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authorBen Longbons <b.r.longbons@gmail.com>2013-05-23 13:58:57 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-05-23 13:58:57 -0700
commit543e4b419239f37321bc5a224d56773d1fe6ebfe (patch)
treeb1af74736f9ecaf4e7b7770c9fbff59e971d3f4b /src/map
parentcce12d0d059b3328ad74446b389445bd43e0a90b (diff)
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Rename fields of block_list in preparation for subclassing
This is necessary because at least some of the subclasses overlap names.
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.cpp160
-rw-r--r--src/map/battle.cpp286
-rw-r--r--src/map/chrif.cpp20
-rw-r--r--src/map/clif.cpp226
-rw-r--r--src/map/intif.cpp10
-rw-r--r--src/map/magic-expr-eval.hpp2
-rw-r--r--src/map/magic-expr.cpp20
-rw-r--r--src/map/magic-interpreter-base.cpp30
-rw-r--r--src/map/magic-stmt.cpp117
-rw-r--r--src/map/map.cpp222
-rw-r--r--src/map/map.hpp12
-rw-r--r--src/map/mob.cpp460
-rw-r--r--src/map/npc.cpp164
-rw-r--r--src/map/party.cpp26
-rw-r--r--src/map/pc.cpp224
-rw-r--r--src/map/script.cpp44
-rw-r--r--src/map/skill-pools.cpp2
-rw-r--r--src/map/skill.cpp116
-rw-r--r--src/map/trade.cpp10
19 files changed, 1077 insertions, 1074 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp
index e4ec17b..fe12acf 100644
--- a/src/map/atcommand.cpp
+++ b/src/map/atcommand.cpp
@@ -371,7 +371,7 @@ void log_atcommand(struct map_session_data *sd, const_string cmd)
stamp_time(tmpstr);
fprintf(fp, "[%s] %s(%d,%d) %s(%d) : ",
tmpstr,
- map[sd->bl.m].name, sd->bl.x, sd->bl.y,
+ map[sd->bl.bl_m].name, sd->bl.bl_x, sd->bl.bl_y,
sd->status.name, sd->status.account_id);
fwrite(cmd.data(), 1, cmd.size(), fp);
}
@@ -676,7 +676,7 @@ int atcommand_charwarp(const int fd, struct map_session_data *sd,
"You are not authorised to warp someone to this map.");
return -1;
}
- if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -754,7 +754,7 @@ int atcommand_warp(const int fd, struct map_session_data *sd,
"You are not authorised to warp you to this map.");
return -1;
}
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -800,7 +800,7 @@ int atcommand_where(const int fd, struct map_session_data *sd,
{ // you can look only lower or same level
std::string output = STRPRINTF("%s: %s (%d,%d)",
pl_sd->status.name,
- pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
clif_displaymessage(fd, output);
}
else
@@ -833,21 +833,21 @@ int atcommand_goto(const int fd, struct map_session_data *sd,
if ((pl_sd = map_nick2sd(character)) != NULL)
{
- if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
+ if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
- pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, BeingRemoveWhy::WARPED);
+ pc_setpos(sd, pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y, BeingRemoveWhy::WARPED);
std::string output = STRPRINTF("Jump to %s", character);
clif_displaymessage(fd, output);
}
@@ -876,14 +876,14 @@ int atcommand_jump(const int fd, struct map_session_data *sd,
y = random_::in(1, 399);
if (x > 0 && x < 800 && y > 0 && y < 800)
{
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to your actual map.");
return -1;
}
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -950,12 +950,12 @@ int atcommand_who(const int fd, struct map_session_data *sd,
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
- pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
else
output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
- pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->bl.bl_x, pl_sd->bl.bl_y);
clif_displaymessage(fd, output);
count++;
}
@@ -1061,14 +1061,14 @@ int atcommand_whomap(const int fd, struct map_session_data *sd,
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
- map_id = sd->bl.m;
+ map_id = sd->bl.bl_m;
else
{
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
- map_id = sd->bl.m;
+ map_id = sd->bl.bl_m;
}
count = 0;
@@ -1086,19 +1086,19 @@ int atcommand_whomap(const int fd, struct map_session_data *sd,
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
- if (pl_sd->bl.m == map_id)
+ if (pl_sd->bl.bl_m == map_id)
{
std::string output;
if (pl_GM_level > 0)
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
- pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
else
output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
- pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->bl.bl_x, pl_sd->bl.bl_y);
clif_displaymessage(fd, output);
count++;
}
@@ -1129,14 +1129,14 @@ int atcommand_whomapgroup(const int fd, struct map_session_data *sd,
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
- map_id = sd->bl.m;
+ map_id = sd->bl.bl_m;
else
{
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
- map_id = sd->bl.m;
+ map_id = sd->bl.bl_m;
}
count = 0;
@@ -1155,7 +1155,7 @@ int atcommand_whomapgroup(const int fd, struct map_session_data *sd,
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
- if (pl_sd->bl.m == map_id)
+ if (pl_sd->bl.bl_m == map_id)
{
p = party_search(pl_sd->status.party_id);
const char *temp0 = p ? p->name : "None";
@@ -1236,7 +1236,7 @@ int atcommand_whogm(const int fd, struct map_session_data *sd,
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
- pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
clif_displaymessage(fd, output);
output = STRPRINTF(
" BLvl: %d | Job: %s (Lvl: %d)",
@@ -1279,7 +1279,7 @@ int atcommand_save(const int fd, struct map_session_data *sd,
{
nullpo_retr(-1, sd);
- pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y);
+ pc_setsavepoint(sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y);
pc_makesavestatus(sd);
chrif_save(sd);
clif_displaymessage(fd, "Character data respawn point saved.");
@@ -1304,7 +1304,7 @@ int atcommand_load(const int fd, struct map_session_data *sd,
"You are not authorised to warp you to your save map.");
return -1;
}
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -1893,9 +1893,9 @@ int atcommand_pvpoff(const int fd, struct map_session_data *sd,
return -1;
}
- if (map[sd->bl.m].flag.pvp)
+ if (map[sd->bl.bl_m].flag.pvp)
{
- map[sd->bl.m].flag.pvp = 0;
+ map[sd->bl.bl_m].flag.pvp = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
@@ -1903,7 +1903,7 @@ int atcommand_pvpoff(const int fd, struct map_session_data *sd,
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (sd->bl.m == pl_sd->bl.m)
+ if (sd->bl.bl_m == pl_sd->bl.bl_m)
{
pl_sd->pvp_timer.cancel();
}
@@ -1933,9 +1933,9 @@ int atcommand_pvpon(const int fd, struct map_session_data *sd,
return -1;
}
- if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp)
+ if (!map[sd->bl.bl_m].flag.pvp && !map[sd->bl.bl_m].flag.nopvp)
{
- map[sd->bl.m].flag.pvp = 1;
+ map[sd->bl.bl_m].flag.pvp = 1;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
@@ -1943,10 +1943,10 @@ int atcommand_pvpon(const int fd, struct map_session_data *sd,
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (sd->bl.m == pl_sd->bl.m && !pl_sd->pvp_timer)
+ if (sd->bl.bl_m == pl_sd->bl.bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
- std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl.id));
+ std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl.bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
@@ -2171,11 +2171,11 @@ int atcommand_spawn(const int fd, struct map_session_data *sd,
{
// try 8 times to spawn the monster (needed for close area)
if (x <= 0)
- mx = sd->bl.x + random_::in(-range / 2, range / 2 );
+ mx = sd->bl.bl_x + random_::in(-range / 2, range / 2 );
else
mx = x;
if (y <= 0)
- my = sd->bl.y + random_::in(-range / 2, range / 2);
+ my = sd->bl.bl_y + random_::in(-range / 2, range / 2);
else
my = y;
k = mob_once_spawn(sd, "this", mx, my, "", mob_id, 1, "");
@@ -2215,13 +2215,13 @@ void atcommand_killmonster_sub(const int fd, struct map_session_data *sd,
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
- map_id = sd->bl.m;
+ map_id = sd->bl.bl_m;
else
{
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
- map_id = sd->bl.m;
+ map_id = sd->bl.bl_m;
}
map_foreachinarea(std::bind(atkillmonster_sub, ph::_1, drop), map_id, 0, 0, map[map_id].xs,
@@ -2267,8 +2267,8 @@ int atcommand_list_nearby(const int fd, struct map_session_data *sd,
{
clif_displaymessage(fd, "Nearby players:");
map_foreachinarea(std::bind(atlist_nearby_sub, ph::_1, fd),
- sd->bl.m, sd->bl.x - 1, sd->bl.y - 1,
- sd->bl.x + 1, sd->bl.x + 1, BL::PC);
+ sd->bl.bl_m, sd->bl.bl_x - 1, sd->bl.bl_y - 1,
+ sd->bl.bl_x + 1, sd->bl.bl_x + 1, BL::PC);
return 0;
}
@@ -2298,12 +2298,12 @@ int atcommand_gat(const int fd, struct map_session_data *sd,
{
std::string output = STRPRINTF(
"%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
- map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
- map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y),
- map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y),
- map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y),
- map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y),
- map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y));
+ map[sd->bl.bl_m].name, sd->bl.bl_x - 2, sd->bl.bl_y + y,
+ map_getcell(sd->bl.bl_m, sd->bl.bl_x - 2, sd->bl.bl_y + y),
+ map_getcell(sd->bl.bl_m, sd->bl.bl_x - 1, sd->bl.bl_y + y),
+ map_getcell(sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y + y),
+ map_getcell(sd->bl.bl_m, sd->bl.bl_x + 1, sd->bl.bl_y + y),
+ map_getcell(sd->bl.bl_m, sd->bl.bl_x + 2, sd->bl.bl_y + y));
clif_displaymessage(fd, output);
}
@@ -2568,21 +2568,21 @@ int atcommand_recall(const int fd, struct map_session_data *sd,
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can recall only lower or same level
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
- if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp this player from its actual map.");
return -1;
}
- pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, BeingRemoveWhy::QUIT);
+ pc_setpos(pl_sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::QUIT);
std::string output = STRPRINTF("%s recalled!", character);
clif_displaymessage(fd, output);
}
@@ -3186,7 +3186,7 @@ int atcommand_doommap(const int fd, struct map_session_data *sd,
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd
- && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
+ && pl_sd->state.auth && i != fd && sd->bl.bl_m == pl_sd->bl.bl_m
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
@@ -3249,7 +3249,7 @@ int atcommand_raisemap(const int fd, struct map_session_data *sd,
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd
- && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
+ && pl_sd->state.auth && sd->bl.bl_m == pl_sd->bl.bl_m)
atcommand_raise_sub(pl_sd);
}
clif_displaymessage(fd, "Mercy has been granted.");
@@ -4256,7 +4256,7 @@ int atcommand_recallall(const int fd, struct map_session_data *sd,
{
int count;
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -4276,11 +4276,11 @@ int atcommand_recallall(const int fd, struct map_session_data *sd,
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can recall only lower or same level
- if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
- pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, BeingRemoveWhy::QUIT);
+ pc_setpos(pl_sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::QUIT);
}
}
@@ -4316,7 +4316,7 @@ int atcommand_partyrecall(const int fd, struct map_session_data *sd,
return -1;
}
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -4337,11 +4337,11 @@ int atcommand_partyrecall(const int fd, struct map_session_data *sd,
&& sd->status.account_id != pl_sd->status.account_id
&& pl_sd->status.party_id == p->party_id)
{
- if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
- pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, BeingRemoveWhy::QUIT);
+ pc_setpos(pl_sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::QUIT);
}
}
std::string output = STRPRINTF("All online characters of the %s party are near you.", p->name);
@@ -4525,7 +4525,7 @@ int atcommand_mapinfo(const int fd, struct map_session_data *sd,
{
output = STRPRINTF(
"Player '%s' (session #%d) | Location: %d,%d",
- pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->status.name, i, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
clif_displaymessage(fd, output);
}
}
@@ -4572,8 +4572,8 @@ int atcommand_mapinfo(const int fd, struct map_session_data *sd,
}
output = STRPRINTF(
"NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
- ++i, nd->name, direction, nd->npc_class, nd->bl.x,
- nd->bl.y);
+ ++i, nd->name, direction, nd->npc_class, nd->bl.bl_x,
+ nd->bl.bl_y);
clif_displaymessage(fd, output);
}
break;
@@ -5681,8 +5681,8 @@ int atcommand_npcmove(const int, struct map_session_data *sd,
return -1;
npc_enable(character, 0);
- nd->bl.x = x;
- nd->bl.y = y;
+ nd->bl.bl_x = x;
+ nd->bl.bl_y = y;
npc_enable(character, 1);
return 0;
@@ -5706,8 +5706,8 @@ int atcommand_addwarp(const int fd, struct map_session_data *sd,
if (sscanf(message, "%29s %d %d[^\n]", mapname, &x, &y) < 3)
return -1;
- std::string w1 = STRPRINTF("%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
- std::string w3 = STRPRINTF("%s%d%d%d%d", mapname, sd->bl.x, sd->bl.y, x, y);
+ std::string w1 = STRPRINTF("%s,%d,%d", sd->mapname, sd->bl.bl_x, sd->bl.bl_y);
+ std::string w3 = STRPRINTF("%s%d%d%d%d", mapname, sd->bl.bl_x, sd->bl.bl_y, x, y);
std::string w4 = STRPRINTF("1,1,%s.gat,%d,%d", mapname, x, y);
ret = npc_parse_warp(w1.c_str(), "warp", w3.c_str(), w4.c_str());
@@ -5900,10 +5900,10 @@ int atcommand_rain(const int, struct map_session_data *sd,
int effno = 0;
effno = 161;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.rain)
+ if (effno < 0 || map[sd->bl.bl_m].flag.rain)
return -1;
- map[sd->bl.m].flag.rain = 1;
+ map[sd->bl.bl_m].flag.rain = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
@@ -5918,10 +5918,10 @@ int atcommand_snow(const int, struct map_session_data *sd,
int effno = 0;
effno = 162;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.snow)
+ if (effno < 0 || map[sd->bl.bl_m].flag.snow)
return -1;
- map[sd->bl.m].flag.snow = 1;
+ map[sd->bl.bl_m].flag.snow = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
@@ -5936,10 +5936,10 @@ int atcommand_sakura(const int, struct map_session_data *sd,
int effno = 0;
effno = 163;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.sakura)
+ if (effno < 0 || map[sd->bl.bl_m].flag.sakura)
return -1;
- map[sd->bl.m].flag.sakura = 1;
+ map[sd->bl.bl_m].flag.sakura = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
@@ -5954,10 +5954,10 @@ int atcommand_fog(const int, struct map_session_data *sd,
int effno = 0;
effno = 233;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.fog)
+ if (effno < 0 || map[sd->bl.bl_m].flag.fog)
return -1;
- map[sd->bl.m].flag.fog = 1;
+ map[sd->bl.bl_m].flag.fog = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
@@ -5973,10 +5973,10 @@ int atcommand_leaves(const int, struct map_session_data *sd,
int effno = 0;
effno = 333;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.leaves)
+ if (effno < 0 || map[sd->bl.bl_m].flag.leaves)
return -1;
- map[sd->bl.m].flag.leaves = 1;
+ map[sd->bl.bl_m].flag.leaves = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
@@ -6008,13 +6008,13 @@ int atcommand_summon(const int, struct map_session_data *sd,
if (mob_id == 0)
return -1;
- x = sd->bl.x + random_::in(-5, 4);
- y = sd->bl.y + random_::in(-5, 4);
+ x = sd->bl.bl_x + random_::in(-5, 4);
+ y = sd->bl.bl_y + random_::in(-5, 4);
id = mob_once_spawn(sd, "this", x, y, "--ja--", mob_id, 1, "");
if ((md = (struct mob_data *) map_id2bl(id)))
{
- md->master_id = sd->bl.id;
+ md->master_id = sd->bl.bl_id;
md->state.special_mob_ai = 1;
md->mode = mob_db[md->mob_class].mode | MobMode::AGGRESSIVE;
md->deletetimer = Timer(tick + std::chrono::minutes(1),
@@ -6108,7 +6108,7 @@ int atcommand_trade(const int, struct map_session_data *sd,
return -1;
if ((pl_sd = map_nick2sd(message)) != NULL)
{
- trade_traderequest(sd, pl_sd->bl.id);
+ trade_traderequest(sd, pl_sd->bl.bl_id);
return 0;
}
return -1;
@@ -6300,25 +6300,25 @@ int atcommand_jump_iterate(const int fd, struct map_session_data *sd,
pl_sd = get_start();
}
- if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
+ if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
- pc_setpos(sd, map[pl_sd->bl.m].name, pl_sd->bl.x, pl_sd->bl.y, BeingRemoveWhy::WARPED);
+ pc_setpos(sd, map[pl_sd->bl.bl_m].name, pl_sd->bl.bl_x, pl_sd->bl.bl_y, BeingRemoveWhy::WARPED);
std::string output = STRPRINTF("Jump to %s", pl_sd->status.name);
clif_displaymessage(fd, output);
- sd->followtarget = pl_sd->bl.id;
+ sd->followtarget = pl_sd->bl.bl_id;
return 0;
}
@@ -6549,7 +6549,7 @@ int atcommand_ipcheck(const int fd, struct map_session_data *,
std::string output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
- pl_sd->bl.x, pl_sd->bl.y);
+ pl_sd->bl.bl_x, pl_sd->bl.bl_y);
clif_displaymessage(fd, output);
}
}
@@ -6568,8 +6568,8 @@ int atcommand_doomspot(const int fd, struct map_session_data *sd,
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd
- && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
- && sd->bl.x == pl_sd->bl.x && sd->bl.y == pl_sd->bl.y
+ && pl_sd->state.auth && i != fd && sd->bl.bl_m == pl_sd->bl.bl_m
+ && sd->bl.bl_x == pl_sd->bl.bl_x && sd->bl.bl_y == pl_sd->bl.bl_y
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 6f01ac7..e0706dc 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -29,10 +29,10 @@ int battle_counttargeted(struct block_list *bl, struct block_list *src,
ATK target_lv)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return pc_counttargeted((struct map_session_data *) bl, src,
target_lv);
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
return mob_counttargeted((struct mob_data *) bl, src, target_lv);
return 0;
}
@@ -45,9 +45,9 @@ int battle_counttargeted(struct block_list *bl, struct block_list *src,
int battle_get_class(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return ((struct mob_data *) bl)->mob_class;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return 0;
else
return 0;
@@ -61,9 +61,9 @@ int battle_get_class(struct block_list *bl)
DIR battle_get_dir(struct block_list *bl)
{
nullpo_retr(DIR::S, bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return ((struct mob_data *) bl)->dir;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->dir;
else
return DIR::S;
@@ -77,9 +77,9 @@ DIR battle_get_dir(struct block_list *bl)
int battle_get_lv(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return ((struct mob_data *) bl)->stats[mob_stat::LV];
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->status.base_level;
else
return 0;
@@ -93,9 +93,9 @@ int battle_get_lv(struct block_list *bl)
int battle_get_range(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return mob_db[((struct mob_data *) bl)->mob_class].range;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->attackrange;
else
return 0;
@@ -109,9 +109,9 @@ int battle_get_range(struct block_list *bl)
int battle_get_hp(struct block_list *bl)
{
nullpo_retr(1, bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return ((struct mob_data *) bl)->hp;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->status.hp;
else
return 1;
@@ -125,12 +125,12 @@ int battle_get_hp(struct block_list *bl)
int battle_get_max_hp(struct block_list *bl)
{
nullpo_retr(1, bl);
- if (bl->type == BL::PC && ((struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && ((struct map_session_data *) bl))
return ((struct map_session_data *) bl)->status.max_hp;
else
{
int max_hp = 1;
- if (bl->type == BL::MOB && ((struct mob_data *) bl))
+ if (bl->bl_type == BL::MOB && ((struct mob_data *) bl))
{
max_hp = ((struct mob_data *) bl)->stats[mob_stat::MAX_HP];
{
@@ -156,9 +156,9 @@ int battle_get_str(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB && ((struct mob_data *) bl))
+ if (bl->bl_type == BL::MOB && ((struct mob_data *) bl))
str = ((struct mob_data *) bl)->stats[mob_stat::STR];
- else if (bl->type == BL::PC && ((struct map_session_data *) bl))
+ else if (bl->bl_type == BL::PC && ((struct map_session_data *) bl))
return ((struct map_session_data *) bl)->paramc[ATTR::STR];
if (str < 0)
@@ -179,9 +179,9 @@ int battle_get_agi(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
agi = ((struct mob_data *) bl)->stats[mob_stat::AGI];
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
agi = ((struct map_session_data *) bl)->paramc[ATTR::AGI];
if (agi < 0)
@@ -201,9 +201,9 @@ int battle_get_vit(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
vit = ((struct mob_data *) bl)->stats[mob_stat::VIT];
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
vit = ((struct map_session_data *) bl)->paramc[ATTR::VIT];
if (vit < 0)
@@ -223,9 +223,9 @@ int battle_get_int(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
int_ = ((struct mob_data *) bl)->stats[mob_stat::INT];
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
int_ = ((struct map_session_data *) bl)->paramc[ATTR::INT];
if (int_ < 0)
@@ -245,9 +245,9 @@ int battle_get_dex(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
dex = ((struct mob_data *) bl)->stats[mob_stat::DEX];
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
dex = ((struct map_session_data *) bl)->paramc[ATTR::DEX];
if (dex < 0)
@@ -267,9 +267,9 @@ int battle_get_luk(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
luk = ((struct mob_data *) bl)->stats[mob_stat::LUK];
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
luk = ((struct map_session_data *) bl)->paramc[ATTR::LUK];
if (luk < 0)
@@ -290,7 +290,7 @@ int battle_get_flee(struct block_list *bl)
nullpo_retr(1, bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
flee = ((struct map_session_data *) bl)->flee;
else
flee = battle_get_agi(bl) + battle_get_lv(bl);
@@ -319,7 +319,7 @@ int battle_get_hit(struct block_list *bl)
nullpo_retr(1, bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
hit = ((struct map_session_data *) bl)->hit;
else
hit = battle_get_dex(bl) + battle_get_lv(bl);
@@ -347,7 +347,7 @@ int battle_get_flee2(struct block_list *bl)
nullpo_retr(1, bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
flee2 = battle_get_luk(bl) + 10;
flee2 +=
@@ -380,7 +380,7 @@ int battle_get_critical(struct block_list *bl)
nullpo_retr(1, bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
critical = battle_get_luk(bl) * 2 + 10;
critical +=
@@ -408,7 +408,7 @@ int battle_get_baseatk(struct block_list *bl)
nullpo_retr(1, bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
batk = ((struct map_session_data *) bl)->base_atk; //設定されているbase_atk
else
{ //それ以外なら
@@ -435,9 +435,9 @@ int battle_get_atk(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
atk = ((struct map_session_data *) bl)->watk;
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
atk = ((struct mob_data *) bl)->stats[mob_stat::ATK1];
if (atk < 0)
@@ -454,7 +454,7 @@ static
int battle_get_atk_(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->watk_;
else
return 0;
@@ -469,12 +469,12 @@ static
int battle_get_atk2(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->watk2;
else
{
int atk2 = 0;
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
atk2 = ((struct mob_data *) bl)->stats[mob_stat::ATK2];
if (atk2 < 0)
@@ -492,7 +492,7 @@ static
int battle_get_atk_2(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->watk_2;
else
return 0;
@@ -509,14 +509,14 @@ int battle_get_matk1(struct block_list *bl)
eptr<struct status_change, StatusChange> sc_data;
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{
int matk, int_ = battle_get_int(bl);
matk = int_ + (int_ / 5) * (int_ / 5);
return matk;
}
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->matk1;
else
return 0;
@@ -531,14 +531,14 @@ static
int battle_get_matk2(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{
int matk, int_ = battle_get_int(bl);
matk = int_ + (int_ / 7) * (int_ / 7);
return matk;
}
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->matk2;
else
return 0;
@@ -556,11 +556,11 @@ int battle_get_def(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
def = ((struct map_session_data *) bl)->def;
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
def = ((struct mob_data *) bl)->stats[mob_stat::DEF];
}
@@ -571,7 +571,7 @@ int battle_get_def(struct block_list *bl)
{
//毒にかかっている時は減算
if (sc_data[StatusChange::SC_POISON].timer
- && bl->type != BL::PC)
+ && bl->bl_type != BL::PC)
def = def * 75 / 100;
}
}
@@ -592,9 +592,9 @@ int battle_get_mdef(struct block_list *bl)
nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
mdef = ((struct map_session_data *) bl)->mdef;
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
