diff options
-rw-r--r-- | src/char/char.cpp | 28 | ||||
-rw-r--r-- | src/common/mmo.hpp | 5 | ||||
-rw-r--r-- | src/map/atcommand.cpp | 3 | ||||
-rw-r--r-- | src/map/clif.cpp | 34 | ||||
-rw-r--r-- | src/map/magic-expr.cpp | 12 | ||||
-rw-r--r-- | src/map/pc.cpp | 39 | ||||
-rw-r--r-- | src/map/script.cpp | 24 | ||||
-rw-r--r-- | src/map/skill-pools.cpp | 6 |
8 files changed, 67 insertions, 84 deletions
diff --git a/src/char/char.cpp b/src/char/char.cpp index 7954655..9749c23 100644 --- a/src/char/char.cpp +++ b/src/char/char.cpp @@ -327,10 +327,10 @@ std::string mmo_char_tostr(struct mmo_charstatus *p) str_p += '\t'; for (SkillID i : erange(SkillID(), MAX_SKILL)) - if (p->skill[i].id != SkillID()/*SkillID::ZERO*/) + if (p->skill[i].lv) { str_p += STRPRINTF("%d,%d ", - p->skill[i].id, + i, p->skill[i].lv | (uint16_t(p->skill[i].flags) << 16)); } str_p += '\t'; @@ -351,14 +351,21 @@ bool extract(const_string str, struct point *p) return extract(str, record<','>(&p->map, &p->x, &p->y)); } +struct skill_loader +{ + SkillID id; + uint16_t level; + SkillFlags flags; +}; + static -bool extract(const_string str, struct skill *s) +bool extract(const_string str, struct skill_loader *s) { uint32_t flags_and_level; if (!extract(str, record<','>(&s->id, &flags_and_level))) return false; - s->lv = flags_and_level & 0xffff; + s->level = flags_and_level & 0xffff; s->flags = SkillFlags(flags_and_level >> 16); return true; } @@ -375,7 +382,7 @@ bool extract(const_string str, struct mmo_charstatus *p) uint32_t unused_guild_id, unused_pet_id; std::vector<struct point> memos; std::vector<struct item> inventory, cart; - std::vector<struct skill> skills; + std::vector<struct skill_loader> skills; std::vector<struct global_reg> vars; if (!extract(str, record<'\t'>( @@ -429,10 +436,13 @@ bool extract(const_string str, struct mmo_charstatus *p) std::copy(cart.begin(), cart.end(), p->cart); // number of cart items is not saved - it just detects nameid 0 - if (skills.size() > uint16_t(MAX_SKILL)) - return false; - std::copy(skills.begin(), skills.end(), &p->skill[SkillID()]); - // number of skills is not saved - it just detects skill.id 0 + for (struct skill_loader& sk : skills) + { + if (sk.id > MAX_SKILL) + return false; + p->skill[sk.id].lv = sk.level; + p->skill[sk.id].flags = sk.flags; + } if (vars.size() > GLOBAL_REG_NUM) return false; diff --git a/src/common/mmo.hpp b/src/common/mmo.hpp index f35064b..34f3047 100644 --- a/src/common/mmo.hpp +++ b/src/common/mmo.hpp @@ -88,9 +88,8 @@ enum class SkillFlags : uint16_t; } using e::SkillFlags; -struct skill +struct skill_value { - SkillID id; unsigned short lv; SkillFlags flags; }; @@ -161,7 +160,7 @@ struct mmo_charstatus struct point last_point, save_point, memo_point[10]; struct item inventory[MAX_INVENTORY], cart[MAX_CART]; - earray<struct skill, SkillID, MAX_SKILL> skill; + earray<skill_value, SkillID, MAX_SKILL> skill; int global_reg_num; struct global_reg global_reg[GLOBAL_REG_NUM]; int account_reg_num; diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index 479b7c3..27245b2 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -6230,7 +6230,7 @@ int atcommand_magic_info(const int fd, struct map_session_data *, "%d in %s", pl_sd->status.skill[sk].lv, magic_skill_names[i]); - if (pl_sd->status.skill[sk].id == sk) + if (pl_sd->status.skill[sk].lv) clif_displaymessage(fd, buf); } @@ -6245,7 +6245,6 @@ int atcommand_magic_info(const int fd, struct map_session_data *, static void set_skill(struct map_session_data *sd, SkillID i, int level) { - sd->status.skill[i].id = level ? i : SkillID(); sd->status.skill[i].lv = level; } diff --git a/src/map/clif.cpp b/src/map/clif.cpp index 2da8a14..24060a4 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -2997,21 +2997,20 @@ int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type, nullpo_ret(sd); fd = sd->fd; - SkillID id = sd->status.skill[skillid].id; - if (id == SkillID::ZERO || id == SkillID::NEGATIVE) + if (!sd->status.skill[skillid].lv) return 0; WFIFOW(fd, 0) = 0x147; - WFIFOW(fd, 2) = uint16_t(id); + WFIFOW(fd, 2) = static_cast<uint16_t>(skillid); if (type < 0) - WFIFOW(fd, 4) = skill_get_inf(id); + WFIFOW(fd, 4) = skill_get_inf(skillid); else WFIFOW(fd, 4) = type; WFIFOW(fd, 6) = 0; WFIFOW(fd, 8) = sd->status.skill[skillid].lv; - WFIFOW(fd, 10) = skill_get_sp(id, sd->status.skill[skillid].lv); + WFIFOW(fd, 10) = skill_get_sp(skillid, sd->status.skill[skillid].lv); if (range < 0) { - range = skill_get_range(id, sd->status.skill[skillid].lv); + range = skill_get_range(skillid, sd->status.skill[skillid].lv); if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, 12) = range; @@ -3019,8 +3018,7 @@ int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type, else WFIFOW(fd, 12) = range; memset(WFIFOP(fd, 14), 0, 24); - WFIFOB(fd, 38) = - (sd->status.skill[skillid].lv < skill_get_max_raise(id)) ? 1 : 0; + WFIFOB(fd, 38) = bool(sd->status.skill[skillid].lv < skill_get_max_raise(skillid)); WFIFOSET(fd, clif_parse_func_table[0x147].len); return 0; @@ -3041,24 +3039,22 @@ int clif_skillinfoblock(struct map_session_data *sd) WFIFOW(fd, 0) = 0x10f; for (SkillID i : erange(SkillID(), MAX_SKILL)) { - SkillID id = sd->status.skill[i].id; - if (id != SkillID::ZERO && sd->tmw_version >= 1) + if (sd->status.skill[i].lv && sd->tmw_version >= 1) { // [Fate] Version 1 and later don't crash because of bad skill IDs anymore - WFIFOW(fd, len) = uint16_t(id); - WFIFOW(fd, len + 2) = skill_get_inf(id); - WFIFOW(fd, len + 4) = uint16_t( + WFIFOW(fd, len) = static_cast<uint16_t>(i); + WFIFOW(fd, len + 2) = skill_get_inf(i); + WFIFOW(fd, len + 4) = static_cast<uint16_t>( skill_db[i].poolflags | (sd->status.skill[i].flags & SkillFlags::POOL_ACTIVATED)); WFIFOW(fd, len + 6) = sd->status.skill[i].lv; - WFIFOW(fd, len + 8) = skill_get_sp(id, sd->status.skill[i].lv); - range = skill_get_range(id, sd->status.skill[i].lv); + WFIFOW(fd, len + 8) = skill_get_sp(i, sd->status.skill[i].lv); + range = skill_get_range(i, sd->status.skill[i].lv); if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, len + 10) = range; memset(WFIFOP(fd, len + 12), 0, 24); - WFIFOB(fd, len + 36) = - (sd->status.skill[i].lv < skill_get_max_raise(id)) ? 1 : 0; + WFIFOB(fd, len + 36) = bool(sd->status.skill[i].lv < skill_get_max_raise(i)); len += 37; } } @@ -3087,9 +3083,7 @@ int clif_skillup(struct map_session_data *sd, SkillID skill_num) if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, 8) = range; - WFIFOB(fd, 10) = - (sd->status.skill[skill_num].lv < - skill_get_max_raise(sd->status.skill[skill_num].id)) ? 1 : 0; + WFIFOB(fd, 10) = bool(sd->status.skill[skill_num].lv < skill_get_max_raise(skill_num)); WFIFOSET(fd, clif_parse_func_table[0x10e].len); return 0; diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp index a366cc0..0acc50a 100644 --- a/src/map/magic-expr.cpp +++ b/src/map/magic-expr.cpp @@ -582,13 +582,17 @@ static int fun_skill(env_t *, int, val_t *result, val_t *args) { if (ENTITY_TYPE(0) != BL::PC - // don't convert to enum until after the range check + // don't convert to enum until after the range check || ARGINT(1) < 0 - || ARGINT(1) >= uint16_t(MAX_SKILL) - || ARGPC(0)->status.skill[SkillID(ARGINT(1))].id != SkillID(ARGINT(1))) + || ARGINT(1) >= uint16_t(MAX_SKILL)) + { RESULTINT = 0; + } else - RESULTINT = ARGPC(0)->status.skill[SkillID(ARGINT(1))].lv; + { + SkillID id = static_cast<SkillID>(ARGINT(1)); + RESULTINT = ARGPC(0)->status.skill[id].lv; + } return 0; } diff --git a/src/map/pc.cpp b/src/map/pc.cpp index b192aae..883d9bb 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -845,21 +845,6 @@ int pc_calc_skillpoint(struct map_session_data *sd) } /*========================================== - * 覚えられるスキルの計算 - *------------------------------------------ - */ -static -void pc_calc_skilltree(struct map_session_data *sd) -{ - nullpo_retv(sd); - - // TODO - I *think* this can be removed - // since the skill is worthless without a level - if (sd->status.skill[SkillID::NV_EMOTE].id == SkillID::ZERO) - sd->status.skill[SkillID::NV_EMOTE].id = SkillID::NV_EMOTE; -} - -/*========================================== * 重量アイコンの確認 *------------------------------------------ */ @@ -920,7 +905,6 @@ int pc_calcstatus(struct map_session_data *sd, int first) int b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical, b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2; int b_base_atk; - earray<struct skill, SkillID, MAX_SKILL> b_skill; int bl, index; int aspd_rate, refinedef = 0; int str, dstr, dex; @@ -936,7 +920,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_max_weight = sd->max_weight; earray<int, ATTR, ATTR::COUNT> b_paramb = sd->paramb; earray<int, ATTR, ATTR::COUNT> b_parame = sd->paramc; - b_skill = sd->status.skill; + earray<skill_value, SkillID, MAX_SKILL> b_skill = sd->status.skill; b_hit = sd->hit; b_flee = sd->flee; interval_t b_aspd = sd->aspd; @@ -953,8 +937,6 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_mdef2 = sd->mdef2; b_base_atk = sd->base_atk; - pc_calc_skilltree(sd); // スキルツリーの計算 - sd->max_weight = max_weight_base_0 + sd->status.attrs[ATTR::STR] * 300; if (first & 1) @@ -1868,15 +1850,14 @@ int pc_skill(struct map_session_data *sd, SkillID id, int level, int flag) PRINTF("support card skill only!\n"); return 0; } - if (!flag && (sd->status.skill[id].id == id || level == 0)) - { // クエスト所得ならここで条件を確認して送信する + if (!flag && (sd->status.skill[id].lv || level == 0)) + { sd->status.skill[id].lv = level; pc_calcstatus(sd, 0); clif_skillinfoblock(sd); } else if (sd->status.skill[id].lv < level) - { // 覚えられるがlvが小さいなら - sd->status.skill[id].id = id; + { sd->status.skill[id].lv = level; } @@ -2840,10 +2821,7 @@ int pc_checkskill(struct map_session_data *sd, SkillID skill_id) if (sd == NULL) return 0; - if (sd->status.skill[skill_id].id == skill_id) - return (sd->status.skill[skill_id].lv); - - return 0; + return sd->status.skill[skill_id].lv; } /*========================================== @@ -3085,7 +3063,7 @@ int pc_skillpt_potential(struct map_session_data *sd) for (SkillID skill_id = SkillID(); skill_id < MAX_SKILL; skill_id = SkillID(uint16_t(skill_id) + 1)) - if (sd->status.skill[skill_id].id != SkillID::ZERO + if (sd->status.skill[skill_id].lv && sd->status.skill[skill_id].lv < skill_db[skill_id].max_raise) potential += RAISE_COST(skill_db[skill_id].max_raise) - RAISE_COST(sd->status.skill[skill_id].lv); @@ -3376,7 +3354,7 @@ int pc_skillup(struct map_session_data *sd, SkillID skill_num) { nullpo_ret(sd); - if (sd->status.skill[skill_num].id != SkillID::ZERO + if (sd->status.skill[skill_num].lv && sd->status.skill_point >= sd->status.skill[skill_num].lv && sd->status.skill[skill_num].lv < skill_db[skill_num].max_raise) { @@ -3388,7 +3366,8 @@ int pc_skillup(struct map_session_data *sd, SkillID