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-rw-r--r--misc/src/map/itemdb.c882
1 files changed, 882 insertions, 0 deletions
diff --git a/misc/src/map/itemdb.c b/misc/src/map/itemdb.c
new file mode 100644
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--- /dev/null
+++ b/misc/src/map/itemdb.c
@@ -0,0 +1,882 @@
+// $Id: itemdb.c,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "db.h"
+#include "grfio.h"
+#include "nullpo.h"
+#include "malloc.h"
+#include "map.h"
+#include "battle.h"
+#include "itemdb.h"
+#include "script.h"
+#include "pc.h"
+
+#ifdef MEMWATCH
+#include "memwatch.h"
+#endif
+
+#define MAX_RANDITEM 2000
+
+// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
+// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します.
+//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
+
+static struct dbt* item_db;
+
+static struct random_item_data blue_box[MAX_RANDITEM],violet_box[MAX_RANDITEM],card_album[MAX_RANDITEM],gift_box[MAX_RANDITEM],scroll[MAX_RANDITEM];
+static int blue_box_count=0,violet_box_count=0,card_album_count=0,gift_box_count=0,scroll_count=0;
+static int blue_box_default=0,violet_box_default=0,card_album_default=0,gift_box_default=0,scroll_default=0;
+
+// Function declarations
+
+static void itemdb_read(void);
+static int itemdb_readdb(void);
+#ifndef TXT_ONLY
+static int itemdb_read_sqldb(void);
+#endif /* not TXT_ONLY */
+static int itemdb_read_randomitem();
+static int itemdb_read_itemavail(void);
+static int itemdb_read_itemnametable(void);
+static int itemdb_read_noequip(void);
+void itemdb_reload(void);
+
+/*==========================================
+ * 名前で検索用
+ *------------------------------------------
+ */
+// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
+int itemdb_searchname_sub(void *key,void *data,va_list ap)
+{
+ struct item_data *item=(struct item_data *)data,**dst;
+ char *str;
+ str=va_arg(ap,char *);
+ dst=va_arg(ap,struct item_data **);
+// if( strcmpi(item->name,str)==0 || strcmp(item->jname,str)==0 ||
+// memcmp(item->name,str,24)==0 || memcmp(item->jname,str,24)==0 )
+ if( strcmpi(item->name,str)==0 ) //by lupus
+ *dst=item;
+ return 0;
+}
+
+/*==========================================
+ * 名前で検索用
+ *------------------------------------------
+ */
+int itemdb_searchjname_sub(void *key,void *data,va_list ap)
+{
+ struct item_data *item=(struct item_data *)data,**dst;
+ char *str;
+ str=va_arg(ap,char *);
+ dst=va_arg(ap,struct item_data **);
+ if( strcmpi(item->jname,str)==0 )
+ *dst=item;
+ return 0;
+}
+/*==========================================
+ * 名前で検索
+ *------------------------------------------
+ */
+struct item_data* itemdb_searchname(const char *str)
+{
+ struct item_data *item=NULL;
+ numdb_foreach(item_db,itemdb_searchname_sub,str,&item);
+ return item;
+}
+
+/*==========================================
+ * 箱系アイテム検索
+ *------------------------------------------
+ */
+int itemdb_searchrandomid(int flags)
+{
+ int nameid=0,i,index,count;