mdef = ((struct mob_data *) bl)->stats[mob_stat::MDEF];
if (mdef < 1000000)
@@ -627,15 +627,15 @@ int battle_get_def2(struct block_list *bl)
nullpo_retr(1, bl);
sc_data = battle_get_sc_data(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
def2 = ((struct map_session_data *) bl)->def2;
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
def2 = ((struct mob_data *) bl)->stats[mob_stat::VIT];
if (sc_data)
{
if (sc_data[StatusChange::SC_POISON].timer
- && bl->type != BL::PC)
+ && bl->bl_type != BL::PC)
def2 = def2 * 75 / 100;
}
if (def2 < 1)
@@ -653,11 +653,11 @@ int battle_get_mdef2(struct block_list *bl)
int mdef2 = 0;
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
mdef2 =
((struct mob_data *) bl)->stats[mob_stat::INT] +
(((struct mob_data *) bl)->stats[mob_stat::VIT] >> 1);
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
mdef2 =
((struct map_session_data *) bl)->mdef2 +
(((struct map_session_data *) bl)->paramc[ATTR::VIT] >> 1);
@@ -676,12 +676,12 @@ int battle_get_mdef2(struct block_list *bl)
interval_t battle_get_speed(struct block_list *bl)
{
nullpo_retr(std::chrono::seconds(1), bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->speed;
else
{
interval_t speed = std::chrono::seconds(1);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
speed = static_cast<interval_t>(((struct mob_data *) bl)->stats[mob_stat::SPEED]);
return std::max(speed, std::chrono::milliseconds(1));
@@ -697,14 +697,14 @@ interval_t battle_get_speed(struct block_list *bl)
interval_t battle_get_adelay(struct block_list *bl)
{
nullpo_retr(std::chrono::seconds(4), bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->aspd * 2;
else
{
eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
interval_t adelay = std::chrono::seconds(4);
int aspd_rate = 100;
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
adelay = static_cast<interval_t>(((struct mob_data *) bl)->stats[mob_stat::ADELAY]);
if (sc_data)
@@ -725,14 +725,14 @@ interval_t battle_get_adelay(struct block_list *bl)
interval_t battle_get_amotion(struct block_list *bl)
{
nullpo_retr(std::chrono::seconds(2), bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->amotion;
else
{
eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
interval_t amotion = std::chrono::seconds(2);
int aspd_rate = 100;
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
amotion = static_cast<interval_t>(mob_db[((struct mob_data *) bl)->mob_class].amotion);
if (sc_data)
@@ -752,11 +752,11 @@ interval_t battle_get_amotion(struct block_list *bl)
interval_t battle_get_dmotion(struct block_list *bl)
{
nullpo_retr(interval_t::zero(), bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{
return static_cast<interval_t>(mob_db[((struct mob_data *) bl)->mob_class].dmotion);
}
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
{
return ((struct map_session_data *) bl)->dmotion;
}
@@ -769,7 +769,7 @@ LevelElement battle_get_element(struct block_list *bl)
LevelElement ret = {2, Element::neutral};
nullpo_retr(ret, bl);
- if (bl->type == BL::MOB) // 10の位=Lv*2、1の位=属性
+ if (bl->bl_type == BL::MOB) // 10の位=Lv*2、1の位=属性
ret = ((struct mob_data *) bl)->def_ele;
return ret;
@@ -778,14 +778,14 @@ LevelElement battle_get_element(struct block_list *bl)
int battle_get_party_id(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return ((struct map_session_data *) bl)->status.party_id;
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
struct mob_data *md = (struct mob_data *) bl;
if (md->master_id > 0)
return -md->master_id;
- return -md->bl.id;
+ return -md->bl.bl_id;
}
return 0;
}
@@ -793,9 +793,9 @@ int battle_get_party_id(struct block_list *bl)
Race battle_get_race(struct block_list *bl)
{
nullpo_retr(Race::formless, bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return mob_db[((struct mob_data *) bl)->mob_class].race;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return Race::demihuman;
else
return Race::formless;
@@ -804,7 +804,7 @@ Race battle_get_race(struct block_list *bl)
MobMode battle_get_mode(struct block_list *bl)
{
nullpo_retr(MobMode::CAN_MOVE, bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return mob_db[((struct mob_data *) bl)->mob_class].mode;
// とりあえず動くということで1
return MobMode::CAN_MOVE;
@@ -836,7 +836,7 @@ eptr<struct status_change, StatusChange> battle_get_sc_data(struct block_list *b
{
nullpo_retr(nullptr, bl);
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::MOB:
return ((struct mob_data *)(bl))->sc_data;
@@ -849,9 +849,9 @@ eptr<struct status_change, StatusChange> battle_get_sc_data(struct block_list *b
short *battle_get_sc_count(struct block_list *bl)
{
nullpo_retr(NULL, bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return &((struct mob_data *) bl)->sc_count;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return &((struct map_session_data *) bl)->sc_count;
return NULL;
}
@@ -859,11 +859,11 @@ short *battle_get_sc_count(struct block_list *bl)
Opt1 *battle_get_opt1(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return &((struct mob_data *) bl)->opt1;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return &((struct map_session_data *) bl)->opt1;
- else if (bl->type == BL::NPC && (struct npc_data *) bl)
+ else if (bl->bl_type == BL::NPC && (struct npc_data *) bl)
return &((struct npc_data *) bl)->opt1;
return 0;
}
@@ -871,11 +871,11 @@ Opt1 *battle_get_opt1(struct block_list *bl)
Opt2 *battle_get_opt2(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return &((struct mob_data *) bl)->opt2;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return &((struct map_session_data *) bl)->opt2;
- else if (bl->type == BL::NPC && (struct npc_data *) bl)
+ else if (bl->bl_type == BL::NPC && (struct npc_data *) bl)
return &((struct npc_data *) bl)->opt2;
return 0;
}
@@ -883,11 +883,11 @@ Opt2 *battle_get_opt2(struct block_list *bl)
Opt3 *battle_get_opt3(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return &((struct mob_data *) bl)->opt3;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return &((struct map_session_data *) bl)->opt3;
- else if (bl->type == BL::NPC && (struct npc_data *) bl)
+ else if (bl->bl_type == BL::NPC && (struct npc_data *) bl)
return &((struct npc_data *) bl)->opt3;
return 0;
}
@@ -895,11 +895,11 @@ Opt3 *battle_get_opt3(struct block_list *bl)
Option *battle_get_option(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return &((struct mob_data *) bl)->option;
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return &((struct map_session_data *) bl)->status.option;
- else if (bl->type == BL::NPC && (struct npc_data *) bl)
+ else if (bl->bl_type == BL::NPC && (struct npc_data *) bl)
return &((struct npc_data *) bl)->option;
return 0;
}
@@ -923,26 +923,26 @@ int battle_damage(struct block_list *bl, struct block_list *target,
if (damage == 0)
return 0;
- if (target->prev == NULL)
+ if (target->bl_prev == NULL)
return 0;
if (bl)
{
- if (bl->prev == NULL)
+ if (bl->bl_prev == NULL)
return 0;
}
if (damage < 0)
return battle_heal(bl, target, -damage, 0, flag);
- if (target->type == BL::MOB)
+ if (target->bl_type == BL::MOB)
{ // MOB
struct mob_data *md = (struct mob_data *) target;
if (md && md->skilltimer && md->state.skillcastcancel) // 詠唱妨害
skill_castcancel(target, 0);
return mob_damage(bl, md, damage, 0);
}
- else if (target->type == BL::PC)
+ else if (target->bl_type == BL::PC)
{ // PC
struct map_session_data *tsd = (struct map_session_data *) target;
@@ -958,7 +958,7 @@ int battle_heal(struct block_list *bl, struct block_list *target, int hp,
{
nullpo_ret(target); //blはNULLで呼ばれることがあるので他でチェック
- if (target->type == BL::PC
+ if (target->bl_type == BL::PC
&& pc_isdead((struct map_session_data *) target))
return 0;
if (hp == 0 && sp == 0)
@@ -967,9 +967,9 @@ int battle_heal(struct block_list *bl, struct block_list *target, int hp,
if (hp < 0)
return battle_damage(bl, target, -hp, flag);
- if (target->type == BL::MOB)
+ if (target->bl_type == BL::MOB)
return mob_heal((struct mob_data *) target, hp);
- else if (target->type == BL::PC)
+ else if (target->bl_type == BL::PC)
return pc_heal((struct map_session_data *) target, hp, sp);
return 0;
}
@@ -978,9 +978,9 @@ int battle_heal(struct block_list *bl, struct block_list *target, int hp,
int battle_stopattack(struct block_list *bl)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return mob_stopattack((struct mob_data *) bl);
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return pc_stopattack((struct map_session_data *) bl);
return 0;
}
@@ -989,9 +989,9 @@ int battle_stopattack(struct block_list *bl)
int battle_stopwalking(struct block_list *bl, int type)
{
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
return mob_stop_walking((struct mob_data *) bl, type);
- else if (bl->type == BL::PC)
+ else if (bl->bl_type == BL::PC)
return pc_stop_walking((struct map_session_data *) bl, type);
return 0;
}
@@ -1009,7 +1009,7 @@ int battle_calc_damage(struct block_list *, struct block_list *bl,
nullpo_ret(bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
md = (struct mob_data *) bl;
if (battle_config.skill_min_damage
@@ -1059,9 +1059,9 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
sc_data = battle_get_sc_data(src);
// ターゲット
- if (target->type == BL::PC)
+ if (target->bl_type == BL::PC)
tsd = (struct map_session_data *) target;
- else if (target->type == BL::MOB)
+ else if (target->bl_type == BL::MOB)
tmd = (struct mob_data *) target;
MobMode t_mode = battle_get_mode(target);
t_sc_data = battle_get_sc_data(target);
@@ -1288,7 +1288,7 @@ int battle_is_unarmed(struct block_list *bl)
{
if (!bl)
return 0;
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
@@ -1341,9 +1341,9 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
sd->state.attack_type = BF::WEAPON; //攻撃タイプは武器攻撃
// ターゲット
- if (target->type == BL::PC) //対象がPCなら
+ if (target->bl_type == BL::PC) //対象がPCなら
tsd = (struct map_session_data *) target; //tsdに代入(tmdはNULL)
- else if (target->type == BL::MOB) //対象がMobなら
+ else if (target->bl_type == BL::MOB) //対象がMobなら
tmd = (struct mob_data *) target; //tmdに代入(tsdはNULL)
MobMode t_mode = battle_get_mode(target); //対象のMode
t_sc_data = battle_get_sc_data(target); //対象のステータス異常
@@ -1378,8 +1378,8 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
hitrate = battle_get_hit(src) - flee + 80; //命中率計算
{ // [fate] Reduce hit chance by distance
- int dx = abs(src->x - target->x);
- int dy = abs(src->y - target->y);
+ int dx = abs(src->bl_x - target->bl_x);
+ int dy = abs(src->bl_y - target->bl_y);
int malus_dist;
target_distance = max(dx, dy);
@@ -1763,9 +1763,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,
nullpo_retr(wd, src);
nullpo_retr(wd, target);
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
wd = battle_calc_pc_weapon_attack(src, target, skill_num, skill_lv, wflag); // weapon breaking [Valaris]
- else if (src->type == BL::MOB)
+ else if (src->bl_type == BL::MOB)
wd = battle_calc_mob_weapon_attack(src, target, skill_num, skill_lv, wflag);
return wd;
@@ -1794,7 +1794,7 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
matk2 = battle_get_matk2(bl);
MobMode t_mode = battle_get_mode(target);
- if (bl->type == BL::PC && (sd = (struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && (sd = (struct map_session_data *) bl))
{
sd->state.attack_type = BF::MAGIC;
if (sd->matk_rate != 100)
@@ -1870,7 +1870,7 @@ struct Damage battle_calc_misc_attack(struct block_list *bl,
nullpo_retr(md, bl);
nullpo_retr(md, target);
- if (bl->type == BL::PC && (sd = (struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && (sd = (struct map_session_data *) bl))
{
sd->state.attack_type = BF::MISC;
sd->state.arrow_atk = 0;
@@ -1961,14 +1961,14 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
nullpo_retr(ATK::ZERO, src);
nullpo_retr(ATK::ZERO, target);
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
sd = (struct map_session_data *) src;
- if (src->prev == NULL || target->prev == NULL)
+ if (src->bl_prev == NULL || target->bl_prev == NULL)
return ATK::ZERO;
- if (src->type == BL::PC && pc_isdead(sd))
+ if (src->bl_type == BL::PC && pc_isdead(sd))
return ATK::ZERO;
- if (target->type == BL::PC
+ if (target->bl_type == BL::PC
&& pc_isdead((struct map_session_data *) target))
return ATK::ZERO;
@@ -2006,7 +2006,7 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
if (wd.damage > 0
&& t_sc_data[StatusChange::SC_PHYS_SHIELD].timer
- && target->type == BL::PC)
+ && target->bl_type == BL::PC)
{
int reduction = t_sc_data[StatusChange::SC_PHYS_SHIELD].val1;
if (reduction > wd.damage)
@@ -2030,7 +2030,7 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
MapBlockLock lock;
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
{
int weapon_index = sd->equip_index[EQUIP::WEAPON];
int weapon = 0;
@@ -2039,32 +2039,32 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target,
weapon = sd->inventory_data[weapon_index]->nameid;
MAP_LOG("PC%d %d:%d,%d WPNDMG %s%d %d FOR %d WPN %d",
- sd->status.char_id, src->m, src->x, src->y,
- (target->type == BL::PC) ? "PC" : "MOB",
- (target->type ==
+ sd->status.char_id, src->bl_m, src->bl_x, src->bl_y,
+ (target->bl_type == BL::PC) ? "PC" : "MOB",
+ (target->bl_type ==
BL::PC) ? ((struct map_session_data *) target)->
- status.char_id : target->id,
+ status.char_id : target->bl_id,
battle_get_class(target),
wd.damage + wd.damage2, weapon);
}
- if (target->type == BL::PC)
+ if (target->bl_type == BL::PC)
{
struct map_session_data *sd2 = (struct map_session_data *) target;
MAP_LOG("PC%d %d:%d,%d WPNINJURY %s%d %d FOR %d",
- sd2->status.char_id, target->m, target->x, target->y,
- (src->type == BL::PC) ? "PC" : "MOB",
- (src->type == BL::PC)
+ sd2->status.char_id, target->bl_m, target->bl_x, target->bl_y,
+ (src->bl_type == BL::PC) ? "PC" : "MOB",
+ (src->bl_type == BL::PC)
? ((struct map_session_data *) src)->status.char_id
- : src->id,
+ : src->bl_id,
battle_get_class(src),
wd.damage + wd.damage2);
}
battle_damage(src, target, (wd.damage + wd.damage2), 0);
- if (target->prev != NULL &&
- (target->type != BL::PC
- || (target->type == BL::PC
+ if (target->bl_prev != NULL &&
+ (target->bl_type != BL::PC
+ || (target->bl_type == BL::PC
&& !pc_isdead((struct map_session_data *) target))))
{
if (wd.damage > 0 || wd.damage2 > 0)
@@ -2151,27 +2151,27 @@ int battle_check_target(struct block_list *src, struct block_list *target,
if (flag & BCT_ALL)
{
- if (target->type == BL::MOB || target->type == BL::PC)
+ if (target->bl_type == BL::MOB || target->bl_type == BL::PC)
return 1;
else
return -1;
}
- if (target->type == BL::PC
+ if (target->bl_type == BL::PC
&& ((struct map_session_data *) target)->invincible_timer)
return -1;
// Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める
- if (src->type == BL::MOB)
+ if (src->bl_type == BL::MOB)
{
struct mob_data *md = (struct mob_data *) src;
if (md && md->master_id > 0)
{
- if (md->master_id == target->id) // 主なら肯定
+ if (md->master_id == target->bl_id) // 主なら肯定
return 1;
if (md->state.special_mob_ai)
{
- if (target->type == BL::MOB)
+ if (target->bl_type == BL::MOB)
{ //special_mob_aiで対象がMob
struct mob_data *tmd = (struct mob_data *) target;
if (tmd)
@@ -2196,16 +2196,16 @@ int battle_check_target(struct block_list *src, struct block_list *target,
if (src == target || ss == target) // 同じなら肯定
return 1;
- if (target->type == BL::PC
+ if (target->bl_type == BL::PC
&& pc_isinvisible((struct map_session_data *) target))
return -1;
- if (src->prev == NULL || // 死んでるならエラー
- (src->type == BL::PC && pc_isdead((struct map_session_data *) src)))
+ if (src->bl_prev == NULL || // 死んでるならエラー
+ (src->bl_type == BL::PC && pc_isdead((struct map_session_data *) src)))
return -1;
- if ((ss->type == BL::PC && target->type == BL::MOB) ||
- (ss->type == BL::MOB && target->type == BL::PC))
+ if ((ss->bl_type == BL::PC && target->bl_type == BL::MOB) ||
+ (ss->bl_type == BL::MOB && target->bl_type == BL::PC))
return 0; // PCvsMOBなら否定
s_p = battle_get_party_id(ss);
@@ -2220,18 +2220,18 @@ int battle_check_target(struct block_list *src, struct block_list *target,
return 0;
}
-//PRINTF("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type);
+//PRINTF("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->bl_id,src->bl_id,target->bl_id,flag,src->bl_type,target->bl_type);
//PRINTF("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g);
- if (ss->type == BL::PC && target->type == BL::PC)
+ if (ss->bl_type == BL::PC && target->bl_type == BL::PC)
{ // 両方PVPモードなら否定(敵)
- if (map[ss->m].flag.pvp
+ if (map[ss->bl_m].flag.pvp
|| pc_iskiller((struct map_session_data *) ss,
(struct map_session_data *) target))
{ // [MouseJstr]
if (battle_config.pk_mode)
return 1; // prevent novice engagement in pk_mode [Valaris]
- else if (map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0
+ else if (map[ss->bl_m].flag.pvp_noparty && s_p > 0 && t_p > 0
&& s_p == t_p)
return 1;
return 0;
@@ -2256,11 +2256,11 @@ int battle_check_range(struct block_list *src, struct block_list *bl,
nullpo_ret(src);
nullpo_ret(bl);
- dx = abs(bl->x - src->x);
- dy = abs(bl->y - src->y);
+ dx = abs(bl->bl_x - src->bl_x);
+ dy = abs(bl->bl_y - src->bl_y);
arange = ((dx > dy) ? dx : dy);
- if (src->m != bl->m) // 違うマップ
+ if (src->bl_m != bl->bl_m) // 違うマップ
return 0;
if (range > 0 && range < arange) // 遠すぎる
@@ -2269,21 +2269,21 @@ int battle_check_range(struct block_list *src, struct block_list *bl,
if (arange < 2) // 同じマスか隣接
return 1;
-// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d)
+// if(bl->bl_type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d)
// return 1;
// 障害物判定
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- if (path_search(&wpd, src->m, src->x, src->y, bl->x, bl->y, 0x10001) !=
+ if (path_search(&wpd, src->bl_m, src->bl_x, src->bl_y, bl->bl_x, bl->bl_y, 0x10001) !=
-1)
return 1;
dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- return (path_search(&wpd, src->m, src->x + dx, src->y + dy,
- bl->x - dx, bl->y - dy, 0x10001) != -1) ? 1 : 0;
+ return (path_search(&wpd, src->bl_m, src->bl_x + dx, src->bl_y + dy,
+ bl->bl_x - dx, bl->bl_y - dy, 0x10001) != -1) ? 1 : 0;
}
/*==========================================
diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp
index 4757c0a..a015b3c 100644
--- a/src/map/chrif.cpp
+++ b/src/map/chrif.cpp
@@ -108,7 +108,7 @@ int chrif_save(struct map_session_data *sd)
WFIFOW(char_fd, 0) = 0x2b01;
WFIFOW(char_fd, 2) = sizeof(sd->status) + 12;
- WFIFOL(char_fd, 4) = sd->bl.id;
+ WFIFOL(char_fd, 4) = sd->bl.bl_id;
WFIFOL(char_fd, 8) = sd->char_id;
memcpy(WFIFOP(char_fd, 12), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd, 2));
@@ -206,7 +206,7 @@ int chrif_changemapserver(struct map_session_data *sd, char *name, int x,
}
WFIFOW(char_fd, 0) = 0x2b05;
- WFIFOL(char_fd, 2) = sd->bl.id;
+ WFIFOL(char_fd, 2) = sd->bl.bl_id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd, 10) = sd->login_id2;
WFIFOL(char_fd, 14) = sd->status.char_id;
@@ -306,14 +306,14 @@ int chrif_authreq(struct map_session_data *sd)
nullpo_retr(-1, sd);
- if (!sd || !char_fd || !sd->bl.id || !sd->login_id1)
+ if (!sd || !char_fd || !sd->bl.bl_id || !sd->login_id1)
return -1;
for (i = 0; i < fd_max; i++)
if (session[i] && session[i]->session_data.get() == sd)
{
WFIFOW(char_fd, 0) = 0x2afc;
- WFIFOL(char_fd, 2) = sd->bl.id;
+ WFIFOL(char_fd, 2) = sd->bl.bl_id;
WFIFOL(char_fd, 6) = sd->char_id;
WFIFOL(char_fd, 10) = sd->login_id1;
WFIFOL(char_fd, 14) = sd->login_id2;
@@ -335,7 +335,7 @@ int chrif_charselectreq(struct map_session_data *sd)
nullpo_retr(-1, sd);
- if (!sd || !char_fd || !sd->bl.id || !sd->login_id1)
+ if (!sd || !char_fd || !sd->bl.bl_id || !sd->login_id1)
return -1;
s_ip = 0;
@@ -347,7 +347,7 @@ int chrif_charselectreq(struct map_session_data *sd)
}
WFIFOW(char_fd, 0) = 0x2b02;
- WFIFOL(char_fd, 2) = sd->bl.id;
+ WFIFOL(char_fd, 2) = sd->bl.bl_id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd, 10) = sd->login_id2;
WFIFOL(char_fd, 14) = s_ip;
@@ -696,7 +696,7 @@ int chrif_saveaccountreg2(struct map_session_data *sd)
}
WFIFOW(char_fd, 0) = 0x2b10;
WFIFOW(char_fd, 2) = p;
- WFIFOL(char_fd, 4) = sd->bl.id;
+ WFIFOL(char_fd, 4) = sd->bl.bl_id;
WFIFOSET(char_fd, p);
return 0;
@@ -949,7 +949,7 @@ void ladmin_itemfrob_c2(struct block_list *bl, int source_id, int dest_id)
if (!bl)
return;
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::PC:
{
@@ -1023,10 +1023,10 @@ void ladmin_itemfrob(int fd)
map_foreachobject(std::bind(ladmin_itemfrob_c, ph::_1, source_id, dest_id), BL::NUL /* any object */);
// player characters (and, hopefully, mobs)
- while (bl->next)
+ while (bl->bl_next)
{
ladmin_itemfrob_c2(bl, source_id, dest_id);
- bl = bl->next;
+ bl = bl->bl_next;
}
}
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index eb1283e..fadb216 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -194,7 +194,7 @@ static
int is_deaf(struct block_list *bl)
{
struct map_session_data *sd = (struct map_session_data *) bl;
- if (!bl || bl->type != BL::PC)
+ if (!bl || bl->bl_type != BL::PC)
return 0;
return sd->special_state.deaf;
}
@@ -227,7 +227,7 @@ void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len,
case SendWho::AREA_CHAT_WOC:
if (is_deaf(bl)
- && !(bl->type == BL::PC
+ && !(bl->bl_type == BL::PC
&& pc_isGM((struct map_session_data *) src_bl)))
{
clif_emotion_towards(src_bl, bl, EMOTE_IGNORED);
@@ -275,7 +275,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
struct map_session_data *sd2 = (struct map_session_data *) bl;
if (bool(sd2->status.option & Option::INVISIBILITY))
@@ -323,7 +323,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type)
if (!session[i])
continue;
map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
- if (sd && sd->state.auth && sd->bl.m == bl->m)
+ if (sd && sd->state.auth && sd->bl.bl_m == bl->bl_m)
{
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
@@ -337,27 +337,27 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type)
case SendWho::AREA:
case SendWho::AREA_WOS:
map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, type),
- bl->m, bl->x - AREA_SIZE, bl->y - AREA_SIZE,
- bl->x + AREA_SIZE, bl->y + AREA_SIZE, BL::PC);
+ bl->bl_m, bl->bl_x - AREA_SIZE, bl->bl_y - AREA_SIZE,
+ bl->bl_x + AREA_SIZE, bl->bl_y + AREA_SIZE, BL::PC);
break;
case SendWho::AREA_CHAT_WOC:
map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, SendWho::AREA_CHAT_WOC),
- bl->m, bl->x - (AREA_SIZE), bl->y - (AREA_SIZE),
- bl->x + (AREA_SIZE), bl->y + (AREA_SIZE), BL::PC);
+ bl->bl_m, bl->bl_x - (AREA_SIZE), bl->bl_y - (AREA_SIZE),
+ bl->bl_x + (AREA_SIZE), bl->bl_y + (AREA_SIZE), BL::PC);
break;
case SendWho::PARTY_AREA: // 同じ画面内の全パーティーメンバに送信
case SendWho::PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信
- x0 = bl->x - AREA_SIZE;
- y0 = bl->y - AREA_SIZE;
- x1 = bl->x + AREA_SIZE;
- y1 = bl->y + AREA_SIZE;
+ x0 = bl->bl_x - AREA_SIZE;
+ y0 = bl->bl_y - AREA_SIZE;
+ x1 = bl->bl_x + AREA_SIZE;
+ y1 = bl->bl_y + AREA_SIZE;
FALLTHROUGH;
case SendWho::PARTY: // 全パーティーメンバに送信
case SendWho::PARTY_WOS: // 自分以外の全パーティーメンバに送信
case SendWho::PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信
case SendWho::PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
if (sd->partyspy > 0)
@@ -377,15 +377,15 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type)
struct map_session_data *sd = p->member[i].sd;
if (sd)
{
- if (sd->bl.id == bl->id && (type == SendWho::PARTY_WOS ||
+ if (sd->bl.bl_id == bl->bl_id && (type == SendWho::PARTY_WOS ||
type == SendWho::PARTY_SAMEMAP_WOS
|| type == SendWho::PARTY_AREA_WOS))
continue;
- if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->m != sd->bl.m) // マップチェック
+ if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->bl_m != sd->bl.bl_m) // マップチェック
continue;
if ((type == SendWho::PARTY_AREA || type == SendWho::PARTY_AREA_WOS) &&
- (sd->bl.x < x0 || sd->bl.y < y0 ||
- sd->bl.x > x1 || sd->bl.y > y1))
+ (sd->bl.bl_x < x0 || sd->bl.bl_y < y0 ||
+ sd->bl.bl_x > x1 || sd->bl.bl_y > y1))
continue;
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
@@ -459,7 +459,7 @@ int clif_authok(struct map_session_data *sd)
WFIFOW(fd, 0) = 0x73;
WFIFOL(fd, 2) = gettick().time_since_epoch().count();
- WFIFOPOS(fd, 6, sd->bl.x, sd->bl.y);
+ WFIFOPOS(fd, 6, sd->bl.bl_x, sd->bl.bl_y);
WFIFOB(fd, 9) = 5;
WFIFOB(fd, 10) = 5;
WFIFOSET(fd, clif_parse_func_table[0x73].len);
@@ -521,14 +521,14 @@ int clif_set009e(struct flooritem_data *fitem, uint8_t *buf)
//009e <ID>.l <name ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
WBUFW(buf, 0) = 0x9e;
- WBUFL(buf, 2) = fitem->bl.id;
+ WBUFL(buf, 2) = fitem->bl.bl_id;
if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
WBUFW(buf, 6) = view;
else
WBUFW(buf, 6) = fitem->item_data.nameid;
