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author | Ben Longbons <b.r.longbons@gmail.com> | 2012-11-30 15:43:12 -0800 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-12-05 15:02:46 -0800 |
commit | 266f7b4ac45f546e55774ccba57b0ed2525d1eb2 (patch) | |
tree | b865e1800a243348559529c3c71c845153d0ce13 /src/map | |
parent | 0ea504c7b77c7d2e3efabc4678fcd396fbeec083 (diff) | |
download | tmwa-266f7b4ac45f546e55774ccba57b0ed2525d1eb2.tar.gz tmwa-266f7b4ac45f546e55774ccba57b0ed2525d1eb2.tar.bz2 tmwa-266f7b4ac45f546e55774ccba57b0ed2525d1eb2.tar.xz tmwa-266f7b4ac45f546e55774ccba57b0ed2525d1eb2.zip |
Change some unused int returns to void
Also clean up a little formatting in script.cpp
This is what passes for "minimally invasive" in tmwa ...
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.cpp | 14 | ||||
-rw-r--r-- | src/map/chrif.cpp | 12 | ||||
-rw-r--r-- | src/map/clif.cpp | 64 | ||||
-rw-r--r-- | src/map/clif.hpp | 8 | ||||
-rw-r--r-- | src/map/magic-stmt.cpp | 16 | ||||
-rw-r--r-- | src/map/map.cpp | 15 | ||||
-rw-r--r-- | src/map/map.hpp | 8 | ||||
-rw-r--r-- | src/map/mob.cpp | 153 | ||||
-rw-r--r-- | src/map/npc.cpp | 13 | ||||
-rw-r--r-- | src/map/party.cpp | 11 | ||||
-rw-r--r-- | src/map/party.hpp | 4 | ||||
-rw-r--r-- | src/map/pc.cpp | 33 | ||||
-rw-r--r-- | src/map/script.cpp | 2051 | ||||
-rw-r--r-- | src/map/script.hpp | 10 | ||||
-rw-r--r-- | src/map/skill.cpp | 315 |
15 files changed, 1124 insertions, 1603 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index bca530e..336ef47 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -774,19 +774,18 @@ AtCommandType atcommand (const int level, const char *message, * *------------------------------------------ */ -static int atkillmonster_sub (struct block_list *bl, va_list ap) +static +void atkillmonster_sub (struct block_list *bl, va_list ap) { int flag = va_arg (ap, int); - nullpo_retr (0, bl); + nullpo_retv (bl); if (flag) mob_damage (NULL, (struct mob_data *) bl, ((struct mob_data *) bl)->hp, 2); else mob_delete ((struct mob_data *) bl); - - return 0; } /*========================================== @@ -3032,16 +3031,15 @@ int atcommand_killmonster (const int fd, struct map_session_data *sd, * *------------------------------------------ */ -static int atlist_nearby_sub (struct block_list *bl, va_list ap) +static +void atlist_nearby_sub (struct block_list *bl, va_list ap) { char buf[32]; int fd = va_arg (ap, int); - nullpo_retr (0, bl); + nullpo_retv (bl); sprintf (buf, " - \"%s\"", ((struct map_session_data *) bl)->status.name); clif_displaymessage (fd, buf); - - return 0; } /*========================================== diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp index 24d5d26..3367f6f 100644 --- a/src/map/chrif.cpp +++ b/src/map/chrif.cpp @@ -1037,14 +1037,14 @@ static void ladmin_itemfrob_fix_item (int source, int dest, struct item *item) } } -static int ladmin_itemfrob_c2 (struct block_list *bl, int source_id, - int dest_id) +static +void ladmin_itemfrob_c2 (struct block_list *bl, int source_id, int dest_id) { #define IFIX(v) if (v == source_id) {v = dest_id; } #define FIX(item) ladmin_itemfrob_fix_item(source_id, dest_id, &item) if (!bl) - return 0; + return; switch (bl->type) { @@ -1101,16 +1101,14 @@ static int ladmin_itemfrob_c2 (struct block_list *bl, int source_id, } #undef FIX #undef IFIX - - return 0; } static -int ladmin_itemfrob_c (struct block_list *bl, va_list va_args) +void ladmin_itemfrob_c (struct block_list *bl, va_list va_args) { int source_id = va_arg (va_args, int); int dest_id = va_arg (va_args, int); - return ladmin_itemfrob_c2 (bl, source_id, dest_id); + ladmin_itemfrob_c2 (bl, source_id, dest_id); } static diff --git a/src/map/clif.cpp b/src/map/clif.cpp index fd22160..69c913e 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -233,7 +233,7 @@ static char *clif_validate_chat (struct map_session_data *sd, int type, *------------------------------------------ */ static -int clif_send_sub (struct block_list *bl, va_list ap) +void clif_send_sub (struct block_list *bl, va_list ap) { unsigned char *buf; int len; @@ -241,20 +241,20 @@ int clif_send_sub (struct block_list *bl, va_list ap) int type; struct map_session_data *sd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = (struct map_session_data *) bl); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = (struct map_session_data *) bl); buf = va_arg (ap, unsigned char *); len = va_arg (ap, int); - nullpo_retr (0, src_bl = va_arg (ap, struct block_list *)); + nullpo_retv (src_bl = va_arg (ap, struct block_list *)); type = va_arg (ap, int); switch (type) { case AREA_WOS: if (bl && bl == src_bl) - return 0; + return; break; case AREA_CHAT_WOC: @@ -263,18 +263,18 @@ int clif_send_sub (struct block_list *bl, va_list ap) && pc_isGM ((struct map_session_data *) src_bl))) { clif_emotion_towards (src_bl, bl, EMOTE_IGNORED); - return 0; + return; } /* fall through... */ case AREA_WOC: if ((sd && sd->chatID) || (bl && bl == src_bl)) - return 0; + return; break; case AREA_WOSC: if ((sd) && sd->chatID && sd->chatID == ((struct map_session_data *) src_bl)->chatID) - return 0; + return; break; } @@ -298,8 +298,6 @@ int clif_send_sub (struct block_list *bl, va_list ap) } } } - - return 0; } /*========================================== @@ -3932,12 +3930,12 @@ int clif_01ac (struct block_list *bl) *------------------------------------------ */ static -int clif_getareachar (struct block_list *bl, va_list ap) +void clif_getareachar (struct block_list *bl, va_list ap) { struct map_session_data *sd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); sd = va_arg (ap, struct map_session_data *); @@ -3965,20 +3963,19 @@ int clif_getareachar (struct block_list *bl, va_list ap) printf ("get area char ??? %d\n", bl->type); break; } - return 0; } /*========================================== * *------------------------------------------ */ -int clif_pcoutsight (struct block_list *bl, va_list ap) +void clif_pcoutsight (struct block_list *bl, va_list ap) { struct map_session_data *sd, *dstsd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = va_arg (ap, struct map_session_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = va_arg (ap, struct map_session_data *)); switch (bl->type) { @@ -4011,20 +4008,19 @@ int clif_pcoutsight (struct block_list *bl, va_list ap) clif_clearchar_skillunit ((struct skill_unit *) bl, sd->fd); break; } - return 0; } /*========================================== * *------------------------------------------ */ -int clif_pcinsight (struct block_list *bl, va_list ap) +void clif_pcinsight (struct block_list *bl, va_list ap) { struct map_session_data *sd, *dstsd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = va_arg (ap, struct map_session_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = va_arg (ap, struct map_session_data *)); switch (bl->type) { @@ -4049,50 +4045,44 @@ int clif_pcinsight (struct block_list *bl, va_list ap) clif_getareachar_skillunit (sd, (struct skill_unit *) bl); break; } - - return 0; } /*========================================== * *------------------------------------------ */ -int clif_moboutsight (struct block_list *bl, va_list ap) +void clif_moboutsight (struct block_list *bl, va_list ap) { struct map_session_data *sd; struct mob_data *md; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = va_arg (ap, struct mob_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (md = va_arg (ap, struct mob_data *)); if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) { clif_clearchar_id (md->bl.id, 0, sd->fd); } - - return 0; } /*========================================== * *------------------------------------------ */ -int clif_mobinsight (struct block_list *bl, va_list ap) +void clif_mobinsight (struct block_list *bl, va_list ap) { struct map_session_data *sd; struct mob_data *md; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); md = va_arg (ap, struct mob_data *); if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) { clif_getareachar_mob (sd, md); } - - return 0; } /*========================================== diff --git a/src/map/clif.hpp b/src/map/clif.hpp index 01f6a50..f4bc40b 100644 --- a/src/map/clif.hpp +++ b/src/map/clif.hpp @@ -121,10 +121,10 @@ int clif_guildstorageitemadded (struct map_session_data *sd, struct guild_storage *stor, int index, int amount); -int clif_pcinsight (struct block_list *, va_list); // map_forallinmovearea callback -int clif_pcoutsight (struct block_list *, va_list); // map_forallinmovearea callback -int clif_mobinsight (struct block_list *, va_list); // map_forallinmovearea callback -int clif_moboutsight (struct block_list *, va_list); // map_forallinmovearea callback +void clif_pcinsight (struct block_list *, va_list); // map_forallinmovearea callback +void clif_pcoutsight (struct block_list *, va_list); // map_forallinmovearea callback +void clif_mobinsight (struct block_list *, va_list); // map_forallinmovearea callback +void clif_moboutsight (struct block_list *, va_list); // map_forallinmovearea callback int clif_npc_class_change (struct block_list *bl, int npc_class, int type); int clif_mob_class_change (struct mob_data *md, int mob_class); diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp index 5dd51d7..2fcf60c 100644 --- a/src/map/magic-stmt.cpp +++ b/src/map/magic-stmt.cpp @@ -1027,7 +1027,8 @@ static cont_activation_record_t *add_stack_entry (invocation_t * invocation, return ar; } -static int find_entities_in_area_c (entity_t * target, va_list va) +static +void find_entities_in_area_c (entity_t * target, va_list va) { int *entities_allocd_p = va_arg (va, int *); int *entities_nr_p = va_arg (va, int *); @@ -1063,7 +1064,7 @@ static int find_entities_in_area_c (entity_t * target, va_list va) invoc = invoc->next_invocation; } } - return 0; + return; case BL_MOB: if (filter == FOREACH_FILTER_MOB @@ -1071,7 +1072,7 @@ static int find_entities_in_area_c (entity_t * target, va_list va) || filter == FOREACH_FILTER_TARGET) break; else - return 0; + return; case BL_SPELL: if (filter == FOREACH_FILTER_SPELL) @@ -1080,26 +1081,25 @@ static int find_entities_in_area_c (entity_t * target, va_list va) /* Check whether the spell is `bound'-- if so, we'll consider it iff we see the caster (case BL_PC). */ if (invocation->flags & INVOCATION_FLAG_BOUND) - return 0; + return; else break; /* Add the spell */ } else - return 0; + return; case BL_NPC: if (filter == FOREACH_FILTER_NPC) break; else - return 0; + return; default: - return 0; + return; } ADD_ENTITY (target->id); #undef ADD_ENTITY - return 0; } static void diff --git a/src/map/map.cpp b/src/map/map.cpp index 6470d97..2cd324f 100644 --- a/src/map/map.cpp +++ b/src/map/map.cpp @@ -359,7 +359,7 @@ int map_count_oncell (int m, int x, int y) * type!