diff options
Diffstat (limited to 'src/map/clif.cpp')
-rw-r--r-- | src/map/clif.cpp | 158 |
1 files changed, 80 insertions, 78 deletions
diff --git a/src/map/clif.cpp b/src/map/clif.cpp index 9f287ae..0b95208 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -2595,9 +2595,9 @@ int clif_changeoption(struct block_list *bl) { uint8_t buf[32]; short option; - struct status_change *sc_data; + eptr<struct status_change, StatusChange> sc_data; static const int omask[] = { 0x10, 0x20 }; - static const int scnum[] = { SC_FALCON, SC_RIDING }; + static const StatusChange scnum[] = { SC_FALCON, SC_RIDING }; int i; nullpo_retr(0, bl); @@ -3371,7 +3371,7 @@ int clif_damage(struct block_list *src, struct block_list *dst, int div, int type, int damage2) { unsigned char buf[256]; - struct status_change *sc_data; + eptr<struct status_change, StatusChange> sc_data; nullpo_retr(0, src); nullpo_retr(0, dst); @@ -3731,18 +3731,19 @@ void clif_mobinsight(struct block_list *bl, va_list ap) * *------------------------------------------ */ -int clif_skillinfo(struct map_session_data *sd, int skillid, int type, +int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type, int range) { - int fd, id; + int fd; nullpo_retr(0, sd); fd = sd->fd; - if ((id = sd->status.skill[skillid].id) <= 0) + SkillID id = sd->status.skill[skillid].id; + if (id == SkillID::ZERO || id == SkillID::NEGATIVE) return 0; WFIFOW(fd, 0) = 0x147; - WFIFOW(fd, 2) = id; + WFIFOW(fd, 2) = uint16_t(id); if (type < 0) WFIFOW(fd, 4) = skill_get_inf(id); else @@ -3774,17 +3775,19 @@ int clif_skillinfo(struct map_session_data *sd, int skillid, int type, int clif_skillinfoblock(struct map_session_data *sd) { int fd; - int i, c, len = 4, id, range; + int len = 4, range; nullpo_retr(0, sd); fd = sd->fd; WFIFOW(fd, 0) = 0x10f; - for (i = c = 0; i < MAX_SKILL; i++) + for (SkillID i : erange(SkillID(), MAX_SKILL)) { - if ((id = sd->status.skill[i].id) != 0 && (sd->tmw_version >= 1)) - { // [Fate] Version 1 and later don't crash because of bad skill IDs anymore - WFIFOW(fd, len) = id; + SkillID id = sd->status.skill[i].id; + if (id != SkillID::ZERO && sd->tmw_version >= 1) + { + // [Fate] Version 1 and later don't crash because of bad skill IDs anymore + WFIFOW(fd, len) = uint16_t(id); WFIFOW(fd, len + 2) = skill_get_inf(id); WFIFOW(fd, len + 4) = skill_db[i].poolflags | (sd->status. @@ -3800,7 +3803,6 @@ int clif_skillinfoblock(struct map_session_data *sd) WFIFOB(fd, len + 36) = (sd->status.skill[i].lv < skill_get_max_raise(id)) ? 1 : 0; len += 37; - c++; } } WFIFOW(fd, 2) = len; @@ -3813,7 +3815,7 @@ int clif_skillinfoblock(struct map_session_data *sd) * スキル割り振り通知 *------------------------------------------ */ -int clif_skillup(struct map_session_data *sd, int skill_num) +int clif_skillup(struct map_session_data *sd, SkillID skill_num) { int range, fd; @@ -3821,7 +3823,7 @@ int clif_skillup(struct map_session_data *sd, int skill_num) fd = sd->fd; WFIFOW(fd, 0) = 0x10e; - WFIFOW(fd, 2) = skill_num; + WFIFOW(fd, 2) = uint16_t(skill_num); WFIFOW(fd, 4) = sd->status.skill[skill_num].lv; WFIFOW(fd, 6) = skill_get_sp(skill_num, sd->status.skill[skill_num].lv); range = skill_get_range(skill_num, sd->status.skill[skill_num].lv); @@ -3842,7 +3844,7 @@ int clif_skillup(struct map_session_data *sd, int skill_num) */ int clif_skillcasting(struct block_list *bl, int src_id, int dst_id, int dst_x, int dst_y, - int skill_num, int casttime) + SkillID skill_num, int casttime) { unsigned char buf[32]; WBUFW(buf, 0) = 0x13e; @@ -3850,7 +3852,7 @@ int clif_skillcasting(struct block_list *bl, WBUFL(buf, 6) = dst_id; WBUFW(buf, 10) = dst_x; WBUFW(buf, 12) = dst_y; - WBUFW(buf, 