WBUFB(buf, 8) = fitem->item_data.identify;
- WBUFW(buf, 9) = fitem->bl.x;
- WBUFW(buf, 11) = fitem->bl.y;
+ WBUFW(buf, 9) = fitem->bl.bl_x;
+ WBUFW(buf, 11) = fitem->bl.bl_y;
WBUFB(buf, 13) = fitem->subx;
WBUFB(buf, 14) = fitem->suby;
WBUFW(buf, 15) = fitem->item_data.amount;
@@ -565,7 +565,7 @@ int clif_clearflooritem(struct flooritem_data *fitem, int fd)
nullpo_ret(fitem);
WBUFW(buf, 0) = 0xa1;
- WBUFL(buf, 2) = fitem->bl.id;
+ WBUFL(buf, 2) = fitem->bl.bl_id;
if (fd == 0)
{
@@ -591,7 +591,7 @@ int clif_clearchar(struct block_list *bl, BeingRemoveWhy type)
nullpo_ret(bl);
WBUFW(buf, 0) = 0x80;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
if (type == BeingRemoveWhy::DISGUISE)
{
WBUFB(buf, 6) = static_cast<uint8_t>(BeingRemoveWhy::GONE);
@@ -657,7 +657,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf)
nullpo_ret(sd);
WBUFW(buf, 0) = 0x1d8;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(sd->speed.count());
WBUFW(buf, 8) = static_cast<uint16_t>(sd->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(sd->opt2);
@@ -704,7 +704,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf)
WBUFW(buf, 42) = uint16_t(sd->opt3);
WBUFB(buf, 44) = sd->status.karma;
WBUFB(buf, 45) = sd->sex;
- WBUFPOS(buf, 46, sd->bl.x, sd->bl.y);
+ WBUFPOS(buf, 46, sd->bl.bl_x, sd->bl.bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(sd->dir);
WBUFB(buf, 48) |= dir;
@@ -725,7 +725,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf)
nullpo_ret(sd);
WBUFW(buf, 0) = 0x1da;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(sd->speed.count());
WBUFW(buf, 8) = static_cast<uint16_t>(sd->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(sd->opt2);
@@ -766,7 +766,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf)
WBUFW(buf, 46) = uint16_t(sd->opt3);
WBUFB(buf, 48) = sd->status.karma;
WBUFB(buf, 49) = sd->sex;
- WBUFPOS2(buf, 50, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y);
+ WBUFPOS2(buf, 50, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y);
WBUFW(buf, 55) = pc_isGM(sd) == 60 ? 0x80 : 0;
WBUFB(buf, 57) = 5;
WBUFW(buf, 58) = 0;
@@ -788,14 +788,14 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf)
nullpo_ret(md);
WBUFW(buf, 0) = 0x78;
- WBUFL(buf, 2) = md->bl.id;
+ WBUFL(buf, 2) = md->bl.bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(&md->bl).count());
WBUFW(buf, 8) = static_cast<uint16_t>(md->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(md->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(md->option);
WBUFW(buf, 14) = md->mob_class;
// snip: stuff do do with disguise as a PC
- WBUFPOS(buf, 46, md->bl.x, md->bl.y);
+ WBUFPOS(buf, 46, md->bl.bl_x, md->bl.bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(md->dir);
WBUFB(buf, 48) |= dir;
@@ -823,7 +823,7 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf)
nullpo_ret(md);
WBUFW(buf, 0) = 0x7b;
- WBUFL(buf, 2) = md->bl.id;
+ WBUFL(buf, 2) = md->bl.bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(&md->bl).count());
WBUFW(buf, 8) = static_cast<uint16_t>(md->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(md->opt2);
@@ -832,7 +832,7 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf)
// snip: stuff for monsters disguised as PCs
WBUFL(buf, 22) = gettick().time_since_epoch().count();
- WBUFPOS2(buf, 50, md->bl.x, md->bl.y, md->to_x, md->to_y);
+ WBUFPOS2(buf, 50, md->bl.bl_x, md->bl.bl_y, md->to_x, md->to_y);
WBUFB(buf, 56) = 5;
WBUFB(buf, 57) = 5;
WBUFW(buf, 58) =
@@ -855,10 +855,10 @@ int clif_npc0078(struct npc_data *nd, unsigned char *buf)
memset(buf, 0, clif_parse_func_table[0x78].len);
WBUFW(buf, 0) = 0x78;
- WBUFL(buf, 2) = nd->bl.id;
+ WBUFL(buf, 2) = nd->bl.bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(nd->speed.count());
WBUFW(buf, 14) = nd->npc_class;
- WBUFPOS(buf, 46, nd->bl.x, nd->bl.y);
+ WBUFPOS(buf, 46, nd->bl.bl_x, nd->bl.bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(nd->dir);
WBUFB(buf, 48) |= dir;
@@ -904,15 +904,15 @@ int clif_spawnpc(struct map_session_data *sd)
WBUFW(buf, 51) = 0;
clif_send(buf, clif_parse_func_table[0x1d9].len, &sd->bl, SendWho::AREA_WOS);
- if (map[sd->bl.m].flag.snow)
+ if (map[sd->bl.bl_m].flag.snow)
clif_specialeffect(&sd->bl, 162, 1);
- if (map[sd->bl.m].flag.fog)
+ if (map[sd->bl.bl_m].flag.fog)
clif_specialeffect(&sd->bl, 233, 1);
- if (map[sd->bl.m].flag.sakura)
+ if (map[sd->bl.bl_m].flag.sakura)
clif_specialeffect(&sd->bl, 163, 1);
- if (map[sd->bl.m].flag.leaves)
+ if (map[sd->bl.bl_m].flag.leaves)
clif_specialeffect(&sd->bl, 333, 1);
- if (map[sd->bl.m].flag.rain)
+ if (map[sd->bl.bl_m].flag.rain)
clif_specialeffect(&sd->bl, 161, 1);
// clif_changelook_accessories(&sd->bl, NULL);
@@ -937,10 +937,10 @@ int clif_spawnnpc(struct npc_data *nd)
memset(buf, 0, clif_parse_func_table[0x7c].len);
WBUFW(buf, 0) = 0x7c;
- WBUFL(buf, 2) = nd->bl.id;
+ WBUFL(buf, 2) = nd->bl.bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(nd->speed.count());
WBUFW(buf, 20) = nd->npc_class;
- WBUFPOS(buf, 36, nd->bl.x, nd->bl.y);
+ WBUFPOS(buf, 36, nd->bl.bl_x, nd->bl.bl_y);
clif_send(buf, clif_parse_func_table[0x7c].len, &nd->bl, SendWho::AREA);
@@ -967,7 +967,7 @@ int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id)
WFIFOW(fd, 10) = 0;
WFIFOW(fd, 12) = 0;
WFIFOW(fd, 20) = 127;
- WFIFOPOS(fd, 36, sd->bl.x, sd->bl.y);
+ WFIFOPOS(fd, 36, sd->bl.bl_x, sd->bl.bl_y);
WFIFOSET(fd, clif_parse_func_table[0x7c].len);
WFIFOW(fd, 0) = 0x78;
@@ -978,8 +978,8 @@ int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id)
WFIFOW(fd, 12) = 0;
WFIFOW(fd, 14) = 127; // identifies as NPC
WFIFOW(fd, 20) = 127;
- WFIFOPOS(fd, 46, sd->bl.x, sd->bl.y);
- WFIFOPOS(fd, 36, sd->bl.x, sd->bl.y);
+ WFIFOPOS(fd, 46, sd->bl.bl_x, sd->bl.bl_y);
+ WFIFOPOS(fd, 36, sd->bl.bl_x, sd->bl.bl_y);
WFIFOB(fd, 49) = 5;
WFIFOB(fd, 50) = 5;
WFIFOSET(fd, clif_parse_func_table[0x78].len);
@@ -1002,13 +1002,13 @@ int clif_spawnmob(struct mob_data *md)
memset(buf, 0, clif_parse_func_table[0x7c].len);
WBUFW(buf, 0) = 0x7c;
- WBUFL(buf, 2) = md->bl.id;
+ WBUFL(buf, 2) = md->bl.bl_id;
WBUFW(buf, 6) = md->stats[mob_stat::SPEED];
WBUFW(buf, 8) = uint16_t(md->opt1);
WBUFW(buf, 10) = uint16_t(md->opt2);
WBUFW(buf, 12) = uint16_t(md->option);
WBUFW(buf, 20) = md->mob_class;
- WBUFPOS(buf, 36, md->bl.x, md->bl.y);
+ WBUFPOS(buf, 36, md->bl.bl_x, md->bl.bl_y);
clif_send(buf, clif_parse_func_table[0x7c].len, &md->bl, SendWho::AREA);
}
@@ -1050,7 +1050,7 @@ int clif_walkok(struct map_session_data *sd)
fd = sd->fd;
WFIFOW(fd, 0) = 0x87;
WFIFOL(fd, 2) = gettick().time_since_epoch().count();
- WFIFOPOS2(fd, 6, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y);
+ WFIFOPOS2(fd, 6, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y);
WFIFOB(fd, 11) = 0;
WFIFOSET(fd, clif_parse_func_table[0x87].len);
@@ -1169,9 +1169,9 @@ int clif_fixpos(struct block_list *bl)
nullpo_ret(bl);
WBUFW(buf, 0) = 0x88;
- WBUFL(buf, 2) = bl->id;
- WBUFW(buf, 6) = bl->x;
- WBUFW(buf, 8) = bl->y;
+ WBUFL(buf, 2) = bl->bl_id;
+ WBUFW(buf, 6) = bl->bl_x;
+ WBUFW(buf, 8) = bl->bl_y;
clif_send(buf, clif_parse_func_table[0x88].len, bl, SendWho::AREA);
@@ -1964,7 +1964,7 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val,
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
sd = (struct map_session_data *) bl;
if (sd && bool(sd->status.option & Option::INVISIBILITY))
@@ -1974,7 +1974,7 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val,
&& (type == LOOK::WEAPON || type == LOOK::SHIELD || type >= LOOK::SHOES))
{
WBUFW(buf, 0) = 0x1d7;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
if (type >= LOOK::SHOES)
{
EQUIP equip_point = equip_points[type];
@@ -2039,7 +2039,7 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val,
else
{
WBUFW(buf, 0) = 0x1d7;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFB(buf, 6) = uint8_t(type);
WBUFW(buf, 7) = val;
WBUFW(buf, 9) = 0;
@@ -2220,7 +2220,7 @@ int clif_misceffect(struct block_list *bl, int type)
nullpo_ret(bl);
WBUFW(buf, 0) = 0x19b;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFL(buf, 6) = type;
clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::AREA);
@@ -2243,7 +2243,7 @@ int clif_changeoption(struct block_list *bl)
sc_data = battle_get_sc_data(bl);
WBUFW(buf, 0) = 0x119;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFW(buf, 6) = uint16_t(*battle_get_opt1(bl));
WBUFW(buf, 8) = uint16_t(*battle_get_opt2(bl));
WBUFW(buf, 10) = uint16_t(option);
@@ -2283,7 +2283,7 @@ int clif_useitemack(struct map_session_data *sd, int index, int amount,
WBUFW(buf, 4) = sd->inventory_data[index]->view_id;
else
WBUFW(buf, 4) = sd->status.inventory[index].nameid;
- WBUFL(buf, 6) = sd->bl.id;
+ WBUFL(buf, 6) = sd->bl.bl_id;
WBUFW(buf, 10) = amount;
WBUFB(buf, 12) = ok;
clif_send(buf, clif_parse_func_table[0x1c8].len, &sd->bl, SendWho::SELF);
@@ -2754,8 +2754,8 @@ int clif_damage(struct block_list *src, struct block_list *dst,
sc_data = battle_get_sc_data(dst);
WBUFW(buf, 0) = 0x8a;
- WBUFL(buf, 2) = src->id;
- WBUFL(buf, 6) = dst->id;
+ WBUFL(buf, 2) = src->bl_id;
+ WBUFL(buf, 6) = dst->bl_id;
WBUFL(buf, 10) = tick.time_since_epoch().count();
WBUFL(buf, 14) = sdelay.count();
WBUFL(buf, 18) = ddelay.count();
@@ -2807,14 +2807,14 @@ void clif_getareachar_item(struct map_session_data *sd,
fd = sd->fd;
//009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
WFIFOW(fd, 0) = 0x9d;
- WFIFOL(fd, 2) = fitem->bl.id;
+ WFIFOL(fd, 2) = fitem->bl.bl_id;
if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
WFIFOW(fd, 6) = view;
else
WFIFOW(fd, 6) = fitem->item_data.nameid;
WFIFOB(fd, 8) = fitem->item_data.identify;
- WFIFOW(fd, 9) = fitem->bl.x;
- WFIFOW(fd, 11) = fitem->bl.y;
+ WFIFOW(fd, 9) = fitem->bl.bl_x;
+ WFIFOW(fd, 11) = fitem->bl.bl_y;
WFIFOW(fd, 13) = fitem->item_data.amount;
WFIFOB(fd, 15) = fitem->subx;
WFIFOB(fd, 16) = fitem->suby;
@@ -2831,7 +2831,7 @@ void clif_getareachar(struct block_list *bl, struct map_session_data *sd)
{
nullpo_retv(bl);
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::PC:
if (sd == (struct map_session_data *) bl)
@@ -2850,7 +2850,7 @@ void clif_getareachar(struct block_list *bl, struct map_session_data *sd)
default:
if (battle_config.error_log)
PRINTF("get area char ??? %d\n",
- bl->type);
+ bl->bl_type);
break;
}
}
@@ -2866,22 +2866,22 @@ void clif_pcoutsight(struct block_list *bl, struct map_session_data *sd)
nullpo_retv(bl);
nullpo_retv(sd);
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::PC:
dstsd = (struct map_session_data *) bl;
if (sd != dstsd)
{
- clif_clearchar_id(dstsd->bl.id, BeingRemoveWhy::GONE, sd->fd);
- clif_clearchar_id(sd->bl.id, BeingRemoveWhy::GONE, dstsd->fd);
+ clif_clearchar_id(dstsd->bl.bl_id, BeingRemoveWhy::GONE, sd->fd);
+ clif_clearchar_id(sd->bl.bl_id, BeingRemoveWhy::GONE, dstsd->fd);
}
break;
case BL::NPC:
if (((struct npc_data *) bl)->npc_class != INVISIBLE_CLASS)
- clif_clearchar_id(bl->id, BeingRemoveWhy::GONE, sd->fd);
+ clif_clearchar_id(bl->bl_id, BeingRemoveWhy::GONE, sd->fd);
break;
case BL::MOB:
- clif_clearchar_id(bl->id, BeingRemoveWhy::GONE, sd->fd);
+ clif_clearchar_id(bl->bl_id, BeingRemoveWhy::GONE, sd->fd);
break;
case BL::ITEM:
clif_clearflooritem((struct flooritem_data *) bl, sd->fd);
@@ -2900,7 +2900,7 @@ void clif_pcinsight(struct block_list *bl, struct map_session_data *sd)
nullpo_retv(bl);
nullpo_retv(sd);
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::PC:
dstsd = (struct map_session_data *) bl;
@@ -2933,9 +2933,9 @@ void clif_moboutsight(struct block_list *bl, struct mob_data *md)
nullpo_retv(bl);
nullpo_retv(md);
- if (bl->type == BL::PC && (sd = (struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && (sd = (struct map_session_data *) bl))
{
- clif_clearchar_id(md->bl.id, BeingRemoveWhy::GONE, sd->fd);
+ clif_clearchar_id(md->bl.bl_id, BeingRemoveWhy::GONE, sd->fd);
}
}
@@ -2950,7 +2950,7 @@ void clif_mobinsight(struct block_list *bl, struct mob_data *md)
nullpo_retv(bl);
nullpo_retv(md);
- if (bl->type == BL::PC && (sd = (struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && (sd = (struct map_session_data *) bl))
{
clif_getareachar_mob(sd, md);
}
@@ -3071,7 +3071,7 @@ int clif_skillcastcancel(struct block_list *bl)
nullpo_ret(bl);
WBUFW(buf, 0) = 0x1b9;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
clif_send(buf, clif_parse_func_table[0x1b9].len, bl, SendWho::AREA);
return 0;
@@ -3124,8 +3124,8 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst,
WBUFW(buf, 0) = 0x1de;
WBUFW(buf, 2) = uint16_t(skill_id);
- WBUFL(buf, 4) = src->id;
- WBUFL(buf, 8) = dst->id;
+ WBUFL(buf, 4) = src->bl_id;
+ WBUFL(buf, 8) = dst->bl_id;
WBUFL(buf, 12) = static_cast<uint32_t>(tick.time_since_epoch().count());
WBUFL(buf, 16) = static_cast<uint32_t>(sdelay.count());
WBUFL(buf, 20) = static_cast<uint32_t>(ddelay.count());
@@ -3150,7 +3150,7 @@ int clif_status_change(struct block_list *bl, StatusChange type, int flag)
WBUFW(buf, 0) = 0x0196;
WBUFW(buf, 2) = uint16_t(type);
- WBUFL(buf, 4) = bl->id;
+ WBUFL(buf, 4) = bl->bl_id;
WBUFB(buf, 8) = flag;
clif_send(buf, clif_parse_func_table[0x196].len, bl, SendWho::AREA);
return 0;
@@ -3206,7 +3206,7 @@ int clif_resurrection(struct block_list *bl, int type)
nullpo_ret(bl);
WBUFW(buf, 0) = 0x148;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFW(buf, 6) = type;
clif_send(buf, clif_parse_func_table[0x148].len, bl, type == 1 ? SendWho::AREA : SendWho::AREA_WOS);
@@ -3474,8 +3474,8 @@ int clif_party_xy(struct party *, struct map_session_data *sd)
WBUFW(buf, 0) = 0x107;
WBUFL(buf, 2) = sd->status.account_id;
- WBUFW(buf, 6) = sd->bl.x;
- WBUFW(buf, 8) = sd->bl.y;
+ WBUFW(buf, 6) = sd->bl.bl_x;
+ WBUFW(buf, 8) = sd->bl.bl_y;
clif_send(buf, clif_parse_func_table[0x107].len, &sd->bl, SendWho::PARTY_SAMEMAP_WOS);
// if(battle_config.etc_log)
// PRINTF("clif_party_xy %d\n",sd->status.account_id);
@@ -3516,11 +3516,11 @@ int clif_movetoattack(struct map_session_data *sd, struct block_list *bl)
fd = sd->fd;
WFIFOW(fd, 0) = 0x139;
- WFIFOL(fd, 2) = bl->id;
- WFIFOW(fd, 6) = bl->x;
- WFIFOW(fd, 8) = bl->y;
- WFIFOW(fd, 10) = sd->bl.x;
- WFIFOW(fd, 12) = sd->bl.y;
+ WFIFOL(fd, 2) = bl->bl_id;
+ WFIFOW(fd, 6) = bl->bl_x;
+ WFIFOW(fd, 8) = bl->bl_y;
+ WFIFOW(fd, 10) = sd->bl.bl_x;
+ WFIFOW(fd, 12) = sd->bl.bl_y;
WFIFOW(fd, 14) = sd->attackrange;
WFIFOSET(fd, clif_parse_func_table[0x139].len);
return 0;
@@ -3537,7 +3537,7 @@ int clif_mvp_effect(struct map_session_data *sd)
nullpo_ret(sd);
WBUFW(buf, 0) = 0x10c;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
clif_send(buf, clif_parse_func_table[0x10c].len, &sd->bl, SendWho::AREA);
return 0;
}
@@ -3553,7 +3553,7 @@ void clif_emotion(struct block_list *bl, int type)
nullpo_retv(bl);
WBUFW(buf, 0) = 0xc0;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFB(buf, 6) = type;
clif_send(buf, clif_parse_func_table[0xc0].len, bl, SendWho::AREA);
}
@@ -3569,11 +3569,11 @@ void clif_emotion_towards(struct block_list *bl,
nullpo_retv(bl);
nullpo_retv(target);
- if (target->type != BL::PC)
+ if (target->bl_type != BL::PC)
return;
WBUFW(buf, 0) = 0xc0;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFB(buf, 6) = type;
memcpy(WFIFOP(sd->fd, 0), buf, len);
@@ -3591,7 +3591,7 @@ void clif_sitting(int, struct map_session_data *sd)
nullpo_retv(sd);
WBUFW(buf, 0) = 0x8a;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
WBUFB(buf, 26) = 2;
clif_send(buf, clif_parse_func_table[0x8a].len, &sd->bl, SendWho::AREA);
}
@@ -3641,7 +3641,7 @@ int clif_specialeffect(struct block_list *bl, int type, int flag)
memset(buf, 0, clif_parse_func_table[0x19b].len);
WBUFW(buf, 0) = 0x19b;
- WBUFL(buf, 2) = bl->id;
+ WBUFL(buf, 2) = bl->bl_id;
WBUFL(buf, 6) = type;
if (flag == 2)
@@ -3651,7 +3651,7 @@ int clif_specialeffect(struct block_list *bl, int type, int flag)
if (!session[i])
continue;
struct map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
- if (sd && sd->state.auth && sd->bl.m == bl->m)
+ if (sd && sd->state.auth && sd->bl.bl_m == bl->bl_m)
clif_specialeffect(&sd->bl, type, 1);
}
}
@@ -3733,7 +3733,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
int i;
nullpo_retv(sd);
- if (sd->bl.prev != NULL)
+ if (sd->bl.bl_prev != NULL)
return;
// 接続ok時
@@ -3776,14 +3776,14 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
if (!battle_config.pk_mode)
sd->pvp_timer.cancel();
- if (map[sd->bl.m].flag.pvp)
+ if (map[sd->bl.bl_m].flag.pvp)
{
if (!battle_config.pk_mode)
{
// remove pvp stuff for pk_mode [Valaris]
sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
- sd->bl.id));
+ sd->bl.bl_id));
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -3818,9 +3818,9 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
// clif_changelook_accessories(sd, NULL);
- map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd), sd->bl.m, sd->bl.x - AREA_SIZE,
- sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE,
- sd->bl.y + AREA_SIZE, BL::NUL);
+ map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd), sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE,
+ sd->bl.bl_y - AREA_SIZE, sd->bl.bl_x + AREA_SIZE,
+ sd->bl.bl_y + AREA_SIZE, BL::NUL);
}
/*==========================================
@@ -3927,7 +3927,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
WFIFOW(fd, 0) = 0x95;
WFIFOL(fd, 2) = account_id;
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::PC:
{
@@ -4009,7 +4009,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
default:
if (battle_config.error_log)
PRINTF("clif_parse_GetCharNameRequest : bad type %d (%d)\n",
- bl->type, account_id);
+ bl->bl_type, account_id);
break;
}
}
@@ -4057,7 +4057,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd)
/* It's not a spell/magic message, so send the message to others. */
WBUFW(reinterpret_cast<uint8_t *>(buf), 0) = 0x8d;
WBUFW(reinterpret_cast<uint8_t *>(buf), 2) = msg_len + 8; /* Header(2) + length(2) + ID(4). */
- WBUFL(reinterpret_cast<uint8_t *>(buf), 4) = sd->bl.id;
+ WBUFL(reinterpret_cast<uint8_t *>(buf), 4) = sd->bl.bl_id;
// evil multiuse buffer!
clif_send((const uint8_t *)buf, msg_len + 8, &sd->bl, SendWho::AREA_CHAT_WOC);
@@ -4084,7 +4084,7 @@ int clif_message(struct block_list *bl, const char *msg)
WBUFW(buf, 0) = 0x8d;
WBUFW(buf, 2) = msg_len + 8;
- WBUFL(buf, 4) = bl->id;
+ WBUFL(buf, 4) = bl->bl_id;
memcpy(WBUFP(buf, 8), msg, msg_len);
clif_send(buf, WBUFW(buf, 2), bl, SendWho::AREA);
@@ -4114,7 +4114,7 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd)
pc_setdir(sd, dir);
WBUFW(buf, 0) = 0x9c;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
WBUFW(buf, 6) = 0;
WBUFB(buf, 8) = static_cast<uint8_t>(dir);
@@ -4137,7 +4137,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
|| pc_checkskill(sd, SkillID::NV_EMOTE) >= 1)
{
WBUFW(buf, 0) = 0xc0;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
WBUFB(buf, 6) = RFIFOB(fd, 2);
clif_send(buf, clif_parse_func_table[0xc0].len, &sd->bl, SendWho::AREA);
}
@@ -4217,7 +4217,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除
pc_setstand(sd);
WBUFW(buf, 0) = 0x8a;
- WBUFL(buf, 2) = sd->bl.id;
+ WBUFL(buf, 2) = sd->bl.bl_id;
WBUFB(buf, 26) = 3;
clif_send(buf, clif_parse_func_table[0x8a].len, &sd->bl, SendWho::AREA);
break;
@@ -4380,11 +4380,11 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
|| sd->opt1 != Opt1::ZERO) //会話禁止
return;
- if (fitem == NULL || fitem->bl.m != sd->bl.m)
+ if (fitem == NULL || fitem->bl.bl_m != sd->bl.bl_m)
return;
- if (abs(sd->bl.x - fitem->bl.x) >= 2
- || abs(sd->bl.y - fitem->bl.y) >= 2)
+ if (abs(sd->bl.bl_x - fitem->bl.bl_x) >= 2
+ || abs(sd->bl.bl_y - fitem->bl.bl_y) >= 2)
return; // too far away to pick up
if (sd->state.shroud_active && sd->state.shroud_disappears_on_pickup)
@@ -4409,7 +4409,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
return;
}
- if (map[sd->bl.m].flag.no_player_drops)
+ if (map[sd->bl.bl_m].flag.no_player_drops)
{
clif_displaymessage(sd->fd, "Can't drop items here.");
return;
@@ -5789,11 +5789,11 @@ void clif_parse(int fd)
if (sd->status.name != NULL)
PRINTF("Player [%s] has logged off your server.\n", sd->status.name); // Player logout display [Valaris]
else
- PRINTF("Player with account [%d] has logged off your server.\n", sd->bl.id); // Player logout display [Yor]
+ PRINTF("Player with account [%d] has logged off your server.\n", sd->bl.bl_id); // Player logout display [Yor]
}
else if (sd)
{ // not authentified! (refused by char-server or disconnect before to be authentified)
- PRINTF("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.id); // Player logout display [Yor]
+ PRINTF("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.bl_id); // Player logout display [Yor]
map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer
}
if (fd)
@@ -5895,10 +5895,10 @@ void clif_parse(int fd)
sd->status.account_id, sd->status.char_id,
sd->status.name);
else
- PRINTF("\nAccount ID %d.\n", sd->bl.id);
+ PRINTF("\nAccount ID %d.\n", sd->bl.bl_id);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
- PRINTF("\nAccount ID %d.\n", sd->bl.id);
+ PRINTF("\nAccount ID %d.\n", sd->bl.bl_id);
if ((fp = fopen_(packet_txt, "a")) == NULL)
{
@@ -5921,12 +5921,12 @@ void clif_parse(int fd)
else
FPRINTF(fp,
"%s\nPlayer with account ID %d sent wrong packet:\n",
- now, sd->bl.id);
+ now, sd->bl.bl_id);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
FPRINTF(fp,
"%s\nPlayer with account ID %d sent wrong packet:\n",
- now, sd->bl.id);
+ now, sd->bl.bl_id);
FPRINTF(fp,
"\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
diff --git a/src/map/intif.cpp b/src/map/intif.cpp
index 6a9008e..6fcdf68 100644
--- a/src/map/intif.cpp
+++ b/src/map/intif.cpp
@@ -107,7 +107,7 @@ int intif_saveaccountreg(struct map_session_data *sd)
nullpo_ret(sd);
WFIFOW(char_fd, 0) = 0x3004;
- WFIFOL(char_fd, 4) = sd->bl.id;
+ WFIFOL(char_fd, 4) = sd->bl.bl_id;
for (j = 0, p = 8; j < sd->status.account_reg_num; j++, p += 36)
{
memcpy(WFIFOP(char_fd, p), sd->status.account_reg[j].str, 32);
@@ -124,7 +124,7 @@ int intif_request_accountreg(struct map_session_data *sd)
nullpo_ret(sd);
WFIFOW(char_fd, 0) = 0x3005;
- WFIFOL(char_fd, 2) = sd->bl.id;
+ WFIFOL(char_fd, 2) = sd->bl.bl_id;
WFIFOSET(char_fd, 6);
return 0;
}
@@ -159,7 +159,7 @@ int intif_create_party(struct map_session_data *sd, const char *name)
WFIFOL(char_fd, 2) = sd->status.account_id;
memcpy(WFIFOP(char_fd, 6), name, 24);
memcpy(WFIFOP(char_fd, 30), sd->status.name, 24);
- memcpy(WFIFOP(char_fd, 54), map[sd->bl.m].name, 16);
+ memcpy(WFIFOP(char_fd, 54), map[sd->bl.bl_m].name, 16);
WFIFOW(char_fd, 70) = sd->status.base_level;
WFIFOSET(char_fd, 72);
// if(battle_config.etc_log)
@@ -191,7 +191,7 @@ int intif_party_addmember(int party_id, int account_id)
WFIFOL(char_fd, 2) = party_id;
WFIFOL(char_fd, 6) = account_id;
memcpy(WFIFOP(char_fd, 10), sd->status.name, 24);
- memcpy(WFIFOP(char_fd, 34), map[sd->bl.m].name, 16);
+ memcpy(WFIFOP(char_fd, 34), map[sd->bl.bl_m].name, 16);
WFIFOW(char_fd, 50) = sd->status.base_level;
WFIFOSET(char_fd, 52);
}
@@ -230,7 +230,7 @@ int intif_party_changemap(struct map_session_data *sd, int online)
WFIFOW(char_fd, 0) = 0x3025;
WFIFOL(char_fd, 2) = sd->status.party_id;
WFIFOL(char_fd, 6) = sd->status.account_id;
- memcpy(WFIFOP(char_fd, 10), map[sd->bl.m].name, 16);
+ memcpy(WFIFOP(char_fd, 10), map[sd->bl.bl_m].name, 16);
WFIFOB(char_fd, 26) = online;
WFIFOW(char_fd, 27) = sd->status.base_level;
WFIFOSET(char_fd, 29);
diff --git a/src/map/magic-expr-eval.hpp b/src/map/magic-expr-eval.hpp
index d6decd9..d61d397 100644
--- a/src/map/magic-expr-eval.hpp
+++ b/src/map/magic-expr-eval.hpp
@@ -32,7 +32,7 @@ void magic_area_rect(int *m, int *x, int *y, int *width, int *height,
#define RESULTINVOCATION result->v.v_invocation
#define ARG_TYPE(x) args[x].ty
-#define ENTITY_TYPE(x) ARGENTITY(x)->type
+#define ENTITY_TYPE(x) ARGENTITY(x)->bl_type
#define ARGPC(x) ((struct map_session_data *)ARGENTITY(x))
#define ARGNPC(x) ((struct map_session_data *)ARGENTITY(x))
diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp
index 4a72a38..f25bf87 100644
--- a/src/map/magic-expr.cpp
+++ b/src/map/magic-expr.cpp
@@ -88,7 +88,7 @@ void magic_clear_var(val_t *v)
static
const char *show_entity(entity_t *entity)
{
- switch (entity->type)
+ switch (entity->bl_type)
{
case BL::PC:
return ((struct map_session_data *) entity)->status.name;
@@ -677,17 +677,17 @@ int fun_mob_id(env_t *, int, val_t *result, val_t *args)
inline
void COPY_LOCATION(entity_t& dest, location_t& src)
{
- dest.x = src.x;
- dest.y = src.y;
- dest.m = src.m;
+ dest.bl_x = src.x;
+ dest.bl_y = src.y;
+ dest.bl_m = src.m;
}
inline
void COPY_LOCATION(location_t& dest, entity_t& src)
{
- dest.x = src.x;
- dest.y = src.y;
- dest.m = src.m;
+ dest.x = src.bl_x;
+ dest.y = src.bl_y;