+ struct random_item_data *list=NULL;
+
+ struct {
+ int nameid,count;
+ struct random_item_data *list;
+ } data[] ={
+ { 0,0,NULL },
+ { blue_box_default ,blue_box_count ,blue_box },
+ { violet_box_default,violet_box_count ,violet_box },
+ { card_album_default,card_album_count ,card_album },
+ { gift_box_default ,gift_box_count ,gift_box },
+ { scroll_default ,scroll_count ,scroll },
+ };
+
+ if(flags>=1 && flags<=5){
+ nameid=data[flags].nameid;
+ count=data[flags].count;
+ list=data[flags].list;
+
+ if(count > 0) {
+ for(i=0;i<1000;i++) {
+ index = rand()%count;
+ if( rand()%1000000 < list[index].per) {
+ nameid = list[index].nameid;
+ break;
+ }
+ }
+ }
+ }
+ return nameid;
+}
+
+/*==========================================
+ * DBの存在確認
+ *------------------------------------------
+ */
+struct item_data* itemdb_exists(int nameid)
+{
+ return numdb_search(item_db,nameid);
+}
+/*==========================================
+ * DBの検索
+ *------------------------------------------
+ */
+struct item_data* itemdb_search(int nameid)
+{
+ struct item_data *id;
+
+ id=numdb_search(item_db,nameid);
+ if(id) return id;
+
+ id=(struct item_data *)aCalloc(1,sizeof(struct item_data));
+ numdb_insert(item_db,nameid,id);
+
+ id->nameid=nameid;
+ id->value_buy=10;
+ id->value_sell=id->value_buy/2;
+ id->weight=10;
+ id->sex=2;
+ id->elv=0;
+ id->class=0xffffffff;
+ id->flag.available=0;
+ id->flag.value_notdc=0; //一応・・・
+ id->flag.value_notoc=0;
+ id->flag.no_equip=0;
+ id->view_id=0;
+
+ if(nameid>500 && nameid<600)
+ id->type=0; //heal item
+ else if(nameid>600 && nameid<700)
+ id->type=2; //use item
+ else if((nameid>700 && nameid<1100) ||
+ (nameid>7000 && nameid<8000))
+ id->type=3; //correction
+ else if(nameid>=1750 && nameid<1771)
+ id->type=10; //arrow
+ else if(nameid>1100 && nameid<2000)
+ id->type=4; //weapon
+ else if((nameid>2100 && nameid<3000) ||
+ (nameid>5000 && nameid<6000))
+ id->type=5; //armor
+ else if(nameid>4000 && nameid<5000)
+ id->type=6; //card
+ else if(nameid>9000 && nameid<10000)
+ id->type=7; //egg
+ else if(nameid>10000)
+ id->type=8; //petequip
+
+ return id;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int itemdb_isequip(int nameid)
+{
+ int type=itemdb_type(nameid);
+ if(type==0 || type==2 || type==3 || type==6 || type==10)
+ return 0;
+ return 1;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int itemdb_isequip2(struct item_data *data)
+{
+ if(data) {
+ int type=data->type;
+ if(type==0 || type==2 || type==3 || type==6 || type==10)
+ return 0;
+ else
+ return 1;
+ }
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int itemdb_isequip3(int nameid)
+{
+ int type=itemdb_type(nameid);
+ if(type==4 || type==5 || type == 8)
+ return 1;
+ return 0;
+}
+
+/*==========================================
+ * 捨てられるアイテムは1、そうでないアイテムは0
+ *------------------------------------------
+ */
+int itemdb_isdropable(int nameid)
+{
+ //結婚指輪は捨てられない
+ switch(nameid){
+ case 2634: //結婚指輪
+ case 2635: //結婚指輪
+ return 0;
+ }
+
+ return 1;