=0 ならその種類のみ *------------------------------------------ */ -void map_foreachinarea (int (*func) (struct block_list *, va_list), int m, +void map_foreachinarea (void (*func) (struct block_list *, va_list), int m, int x0, int y0, int x1, int y1, int type, ...) { int bx, by; @@ -437,7 +437,7 @@ void map_foreachinarea (int (*func) (struct block_list *, va_list), int m, * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) *------------------------------------------ */ -void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m, +void map_foreachinmovearea (void (*func) (struct block_list *, va_list), int m, int x0, int y0, int x1, int y1, int dx, int dy, int type, ...) { @@ -588,7 +588,7 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m, // which only checks the exact single x/y passed to it rather than an // area radius - may be more useful in some instances) // -void map_foreachincell (int (*func) (struct block_list *, va_list), int m, +void map_foreachincell (void (*func) (struct block_list *, va_list), int m, int x, int y, int type, ...) { int bx, by; @@ -737,7 +737,7 @@ int map_delobject (int id, int type) * *------------------------------------------ */ -void map_foreachobject (int (*func) (struct block_list *, va_list), int type, +void map_foreachobject (void (*func) (struct block_list *, va_list), int type, ...) { int i; @@ -2034,9 +2034,10 @@ int map_config_read (const char *cfgName) return 0; } -static int cleanup_sub (struct block_list *bl, va_list ap) +static +void cleanup_sub (struct block_list *bl, va_list ap) { - nullpo_retr (0, bl); + nullpo_retv (bl); switch (bl->type) { @@ -2059,8 +2060,6 @@ static int cleanup_sub (struct block_list *bl, va_list ap) spell_free_invocation ((struct invocation *) bl); break; } - - return 0; } /*========================================== diff --git a/src/map/map.hpp b/src/map/map.hpp index 8130739..5a252f9 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -738,12 +738,12 @@ int map_freeblock_unlock (void); // block関連 int map_addblock (struct block_list *); int map_delblock (struct block_list *); -void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int, +void map_foreachinarea (void (*)(struct block_list *, va_list), int, int, int, int, int, int, ...); // -- moonsoul (added map_foreachincell) -void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int, +void map_foreachincell (void (*)(struct block_list *, va_list), int, int, int, int, ...); -void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int, +void map_foreachinmovearea (void (*)(struct block_list *, va_list), int, int, int, int, int, int, int, int, ...); int map_countnearpc (int, int, int); //block関連に追加 @@ -752,7 +752,7 @@ int map_count_oncell (int m, int x, int y); int map_addobject (struct block_list *); int map_delobject (int, int type); int map_delobjectnofree (int id, int type); -void map_foreachobject (int (*)(struct block_list *, va_list), int, ...); +void map_foreachobject (void (*)(struct block_list *, va_list), int, ...); // int map_quit (struct map_session_data *); // npc diff --git a/src/map/mob.cpp b/src/map/mob.cpp index c329a14..b12de35 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -895,14 +895,14 @@ static int mob_check_attack (struct mob_data *md) return 1; } -static int mob_ancillary_attack(struct block_list *bl, va_list ap) +static +void mob_ancillary_attack(struct block_list *bl, va_list ap) { struct block_list *mdbl = va_arg(ap, struct block_list *); struct block_list *tbl = va_arg(ap, struct block_list *); unsigned int tick = va_arg(ap, unsigned int); if (bl != tbl) battle_weapon_attack(mdbl, bl, tick, 0); - return 0; } /*========================================== @@ -1570,27 +1570,28 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist) * The ?? routine of an active monster *------------------------------------------ */ -static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) { struct map_session_data *tsd = NULL; struct mob_data *smd, *tmd = NULL; int mode, race, dist, *pcc; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, smd = va_arg (ap, struct mob_data *)); - nullpo_retr (0, pcc = va_arg (ap, int *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (smd = va_arg (ap, struct mob_data *)); + nullpo_retv (pcc = va_arg (ap, int *)); if (bl->type == BL_PC) tsd = (struct map_session_data *) bl; else if (bl->type == BL_MOB) tmd = (struct mob_data *) bl; else - return 0; + return; //敵味方判定 if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0) - return 0; + return; if (!smd->mode) mode = mob_db[smd->mob_class].mode; @@ -1639,22 +1640,22 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) } } } - return 0; } /*========================================== * loot monster item search *------------------------------------------ */ -static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) { struct mob_data *md; int mode, dist, *itc; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = va_arg (ap, struct mob_data *)); - nullpo_retr (0, itc = va_arg (ap, int *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (md = va_arg (ap, struct mob_data *)); + nullpo_retv (itc = va_arg (ap, int *)); if (!md->mode) { @@ -1670,7 +1671,7 @@ static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) if (!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE)) - return 0; + return; if (bl->m == md->bl.m && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9) { @@ -1683,24 +1684,24 @@ static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) } } } - return 0; } /*========================================== * The ?? routine of a link monster *------------------------------------------ */ -static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) { struct mob_data *tmd; struct mob_data *md; struct block_list *target; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, tmd = (struct mob_data *) bl); - nullpo_retr (0, md = va_arg (ap, struct mob_data *)); - nullpo_retr (0, target = va_arg (ap, struct block_list *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (tmd = (struct mob_data *) bl); + nullpo_retv (md = va_arg (ap, struct mob_data *)); + nullpo_retv (target = va_arg (ap, struct block_list *)); // same family free in a range at a link monster -- it will be made to lock if MOB is /* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){ @@ -1725,8 +1726,6 @@ static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) } } } - - return 0; } /*========================================== @@ -1950,7 +1949,8 @@ static int mob_randomwalk (struct mob_data *md, int tick) * AI of MOB whose is near a Player *------------------------------------------ */ -static int mob_ai_sub_hard (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard (struct block_list *bl, va_list ap) { struct mob_data *md, *tmd = NULL; struct map_session_data *tsd = NULL; @@ -1961,21 +1961,21 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) int attack_type = 0; int mode, race; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (md = (struct mob_data *) bl); tick = va_arg (ap, unsigned int); if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME) - return 0; + return; md->last_thinktime = tick; if (md->skilltimer != -1 || md->bl.prev == NULL) { // Under a skill aria and death if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME) md->next_walktime = tick; - return 0; + return; } if (!md->mode) @@ -1988,7 +1988,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) // Abnormalities if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) - return 0; + return; if (!(mode & 0x80) && md->target_id > 0) md->target_id = 0; @@ -2107,10 +2107,10 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) if (!(mode & 1)) { // 移動しないモード mob_unlocktarget (md, tick); - return 0; + return; } if (!mob_can_move (md)) // 動けない状態にある - return 0; + return; md->state.skillstate = MSS_CHASE; // 突撃時スキル mobskill_use (md, tick, -1); // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) @@ -2118,7 +2118,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) && (DIFF_TICK (md->next_walktime, tick) < 0 || distance (md->to_x, md->to_y, tbl->x, tbl->y) < 2)) - return 0; // 既に移動中 + return; // 既に移動中 if (!mob_can_reach (md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) @@ -2183,7 +2183,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) if (md->state.state == MS_WALK) mob_stop_walking (md, 1); // 歩行中なら停止 if (md->state.state == MS_ATTACK) - return 0; // 既に攻撃中 + return; // 既に攻撃中 mob_changestate (md, MS_ATTACK, attack_type); /* if(mode&0x08){ // リンクモンスター @@ -2193,7 +2193,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) BL_MOB,md,&tsd->bl); }*/ } - return 0; + return; } else { // ルートモンスター処理 @@ -2212,10 +2212,10 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) if (!(mode & 1)) { // 移動しないモード mob_unlocktarget (md, tick); - return 0; + return; } if (!mob_can_move (md)) // 動けない状態にある - return 0; + return; md->state.skillstate = MSS_LOOT; // ルート時スキル使用 mobskill_use (md, tick, -1); // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) @@ -2223,7 +2223,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) && (DIFF_TICK (md->next_walktime, tick) < 0 || distance (md->to_x, md->to_y, tbl->x, tbl->y) <= 0)) - return 0; // 既に移動中 + return; // 既に移動中 md->next_walktime = tick + 500; dx = tbl->x - md->bl.x; dy = tbl->y - md->bl.y; @@ -2238,7 +2238,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) else { // アイテムまでたどり着いた if (md->state.state == MS_ATTACK) - return 0; // 攻撃中 + return; // 攻撃中 if (md->state.state == MS_WALK) mob_stop_walking (md, 1); // 歩行中なら停止 fitem = (struct flooritem_data *) tbl; @@ -2249,7 +2249,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) && md->lootitem_count >= LOOTITEM_SIZE) { mob_unlocktarget (md, tick); - return 0; + return; } else { @@ -2262,7 +2262,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) map_clearflooritem (tbl->id); mob_unlocktarget (md, tick); } - return 0; + return; } } else @@ -2270,13 +2270,13 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) mob_unlocktarget (md, tick); if (md->state.state == MS_WALK) mob_stop_walking (md, 4); // 歩行中なら停止 - return 0; + return; } } // It is skill use at the time of /standby at the time of a walk. if (mobskill_use (md, tick, -1)) - return 0; + return; // 歩行処理 if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある @@ -2293,14 +2293,13 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) // Random movement if (mob_randomwalk (md, tick)) - return 0; + return; } // Since he has finished walking, it stands by. if (md->walkpath.path_len == 0 || md->walkpath.path_pos >= md->walkpath.path_len) md->state.skillstate = MSS_IDLE; - return 0; } /*========================================== @@ -2548,19 +2547,18 @@ void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t *------------------------------------------ */ static -int mob_deleteslave_sub (struct block_list *bl, va_list ap) +void mob_deleteslave_sub (struct block_list *bl, va_list ap) { struct mob_data *md; int id; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (md = (struct mob_data *) bl); id = va_arg (ap, int); if (md->master_id > 0 && md->master_id == id) mob_damage (NULL, md, md->hp, 1); - return 0; } /*========================================== @@ -3314,7 +3312,7 @@ int mob_heal (struct mob_data *md, int heal) *------------------------------------------ */ static -int mob_warpslave_sub (struct block_list *bl, va_list ap) +void mob_warpslave_sub (struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data *) bl; int id, x, y; @@ -3325,7 +3323,6 @@ int mob_warpslave_sub (struct block_list *bl, va_list ap) { mob_warp (md, -1, x, y, 2); } - return 0; } /*========================================== @@ -3429,21 +3426,20 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) *------------------------------------------ */ static -int mob_countslave_sub (struct block_list *bl, va_list ap) +void mob_countslave_sub (struct block_list *bl, va_list ap) { int id, *c; struct mob_data *md; id = va_arg (ap, int); - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, c = va_arg (ap, int *)); - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (c = va_arg (ap, int *)); + nullpo_retv (md = (struct mob_data *) bl); if (md->master_id == id) (*c)++; - return 0; } /*========================================== @@ -3549,20 +3545,21 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) * 自分をロックしているPCの数を数える(foreachclient) *------------------------------------------ */ -static int mob_counttargeted_sub (struct block_list *bl, va_list ap) +static +void mob_counttargeted_sub (struct block_list *bl, va_list ap) { int id, *c, target_lv; struct block_list *src; id = va_arg (ap, int); - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, c = va_arg (ap, int *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (c = va_arg (ap, int *)); src = va_arg (ap, struct block_list *); target_lv = va_arg (ap, int); if (id == bl->id || (src && id == src->id)) - return 0; + return; if (bl->type == BL_PC) { struct map_session_data *sd = (struct map_session_data *) bl; @@ -3577,7 +3574,6 @@ static int mob_counttargeted_sub (struct block_list *bl, va_list ap) && md->state.state == MS_ATTACK && md->target_lv >= target_lv) (*c)++; } - return 0; } /*========================================== @@ -4104,24 +4100,23 @@ int mobskill_use_pos (struct mob_data *md, *------------------------------------------ */ static -int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap) +void mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap) { int rate; struct mob_data **fr, *md, *mmd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, mmd = va_arg (ap, struct mob_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (mmd = va_arg (ap, struct mob_data *)); md = (struct mob_data *) bl; if (mmd->bl.id == bl->id) - return 0; + return; rate = va_arg (ap, int); fr = va_arg (ap, struct mob_data **); if (md->hp < mob_db[md->mob_class].max_hp * rate / 100) (*fr) = md; - return 0; } static @@ -4143,19 +4138,19 @@ struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate) *------------------------------------------ */ static -int mob_getfriendstatus_sub (struct block_list *bl, va_list ap) +void mob_getfriendstatus_sub (struct block_list *bl, va_list ap) { int cond1, cond2; struct mob_data **fr, *md, *mmd; int flag = 0; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); - nullpo_retr (0, mmd = va_arg (ap, struct mob_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (md = (struct mob_data *) bl); + nullpo_retv (mmd = va_arg (ap, struct mob_data *)); if (mmd->bl.id == bl->id) - return 0; + return; cond1 = va_arg (ap, int); cond2 = va_arg (ap, int); fr = va_arg (ap, struct mob_data **); @@ -4171,8 +4166,6 @@ int mob_getfriendstatus_sub (struct block_list *bl, va_list ap) flag = (md->sc_data[cond2].timer != -1); if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) (*fr) = md; - - return 0; } static diff --git a/src/map/npc.cpp b/src/map/npc.cpp index c25f585..36f9eb4 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -59,29 +59,28 @@ static struct tm ev_tm_b; // 時計イベント用 *------------------------------------------ */ static -int npc_enable_sub (struct block_list *bl, va_list ap) +void npc_enable_sub (struct block_list *bl, va_list ap) { struct map_session_data *sd; struct npc_data *nd; char *name = (char *) calloc (50, sizeof (char)); - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, nd = va_arg (ap, struct npc_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (nd = va_arg (ap, struct npc_data *)); if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) { if (nd->flag & 1) // 無効化されている - return 1; + return; memcpy (name, nd->name, sizeof(nd->name)); if (sd->areanpc_id == nd->bl.id) - return 1; + return; sd->areanpc_id = nd->bl.id; npc_event (sd, strcat (name, "::OnTouch"), 0); } free (name); - return 0; } int npc_enable (const char *name, int flag) diff --git a/src/map/party.cpp b/src/map/party.cpp index 95763b8..b58234a 100644 --- a/src/map/party.cpp +++ b/src/map/party.cpp @@ -701,15 +701,15 @@ int party_send_xy_clear (struct party *p) } // HP通知の必要性検査用(map_foreachinmoveareaから呼ばれる) -int party_send_hp_check (struct block_list *bl, va_list ap) +void party_send_hp_check (struct block_list *bl, va_list ap) { int party_id; int *flag; struct map_session_data *sd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = (struct map_session_data *) bl); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = (struct map_session_data *) bl); party_id = va_arg (ap, int); flag = va_arg (ap, int *); @@ -719,7 +719,6 @@ int party_send_hp_check (struct block_list *bl, va_list ap) *flag = 1; sd->party_hp = -1; } - return 0; } // 経験値公平分配 @@ -744,7 +743,7 @@ int party_exp_share (struct party *p, int map, int base_exp, int job_exp) // 同じマップのパーティメンバー全体に処理をかける // type==0 同じマップ // !=0 画面内 -void party_foreachsamemap (int (*func) (struct block_list *, va_list), +void party_foreachsamemap (void (*func) (struct block_list *, va_list), struct map_session_data *sd, int type, ...) { struct party *p; diff --git a/src/map/party.hpp b/src/map/party.hpp index b4d462e..f00d1dd 100644 --- a/src/map/party.hpp +++ b/src/map/party.hpp @@ -42,11 +42,11 @@ int party_recv_message (int party_id, int account_id, const char *mes, int len) int party_check_conflict (struct map_session_data *sd); int party_send_xy_clear (struct party *p); -int party_send_hp_check (struct block_list *bl, va_list ap); +void party_send_hp_check (struct block_list *bl, va_list ap); int party_exp_share (struct party *p, int map, int base_exp, int job_exp); -void party_foreachsamemap (int (*func) (struct block_list *, va_list), +void party_foreachsamemap (void (*func) (struct block_list *, va_list), struct map_session_data *sd, int type, ...); #endif diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 256244a..95b5629 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -383,22 +383,23 @@ int pc_setrestartvalue (struct map_session_data *sd, int type) * 自分をロックしているMOBの数を数える(foreachclient) *------------------------------------------ */ -static int pc_counttargeted_sub (struct block_list *bl, va_list ap) +static +void pc_counttargeted_sub (struct block_list *bl, va_list ap) { int id, *c, target_lv; struct block_list *src; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); id = va_arg (ap, int); - nullpo_retr (0, c = va_arg (ap, int *)); + nullpo_retv (c = va_arg (ap, int *)); src = va_arg (ap, struct block_list *); target_lv = va_arg (ap, int); if (id == bl->id || (src && id == src->id)) - return 0; + return; if (bl->type == BL_PC) { struct map_session_data *sd = (struct map_session_data *) bl; @@ -415,7 +416,6 @@ static int pc_counttargeted_sub (struct block_list *bl, va_list ap) (*c)++; //printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv); } - return 0; } int pc_counttargeted (struct map_session_data *sd, struct block_list *src, @@ -3923,7 +3923,7 @@ int pc_item_identify (struct map_session_data *sd, int idx) *------------------------------------------ */ static -int pc_show_steal (struct block_list *bl, va_list ap) +void pc_show_steal (struct block_list *bl, va_list ap) { struct map_session_data *sd; int itemid; @@ -3932,9 +3932,9 @@ int pc_show_steal (struct block_list *bl, va_list ap) struct item_data *item = NULL; char output[100]; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = va_arg (ap, struct map_session_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = va_arg (ap, struct map_session_data *)); itemid = va_arg (ap, int); type = va_arg (ap, int); @@ -3954,8 +3954,6 @@ int pc_show_steal (struct block_list *bl, va_list ap) sd->status.name); clif_displaymessage (((struct map_session_data *) bl)->fd, output); } - - return 0; } /*========================================== @@ -7760,18 +7758,17 @@ int pc_checkoversp (struct map_session_data *sd) *------------------------------------------ */ static -int pc_calc_pvprank_sub (struct block_list *bl, va_list ap) +void pc_calc_pvprank_sub (struct block_list *bl, va_list ap) { struct map_session_data *sd1, *sd2 = NULL; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd1 = (struct map_session_data *) bl); - nullpo_retr (0, sd2 = va_arg (ap, struct map_session_data *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd1 = (struct map_session_data *) bl); + nullpo_retv (sd2 = va_arg (ap, struct map_session_data *)); if (sd1->pvp_point > sd2->pvp_point) sd2->pvp_rank++; - return 0; } /*========================================== diff --git a/src/map/script.cpp b/src/map/script.cpp index 8663ae1..2c940c9 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -59,7 +59,7 @@ static struct str_data_t int str; int backpatch; int label; - int (*func) (struct script_state *); + void (*func) (ScriptState *); int val; int next; } *str_data; @@ -109,641 +109,435 @@ static int parse_cmd; *------------------------------------------ */ const char *parse_subexpr (const char *, int); -int buildin_mes (struct script_state *st); -int buildin_goto (struct script_state *st); -int buildin_callsub (struct script_state *st); -int buildin_callfunc (struct script_state *st); -int buildin_return (struct script_state *st); -int buildin_getarg (struct script_state *st); -int buildin_next (struct script_state *st); -int buildin_close (struct script_state *st); -int buildin_close2 (struct script_state *st); -int buildin_menu (struct script_state *st); -int buildin_rand (struct script_state *st); -int buildin_pow (struct script_state *st); -int buildin_warp (struct script_state *st); -int buildin_isat (struct script_state *st); -int buildin_areawarp (struct script_state *st); -int buildin_heal (struct script_state *st); -int buildin_itemheal (struct script_state *st); -int buildin_percentheal (struct script_state *st); -int buildin_jobchange (struct script_state *st); -int buildin_input (struct script_state *st); -int buildin_setlook (struct script_state *st); -int buildin_set (struct script_state *st); -int buildin_setarray (struct script_state *st); -int buildin_cleararray (struct script_state *st); -int buildin_copyarray (struct script_state *st); -int buildin_getarraysize (struct script_state *st); -int buildin_deletearray (struct script_state *st); -int buildin_getelementofarray (struct script_state *st); -int buildin_if (struct script_state *st); -int buildin_getitem (struct script_state *st); -int buildin_getitem2 (struct script_state *st); -int buildin_makeitem (struct script_state *st); -int buildin_delitem (struct script_state *st); -int buildin_viewpoint (struct script_state *st); -int buildin_countitem (struct script_state *st); -int buildin_checkweight (struct script_state *st); -int buildin_readparam (struct script_state *st); -int buildin_getcharid (struct script_state *st); -int buildin_getpartyname (struct script_state *st); -int buildin_getpartymember (struct script_state *st); -int buildin_getguildname (struct script_state *st); -int buildin_getguildmaster (struct script_state *st); -int buildin_getguildmasterid (struct script_state *st); -int buildin_strcharinfo (struct script_state *st); -int buildin_getequipid (struct script_state *st); -int buildin_getequipname (struct script_state *st); -int buildin_getbrokenid (struct script_state *st); // [Valaris] -int buildin_repair (struct script_state *st); // [Valaris] -int buildin_getequipisequiped (struct script_state *st); -int buildin_getequipisenableref (struct script_state *st); -int buildin_getequipisidentify (struct script_state *st); -int buildin_getequiprefinerycnt (struct script_state *st); -int buildin_getequipweaponlv (struct script_state *st); -int buildin_getequippercentrefinery (struct script_state *st); -int buildin_successrefitem (struct script_state *st); -int buildin_failedrefitem (struct script_state *st); -int buildin_cutin (struct script_state *st); -int buildin_cutincard (struct script_state *st); -int buildin_statusup (struct script_state *st); -int buildin_statusup2 (struct script_state *st); -int buildin_bonus (struct script_state *st); -int buildin_bonus2 (struct script_state *st); -int buildin_bonus3 (struct script_state *st); -int buildin_skill (struct script_state *st); -int buildin_setskill (struct script_state *st); -int buildin_guildskill (struct script_state *st); -int buildin_getskilllv (struct script_state *st); -int buildin_getgdskilllv (struct script_state *st); -int buildin_basicskillcheck (struct script_state *st); -int buildin_getgmlevel (struct script_state *st); -int buildin_end (struct script_state *st); -int buildin_getopt2 (struct script_state *st); -int buildin_setopt2 (struct script_state *st); -int buildin_checkoption (struct script_state *st); -int buildin_setoption (struct script_state *st); -int buildin_setcart (struct script_state *st); -int buildin_checkcart (struct script_state *st); // check cart [Valaris] -int buildin_setfalcon (struct script_state *st); -int buildin_checkfalcon (struct script_state *st); // check falcon [Valaris] -int buildin_setriding (struct script_state *st); -int buildin_checkriding (struct script_state *st); // check for pecopeco [Valaris] -int buildin_savepoint (struct script_state *st); -int buildin_gettimetick (struct script_state *st); -int buildin_gettime (struct script_state *st); -int buildin_gettimestr (struct script_state *st); -int buildin_openstorage (struct script_state *st); -int buildin_guildopenstorage (struct script_state *st); -int buildin_itemskill (struct script_state *st); -int buildin_monster (struct script_state *st); -int buildin_areamonster (struct script_state *st); -int buildin_killmonster (struct script_state *st); -int buildin_killmonsterall (struct script_state *st); -int buildin_doevent (struct script_state *st); -int buildin_donpcevent (struct script_state *st); -int buildin_addtimer (struct script_state *st); -int buildin_deltimer (struct script_state *st); -int buildin_addtimercount (struct script_state *st); -int buildin_initnpctimer (struct script_state *st); -int buildin_stopnpctimer (struct script_state *st); -int buildin_startnpctimer (struct script_state *st); -int buildin_setnpctimer (struct script_state *st); -int buildin_getnpctimer (struct script_state *st); -int buildin_announce (struct script_state *st); -int buildin_mapannounce (struct script_state *st); -int buildin_areaannounce (struct script_state *st); -int buildin_getusers (struct script_state *st); -int buildin_getmapusers (struct script_state *st); -int buildin_getareausers (struct script_state *st); -int