+ dest.m = src.bl_m;
}
static
@@ -728,7 +728,7 @@ int fun_random_dir(env_t *, int, val_t *result, val_t *args)
static
int fun_hash_entity(env_t *, int, val_t *result, val_t *args)
{
- RESULTINT = ARGENTITY(0)->id;
+ RESULTINT = ARGENTITY(0)->bl_id;
return 0;
}
@@ -995,7 +995,7 @@ int fun_read_script_int(env_t *, int, val_t *result, val_t *args)
entity_t *subject_p = ARGENTITY(0);
char *var_name = ARGSTR(1);
- if (subject_p->type != BL::PC)
+ if (subject_p->bl_type != BL::PC)
return 1;
RESULTINT = pc_readglobalreg((character_t *) subject_p, var_name);
@@ -1633,7 +1633,7 @@ void magic_eval(env_t *env, val_t *dest, expr_t *expr)
if (dest->ty == TYPE::ENTITY)
{
if (dest->v.v_entity)
- dest->v.v_int = dest->v.v_entity->id;
+ dest->v.v_int = dest->v.v_entity->bl_id;
else
dest->ty = TYPE::FAIL;
}
diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp
index 26d75af..1cdfd75 100644
--- a/src/map/magic-interpreter-base.cpp
+++ b/src/map/magic-interpreter-base.cpp
@@ -32,14 +32,14 @@ static
void set_entity(val_t *v, entity_t *e)
{
v->ty = TYPE::ENTITY;
- v->v.v_int = e->id;
+ v->v.v_int = e->bl_id;
}
static
void set_invocation(val_t *v, invocation_t *i)
{
v->ty = TYPE::INVOCATION;
- v->v.v_int = i->bl.id;
+ v->v.v_int = i->bl.bl_id;
}
static
@@ -457,9 +457,9 @@ void spell_set_location(invocation_t *invocation, entity_t *entity)
{
magic_clear_var(&invocation->env->vars[VAR_LOCATION]);
invocation->env->vars[VAR_LOCATION].ty = TYPE::LOCATION;
- invocation->env->vars[VAR_LOCATION].v.v_location.m = entity->m;
- invocation->env->vars[VAR_LOCATION].v.v_location.x = entity->x;
- invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->y;
+ invocation->env->vars[VAR_LOCATION].v.v_location.m = entity->bl_m;
+ invocation->env->vars[VAR_LOCATION].v.v_location.x = entity->bl_x;
+ invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->bl_y;
}
void spell_update_location(invocation_t *invocation)
@@ -492,11 +492,11 @@ invocation_t *spell_instantiate(effect_set_t *effect_set, env_t *env)
retval->end_effect = effect_set->at_end;
caster = map_id2bl(retval->caster); // must still exist
- retval->bl.id = map_addobject(&retval->bl);
- retval->bl.type = BL::SPELL;
- retval->bl.m = caster->m;
- retval->bl.x = caster->x;
- retval->bl.y = caster->y;
+ retval->bl.bl_id = map_addobject(&retval->bl);
+ retval->bl.bl_type = BL::SPELL;
+ retval->bl.bl_m = caster->bl_m;
+ retval->bl.bl_x = caster->bl_x;
+ retval->bl.bl_y = caster->bl_y;
map_addblock(&retval->bl);
set_env_invocation(VAR_INVOCATION, retval);
@@ -524,11 +524,11 @@ invocation_t *spell_clone_effect(invocation_t *base)
retval->status_change_refs = NULL;
retval->flags = INVOCATION_FLAG::ZERO;
- retval->bl.id = 0;
- retval->bl.prev = NULL;
- retval->bl.next = NULL;
+ retval->bl.bl_id = 0;
+ retval->bl.bl_prev = NULL;
+ retval->bl.bl_next = NULL;
- retval->bl.id = map_addobject(&retval->bl);
+ retval->bl.bl_id = map_addobject(&retval->bl);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
@@ -554,7 +554,7 @@ void spell_bind(character_t *subject, invocation_t *invocation)
invocation->next_invocation = subject->active_spells;
subject->active_spells = invocation;
invocation->flags |= INVOCATION_FLAG::BOUND;
- invocation->subject = subject->bl.id;
+ invocation->subject = subject->bl.bl_id;
}
spell_set_location(invocation, (entity_t *) subject);
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index f132ca6..607b6b2 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -114,7 +114,7 @@ void spell_free_invocation(invocation_t *invocation)
if (bool(invocation->flags & INVOCATION_FLAG::BOUND))
{
entity_t *e = map_id2bl(invocation->subject);
- if (e && e->type == BL::PC)
+ if (e && e->bl_type == BL::PC)
spell_unbind((character_t *) e, invocation);
}
@@ -125,7 +125,7 @@ void spell_free_invocation(invocation_t *invocation)
magic_free_env(invocation->env);
map_delblock(&invocation->bl);
- map_delobject(invocation->bl.id, BL::SPELL); // also frees the object
+ map_delobject(invocation->bl.bl_id, BL::SPELL); // also frees the object
// free(invocation);
}
@@ -230,7 +230,7 @@ int trigger_spell(int subject, int spell)
invocation->env->vars[VAR_CASTER].ty = TYPE::ENTITY;
invocation->env->vars[VAR_CASTER].v.v_int = subject;
- return invocation->bl.id;
+ return invocation->bl.bl_id;
}
static
@@ -239,8 +239,8 @@ void entity_warp(entity_t *target, int destm, int destx, int desty);
static
void char_update(character_t *character)
{
- entity_warp((entity_t *) character, character->bl.m, character->bl.x,
- character->bl.y);
+ entity_warp((entity_t *) character, character->bl.bl_m, character->bl.bl_x,
+ character->bl.bl_y);
}
static
@@ -256,7 +256,7 @@ void entity_effect(entity_t *entity, int effect_nr, interval_t delay)
{
Timer(gettick() + delay,
std::bind(&timer_callback_effect, ph::_1, ph::_2,
- entity->id, effect_nr)
+ entity->bl_id, effect_nr)
).detach();
}
@@ -284,7 +284,7 @@ struct npc_data *local_spell_effect(int m, int x, int y, int effect,
std::chrono::seconds delay = std::chrono::seconds(30);
struct npc_data *effect_npc = npc_spawn_text(m, x, y,
INVISIBLE_NPC, "", "?");
- int effect_npc_id = effect_npc->bl.id;
+ int effect_npc_id = effect_npc->bl.bl_id;
entity_effect(&effect_npc->bl, effect, tdelay);
Timer(gettick() + delay,
@@ -325,7 +325,7 @@ int op_instaheal(env_t *env, int, val_t *args)
if (!caster)
caster = subject;
- if (caster->type == BL::PC && subject->type == BL::PC)
+ if (caster->bl_type == BL::PC && subject->bl_type == BL::PC)
{
character_t *caster_pc = (character_t *) caster;
character_t *subject_pc = (character_t *) subject;
@@ -341,7 +341,7 @@ static
int op_itemheal(env_t *env, int args_nr, val_t *args)
{
entity_t *subject = ARGENTITY(0);
- if (subject->type == BL::PC)
+ if (subject->bl_type == BL::PC)
{
pc_itemheal((struct map_session_data *) subject,
ARGINT(1), ARGINT(2));
@@ -365,7 +365,7 @@ ENUM_BITWISE_OPERATORS(Shroud)
using e::Shroud;
// differs from ARGPC by checking
-#define ARGCHAR(n) (ARGENTITY(n)->type == BL::PC) ? (character_t *)(ARGENTITY(n)) : NULL
+#define ARGCHAR(n) (ENTITY_TYPE(n) == BL::PC) ? (character_t *)(ARGENTITY(n)) : NULL
static
int op_shroud(env_t *, int, val_t *args)
@@ -427,7 +427,7 @@ int op_messenger_npc(env_t *, int, val_t *args)
Timer(gettick() + static_cast<interval_t>(ARGINT(4)),
std::bind(timer_callback_kill_npc, ph::_1, ph::_2,
- npc->bl.id)
+ npc->bl.bl_id)
).detach();
return 0;
@@ -436,10 +436,10 @@ int op_messenger_npc(env_t *, int, val_t *args)
static
void entity_warp(entity_t *target, int destm, int destx, int desty)
{
- if (target->type == BL::PC || target->type == BL::MOB)
+ if (target->bl_type == BL::PC || target->bl_type == BL::MOB)
{
- switch (target->type)
+ switch (target->bl_type)
{
case BL::PC:
{
@@ -447,26 +447,26 @@ void entity_warp(entity_t *target, int destm, int destx, int desty)
char *map_name;
clif_clearchar(&character->bl, BeingRemoveWhy::WARPED);
map_delblock(&character->bl);
- character->bl.x = destx;
- character->bl.y = desty;
- character->bl.m = destm;
+ character->bl.bl_x = destx;
+ character->bl.bl_y = desty;
+ character->bl.bl_m = destm;
pc_touch_all_relevant_npcs(character);
// Note that touching NPCs may have triggered warping and thereby updated x and y:
- map_name = map[character->bl.m].name;
+ map_name = map[character->bl.bl_m].name;
// Warp part #1: update relevant data, interrupt trading etc.:
- pc_setpos(character, map_name, character->bl.x, character->bl.y, BeingRemoveWhy::GONE);
+ pc_setpos(character, map_name, character->bl.bl_x, character->bl.bl_y, BeingRemoveWhy::GONE);
// Warp part #2: now notify the client
clif_changemap(character, map_name,
- character->bl.x, character->bl.y);
+ character->bl.bl_x, character->bl.bl_y);
break;
}
case BL::MOB:
- target->x = destx;
- target->y = desty;
- target->m = destm;
+ target->bl_x = destx;
+ target->bl_y = desty;
+ target->bl_m = destm;
clif_fixmobpos((struct mob_data *) target);
break;
}
@@ -479,11 +479,11 @@ int op_move(env_t *, int, val_t *args)
entity_t *subject = ARGENTITY(0);
DIR dir = ARGDIR(1);
- int newx = subject->x + dirx[dir];
- int newy = subject->y + diry[dir];
+ int newx = subject->bl_x + dirx[dir];
+ int newy = subject->bl_y + diry[dir];
- if (!bool(map_getcell(subject->m, newx, newy) & MapCell::UNWALKABLE))
- entity_warp(subject, subject->m, newx, newy);
+ if (!bool(map_getcell(subject->bl_m, newx, newy) & MapCell::UNWALKABLE))
+ entity_warp(subject, subject->bl_m, newx, newy);
return 0;
}
@@ -504,7 +504,7 @@ int op_banish(env_t *, int, val_t *args)
{
entity_t *subject = ARGENTITY(0);
- if (subject->type == BL::MOB)
+ if (subject->bl_type == BL::MOB)
{
struct mob_data *mob = (struct mob_data *) subject;
@@ -545,8 +545,8 @@ int op_status_change(env_t *env, int, val_t *args)
ARGINT(2),
static_cast<interval_t>(ARGINT(6)), invocation_id);
- if (invocation && subject->type == BL::PC)
- record_status_change(invocation, subject->id, StatusChange(ARGINT(1)));
+ if (invocation && subject->bl_type == BL::PC)
+ record_status_change(invocation, subject->bl_id, StatusChange(ARGINT(1)));
return 0;
}
@@ -574,7 +574,7 @@ int op_override_attack(env_t *env, int, val_t *args)
int stopattack = ARGINT(6);
character_t *subject;
- if (psubject->type != BL::PC)
+ if (psubject->bl_type != BL::PC)
return 0;
subject = (character_t *) psubject;
@@ -588,7 +588,7 @@ int op_override_attack(env_t *env, int, val_t *args)
}
subject->attack_spell_override =
- trigger_spell(subject->bl.id, VAR(VAR_INVOCATION).v.v_int);
+ trigger_spell(subject->bl.bl_id, VAR(VAR_INVOCATION).v.v_int);
subject->attack_spell_charges = charges;
if (subject->attack_spell_override)
@@ -616,7 +616,7 @@ int op_create_item(env_t *, int, val_t *args)
if (count <= 0)
return 0;
- if (entity->type == BL::PC)
+ if (entity->bl_type == BL::PC)
subject = (character_t *) entity;
else
return 0;
@@ -651,7 +651,7 @@ int op_aggravate(env_t *, int, val_t *args)
entity_t *target = ARGENTITY(0);
struct mob_data *other;
- if (target->type == BL::MOB)
+ if (target->bl_type == BL::MOB)
other = (struct mob_data *) target;
else
return 0;
@@ -663,8 +663,8 @@ int op_aggravate(env_t *, int, val_t *args)
if (AGGRAVATION_MODE_ATTACKS_CASTER(mode))
{
- other->target_id = victim->id;
- other->attacked_id = victim->id;
+ other->target_id = victim->bl_id;
+ other->attacked_id = victim->bl_id;
}
return 0;
@@ -691,7 +691,7 @@ int op_spawn(env_t *, int, val_t *args)
character_t *owner = NULL;
if (monster_attitude == MonsterAttitude::SERVANT
- && owner_e->type == BL::PC)
+ && owner_e->bl_type == BL::PC)
owner = (character_t *) owner_e;
for (i = 0; i < monster_count; i++)
@@ -726,8 +726,8 @@ int op_spawn(env_t *, int, val_t *args)
mob->mode = MobMode::CAN_ATTACK | MobMode::AGGRESSIVE | (mob->mode & MobMode::CAN_MOVE);
if (owner)
{
- mob->target_id = owner->bl.id;
- mob->attacked_id = owner->bl.id;
+ mob->target_id = owner->bl.bl_id;
+ mob->attacked_id = owner->bl.bl_id;
}
break;
@@ -745,7 +745,7 @@ int op_spawn(env_t *, int, val_t *args)
if (owner)
{
- mob->master_id = owner->bl.id;
+ mob->master_id = owner->bl.bl_id;
mob->master_dist = 6;
}
}
@@ -779,7 +779,10 @@ int op_injure(env_t *env, int, val_t *args)
int target_hp = battle_get_hp(target);
int mdef = battle_get_mdef(target);
- if (target->type == BL::PC && !map[target->m].flag.pvp && !((character_t *) target)->special_state.killable && (caster->type != BL::PC || !((character_t *) caster)->special_state.killer))
+ if (target->bl_type == BL::PC
+ && !map[target->bl_m].flag.pvp
+ && !((character_t *) target)->special_state.killable
+ && (caster->bl_type != BL::PC || !((character_t *) caster)->special_state.killer))
return 0; /* Cannot damage other players outside of pvp */
if (target != caster)
@@ -799,15 +802,15 @@ int op_injure(env_t *env, int, val_t *args)
gettick(), interval_t::zero(), interval_t::zero(),
damage_caused, 0, DamageType::NORMAL, 0);
- if (caster->type == BL::PC)
+ if (caster->bl_type == BL::PC)
{
character_t *caster_pc = (character_t *) caster;
- if (target->type == BL::MOB)
+ if (target->bl_type == BL::MOB)
{
struct mob_data *mob = (struct mob_data *) target;
MAP_LOG_PC(caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
- mob->bl.id, mob->mob_class, damage_caused,
+ mob->bl.bl_id, mob->mob_class, damage_caused,
get_invocation_name(env));
}
}
@@ -979,7 +982,7 @@ void spell_effect_report_termination(int invocation_id, int bl_id,
int index = -1;
invocation_t *invocation = (invocation_t *) map_id2bl(invocation_id);
- if (!invocation || invocation->bl.type != BL::SPELL)
+ if (!invocation || invocation->bl.bl_type != BL::SPELL)
return;
for (i = 0; i < invocation->status_change_refs_nr; i++)
@@ -995,7 +998,7 @@ void spell_effect_report_termination(int invocation_id, int bl_id,
if (index == -1)
{
entity_t *entity = map_id2bl(bl_id);
- if (entity->type == BL::PC)
+ if (entity->bl_type == BL::PC)
FPRINTF(stderr,
"[magic] INTERNAL ERROR: spell-effect-report-termination: tried to terminate on unexpected bl %d, sc %d\n",
bl_id, sc_id);
@@ -1131,14 +1134,14 @@ void find_entities_in_area_c(entity_t *target,
} \
(*entities_p)[(*entities_nr_p)++] = e;
- switch (target->type)
+ switch (target->bl_type)
{
case BL::PC:
if (filter == FOREACH_FILTER::PC
|| filter == FOREACH_FILTER::ENTITY
|| (filter == FOREACH_FILTER::TARGET
- && map[target->m].flag.pvp))
+ && map[target->bl_m].flag.pvp))
break;
else if (filter == FOREACH_FILTER::SPELL)
{ /* Check all spells bound to the caster */
@@ -1147,7 +1150,7 @@ void find_entities_in_area_c(entity_t *target,
while (invoc)
{
- ADD_ENTITY(invoc->bl.id);
+ ADD_ENTITY(invoc->bl.bl_id);
invoc = invoc->next_invocation;
}
}
@@ -1185,7 +1188,7 @@ void find_entities_in_area_c(entity_t *target,
return;
}
- ADD_ENTITY(target->id);
+ ADD_ENTITY(target->bl_id);
#undef ADD_ENTITY
}
@@ -1405,7 +1408,7 @@ void print_cfg(int i, effect_t *e)
static
interval_t spell_run(invocation_t *invocation, int allow_delete)
{
- const int invocation_id = invocation->bl.id;
+ const int invocation_id = invocation->bl.bl_id;
#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return interval_t::zero();
#ifdef DEBUG
@@ -1493,31 +1496,31 @@ interval_t spell_run(invocation_t *invocation, int allow_delete)
(character_t *) map_id2bl(message_recipient);
if (recipient->npc_id
- && recipient->npc_id != invocation->bl.id)
+ && recipient->npc_id != invocation->bl.bl_id)
break; /* Don't send multiple message boxes at once */
if (!invocation->script_pos) // first time running this script?
clif_spawn_fake_npc_for_player(recipient,
- invocation->bl.id);
+ invocation->bl.bl_id);
// We have to do this or otherwise the client won't think that it's
// dealing with an NPC
int newpos = run_script_l(e->e.e_script,
invocation->script_pos,
message_recipient,
- invocation->bl.id,
+ invocation->bl.bl_id,
3, arg);
/* Returns the new script position, or -1 once the script is finished */
if (newpos != -1)
{
/* Must set up for continuation */
- recipient->npc_id = invocation->bl.id;
+ recipient->npc_id = invocation->bl.bl_id;
recipient->npc_pos = invocation->script_pos = newpos;
return static_cast<interval_t>(-1); /* Signal `wait for script' */
}
else
invocation->script_pos = 0;
- clif_clearchar_id(invocation->bl.id, BeingRemoveWhy::DEAD, caster->fd);
+ clif_clearchar_id(invocation->bl.bl_id, BeingRemoveWhy::DEAD, caster->fd);
}
REFRESH_INVOCATION; // Script may have killed the caster
break;
@@ -1581,7 +1584,7 @@ void spell_execute_d(invocation_t *invocation, int allow_deletion)
assert (!invocation->timer);
invocation->timer = Timer(gettick() + delta,
std::bind(invocation_timer_callback, ph::_1, ph::_2,
- invocation->bl.id));
+ invocation->bl.bl_id));
}
/* If 0, the script cleaned itself. If -1(wait-for-script), we must wait for the user. */
@@ -1635,7 +1638,7 @@ int spell_attack(int caster_id, int target_id)
caster->attack_spell_charges--;
}
- if (invocation && caster->attack_spell_override != invocation->bl.id)
+ if (invocation && caster->attack_spell_override != invocation->bl.bl_id)
{
/* Attack spell changed / was refreshed */
// spell_free_invocation(invocation); // [Fate] This would be a double free.
diff --git a/src/map/map.cpp b/src/map/map.cpp
index 6f8a357..2d0c1de 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -151,41 +151,41 @@ int map_addblock(struct block_list *bl)
nullpo_ret(bl);
- if (bl->prev != NULL)
+ if (bl->bl_prev != NULL)
{
if (battle_config.error_log)
- PRINTF("map_addblock error : bl->prev!=NULL\n");
+ PRINTF("map_addblock error : bl->bl_prev!=NULL\n");
return 0;
}
- m = bl->m;
- x = bl->x;
- y = bl->y;
+ m = bl->bl_m;
+ x = bl->bl_x;
+ y = bl->bl_y;
if (m < 0 || m >= map_num ||
x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
return 1;
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{
- bl->next =
+ bl->bl_next =
map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
- bl->prev = &bl_head;
- if (bl->next)
- bl->next->prev = bl;
+ bl->bl_prev = &bl_head;
+ if (bl->bl_next)
+ bl->bl_next->bl_prev = bl;
map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
map[m].block_mob_count[x / BLOCK_SIZE +
(y / BLOCK_SIZE) * map[m].bxs]++;
}
else
{
- bl->next =
+ bl->bl_next =
map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
- bl->prev = &bl_head;
- if (bl->next)
- bl->next->prev = bl;
+ bl->bl_prev = &bl_head;
+ if (bl->bl_next)
+ bl->bl_next->bl_prev = bl;
map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
map[m].block_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++;
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
map[m].users++;
}
@@ -203,46 +203,46 @@ int map_delblock(struct block_list *bl)
nullpo_ret(bl);
// 既にblocklistから抜けている
- if (bl->prev == NULL)
+ if (bl->bl_prev == NULL)
{
- if (bl->next != NULL)
+ if (bl->bl_next != NULL)
{
// prevがNULLでnextがNULLでないのは有ってはならない
if (battle_config.error_log)
- PRINTF("map_delblock error : bl->next!=NULL\n");
+ PRINTF("map_delblock error : bl->bl_next!=NULL\n");
}
return 0;
}
- b = bl->x / BLOCK_SIZE + (bl->y / BLOCK_SIZE) * map[bl->m].bxs;
+ b = bl->bl_x / BLOCK_SIZE + (bl->bl_y / BLOCK_SIZE) * map[bl->bl_m].bxs;
- if (bl->type == BL::PC)
- map[bl->m].users--;
+ if (bl->bl_type == BL::PC)
+ map[bl->bl_m].users--;
- if (bl->next)
- bl->next->prev = bl->prev;
- if (bl->prev == &bl_head)
+ if (bl->bl_next)
+ bl->bl_next->bl_prev = bl->bl_prev;
+ if (bl->bl_prev == &bl_head)
{
// リストの頭なので、map[]のblock_listを更新する
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{
- map[bl->m].block_mob[b] = bl->next;
- if ((map[bl->m].block_mob_count[b]--) < 0)
- map[bl->m].block_mob_count[b] = 0;
+ map[bl->bl_m].block_mob[b] = bl->bl_next;
+ if ((map[bl->bl_m].block_mob_count[b]--) < 0)
+ map[bl->bl_m].block_mob_count[b] = 0;
}
else
{
- map[bl->m].block[b] = bl->next;
- if ((map[bl->m].block_count[b]--) < 0)
- map[bl->m].block_count[b] = 0;
+ map[bl->bl_m].block[b] = bl->bl_next;
+ if ((map[bl->bl_m].block_count[b]--) < 0)
+ map[bl->bl_m].block_count[b] = 0;
}
}
else
{
- bl->prev->next = bl->next;
+ bl->bl_prev->bl_next = bl->bl_next;
}
- bl->next = NULL;
- bl->prev = NULL;
+ bl->bl_next = NULL;
+ bl->bl_prev = NULL;
return 0;
}
@@ -265,16 +265,16 @@ int map_count_oncell(int m, int x, int y)
bl = map[m].block[bx + by * map[m].bxs];
c = map[m].block_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
+ for (i = 0; i < c && bl; i++, bl = bl->bl_next)
{
- if (bl->x == x && bl->y == y && bl->type == BL::PC)
+ if (bl->bl_x == x && bl->bl_y == y && bl->bl_type == BL::PC)
count++;
}
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
+ for (i = 0; i < c && bl; i++, bl = bl->bl_next)
{
- if (bl->x == x && bl->y == y)
+ if (bl->bl_x == x && bl->bl_y == y)
count++;
}
if (!count)
@@ -312,14 +312,14 @@ void map_foreachinarea(std::function<void(struct block_list *)> func,
{
struct block_list *bl = map[m].block[bx + by * map[m].bxs];
int c = map[m].block_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (type != BL::NUL && bl->type != type)
+ if (type != BL::NUL && bl->bl_type != type)
continue;
- if (bl->x >= x0 && bl->x <= x1
- && bl->y >= y0 && bl->y <= y1)
+ if (bl->bl_x >= x0 && bl->bl_x <= x1
+ && bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
}
@@ -331,12 +331,12 @@ void map_foreachinarea(std::function<void(struct block_list *)> func,
{
struct block_list *bl = map[m].block_mob[bx + by * map[m].bxs];
int c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (bl->x >= x0 && bl->x <= x1
- && bl->y >= y0 && bl->y <= y1)
+ if (bl->bl_x >= x0 && bl->bl_x <= x1
+ && bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
}
@@ -345,7 +345,7 @@ void map_foreachinarea(std::function<void(struct block_list *)> func,
MapBlockLock lock;
for (struct block_list *bl : bl_list)
- if (bl->prev)
+ if (bl->bl_prev)
func(bl);
}
@@ -364,7 +364,7 @@ void map_foreachinmovearea(std::function<void(struct block_list *)> func,
BL type)
{
std::vector<struct block_list *> bl_list;
- // Note: the x0, y0, x1, y1 are bl.x, bl.y ± AREA_SIZE,
+ // Note: the x0, y0, x1, y1 are bl.bl_x, bl.bl_y ± AREA_SIZE,
// but only a small subset actually needs to be done.
if (dx == 0 || dy == 0)
{
@@ -398,26 +398,26 @@ void map_foreachinmovearea(std::function<void(struct block_list *)> func,
{
struct block_list *bl = map[m].block[bx + by * map[m].bxs];
int c = map[m].block_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (type != BL::NUL && bl->type != type)
+ if (type != BL::NUL && bl->bl_type != type)
continue;
- if (bl->x >= x0 && bl->x <= x1
- && bl->y >= y0 && bl->y <= y1)
+ if (bl->bl_x >= x0 && bl->bl_x <= x1
+ && bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (type != BL::NUL && bl->type != type)
+ if (type != BL::NUL && bl->bl_type != type)
continue;
- if (bl->x >= x0 && bl->x <= x1
- && bl->y >= y0 && bl->y <= y1)
+ if (bl->bl_x >= x0 && bl->bl_x <= x1
+ && bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
}
@@ -441,34 +441,34 @@ void map_foreachinmovearea(std::function<void(struct block_list *)> func,
{
struct block_list *bl = map[m].block[bx + by * map[m].bxs];
int c = map[m].block_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (type != BL::NUL && bl->type != type)
+ if (type != BL::NUL && bl->bl_type != type)
continue;
- if (!(bl->x >= x0 && bl->x <= x1
- && bl->y >= y0 && bl->y <= y1))
+ if (!(bl->bl_x >= x0 && bl->bl_x <= x1
+ && bl->bl_y >= y0 && bl->bl_y <= y1))
continue;
- if ((dx > 0 && bl->x < x0 + dx)
- || (dx < 0 && bl->x > x1 + dx)
- || (dy > 0 && bl->y < y0 + dy)
- || (dy < 0 && bl->y > y1 + dy))
+ if ((dx > 0 && bl->bl_x < x0 + dx)
+ || (dx < 0 && bl->bl_x > x1 + dx)
+ || (dy > 0 && bl->bl_y < y0 + dy)
+ || (dy < 0 && bl->bl_y > y1 + dy))
bl_list.push_back(bl);
}
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
- if (type != BL::NUL && bl->type != type)
+ if (type != BL::NUL && bl->bl_type != type)
continue;
- if (!(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1))
+ if (!(bl->bl_x >= x0 && bl->bl_x <= x1 && bl->bl_y >= y0
+ && bl->bl_y <= y1))
continue;
- if ((dx > 0 && bl->x < x0 + dx)
- || (dx < 0 && bl->x > x1 + dx)
- || (dy > 0 && bl->y < y0 + dy)
- || (dy < 0 && bl->y > y1 + dy))
+ if ((dx > 0 && bl->bl_x < x0 + dx)
+ || (dx < 0 && bl->bl_x > x1 + dx)
+ || (dy > 0 && bl->bl_y < y0 + dy)
+ || (dy < 0 && bl->bl_y > y1 + dy))
bl_list.push_back(bl);
}
}
@@ -479,7 +479,7 @@ void map_foreachinmovearea(std::function<void(struct block_list *)> func,
MapBlockLock lock;
for (struct block_list *bl : bl_list)
- if (bl->prev)
+ if (bl->bl_prev)
func(bl);
}
@@ -500,13 +500,13 @@ void map_foreachincell(std::function<void(struct block_list *)> func,
{
struct block_list *bl = map[m].block[bx + by * map[m].bxs];
int c = map[m].block_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (type != BL::NUL && bl->type != type)
+ if (type != BL::NUL && bl->bl_type != type)
continue;
- if (bl->x == x && bl->y == y)
+ if (bl->bl_x == x && bl->bl_y == y)
bl_list.push_back(bl);
}
}
@@ -515,11 +515,11 @@ void map_foreachincell(std::function<void(struct block_list *)> func,
{
struct block_list *bl = map[m].block_mob[bx + by * map[m].bxs];
int c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (int i = 0; i < c && bl; i++, bl = bl->next)
+ for (int i = 0; i < c && bl; i++, bl = bl->bl_next)
{
if (!bl)
continue;
- if (bl->x == x && bl->y == y)
+ if (bl->bl_x == x && bl->bl_y == y)
bl_list.push_back(bl);
}
}
@@ -527,7 +527,7 @@ void map_foreachincell(std::function<void(struct block_list *)> func,
MapBlockLock lock;
for (struct block_list *bl : bl_list)
- if (bl->prev)
+ if (bl->bl_prev)
func(bl);
}
@@ -535,7 +535,7 @@ void map_foreachincell(std::function<void(struct block_list *)> func,
* 床アイテムやエフェクト用の一時obj割り当て
* object[]への保存とid_db登録まで
*
- * bl->idもこの中で設定して問題無い?
+ * bl->bl_idもこの中で設定して問題無い?