+}
+
+//
+// 初期化
+//
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int itemdb_read_itemslottable(void)
+{
+ char *buf,*p;
+ int s;
+
+ buf=grfio_read("data\\itemslottable.txt");
+ if(buf==NULL)
+ return -1;
+ s=grfio_size("data\\itemslottable.txt");
+ buf[s]=0;
+ for(p=buf;p-buf<s;){
+ int nameid,equip;
+ sscanf(p,"%d#%d#",&nameid,&equip);
+ itemdb_search(nameid)->equip=equip;
+ p=strchr(p,10);
+ if(!p) break;
+ p++;
+ p=strchr(p,10);
+ if(!p) break;
+ p++;
+ }
+ free(buf);
+
+ return 0;
+}
+
+#ifndef TXT_ONLY
+/*====================================
+ * Removed item_value_db, don't re-add
+ *------------------------------------
+ */
+static void itemdb_read(void)
+{
+ itemdb_read_itemslottable();
+
+ if (db_use_sqldbs)
+ {
+ itemdb_read_sqldb();
+ }
+ else
+ {
+ itemdb_readdb();
+ }
+
+ itemdb_read_randomitem();
+ itemdb_read_itemavail();
+ itemdb_read_noequip();
+
+ if (!battle_config.item_name_override_grffile)
+ itemdb_read_itemnametable();
+}
+
+#endif /* not TXT_ONLY */
+/*==========================================
+ * アイテムデータベースの読み込み
+ *------------------------------------------
+ */
+static int itemdb_readdb(void)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0,lines=0;
+ int nameid,j;
+ char *str[32],*p,*np;
+ struct item_data *id;
+ int i=0;
+ char *filename[]={ "db/item_db.txt","db/item_db2.txt" };
+
+ for(i=0;i<2;i++){
+
+ fp=fopen(filename[i],"r");
+ if(fp==NULL){
+ if(i>0)
+ continue;
+ printf("can't read %s\n",filename[i]);
+ exit(1);
+ }
+
+ lines=0;
+ while(fgets(line,1020,fp)){
+ lines++;
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+ for(j=0,np=p=line;j<17 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p){ *p++=0; np=p; }
+ }
+ if(str[0]==NULL)
+ continue;
+
+ nameid=atoi(str[0]);
+ if(nameid<=0 || nameid>=20000)
+ continue;
+ ln++;
+
+ //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View
+ id=itemdb_search(nameid);
+ memcpy(id->name,str[1],24);
+ memcpy(id->jname,str[2],24);
+ id->type=atoi(str[3]);
+ // buy≠sell*2 は item_value_db.txt で指定してください。
+ if (atoi(str[5])) { // sell値を優先とする
+ id->value_buy=atoi(str[5])*2;
+ id->value_sell=atoi(str[5]);
+ } else {
+ id->value_buy=atoi(str[4]);
+ id->value_sell=atoi(str[4])/2;
+ }
+ id->weight=atoi(str[6]);
+ id->atk=atoi(str[7]);
+ id->def=atoi(str[8]);
+ id->range=atoi(str[9]);
+ id->slot=atoi(str[10]);
+ id->class=atoi(str[11]);
+ id->sex=atoi(str[12]);
+ if(id->equip != atoi(str[13])){
+ id->equip=atoi(str[13]);
+ }
+ id->wlv=atoi(str[14]);
+ id->elv=atoi(str[15]);
+ id->look=atoi(str[16]);
+ id->flag.available=1;
+ id->flag.value_notdc=0;
+ id->flag.value_notoc=0;
+ id->view_id=0;
+
+ id->use_script=NULL;
+ id->equip_script=NULL;
+
+ if((p=strchr(np,'{'))==NULL)
+ continue;
+ id->use_script = parse_script(p,lines);
+ if((p=strchr(p+1,'{'))==NULL)
+ continue;
+ id->equip_script = parse_script(p,lines);
+ }
+ fclose(fp);
+ printf("read %s done (count=%d)\n",filename[i],ln);
+ }
+ return 0;
+}
+
+// Removed item_value_db, don't re-add!