buildin_getareadropitem (struct script_state *st); -int buildin_enablenpc (struct script_state *st); -int buildin_disablenpc (struct script_state *st); -int buildin_enablearena (struct script_state *st); // Added by RoVeRT -int buildin_disablearena (struct script_state *st); // Added by RoVeRT -int buildin_hideoffnpc (struct script_state *st); -int buildin_hideonnpc (struct script_state *st); -int buildin_sc_start (struct script_state *st); -int buildin_sc_start2 (struct script_state *st); -int buildin_sc_end (struct script_state *st); -int buildin_sc_check (struct script_state *st); // [Fate] -int buildin_getscrate (struct script_state *st); -int buildin_debugmes (struct script_state *st); -int buildin_resetlvl (struct script_state *st); -int buildin_resetstatus (struct script_state *st); -int buildin_resetskill (struct script_state *st); -int buildin_changebase (struct script_state *st); -int buildin_changesex (struct script_state *st); -int buildin_waitingroom (struct script_state *st); -int buildin_delwaitingroom (struct script_state *st); -int buildin_enablewaitingroomevent (struct script_state *st); -int buildin_disablewaitingroomevent (struct script_state *st); -int buildin_getwaitingroomstate (struct script_state *st); -int buildin_warpwaitingpc (struct script_state *st); -int buildin_attachrid (struct script_state *st); -int buildin_detachrid (struct script_state *st); -int buildin_isloggedin (struct script_state *st); -int buildin_setmapflagnosave (struct script_state *st); -int buildin_setmapflag (struct script_state *st); -int buildin_removemapflag (struct script_state *st); -int buildin_pvpon (struct script_state *st); -int buildin_pvpoff (struct script_state *st); -int buildin_gvgon (struct script_state *st); -int buildin_gvgoff (struct script_state *st); -int buildin_emotion (struct script_state *st); -int buildin_maprespawnguildid (struct script_state *st); -int buildin_agitstart (struct script_state *st); // <Agit> -int buildin_agitend (struct script_state *st); -int buildin_agitcheck (struct script_state *st); // <Agitcheck> -int buildin_flagemblem (struct script_state *st); // Flag Emblem -int buildin_getcastlename (struct script_state *st); -int buildin_getcastledata (struct script_state *st); -int buildin_setcastledata (struct script_state *st); -int buildin_requestguildinfo (struct script_state *st); -int buildin_getequipcardcnt (struct script_state *st); -int buildin_successremovecards (struct script_state *st); -int buildin_failedremovecards (struct script_state *st); -int buildin_marriage (struct script_state *st); -int buildin_wedding_effect (struct script_state *st); -int buildin_divorce (struct script_state *st); -int buildin_getitemname (struct script_state *st); -int buildin_getspellinvocation (struct script_state *st); // [Fate] -int buildin_getanchorinvocation (struct script_state *st); // [Fate] -int buildin_getexp (struct script_state *st); -int buildin_getinventorylist (struct script_state *st); -int buildin_getskilllist (struct script_state *st); -int buildin_get_pool_skills (struct script_state *st); // [fate] -int buildin_get_activated_pool_skills (struct script_state *st); // [fate] -int buildin_get_unactivated_pool_skills (struct script_state *st); // [PO] -int buildin_activate_pool_skill (struct script_state *st); // [fate] -int buildin_deactivate_pool_skill (struct script_state *st); // [fate] -int buildin_check_pool_skill (struct script_state *st); // [fate] -int buildin_clearitem (struct script_state *st); -int buildin_classchange (struct script_state *st); -int buildin_misceffect (struct script_state *st); -int buildin_soundeffect (struct script_state *st); -int buildin_mapwarp (struct script_state *st); -int buildin_inittimer (struct script_state *st); -int buildin_stoptimer (struct script_state *st); -int buildin_cmdothernpc (struct script_state *st); -int buildin_mobcount (struct script_state *st); -int buildin_strmobinfo (struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_guardian (struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_guardianinfo (struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_npcskilleffect (struct script_state *st); // skill effects for npcs [Valaris] -int buildin_specialeffect (struct script_state *st); // special effect script [Valaris] -int buildin_specialeffect2 (struct script_state *st); // special effect script [Valaris] -int buildin_nude (struct script_state *st); // nude [Valaris] -int buildin_gmcommand (struct script_state *st); // [MouseJstr] -int buildin_movenpc (struct script_state *st); // [MouseJstr] -int buildin_npcwarp (struct script_state *st); // [remoitnane] -int buildin_message (struct script_state *st); // [MouseJstr] -int buildin_npctalk (struct script_state *st); // [Valaris] -int buildin_hasitems (struct script_state *st); // [Valaris] -int buildin_getlook (struct script_state *st); //Lorky [Lupus] -int buildin_getsavepoint (struct script_state *st); //Lorky [Lupus] -int buildin_getpartnerid (struct script_state *st); // [Fate] -int buildin_areatimer (struct script_state *st); // [Jaxad0127] -int buildin_isin (struct script_state *st); // [Jaxad0127] -int buildin_shop (struct script_state *st); // [MadCamel] -int buildin_isdead (struct script_state *st); // [Jaxad0127] -int buildin_fakenpcname (struct script_state *st); //[Kage] -int buildin_unequip_by_id (struct script_state *st); // [Freeyorp] -int buildin_getx (struct script_state *st); // [Kage] -int buildin_gety (struct script_state *st); // [Kage] -int buildin_getmap (struct script_state *st); +void builtin_mes(ScriptState *st); +void builtin_goto(ScriptState *st); +void builtin_callsub(ScriptState *st); +void builtin_callfunc(ScriptState *st); +void builtin_return(ScriptState *st); +void builtin_getarg(ScriptState *st); +void builtin_next(ScriptState *st); +void builtin_close(ScriptState *st); +void builtin_close2(ScriptState *st); +void builtin_menu(ScriptState *st); +void builtin_rand(ScriptState *st); +void builtin_pow(ScriptState *st); +void builtin_warp(ScriptState *st); +void builtin_isat(ScriptState *st); +void builtin_areawarp(ScriptState *st); +void builtin_heal(ScriptState *st); +void builtin_itemheal(ScriptState *st); +void builtin_percentheal(ScriptState *st); +void builtin_jobchange(ScriptState *st); +void builtin_input(ScriptState *st); +void builtin_setlook(ScriptState *st); +void builtin_set(ScriptState *st); +void builtin_setarray(ScriptState *st); +void builtin_cleararray(ScriptState *st); +void builtin_copyarray(ScriptState *st); +void builtin_getarraysize(ScriptState *st); +void builtin_deletearray(ScriptState *st); +void builtin_getelementofarray(ScriptState *st); +void builtin_if(ScriptState *st); +void builtin_getitem(ScriptState *st); +void builtin_getitem2(ScriptState *st); +void builtin_makeitem(ScriptState *st); +void builtin_delitem(ScriptState *st); +void builtin_viewpoint(ScriptState *st); +void builtin_countitem(ScriptState *st); +void builtin_checkweight(ScriptState *st); +void builtin_readparam(ScriptState *st); +void builtin_getcharid(ScriptState *st); +void builtin_getpartyname(ScriptState *st); +void builtin_getpartymember(ScriptState *st); +void builtin_getguildname(ScriptState *st); +void builtin_getguildmaster(ScriptState *st); +void builtin_getguildmasterid(ScriptState *st); +void builtin_strcharinfo(ScriptState *st); +void builtin_getequipid(ScriptState *st); +void builtin_getequipname(ScriptState *st); +void builtin_getbrokenid(ScriptState *st); // [Valaris] +void builtin_repair(ScriptState *st); // [Valaris] +void builtin_getequipisequiped(ScriptState *st); +void builtin_getequipisenableref(ScriptState *st); +void builtin_getequipisidentify(ScriptState *st); +void builtin_getequiprefinerycnt(ScriptState *st); +void builtin_getequipweaponlv(ScriptState *st); +void builtin_getequippercentrefinery(ScriptState *st); +void builtin_successrefitem(ScriptState *st); +void builtin_failedrefitem(ScriptState *st); +void builtin_cutin(ScriptState *st); +void builtin_cutincard(ScriptState *st); +void builtin_statusup(ScriptState *st); +void builtin_statusup2(ScriptState *st); +void builtin_bonus(ScriptState *st); +void builtin_bonus2(ScriptState *st); +void builtin_bonus3(ScriptState *st); +void builtin_skill(ScriptState *st); +void builtin_setskill(ScriptState *st); +void builtin_guildskill(ScriptState *st); +void builtin_getskilllv(ScriptState *st); +void builtin_getgdskilllv(ScriptState *st); +void builtin_basicskillcheck(ScriptState *st); +void builtin_getgmlevel(ScriptState *st); +void builtin_end(ScriptState *st); +void builtin_getopt2(ScriptState *st); +void builtin_setopt2(ScriptState *st); +void builtin_checkoption(ScriptState *st); +void builtin_setoption(ScriptState *st); +void builtin_setcart(ScriptState *st); +void builtin_checkcart(ScriptState *st); // check cart [Valaris] +void builtin_setfalcon(ScriptState *st); +void builtin_checkfalcon(ScriptState *st); // check falcon [Valaris] +void builtin_setriding(ScriptState *st); +void builtin_checkriding(ScriptState *st); // check for pecopeco [Valaris] +void builtin_savepoint(ScriptState *st); +void builtin_gettimetick(ScriptState *st); +void builtin_gettime(ScriptState *st); +void builtin_gettimestr(ScriptState *st); +void builtin_openstorage(ScriptState *st); +void builtin_guildopenstorage(ScriptState *st); +void builtin_itemskill(ScriptState *st); +void builtin_monster(ScriptState *st); +void builtin_areamonster(ScriptState *st); +void builtin_killmonster(ScriptState *st); +void builtin_killmonsterall(ScriptState *st); +void builtin_doevent(ScriptState *st); +void builtin_donpcevent(ScriptState *st); +void builtin_addtimer(ScriptState *st); +void builtin_deltimer(ScriptState *st); +void builtin_addtimercount(ScriptState *st); +void builtin_initnpctimer(ScriptState *st); +void builtin_stopnpctimer(ScriptState *st); +void builtin_startnpctimer(ScriptState *st); +void builtin_setnpctimer(ScriptState *st); +void builtin_getnpctimer(ScriptState *st); +void builtin_announce(ScriptState *st); +void builtin_mapannounce(ScriptState *st); +void builtin_areaannounce(ScriptState *st); +void builtin_getusers(ScriptState *st); +void builtin_getmapusers(ScriptState *st); +void builtin_getareausers(ScriptState *st); +void builtin_getareadropitem(ScriptState *st); +void builtin_enablenpc(ScriptState *st); +void builtin_disablenpc(ScriptState *st); +void builtin_enablearena(ScriptState *st); // Added by RoVeRT +void builtin_disablearena(ScriptState *st); // Added by RoVeRT +void builtin_hideoffnpc(ScriptState *st); +void builtin_hideonnpc(ScriptState *st); +void builtin_sc_start(ScriptState *st); +void builtin_sc_start2(ScriptState *st); +void builtin_sc_end(ScriptState *st); +void builtin_sc_check(ScriptState *st); // [Fate] +void builtin_getscrate(ScriptState *st); +void builtin_debugmes(ScriptState *st); +void builtin_resetlvl(ScriptState *st); +void builtin_resetstatus(ScriptState *st); +void builtin_resetskill(ScriptState *st); +void builtin_changebase(ScriptState *st); +void builtin_changesex(ScriptState *st); +void builtin_waitingroom(ScriptState *st); +void builtin_delwaitingroom(ScriptState *st); +void builtin_enablewaitingroomevent(ScriptState *st); +void builtin_disablewaitingroomevent(ScriptState *st); +void builtin_getwaitingroomstate(ScriptState *st); +void builtin_warpwaitingpc(ScriptState *st); +void builtin_attachrid(ScriptState *st); +void builtin_detachrid(ScriptState *st); +void builtin_isloggedin(ScriptState *st); +void builtin_setmapflagnosave(ScriptState *st); +void builtin_setmapflag(ScriptState *st); +void builtin_removemapflag(ScriptState *st); +void builtin_pvpon(ScriptState *st); +void builtin_pvpoff(ScriptState *st); +void builtin_gvgon(ScriptState *st); +void builtin_gvgoff(ScriptState *st); +void builtin_emotion(ScriptState *st); +void builtin_maprespawnguildid(ScriptState *st); +void builtin_agitstart(ScriptState *st); // <Agit> +void builtin_agitend(ScriptState *st); +void builtin_agitcheck(ScriptState *st); // <Agitcheck> +void builtin_flagemblem(ScriptState *st); // Flag Emblem +void builtin_getcastlename(ScriptState *st); +void builtin_getcastledata(ScriptState *st); +void builtin_setcastledata(ScriptState *st); +void builtin_requestguildinfo(ScriptState *st); +void builtin_getequipcardcnt(ScriptState *st); +void builtin_successremovecards(ScriptState *st); +void builtin_failedremovecards(ScriptState *st); +void builtin_marriage(ScriptState *st); +void builtin_wedding_effect(ScriptState *st); +void builtin_divorce(ScriptState *st); +void builtin_getitemname(ScriptState *st); +void builtin_getspellinvocation(ScriptState *st); // [Fate] +void builtin_getanchorinvocation(ScriptState *st); // [Fate] +void builtin_getexp(ScriptState *st); +void builtin_getinventorylist(ScriptState *st); +void builtin_getskilllist(ScriptState *st); +void builtin_get_pool_skills(ScriptState *st); // [fate] +void builtin_get_activated_pool_skills(ScriptState *st); // [fate] +void builtin_get_unactivated_pool_skills(ScriptState *st); // [PO] +void builtin_activate_pool_skill(ScriptState *st); // [fate] +void builtin_deactivate_pool_skill(ScriptState *st); // [fate] +void builtin_check_pool_skill(ScriptState *st); // [fate] +void builtin_clearitem(ScriptState *st); +void builtin_classchange(ScriptState *st); +void builtin_misceffect(ScriptState *st); +void builtin_soundeffect(ScriptState *st); +void builtin_mapwarp(ScriptState *st); +void builtin_inittimer(ScriptState *st); +void builtin_stoptimer(ScriptState *st); +void builtin_cmdothernpc(ScriptState *st); +void builtin_mobcount(ScriptState *st); +void builtin_strmobinfo(ScriptState *st); // Script for displaying mob info [Valaris] +void builtin_guardian(ScriptState *st); // Script for displaying mob info [Valaris] +void builtin_guardianinfo(ScriptState *st); // Script for displaying mob info [Valaris] +void builtin_npcskilleffect(ScriptState *st); // skill effects for npcs [Valaris] +void builtin_specialeffect(ScriptState *st); // special effect script [Valaris] +void builtin_specialeffect2(ScriptState *st); // special effect script [Valaris] +void builtin_nude(ScriptState *st); // nude [Valaris] +void builtin_gmcommand(ScriptState *st); // [MouseJstr] +void builtin_movenpc(ScriptState *st); // [MouseJstr] +void builtin_npcwarp(ScriptState *st); // [remoitnane] +void builtin_message(ScriptState *st); // [MouseJstr] +void builtin_npctalk(ScriptState *st); // [Valaris] +void builtin_hasitems(ScriptState *st); // [Valaris] +void builtin_getlook(ScriptState *st); //Lorky [Lupus] +void builtin_getsavepoint(ScriptState *st); //Lorky [Lupus] +void builtin_getpartnerid(ScriptState *st); // [Fate] +void builtin_areatimer(ScriptState *st); // [Jaxad0127] +void builtin_isin(ScriptState *st); // [Jaxad0127] +void builtin_shop(ScriptState *st); // [MadCamel] +void builtin_isdead(ScriptState *st); // [Jaxad0127] +void builtin_fakenpcname(ScriptState *st); //[Kage] +void builtin_unequip_by_id(ScriptState *st); // [Freeyorp] +void builtin_getx(ScriptState *st); // [Kage] +void builtin_gety(ScriptState *st); // [Kage] +void builtin_getmap(ScriptState *st); void push_val (struct script_stack *stack, int type, int val); -int run_func (struct script_state *st); +void run_func (ScriptState *st); -int mapreg_setreg (int num, int val); -int mapreg_setregstr (int num, const char *str); +void mapreg_setreg (int num, int val); +void mapreg_setregstr (int num, const char *str); struct { - int (*func) (struct script_state *); + void (*func) (ScriptState *); const char *name; const char *arg; -} buildin_func[] = -{ - { - buildin_mes, "mes", "s"}, - { - buildin_next, "next", ""}, - { - buildin_close, "close", ""}, - { - buildin_close2, "close2", ""}, - { - buildin_menu, "menu", "sL*"}, - { - buildin_goto, "goto", "L"}, - { - buildin_callsub, "callsub", "L*"}, - { - buildin_callfunc, "callfunc", "F*"}, - { - buildin_return, "return", "*"}, - { - buildin_getarg, "getarg", "i"}, - { - buildin_jobchange, "jobchange", "i*"}, - { - buildin_input, "input", "N"}, - { - buildin_warp, "warp", "Mxy"}, - { - buildin_isat, "isat", "Mxy"}, - { - buildin_areawarp, "areawarp", "MxyxyMxy"}, - { - buildin_setlook, "setlook", "ii"}, - { - buildin_set, "set", "Ne"}, - { - buildin_setarray, "setarray", "Ne*"}, - { - buildin_cleararray, "cleararray", "Nei"}, - { - buildin_copyarray, "copyarray", "NNi"}, - { - buildin_getarraysize, "getarraysize", "N"}, - { - buildin_deletearray, "deletearray", "N*"}, - { - buildin_getelementofarray, "getelementofarray", "Ni"}, - { - buildin_if, "if", "iF*"}, - { - buildin_getitem, "getitem", "Ii**"}, - { - buildin_getitem2, "getitem2", "iiiiiiiii*"}, - { - buildin_makeitem, "makeitem", "IiMxy"}, - { - buildin_delitem, "delitem", "Ii"}, - { - buildin_cutin, "cutin", "si"}, - { - buildin_cutincard, "cutincard", "i"}, - { - buildin_viewpoint, "viewpoint", "iiiii"}, - { - buildin_heal, "heal", "ii"}, - { - buildin_itemheal, "itemheal", "ii"}, - { - buildin_percentheal, "percentheal", "ii"}, - { - buildin_rand, "rand", "i*"}, - { - buildin_pow, "pow", "ii"}, - { - buildin_countitem, "countitem", "I"}, - { - buildin_checkweight, "checkweight", "Ii"}, - { - buildin_readparam, "readparam", "i*"}, - { - buildin_getcharid, "getcharid", "i*"}, - { - buildin_getpartyname, "getpartyname", "i"}, - { - buildin_getpartymember, "getpartymember", "i"}, - { - buildin_getguildname, "getguildname", "i"}, - { - buildin_getguildmaster, "getguildmaster", "i"}, - { - buildin_getguildmasterid, "getguildmasterid", "i"}, - { - buildin_strcharinfo, "strcharinfo", "i"}, - { - buildin_getequipid, "getequipid", "i"}, - { - buildin_getequipname, "getequipname", "i"}, - { - buildin_getbrokenid, "getbrokenid", "i"}, // [Valaris] - { - buildin_repair, "repair", "i"}, // [Valaris] - { - buildin_getequipisequiped, "getequipisequiped", "i"}, - { - buildin_getequipisenableref, "getequipisenableref", "i"}, - { - buildin_getequipisidentify, "getequipisidentify", "i"}, - { - buildin_getequiprefinerycnt, "getequiprefinerycnt", "i"}, - { - buildin_getequipweaponlv, "getequipweaponlv", "i"}, - { - buildin_getequippercentrefinery, "getequippercentrefinery", "i"}, - { - buildin_successrefitem, "successrefitem", "i"}, - { - buildin_failedrefitem, "failedrefitem", "i"}, - { - buildin_statusup, "statusup", "i"}, - { - buildin_statusup2, "statusup2", "ii"}, - { - buildin_bonus, "bonus", "ii"}, - { - buildin_bonus2, "bonus2", "iii"}, - { - buildin_bonus3, "bonus3", "iiii"}, - { - buildin_skill, "skill", "ii*"}, - { - buildin_setskill, "setskill", "ii"}, // [Fate] - { - buildin_guildskill, "guildskill", "ii"}, - { - buildin_getskilllv, "getskilllv", "i"}, - { - buildin_getgdskilllv, "getgdskilllv", "ii"}, - { - buildin_basicskillcheck, "basicskillcheck", "*"}, - { - buildin_getgmlevel, "getgmlevel", ""}, - { - buildin_end, "end", ""}, - { - buildin_getopt2, "getopt2", ""}, - { - buildin_setopt2, "setopt2", "i"}, - { - buildin_end, "break", ""}, - { - buildin_checkoption, "checkoption", "i"}, - { - buildin_setoption, "setoption", "i"}, - { - buildin_setcart, "setcart", ""}, - { - buildin_checkcart, "checkcart", "*"}, //fixed by Lupus (added '*') - { - buildin_setfalcon, "setfalcon", ""}, - { - buildin_checkfalcon, "checkfalcon", "*"}, //fixed by Lupus (fixed wrong pointer, added '*') - { - buildin_setriding, "setriding", ""}, - { - buildin_checkriding, "checkriding", "*"}, //fixed by Lupus (fixed wrong pointer, added '*') - { - buildin_savepoint, "save", "sii"}, - { - buildin_savepoint, "savepoint", "Mxy"}, - { - buildin_gettimetick, "gettimetick", "i"}, - { - buildin_gettime, "gettime", "i"}, - { - buildin_gettimestr, "gettimestr", "si"}, - { - buildin_openstorage, "openstorage", "*"}, - { - buildin_guildopenstorage, "guildopenstorage", "*"}, - { - buildin_itemskill, "itemskill", "iis"}, - { - buildin_monster, "monster", "Mxysmi*"}, - { - buildin_areamonster, "areamonster", "Mxyxysmi*"}, - { - buildin_killmonster, "killmonster", "ME"}, - { - buildin_killmonsterall, "killmonsterall", "M"}, - { - buildin_doevent, "doevent", "E"}, - { - buildin_donpcevent, "donpcevent", "E"}, - { - buildin_addtimer, "addtimer", "tE"}, - { - buildin_deltimer, "deltimer", "E"}, - { - buildin_addtimercount, "addtimercount", "si"}, - { - buildin_initnpctimer, "initnpctimer", ""}, - { - buildin_stopnpctimer, "stopnpctimer", ""}, - { - buildin_startnpctimer, "startnpctimer", "*"}, - { - buildin_setnpctimer, "setnpctimer", "i"}, - { - buildin_getnpctimer, "getnpctimer", "i"}, - { - buildin_announce, "announce", "si"}, - { - buildin_mapannounce, "mapannounce", "Msi"}, - { - buildin_areaannounce, "areaannounce", "Mxyxysi"}, - { - buildin_getusers, "getusers", "i"}, - { - buildin_getmapusers, "getmapusers", "M"}, - { - buildin_getareausers, "getareausers", "Mxyxy*"}, - { - buildin_getareadropitem, "getareadropitem", "Mxyxyi*"}, - { - buildin_enablenpc, "enablenpc", "s"}, - { - buildin_disablenpc, "disablenpc", "s"}, - { - buildin_enablearena, "enablearena", ""}, // Added by RoVeRT - { - buildin_disablearena, "disablearena", ""}, // Added by RoVeRT - { - buildin_hideoffnpc, "hideoffnpc", "s"}, - { - buildin_hideonnpc, "hideonnpc", "s"}, - { - buildin_sc_start, "sc_start", "iTi*"}, - { - buildin_sc_start2, "sc_start2", "iTii*"}, - { - buildin_sc_end, "sc_end", "i"}, - { - buildin_sc_check, "sc_check", "i"}, - { - buildin_getscrate, "getscrate", "ii*"}, - { - buildin_debugmes, "debugmes", "s"}, - { - buildin_resetlvl, "resetlvl", "i"}, - { - buildin_resetstatus, "resetstatus", ""}, - { - buildin_resetskill, "resetskill", ""}, - { - buildin_changebase, "changebase", "i"}, - { - buildin_changesex, "changesex", ""}, - { - buildin_waitingroom, "waitingroom", "si*"}, - { - buildin_warpwaitingpc, "warpwaitingpc", "sii"}, - { - buildin_delwaitingroom, "delwaitingroom", "*"}, - { - buildin_enablewaitingroomevent, "enablewaitingroomevent", "*"}, - { - buildin_disablewaitingroomevent, "disablewaitingroomevent", "*"}, - { - buildin_getwaitingroomstate, "getwaitingroomstate", "i*"}, - { - buildin_warpwaitingpc, "warpwaitingpc", "sii*"}, - { - buildin_attachrid, "attachrid", "i"}, - { - buildin_detachrid, "detachrid", ""}, - { - buildin_isloggedin, "isloggedin", "i"}, - { - buildin_setmapflagnosave, "setmapflagnosave", "MMxy"}, - { - buildin_setmapflag, "setmapflag", "Mi"}, - { - buildin_removemapflag, "removemapflag", "Mi"}, - { - buildin_pvpon, "pvpon", "M"}, - { - buildin_pvpoff, "pvpoff", "M"}, - { - buildin_gvgon, "gvgon", "s"}, - { - buildin_gvgoff, "gvgoff", "s"}, - { - buildin_emotion, "emotion", "i"}, - { - buildin_maprespawnguildid, "maprespawnguildid", "sii"}, - { - buildin_agitstart, "agitstart", ""}, // <Agit> - { - buildin_agitend, "agitend", ""}, - { - buildin_agitcheck, "agitcheck", "i"}, // <Agitcheck> - { - buildin_flagemblem, "flagemblem", "i"}, // Flag Emblem - { - buildin_getcastlename, "getcastlename", "s"}, - { - buildin_getcastledata, "getcastledata", "si*"}, - { - buildin_setcastledata, "setcastledata", "sii"}, - { - buildin_requestguildinfo, "requestguildinfo", "i*"}, - { - buildin_getequipcardcnt, "getequipcardcnt", "i"}, - { - buildin_successremovecards, "successremovecards", "i"}, - { - buildin_failedremovecards, "failedremovecards", "ii"}, - { - buildin_marriage, "marriage", "P"}, - { - buildin_wedding_effect, "wedding", ""}, - { - buildin_divorce, "divorce", ""}, - { - buildin_getitemname, "getitemname", "I"}, - { - buildin_getspellinvocation, "getspellinvocation", "s"}, - { - buildin_getanchorinvocation, "getanchorinvocation", "s"}, - { - buildin_getpartnerid, "getpartnerid2", ""}, - { - buildin_getexp, "getexp", "ii"}, - { - buildin_getinventorylist, "getinventorylist", ""}, - { - buildin_getskilllist, "getskilllist", ""}, - { - buildin_get_pool_skills, "getpoolskilllist", ""}, - { - buildin_get_activated_pool_skills, "getactivatedpoolskilllist", ""}, - { - buildin_get_unactivated_pool_skills, "getunactivatedpoolskilllist", ""}, - { - buildin_activate_pool_skill, "poolskill", "i"}, - { - buildin_deactivate_pool_skill, "unpoolskill", "i"}, - { - buildin_check_pool_skill, "checkpoolskill", "i"}, - { - buildin_clearitem, "clearitem", ""}, - { - buildin_classchange, "classchange", "ii"}, - { - buildin_misceffect, "misceffect", "i*"}, - { - buildin_soundeffect, "soundeffect", "si"}, - { - buildin_strmobinfo, "strmobinfo", "im"}, // display mob data [Valaris] - { - buildin_guardian, "guardian", "siisii*i"}, // summon guardians - { - buildin_guardianinfo, "guardianinfo", "i"}, // display guardian data [Valaris] - { - buildin_npcskilleffect, "npcskilleffect", "iiii"}, // npc skill effect [Valaris] - { - buildin_specialeffect, "specialeffect", "i"}, // npc skill effect [Valaris] - { - buildin_specialeffect2, "specialeffect2", "i"}, // skill effect on players[Valaris] - { - buildin_nude, "nude", ""}, // nude