*------------------------------------------
*/
int map_addobject(struct block_list *bl)
@@ -575,11 +575,11 @@ int map_delobjectnofree(int id, BL type)
if (object[id] == NULL)
return 0;
- if (object[id]->type != type)
+ if (object[id]->bl_type != type)
{
FPRINTF(stderr, "Incorrect type: expected %d, got %d\n",
type,
- object[id]->type);
+ object[id]->bl_type);
abort();
}
@@ -613,7 +613,7 @@ int map_delobject(int id, BL type)
return 0;
map_delobjectnofree(id, type);
- if (obj->type == BL::PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
+ if (obj->bl_type == BL::PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
pc_cleanup((struct map_session_data *) obj);
MapBlockLock::freeblock(obj);
@@ -635,7 +635,7 @@ void map_foreachobject(std::function<void(struct block_list *)> func,
if (!object[i])
continue;
{
- if (type != BL::NUL && object[i]->type != type)
+ if (type != BL::NUL && object[i]->bl_type != type)
continue;
bl_list.push_back(object[i]);
}
@@ -644,7 +644,7 @@ void map_foreachobject(std::function<void(struct block_list *)> func,
MapBlockLock lock;
for (struct block_list *bl : bl_list)
- if (bl->prev || bl->next)
+ if (bl->bl_prev || bl->bl_next)
func(bl);
}
@@ -663,7 +663,7 @@ void map_clearflooritem_timer(TimerData *tid, tick_t, int id)
struct flooritem_data *fitem = NULL;
fitem = (struct flooritem_data *) object[id];
- if (fitem == NULL || fitem->bl.type != BL::ITEM)
+ if (fitem == NULL || fitem->bl.bl_type != BL::ITEM)
{
if (battle_config.error_log)
PRINTF("map_clearflooritem_timer : error\n");
@@ -672,7 +672,7 @@ void map_clearflooritem_timer(TimerData *tid, tick_t, int id)
if (!tid)
fitem->cleartimer.cancel();
clif_clearflooritem(fitem, 0);
- map_delobject(fitem->bl.id, BL::ITEM);
+ map_delobject(fitem->bl.bl_id, BL::ITEM);
}
std::pair<uint16_t, uint16_t> map_randfreecell(int m, uint16_t x, uint16_t y, uint16_t w, uint16_t h)
@@ -714,11 +714,11 @@ int map_addflooritem_any(struct item *item_data, int amount,
return 0;
CREATE(fitem, struct flooritem_data, 1);
- fitem->bl.type = BL::ITEM;
- fitem->bl.prev = fitem->bl.next = NULL;
- fitem->bl.m = m;
- fitem->bl.x = xy.first;
- fitem->bl.y = xy.second;
+ fitem->bl.bl_type = BL::ITEM;
+ fitem->bl.bl_prev = fitem->bl.bl_next = NULL;
+ fitem->bl.bl_m = m;
+ fitem->bl.bl_x = xy.first;
+ fitem->bl.bl_y = xy.second;
fitem->first_get_id = 0;
fitem->first_get_tick = tick_t();
fitem->second_get_id = 0;
@@ -726,8 +726,8 @@ int map_addflooritem_any(struct item *item_data, int amount,
fitem->third_get_id = 0;
fitem->third_get_tick = tick_t();
- fitem->bl.id = map_addobject(&fitem->bl);
- if (fitem->bl.id == 0)
+ fitem->bl.bl_id = map_addobject(&fitem->bl);
+ if (fitem->bl.bl_id == 0)
{
free(fitem);
return 0;
@@ -736,15 +736,15 @@ int map_addflooritem_any(struct item *item_data, int amount,
tick_t tick = gettick();
if (owners[0])
- fitem->first_get_id = owners[0]->bl.id;
+ fitem->first_get_id = owners[0]->bl.bl_id;
fitem->first_get_tick = tick + owner_protection[0];
if (owners[1])
- fitem->second_get_id = owners[1]->bl.id;
+ fitem->second_get_id = owners[1]->bl.bl_id;
fitem->second_get_tick = tick + owner_protection[1];
if (owners[2])
- fitem->third_get_id = owners[2]->bl.id;
+ fitem->third_get_id = owners[2]->bl.bl_id;
fitem->third_get_tick = tick + owner_protection[2];
memcpy(&fitem->item_data, item_data, sizeof(*item_data));
@@ -758,12 +758,12 @@ int map_addflooritem_any(struct item *item_data, int amount,
fitem->suby = random_::in(1, 4) * 3;
fitem->cleartimer = Timer(gettick() + lifetime,
std::bind(map_clearflooritem_timer, ph::_1, ph::_2,
- fitem->bl.id));
+ fitem->bl.bl_id));
map_addblock(&fitem->bl);
clif_dropflooritem(fitem);
- return fitem->bl.id;
+ return fitem->bl.bl_id;
}
int map_addflooritem(struct item *item_data, int amount,
@@ -808,7 +808,7 @@ void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
- id_db.put(bl->id, bl);
+ id_db.put(bl->bl_id, bl);
}
/*==========================================
@@ -819,7 +819,7 @@ void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
- id_db.put(bl->id, nullptr);
+ id_db.put(bl->bl_id, nullptr);
}
/*==========================================
@@ -882,7 +882,7 @@ void map_quit(struct map_session_data *sd)
map_delblock(&sd->bl);
- id_db.put(sd->bl.id, nullptr);
+ id_db.put(sd->bl.bl_id, nullptr);
nick_db.put(sd->status.name, nullptr);
charid_db.erase(sd->status.char_id);
}
@@ -905,7 +905,7 @@ struct map_session_data *map_id2sd(int id)
struct block_list *bl;
bl=numdb_search(id_db,id);
- if (bl && bl->type==BL::PC)
+ if (bl && bl->bl_type==BL::PC)
return (struct map_session_data*)bl;
return NULL;
*/
@@ -916,7 +916,7 @@ struct map_session_data *map_id2sd(int id)
if (session[i]->session_data)
{
map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
- if (sd->bl.id == id)
+ if (sd->bl.bl_id == id)
return sd;
}
}
@@ -1090,7 +1090,7 @@ int map_addnpc(int m, struct npc_data *nd)
map[m].npc[i] = nd;
nd->n = i;
- id_db.put(nd->bl.id, (struct block_list *)nd);
+ id_db.put(nd->bl.bl_id, (struct block_list *)nd);
return i;
}
@@ -1108,8 +1108,8 @@ void map_removenpc(void)
{
clif_clearchar(&map[m].npc[i]->bl, BeingRemoveWhy::QUIT);
map_delblock(&map[m].npc[i]->bl);
- id_db.put(map[m].npc[i]->bl.id, nullptr);
- if (map[m].npc[i]->bl.subtype == NpcSubtype::SCRIPT)
+ id_db.put(map[m].npc[i]->bl.bl_id, nullptr);
+ if (map[m].npc[i]->npc_subtype == NpcSubtype::SCRIPT)
{
// free(map[m].npc[i]->u.scr.script);
// free(map[m].npc[i]->u.scr.label_list);
@@ -1179,8 +1179,8 @@ DIR map_calc_dir(struct block_list *src, int x, int y)
nullpo_retr(DIR::S, src);
- dx = x - src->x;
- dy = y - src->y;
+ dx = x - src->bl_x;
+ dy = y - src->bl_y;
if (dx == 0 && dy == 0)
{
dir = DIR::S;
@@ -1621,7 +1621,7 @@ void cleanup_sub(struct block_list *bl)
{
nullpo_retv(bl);
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::PC:
map_delblock(bl); // There is something better...
@@ -1633,7 +1633,7 @@ void cleanup_sub(struct block_list *bl)
mob_delete((struct mob_data *) bl);
break;
case BL::ITEM:
- map_clearflooritem(bl->id);
+ map_clearflooritem(bl->bl_id);
break;
case BL::SPELL:
spell_free_invocation((struct invocation *) bl);
@@ -1763,7 +1763,7 @@ int map_scriptcont(struct map_session_data *sd, int id)
if (!bl)
return 0;
- switch (bl->type)
+ switch (bl->bl_type)
{
case BL::NPC:
return npc_scriptcont(sd, id);
diff --git a/src/map/map.hpp b/src/map/map.hpp
index ae96eb3..ff8da3a 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -37,11 +37,10 @@ constexpr interval_t DEFAULT_AUTOSAVE_INTERVAL = std::chrono::minutes(1);
struct block_list
{
- struct block_list *next, *prev;
- int id;
- short m, x, y;
- BL type;
- NpcSubtype subtype;
+ struct block_list *bl_next, *bl_prev;
+ int bl_id;
+ short bl_m, bl_x, bl_y;
+ BL bl_type;
};
struct walkpath_data
@@ -281,6 +280,7 @@ struct npc_item_list
struct npc_data
{
struct block_list bl;
+ NpcSubtype npc_subtype;
short n;
short npc_class;
DIR dir;
@@ -535,7 +535,7 @@ void map_log(const_string line);
#define MAP_LOG_PC(sd, fmt, ...) \
MAP_LOG("PC%d %d:%d,%d " fmt, \
- sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## __VA_ARGS__)
+ sd->status.char_id, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, ## __VA_ARGS__)
// 床アイテム関連
void map_clearflooritem_timer(TimerData *, tick_t, int);
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index 58641a2..5f1b29e 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -100,11 +100,11 @@ int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class)
else
memcpy(md->name, mobname, 24);
- md->bl.prev = NULL;
- md->bl.next = NULL;
+ md->bl.bl_prev = NULL;
+ md->bl.bl_next = NULL;
md->n = 0;
md->mob_class = mob_class;
- md->bl.id = npc_get_new_npc_id();
+ md->bl.bl_id = npc_get_new_npc_id();
memset(&md->state, 0, sizeof(md->state));
// md->timer = nullptr;
@@ -374,7 +374,7 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
int m, count, r = mob_class;
if (sd && strcmp(mapname, "this") == 0)
- m = sd->bl.m;
+ m = sd->bl.bl_m;
else
m = map_mapname2mapid(mapname);
@@ -384,9 +384,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
if (sd)
{
if (x <= 0)
- x = sd->bl.x;
+ x = sd->bl.bl_x;
if (y <= 0)
- y = sd->bl.y;
+ y = sd->bl.bl_y;
}
else if (x <= 0 || y <= 0)
{
@@ -403,9 +403,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
md->lootitem = NULL;
mob_spawn_dataset(md, mobname, mob_class);
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
+ md->bl.bl_m = m;
+ md->bl.bl_x = x;
+ md->bl.bl_y = y;
if (r < 0 && battle_config.dead_branch_active == 1)
//移動してアクティブで反撃する
md->mode = MobMode::war;
@@ -419,11 +419,11 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
memcpy(md->npc_event, event, sizeof(md->npc_event));
- md->bl.type = BL::MOB;
+ md->bl.bl_type = BL::MOB;
map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
+ mob_spawn(md->bl.bl_id);
}
- return (amount > 0) ? md->bl.id : 0;
+ return (amount > 0) ? md->bl.bl_id : 0;
}
/*==========================================
@@ -439,7 +439,7 @@ int mob_once_spawn_area(struct map_session_data *sd, const char *mapname,
int m;
if (strcmp(mapname, "this") == 0)
- m = sd->bl.m;
+ m = sd->bl.bl_m;
else
m = map_mapname2mapid(mapname);
@@ -595,9 +595,9 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT)
return 1;
- x = md->bl.x;
- y = md->bl.y;
- if (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE))
+ x = md->bl.bl_x;
+ y = md->bl.bl_y;
+ if (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE))
{
mob_stop_walking(md, 1);
return 0;
@@ -606,7 +606,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
dx = dirx[md->dir];
dy = diry[md->dir];
- if (bool(map_getcell(md->bl.m, x + dx, y + dy)
+ if (bool(map_getcell(md->bl.bl_m, x + dx, y + dy)
& MapCell::UNWALKABLE))
{
mob_walktoxy_sub(md);
@@ -618,7 +618,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
md->state.state = MS::WALK;
map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md),
- md->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy, BL::PC);
@@ -629,13 +629,13 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
if (moveblock)
map_delblock(&md->bl);
- md->bl.x = x;
- md->bl.y = y;
+ md->bl.bl_x = x;
+ md->bl.bl_y = y;
if (moveblock)
map_addblock(&md->bl);
map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md),
- md->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy, BL::PC);
md->state.state = MS::IDLE;
@@ -648,7 +648,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
i = std::max(i, std::chrono::milliseconds(1));
md->timer = Timer(tick + i,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.id, md->walkpath.path_pos));
+ md->bl.bl_id, md->walkpath.path_pos));
md->state.state = MS::WALK;
if (md->walkpath.path_pos >= md->walkpath.path_len)
@@ -690,9 +690,9 @@ int mob_check_attack(struct mob_data *md)
return 0;
}
- if (tbl->type == BL::PC)
+ if (tbl->bl_type == BL::PC)
tsd = (struct map_session_data *) tbl;
- else if (tbl->type == BL::MOB)
+ else if (tbl->bl_type == BL::MOB)
tmd = (struct mob_data *) tbl;
else
return 0;
@@ -700,8 +700,8 @@ int mob_check_attack(struct mob_data *md)
if (tsd)
{
if (pc_isdead(tsd) || tsd->invincible_timer
- || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL
- || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
+ || pc_isinvisible(tsd) || md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL
+ || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13)
{
md->target_id = 0;
md->state.attackable = false;
@@ -710,8 +710,8 @@ int mob_check_attack(struct mob_data *md)
}
if (tmd)
{
- if (md->bl.m != tbl->m || tbl->prev == NULL
- || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
+ if (md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL
+ || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13)
{
md->target_id = 0;
md->state.attackable = false;
@@ -745,7 +745,7 @@ int mob_check_attack(struct mob_data *md)
range = mob_db[md->mob_class].range;
if (bool(mode & MobMode::CAN_MOVE))
range++;
- if (distance(md->bl.x, md->bl.y, tbl->x, tbl->y) > range)
+ if (distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) > range)
return 0;
return 1;
@@ -777,7 +777,7 @@ int mob_attack(struct mob_data *md, tick_t tick)
return 0;
if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir(&md->bl, tbl->x, tbl->y); // 向き設定
+ md->dir = map_calc_dir(&md->bl, tbl->bl_x, tbl->bl_y); // 向き設定
//clif_fixmobpos(md);
@@ -789,16 +789,16 @@ int mob_attack(struct mob_data *md, tick_t tick)
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
int radius = battle_config.mob_splash_radius;
- if (radius >= 0 && tbl->type == BL::PC && !map[tbl->m].flag.town)
+ if (radius >= 0 && tbl->bl_type == BL::PC && !map[tbl->bl_m].flag.town)
map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, &md->bl, tbl, tick),
- tbl->m, tbl->x - radius, tbl->y - radius,
- tbl->x + radius, tbl->y + radius, BL::PC);
+ tbl->bl_m, tbl->bl_x - radius, tbl->bl_y - radius,
+ tbl->bl_x + radius, tbl->bl_y + radius, BL::PC);
md->attackabletime = tick + battle_get_adelay(&md->bl);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.id, 0));
+ md->bl.bl_id, 0));
md->state.state = MS::ATTACK;
return 0;
@@ -840,7 +840,7 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
i = i / 4;
md->timer = Timer(gettick() + i,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.id, 0));
+ md->bl.bl_id, 0));
}
else
md->state.state = MS::IDLE;
@@ -853,20 +853,20 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
if (i > interval_t::zero() && i < std::chrono::seconds(2))
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.id, 0));
+ md->bl.bl_id, 0));
else if (type)
{
md->attackabletime = tick + battle_get_amotion(&md->bl);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.id, 0));
+ md->bl.bl_id, 0));
}
else
{
md->attackabletime = tick + std::chrono::milliseconds(1);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.id, 0));
+ md->bl.bl_id, 0));
}
}
break;
@@ -876,7 +876,7 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
md->state.skillstate = MobSkillState::MSS_DEAD;
md->last_deadtime = gettick();
// Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.id));
+ clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.bl_id));
skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled.
md->deletetimer.cancel();
md->hp = md->target_id = md->attacked_id = 0;
@@ -904,12 +904,12 @@ void mob_timer(TimerData *, tick_t tick, int id, unsigned char data)
return;
}
- if (bl->type == BL::NUL || bl->type != BL::MOB)
+ if (bl->bl_type == BL::NUL || bl->bl_type != BL::MOB)
return;
md = (struct mob_data *) bl;
- if (md->bl.prev == NULL || md->state.state == MS::DEAD)
+ if (md->bl.bl_prev == NULL || md->state.state == MS::DEAD)
return;
MapBlockLock lock;
@@ -941,7 +941,7 @@ int mob_walktoxy_sub(struct mob_data *md)
nullpo_ret(md);
- if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y,
+ if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, md->to_x, md->to_y,
md->state.walk_easy))
return 1;
memcpy(&md->walkpath, &wpd, sizeof(wpd));
@@ -965,7 +965,7 @@ int mob_walktoxy(struct mob_data *md, int x, int y, int easy)
nullpo_ret(md);
if (md->state.state == MS::WALK
- && path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy))
+ && path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, x, y, easy))
return 1;
md->state.walk_easy = easy;
@@ -1006,13 +1006,13 @@ int mob_setdelayspawn(int id)
if ((bl = map_id2bl(id)) == NULL)
return -1;
- if (!bl || bl->type == BL::NUL || bl->type != BL::MOB)
+ if (!bl || bl->bl_type == BL::NUL || bl->bl_type != BL::MOB)
return -1;
md = (struct mob_data *) bl;
nullpo_retr(-1, md);
- if (!md || md->bl.type != BL::MOB)
+ if (!md || md->bl.bl_type != BL::MOB)
return -1;
// Processing of MOB which is not revitalized
@@ -1056,30 +1056,30 @@ int mob_spawn(int id)
bl = map_id2bl(id);
nullpo_retr(-1, bl);
- if (!bl || bl->type == BL::NUL || bl->type != BL::MOB)
+ if (!bl || bl->bl_type == BL::NUL || bl->bl_type != BL::MOB)
return -1;
md = (struct mob_data *) bl;
nullpo_retr(-1, md);
- if (!md || md->bl.type == BL::NUL || md->bl.type != BL::MOB)
+ if (!md || md->bl.bl_type == BL::NUL || md->bl.bl_type != BL::MOB)
return -1;
md->last_spawntime = tick;
- if (md->bl.prev != NULL)
+ if (md->bl.bl_prev != NULL)
{
map_delblock(&md->bl);
}
- md->bl.m = md->m;
+ md->bl.bl_m = md->m;
{
int i = 0;
do
{
if (md->x0 == 0 && md->y0 == 0)
{
- x = random_::in(1, map[md->bl.m].xs - 2);
- y = random_::in(1, map[md->bl.m].ys - 2);
+ x = random_::in(1, map[md->bl.bl_m].xs - 2);
+ y = random_::in(1, map[md->bl.bl_m].ys - 2);
}
else
{
@@ -1090,13 +1090,13 @@ int mob_spawn(int id)
}
i++;
}
- while (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE)
+ while (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)
&& i < 50);
if (i >= 50)
{
// if(battle_config.error_log==1)
- // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
+ // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.bl_m].name);
Timer(tick + std::chrono::seconds(5),
std::bind(mob_delayspawn, ph::_1, ph::_2,
id)
@@ -1105,8 +1105,8 @@ int mob_spawn(int id)
}
}
- md->to_x = md->bl.x = x;
- md->to_y = md->bl.y = y;
+ md->to_x = md->bl.bl_x = x;
+ md->to_y = md->bl.bl_y = y;
md->dir = DIR::S;
map_addblock(&md->bl);
@@ -1209,19 +1209,19 @@ int mob_stop_walking(struct mob_data *md, int type)
md->walkpath.path_len = 0;
if (type & 4)
{
- dx = md->to_x - md->bl.x;
+ dx = md->to_x - md->bl.bl_x;
if (dx < 0)
dx = -1;
else if (dx > 0)
dx = 1;
- dy = md->to_y - md->bl.y;
+ dy = md->to_y - md->bl.bl_y;
if (dy < 0)
dy = -1;
else if (dy > 0)
dy = 1;
}
- md->to_x = md->bl.x + dx;
- md->to_y = md->bl.y + dy;
+ md->to_x = md->bl.bl_x + dx;
+ md->to_y = md->bl.bl_y + dy;
if (dx != 0 || dy != 0)
{
mob_walktoxy_sub(md);
@@ -1256,45 +1256,45 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
nullpo_ret(md);
nullpo_ret(bl);
- dx = abs(bl->x - md->bl.x);
- dy = abs(bl->y - md->bl.y);
+ dx = abs(bl->bl_x - md->bl.bl_x);
+ dy = abs(bl->bl_y - md->bl.bl_y);
- if (bl && bl->type == BL::PC && battle_config.monsters_ignore_gm == 1)
+ if (bl && bl->bl_type == BL::PC && battle_config.monsters_ignore_gm == 1)
{ // option to have monsters ignore GMs [Valaris]
struct map_session_data *sd;
if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM(sd))
return 0;
}
- if (md->bl.m != bl->m) // 違うャbプ
+ if (md->bl.bl_m != bl->bl_m) // 違うャbプ
return 0;
if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる
return 0;
- if (md->bl.x == bl->x && md->bl.y == bl->y) // 同じャX
+ if (md->bl.bl_x == bl->bl_x && md->bl.bl_y == bl->bl_y) // 同じャX
return 1;
// Obstacle judging
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) !=
+ if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y, 0) !=
-1)
return 1;
- if (bl->type != BL::PC && bl->type != BL::MOB)
+ if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB)
return 0;
// It judges whether it can adjoin or not.
dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1)
+ if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - dx, bl->bl_y - dy, 0) != -1)
return 1;
for (i = 0; i < 9; i++)
{
- if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3,
- bl->y - 1 + i % 3, 0) != -1)
+ if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - 1 + i / 3,
+ bl->bl_y - 1 + i % 3, 0) != -1)
return 1;
}
return 0;
@@ -1342,7 +1342,7 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist)
|| race == Race::_insect
|| race == Race::_demon))
{
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
sd = (struct map_session_data *) bl;
nullpo_ret(sd);
@@ -1353,8 +1353,8 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist)
return 0;
}
- md->target_id = bl->id; // Since there was no disturbance, it locks on to target.
- if (bl->type == BL::PC || bl->type == BL::MOB)
+ md->target_id = bl->bl_id; // Since there was no disturbance, it locks on to target.bl_
+ if (bl->bl_type == BL::PC || bl->bl_type == BL::MOB)
md->state.attackable = true;
else
md->state.attackable = false;
@@ -1382,9 +1382,9 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
nullpo_retv(smd);
nullpo_retv(pcc);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
tsd = (struct map_session_data *) bl;
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
tmd = (struct mob_data *) bl;
else
return;
@@ -1405,11 +1405,11 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
//対象がPCの場合
if (tsd &&
!pc_isdead(tsd) &&
- tsd->bl.m == smd->bl.m &&
+ tsd->bl.bl_m == smd->bl.bl_m &&
!tsd->invincible_timer &&
!pc_isinvisible(tsd) &&
(dist =
- distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9)
+ distance(smd->bl.bl_x, smd->bl.bl_y, tsd->bl.bl_x, tsd->bl.bl_y)) < 9)
{
if (bool(mode & MobMode::BOSS)
|| (!tsd->state.gangsterparadise
@@ -1422,7 +1422,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
&& random_::chance({1, ++*pcc}))
{
// 範囲内PCで等確率にする
- smd->target_id = tsd->bl.id;
+ smd->target_id = tsd->bl.bl_id;
smd->state.attackable = true;
smd->min_chase = 13;
}
@@ -1430,16 +1430,16 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
}
//対象がMobの場合
else if (tmd &&
- tmd->bl.m == smd->bl.m &&
+ tmd->bl.bl_m == smd->bl.bl_m &&
(dist =
- distance(smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
+ distance(smd->bl.bl_x, smd->bl.bl_y, tmd->bl.bl_x, tmd->bl.bl_y)) < 9)
{
// 到達可能性判定
if (mob_can_reach(smd, bl, 12)
&& random_::chance({1, ++*pcc}))
{
// 範囲内で等確率にする
- smd->target_id = bl->id;
+ smd->target_id = bl->bl_id;
smd->state.attackable = true;
smd->min_chase = 13;
}
@@ -1474,15 +1474,15 @@ void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int
|| (battle_config.monster_loot_type == 1
&& md->lootitem_count >= LOOTITEM_SIZE))
return;
- if (bl->m == md->bl.m
- && (dist = distance(md->bl.x, md->bl.y, bl->x, bl->y)) < 9)
+ if (bl->bl_m == md->bl.bl_m
+ && (dist = distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y)) < 9)
{
// Reachability judging
if (mob_can_reach(md, bl, 12)
&& random_::chance({1, ++*itc}))
{
// It is made a probability, such as within the limits PC.
- md->target_id = bl->id;
+ md->target_id = bl->bl_id;
md->state.attackable = false;
md->min_chase = 13;
}
@@ -1508,7 +1508,7 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru
&& bool(mob_db[md->mob_class].mode & MobMode::ASSIST))
{
if (tmd->mob_class == md->mob_class
- && tmd->bl.m == md->bl.m
+ && tmd->bl.bl_m == md->bl.bl_m
&& (!tmd->target_id || !md->state.attackable))
{
if (mob_can_reach(tmd, target, 12))
@@ -1542,25 +1542,25 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
mode = mob_db[md->mob_class].mode;
// It is not main monster/leader.
- if (!mmd || mmd->bl.type != BL::MOB || mmd->bl.id != md->master_id)
+ if (!mmd || mmd->bl.bl_type != BL::MOB || mmd->bl.bl_id != md->master_id)
return 0;
// Since it is in the map on which the master is not, teleport is carried out and it pursues.
- if (mmd->bl.m != md->bl.m)
+ if (mmd->bl.bl_m != md->bl.bl_m)
{
- mob_warp(md, mmd->bl.m, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED);
+ mob_warp(md, mmd->bl.bl_m, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
// Distance with between slave and master is measured.
old_dist = md->master_dist;
- md->master_dist = distance(md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y);
+ md->master_dist = distance(md->bl.bl_x, md->bl.bl_y, mmd->bl.bl_x, mmd->bl.bl_y);
// Since the master was in near immediately before, teleport is carried out and it pursues.
if (old_dist < 10 && md->master_dist > 18)
{
- mob_warp(md, -1, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED);
+ mob_warp(md, -1, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
@@ -1578,8 +1578,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
{
if (i <= 5)
{
- dx = mmd->bl.x - md->bl.x;
- dy = mmd->bl.y - md->bl.y;
+ dx = mmd->bl.bl_x - md->bl.bl_x;
+ dy = mmd->bl.bl_y - md->bl.bl_y;
if (dx < 0)
dx += random_::in(1, std::min(3, -dx));
else if (dx > 0)
@@ -1591,11 +1591,11 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
}
else
{
- dx = mmd->bl.x - md->bl.x + random_::in(-3, 3);
- dy = mmd->bl.y - md->bl.y + random_::in(-3, 3);
+ dx = mmd->bl.bl_x - md->bl.bl_x + random_::in(-3, 3);
+ dy = mmd->bl.bl_y - md->bl.bl_y + random_::in(-3, 3);
}
- ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0);
+ ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1613,10 +1613,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
dx = random_::coin() ? 1 : -1;
dy = random_::coin() ? 1 : -1;
}
- dx += mmd->bl.x;
- dy += mmd->bl.y;
+ dx += mmd->bl.bl_x;
+ dy += mmd->bl.bl_y;
- ret = mob_walktoxy(md, mmd->bl.x + dx, mmd->bl.y + dy, 0);
+ ret = mob_walktoxy(md, mmd->bl.bl_x + dx, mmd->bl.bl_y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1642,10 +1642,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
|| race == Race::_demon))
{ // 妨害がないか判定
- md->target_id = sd->bl.id;
+ md->target_id = sd->bl.bl_id;
md->state.attackable = true;
md->min_chase =
- 5 + distance(md->bl.x, md->bl.y, sd->bl.x, sd->bl.y);
+ 5 + distance(md->bl.bl_x, md->bl.bl_y, sd->bl.bl_x, sd->bl.bl_y);
md->state.master_check = 1;
}
}
@@ -1690,9 +1690,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
for (i = 0; i < retrycount; i++)
{
// Search of a movable place
- x = md->bl.x + random_::in(-d, d);
- y = md->bl.y + random_::in(-d, d);
- if (!bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE)
+ x = md->bl.bl_x + random_::in(-d, d);
+ y = md->bl.bl_y + random_::in(-d, d);
+ if (!bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)
&& mob_walktoxy(md, x, y, 1) == 0)
{
md->move_fail_count = 0;
@@ -1705,9 +1705,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
{
if (battle_config.error_log == 1)
PRINTF("MOB cant move. random spawn %d, mob_class = %d\n",
- md->bl.id, md->mob_class);
+ md->bl.bl_id, md->mob_class);
md->move_fail_count = 0;
- mob_spawn(md->bl.id);
+ mob_spawn(md->bl.bl_id);
}
}
}
@@ -1749,7 +1749,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
return;
md->last_thinktime = tick;
- if (md->skilltimer || md->bl.prev == NULL)
+ if (md->skilltimer || md->bl.bl_prev == NULL)
{
// Under a skill aria and death
if (tick > md->next_walktime + MIN_MOBTHINKTIME)
@@ -1779,8 +1779,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (!asd->invincible_timer && !pc_isinvisible(asd))
{
map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl),
- md->bl.m, md->bl.x - 13, md->bl.y - 13,
- md->bl.x + 13, md->bl.y + 13, BL::MOB);
+ md->bl.bl_m, md->bl.bl_x - 13, md->bl.bl_y - 13,
+ md->bl.bl_x + 13, md->bl.bl_y + 13, BL::MOB);
}
}
}
@@ -1794,12 +1794,12 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
struct map_session_data *asd = NULL;
if (abl)
{
- if (abl->type == BL::PC)
+ if (abl->bl_type == BL::PC)
asd = (struct map_session_data *) abl;
- if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL
+ if (asd == NULL || md->bl.bl_m != abl->bl_m || abl->bl_prev == NULL
|| asd->invincible_timer || pc_isinvisible(asd)
|| (dist =
- distance(md->bl.x, md->bl.y, abl->x, abl->y)) >= 32
+ distance(md->bl.bl_x, md->bl.bl_y, abl->bl_x, abl->bl_y)) >= 32
|| battle_check_target(bl, abl, BCT_ENEMY) == 0)
md->attacked_id = 0;
else
@@ -1829,15 +1829,15 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (md->state.special_mob_ai)
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2,
+ md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
+ md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2,
BL::NUL);
}
else
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::PC);
+ md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
+ md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::PC);
}
}
@@ -1848,8 +1848,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
i = 0;
map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i),
- md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::ITEM);
+ md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
+ md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::ITEM);
}
// It will attack, if the candidate for an attack is.
@@ -1857,16 +1857,16 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
if ((tbl = map_id2bl(md->target_id)))
{
- if (tbl->type == BL::PC)
+ if (tbl->bl_type == BL::PC)
tsd = (struct map_session_data *) tbl;
- else if (tbl->type == BL::MOB)
+ else if (tbl->bl_type == BL::MOB)
tmd = (struct mob_data *) tbl;
if (tsd || tmd)
{
- if (tbl->m != md->bl.m || tbl->prev == NULL
+ if (tbl->bl_m != md->bl.bl_m || tbl->bl_prev == NULL
|| (dist =
- distance(md->bl.x, md->bl.y, tbl->x,
- tbl->y)) >= md->min_chase)
+ distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x,
+ tbl->bl_y)) >= md->min_chase)
mob_unlocktarget(md, tick); // 別マップか、視界外
else if (tsd && !bool(mode & MobMode::BOSS)
&& (tsd->state.gangsterparadise
@@ -1887,7 +1887,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
mobskill_use(md, tick, MobSkillCondition::ANY);
if (md->timer && md->state.state != MS::ATTACK
&& (md->next_walktime < tick
- || distance(md->to_x, md->to_y, tbl->x, tbl->y) < 2))
+ || distance(md->to_x, md->to_y, tbl->bl_x, tbl->bl_y) < 2))
return; // 既に移動中
if (!mob_can_reach(md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?)