+
+/*==========================================
+ * ランダムアイテム出現データの読み込み
+ *------------------------------------------
+ */
+static int itemdb_read_randomitem()
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0;
+ int nameid,i,j;
+ char *str[10],*p;
+
+ const struct {
+ char filename[64];
+ struct random_item_data *pdata;
+ int *pcount,*pdefault;
+ } data[] = {
+ {"db/item_bluebox.txt", blue_box, &blue_box_count, &blue_box_default },
+ {"db/item_violetbox.txt", violet_box, &violet_box_count, &violet_box_default },
+ {"db/item_cardalbum.txt", card_album, &card_album_count, &card_album_default },
+ {"db/item_giftbox.txt", gift_box, &gift_box_count, &gift_box_default },
+ {"db/item_scroll.txt", scroll, &scroll_count, &scroll_default },
+ };
+
+ for(i=0;i<sizeof(data)/sizeof(data[0]);i++){
+ struct random_item_data *pd=data[i].pdata;
+ int *pc=data[i].pcount;
+ int *pdefault=data[i].pdefault;
+ char *fn=data[i].filename;
+
+ *pdefault = 0;
+ if( (fp=fopen(fn,"r"))==NULL ){
+ printf("can't read %s\n",fn);
+ continue;
+ }
+
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+ for(j=0,p=line;j<3 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+
+ if(str[0]==NULL)
+ continue;
+
+ nameid=atoi(str[0]);
+ if(nameid<0 || nameid>=20000)
+ continue;
+ if(nameid == 0) {
+ if(str[2])
+ *pdefault = atoi(str[2]);
+ continue;
+ }
+
+ if(str[2]){
+ pd[ *pc ].nameid = nameid;
+ pd[(*pc)++].per = atoi(str[2]);
+ }
+
+ if(ln >= MAX_RANDITEM)
+ break;
+ ln++;
+ }
+ fclose(fp);
+ printf("read %s done (count=%d)\n",fn,*pc);
+ }
+
+ return 0;
+}
+/*==========================================
+ * アイテム使用可能フラグのオーバーライド
+ *------------------------------------------
+ */
+static int itemdb_read_itemavail(void)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0;
+ int nameid,j,k;
+ char *str[10],*p;
+
+ if( (fp=fopen("db/item_avail.txt","r"))==NULL ){
+ printf("can't read db/item_avail.txt\n");
+ return -1;
+ }
+
+ while(fgets(line,1020,fp)){
+ struct item_data *id;
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+ for(j=0,p=line;j<2 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+
+ if(str[0]==NULL)
+ continue;
+
+ nameid=atoi(str[0]);
+ if(nameid<0 || nameid>=20000 || !(id=itemdb_exists(nameid)) )
+ continue;
+ k=atoi(str[1]);
+ if(k > 0) {
+ id->flag.available = 1;
+ id->view_id = k;
+ }
+ else
+ id->flag.available = 0;
+ ln++;
+ }
+ fclose(fp);
+ printf("read db/item_avail.txt done (count=%d)\n",ln);
+ return 0;
+}
+
+/*==========================================
+ * アイテムの名前テーブルを読み込む
+ *------------------------------------------
+ */
+static int itemdb_read_itemnametable(void)
+{
+ char *buf,*p;
+ int s;
+
+ buf=grfio_reads("data\\idnum2itemdisplaynametable.txt",&s);
+
+ if(buf==NULL)
+ return -1;
+
+ buf[s]=0;
+ for(p=buf;p-buf<s;){
+ int nameid;
+ char buf2[64];
+
+ if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){
+
+#ifdef ITEMDB_OVERRIDE_NAME_VERBOSE
+ if( itemdb_exists(nameid) &&
+ strncmp(itemdb_search(nameid)->jname,buf2,24)!=0 ){
+ printf("[override] %d %s => %s\n",nameid
+ ,itemdb_search(nameid)->jname,buf2);
+ }
+#endif
+
+ memcpy(itemdb_search(nameid)->jname,buf2,24);
+ }
+
+ p=strchr(p,10);
+ if(!p) break;
+ p++;
+ }
+ free(buf);
+ printf("read data\\idnum2itemdisplaynametable.txt done.\n");
+
+ return 0;
+}
+#ifdef TXT_ONLY
+/*==========================================
+ * カードイラストのリソース名前テーブルを読み込む
+ *------------------------------------------
+ */
+static int itemdb_read_cardillustnametable(void)
+{
+ char *buf,*p;
+ int s;
+
+ buf=grfio_reads("data\\num2cardillustnametable.txt",&s);
+
+ if(buf==NULL)
+ return -1;
+
+ buf[s]=0;
+ for(p=buf;p-buf<s;){
+ int nameid;
+ char buf2[64];
+
+ if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){
+ strcat(buf2,".bmp");