command [Valaris] - { - buildin_mapwarp, "mapwarp", "MMxy"}, // Added by RoVeRT - { - buildin_inittimer, "inittimer", ""}, - { - buildin_stoptimer, "stoptimer", ""}, - { - buildin_cmdothernpc, "cmdothernpc", "ss"}, - { - buildin_gmcommand, "gmcommand", "s"}, // [MouseJstr] -// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr] - { - buildin_npcwarp, "npcwarp", "xys"}, // [remoitnane] - { - buildin_message, "message", "Ps"}, // [MouseJstr] - { - buildin_npctalk, "npctalk", "s"}, // [Valaris] - { - buildin_hasitems, "hasitems", ""}, // [Valaris] - { - buildin_mobcount, "mobcount", "ME"}, - { - buildin_getlook, "getlook", "i"}, - { - buildin_getsavepoint, "getsavepoint", "i"}, - { - buildin_areatimer, "areatimer", "MxyxytE"}, - { - buildin_isin, "isin", "Mxyxy"}, - { - buildin_shop, "shop", "s"}, - { - buildin_isdead, "isdead", ""}, - { - buildin_fakenpcname, "fakenpcname", "ssi"}, - { - buildin_unequip_by_id, "unequipbyid", "i"}, // [Freeyorp] - { - buildin_getx, "getx", ""}, // [Kage] - { - buildin_gety, "gety", ""}, // [Kage] - { - buildin_getmap, "getmap", ""}, - // End Additions - { -NULL, NULL, NULL},}; +} builtin_functions[] = +{ + {builtin_mes, "mes", "s"}, + {builtin_next, "next", ""}, + {builtin_close, "close", ""}, + {builtin_close2, "close2", ""}, + {builtin_menu, "menu", "sL*"}, + {builtin_goto, "goto", "L"}, + {builtin_callsub, "callsub", "L*"}, + {builtin_callfunc, "callfunc", "F*"}, + {builtin_return, "return", "*"}, + {builtin_getarg, "getarg", "i"}, + {builtin_jobchange, "jobchange", "i*"}, + {builtin_input, "input", "N"}, + {builtin_warp, "warp", "Mxy"}, + {builtin_isat, "isat", "Mxy"}, + {builtin_areawarp, "areawarp", "MxyxyMxy"}, + {builtin_setlook, "setlook", "ii"}, + {builtin_set, "set", "Ne"}, + {builtin_setarray, "setarray", "Ne*"}, + {builtin_cleararray, "cleararray", "Nei"}, + {builtin_copyarray, "copyarray", "NNi"}, + {builtin_getarraysize, "getarraysize", "N"}, + {builtin_deletearray, "deletearray", "N*"}, + {builtin_getelementofarray, "getelementofarray", "Ni"}, + {builtin_if, "if", "iF*"}, + {builtin_getitem, "getitem", "Ii**"}, + {builtin_getitem2, "getitem2", "iiiiiiiii*"}, + {builtin_makeitem, "makeitem", "IiMxy"}, + {builtin_delitem, "delitem", "Ii"}, + {builtin_cutin, "cutin", "si"}, + {builtin_cutincard, "cutincard", "i"}, + {builtin_viewpoint, "viewpoint", "iiiii"}, + {builtin_heal, "heal", "ii"}, + {builtin_itemheal, "itemheal", "ii"}, + {builtin_percentheal, "percentheal", "ii"}, + {builtin_rand, "rand", "i*"}, + {builtin_pow, "pow", "ii"}, + {builtin_countitem, "countitem", "I"}, + {builtin_checkweight, "checkweight", "Ii"}, + {builtin_readparam, "readparam", "i*"}, + {builtin_getcharid, "getcharid", "i*"}, + {builtin_getpartyname, "getpartyname", "i"}, + {builtin_getpartymember, "getpartymember", "i"}, + {builtin_getguildname, "getguildname", "i"}, + {builtin_getguildmaster, "getguildmaster", "i"}, + {builtin_getguildmasterid, "getguildmasterid", "i"}, + {builtin_strcharinfo, "strcharinfo", "i"}, + {builtin_getequipid, "getequipid", "i"}, + {builtin_getequipname, "getequipname", "i"}, + {builtin_getbrokenid, "getbrokenid", "i"}, // [Valaris] + {builtin_repair, "repair", "i"}, // [Valaris] + {builtin_getequipisequiped, "getequipisequiped", "i"}, + {builtin_getequipisenableref, "getequipisenableref", "i"}, + {builtin_getequipisidentify, "getequipisidentify", "i"}, + {builtin_getequiprefinerycnt, "getequiprefinerycnt", "i"}, + {builtin_getequipweaponlv, "getequipweaponlv", "i"}, + {builtin_getequippercentrefinery, "getequippercentrefinery", "i"}, + {builtin_successrefitem, "successrefitem", "i"}, + {builtin_failedrefitem, "failedrefitem", "i"}, + {builtin_statusup, "statusup", "i"}, + {builtin_statusup2, "statusup2", "ii"}, + {builtin_bonus, "bonus", "ii"}, + {builtin_bonus2, "bonus2", "iii"}, + {builtin_bonus3, "bonus3", "iiii"}, + {builtin_skill, "skill", "ii*"}, + {builtin_setskill, "setskill", "ii"}, // [Fate] + {builtin_guildskill, "guildskill", "ii"}, + {builtin_getskilllv, "getskilllv", "i"}, + {builtin_getgdskilllv, "getgdskilllv", "ii"}, + {builtin_basicskillcheck, "basicskillcheck", "*"}, + {builtin_getgmlevel, "getgmlevel", ""}, + {builtin_end, "end", ""}, + {builtin_getopt2, "getopt2", ""}, + {builtin_setopt2, "setopt2", "i"}, + {builtin_end, "break", ""}, + {builtin_checkoption, "checkoption", "i"}, + {builtin_setoption, "setoption", "i"}, + {builtin_setcart, "setcart", ""}, + {builtin_checkcart, "checkcart", "*"}, //fixed by Lupus (added '*') + {builtin_setfalcon, "setfalcon", ""}, + {builtin_checkfalcon, "checkfalcon", "*"}, //fixed by Lupus (fixed wrong pointer, added '*') + {builtin_setriding, "setriding", ""}, + {builtin_checkriding, "checkriding", "*"}, //fixed by Lupus (fixed wrong pointer, added '*') + {builtin_savepoint, "save", "sii"}, + {builtin_savepoint, "savepoint", "Mxy"}, + {builtin_gettimetick, "gettimetick", "i"}, + {builtin_gettime, "gettime", "i"}, + {builtin_gettimestr, "gettimestr", "si"}, + {builtin_openstorage, "openstorage", "*"}, + {builtin_guildopenstorage, "guildopenstorage", "*"}, + {builtin_itemskill, "itemskill", "iis"}, + {builtin_monster, "monster", "Mxysmi*"}, + {builtin_areamonster, "areamonster", "Mxyxysmi*"}, + {builtin_killmonster, "killmonster", "ME"}, + {builtin_killmonsterall, "killmonsterall", "M"}, + {builtin_doevent, "doevent", "E"}, + {builtin_donpcevent, "donpcevent", "E"}, + {builtin_addtimer, "addtimer", "tE"}, + {builtin_deltimer, "deltimer", "E"}, + {builtin_addtimercount, "addtimercount", "si"}, + {builtin_initnpctimer, "initnpctimer", ""}, + {builtin_stopnpctimer, "stopnpctimer", ""}, + {builtin_startnpctimer, "startnpctimer", "*"}, + {builtin_setnpctimer, "setnpctimer", "i"}, + {builtin_getnpctimer, "getnpctimer", "i"}, + {builtin_announce, "announce", "si"}, + {builtin_mapannounce, "mapannounce", "Msi"}, + {builtin_areaannounce, "areaannounce", "Mxyxysi"}, + {builtin_getusers, "getusers", "i"}, + {builtin_getmapusers, "getmapusers", "M"}, + {builtin_getareausers, "getareausers", "Mxyxy*"}, + {builtin_getareadropitem, "getareadropitem", "Mxyxyi*"}, + {builtin_enablenpc, "enablenpc", "s"}, + {builtin_disablenpc, "disablenpc", "s"}, + {builtin_enablearena, "enablearena", ""}, // Added by RoVeRT + {builtin_disablearena, "disablearena", ""}, // Added by RoVeRT + {builtin_hideoffnpc, "hideoffnpc", "s"}, + {builtin_hideonnpc, "hideonnpc", "s"}, + {builtin_sc_start, "sc_start", "iTi*"}, + {builtin_sc_start2, "sc_start2", "iTii*"}, + {builtin_sc_end, "sc_end", "i"}, + {builtin_sc_check, "sc_check", "i"}, + {builtin_getscrate, "getscrate", "ii*"}, + {builtin_debugmes, "debugmes", "s"}, + {builtin_resetlvl, "resetlvl", "i"}, + {builtin_resetstatus, "resetstatus", ""}, + {builtin_resetskill, "resetskill", ""}, + {builtin_changebase, "changebase", "i"}, + {builtin_changesex, "changesex", ""}, + {builtin_waitingroom, "waitingroom", "si*"}, + {builtin_warpwaitingpc, "warpwaitingpc", "sii"}, + {builtin_delwaitingroom, "delwaitingroom", "*"}, + {builtin_enablewaitingroomevent, "enablewaitingroomevent", "*"}, + {builtin_disablewaitingroomevent, "disablewaitingroomevent", "*"}, + {builtin_getwaitingroomstate, "getwaitingroomstate", "i*"}, + {builtin_warpwaitingpc, "warpwaitingpc", "sii*"}, + {builtin_attachrid, "attachrid", "i"}, + {builtin_detachrid, "detachrid", ""}, + {builtin_isloggedin, "isloggedin", "i"}, + {builtin_setmapflagnosave, "setmapflagnosave", "MMxy"}, + {builtin_setmapflag, "setmapflag", "Mi"}, + {builtin_removemapflag, "removemapflag", "Mi"}, + {builtin_pvpon, "pvpon", "M"}, + {builtin_pvpoff, "pvpoff", "M"}, + {builtin_gvgon, "gvgon", "s"}, + {builtin_gvgoff, "gvgoff", "s"}, + {builtin_emotion, "emotion", "i"}, + {builtin_maprespawnguildid, "maprespawnguildid", "sii"}, + {builtin_agitstart, "agitstart", ""}, // <Agit> + {builtin_agitend, "agitend", ""}, + {builtin_agitcheck, "agitcheck", "i"}, // <Agitcheck> + {builtin_flagemblem, "flagemblem", "i"}, // Flag Emblem + {builtin_getcastlename, "getcastlename", "s"}, + {builtin_getcastledata, "getcastledata", "si*"}, + {builtin_setcastledata, "setcastledata", "sii"}, + {builtin_requestguildinfo, "requestguildinfo", "i*"}, + {builtin_getequipcardcnt, "getequipcardcnt", "i"}, + {builtin_successremovecards, "successremovecards", "i"}, + {builtin_failedremovecards, "failedremovecards", "ii"}, + {builtin_marriage, "marriage", "P"}, + {builtin_wedding_effect, "wedding", ""}, + {builtin_divorce, "divorce", ""}, + {builtin_getitemname, "getitemname", "I"}, + {builtin_getspellinvocation, "getspellinvocation", "s"}, + {builtin_getanchorinvocation, "getanchorinvocation", "s"}, + {builtin_getpartnerid, "getpartnerid2", ""}, + {builtin_getexp, "getexp", "ii"}, + {builtin_getinventorylist, "getinventorylist", ""}, + {builtin_getskilllist, "getskilllist", ""}, + {builtin_get_pool_skills, "getpoolskilllist", ""}, + {builtin_get_activated_pool_skills, "getactivatedpoolskilllist", ""}, + {builtin_get_unactivated_pool_skills, "getunactivatedpoolskilllist", ""}, + {builtin_activate_pool_skill, "poolskill", "i"}, + {builtin_deactivate_pool_skill, "unpoolskill", "i"}, + {builtin_check_pool_skill, "checkpoolskill", "i"}, + {builtin_clearitem, "clearitem", ""}, + {builtin_classchange, "classchange", "ii"}, + {builtin_misceffect, "misceffect", "i*"}, + {builtin_soundeffect, "soundeffect", "si"}, + {builtin_strmobinfo, "strmobinfo", "im"}, // display mob data [Valaris] + {builtin_guardian, "guardian", "siisii*i"}, // summon guardians + {builtin_guardianinfo, "guardianinfo", "i"}, // display guardian data [Valaris] + {builtin_npcskilleffect, "npcskilleffect", "iiii"}, // npc skill effect [Valaris] + {builtin_specialeffect, "specialeffect", "i"}, // npc skill effect [Valaris] + {builtin_specialeffect2, "specialeffect2", "i"}, // skill effect on players[Valaris] + {builtin_nude, "nude", ""}, // nude command [Valaris] + {builtin_mapwarp, "mapwarp", "MMxy"}, // Added by RoVeRT + {builtin_inittimer, "inittimer", ""}, + {builtin_stoptimer, "stoptimer", ""}, + {builtin_cmdothernpc, "cmdothernpc", "ss"}, + {builtin_gmcommand, "gmcommand", "s"}, // [MouseJstr] +// {builtin_movenpc,"movenpc","siis"}, // [MouseJstr] + {builtin_npcwarp, "npcwarp", "xys"}, // [remoitnane] + {builtin_message, "message", "Ps"}, // [MouseJstr] + {builtin_npctalk, "npctalk", "s"}, // [Valaris] + {builtin_hasitems, "hasitems", ""}, // [Valaris] + {builtin_mobcount, "mobcount", "ME"}, + {builtin_getlook, "getlook", "i"}, + {builtin_getsavepoint, "getsavepoint", "i"}, + {builtin_areatimer, "areatimer", "MxyxytE"}, + {builtin_isin, "isin", "Mxyxy"}, + {builtin_shop, "shop", "s"}, + {builtin_isdead, "isdead", ""}, + {builtin_fakenpcname, "fakenpcname", "ssi"}, + {builtin_unequip_by_id, "unequipbyid", "i"}, // [Freeyorp] + {builtin_getx, "getx", ""}, // [Kage] + {builtin_gety, "gety", ""}, // [Kage] + {builtin_getmap, "getmap", ""}, + // End Additions + {NULL, NULL, NULL}, +}; #ifdef RECENT_GCC enum class ScriptCode : uint8_t @@ -1279,7 +1073,7 @@ const char *parse_subexpr (const char *p, int limit) if (str_data[func].type == ScriptCode::FUNC && script_config.warn_func_mismatch_paramnum) { - const char *arg = buildin_func[str_data[func].val].arg; + const char *arg = builtin_functions[str_data[func].val].arg; int j = 0; for (j = 0; arg[j]; j++) if (arg[j] == '*') @@ -1392,7 +1186,7 @@ const char *parse_line (const char *p) if (str_data[cmd].type == ScriptCode::FUNC && script_config.warn_cmd_mismatch_paramnum) { - const char *arg = buildin_func[str_data[cmd].val].arg; + const char *arg = builtin_functions[str_data[cmd].val].arg; int j = 0; for (j = 0; arg[j]; j++) if (arg[j] == '*') @@ -1411,15 +1205,15 @@ const char *parse_line (const char *p) * 組み込み関数の追加 *------------------------------------------ */ -static void add_buildin_func (void) +static void add_builtin_functions (void) { int i, n; - for (i = 0; buildin_func[i].func; i++) + for (i = 0; builtin_functions[i].func; i++) { - n = add_str (buildin_func[i].name); + n = add_str (builtin_functions[i].name); str_data[n].type = ScriptCode::FUNC; str_data[n].val = i; - str_data[n].func = buildin_func[i].func; + str_data[n].func = builtin_functions[i].func; } } @@ -1472,7 +1266,7 @@ const ScriptCode *parse_script (const char *src, int line) if (first) { - add_buildin_func (); + add_builtin_functions (); read_constdb (); } first = 0; @@ -1592,7 +1386,7 @@ enum *------------------------------------------ */ static -struct map_session_data *script_rid2sd (struct script_state *st) +struct map_session_data *script_rid2sd (ScriptState *st) { struct map_session_data *sd = map_id2sd (st->rid); if (!sd) @@ -1607,7 +1401,7 @@ struct map_session_data *script_rid2sd (struct script_state *st) *------------------------------------------ */ static -int get_val (struct script_state *st, struct script_data *data) +void get_val (ScriptState *st, struct script_data *data) { struct map_session_data *sd = NULL; if (data->type == ScriptCode::NAME) @@ -1689,7 +1483,6 @@ int get_val (struct script_state *st, struct script_data *data) } } } - return 0; } /*========================================== @@ -1697,7 +1490,7 @@ int get_val (struct script_state *st, struct script_data *data) *------------------------------------------ */ static -struct script_data get_val2 (struct script_state *st, int num) +struct script_data get_val2 (ScriptState *st, int num) { struct script_data dat; dat.type = ScriptCode::NAME; @@ -1711,7 +1504,7 @@ struct script_data get_val2 (struct script_state *st, int num) *------------------------------------------ */ static -int set_reg (struct map_session_data *sd, int num, const char *name, struct script_data vd) +void set_reg (struct map_session_data *sd, int num, const char *name, struct script_data vd) { char prefix = *name; char postfix = name[strlen (name) - 1]; @@ -1760,23 +1553,22 @@ int set_reg (struct map_session_data *sd, int num, const char *name, struct scri pc_setglobalreg (sd, name, val); } } - return 0; } static -int set_reg (struct map_session_data *sd, int num, const char *name, int id) +void set_reg (struct map_session_data *sd, int num, const char *name, int id) { struct script_data vd; vd.u.num = id; - return set_reg(sd, num, name, vd); + set_reg(sd, num, name, vd); } static -int set_reg (struct map_session_data *sd, int num, const char *name, const char *zd) +void set_reg (struct map_session_data *sd, int num, const char *name, const char *zd) { struct script_data vd; vd.u.str = zd; - return set_reg(sd, num, name, vd); + set_reg(sd, num, name, vd); } /*========================================== @@ -1784,7 +1576,7 @@ int set_reg (struct map_session_data *sd, int num, const char *name, const char *------------------------------------------ */ static -const char *conv_str (struct script_state *st, struct script_data *data) +const char *conv_str (ScriptState *st, struct script_data *data) { get_val (st, data); if (data->type == ScriptCode::INT) @@ -1811,7 +1603,7 @@ const char *conv_str (struct script_state *st, struct script_data *data) *------------------------------------------ */ static -int conv_num (struct script_state *st, struct script_data *data) +int conv_num (ScriptState *st, struct script_data *data) { get_val (st, data); if (data->type == ScriptCode::STR || data->type == ScriptCode::CONSTSTR) @@ -1829,6 +1621,7 @@ int conv_num (struct script_state *st, struct script_data *data) * スタックへ数値をプッシュ *------------------------------------------ */ +static void push_val (struct script_stack *stack, ScriptCode type, int val) { if (stack->sp >= stack->sp_max) @@ -1922,37 +1715,35 @@ void pop_stack (struct script_stack *stack, int start, int end) * *------------------------------------------ */ -int buildin_mes (struct script_state *st) +void builtin_mes (ScriptState *st) { conv_str (st, &(st->stack->stack_data[st->start + 2])); clif_scriptmes (script_rid2sd (st), st->oid, st->stack->stack_data[st->start + 2].u.str); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_goto (struct script_state *st) +void builtin_goto (ScriptState *st) { if (st->stack->stack_data[st->start + 2].type != ScriptCode::POS) { printf ("script: goto: not label !\n"); st->state = END; - return 0; + return; } st->pos = conv_num (st, &(st->stack->stack_data[st->start + 2])); st->state = GOTO; - return 0; } /*========================================== * ユーザー定義関数の呼び出し *------------------------------------------ */ -int buildin_callfunc (struct script_state *st) +void builtin_callfunc (ScriptState *st) { const ScriptCode *scr; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -1978,14 +1769,13 @@ int buildin_callfunc (struct script_state *st) printf ("script:callfunc: function not found! [%s]\n", str); st->state = END; } - return 0; } /*========================================== * サブルーティンの呼び出し *------------------------------------------ */ -int buildin_callsub (struct script_state *st) +void builtin_callsub (ScriptState *st) { int pos_ = conv_num (st, &(st->stack->stack_data[st->start + 2])); int i, j; @@ -2000,14 +1790,13 @@ int buildin_callsub (struct script_state *st) st->pos = pos_; st->defsp = st->start + 4 + j; st->state = GOTO; - return 0; } /*========================================== * 引数の所得 *------------------------------------------ */ -int buildin_getarg (struct script_state *st) +void builtin_getarg (ScriptState *st) { int num = conv_num (st, &(st->stack->stack_data[st->start + 2])); int max, stsp; @@ -2016,7 +1805,7 @@ int buildin_getarg (struct script_state *st) { printf ("script:getarg without callfunc or callsub!\n"); st->state = END; - return 0; + return; } max = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); stsp = st->defsp - max - 4; @@ -2024,60 +1813,55 @@ int buildin_getarg (struct script_state *st) { printf ("script:getarg arg1(%d) out of range(%d) !\n", num, max); st->state = END; - return 0; + return; } push_copy (st->stack, stsp + num); - return 0; } /*========================================== * サブルーチン/ユーザー定義関数の終了 *------------------------------------------ */ -int buildin_return (struct script_state *st) +void builtin_return (ScriptState *st) { if (st->end > st->start + 2) { // 戻り値有り push_copy (st->stack, st->start + 2); } st->state = RETFUNC; - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_next (struct script_state *st) +void builtin_next (ScriptState *st) { st->state = STOP; clif_scriptnext (script_rid2sd (st), st->oid); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_close (struct script_state *st) +void builtin_close (ScriptState *st) { st->state = END; clif_scriptclose (script_rid2sd (st), st->oid); - return 0; } -int buildin_close2 (struct script_state *st) +void builtin_close2 (ScriptState *st) { st->state = STOP; clif_scriptclose (script_rid2sd (st), st->oid); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_menu (struct script_state *st) +void builtin_menu (ScriptState *st) { char *buf; int i, len = 0; // [fate] len is the total # of bytes we need to transmit the string choices @@ -2134,7 +1918,7 @@ int buildin_menu (struct script_state *st) stack_data[st->start + sd->npc_menu * 2 + 1].type != ScriptCode::POS) { st->state = END; - return 0; + return; } st->pos = conv_num (st, @@ -2144,14 +1928,13 @@ int buildin_menu (struct script_state *st) st->state = GOTO; } } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_rand (struct script_state *st) +void builtin_rand (ScriptState *st) { int range, min, max; @@ -2174,14 +1957,13 @@ int buildin_rand (struct script_state *st) range = conv_num (st, &(st->stack->stack_data[st->start + 2])); push_val (st->stack, ScriptCode::INT, range <= 0 ? 0 : MRAND (range)); } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_pow (struct script_state *st) +void builtin_pow (ScriptState *st) { int a, b; @@ -2190,14 +1972,13 @@ int buildin_pow (struct script_state *st) push_val (st->stack, ScriptCode::INT, (int) pow (a * 0.001, b)); - return 0; } /*========================================== * Check whether the PC is at the specified location *------------------------------------------ */ -int buildin_isat (struct script_state *st) +void builtin_isat (ScriptState *st) { int x, y; struct map_session_data *sd = script_rid2sd (st); @@ -2207,20 +1988,19 @@ int buildin_isat (struct script_state *st) y = conv_num (st, &(st->stack->stack_data[st->start + 4])); if (!sd) - return 1; + return; push_val (st->stack, ScriptCode::INT, (x == sd->bl.x) && (y == sd->bl.y) && (!strcmp (str, map[sd->bl.m].name))); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_warp (struct script_state *st) +void builtin_warp (ScriptState *st) { int x, y; struct map_session_data *sd = script_rid2sd (st); @@ -2233,7 +2013,7 @@ int buildin_warp (struct script_state *st) else if (strcmp (str, "SavePoint") == 0) { if (map[sd->bl.m].flag.noreturn) // 蝶禁止 - return 0; + return; pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3); @@ -2241,14 +2021,13 @@ int buildin_warp (struct script_state *st) else if (strcmp (str, "Save") == 0) { if (map[sd->bl.m].flag.noreturn) // 蝶禁止 - return 0; + return; pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3); } else pc_setpos (sd, str, x, y, 0); - return 0; } /*========================================== @@ -2256,7 +2035,7 @@ int buildin_warp (struct script_state *st) *------------------------------------------ */ static -int buildin_areawarp_sub (struct block_list *bl, va_list ap) +void builtin_areawarp_sub (struct block_list *bl, va_list ap) { int x, y; const char *mapname = va_arg (ap, const char *); @@ -2266,10 +2045,9 @@ int buildin_areawarp_sub (struct block_list *bl, va_list ap) pc_randomwarp ((struct map_session_data *) bl, 3); else pc_setpos ((struct map_session_data *) bl, mapname, x, y, 0); - return 0; } -int buildin_areawarp (struct script_state *st) +void builtin_areawarp (ScriptState *st) { int x, y, m; int x0, y0, x1, y1; @@ -2284,60 +2062,56 @@ int buildin_areawarp (struct script_state *st) y = conv_num (st, &(st->stack->stack_data[st->start + 9])); if ((m = map_mapname2mapid (mapname)) < 0) - return 0; + return; - map_foreachinarea (buildin_areawarp_sub, + map_foreachinarea (builtin_areawarp_sub, m, x0, y0, x1, y1, BL_PC, str, x, y); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_heal (struct script_state *st) +void builtin_heal (ScriptState *st) { int hp, sp; hp = conv_num (st, &(st->stack->stack_data[st->start + 2])); sp = conv_num (st, &(st->stack->stack_data[st->start + 3])); pc_heal (script_rid2sd (st), hp, sp); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_itemheal (struct script_state *st) +void builtin_itemheal (ScriptState *st) { int hp, sp; hp = conv_num (st, &(st->stack->stack_data[st->start + 2])); sp = conv_num (st, &(st->stack->stack_data[st->start + 3])); pc_itemheal (script_rid2sd (st), hp, sp); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_percentheal (struct script_state *st) +void builtin_percentheal (ScriptState *st) { int hp, sp; hp = conv_num (st, &(st->stack->stack_data[st->start + 2])); sp = conv_num (st, &(st->stack->stack_data[st->start + 3])); pc_percentheal (script_rid2sd (st), hp, sp); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_jobchange (struct script_state *st) +void builtin_jobchange (ScriptState *st) { int job, upper = -1; @@ -2348,14 +2122,13 @@ int buildin_jobchange (struct script_state *st) if ((job >= 0 && job < MAX_PC_CLASS)) pc_jobchange (script_rid2sd (st), job, upper); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_input (struct script_state *st) +void builtin_input (ScriptState *st) { struct map_session_data *sd = NULL; int num = @@ -2380,7 +2153,7 @@ int buildin_input (struct script_state *st) } else { - printf ("buildin_input: string discarded !!\n"); + printf ("builtin_input: string discarded !!\n"); } } else @@ -2391,7 +2164,7 @@ int buildin_input (struct script_state *st) if (sd->npc_amount < 0) //** If input amount is less then 0 { clif_tradecancelled (sd); // added "Deal has been cancelled" message by Valaris - buildin_close (st); //** close + builtin_close (st); //** close } // 数値 @@ -2415,20 +2188,19 @@ int buildin_input (struct script_state *st) clif_scriptinput (sd, st->oid); sd->state.menu_or_input = 1; } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_if (struct script_state *st) +void builtin_if (ScriptState *st) { int sel, i; sel = conv_num (st, &(st->stack->stack_data[st->start + 2])); if (!sel) - return 0; + return; // 関数名をコピー push_copy (st->stack, st->start + 3); @@ -2441,14 +2213,13 @@ int buildin_if (struct script_state *st) } run_func (st); - return 0; } /*========================================== * 変数設定 *------------------------------------------ */ -int buildin_set (struct script_state *st) +void builtin_set (ScriptState *st) { struct map_session_data *sd = NULL; int num = st->stack->stack_data[st->start + 2].u.num; @@ -2458,8 +2229,8 @@ int buildin_set (struct script_state *st) if (st->stack->stack_data[st->start + 2].type != ScriptCode::NAME) { - printf ("script: buildin_set: not name\n"); - return 0; + printf ("script: builtin_set: not name\n"); + return; } if (prefix != '$') @@ -2478,14 +2249,13 @@ int buildin_set (struct script_state *st) set_reg (sd, num, name, val); } - return 0; } /*========================================== * 配列変数設定 *------------------------------------------ */ -int buildin_setarray (struct script_state *st) +void builtin_setarray (ScriptState *st) { struct map_session_data *sd = NULL; int num = st->stack->stack_data[st->start + 2].u.num; @@ -2496,8 +2266,8 @@ int buildin_setarray (struct script_state *st) if (prefix != '$' && prefix != '@') { - printf ("buildin_setarray: illegal scope !