@@ -1901,8 +1901,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (i == 0)
{
// 最初はAEGISと同じ方法で検索
- dx = tbl->x - md->bl.x;
- dy = tbl->y - md->bl.y;
+ dx = tbl->bl_x - md->bl.bl_x;
+ dy = tbl->bl_y - md->bl.bl_y;
if (dx < 0)
dx++;
else if (dx > 0)
@@ -1916,10 +1916,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
// だめならAthena式(ランダム)
// {0 1 2}
- dx = tbl->x - md->bl.x + random_::in(-1, 1);
- dy = tbl->y - md->bl.y + random_::in(-1, 1);
+ dx = tbl->bl_x - md->bl.bl_x + random_::in(-1, 1);
+ dy = tbl->bl_y - md->bl.bl_y + random_::in(-1, 1);
}
- ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0);
+ ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
i++;
}
while (ret && i < 5);
@@ -1934,7 +1934,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
dy = 2;
else if (dy > 0)
dy = -2;
- mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy,
+ mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy,
0);
}
}
@@ -1952,10 +1952,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
}
else
{ // ルートモンスター処理
- if (tbl == NULL || tbl->type != BL::ITEM || tbl->m != md->bl.m
+ if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl.bl_m
|| (dist =
- distance(md->bl.x, md->bl.y, tbl->x,
- tbl->y)) >= md->min_chase || !md->lootitem)
+ distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x,
+ tbl->bl_y)) >= md->min_chase || !md->lootitem)
{
// 遠すぎるかアイテムがなくなった
mob_unlocktarget(md, tick);
@@ -1975,12 +1975,12 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
mobskill_use(md, tick, MobSkillCondition::ANY);
if (md->timer && md->state.state != MS::ATTACK
&& (md->next_walktime < tick
- || distance(md->to_x, md->to_y, tbl->x, tbl->y) <= 0))
+ || distance(md->to_x, md->to_y, tbl->bl_x, tbl->bl_y) <= 0))
return; // 既に移動中
md->next_walktime = tick + std::chrono::milliseconds(500);
- dx = tbl->x - md->bl.x;
- dy = tbl->y - md->bl.y;
- ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0);
+ dx = tbl->bl_x - md->bl.bl_x;
+ dy = tbl->bl_y - md->bl.bl_y;
+ ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
if (ret)
mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?)
}
@@ -2008,7 +2008,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
memcpy(&md->lootitem[LOOTITEM_SIZE - 1],
&fitem->item_data, sizeof(md->lootitem[0]));
}
- map_clearflooritem(tbl->id);
+ map_clearflooritem(tbl->bl_id);
mob_unlocktarget(md, tick);
}
return;
@@ -2064,8 +2064,8 @@ void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick)
nullpo_retv(sd);
map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick),
- sd->bl.m, sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2,
- sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, BL::MOB);
+ sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE * 2, sd->bl.bl_y - AREA_SIZE * 2,
+ sd->bl.bl_x + AREA_SIZE * 2, sd->bl.bl_y + AREA_SIZE * 2, BL::MOB);
}
/*==========================================
@@ -2087,7 +2087,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
{
nullpo_retv(bl);
- if (bl->type != BL::MOB)
+ if (bl->bl_type != BL::MOB)
return;
struct mob_data *md = (struct mob_data *)bl;
@@ -2096,7 +2096,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
return;
md->last_thinktime = tick;
- if (md->bl.prev == NULL || md->skilltimer)
+ if (md->bl.bl_prev == NULL || md->skilltimer)
{
if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10)
md->next_walktime = tick;
@@ -2108,7 +2108,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
&& mob_can_move(md))
{
- if (map[md->bl.m].users > 0)
+ if (map[md->bl.bl_m].users > 0)
{
// Since PC is in the same map, somewhat better negligent processing is carried out.
@@ -2121,7 +2121,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
&& md->x0 <= 0
&& md->master_id != 0
&& !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
- mob_spawn(md->bl.id);
+ mob_spawn(md->bl.bl_id);
}
else
@@ -2254,13 +2254,13 @@ int mob_delete(struct mob_data *md)
{
nullpo_retr(1, md);
- if (md->bl.prev == NULL)
+ if (md->bl.bl_prev == NULL)
return 1;
mob_changestate(md, MS::DEAD, 0);
clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
map_delblock(&md->bl);
mob_deleteslave(md);
- mob_setdelayspawn(md->bl.id);
+ mob_setdelayspawn(md->bl.bl_id);
return 0;
}
@@ -2268,12 +2268,12 @@ int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type)
{
nullpo_retr(1, md);
- if (md->bl.prev == NULL)
+ if (md->bl.bl_prev == NULL)
return 1;
mob_changestate(md, MS::DEAD, 0);
clif_clearchar(&md->bl, type);
map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.id);
+ mob_setdelayspawn(md->bl.bl_id);
return 0;
}
@@ -2312,9 +2312,9 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.id),
- md->bl.m, 0, 0,
- map[md->bl.m].xs, map[md->bl.m].ys, BL::MOB);
+ map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.bl_id),
+ md->bl.bl_m, 0, 0,
+ map[md->bl.bl_m].xs, map[md->bl.bl_m].ys, BL::MOB);
return 0;
}
@@ -2349,19 +2349,19 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
nullpo_ret(md); //srcはNULLで呼ばれる場合もあるので、他でチェック
- if (src && src->id == md->master_id
+ if (src && src->bl_id == md->master_id
&& bool(md->mode & MobMode::TURNS_AGAINST_BAD_MASTER))
{
/* If the master hits a monster, have the monster turn against him */
md->master_id = 0;
md->mode = MobMode::war; /* Regular war mode */
- md->target_id = src->id;
- md->attacked_id = src->id;
+ md->target_id = src->bl_id;
+ md->attacked_id = src->bl_id;
}
max_hp = battle_get_max_hp(&md->bl);
- if (src && src->type == BL::PC)
+ if (src && src->bl_type == BL::PC)
{
sd = (struct map_session_data *) src;
mvp_sd = sd;
@@ -2369,7 +2369,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
// if(battle_config.battle_log)
// PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage);
- if (md->bl.prev == NULL)
+ if (md->bl.bl_prev == NULL)
{
if (battle_config.error_log == 1)
PRINTF("mob_damage : BlockError!!\n");
@@ -2378,7 +2378,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
if (md->state.state == MS::DEAD || md->hp <= 0)
{
- if (md->bl.prev != NULL)
+ if (md->bl.bl_prev != NULL)
{
mob_changestate(md, MS::DEAD, 0);
// It is skill at the time of death.
@@ -2386,7 +2386,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.id);
+ mob_setdelayspawn(md->bl.bl_id);
}
return 0;
}
@@ -2410,7 +2410,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
i++)
{
- if (md->dmglog[i].id == sd->bl.id)
+ if (md->dmglog[i].id == sd->bl.bl_id)
break;
if (md->dmglog[i].id == 0)
{
@@ -2427,23 +2427,23 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
md->dmglog[i].dmg += damage;
else
{
- md->dmglog[minpos].id = sd->bl.id;
+ md->dmglog[minpos].id = sd->bl.bl_id;
md->dmglog[minpos].dmg = damage;
}
if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
- md->attacked_id = sd->bl.id;
+ md->attacked_id = sd->bl.bl_id;
}
- if (src && src->type == BL::MOB
+ if (src && src->bl_type == BL::MOB
&& ((struct mob_data *) src)->state.special_mob_ai)
{
struct mob_data *md2 = (struct mob_data *) src;
struct block_list *master_bl = map_id2bl(md2->master_id);
- if (master_bl && master_bl->type == BL::PC)
+ if (master_bl && master_bl->bl_type == BL::PC)
{
MAP_LOG_PC(((struct map_session_data *) master_bl),
"MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
- md2->bl.id, md2->mob_class, md->bl.id, md->mob_class,
+ md2->bl.bl_id, md2->mob_class, md->bl.bl_id, md->mob_class,
damage);
}
@@ -2486,7 +2486,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
return 0;
}
- MAP_LOG("MOB%d DEAD", md->bl.id);
+ MAP_LOG("MOB%d DEAD", md->bl.bl_id);
// ----- ここから死亡処理 -----
@@ -2500,7 +2500,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
max_hp = battle_get_max_hp(&md->bl);
- if (src && src->type == BL::MOB)
+ if (src && src->bl_type == BL::MOB)
mob_unlocktarget((struct mob_data *) src, tick);
// map外に消えた人は計算から除くので
@@ -2517,7 +2517,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
if (tmpsd[i] == NULL)
continue;
count++;
- if (tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
+ if (tmpsd[i]->bl.bl_m != md->bl.bl_m || pc_isdead(tmpsd[i]))
continue;
tdmg += (double) md->dmglog[i].dmg;
@@ -2531,7 +2531,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
}
// [MouseJstr]
- if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
+ if ((map[md->bl.bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
{
// 経験値の分配
for (int i = 0; i < DAMAGELOG_SIZE; i++)
@@ -2540,7 +2540,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
int pid, base_exp, job_exp, flag = 1;
double per;
struct party *p;
- if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m)
+ if (tmpsd[i] == NULL || tmpsd[i]->bl.bl_m != md->bl.bl_m)
continue;
/* jAthena's exp formula
per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
@@ -2619,7 +2619,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
}
// 公平分配
for (int i = 0; i < pnum; i++)
- party_exp_share(pt[i].p, md->bl.m, pt[i].base_exp,
+ party_exp_share(pt[i].p, md->bl.bl_m, pt[i].base_exp,
pt[i].job_exp);
// item drop
@@ -2647,9 +2647,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
calloc(1, sizeof(struct delay_item_drop));
ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
+ ditem->m = md->bl.bl_m;
+ ditem->x = md->bl.bl_x;
+ ditem->y = md->bl.bl_y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
@@ -2668,9 +2668,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
calloc(1, sizeof(struct delay_item_drop2));
memcpy(&ditem->item_data, &md->lootitem[i],
sizeof(md->lootitem[0]));
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
+ ditem->m = md->bl.bl_m;
+ ditem->x = md->bl.bl_x;
+ ditem->y = md->bl.bl_y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
@@ -2700,7 +2700,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
map_session_data *tmp_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (tmp_sd && tmp_sd->state.auth)
{
- if (md->bl.m == tmp_sd->bl.m)
+ if (md->bl.bl_m == tmp_sd->bl.bl_m)
{
sd = tmp_sd;
break;
@@ -2716,7 +2716,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
map_delblock(&md->bl);
mob_deleteslave(md);
- mob_setdelayspawn(md->bl.id);
+ mob_setdelayspawn(md->bl.bl_id);
return 0;
}
@@ -2761,8 +2761,8 @@ static
int mob_warpslave(struct mob_data *md, int x, int y)
{
//PRINTF("warp slave\n");
- map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.id, md->bl.x, md->bl.y),
- md->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.bl_id, md->bl.bl_x, md->bl.bl_y),
+ md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE, BL::MOB);
return 0;
}
@@ -2777,15 +2777,15 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
nullpo_ret(md);
- if (md->bl.prev == NULL)
+ if (md->bl.bl_prev == NULL)
return 0;
if (m < 0)
- m = md->bl.m;
+ m = md->bl.bl_m;
if (type != BeingRemoveWhy::NEGATIVE1)
{
- if (map[md->bl.m].flag.monster_noteleport)
+ if (map[md->bl.bl_m].flag.monster_noteleport)
return 0;
clif_clearchar(&md->bl, type);
}
@@ -2817,14 +2817,14 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
md->dir = DIR::S;
if (i < 1000)
{
- md->bl.x = md->to_x = x;
- md->bl.y = md->to_y = y;
- md->bl.m = m;
+ md->bl.bl_x = md->to_x = x;
+ md->bl.bl_y = md->to_y = y;
+ md->bl.bl_m = m;
}
else
{
if (battle_config.error_log == 1)
- PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class);
+ PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.bl_id, md->mob_class);
}
md->target_id = 0; // タゲを解除する
@@ -2837,7 +2837,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
&& i == 1000)
{
if (battle_config.battle_log == 1)
- PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y,
+ PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.bl_id, x, y,
md->mob_class);
}
@@ -2845,7 +2845,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1)
{
clif_spawnmob(md);
- mob_warpslave(md, md->bl.x, md->bl.y);
+ mob_warpslave(md, md->bl.bl_x, md->bl.bl_y);
}
return 0;
@@ -2878,9 +2878,9 @@ int mob_countslave(struct mob_data *md)
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.id, &c),
- md->bl.m, 0, 0,
- map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, BL::MOB);
+ map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.bl_id, &c),
+ md->bl.bl_m, 0, 0,
+ map[md->bl.bl_m].xs - 1, map[md->bl.bl_m].ys - 1, BL::MOB);
return c;
}
@@ -2896,9 +2896,9 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
nullpo_ret(md2);
nullpo_ret(value);
- bx = md2->bl.x;
- by = md2->bl.y;
- m = md2->bl.m;
+ bx = md2->bl.bl_x;
+ by = md2->bl.bl_y;
+ m = md2->bl.bl_m;
if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める
return 0;
@@ -2938,11 +2938,11 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
}
mob_spawn_dataset(md, "--ja--", mob_class);
- md->bl.prev = NULL;
- md->bl.next = NULL;
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
+ md->bl.bl_prev = NULL;
+ md->bl.bl_next = NULL;
+ md->bl.bl_m = m;
+ md->bl.bl_x = x;
+ md->bl.bl_y = y;
md->m = m;
md->x0 = x;
@@ -2954,12 +2954,12 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
md->spawndelay2 = static_cast<interval_t>(-1); // 一度のみフラグ
memset(md->npc_event, 0, sizeof(md->npc_event));
- md->bl.type = BL::MOB;
+ md->bl.bl_type = BL::MOB;
map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
+ mob_spawn(md->bl.bl_id);
if (flag)
- md->master_id = md2->bl.id;
+ md->master_id = md2->bl.bl_id;
}
}
return 0;
@@ -2976,16 +2976,16 @@ void mob_counttargeted_sub(struct block_list *bl,
nullpo_retv(bl);
nullpo_retv(c);
- if (id == bl->id || (src && id == src->id))
+ if (id == bl->bl_id || (src && id == src->bl_id))
return;
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
if (sd && sd->attacktarget == id && sd->attacktimer
&& sd->attacktarget_lv >= target_lv)
(*c)++;
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
struct mob_data *md = (struct mob_data *) bl;
if (md && md->target_id == id && md->timer
@@ -3005,9 +3005,9 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src,
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.id, &c, src, target_lv),
- md->bl.m, md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE,
- md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE,
+ map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.bl_id, &c, src, target_lv),
+ md->bl.bl_m, md->bl.bl_x - AREA_SIZE, md->bl.bl_y - AREA_SIZE,
+ md->bl.bl_x + AREA_SIZE, md->bl.bl_y + AREA_SIZE,
BL::NUL);
return c;
}
@@ -3031,10 +3031,10 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
return;
if ((md = (struct mob_data *) mbl) == NULL)
{
- PRINTF("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id);
+ PRINTF("mobskill_castend_id nullpo mbl->bl_id:%d\n", mbl->bl_id);
return;
}
- if (md->bl.type != BL::MOB || md->bl.prev == NULL)
+ if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL)
return;
if (bool(md->opt1))
@@ -3043,12 +3043,12 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
if (md->skillid != SkillID::NPC_EMOTION)
md->last_thinktime = tick + battle_get_adelay(&md->bl);
- if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev == NULL)
+ if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->bl_prev == NULL)
{ //スキルターゲットが存在しない
//PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
return;
}
- if (md->bl.m != bl->m)
+ if (md->bl.bl_m != bl->bl_m)
return;
if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック
@@ -3057,7 +3057,7 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
range = battle_get_range(&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range < distance(md->bl.x, md->bl.y, bl->x, bl->y))
+ if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y))
return;
md->skilldelay[md->skillidx] = tick;
@@ -3100,7 +3100,7 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id)
md = (struct mob_data *) bl;
nullpo_retv(md);
- if (md->bl.type != BL::MOB || md->bl.prev == NULL)
+ if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL)
return;
if (bool(md->opt1))
@@ -3109,7 +3109,7 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id)
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
range = battle_get_range(&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range < distance(md->bl.x, md->bl.y, md->skillx, md->skilly))
+ if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, md->skillx, md->skilly))
return;
md->skilldelay[md->skillidx] = tick;
@@ -3138,7 +3138,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (target == NULL && (target = map_id2bl(md->target_id)) == NULL)
return 0;
- if (target->prev == NULL || md->bl.prev == NULL)
+ if (target->bl_prev == NULL || md->bl.bl_prev == NULL)
return 0;
skill_id = ms->skill_id;
@@ -3147,7 +3147,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (bool(md->opt1))
return 0;
- if (skill_get_inf2(skill_id) & 0x200 && md->bl.id == target->id)
+ if (skill_get_inf2(skill_id) & 0x200 && md->bl.bl_id == target->bl_id)
return 0;
// 射程と障害物チェック
@@ -3166,13 +3166,13 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (battle_config.mob_skill_log == 1)
PRINTF("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n",
- target->id, skill_id, skill_lv,
+ target->bl_id, skill_id, skill_lv,
static_cast<uint32_t>(casttime.count()), md->mob_class);
if (casttime <= interval_t::zero()) // 詠唱の無いものはキャンセルされない
md->state.skillcastcancel = 0;
- md->skilltarget = target->id;
+ md->skilltarget = target->bl_id;
md->skillx = 0;
md->skilly = 0;
md->skillid = skill_id;
@@ -3183,12 +3183,12 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
{
md->skilltimer = Timer(gettick() + casttime,
std::bind(mobskill_castend_id, ph::_1, ph::_2,
- md->bl.id));
+ md->bl.bl_id));
}
else
{
assert (!md->skilltimer);
- mobskill_castend_id(nullptr, gettick(), md->bl.id);
+ mobskill_castend_id(nullptr, gettick(), md->bl.bl_id);
}
return 1;
@@ -3211,7 +3211,7 @@ int mobskill_use_pos(struct mob_data *md,
ms = &mob_db[md->mob_class].skill[skill_idx];
nullpo_ret(ms);
- if (md->bl.prev == NULL)
+ if (md->bl.bl_prev == NULL)
return 0;
SkillID skill_id = ms->skill_id;
@@ -3221,10 +3221,10 @@ int mobskill_use_pos(struct mob_data *md,
return 0;
// 射程と障害物チェック
- bl.type = BL::NUL;
- bl.m = md->bl.m;
- bl.x = skill_x;
- bl.y = skill_y;
+ bl.bl_type = BL::NUL;
+ bl.bl_m = md->bl.bl_m;
+ bl.bl_x = skill_x;
+ bl.bl_y = skill_y;
range = skill_get_range(skill_id, skill_lv);
if (range < 0)
range = battle_get_range(&md->bl) - (range + 1);
@@ -3255,12 +3255,12 @@ int mobskill_use_pos(struct mob_data *md,
{
md->skilltimer = Timer(gettick() + casttime,
std::bind(mobskill_castend_pos, ph::_1, ph::_2,
- md->bl.id));
+ md->bl.bl_id));
}
else
{
assert (!md->skilltimer);
- mobskill_castend_pos(nullptr, gettick(), md->bl.id);
+ mobskill_castend_pos(nullptr, gettick(), md->bl.bl_id);
}
return 1;
@@ -3314,7 +3314,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
flag = (md->hp < max_hp * ms[ii].cond2i / 100);
break;
case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns.
- flag = !map[md->bl.m].flag.town;
+ flag = !map[md->bl.bl_m].flag.town;
break;
case MobSkillCondition::MSC_SLAVELT: // slave < num
flag = (mob_countslave(md) < ms[ii].cond2i);
@@ -3343,8 +3343,8 @@ int mobskill_use(struct mob_data *md, tick_t tick,
if (bl)
{
- x = bl->x;
- y = bl->y;
+ x = bl->bl_x;
+ y = bl->bl_y;
}
}
if (x <= 0 || y <= 0)
diff --git a/src/map/npc.cpp b/src/map/npc.cpp
index 440d1a1..6c0c842 100644
--- a/src/map/npc.cpp
+++ b/src/map/npc.cpp
@@ -68,16 +68,16 @@ void npc_enable_sub(struct block_list *bl, struct npc_data *nd)
nullpo_retv(bl);
- if (bl->type == BL::PC && (sd = (struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && (sd = (struct map_session_data *) bl))
{
if (nd->flag & 1) // 無効化されている
return;
memcpy(name, nd->name, sizeof(nd->name));
- if (sd->areanpc_id == nd->bl.id)
+ if (sd->areanpc_id == nd->bl.bl_id)
return; // TODO fix leak of 'name'
- sd->areanpc_id = nd->bl.id;
+ sd->areanpc_id = nd->bl.bl_id;
npc_event(sd, strcat(name, "::OnTouch"), 0);
}
free(name);
@@ -101,8 +101,8 @@ int npc_enable(const char *name, bool flag)
}
if (flag && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0))
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
- nd->bl.m, nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys,
- nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, BL::PC);
+ nd->bl.bl_m, nd->bl.bl_x - nd->u.scr.xs, nd->bl.bl_y - nd->u.scr.ys,
+ nd->bl.bl_x + nd->u.scr.xs, nd->bl.bl_y + nd->u.scr.ys, BL::PC);
return 0;
}
@@ -148,7 +148,7 @@ int npc_delete(struct npc_data *nd)
{
nullpo_retr(1, nd);
- if (nd->bl.prev == NULL)
+ if (nd->bl.bl_prev == NULL)
return 1;
clif_clearchar(&nd->bl, BeingRemoveWhy::DEAD);
@@ -168,7 +168,7 @@ int npc_timer_event(const char *eventname) // Added by RoVeRT
return 0;
}
- run_script(nd->u.scr.script, ev->pos, nd->bl.id, nd->bl.id);
+ run_script(nd->u.scr.script, ev->pos, nd->bl.bl_id, nd->bl.bl_id);
return 0;
}
@@ -187,7 +187,7 @@ void npc_event_doall_sub(const std::string& key, struct event_data *ev,
if ((p = strchr(p, ':')) && p && strcasecmp(name, p) == 0)
{
- run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc,
+ run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.bl_id, argc,
argv);
(*c)++;
}
@@ -215,7 +215,7 @@ void npc_event_do_sub(const std::string& key, struct event_data *ev,
if (p && strcasecmp(name, p) == 0)
{
- run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc,
+ run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.bl_id, argc,
argv);
(*c)++;
}
@@ -310,7 +310,7 @@ void npc_timerevent(TimerData *, tick_t tick, int id, interval_t data)
id, next));
}
- run_script(nd->u.scr.script, te->pos, 0, nd->bl.id);
+ run_script(nd->u.scr.script, te->pos, 0, nd->bl.bl_id);
}
/*==========================================
@@ -341,7 +341,7 @@ int npc_timerevent_start(struct npc_data *nd)
interval_t next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
nd->u.scr.timerid = Timer(gettick() + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
- nd->bl.id, next));
+ nd->bl.bl_id, next));
return 0;
}
@@ -443,13 +443,13 @@ int npc_event(struct map_session_data *sd, const char *eventname,
ys = nd->u.scr.ys;
if (xs >= 0 && ys >= 0)
{
- if (nd->bl.m != sd->bl.m)
+ if (nd->bl.bl_m != sd->bl.bl_m)
return 1;
if (xs > 0
- && (sd->bl.x < nd->bl.x - xs / 2 || nd->bl.x + xs / 2 < sd->bl.x))
+ && (sd->bl.bl_x < nd->bl.bl_x - xs / 2 || nd->bl.bl_x + xs / 2 < sd->bl.bl_x))
return 1;
if (ys > 0
- && (sd->bl.y < nd->bl.y - ys / 2 || nd->bl.y + ys / 2 < sd->bl.y))
+ && (sd->bl.bl_y < nd->bl.bl_y - ys / 2 || nd->bl.bl_y + ys / 2 < sd->bl.bl_y))
return 1;
}
@@ -481,9 +481,9 @@ int npc_event(struct map_session_data *sd, const char *eventname,
return 0;
}
- sd->npc_id = nd->bl.id;
+ sd->npc_id = nd->bl.bl_id;
sd->npc_pos =
- run_script(nd->u.scr.script, ev->pos, sd->bl.id, nd->bl.id);
+ run_script(nd->u.scr.script, ev->pos, sd->bl.bl_id, nd->bl.bl_id);
return 0;
}
@@ -499,7 +499,7 @@ void npc_command_sub(const std::string& key, struct event_data *ev, const char *
sscanf(&p[11], "%s", temp);
if (strcmp(command, temp) == 0)
- run_script(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);
+ run_script(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.bl_id);
}
}
@@ -533,7 +533,7 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
continue;
}
- switch (map[m].npc[i]->bl.subtype)
+ switch (map[m].npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
xs = map[m].npc[i]->u.warp.xs;
@@ -547,10 +547,10 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
default:
continue;
}
- if (x >= map[m].npc[i]->bl.x - xs / 2
- && x < map[m].npc[i]->bl.x - xs / 2 + xs
- && y >= map[m].npc[i]->bl.y - ys / 2
- && y < map[m].npc[i]->bl.y - ys / 2 + ys)
+ if (x >= map[m].npc[i]->bl.bl_x - xs / 2
+ && x < map[m].npc[i]->bl.bl_x - xs / 2 + xs
+ && y >= map[m].npc[i]->bl.bl_y - ys / 2
+ && y < map[m].npc[i]->bl.bl_y - ys / 2 + ys)
break;
}
if (i == map[m].npc_num)
@@ -562,7 +562,7 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
}
return 1;
}
- switch (map[m].npc[i]->bl.subtype)
+ switch (map[m].npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
skill_stop_dancing(&sd->bl, 0);
@@ -575,11 +575,11 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
char *name = (char *)malloc(50);
memcpy(name, map[m].npc[i]->name, 50);
- if (sd->areanpc_id == map[m].npc[i]->bl.id)
+ if (sd->areanpc_id == map[m].npc[i]->bl.bl_id)
return 1; // TODO fix leak of 'name'
- sd->areanpc_id = map[m].npc[i]->bl.id;
+ sd->areanpc_id = map[m].npc[i]->bl.bl_id;
if (npc_event(sd, strcat(name, "::OnTouch"), 0) > 0)
- npc_click(sd, map[m].npc[i]->bl.id);
+ npc_click(sd, map[m].npc[i]->bl.bl_id);
free(name);
break;
}
@@ -599,7 +599,7 @@ int npc_checknear(struct map_session_data *sd, int id)
nullpo_ret(sd);
nd = (struct npc_data *) map_id2bl(id);
- if (nd == NULL || nd->bl.type != BL::NPC)
+ if (nd == NULL || nd->bl.bl_type != BL::NPC)
{
if (battle_config.error_log)
PRINTF("no such npc : %d\n", id);
@@ -610,11 +610,11 @@ int npc_checknear(struct map_session_data *sd, int id)
return 0;
// エリア判定
- if (nd->bl.m != sd->bl.m ||
- nd->bl.x < sd->bl.x - AREA_SIZE - 1