+ memcpy(itemdb_search(nameid)->cardillustname,buf2,64);
+// printf("%d %s\n",nameid,itemdb_search(nameid)->cardillustname);
+ }
+
+ p=strchr(p,10);
+ if(!p) break;
+ p++;
+ }
+ free(buf);
+ printf("read data\\num2cardillustnametable.txt done.\n");
+
+ return 0;
+}
+#endif /* TXT_ONLY */
+/*==========================================
+ * 装備制限ファイル読み出し
+ *------------------------------------------
+ */
+static int itemdb_read_noequip(void)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0;
+ int nameid,j;
+ char *str[32],*p;
+ struct item_data *id;
+
+ if( (fp=fopen("db/item_noequip.txt","r"))==NULL ){
+ printf("can't read db/item_noequip.txt\n");
+ return -1;
+ }
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+ for(j=0,p=line;j<2 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(str[0]==NULL)
+ continue;
+
+ nameid=atoi(str[0]);
+ if(nameid<=0 || nameid>=20000 || !(id=itemdb_exists(nameid)))
+ continue;
+
+ id->flag.no_equip=atoi(str[1]);
+
+ ln++;
+
+ }
+ fclose(fp);
+ printf("read db/item_noequip.txt done (count=%d)\n",ln);
+ return 0;
+}
+#ifndef TXT_ONLY
+
+/*======================================
+* SQL
+*===================================
+*/
+static int itemdb_read_sqldb(void)
+{
+ unsigned short nameid;
+ struct item_data *id;
+ char script[65535 + 2 + 1]; // Maximum length of MySQL TEXT type (65535) + 2 bytes for curly brackets + 1 byte for terminator
+
+ // ----------
+
+ sprintf(tmp_sql, "SELECT * FROM `%s`", item_db_db);
+
+ // Execute the query; if the query execution succeeded...
+ if (mysql_query(&mmysql_handle, tmp_sql) == 0)
+ {
+ sql_res = mysql_store_result(&mmysql_handle);
+
+ // If the storage of the query result succeeded...
+ if (sql_res)
+ {
+ // Parse each row in the query result into sql_row
+ while ((sql_row = mysql_fetch_row(sql_res)))
+ {
+ /* +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+---------------+-----------------+--------------+-------------+------+------------+--------------+
+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
+ +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+---------------+-----------------+--------------+-------------+------+------------+--------------+
+ | id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_genders | equip_locations | weapon_level | equip_level | view | script_use | script_equip |
+ +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+---------------+-----------------+--------------+-------------+------+------------+--------------+ */
+
+ nameid = atoi(sql_row[0]);
+
+ // If the identifier is not within the valid range, process the next row
+ if (nameid == 0 || nameid >= 20000)
+ {
+ continue;
+ }
+
+ // Insert a new row into the item database
+
+ /*id = calloc(sizeof(struct item_data), 1);
+
+ if (id == NULL)
+ {
+ printf("out of memory : itemdb_read_sqldb\n");
+ exit(1);
+ }
+
+ memset(id, 0, sizeof(struct item_data));
+ numdb_insert(item_db, (int) nameid, id);*/
+
+ // ----------
+ id=itemdb_search(nameid);
+
+ memcpy(id->name, sql_row[1], 25);
+ memcpy(id->jname, sql_row[2], 25);
+
+ id->type = atoi(sql_row[3]);
+
+ // If price_buy is not NULL and price_sell is not NULL...
+ if ((sql_row[4] != NULL) && (sql_row[5] != NULL))
+ {
+ id->value_buy = atoi(sql_row[4]);
+ id->value_sell = atoi(sql_row[5]);
+ }
+ // If price_buy is not NULL and price_sell is NULL...
+ else if ((sql_row[4] != NULL) && (sql_row[5] == NULL))
+ {
+ id->value_buy = atoi(sql_row[4]);
+ id->value_sell = atoi(sql_row[4]) / 2;
+ }
+ // If price_buy is NULL and price_sell is not NULL...
+ else if ((sql_row[4] == NULL) && (sql_row[5] != NULL))
+ {
+ id->value_buy = atoi(sql_row[5]) * 2;
+ id->value_sell = atoi(sql_row[5]);
+ }
+ // If price_buy is NULL and price_sell is NULL...
