map_db,map[m].name,&map[m]); + +// printf("%s read done\n",fn); + + return 0; +} + +/*========================================== + * 全てのmapデータを読み込む + *------------------------------------------ + */ +int map_readallmap(void) { + int i,maps_removed=0; + char fn[256]=""; + + // 先に全部のャbプの存在を確認 + for(i=0;i<map_num;i++){ + if(strstr(map[i].name,".gat")==NULL) + continue; + sprintf(fn,"data\\%s",map[i].name); + if(grfio_size(fn) == -1) { + map_delmap(map[i].name); + maps_removed++; + } + } + for(i=0;i<map_num;i++){ + if(strstr(map[i].name,".gat")!=NULL) { + char *p = strstr(map[i].name, ">"); // [MouseJstr] + if (p != NULL) { + char alias[64]; + *p = '\0'; + strcpy(alias, map[i].name); + strcpy(map[i].name, p + 1); + sprintf(fn,"data\\%s",map[i].name); + if(map_readmap(i,fn, alias) == -1) { + map_delmap(map[i].name); + maps_removed++; + } + } else { + sprintf(fn,"data\\%s",map[i].name); + if(map_readmap(i,fn, NULL) == -1) { + map_delmap(map[i].name); + maps_removed++; + } + } + } + } + + free(waterlist); + printf("\rMaps Loaded: %d %60s\n",map_num,""); + printf("\rMaps Removed: %d \n",maps_removed); + return 0; +} + +/*========================================== + * 読み込むmapを追加する + *------------------------------------------ + */ +int map_addmap(char *mapname) { + if (strcmpi(mapname,"clear")==0) { + map_num=0; + return 0; + } + + if (map_num >= MAX_MAP_PER_SERVER - 1) { + printf("too many map\n"); + return 1; + } + memcpy(map[map_num].name, mapname, 24); + map_num++; + return 0; +} + +/*========================================== + * 読み込むmapを削除する + *------------------------------------------ + */ +int map_delmap(char *mapname) { + int i; + + if (strcmpi(mapname, "all") == 0) { + map_num = 0; + return 0; + } + + for(i = 0; i < map_num; i++) { + if (strcmp(map[i].name, mapname) == 0) { + printf("Removing map [ %s ] from maplist\n",map[i].name); + memmove(map+i, map+i+1, sizeof(map[0])*(map_num-i-1)); + map_num--; + } + } + return 0; +} + +/*========================================== + * 設定ファイルを読み込む + *------------------------------------------ + */ +int map_config_read(char *cfgName) { + char line[1024], w1[1024], w2[1024]; + FILE *fp; + struct hostent *h = NULL; + + fp = fopen(cfgName,"r"); + if (fp == NULL) { + printf("Map configuration file not found at: %s\n", cfgName); + exit(1); + } + while(fgets(line, sizeof(line) -1, fp)) { + if (line[0] == '/' && line[1] == '/') + continue; + if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) { + if (strcmpi(w1, "userid")==0){ + chrif_setuserid(w2); + } else if (strcmpi(w1, "passwd") == 0) { + chrif_setpasswd(w2); + } else if (strcmpi(w1, "char_ip") == 0) { + h = gethostbyname (w2); + if(h != NULL) { + printf("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + } + chrif_setip(w2); + } else if (strcmpi(w1, "char_port") == 0) { + chrif_setport(atoi(w2)); + } else if (strcmpi(w1, "map_ip") == 0) { + h = gethostbyname (w2); + if (h != NULL) { + printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + } + clif_setip(w2); + } else if (strcmpi(w1, "map_port") == 0) { + clif_setport(atoi(w2)); + map_port = (atoi(w2)); + } else if (strcmpi(w1, "water_height") == 0) { + map_readwater(w2); + } else if (strcmpi(w1, "map") == 0) { + map_addmap(w2); + } else if (strcmpi(w1, "delmap") == 0) { + map_delmap(w2); + } else if (strcmpi(w1, "npc") == 0) { + npc_addsrcfile(w2); + } else if (strcmpi(w1, "delnpc") == 0) { + npc_delsrcfile(w2); + } else if (strcmpi(w1, "data_grf") == 0) { + grfio_setdatafile(w2); + } else if (strcmpi(w1, "sdata_grf") == 0) { + grfio_setsdatafile(w2); + } else