- || nd->bl.x > sd->bl.x + AREA_SIZE + 1
- || nd->bl.y < sd->bl.y - AREA_SIZE - 1
- || nd->bl.y > sd->bl.y + AREA_SIZE + 1)
+ if (nd->bl.bl_m != sd->bl.bl_m ||
+ nd->bl.bl_x < sd->bl.bl_x - AREA_SIZE - 1
+ || nd->bl.bl_x > sd->bl.bl_x + AREA_SIZE + 1
+ || nd->bl.bl_y < sd->bl.bl_y - AREA_SIZE - 1
+ || nd->bl.bl_y > sd->bl.bl_y + AREA_SIZE + 1)
return 1;
return 0;
@@ -648,14 +648,14 @@ int npc_click(struct map_session_data *sd, int id)
return 1;
sd->npc_id = id;
- switch (nd->bl.subtype)
+ switch (nd->npc_subtype)
{
case NpcSubtype::SHOP:
clif_npcbuysell(sd, id);
npc_event_dequeue(sd);
break;
case NpcSubtype::SCRIPT:
- sd->npc_pos = run_script(nd->u.scr.script, 0, sd->bl.id, id);
+ sd->npc_pos = run_script(nd->u.scr.script, 0, sd->bl.bl_id, id);
break;
case NpcSubtype::MESSAGE:
if (nd->u.message)
@@ -688,14 +688,14 @@ int npc_scriptcont(struct map_session_data *sd, int id)
nd = (struct npc_data *) map_id2bl(id);
- if (!nd /* NPC was disposed? */ || nd->bl.subtype == NpcSubtype::MESSAGE)
+ if (!nd /* NPC was disposed? */ || nd->npc_subtype == NpcSubtype::MESSAGE)
{
clif_scriptclose(sd, id);
npc_event_dequeue(sd);
return 0;
}
- sd->npc_pos = run_script(nd->u.scr.script, sd->npc_pos, sd->bl.id, id);
+ sd->npc_pos = run_script(nd->u.scr.script, sd->npc_pos, sd->bl.bl_id, id);
return 0;
}
@@ -714,7 +714,7 @@ int npc_buysellsel(struct map_session_data *sd, int id, int type)
return 1;
nd = (struct npc_data *) map_id2bl(id);
- if (nd->bl.subtype != NpcSubtype::SHOP)
+ if (nd->npc_subtype != NpcSubtype::SHOP)
{
if (battle_config.error_log)
PRINTF("no such shop npc : %d\n", id);
@@ -755,7 +755,7 @@ int npc_buylist(struct map_session_data *sd, int n,
return 3;
nd = (struct npc_data *) map_id2bl(sd->npc_shopid);
- if (nd->bl.subtype != NpcSubtype::SHOP)
+ if (nd->npc_subtype != NpcSubtype::SHOP)
return 3;
for (i = 0, w = 0, z = 0; i < n; i++)
@@ -975,13 +975,13 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4)
m = map_mapname2mapid(mapname);
nd = (struct npc_data *) calloc(1, sizeof(struct npc_data));
- nd->bl.id = npc_get_new_npc_id();
+ nd->bl.bl_id = npc_get_new_npc_id();
nd->n = map_addnpc(m, nd);
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
+ nd->bl.bl_prev = nd->bl.bl_next = NULL;
+ nd->bl.bl_m = m;
+ nd->bl.bl_x = x;
+ nd->bl.bl_y = y;
nd->dir = DIR::S;
nd->flag = 0;
memcpy(nd->name, w3, 24);
@@ -1020,10 +1020,10 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4)
}
}
-// PRINTF("warp npc %s %d read done\n",mapname,nd->bl.id);
+// PRINTF("warp npc %s %d read done\n",mapname,nd->bl.bl_id);
npc_warp++;
- nd->bl.type = BL::NPC;
- nd->bl.subtype = NpcSubtype::WARP;
+ nd->bl.bl_type = BL::NPC;
+ nd->npc_subtype = NpcSubtype::WARP;
map_addblock(&nd->bl);
clif_spawnnpc(nd);
npcname_db.put(nd->name, nd);
@@ -1105,11 +1105,11 @@ int npc_parse_shop(char *w1, char *, char *w3, char *w4)
}
nd->u.shop_item[pos++].nameid = 0;
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->bl.id = npc_get_new_npc_id();
+ nd->bl.bl_prev = nd->bl.bl_next = NULL;
+ nd->bl.bl_m = m;
+ nd->bl.bl_x = x;
+ nd->bl.bl_y = y;
+ nd->bl.bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
memcpy(nd->name, w3, 24);
@@ -1124,10 +1124,10 @@ int npc_parse_shop(char *w1, char *, char *w3, char *w4)
nd = (struct npc_data *)
realloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
- //PRINTF("shop npc %s %d read done\n",mapname,nd->bl.id);
+ //PRINTF("shop npc %s %d read done\n",mapname,nd->bl.bl_id);
npc_shop++;
- nd->bl.type = BL::NPC;
- nd->bl.subtype = NpcSubtype::SHOP;
+ nd->bl.bl_type = BL::NPC;
+ nd->npc_subtype = NpcSubtype::SHOP;
nd->n = map_addnpc(m, nd);
map_addblock(&nd->bl);
clif_spawnnpc(nd);
@@ -1278,7 +1278,7 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
script = nd2->u.scr.script;
label_dup = nd2->u.scr.label_list;
label_dupnum = nd2->u.scr.label_list_num;
- src_id = nd2->bl.id;
+ src_id = nd2->bl.bl_id;
} // end of スクリプト解析
@@ -1350,11 +1350,11 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
memcpy(nd->exname, w3, 24);
}
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->bl.id = npc_get_new_npc_id();
+ nd->bl.bl_prev = nd->bl.bl_next = NULL;
+ nd->bl.bl_m = m;
+ nd->bl.bl_x = x;
+ nd->bl.bl_y = y;
+ nd->bl.bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
nd->npc_class = npc_class;
@@ -1367,10 +1367,10 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
- //PRINTF("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class);
+ //PRINTF("script npc %s %d %d read done\n",mapname,nd->bl.bl_id,nd->class);
npc_script++;
- nd->bl.type = BL::NPC;
- nd->bl.subtype = NpcSubtype::SCRIPT;
+ nd->bl.bl_type = BL::NPC;
+ nd->npc_subtype = NpcSubtype::SCRIPT;
if (m >= 0)
{
nd->n = map_addnpc(m, nd);
@@ -1585,11 +1585,11 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
{
md = (struct mob_data *) calloc(1, sizeof(struct mob_data));
- md->bl.prev = NULL;
- md->bl.next = NULL;
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
+ md->bl.bl_prev = NULL;
+ md->bl.bl_next = NULL;
+ md->bl.bl_m = m;
+ md->bl.bl_x = x;
+ md->bl.bl_y = y;
if (strcmp(w3, "--en--") == 0)
memcpy(md->name, mob_db[mob_class].name, 24);
else if (strcmp(w3, "--ja--") == 0)
@@ -1599,7 +1599,7 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
md->n = i;
md->mob_class = mob_class;
- md->bl.id = npc_get_new_npc_id();
+ md->bl.bl_id = npc_get_new_npc_id();
md->m = m;
md->x0 = x;
md->y0 = y;
@@ -1626,13 +1626,13 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
else
memset(md->npc_event, 0, 24);
- md->bl.type = BL::MOB;
+ md->bl.bl_type = BL::MOB;
map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
+ mob_spawn(md->bl.bl_id);
npc_mob++;
}
- //PRINTF("warp npc %s %d read done\n",mapname,nd->bl.id);
+ //PRINTF("warp npc %s %d read done\n",mapname,nd->bl.bl_id);
return 0;
}
@@ -1772,12 +1772,12 @@ struct npc_data *npc_spawn_text(int m, int x, int y,
{
struct npc_data *retval =
(struct npc_data *) calloc(1, sizeof(struct npc_data));
- retval->bl.id = npc_get_new_npc_id();
- retval->bl.x = x;
- retval->bl.y = y;
- retval->bl.m = m;
- retval->bl.type = BL::NPC;
- retval->bl.subtype = NpcSubtype::MESSAGE;
+ retval->bl.bl_id = npc_get_new_npc_id();
+ retval->bl.bl_x = x;
+ retval->bl.bl_y = y;
+ retval->bl.bl_m = m;
+ retval->bl.bl_type = BL::NPC;
+ retval->npc_subtype = NpcSubtype::MESSAGE;
strncpy(retval->name, name, 23);
strncpy(retval->exname, name, 23);
@@ -1807,7 +1807,7 @@ void npc_free_internal(struct npc_data *nd)
free(cd);
cd = NULL;
}
- if (nd->bl.subtype == NpcSubtype::SCRIPT)
+ if (nd->npc_subtype == NpcSubtype::SCRIPT)
{
if (nd->u.scr.timer_event)
free(nd->u.scr.timer_event);
@@ -1825,7 +1825,7 @@ void npc_free_internal(struct npc_data *nd)
}
}
}
- else if (nd->bl.subtype == NpcSubtype::MESSAGE && nd->u.message)
+ else if (nd->npc_subtype == NpcSubtype::MESSAGE && nd->u.message)
{
free(nd->u.message);
}
@@ -1836,8 +1836,8 @@ static
void npc_propagate_update(struct npc_data *nd)
{
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
- nd->bl.m, nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys,
- nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, BL::PC);
+ nd->bl.bl_m, nd->bl.bl_x - nd->u.scr.xs, nd->bl.bl_y - nd->u.scr.ys,
+ nd->bl.bl_x + nd->u.scr.xs, nd->bl.bl_y + nd->u.scr.ys, BL::PC);
}
void npc_free(struct npc_data *nd)
diff --git a/src/map/party.cpp b/src/map/party.cpp
index 893beb1..c2dc5c4 100644
--- a/src/map/party.cpp
+++ b/src/map/party.cpp
@@ -644,11 +644,11 @@ void party_send_xyhp_timer_sub(struct party *p)
if ((sd = p->member[i].sd) != NULL)
{
// 座標通知
- if (sd->party_x != sd->bl.x || sd->party_y != sd->bl.y)
+ if (sd->party_x != sd->bl.bl_x || sd->party_y != sd->bl.bl_y)
{
clif_party_xy(p, sd);
- sd->party_x = sd->bl.x;
- sd->party_y = sd->bl.y;
+ sd->party_x = sd->bl.bl_x;
+ sd->party_y = sd->bl.bl_y;
}
// HP通知
if (sd->party_hp != sd->status.hp)
@@ -712,12 +712,12 @@ int party_exp_share(struct party *p, int mapid, int base_exp, int job_exp)
nullpo_ret(p);
for (i = c = 0; i < MAX_PARTY; i++)
- if ((sd = p->member[i].sd) != NULL && sd->bl.m == mapid)
+ if ((sd = p->member[i].sd) != NULL && sd->bl.bl_m == mapid)
c++;
if (c == 0)
return 0;
for (i = 0; i < MAX_PARTY; i++)
- if ((sd = p->member[i].sd) != NULL && sd->bl.m == mapid)
+ if ((sd = p->member[i].sd) != NULL && sd->bl.bl_m == mapid)
pc_gainexp_reason(sd, base_exp / c + 1, job_exp / c + 1,
PC_GAINEXP_REASON::SHARING);
return 0;
@@ -740,21 +740,21 @@ void party_foreachsamemap(std::function<void(struct block_list *)> func,
if ((p = party_search(sd->status.party_id)) == NULL)
return;
- x0 = sd->bl.x - AREA_SIZE;
- y0 = sd->bl.y - AREA_SIZE;
- x1 = sd->bl.x + AREA_SIZE;
- y1 = sd->bl.y + AREA_SIZE;
+ x0 = sd->bl.bl_x - AREA_SIZE;
+ y0 = sd->bl.bl_y - AREA_SIZE;
+ x1 = sd->bl.bl_x + AREA_SIZE;
+ y1 = sd->bl.bl_y + AREA_SIZE;
for (i = 0; i < MAX_PARTY; i++)
{
struct party_member *m = &p->member[i];
if (m->sd != NULL)
{
- if (sd->bl.m != m->sd->bl.m)
+ if (sd->bl.bl_m != m->sd->bl.bl_m)
continue;
if (type != 0 &&
- (m->sd->bl.x < x0 || m->sd->bl.y < y0 ||
- m->sd->bl.x > x1 || m->sd->bl.y > y1))
+ (m->sd->bl.bl_x < x0 || m->sd->bl.bl_y < y0 ||
+ m->sd->bl.bl_x > x1 || m->sd->bl.bl_y > y1))
continue;
list[blockcount++] = &m->sd->bl;
}
@@ -763,6 +763,6 @@ void party_foreachsamemap(std::function<void(struct block_list *)> func,
MapBlockLock lock;
for (i = 0; i < blockcount; i++)
- if (list[i]->prev) // 有効かどうかチェック
+ if (list[i]->bl_prev) // 有効かどうかチェック
func(list[i]);
}
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 2518041..79a1222 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -252,12 +252,12 @@ int pc_iskiller(struct map_session_data *src,
{
nullpo_ret(src);
- if (src->bl.type != BL::PC)
+ if (src->bl.bl_type != BL::PC)
return 0;
if (src->special_state.killer)
return 1;
- if (target->bl.type != BL::PC)
+ if (target->bl.bl_type != BL::PC)
return 0;
if (target->special_state.killable)
return 1;
@@ -300,7 +300,7 @@ void pc_invincible_timer(TimerData *, tick_t, int id)
struct map_session_data *sd = map_id2sd(id);
assert (sd != NULL);
- assert (sd->bl.type == BL::PC);
+ assert (sd->bl.bl_type == BL::PC);
}
int pc_setinvincibletimer(struct map_session_data *sd, interval_t val)
@@ -309,7 +309,7 @@ int pc_setinvincibletimer(struct map_session_data *sd, interval_t val)
sd->invincible_timer = Timer(gettick() + val,
std::bind(pc_invincible_timer, ph::_1, ph::_2,
- sd->bl.id));
+ sd->bl.bl_id));
return 0;
}
@@ -367,16 +367,16 @@ void pc_counttargeted_sub(struct block_list *bl,
{
nullpo_retv(bl);
- if (id == bl->id || (src && id == src->id))
+ if (id == bl->bl_id || (src && id == src->bl_id))
return;
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
if (sd->attacktarget == id && sd->attacktimer
&& sd->attacktarget_lv >= target_lv)
(*c)++;
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
struct mob_data *md = (struct mob_data *) bl;
if (md->target_id == id && md->timer
@@ -390,9 +390,9 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
ATK target_lv)
{
int c = 0;
- map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.id, &c, src, target_lv),
- sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
- sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, BL::NUL);
+ map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.bl_id, &c, src, target_lv),
+ sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
+ sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, BL::NUL);
return c;
}
@@ -425,14 +425,14 @@ int pc_makesavestatus(struct map_session_data *sd)
else
{
memcpy(sd->status.last_point.map, sd->mapname, 24);
- sd->status.last_point.x = sd->bl.x;
- sd->status.last_point.y = sd->bl.y;
+ sd->status.last_point.x = sd->bl.bl_x;
+ sd->status.last_point.y = sd->bl.bl_y;
}
// セーブ禁止マップだったので指定位置に移動
- if (map[sd->bl.m].flag.nosave)
+ if (map[sd->bl.bl_m].flag.nosave)
{
- struct map_data *m = &map[sd->bl.m];
+ struct map_data *m = &map[sd->bl.bl_m];
if (strcmp(m->save.map, "SavePoint") == 0)
memcpy(&sd->status.last_point, &sd->status.save_point,
sizeof(sd->status.last_point));
@@ -453,14 +453,14 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id,
{
nullpo_ret(sd);
- sd->bl.id = account_id;
+ sd->bl.bl_id = account_id;
sd->char_id = char_id;
sd->login_id1 = login_id1;
sd->login_id2 = 0; // at this point, we can not know the value :(
sd->client_tick = client_tick;
sd->sex = sex;
sd->state.auth = 0;
- sd->bl.type = BL::PC;
+ sd->bl.bl_type = BL::PC;
sd->canact_tick = sd->canmove_tick = gettick();
sd->canlog_tick = gettick();
sd->state.waitingdisconnect = 0;
@@ -609,7 +609,7 @@ int pc_isequip(struct map_session_data *sd, int n)
if (item->elv > 0 && sd->status.base_level < item->elv)
return 0;
- if (map[sd->bl.m].flag.pvp
+ if (map[sd->bl.bl_m].flag.pvp
&& (item->flag.no_equip == 1 || item->flag.no_equip == 3))
return 0;
return 1;
@@ -652,7 +652,7 @@ int pc_authok(int id, int login_id2, TimeT connect_until_time,
memset(&sd->state, 0, sizeof(sd->state));
// 基本的な初期化
sd->state.connect_new = 1;
- sd->bl.prev = sd->bl.next = NULL;
+ sd->bl.bl_prev = sd->bl.bl_next = NULL;
sd->weapontype1 = sd->weapontype2 = ItemLook::NONE;
sd->speed = DEFAULT_WALK_SPEED;
@@ -1075,7 +1075,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (i == EQUIP::SHIELD
&& sd->status.inventory[index].equip == EPOS::SHIELD)
sd->state.lr_flag = 1;
- run_script_l(itemdb_equipscript(c), 0, sd->bl.id,
+ run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id,
0, 2, arg);
sd->state.lr_flag = 0;
}
@@ -1098,7 +1098,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
- run_script_l(itemdb_equipscript(c), 0, sd->bl.id,
+ run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id,
0, 2, arg);
}
}
@@ -1162,7 +1162,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.id, 0, 2, arg);
+ sd->bl.bl_id, 0, 2, arg);
}
sd->state.lr_flag = 0;
}
@@ -1185,7 +1185,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
}
sd->attackrange += sd->inventory_data[index]->range;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.id, 0, 2, arg);
+ sd->bl.bl_id, 0, 2, arg);
}
}
else if (sd->inventory_data[index]->type == ItemType::ARMOR)
@@ -1199,7 +1199,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
refinedef +=
sd->status.inventory[index].refine * 0;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.id, 0, 2, arg);
+ sd->bl.bl_id, 0, 2, arg);
}
}
}
@@ -1223,7 +1223,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->state.lr_flag = 2;
- run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl.id,
+ run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl.bl_id,
0, 2, arg);
sd->state.lr_flag = 0;
sd->arrow_atk += sd->inventory_data[index]->atk;
@@ -2150,7 +2150,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount)
sd->trade_partner != 0 || sd->status.inventory[n].amount <= 0)
return 1;
map_addflooritem(&sd->status.inventory[n], amount,
- sd->bl.m, sd->bl.x, sd->bl.y,
+ sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y,
NULL, NULL, NULL);
pc_delitem(sd, n, amount, 0);
@@ -2168,7 +2168,7 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
struct party *p = party_search(self->status.party_id);
/* From ourselves or from no-one? */
- if (!self || self->bl.id == other_id || !other_id)
+ if (!self || self->bl.bl_id == other_id || !other_id)
return 1;
struct map_session_data *other = map_id2sd(other_id);
@@ -2189,12 +2189,12 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
/* From someone who is far away? */
/* On another map? */
- if (other->bl.m != self->bl.m)
+ if (other->bl.bl_m != self->bl.bl_m)
return 1;
else
{
- int distance_x = abs(other->bl.x - self->bl.x);
- int distance_y = abs(other->bl.y - self->bl.y);
+ int distance_x = abs(other->bl.bl_x - self->bl.bl_x);
+ int distance_y = abs(other->bl.bl_y - self->bl.bl_y);
int distance = (distance_x > distance_y) ? distance_x : distance_y;
return distance > battle_config.drop_pickup_safety_zone;
@@ -2247,7 +2247,7 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem)
if (sd->attacktimer)
pc_stopattack(sd);
clif_takeitem(&sd->bl, &fitem->bl);
- map_clearflooritem(fitem->bl.id);
+ map_clearflooritem(fitem->bl.bl_id);
}
return 0;
}
@@ -2273,15 +2273,15 @@ int pc_isUseitem(struct map_session_data *sd, int n)
if (itemdb_type(nameid) != ItemType::USE)
return 0;
if (nameid == 601
- && (map[sd->bl.m].flag.noteleport))
+ && (map[sd->bl.bl_m].flag.noteleport))
{
return 0;
}
- if (nameid == 602 && map[sd->bl.m].flag.noreturn)
+ if (nameid == 602 && map[sd->bl.bl_m].flag.noreturn)
return 0;
if (nameid == 604
- && (map[sd->bl.m].flag.nobranch))
+ && (map[sd->bl.bl_m].flag.nobranch))
return 0;
if (item->sex != 2 && sd->status.sex != item->sex)
return 0;
@@ -2312,7 +2312,7 @@ int pc_useitem(struct map_session_data *sd, int n)
return 1;
}
- run_script(sd->inventory_data[n]->use_script, 0, sd->bl.id, 0);
+ run_script(sd->inventory_data[n]->use_script, 0, sd->bl.bl_id, 0);
clif_useitemack(sd, n, amount - 1, 1);
pc_delitem(sd, n, 1, 1);
@@ -2398,8 +2398,8 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
skill_gangsterparadise(sd, 0);
map_delblock(&sd->bl);
memcpy(sd->mapname, mapname, 24);
- sd->bl.x = x;
- sd->bl.y = y;
+ sd->bl.bl_x = x;
+ sd->bl.bl_y = y;
sd->state.waitingdisconnect = 1;
pc_makesavestatus(sd);
//The storage close routines save the char data. [Skotlex]
@@ -2437,7 +2437,7 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
while (bool(read_gat(m, x, y) & MapCell::UNWALKABLE));
}
- if (sd->mapname[0] && sd->bl.prev != NULL)
+ if (sd->mapname[0] && sd->bl.bl_prev != NULL)
{
clif_clearchar(&sd->bl, clrtype);
skill_gangsterparadise(sd, 0);
@@ -2446,14 +2446,14 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
}
memcpy(sd->mapname, mapname, 24);
- sd->bl.m = m;
+ sd->bl.bl_m = m;
sd->to_x = x;
sd->to_y = y;
// moved and changed dance effect stopping
- sd->bl.x = x;
- sd->bl.y = y;
+ sd->bl.bl_x = x;
+ sd->bl.bl_y = y;
// map_addblock(&sd->bl); // ブロック登録とspawnは
// clif_spawnpc(sd);
@@ -2472,9 +2472,9 @@ int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type)
nullpo_ret(sd);
- m = sd->bl.m;
+ m = sd->bl.bl_m;
- if (map[sd->bl.m].flag.noteleport) // テレポート禁止
+ if (map[sd->bl.bl_m].flag.noteleport) // テレポート禁止
return 0;
do
@@ -2502,14 +2502,14 @@ int pc_can_reach(struct map_session_data *sd, int x, int y)
nullpo_ret(sd);
- if (sd->bl.x == x && sd->bl.y == y) // 同じマス
+ if (sd->bl.bl_x == x && sd->bl.bl_y == y) // 同じマス
return 1;
// 障害物判定
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- return (path_search(&wpd, sd->bl.m, sd->bl.x, sd->bl.y, x, y, 0) !=
+ return (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, x, y, 0) !=
-1) ? 1 : 0;
}
@@ -2567,9 +2567,9 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
if (sd->walkpath.path[sd->walkpath.path_pos] >= DIR::COUNT)
return;
- x = sd->bl.x;
- y = sd->bl.y;
- if (bool(map_getcell(sd->bl.m, x, y) & MapCell::UNWALKABLE))
+ x = sd->bl.bl_x;
+ y = sd->bl.bl_y;
+ if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::UNWALKABLE))
{
pc_stop_walking(sd, 1);
return;
@@ -2577,7 +2577,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos];
dx = dirx[sd->dir];
dy = diry[sd->dir];
- if (bool(map_getcell(sd->bl.m, x + dx, y + dy)
+ if (bool(map_getcell(sd->bl.bl_m, x + dx, y + dy)
& MapCell::UNWALKABLE))
{
pc_walktoxy_sub(sd);
@@ -2589,7 +2589,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
// sd->walktimer = dummy value that is not nullptr;
map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- sd->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy,
BL::NUL);
@@ -2599,13 +2599,13 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
if (moveblock)
map_delblock(&sd->bl);
- sd->bl.x = x;
- sd->bl.y = y;
+ sd->bl.bl_x = x;
+ sd->bl.bl_y = y;
if (moveblock)
map_addblock(&sd->bl);
map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- sd->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
BL::NUL);
@@ -2618,7 +2618,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
{
int p_flag = 0;
map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &p_flag),
- sd->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
BL::PC);
@@ -2635,8 +2635,8 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
break;
}
- if (bool(map_getcell(sd->bl.m, x, y) & MapCell::NPC_NEAR))
- npc_touch_areanpc(sd, sd->bl.m, x, y);
+ if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::NPC_NEAR))
+ npc_touch_areanpc(sd, sd->bl.bl_m, x, y);
else
sd->areanpc_id = 0;
}
@@ -2664,7 +2664,7 @@ int pc_walktoxy_sub(struct map_session_data *sd)
nullpo_retr(1, sd);
- if (path_search(&wpd, sd->bl.m, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y, 0))
+ if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y, 0))
return 1;
memcpy(&sd->walkpath, &wpd, sizeof(wpd));
@@ -2677,7 +2677,7 @@ int pc_walktoxy_sub(struct map_session_data *sd)
i = i / 4;
sd->walktimer = Timer(gettick() + i,
std::bind(pc_walk, ph::_1, ph::_2,
- sd->bl.id, 0));
+ sd->bl.bl_id, 0));
}
clif_movechar(sd);
@@ -2724,8 +2724,8 @@ int pc_stop_walking(struct map_session_data *sd, int type)
sd->walktimer.cancel();
sd->walkpath.path_len = 0;
- sd->to_x = sd->bl.x;
- sd->to_y = sd->bl.y;
+ sd->to_x = sd->bl.bl_x;
+ sd->to_y = sd->bl.bl_y;
if (type & 0x01)
clif_fixpos(&sd->bl);
if (type & 0x02 && battle_config.pc_damage_delay)
@@ -2741,8 +2741,8 @@ int pc_stop_walking(struct map_session_data *sd, int type)
void pc_touch_all_relevant_npcs(struct map_session_data *sd)
{
- if (bool(map_getcell(sd->bl.m, sd->bl.x, sd->bl.y) & MapCell::NPC_NEAR))
- npc_touch_areanpc(sd, sd->bl.m, sd->bl.x, sd->bl.y);
+ if (bool(map_getcell(sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y) & MapCell::NPC_NEAR))
+ npc_touch_areanpc(sd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y);
else
sd->areanpc_id = 0;
}
@@ -2760,33 +2760,33 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
nullpo_ret(sd);
- if (path_search(&wpd, sd->bl.m, sd->bl.x, sd->bl.y, dst_x, dst_y, 0))
+ if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, dst_x, dst_y, 0))
return 1;
sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x, dst_y);
- dx = dst_x - sd->bl.x;
- dy = dst_y - sd->bl.y;
+ dx = dst_x - sd->bl.bl_x;
+ dy = dst_y - sd->bl.bl_y;
- moveblock = (sd->bl.x / BLOCK_SIZE != dst_x / BLOCK_SIZE
- || sd->bl.y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
+ moveblock = (sd->bl.bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE
+ || sd->bl.bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
- sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
+ sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
+ sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
dx, dy,
BL::NUL);
if (moveblock)
map_delblock(&sd->bl);
- sd->bl.x = dst_x;
- sd->bl.y = dst_y;
+ sd->bl.bl_x = dst_x;
+ sd->bl.bl_y = dst_y;
if (moveblock)
map_addblock(&sd->bl);
map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
- sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
+ sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
+ sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
-dx, -dy,
BL::NUL);
@@ -2797,8 +2797,8 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
{
int flag = 0;
map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &flag),
- sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
- sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
+ sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
+ sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
-dx, -dy,
BL::PC);
if (flag)
@@ -2858,19 +2858,19 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
if (sd == NULL)
return;
- if (sd->bl.prev == NULL)
+ if (sd->bl.bl_prev == NULL)
return;
bl = map_id2bl(sd->attacktarget);
- if (bl == NULL || bl->prev == NULL)
+ if (bl == NULL || bl->bl_prev == NULL)
return;
- if (bl->type == BL::PC && pc_isdead((struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && pc_isdead((struct map_session_data *) bl))
return;
// 同じmapでないなら攻撃しない
// PCが死んでても攻撃しない
- if (sd->bl.m != bl->m || pc_isdead(sd))
+ if (sd->bl.bl_m != bl->bl_m || pc_isdead(sd))
return;
// 異常などで攻撃できない
@@ -2903,29 +2903,29 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
}
else
{
- dist = distance(sd->bl.x, sd->bl.y, bl->x, bl->y);
+ dist = distance(sd->bl.bl_x, sd->bl.bl_y, bl->bl_x, bl->bl_y);
range = sd->attackrange;
if (sd->status.weapon != ItemLook::BOW)
range++;
if (dist > range)
{ // 届 かないので移動
- //if(pc_can_reach(sd,bl->x,bl->y))
+ //if(pc_can_reach(sd,bl->bl_x,bl->bl_y))
//clif_movetoattack(sd,bl);
return;
}
if (dist <= range && !battle_check_range(&sd->bl, bl, range))
{
- if (pc_can_reach(sd, bl->x, bl->y) && sd->canmove_tick < tick)
+ if (pc_can_reach(sd, bl->bl_x, bl->bl_y) && sd->canmove_tick < tick)
// TMW client doesn't support this
- //pc_walktoxy(sd,bl->x,bl->y);
+ //pc_walktoxy(sd,bl->bl_x,bl->bl_y);
clif_movetoattack(sd, bl);
sd->attackabletime = tick + (sd->aspd * 2);