+ if ((sql_row[4] == NULL) && (sql_row[5] == NULL))
+ {
+ id->value_buy = 0;
+ id->value_sell = 0;
+ }
+
+ id->weight = atoi(sql_row[6]);
+
+ id->atk = (sql_row[7] != NULL) ? atoi(sql_row[7]) : 0;
+ id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0;
+ id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0;
+ id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0;
+ id->class = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0;
+ id->sex = (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0;
+ id->equip = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0;
+ id->wlv = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0;
+ id->elv = (sql_row[15] != NULL) ? atoi(sql_row[15]) : 0;
+ id->look = (sql_row[16] != NULL) ? atoi(sql_row[16]) : 0;
+
+ id->view_id = 0;
+
+ // ----------
+
+ if (sql_row[17] != NULL)
+ {
+ if (sql_row[17][0] == '{')
+ id->use_script = parse_script(sql_row[17], 0);
+ else {
+ sprintf(script, "{%s}", sql_row[17]);
+ id->use_script = parse_script(script, 0);
+ }
+ }
+ else
+ {
+ id->use_script = NULL;
+ }
+
+ if (sql_row[18] != NULL)
+ {
+ if (sql_row[18][0] == '{')
+ id->equip_script = parse_script(sql_row[18], 0);
+ else {
+ sprintf(script, "{%s}", sql_row[18]);
+ id->equip_script = parse_script(script, 0);
+ }
+ }
+ else
+ {
+ id->equip_script = NULL;
+ }
+
+ // ----------
+
+ id->flag.available = 1;
+ id->flag.value_notdc = 0;
+ id->flag.value_notoc = 0;
+ }
+
+ // If the retrieval failed, output an error
+ if (mysql_errno(&mmysql_handle))
+ {
+ printf("Database server error (retrieving rows from %s): %s\n", item_db_db, mysql_error(&mmysql_handle));
+ }
+
+ printf("read %s done (count = %lu)\n", item_db_db, (unsigned long) mysql_num_rows(sql_res));
+ }
+ else
+ {
+ printf("MySQL error (storing query result for %s): %s\n", item_db_db, mysql_error(&mmysql_handle));
+ }
+
+ // Free the query result
+ mysql_free_result(sql_res);
+ }
+ else
+ {
+ printf("Database server error (executing query for %s): %s\n", item_db_db, mysql_error(&mmysql_handle));
+ }
+
+ return 0;
+}
+
+#endif /* not TXT_ONLY */
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int itemdb_final(void *key,void *data,va_list ap)
+{
+ struct item_data *id;
+
+ nullpo_retr(0, id=data);
+
+ if(id->use_script)
+ free(id->use_script);
+ if(id->equip_script)
+ free(id->equip_script);
+ free(id);
+
+ return 0;
+}
+
+void itemdb_reload(void)
+{
+ /*
+
+ <empty item databases>
+ itemdb_read();
+
+ */
+
+ do_init_itemdb();
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void do_final_itemdb(void)
+{
+ if(item_db){
+ numdb_final(item_db,itemdb_final);
+ item_db=NULL;
+ }
+}
+
+/*
+static FILE *dfp;
+static int itemdebug(void *key,void *data,va_list ap){
+// struct item_data *id=(struct item_data *)data;
+ fprintf(dfp,"%6d",(int)key);
+ return 0;
+}
+void itemdebugtxt()
+{
+ dfp=fopen("itemdebug.txt","wt");
+ numdb_foreach(item_db,itemdebug);
+ fclose(dfp);
+}
+*/
+#ifdef TXT_ONLY
+/*====================================
+ * Removed item_value_db, don't re-add
+ *------------------------------------
+ */
+static void itemdb_read(void)
+{
+ itemdb_read_itemslottable();
+ itemdb_readdb();
+ itemdb_read_randomitem();
+ itemdb_read_itemavail();
+ itemdb_read_noequip();
+ itemdb_read_cardillustnametable();
+ if (!battle_config.item_name_override_grffile)
+ itemdb_read_itemnametable();
+}
+#endif /* TXT_ONLY */
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int do_init_itemdb(void)
+{
+ item_db = numdb_init();
+
+ itemdb_read();
+
+ return 0;
+}