14) = skill_num; //魔法詠唱スキル + WBUFW(buf, 14) = uint16_t(skill_num); //魔法詠唱スキル WBUFL(buf, 16) = skill_get_pl(skill_num); //属性 WBUFL(buf, 20) = casttime; //skill詠唱時間 clif_send(buf, packet_len_table[0x13e], bl, AREA); @@ -3879,7 +3881,7 @@ int clif_skillcastcancel(struct block_list *bl) * スキル詠唱失敗 *------------------------------------------ */ -int clif_skill_fail(struct map_session_data *sd, int skill_id, int type, +int clif_skill_fail(struct map_session_data *sd, SkillID skill_id, int type, int btype) { int fd; @@ -3894,7 +3896,7 @@ int clif_skill_fail(struct map_session_data *sd, int skill_id, int type, } WFIFOW(fd, 0) = 0x110; - WFIFOW(fd, 2) = skill_id; + WFIFOW(fd, 2) = uint16_t(skill_id); WFIFOW(fd, 4) = btype; WFIFOW(fd, 6) = 0; WFIFOB(fd, 8) = 0; @@ -3910,10 +3912,10 @@ int clif_skill_fail(struct map_session_data *sd, int skill_id, int type, */ int clif_skill_damage(struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, - int div, int skill_id, int skill_lv, int type) + int div, SkillID skill_id, int skill_lv, int type) { unsigned char buf[64]; - struct status_change *sc_data; + eptr<struct status_change, StatusChange> sc_data; nullpo_retr(0, src); nullpo_retr(0, dst); @@ -3933,7 +3935,7 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst, } WBUFW(buf, 0) = 0x1de; - WBUFW(buf, 2) = skill_id; + WBUFW(buf, 2) = uint16_t(skill_id); WBUFL(buf, 4) = src->id; WBUFL(buf, 8) = dst->id; WBUFL(buf, 12) = tick; @@ -3954,10 +3956,10 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst, */ int clif_skill_damage2(struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, - int div, int skill_id, int skill_lv, int type) + int div, SkillID skill_id, int skill_lv, int type) { unsigned char buf[64]; - struct status_change *sc_data; + eptr<struct status_change, StatusChange> sc_data; nullpo_retr(0, src); nullpo_retr(0, dst); @@ -3977,7 +3979,7 @@ int clif_skill_damage2(struct block_list *src, struct block_list *dst, } WBUFW(buf, 0) = 0x115; - WBUFW(buf, 2) = skill_id; + WBUFW(buf, 2) = uint16_t(skill_id); WBUFL(buf, 4) = src->id; WBUFL(buf, 8) = dst->id; WBUFL(buf, 12) = tick; @@ -3999,7 +4001,7 @@ int clif_skill_damage2(struct block_list *src, struct block_list *dst, *------------------------------------------ */ int clif_skill_nodamage(struct block_list *src, struct block_list *dst, - int skill_id, int heal, int fail) + SkillID skill_id, int heal, int fail) { unsigned char buf[32]; @@ -4007,7 +4009,7 @@ int clif_skill_nodamage(struct block_list *src, struct block_list *dst, nullpo_retr(0, dst); WBUFW(buf, 0) = 0x11a; - WBUFW(buf, 2) = skill_id; + WBUFW(buf, 2) = uint16_t(skill_id); WBUFW(buf, 4) = (heal > 0x7fff) ? 0x7fff : heal; WBUFL(buf, 6) = dst->id; WBUFL(buf, 10) = src->id; @@ -4021,7 +4023,7 @@ int clif_skill_nodamage(struct block_list *src, struct block_list *dst, * 場所スキルエフェクト *------------------------------------------ */ -int clif_skill_poseffect(struct block_list *src, int skill_id, int val, +int clif_skill_poseffect(struct block_list *src, SkillID skill_id, int val, int x, int y, int tick) { unsigned char buf[32]; @@ -4029,7 +4031,7 @@ int clif_skill_poseffect(struct block_list *src, int skill_id, int val, nullpo_retr(0, src); WBUFW(buf, 0) = 0x117; - WBUFW(buf, 2) = skill_id; + WBUFW(buf, 2) = uint16_t(skill_id); WBUFL(buf, 4) = src->id; WBUFW(buf, 8) = val; WBUFW(buf, 10) = x; @@ -4117,7 +4119,7 @@ int clif_skill_delunit(struct skill_unit *unit) * ワープ場所選択 *------------------------------------------ */ -int clif_skill_warppoint(struct map_session_data *sd, int skill_num, +int clif_skill_warppoint(struct map_session_data *sd, SkillID skill_num, const char *map1, const char *map2, const char *map3, const char *map4) { @@ -4127,7 +4129,7 @@ int clif_skill_warppoint(struct map_session_data *sd, int skill_num, fd = sd->fd; WFIFOW(fd, 0) = 0x11c; - WFIFOW(fd, 2) = skill_num; + WFIFOW(fd, 2) = uint16_t(skill_num); memcpy(WFIFOP(fd, 4), map1, 16); memcpy(WFIFOP(fd, 20), map2, 16); memcpy(WFIFOP(fd, 36), map3, 16); @@ -4213,14 +4215,14 @@ int clif_skill_estimation(struct map_session_data *sd, * 状態異常アイコン/メッセージ表示 *------------------------------------------ */ -int clif_status_change(struct block_list *bl, int type, int flag) +int clif_status_change(struct block_list *bl, StatusChange type, int flag) { unsigned char buf[16]; nullpo_retr(0, bl); WBUFW(buf, 0) = 0x0196; - WBUFW(buf, 2) = type; + WBUFW(buf, 2) = uint16_t(type); WBUFL(buf, 4) = bl->id; WBUFB(buf, 8) = flag; clif_send(buf, packet_len_table[0x196], bl, AREA); @@ -4611,7 +4613,7 @@ int clif_item_repair_list(struct map_session_data *sd) * アイテムによる一時的なスキル効果 *------------------------------------------ */ -int clif_item_skill(struct map_session_data *sd, int skillid, int skilllv, +int clif_item_skill(struct map_session_data *sd, SkillID skillid, int skilllv, const char *name) { int range, fd; @@ -4620,7 +4622,7 @@ int clif_item_skill(struct map_session_data *sd, int skillid, int skilllv, fd = sd->fd; WFIFOW(fd, 0) = 0x147; - WFIFOW(fd, 2) = skillid; + WFIFOW(fd, 2) = uint16_t(skillid); WFIFOW(fd, 4) = skill_get_inf(skillid); WFIFOW(fd, 6) = 0; WFIFOW(fd, 8) = skilllv; @@ -5195,31 +5197,31 @@ int clif_autospell(struct map_session_data *sd, int skilllv) WFIFOW(fd, 0) = 0x1cd; if (skilllv > 0 && pc_checkskill(sd, MG_NAPALMBEAT) > 0) - WFIFOL(fd, 2) = MG_NAPALMBEAT; + WFIFOL(fd, 2) = uint16_t(MG_NAPALMBEAT); else WFIFOL(fd, 2) = 0x00000000; if (skilllv > 1 && pc_checkskill(sd, MG_COLDBOLT) > 0) - WFIFOL(fd, 6) = MG_COLDBOLT; + WFIFOL(fd, 6) = uint16_t(MG_COLDBOLT); else WFIFOL(fd, 6) = 0x00000000; if (skilllv > 1 && pc_checkskill(sd, MG_FIREBOLT) > 0) - WFIFOL(fd, 10) = MG_FIREBOLT; + WFIFOL(fd, 10) = uint16_t(MG_FIREBOLT); else WFIFOL(fd, 10) = 0x00000000; if (skilllv > 1 && pc_checkskill(sd, MG_LIGHTNINGBOLT) > 0) - WFIFOL(fd, 14) = MG_LIGHTNINGBOLT; + WFIFOL(fd, 14) = uint16_t(MG_LIGHTNINGBOLT); else WFIFOL(fd, 14) = 0x00000000; if (skilllv > 4 && pc_checkskill(sd, MG_SOULSTRIKE) > 0) - WFIFOL(fd, 18) = MG_SOULSTRIKE; + WFIFOL(fd, 18) = uint16_t(MG_SOULSTRIKE); else WFIFOL(fd, 18) = 0x00000000; if (skilllv > 7 && pc_checkskill(sd, MG_FIREBALL) > 0) - WFIFOL(fd, 22) = MG_FIREBALL; + WFIFOL(fd, 22) = uint16_t(MG_FIREBALL); else WFIFOL(fd, 22) = 0x00000000; if (skilllv > 9 && pc_checkskill(sd, MG_FROSTDIVER) > 0) - WFIFOL(fd, 26) = MG_FROSTDIVER; + WFIFOL(fd, 26) = uint16_t(MG_FROSTDIVER); else WFIFOL(fd, 26) = 0x00000000; @@ -5922,7 +5924,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND)))) || sd->skilltimer != -1 || (DIFF_TICK(tick, sd->canact_tick) < 0) - || (sd->sc_data && sd->sc_data[SC_DANCING].timer != -1 + || (sd->sc_data[SC_DANCING].timer != -1 && sd->sc_data[SC_DANCING].val4 && (sg = (struct skill_unit_group *) sd->sc_data[SC_DANCING].val2) && sg->src_id == sd->bl.id)) @@ -6078,7 +6080,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) } if (is_atcommand(fd, sd, message, 0) != AtCommand_None - || (sd->sc_data && (sd->sc_data[SC_BERSERK].timer != -1 //バーサーク時は会話も不可 + || ((sd->sc_data[SC_BERSERK].timer != -1 //バーサーク時は会話も不可 || sd->sc_data[SC_NOCHAT].timer != -1)))//チャット禁止 { free(buf); @@ -6214,7 +6216,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA); } else - clif_skill_fail(sd, 1, 0, 1); + clif_skill_fail(sd, SkillID::ONE, 0, 1); } /*========================================== @@ -6248,7 +6250,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) return; } if (sd->npc_id != 0 || sd->opt1 > 0 || sd->status.option & 2 || sd->state.storage_open || - (sd->sc_data && (sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_DANCING].timer != -1))) return; @@ -6273,7 +6275,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { if (DIFF_TICK(tick, sd->canact_tick) < 0) { - clif_skill_fail(sd, 1, 4, 0); + clif_skill_fail(sd, SkillID::ONE, 4, 0); return; } } @@ -6370,7 +6372,7 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) } if (is_atcommand(fd, sd, message, 0) != AtCommand_None - || (sd->sc_data && (sd->sc_data[SC_BERSERK].timer != -1 + || ((sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1))) { free(buf); @@ -6483,7 +6485,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) return; } - if (sd->npc_id != 0 || sd->opt1 > 0 || (sd->sc_data && + if (sd->npc_id != 0 || sd->opt1 > 0 || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク @@ -6525,7 +6527,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) return; } if (sd->npc_id != 0 || sd->opt1 > 0 || - (sd->sc_data && (sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1))) //バーサーク { @@ -6553,7 +6555,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) clif_clearchar_area(&sd->bl, 1); return; } - if (sd->npc_id != 0 || sd->opt1 > 0 || (sd->sc_data && + if (sd->npc_id != 0 || sd->opt1 > 0 || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク @@ -6585,8 +6587,7 @@ void clif_parse_EquipItem(int fd, struct map_session_data *sd) index = RFIFOW(fd, 2) - 2; if (sd->npc_id != 0) return; - if (sd->sc_data - && (sd->sc_data[SC_BLADESTOP].timer != -1 + if ((sd->sc_data[SC_BLADESTOP].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1)) return; @@ -6624,14 +6625,11 @@ void clif_parse_UnequipItem(int fd, struct map_session_data *sd) return; } index = RFIFOW(fd, 2) - 2; - if (sd->status.inventory[index].broken == 1 && sd->sc_data - && sd->sc_data[SC_BROKNWEAPON].timer != -1) + if (sd->status.inventory[index].broken == 1 && sd->sc_data[SC_BROKNWEAPON].timer != -1) skill_status_change_end(&sd->bl, SC_BROKNWEAPON, -1); - if (sd->status.inventory[index].broken == 1 && sd->sc_data - && sd->sc_data[SC_BROKNARMOR].timer != -1) + if (sd->status.inventory[index].broken == 1 && sd->sc_data[SC_BROKNARMOR].timer != -1) skill_status_change_end(&sd->bl, SC_BROKNARMOR, -1); - if (sd->sc_data - && (sd->sc_data[SC_BLADESTOP].timer != -1 + if ((sd->sc_data[SC_BLADESTOP].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1)) return; @@ -6786,7 +6784,7 @@ void clif_parse_TradeRequest(int fd, struct map_session_data *sd) trade_traderequest(sd, RFIFOL(sd->fd, 2)); } else - clif_skill_fail(sd, 1, 0, 0); + clif_skill_fail(sd, SkillID::ONE, 0, 0); } /*========================================== @@ -6933,7 +6931,7 @@ void clif_parse_StatusUp(int fd, struct map_session_data *sd) static void clif_parse_SkillUp(int fd, struct map_session_data *sd) { - pc_skillup(sd, RFIFOW(fd, 2)); + pc_skillup(sd, SkillID(RFIFOW(fd, 2))); } /*========================================== @@ -6943,7 +6941,7 @@ void clif_parse_SkillUp(int fd, struct map_session_data *sd) static void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { - int skillnum, skilllv, lv, target_id; + int skilllv, lv, target_id; unsigned int tick = gettick(); nullpo_retv(sd); @@ -6954,7 +6952,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) return; skilllv = RFIFOW(fd, 2); - skillnum = RFIFOW(fd, 4); + SkillID skillnum = SkillID(RFIFOW(fd, 4)); target_id = RFIFOL(fd, 6); if (sd->skilltimer != -1) @@ -6975,7 +6973,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); - if (sd->skillitem >= 0 && sd->skillitem == skillnum) + if (sd->skillitem != SkillID::NEGATIVE && sd->skillitem == skillnum) { if (skilllv != sd->skillitemlv) skilllv = sd->skillitemlv; @@ -6983,12 +6981,13 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) } else { - sd->skillitem = sd->skillitemlv = -1; + sd->skillitem = SkillID::NEGATIVE; + sd->skillitemlv = -1; if (skillnum == MO_EXTREMITYFIST) { if ((sd->sc_data[SC_COMBO].timer == -1 - || (sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH - && sd->sc_data[SC_COMBO].val1 != CH_CHAINCRUSH))) + || (sd->sc_data[SC_COMBO].val1_sk() != MO_COMBOFINISH + && sd->sc_data[SC_COMBO].val1_sk() != CH_CHAINCRUSH))) { if (!sd->state.skill_flag) { @@ -7021,7 +7020,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) static void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { - int skillnum, skilllv, lv, x, y; + int skilllv, lv, x, y; unsigned int tick = gettick(); int skillmoreinfo; @@ -7036,7 +7035,7 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) skillmoreinfo = -1; skilllv = RFIFOW(fd, 2); - skillnum = RFIFOW(fd, 4); + SkillID skillnum = SkillID(RFIFOW(fd, 4)); x = RFIFOW(fd, 6); y = RFIFOW(fd, 8); if (RFIFOW(fd, 0) == 0x190) @@ -7067,7 +7066,7 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); - if (sd->skillitem >= 0 && sd->skillitem == skillnum) + if (sd->skillitem != SkillID::NEGATIVE && sd->skillitem == skillnum) { if (skilllv != sd->skillitemlv) skilllv = sd->skillitemlv; @@ -7075,7 +7074,8 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) } else { - sd->skillitem = sd->skillitemlv = -1; + sd->skillitem = SkillID::NEGATIVE; + sd->skillitemlv = -1; if ((lv = pc_checkskill(sd, skillnum)) > 0) { if (skilllv > lv) @@ -7099,7 +7099,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data *sd) if (sd->chatID) return; - if (sd->npc_id != 0 || (sd->sc_data && + if (sd->npc_id != 0 || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || @@ -7110,7 +7110,8 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data *sd) if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); - skill_castend_map(sd, RFIFOW(fd, 2), (const char *)RFIFOP(fd, 4)); + SkillID skill_id = SkillID(RFIFOW(fd, 2)); + skill_castend_map(sd, skill_id, (const char *)RFIFOP(fd, 4)); } /*========================================== @@ -7225,7 +7226,8 @@ void clif_parse_ItemIdentify(int fd, struct map_session_data *sd) static void clif_parse_AutoSpell(int fd, struct map_session_data *sd) { - skill_autospell(sd, RFIFOW(fd, 2)); + SkillID skill_id = SkillID(RFIFOW(fd, 2)); + skill_autospell(sd, skill_id); } /*========================================== @@ -7416,7 +7418,7 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd) party_create(sd, (const char *)RFIFOP(fd, 2)); } else - clif_skill_fail(sd, 1, 0, 4); + clif_skill_fail(sd, SkillID::ONE, 0, 4); } /*========================================== @@ -7440,7 +7442,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) party_create(sd, (const char *)RFIFOP(fd, 2)); } else - clif_skill_fail(sd, 1, 0, 4); + clif_skill_fail(sd, SkillID::ONE, 0, 4); } /*========================================== @@ -7474,7 +7476,7 @@ void clif_parse_ReplyPartyInvite(int fd, struct map_session_data *sd) else { party_reply_invite(sd, RFIFOL(fd, 2), 0); - clif_skill_fail(sd, 1, 0, 4); + clif_skill_fail(sd, SkillID::ONE, 0, 4); } } @@ -7532,7 +7534,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data *sd) } if (is_atcommand(fd, sd, message, 0) != AtCommand_None - || (sd->sc_data && (sd->sc_data[SC_BERSERK].timer != -1 //バーサーク時は会話も不可 + || ((sd->sc_data[SC_BERSERK].timer != -1 //バーサーク時は会話も不可 || sd->sc_data[SC_NOCHAT].timer != -1))) //チャット禁止 { free(buf); |