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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/tool/skillfrob.cpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/tool/skillfrob.cpp')
-rw-r--r--src/tool/skillfrob.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/tool/skillfrob.cpp b/src/tool/skillfrob.cpp
new file mode 100644
index 0000000..901f765
--- /dev/null
+++ b/src/tool/skillfrob.cpp
@@ -0,0 +1,80 @@
+// Compile with
+// gcc -m32 -Wall -Wno-pointer-sign -fno-strict-aliasing -I src/char -I src/common src/tool/skillfrob.c -o skillfrob src/common/timer.o src/common/malloc.o src/common/socket.o src/common/lock.o src/common/db.o src/char/int_storage.o src/char/inter.o src/char/int_party.o src/char/int_guild.o
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "../common/mmo.hpp"
+#include "../char/char.cpp"
+
+unsigned char skills[MAX_SKILL];
+
+void transform_char (struct mmo_charstatus *p)
+{
+ int i;
+
+ for (i = 0; i < MAX_SKILL; i++)
+ {
+ if (skills[(*p).skill[i].id])
+ {
+ (*p).skill[i].lv = 0;
+ (*p).skill[i].flags = 0;
+ }
+ }
+}
+
+int mmo_char_convert ()
+{
+ char line[965536];
+ int ret;
+ struct mmo_charstatus char_dat;
+ FILE *ifp, *ofp;
+
+ ifp = stdin;
+ ofp = stdout;
+ while (fgets (line, 65535, ifp))
+ {
+ memset (&char_dat, 0, sizeof (struct mmo_charstatus));
+ ret = mmo_char_fromstr (line, &char_dat);
+ if (ret)
+ {
+ transform_char (&char_dat);
+ mmo_char_tostr (line, &char_dat);
+ fprintf (ofp, "%s\n", line);
+ }
+ }
+ fcloseall ();
+ return 0;
+}
+
+int init (int count, char **translates)
+{
+ int i, skill;
+
+ memset (skills, 0, sizeof (skills));
+
+ for (i = 0; i < count; i++)
+ {
+ skill = atoi (translates[i]);
+ if (skill > 0)
+ {
+ skills[skill] = 1;
+ }
+ }
+
+ return 0;
+}
+
+int main (int argc, char *argv[])
+{
+ if (argc < 2)
+ {
+ printf ("Usage: %s skillid1 skillid2 ...\n", argv[0]);
+ exit (0);
+ }
+ if (init (argc - 1, argv + 1))
+ return 1;
+
+ mmo_char_convert ();
+
+ return 0;
+}