}
else
{
if (battle_config.pc_attack_direction_change)
- sd->dir = sd->head_dir = map_calc_dir(&sd->bl, bl->x, bl->y); // 向き設定
+ sd->dir = sd->head_dir = map_calc_dir(&sd->bl, bl->bl_x, bl->bl_y); // 向き設定
if (sd->walktimer)
pc_stop_walking(sd, 1);
@@ -2945,7 +2945,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
{
sd->attacktimer = Timer(sd->attackabletime,
std::bind(pc_attack_timer, ph::_1, ph::_2,
- sd->bl.id));
+ sd->bl.bl_id));
}
}
@@ -2964,7 +2964,7 @@ int pc_attack(struct map_session_data *sd, int target_id, int type)
if (bl == NULL)
return 1;
- if (bl->type == BL::NPC)
+ if (bl->bl_type == BL::NPC)
{ // monster npcs [Valaris]
npc_click(sd, RFIFOL(sd->fd, 2));
return 0;
@@ -2982,12 +2982,12 @@ int pc_attack(struct map_session_data *sd, int target_id, int type)
{ // 攻撃delay中
sd->attacktimer = Timer(sd->attackabletime,
std::bind(pc_attack_timer, ph::_1, ph::_2,
- sd->bl.id));
+ sd->bl.bl_id));
}
else
{
// 本来timer関数なので引数を合わせる
- pc_attack_timer(nullptr, gettick(), sd->bl.id);
+ pc_attack_timer(nullptr, gettick(), sd->bl.bl_id);
}
return 0;
@@ -3107,10 +3107,10 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp,
{
nullpo_ret(sd);
- if (sd->bl.prev == NULL || pc_isdead(sd))
+ if (sd->bl.bl_prev == NULL || pc_isdead(sd))
return 0;
- if ((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr]
+ if ((battle_config.pvp_exp == 0) && map[sd->bl.bl_m].flag.pvp) // [MouseJstr]
return 0; // no exp on pvp maps
earray<const char *, PC_GAINEXP_REASON, PC_GAINEXP_REASON::COUNT> reasons //=
@@ -3519,7 +3519,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
if (src)
{
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
{
MAP_LOG_PC(sd, "INJURED-BY PC%d FOR %d",
((struct map_session_data *) src)->status.char_id,
@@ -3527,7 +3527,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
}
else
{
- MAP_LOG_PC(sd, "INJURED-BY MOB%d FOR %d", src->id, damage);
+ MAP_LOG_PC(sd, "INJURED-BY MOB%d FOR %d", src->bl_id, damage);
}
}
else
@@ -3588,14 +3588,14 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20)
{ // changed penalty options, added death by player if pk_mode [Valaris]
- if (!map[sd->bl.m].flag.nopenalty)
+ if (!map[sd->bl.bl_m].flag.nopenalty)
{
if (battle_config.death_penalty_type == 1
&& battle_config.death_penalty_base > 0)
sd->status.base_exp -=
(double) pc_nextbaseexp(sd) *
(double) battle_config.death_penalty_base / 10000;
- if (battle_config.pk_mode && src && src->type == BL::PC)
+ if (battle_config.pk_mode && src && src->bl_type == BL::PC)
sd->status.base_exp -=
(double) pc_nextbaseexp(sd) *
(double) battle_config.death_penalty_base / 10000;
@@ -3606,7 +3606,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
sd->status.base_exp -=
(double) sd->status.base_exp *
(double) battle_config.death_penalty_base / 10000;
- if (battle_config.pk_mode && src && src->type == BL::PC)
+ if (battle_config.pk_mode && src && src->bl_type == BL::PC)
sd->status.base_exp -=
(double) sd->status.base_exp *
(double) battle_config.death_penalty_base / 10000;
@@ -3620,7 +3620,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
sd->status.job_exp -=
(double) pc_nextjobexp(sd) *
(double) battle_config.death_penalty_job / 10000;
- if (battle_config.pk_mode && src && src->type == BL::PC)
+ if (battle_config.pk_mode && src && src->bl_type == BL::PC)
sd->status.job_exp -=
(double) pc_nextjobexp(sd) *
(double) battle_config.death_penalty_job / 10000;
@@ -3631,7 +3631,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
sd->status.job_exp -=
(double) sd->status.job_exp *
(double) battle_config.death_penalty_job / 10000;
- if (battle_config.pk_mode && src && src->type == BL::PC)
+ if (battle_config.pk_mode && src && src->bl_type == BL::PC)
sd->status.job_exp -=
(double) sd->status.job_exp *
(double) battle_config.death_penalty_job / 10000;
@@ -3643,13 +3643,13 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
}
// pvp
- if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode)
+ if (map[sd->bl.bl_m].flag.pvp && !battle_config.pk_mode)
{ // disable certain pvp functions on pk_mode [Valaris]
//ランキング計算
- if (!map[sd->bl.m].flag.pvp_nocalcrank)
+ if (!map[sd->bl.bl_m].flag.pvp_nocalcrank)
{
sd->pvp_point -= 5;
- if (src && src->type == BL::PC)
+ if (src && src->bl_type == BL::PC)
((struct map_session_data *) src)->pvp_point++;
//} //fixed wrong '{' placement by Lupus
pc_setdead(sd);
@@ -3665,20 +3665,20 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
}
}
- if (src && src->type == BL::PC)
+ if (src && src->bl_type == BL::PC)
{
// [Fate] PK death, trigger scripts
argrec_t arg[3];
arg[0].name = "@killerrid";
- arg[0].v.i = src->id;
+ arg[0].v.i = src->bl_id;
arg[1].name = "@victimrid";
- arg[1].v.i = sd->bl.id;
+ arg[1].v.i = sd->bl.bl_id;
arg[2].name = "@victimlvl";
arg[2].v.i = sd->status.base_level;
- npc_event_doall_l("OnPCKilledEvent", sd->bl.id, 3, arg);
- npc_event_doall_l("OnPCKillEvent", src->id, 3, arg);
+ npc_event_doall_l("OnPCKilledEvent", sd->bl.bl_id, 3, arg);
+ npc_event_doall_l("OnPCKillEvent", src->bl_id, 3, arg);
}
- npc_event_doall_l("OnPCDieEvent", sd->bl.id, 0, NULL);
+ npc_event_doall_l("OnPCDieEvent", sd->bl.bl_id, 0, NULL);
return 0;
}
@@ -4509,7 +4509,7 @@ int pc_addeventtimer(struct map_session_data *sd, interval_t tick, const char *n
strzcpy(evname, name, 24);
sd->eventtimer[i] = Timer(gettick() + tick,
std::bind(pc_eventtimer, ph::_1, ph::_2,
- sd->bl.id, evname));
+ sd->bl.bl_id, evname));
return 1;
}
@@ -4805,7 +4805,7 @@ int pc_checkitem(struct map_session_data *sd)
{
if (battle_config.error_log)
PRINTF("illeagal item id %d in %d[%s] inventory.\n", id,
- sd->bl.id, sd->status.name);
+ sd->bl.bl_id, sd->status.name);
pc_delitem(sd, i, sd->status.inventory[i].amount, 3);
continue;
}
@@ -4832,7 +4832,7 @@ int pc_checkitem(struct map_session_data *sd)
{
if (battle_config.error_log)
PRINTF("illeagal item id %d in %d[%s] cart.\n", id,
- sd->bl.id, sd->status.name);
+ sd->bl.bl_id, sd->status.name);
pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1);
continue;
}
@@ -4863,7 +4863,7 @@ int pc_checkitem(struct map_session_data *sd)
}
//装備制限チェック
if (bool(sd->status.inventory[i].equip)
- && map[sd->bl.m].flag.pvp
+ && map[sd->bl.bl_m].flag.pvp
&& (it->flag.no_equip == 1 || it->flag.no_equip == 3))
{ //PvP制限
sd->status.inventory[i].equip = EPOS::ZERO;
@@ -4936,14 +4936,14 @@ int pc_calc_pvprank(struct map_session_data *sd)
struct map_data *m;
nullpo_ret(sd);
- m = &map[sd->bl.m];
+ m = &map[sd->bl.bl_m];
nullpo_ret(m);
if (!(m->flag.pvp))
return 0;
sd->pvp_rank = 1;
map_foreachinarea(std::bind(pc_calc_pvprank_sub, ph::_1, sd),
- sd->bl.m, 0, 0, m->xs, m->ys,
+ sd->bl.bl_m, 0, 0, m->xs, m->ys,
BL::PC);
return sd->pvp_rank;
}
@@ -5468,7 +5468,7 @@ void pc_invisibility(struct map_session_data *sd, int enabled)
{
sd->status.option &= ~Option::INVISIBILITY;
clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0);
- pc_setpos(sd, map[sd->bl.m].name, sd->bl.x, sd->bl.y, BeingRemoveWhy::WARPED);
+ pc_setpos(sd, map[sd->bl.bl_m].name, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::WARPED);
}
}
diff --git a/src/map/script.cpp b/src/map/script.cpp
index 43bcebf..0c56bc7 100644
--- a/src/map/script.cpp
+++ b/src/map/script.cpp
@@ -1619,8 +1619,8 @@ void builtin_isat(ScriptState *st)
return;
push_val(st->stack, ScriptCode::INT,
- (x == sd->bl.x)
- && (y == sd->bl.y) && (!strcmp(str, map[sd->bl.m].name)));
+ (x == sd->bl.bl_x)
+ && (y == sd->bl.bl_y) && (!strcmp(str, map[sd->bl.bl_m].name)));
}
@@ -1641,7 +1641,7 @@ void builtin_warp(ScriptState *st)
pc_randomwarp(sd, BeingRemoveWhy::WARPED);
else if (strcmp(str, "SavePoint") == 0)
{
- if (map[sd->bl.m].flag.noreturn) // 蝶禁止
+ if (map[sd->bl.bl_m].flag.noreturn) // 蝶禁止
return;
pc_setpos(sd, sd->status.save_point.map,
@@ -1649,7 +1649,7 @@ void builtin_warp(ScriptState *st)
}
else if (strcmp(str, "Save") == 0)
{
- if (map[sd->bl.m].flag.noreturn) // 蝶禁止
+ if (map[sd->bl.bl_m].flag.noreturn) // 蝶禁止
return;
pc_setpos(sd, sd->status.save_point.map,
@@ -2138,7 +2138,7 @@ void builtin_getitem(ScriptState *st)
{
clif_additem(sd, 0, 0, flag);
map_addflooritem(&item_tmp, amount,
- sd->bl.m, sd->bl.x, sd->bl.y,
+ sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y,
NULL, NULL, NULL);
}
}
@@ -2179,7 +2179,7 @@ void builtin_makeitem(ScriptState *st)
y = conv_num(st, &(st->stack->stack_data[st->start + 6]));
if (sd && strcmp(mapname, "this") == 0)
- m = sd->bl.m;
+ m = sd->bl.bl_m;
else
m = map_mapname2mapid(mapname);
@@ -3039,7 +3039,7 @@ void builtin_getusers(ScriptState *st)
switch (flag & 0x07)
{
case 0:
- val = map[bl->m].users;
+ val = map[bl->bl_m].users;
break;
case 1:
val = map_getusers();
@@ -3129,7 +3129,7 @@ void builtin_getareadropitem_sub_anddelete(struct block_list *bl, int item, int
if (drop->item_data.nameid == item) {
(*amount) += drop->item_data.amount;
clif_clearflooritem(drop, 0);
- map_delobject(drop->bl.id, drop->bl.type);
+ map_delobject(drop->bl.bl_id, drop->bl.bl_type);
}
}
@@ -3567,11 +3567,11 @@ void builtin_pvpon(ScriptState *st)
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (m == pl_sd->bl.m && !pl_sd->pvp_timer)
+ if (m == pl_sd->bl.bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
- pl_sd->bl.id));
+ pl_sd->bl.bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
@@ -3601,7 +3601,7 @@ void builtin_pvpoff(ScriptState *st)
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (m == pl_sd->bl.m)
+ if (m == pl_sd->bl.bl_m)
{
pl_sd->pvp_timer.cancel();
}
@@ -4065,18 +4065,18 @@ void builtin_npcwarp(ScriptState *st)
if (!nd)
return;
- short m = nd->bl.m;
+ short m = nd->bl.bl_m;
/* Crude sanity checks. */
- if (m < 0 || !nd->bl.prev
+ if (m < 0 || !nd->bl.bl_prev
|| x < 0 || x > map[m].xs -1
|| y < 0 || y > map[m].ys - 1)
return;
npc_enable(npc, 0);
map_delblock(&nd->bl); /* [Freeyorp] */
- nd->bl.x = x;
- nd->bl.y = y;
+ nd->bl.bl_x = x;
+ nd->bl.bl_y = y;
map_addblock(&nd->bl);
npc_enable(npc, 1);
@@ -4253,9 +4253,9 @@ void builtin_isin(ScriptState *st)
return;
push_val(st->stack, ScriptCode::INT,
- (sd->bl.x >= x1 && sd->bl.x <= x2)
- && (sd->bl.y >= y1 && sd->bl.y <= y2)
- && (!strcmp(str, map[sd->bl.m].name)));
+ (sd->bl.bl_x >= x1 && sd->bl.bl_x <= x2)
+ && (sd->bl.bl_y >= y1 && sd->bl.bl_y <= y2)
+ && (!strcmp(str, map[sd->bl.bl_m].name)));
}
@@ -4274,7 +4274,7 @@ void builtin_shop(ScriptState *st)
return;
builtin_close(st);
- clif_npcbuysell(sd, nd->bl.id);
+ clif_npcbuysell(sd, nd->bl.bl_id);
}
/*==========================================
@@ -4320,7 +4320,7 @@ void builtin_getx(ScriptState *st)
{
struct map_session_data *sd = script_rid2sd(st);
- push_val(st->stack, ScriptCode::INT, sd->bl.x);
+ push_val(st->stack, ScriptCode::INT, sd->bl.bl_x);
}
/*============================
@@ -4332,7 +4332,7 @@ void builtin_gety(ScriptState *st)
{
struct map_session_data *sd = script_rid2sd(st);
- push_val(st->stack, ScriptCode::INT, sd->bl.y);
+ push_val(st->stack, ScriptCode::INT, sd->bl.bl_y);
}
/*
@@ -4344,7 +4344,7 @@ void builtin_getmap(ScriptState *st)
struct map_session_data *sd = script_rid2sd(st);
// A map_data lives essentially forever.
- push_str(st->stack, ScriptCode::CONSTSTR, map[sd->bl.m].name);
+ push_str(st->stack, ScriptCode::CONSTSTR, map[sd->bl.bl_m].name);
}
//
diff --git a/src/map/skill-pools.cpp b/src/map/skill-pools.cpp
index c225ebe..65b8ae0 100644
--- a/src/map/skill-pools.cpp
+++ b/src/map/skill-pools.cpp
@@ -118,7 +118,7 @@ int skill_power(struct map_session_data *sd, SkillID skill_id)
int skill_power_bl(struct block_list *bl, SkillID skill)
{
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
return skill_power((struct map_session_data *) bl, skill);
else
return 0;
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index f157d5b..724228a 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -163,12 +163,12 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
if (skilllv < 0)
return 0;
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
{
sd = (struct map_session_data *) src;
nullpo_ret(sd);
}
- else if (src->type == BL::MOB)
+ else if (src->bl_type == BL::MOB)
{
md = (struct mob_data *) src;
nullpo_ret(md); //未使用?
@@ -188,7 +188,7 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
//自分の耐性
luk = battle_get_luk(src);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{
if (sc_def_mdef > 50)
sc_def_mdef = 50;
@@ -245,15 +245,15 @@ int skill_attack(BF attack_type, struct block_list *src,
sc_data = battle_get_sc_data(bl);
//何もしない判定ここから
- if (dsrc->m != bl->m) //対象が同じマップにいなければ何もしない
+ if (dsrc->bl_m != bl->bl_m) //対象が同じマップにいなければ何もしない
return 0;
- if (src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL) //prevよくわからない※
+ if (src->bl_prev == NULL || dsrc->bl_prev == NULL || bl->bl_prev == NULL) //prevよくわからない※
return 0;
- if (src->type == BL::PC && pc_isdead((struct map_session_data *) src)) //術者?がPCですでに死んでいたら何もしない
+ if (src->bl_type == BL::PC && pc_isdead((struct map_session_data *) src)) //術者?がPCですでに死んでいたら何もしない
return 0;
- if (dsrc->type == BL::PC && pc_isdead((struct map_session_data *) dsrc)) //術者?がPCですでに死んでいたら何もしない
+ if (dsrc->bl_type == BL::PC && pc_isdead((struct map_session_data *) dsrc)) //術者?がPCですでに死んでいたら何もしない
return 0;
- if (bl->type == BL::PC && pc_isdead((struct map_session_data *) bl)) //対象がPCですでに死んでいたら何もしない
+ if (bl->bl_type == BL::PC && pc_isdead((struct map_session_data *) bl)) //対象がPCですでに死んでいたら何もしない
return 0;
//何もしない判定ここまで
@@ -286,15 +286,15 @@ int skill_attack(BF attack_type, struct block_list *src,
battle_damage(src, bl, damage, 0);
/* ダメージがあるなら追加効果判定 */
- if (bl->prev != NULL)
+ if (bl->bl_prev != NULL)
{
struct map_session_data *sd = (struct map_session_data *) bl;
nullpo_ret(sd);
- if (bl->type != BL::PC || (sd && !pc_isdead(sd)))
+ if (bl->bl_type != BL::PC || (sd && !pc_isdead(sd)))
{
if (damage > 0)
skill_additional_effect(src, bl, skillid, skilllv);
- if (bl->type == BL::MOB && src != bl) /* スキル使用条件のMOBスキル */
+ if (bl->bl_type == BL::MOB && src != bl) /* スキル使用条件のMOBスキル */
{
struct mob_data *md = (struct mob_data *) bl;
nullpo_ret(md);
@@ -302,8 +302,8 @@ int skill_attack(BF attack_type, struct block_list *src,
{
int target;
target = md->target_id;
- if (src->type == BL::PC)
- md->target_id = src->id;
+ if (src->bl_type == BL::PC)
+ md->target_id = src->bl_id;
mobskill_use(md, tick, MobSkillCondition::ANY);
md->target_id = target;
}
@@ -313,7 +313,7 @@ int skill_attack(BF attack_type, struct block_list *src,
}
}
- if (src->type == BL::PC
+ if (src->bl_type == BL::PC
&& bool(dmg.flag & BF::WEAPON)
&& src != bl
&& src == dsrc
@@ -360,7 +360,7 @@ void skill_area_sub(struct block_list *bl,
{
nullpo_retv(bl);
- if (bl->type != BL::PC && bl->type != BL::MOB)
+ if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB)
return;
if (battle_check_target(src, bl, flag) > 0)
@@ -391,14 +391,14 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
nullpo_retr(1, src);
nullpo_retr(1, bl);
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
sd = (struct map_session_data *) src;
if (sd && pc_isdead(sd))
return 1;
- if (bl->prev == NULL)
+ if (bl->bl_prev == NULL)
return 1;
- if (bl->type == BL::PC && pc_isdead((struct map_session_data *) bl))
+ if (bl->bl_type == BL::PC && pc_isdead((struct map_session_data *) bl))
return 1;
MapBlockLock lock;
@@ -413,12 +413,12 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
if (flag.lo & 1)
{
/* 個別にダメージを与える */
- if (src->type == BL::MOB)
+ if (src->bl_type == BL::MOB)
{
struct mob_data *mb = (struct mob_data *) src;
nullpo_retr(1, mb);
mb->hp = skill_area_temp_hp;
- if (bl->id != skill_area_temp_id)
+ if (bl->bl_id != skill_area_temp_id)
skill_attack(BF::MISC, src, src, bl,
SkillID::NPC_SELFDESTRUCTION, skilllv, tick,
flag);
@@ -430,12 +430,12 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
struct mob_data *md;
if ((md = (struct mob_data *) src))
{
- skill_area_temp_id = bl->id;
+ skill_area_temp_id = bl->bl_id;
skill_area_temp_hp = battle_get_hp(src);
map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv,
tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id),
- bl->m, bl->x - 5, bl->y - 5,
- bl->x + 5, bl->y + 5, BL::NUL);
+ bl->bl_m, bl->bl_x - 5, bl->bl_y - 5,
+ bl->bl_x + 5, bl->bl_y + 5, BL::NUL);
battle_damage(src, src, md->hp, 0);
}
}
@@ -447,18 +447,18 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl,
{
if (flag.lo & 3)
{
- if (bl->id != skill_area_temp_id)
+ if (bl->bl_id != skill_area_temp_id)
skill_attack(BF::WEAPON, src, src, bl, skillid,
skilllv, tick, BCT_mid_x05);
}
else
{
// TODO does this happen?
- skill_area_temp_id = bl->id;
+ skill_area_temp_id = bl->bl_id;
map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv,
tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id),
- bl->m, bl->x - 0, bl->y - 0,
- bl->x + 0, bl->y + 0, BL::NUL);
+ bl->bl_m, bl->bl_x - 0, bl->bl_y - 0,
+ bl->bl_x + 0, bl->bl_y + 0, BL::NUL);
}
}
break;
@@ -488,9 +488,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
nullpo_retr(1, src);
nullpo_retr(1, bl);
- if (src->type == BL::PC)
+ if (src->bl_type == BL::PC)
sd = (struct map_session_data *) src;
- else if (src->type == BL::MOB)
+ else if (src->bl_type == BL::MOB)
md = (struct mob_data *) src;
sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl) / 3);
@@ -498,12 +498,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + battle_get_luk(bl) / 3);
strip_fix = battle_get_dex(src) - battle_get_dex(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
dstsd = (struct map_session_data *) bl;
nullpo_retr(1, dstsd);
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
dstmd = (struct mob_data *) bl;
nullpo_retr(1, dstmd);
@@ -519,7 +519,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
if (strip_fix < 0)
strip_fix = 0;
- if (bl == NULL || bl->prev == NULL)
+ if (bl == NULL || bl->bl_prev == NULL)
return 1;
if (sd && pc_isdead(sd))
return 1;
@@ -564,7 +564,7 @@ interval_t skill_castfix(struct block_list *bl, interval_t interval)
nullpo_retr(interval_t::zero(), bl);
- if (bl->type == BL::MOB)
+ if (bl->bl_type == BL::MOB)
{ // Crash fix [Valaris]
md = (struct mob_data *) bl;
skill = md->skillid;
@@ -586,9 +586,9 @@ interval_t skill_castfix(struct block_list *bl, interval_t interval)
if (interval == interval_t::zero())
return interval_t::zero();
- if (castnodex > 0 && bl->type == BL::PC)
+ if (castnodex > 0 && bl->bl_type == BL::PC)
castrate = 100;
- else if (castnodex <= 0 && bl->type == BL::PC)
+ else if (castnodex <= 0 && bl->bl_type == BL::PC)
{
castrate = 100;
interval =
@@ -615,7 +615,7 @@ interval_t skill_delayfix(struct block_list *bl, interval_t interval)
if (interval <= interval_t::zero())
return interval_t::zero();
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
if (battle_config.delay_dependon_dex) /* dexの影響を計算する */
interval =
@@ -636,7 +636,7 @@ int skill_castcancel(struct block_list *bl, int)
{
nullpo_ret(bl);
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
tick_t tick = gettick();
@@ -645,7 +645,7 @@ int skill_castcancel(struct block_list *bl, int)
return 0;
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
struct mob_data *md = (struct mob_data *) bl;
if (md->skilltimer)
@@ -676,7 +676,7 @@ void skill_devotion(struct map_session_data *md, int)
struct map_session_data *sd = map_id2sd(md->dev.val1[n]);
// 相手が見つからない // 相手をディボしてるのが自分じゃない // 距離が離れてる
if (sd == NULL
- || (md->bl.id != 0/* was something else - TODO remove this */)
+ || (md->bl.bl_id != 0/* was something else - TODO remove this */)
|| skill_devotion3(&md->bl, md->dev.val1[n]))
{
skill_devotion_end(md, sd, n);
@@ -698,7 +698,7 @@ int skill_devotion3(struct block_list *bl, int target)
|| (sd = map_id2sd(target)) == NULL)
return 1;
else
- r = distance(bl->x, bl->y, sd->bl.x, sd->bl.y);
+ r = distance(bl->bl_x, bl->bl_y, sd->bl.bl_x, sd->bl.bl_y);
if ( + 6 < r)
{ // 許容範囲を超えてた
@@ -738,7 +738,7 @@ int skill_status_change_active(struct block_list *bl, StatusChange type)
eptr<struct status_change, StatusChange> sc_data;
nullpo_ret(bl);
- if (bl->type != BL::PC && bl->type != BL::MOB)
+ if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB)
{
if (battle_config.error_log)
PRINTF("skill_status_change_active: neither MOB nor PC !\n");
@@ -763,7 +763,7 @@ void skill_status_change_end(struct block_list *bl, StatusChange type, TimerData
Opt3 *opt3;
nullpo_retv(bl);
- if (bl->type != BL::PC && bl->type != BL::MOB)
+ if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB)
{
if (battle_config.error_log)
PRINTF("skill_status_change_end: neither MOB nor PC !\n");
@@ -816,7 +816,7 @@ void skill_status_change_end(struct block_list *bl, StatusChange type, TimerData
break;
}
- if (bl->type == BL::PC && type < StatusChange::SC_SENDMAX)
+ if (bl->bl_type == BL::PC && type < StatusChange::SC_SENDMAX)
clif_status_change(bl, type, 0); /* アイコン消去 */
switch (type)
@@ -847,7 +847,7 @@ void skill_status_change_end(struct block_list *bl, StatusChange type, TimerData
if (opt_flag) /* optionの変更を伝える */
clif_changeoption(bl);
- if (bl->type == BL::PC && calc_flag)
+ if (bl->bl_type == BL::PC && calc_flag)
pc_calcstatus((struct map_session_data *) bl, 0); /* ステータス再計算 */
}
@@ -888,7 +888,7 @@ void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange
if (not sc_data)
return;
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
sd = (struct map_session_data *) bl;
//sc_count=battle_get_sc_count(bl); //使ってない?
@@ -896,7 +896,7 @@ void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange
if (sc_data[type].spell_invocation)
{ // Must report termination
spell_effect_report_termination(sc_data[type].spell_invocation,
- bl->id, type, 0);
+ bl->bl_id, type, 0);
sc_data[type].spell_invocation = 0;
}
@@ -916,12 +916,12 @@ void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange
int hp = battle_get_max_hp(bl);
if (battle_get_hp(bl) > hp >> 4)
{
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
hp = 3 + hp * 3 / 200;
pc_heal((struct map_session_data *) bl, -hp, 0);
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
struct mob_data *md;
if ((md = ((struct mob_data *) bl)) == NULL)
@@ -932,7 +932,7 @@ void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange
}
sc_data[type].timer = Timer(tick + std::chrono::seconds(1),
std::bind(skill_status_change_timer, ph::_1, ph::_2,
- bl->id, type));
+ bl->bl_id, type));
return;
}
}
@@ -940,7 +940,7 @@ void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange
{
sc_data[type].timer = Timer(tick + std::chrono::seconds(2),
std::bind(skill_status_change_timer, ph::_1, ph::_2,
- bl->id, type));
+ bl->bl_id, type));
return;
}
break;
@@ -954,7 +954,7 @@ void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange
case StatusChange::SC_BROKNARMOR:
sc_data[type].timer = Timer(tick + std::chrono::minutes(10),
std::bind(skill_status_change_timer, ph::_1, ph::_2,
- bl->id, type));
+ bl->bl_id, type));
return;
case StatusChange::SC_FLYING_BACKPACK:
@@ -1015,11 +1015,11 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
}
if (scdef >= 100)
return 0;
- if (bl->type == BL::PC)
+ if (bl->bl_type == BL::PC)
{
sd = (struct map_session_data *) bl;
}
- else if (bl->type == BL::MOB)
+ else if (bl->bl_type == BL::MOB)
{
}
else
@@ -1105,7 +1105,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
return 0;
}
- if (bl->type == BL::PC && type < StatusChange::SC_SENDMAX)
+ if (bl->bl_type == BL::PC && type < StatusChange::SC_SENDMAX)
clif_status_change(bl, type, 1); /* アイコン表示 */
/* optionの変更 */
@@ -1134,19 +1134,19 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
sc_data[type].val1 = val1;
if (sc_data[type].spell_invocation) // Supplant by newer spell
spell_effect_report_termination(sc_data[type].spell_invocation,
- bl->id, type, 1);
+ bl->bl_id, type, 1);
sc_data[type].spell_invocation = spell_invocation;
/* タイマー設定 */
sc_data[type].timer = Timer(gettick() + tick,
std::bind(skill_status_change_timer, ph::_1, ph::_2,
- bl->id, type));
+ bl->bl_id, type));
- if (bl->type == BL::PC && calc_flag)
+ if (bl->bl_type == BL::PC && calc_flag)
pc_calcstatus(sd, 0); /* ステータス再計算 */
- if (bl->type == BL::PC && updateflag != SP::ZERO)
+ if (bl->bl_type == BL::PC && updateflag != SP::ZERO)
clif_updatestatus(sd, updateflag); /* ステータスをクライアントに送る */
return 0;
diff --git a/src/map/trade.cpp b/src/map/trade.cpp
index 6e81602..13f7a4d 100644
--- a/src/map/trade.cpp
+++ b/src/map/trade.cpp
@@ -45,11 +45,11 @@ void trade_traderequest(struct map_session_data *sd, int target_id)
}
else
{
- if (sd->bl.m != target_sd->bl.m
- || (sd->bl.x - target_sd->bl.x <= -5
- || sd->bl.x - target_sd->bl.x >= 5)
- || (sd->bl.y - target_sd->bl.y <= -5
- || sd->bl.y - target_sd->bl.y >= 5))
+ if (sd->bl.bl_m != target_sd->bl.bl_m
+ || (sd->bl.bl_x - target_sd->bl.bl_x <= -5
+ || sd->bl.bl_x - target_sd->bl.bl_x >= 5)
+ || (sd->bl.bl_y - target_sd->bl.bl_y <= -5
+ || sd->bl.bl_y - target_sd->bl.bl_y >= 5))
{
clif_tradestart(sd, 0); //too far
}