if (strcmpi(w1, "adata_grf") == 0) { + grfio_setadatafile(w2); + } else if (strcmpi(w1, "autosave_time") == 0) { + autosave_interval = atoi(w2) * 1000; + if (autosave_interval <= 0) + autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + } else if (strcmpi(w1, "motd_txt") == 0) { + strcpy(motd_txt, w2); + } else if (strcmpi(w1, "help_txt") == 0) { + strcpy(help_txt, w2); + } else if (strcmpi(w1, "mapreg_txt") == 0) { + strcpy(mapreg_txt, w2); + } else if (strcmpi(w1, "import") == 0) { + map_config_read(w2); + } + } + } + fclose(fp); + + return 0; +} + +#ifndef TXT_ONLY +/*======================================= + * MySQL Init + *--------------------------------------- + */ + +int map_sql_init(void){ + + mysql_init(&mmysql_handle); + + //DB connection start + printf("Connect Map DB Server....\n"); + if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw, + map_server_db ,map_server_port, (char *)NULL, 0)) { + //pointer check + printf("%s\n",mysql_error(&mmysql_handle)); + exit(1); + } + else { + printf ("connect success! (Map Server Connection)\n"); + } + + mysql_init(&lmysql_handle); + + //DB connection start + printf("Connect Login DB Server....\n"); + if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw, + login_server_db ,login_server_port, (char *)NULL, 0)) { + //pointer check + printf("%s\n",mysql_error(&lmysql_handle)); + exit(1); + } + else { + printf ("connect success! (Login Server Connection)\n"); + } + + if(battle_config.mail_system) { // mail system [Valaris] + mysql_init(&mail_handle); + if(!mysql_real_connect(&mail_handle, map_server_ip, map_server_id, map_server_pw, + map_server_db ,map_server_port, (char *)NULL, 0)) { + printf("%s\n",mysql_error(&mail_handle)); + exit(1); + } + } + + return 0; +} + +int map_sql_close(void){ + mysql_close(&mmysql_handle); + printf("Close Map DB Connection....\n"); + + mysql_close(&lmysql_handle); + printf("Close Login DB Connection....\n"); + return 0; +} + +int sql_config_read(char *cfgName) +{ + int i; + char line[1024],w1[1024],w2[1024]; + FILE *fp; + + fp=fopen(cfgName,"r"); + if(fp==NULL){ + printf("file not found: %s\n",cfgName); + return 1; + } + while(fgets(line,1020,fp)){ + if(line[0] == '/' && line[1] == '/') + continue; + i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); + if(i!=2) + continue; + if(strcmpi(w1,"item_db_db")==0){ + strcpy(item_db_db,w2); + } else if(strcmpi(w1,"mob_db_db")==0){ + strcpy(mob_db_db,w2); + } else if(strcmpi(w1,"login_db_level")==0){ + strcpy(login_db_level,w2); + } else if(strcmpi(w1,"login_db_account_id")==0){ + strcpy(login_db_account_id,w2); + } else if(strcmpi(w1,"login_db")==0){ + strcpy(login_db,w2); + } else if (strcmpi(w1, "char_db") == 0) { + strcpy(char_db, w2); + //Map Server SQL DB + } else if(strcmpi(w1,"map_server_ip")==0){ + strcpy(map_server_ip, w2); + printf ("set map_server_ip : %s\n",w2); + } else if(strcmpi(w1,"map_server_port")==0){ + map_server_port=atoi(w2); + printf ("set map_server_port : %s\n",w2); + } else if(strcmpi(w1,"map_server_id")==0){ + strcpy(map_server_id, w2); + printf ("set map_server_id : %s\n",w2); + } else if(strcmpi(w1,"map_server_pw")==0){ + strcpy(map_server_pw, w2); + printf ("set map_server_pw : %s\n",w2); + } else if(strcmpi(w1,"map_server_db")==0){ + strcpy(map_server_db, w2); + printf ("set map_server_db : %s\n",w2); + //Map server option to use SQL db or not + } else if(strcmpi(w1,"use_sql_db")==0){ + if (strcmpi(w2,"yes")){db_use_sqldbs=0;} else if (strcmpi(w2,"no")){db_use_sqldbs=1;} + printf ("Using SQL dbs: %s\n",w2); + //Login Server SQL DB + } else if(strcmpi(w1,"login_server_ip")==0){ + strcpy(login_server_ip, w2); + printf ("set login_server_ip : %s\n",w2); + } else if(strcmpi(w1,"login_server_port")==0){ + login_server_port = atoi(w2); + printf ("set login_server_port : %s\n",w2); + } else if(strcmpi(w1,"login_server_id")==0){ + strcpy(login_server_id, w2); + printf ("set login_server_id : %s\n",w2); + } else if(strcmpi(w1,"login_server_pw")==0){ + strcpy(login_server_pw, w2); + printf ("set login_server_pw : %s\n",w2); + } else if(strcmpi(w1,"login_server_db")==0){ + strcpy(login_server_db, w2); + printf ("set login_server_db : %s\n",w2); + } else if(strcmpi(w1,"lowest_gm_level")==0){ + lowest_gm_level = atoi(w2); + printf ("set lowest_gm_level : %s\n",w2); + } else if(strcmpi(w1,"read_gm_interval")==0){ + read_gm_interval = ( atoi(w2) * 60 * 1000 ); // Minutes multiplied by 60 secs per min by 1000 milliseconds per second + printf ("set read_gm_interval : %s\n",w2); + } + } + fclose(fp); + + return 0; +} + +// sql online status checking [Valaris] +void char_offline(struct map_session_data *sd) +{ + if(sd && sd->status.char_id) { + sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, sd->status.char_id); + if(mysql_query(&mmysql_handle, tmp_sql) ) { + printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); + } + } +} + +void do_reset_online(void) +{ + sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `online`='1'", char_db); + if(mysql_query(&mmysql_handle, tmp_sql) ) { + printf("DB server Error (reset_online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); + } +} + +int online_timer(int tid,unsigned int tick,int id,int data) +{ + if(check_online_timer != tid) + return 0; + + char_online_check(); + + check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); + + return 0; +} + +void char_online_check(void) +{ + int i; + struct map_session_data *sd=NULL; + + do_reset_online(); + + for(i=0;i<fd_max;i++){ + if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && + !(battle_config.hide_GM_session && pc_isGM(sd))) + if(sd->status.char_id) { + sprintf(tmp_sql,"UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, sd->status.char_id); + if(mysql_query(&mmysql_handle, tmp_sql) ) { + printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); + } + } + } + + + if(check_online_timer && check_online_timer != -1) { + delete_timer(check_online_timer,online_timer); + add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); + } + +} + +#endif /* not TXT_ONLY */ + +int id_db_final(void *k,void *d,va_list ap){ return 0; } +int map_db_final(void *k,void *d,va_list ap){ return 0; } +int nick_db_final(void *k,void *d,va_list ap){ return 0; } +int charid_db_final(void *k,void *d,va_list ap){ return 0; } + +static int cleanup_sub(struct block_list *bl, va_list ap) { + nullpo_retr(0, bl); + + switch(bl->type) { + case BL_PC: + map_delblock(bl); // There is something better... + break; + case BL_NPC: + npc_delete((struct npc_data *)bl); + break; + case BL_MOB: + mob_delete((struct mob_data *)bl); + break; + case BL_PET: + pet_remove_map((struct map_session_data *)bl); + break; + case BL_ITEM: + map_clearflooritem(bl->id); + break; + case BL_SKILL: + skill_delunit((struct skill_unit *) bl); + break; + } + + return 0; +} + +/*========================================== + * map鯖終了時処理 + *------------------------------------------ + */ +void do_final(void) { + int map_id, i; + + for (map_id = 0; map_id < map_num;map_id++) { + if(map[map_id].m) + map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, 0, 0); + } + + for (i = 0; i < fd_max; i++) + delete_session(i); + + map_removenpc(); + timer_final(); + + numdb_final(id_db, id_db_final); + strdb_final(map_db, map_db_final); + strdb_final(nick_db, nick_db_final); + numdb_final(charid_db, charid_db_final); + + for(i=0;i<=map_num;i++){ + if(map[i].gat) free(map[i].gat); + if(map[i].block) free(map[i].block); + if(map[i].block_mob) free(map[i].block_mob); + if(map[i].block_count) free(map[i].block_count); + if(map[i].block_mob_count) free(map[i].block_mob_count); + } + do_final_script(); + do_final_itemdb(); + do_final_storage(); + do_final_guild(); +#ifndef TXT_ONLY + do_reset_online(); + map_sql_close(); +#endif /* not TXT_ONLY */ +} + +void map_helpscreen() { + exit(1); +} + +/*====================================================== + * Map-Server Init and Command-line Arguments [Valaris] + *------------------------------------------------------ + */ +int do_init(int argc, char *argv[]) { + int i; + +#ifndef TXT_ONLY + unsigned char *SQL_CONF_NAME="conf/inter_athena.conf"; +#endif + unsigned char *MAP_CONF_NAME = "conf/map_athena.conf"; + unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; + unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; + unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf"; + unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf"; + unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt"; + + srand(gettick()); + + for (i = 1; i < argc ; i++) { + + if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0) + map_helpscreen(); + else if (strcmp(argv[i], "--map_config") == 0) + MAP_CONF_NAME=argv[i+1]; + else if (strcmp(argv[i],"--battle_config") == 0) + BATTLE_CONF_FILENAME = argv[i+1]; + else if (strcmp(argv[i],"--atcommand_config") == 0) + ATCOMMAND_CONF_FILENAME = argv[i+1]; + else if (strcmp(argv[i],"--script_config") == 0) + SCRIPT_CONF_NAME = argv[i+1]; + else if (strcmp(argv[i],"--msg_config") == 0) + MSG_CONF_NAME = argv[i+1]; + else if (strcmp(argv[i],"--grf_path_file") == 0) + GRF_PATH_FILENAME = argv[i+1]; +#ifndef TXT_ONLY + else if (strcmp(argv[i],"--sql_config") == 0) + SQL_CONF_NAME = argv[i+1]; +#endif /* not TXT_ONLY */ + } + + map_config_read(MAP_CONF_NAME); + battle_config_read(BATTLE_CONF_FILENAME); + atcommand_config_read(ATCOMMAND_CONF_FILENAME); + script_config_read(SCRIPT_CONF_NAME); + msg_config_read(MSG_CONF_NAME); +#ifndef TXT_ONLY + sql_config_read(SQL_CONF_NAME); +#endif /* not TXT_ONLY */ + + atexit(do_final); + + id_db = numdb_init(); + map_db = strdb_init(16); + nick_db = strdb_init(24); + charid_db = numdb_init(); +#ifndef TXT_ONLY + map_sql_init(); +#endif /* not TXT_ONLY */ + + grfio_init(GRF_PATH_FILENAME); + + map_readallmap(); + + add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + +#ifndef TXT_ONLY // online status timer, checks every hour [Valaris] + add_timer_func_list(online_timer, "online_timer"); + check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); +#endif /* not TXT_ONLY */ + + do_init_chrif(); + do_init_clif(); + do_init_itemdb(); + do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先 + do_init_script(); + do_init_npc(); + do_init_pc(); + do_init_party(); + do_init_guild(); + do_init_storage(); + do_init_skill(); + do_init_pet(); + +#ifndef TXT_ONLY /* mail system [Valaris] */ + if(battle_config.mail_system) + do_init_mail(); +#endif /* not TXT_ONLY */ + + npc_event_do_oninit(); // npcのOnInitイベント実行 + + if (battle_config.pk_mode == 1) + printf("The server is running in \033[1;31mPK Mode\033[0m.\n"); + + printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port); + + return 0; +} + |