skill_num) clif_updatestatus(sd, SP::SKILLPOINT); clif_skillinfoblock(sd); MAP_LOG_PC(sd, "SKILLUP %d %d %d", - uint16_t(skill_num), sd->status.skill[skill_num].lv, skill_power(sd, skill_num)); + skill_num, sd->status.skill[skill_num].lv, + skill_power(sd, skill_num)); } return 0; diff --git a/src/map/script.cpp b/src/map/script.cpp index a39186e..f56cabb 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -2494,11 +2494,10 @@ void builtin_setskill(ScriptState *st) int level; struct map_session_data *sd; - SkillID id = SkillID(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + SkillID id = static_cast<SkillID>(conv_num(st, &(st->stack->stack_data[st->start + 2]))); level = conv_num(st, &(st->stack->stack_data[st->start + 3])); sd = script_rid2sd(st); - sd->status.skill[id].id = level ? id : SkillID(); sd->status.skill[id].lv = level; clif_skillinfoblock(sd); } @@ -3809,16 +3808,16 @@ void builtin_getactivatedpoolskilllist(ScriptState *st) { SkillID skill_id = pool_skills[i]; - if (sd->status.skill[skill_id].id == skill_id) + if (sd->status.skill[skill_id].lv) { pc_setreg(sd, add_str("@skilllist_id") + (count << 24), - uint16_t(sd->status.skill[skill_id].id)); + static_cast<uint16_t>(skill_id)); pc_setreg(sd, add_str("@skilllist_lv") + (count << 24), - sd->status.skill[skill_id].lv); + sd->status.skill[skill_id].lv); pc_setreg(sd, add_str("@skilllist_flag") + (count << 24), - uint16_t(sd->status.skill[skill_id].flags)); + static_cast<uint16_t>(sd->status.skill[skill_id].flags)); pc_setregstr(sd, add_str("@skilllist_name$") + (count << 24), - skill_name(skill_id)); + skill_name(skill_id)); ++count; } } @@ -3839,22 +3838,21 @@ void builtin_getunactivatedpoolskilllist(ScriptState *st) { SkillID skill_id = skill_pool_skills[i]; - if (sd->status.skill[skill_id].id == skill_id + if (sd->status.skill[skill_id].lv && !bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED)) { pc_setreg(sd, add_str("@skilllist_id") + (count << 24), - uint16_t(sd->status.skill[skill_id].id)); + static_cast<uint16_t>(skill_id)); pc_setreg(sd, add_str("@skilllist_lv") + (count << 24), - sd->status.skill[skill_id].lv); + sd->status.skill[skill_id].lv); pc_setreg(sd, add_str("@skilllist_flag") + (count << 24), - uint16_t(sd->status.skill[skill_id].flags)); + static_cast<uint16_t>(sd->status.skill[skill_id].flags)); pc_setregstr(sd, add_str("@skilllist_name$") + (count << 24), - skill_name(skill_id)); + skill_name(skill_id)); ++count; } } pc_setreg(sd, add_str("@skilllist_count"), count); - } static diff --git a/src/map/skill-pools.cpp b/src/map/skill-pools.cpp index 9c0ea8b..c225ebe 100644 --- a/src/map/skill-pools.cpp +++ b/src/map/skill-pools.cpp @@ -54,13 +54,13 @@ int skill_pool_activate(struct map_session_data *sd, SkillID skill_id) { if (bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED)) return 0; // Already there - else if (sd->status.skill[skill_id].id == skill_id // knows the skill + else if (sd->status.skill[skill_id].lv && (skill_pool_size(sd) < skill_pool_max(sd))) { sd->status.skill[skill_id].flags |= SkillFlags::POOL_ACTIVATED; pc_calcstatus(sd, 0); MAP_LOG_PC(sd, "SKILL-ACTIVATE %d %d %d", - uint16_t(skill_id), sd->status.skill[skill_id].lv, + skill_id, sd->status.skill[skill_id].lv, skill_power(sd, skill_id)); return 0; } @@ -78,7 +78,7 @@ int skill_pool_deactivate(struct map_session_data *sd, SkillID skill_id) if (bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED)) { sd->status.skill[skill_id].flags &= ~SkillFlags::POOL_ACTIVATED; - MAP_LOG_PC(sd, "SKILL-DEACTIVATE %d", uint16_t(skill_id)); + MAP_LOG_PC(sd, "SKILL-DEACTIVATE %d", skill_id); pc_calcstatus(sd, 0); return 0; } |