\n"); - return 0; + printf ("builtin_setarray: illegal scope !\n"); + return; } if (prefix != '$') sd = script_rid2sd (st); @@ -2509,14 +2279,13 @@ int buildin_setarray (struct script_state *st) else set_reg(sd, num + (j << 24), name, conv_num(st, &(st->stack->stack_data[i]))); } - return 0; } /*========================================== * 配列変数クリア *------------------------------------------ */ -int buildin_cleararray (struct script_state *st) +void builtin_cleararray (ScriptState *st) { struct map_session_data *sd = NULL; int num = st->stack->stack_data[st->start + 2].u.num; @@ -2529,8 +2298,8 @@ int buildin_cleararray (struct script_state *st) if (prefix != '$' && prefix != '@') { - printf ("buildin_cleararray: illegal scope !\n"); - return 0; + printf ("builtin_cleararray: illegal scope !\n"); + return; } if (prefix != '$') sd = script_rid2sd (st); @@ -2542,14 +2311,13 @@ int buildin_cleararray (struct script_state *st) for (i = 0; i < sz; i++) set_reg(sd, num + (i << 24), name, conv_num(st, &(st->stack->stack_data[st->start + 3]))); - return 0; } /*========================================== * 配列変数コピー *------------------------------------------ */ -int buildin_copyarray (struct script_state *st) +void builtin_copyarray (ScriptState *st) { struct map_session_data *sd = NULL; int num = st->stack->stack_data[st->start + 2].u.num; @@ -2565,27 +2333,26 @@ int buildin_copyarray (struct script_state *st) if (prefix != '$' && prefix != '@' && prefix2 != '$' && prefix2 != '@') { - printf ("buildin_copyarray: illegal scope !\n"); - return 0; + printf ("builtin_copyarray: illegal scope !\n"); + return; } if ((postfix == '$' || postfix2 == '$') && postfix != postfix2) { - printf ("buildin_copyarray: type mismatch !\n"); - return 0; + printf ("builtin_copyarray: type mismatch !\n"); + return; } if (prefix != '$' || prefix2 != '$') sd = script_rid2sd (st); for (i = 0; i < sz; i++) set_reg (sd, num + (i << 24), name, get_val2 (st, num2 + (i << 24))); - return 0; } /*========================================== * 配列変数のサイズ所得 *------------------------------------------ */ -static int getarraysize (struct script_state *st, int num, int postfix) +static int getarraysize (ScriptState *st, int num, int postfix) { int i = (num >> 24), c = i; for (; i < 128; i++) @@ -2597,7 +2364,7 @@ static int getarraysize (struct script_state *st, int num, int postfix) return c + 1; } -int buildin_getarraysize (struct script_state *st) +void builtin_getarraysize (ScriptState *st) { int num = st->stack->stack_data[st->start + 2].u.num; char *name = str_buf + str_data[num & 0x00ffffff].str; @@ -2606,19 +2373,18 @@ int buildin_getarraysize (struct script_state *st) if (prefix != '$' && prefix != '@') { - printf ("buildin_copyarray: illegal scope !\n"); - return 0; + printf ("builtin_copyarray: illegal scope !\n"); + return; } push_val (st->stack, ScriptCode::INT, getarraysize (st, num, postfix)); - return 0; } /*========================================== * 配列変数から要素削除 *------------------------------------------ */ -int buildin_deletearray (struct script_state *st) +void builtin_deletearray (ScriptState *st) { struct map_session_data *sd = NULL; int num = st->stack->stack_data[st->start + 2].u.num; @@ -2633,8 +2399,8 @@ int buildin_deletearray (struct script_state *st) if (prefix != '$' && prefix != '@') { - printf ("buildin_deletearray: illegal scope !\n"); - return 0; + printf ("builtin_deletearray: illegal scope !\n"); + return; } if (prefix != '$') sd = script_rid2sd (st); @@ -2651,14 +2417,13 @@ int buildin_deletearray (struct script_state *st) if (postfix == '$') set_reg (sd, num + (i << 24), name, ""); } - return 0; } /*========================================== * 指定要素を表す値(キー)を所得する *------------------------------------------ */ -int buildin_getelementofarray (struct script_state *st) +void builtin_getelementofarray (ScriptState *st) { if (st->stack->stack_data[st->start + 2].type == ScriptCode::NAME) { @@ -2682,14 +2447,13 @@ int buildin_getelementofarray (struct script_state *st) ("script: getelementofarray (operator[]): param1 not name !\n"); push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_setlook (struct script_state *st) +void builtin_setlook (ScriptState *st) { int type, val; @@ -2698,14 +2462,13 @@ int buildin_setlook (struct script_state *st) pc_changelook (script_rid2sd (st), type, val); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_cutin (struct script_state *st) +void builtin_cutin (ScriptState *st) { int type; @@ -2715,14 +2478,13 @@ int buildin_cutin (struct script_state *st) clif_cutin (script_rid2sd (st), st->stack->stack_data[st->start + 2].u.str, type); - return 0; } /*========================================== * カードのイラストを表示する *------------------------------------------ */ -int buildin_cutincard (struct script_state *st) +void builtin_cutincard (ScriptState *st) { int itemid; @@ -2731,14 +2493,13 @@ int buildin_cutincard (struct script_state *st) clif_cutin (script_rid2sd (st), itemdb_search (itemid)->cardillustname, 4); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_viewpoint (struct script_state *st) +void builtin_viewpoint (ScriptState *st) { int type, x, y, id, color; @@ -2750,14 +2511,13 @@ int buildin_viewpoint (struct script_state *st) clif_viewpoint (script_rid2sd (st), st->oid, type, x, y, id, color); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_countitem (struct script_state *st) +void builtin_countitem (ScriptState *st) { int nameid = 0, count = 0, i; struct map_session_data *sd; @@ -2791,14 +2551,13 @@ int buildin_countitem (struct script_state *st) } push_val (st->stack, ScriptCode::INT, count); - return 0; } /*========================================== * 重量チェック *------------------------------------------ */ -int buildin_checkweight (struct script_state *st) +void builtin_checkweight (ScriptState *st) { int nameid = 0, amount; struct map_session_data *sd; @@ -2834,14 +2593,13 @@ int buildin_checkweight (struct script_state *st) push_val (st->stack, ScriptCode::INT, 1); } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_getitem (struct script_state *st) +void builtin_getitem (ScriptState *st) { int nameid, amount, flag = 0; struct item item_tmp; @@ -2866,7 +2624,7 @@ int buildin_getitem (struct script_state *st) if ((amount = conv_num (st, &(st->stack->stack_data[st->start + 3]))) <= 0) { - return 0; //return if amount <=0, skip the useles iteration + return; //return if amount <=0, skip the useles iteration } //Violet Box, Blue Box, etc - random item pick if (nameid < 0) @@ -2887,7 +2645,7 @@ int buildin_getitem (struct script_state *st) sd = map_id2sd (conv_num (st, &(st->stack->stack_data[st->start + 5]))); if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り - return 0; + return; if ((flag = pc_additem (sd, &item_tmp, amount))) { clif_additem (sd, 0, 0, flag); @@ -2896,14 +2654,13 @@ int buildin_getitem (struct script_state *st) } } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_getitem2 (struct script_state *st) +void builtin_getitem2 (ScriptState *st) { int nameid, amount, flag = 0; int iden, ref, attr, c1, c2, c3, c4; @@ -2938,7 +2695,7 @@ int buildin_getitem2 (struct script_state *st) sd = map_id2sd (conv_num (st, &(st->stack->stack_data[st->start + 11]))); if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り - return 0; + return; if (nameid < 0) { // ランダム @@ -2985,14 +2742,13 @@ int buildin_getitem2 (struct script_state *st) } } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_makeitem (struct script_state *st) +void builtin_makeitem (ScriptState *st) { int nameid, amount, flag = 0; int x, y, m; @@ -3044,14 +2800,13 @@ int buildin_makeitem (struct script_state *st) map_addflooritem (&item_tmp, amount, m, x, y, NULL, NULL, NULL, 0); } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_delitem (struct script_state *st) +void builtin_delitem (ScriptState *st) { int nameid = 0, amount, i; struct map_session_data *sd; @@ -3077,7 +2832,7 @@ int buildin_delitem (struct script_state *st) if (nameid < 500 || amount <= 0) { //by Lupus. Don't run FOR if u got wrong item ID or amount<=0 //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); - return 0; + return; } sd = script_rid2sd (st); @@ -3109,14 +2864,13 @@ int buildin_delitem (struct script_state *st) } } - return 0; } /*========================================== *キャラ関係のパラメータ取得 *------------------------------------------ */ -int buildin_readparam (struct script_state *st) +void builtin_readparam (ScriptState *st) { int type; struct map_session_data *sd; @@ -3131,19 +2885,18 @@ int buildin_readparam (struct script_state *st) if (sd == NULL) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } push_val (st->stack, ScriptCode::INT, pc_readparam (sd, type)); - return 0; } /*========================================== *キャラ関係のID取得 *------------------------------------------ */ -int buildin_getcharid (struct script_state *st) +void builtin_getcharid (ScriptState *st) { int num; struct map_session_data *sd; @@ -3157,7 +2910,7 @@ int buildin_getcharid (struct script_state *st) if (sd == NULL) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } if (num == 0) push_val (st->stack, ScriptCode::INT, sd->status.char_id); @@ -3167,7 +2920,6 @@ int buildin_getcharid (struct script_state *st) push_val (st->stack, ScriptCode::INT, sd->status.guild_id); if (num == 3) push_val (st->stack, ScriptCode::INT, sd->status.account_id); - return 0; } /*========================================== @@ -3175,7 +2927,7 @@ int buildin_getcharid (struct script_state *st) *------------------------------------------ */ static -char *buildin_getpartyname_sub (int party_id) +char *builtin_getpartyname_sub (int party_id) { struct party *p; @@ -3193,26 +2945,25 @@ char *buildin_getpartyname_sub (int party_id) return 0; } -int buildin_getpartyname (struct script_state *st) +void builtin_getpartyname (ScriptState *st) { char *name; int party_id; party_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - name = buildin_getpartyname_sub (party_id); + name = builtin_getpartyname_sub (party_id); if (name != 0) push_str (st->stack, ScriptCode::STR, name); else push_str (st->stack, ScriptCode::CONSTSTR, "null"); - return 0; } /*========================================== *指定IDのPT人数とメンバーID取得 *------------------------------------------ */ -int buildin_getpartymember (struct script_state *st) +void builtin_getpartymember (ScriptState *st) { struct party *p; int i, j = 0; @@ -3235,7 +2986,6 @@ int buildin_getpartymember (struct script_state *st) } mapreg_setreg (add_str ("$@partymembercount"), j); - return 0; } /*========================================== @@ -3243,7 +2993,7 @@ int buildin_getpartymember (struct script_state *st) *------------------------------------------ */ static -char *buildin_getguildname_sub (int guild_id) +char *builtin_getguildname_sub (int guild_id) { struct guild *g = NULL; g = guild_search (guild_id); @@ -3258,16 +3008,15 @@ char *buildin_getguildname_sub (int guild_id) return 0; } -int buildin_getguildname (struct script_state *st) +void builtin_getguildname (ScriptState *st) { char *name; int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - name = buildin_getguildname_sub (guild_id); + name = builtin_getguildname_sub (guild_id); if (name != 0) push_str (st->stack, ScriptCode::STR, name); else push_str (st->stack, ScriptCode::CONSTSTR, "null"); - return 0; } /*========================================== @@ -3275,7 +3024,7 @@ int buildin_getguildname (struct script_state *st) *------------------------------------------ */ static -char *buildin_getguildmaster_sub (int guild_id) +char *builtin_getguildmaster_sub (int guild_id) { struct guild *g = NULL; g = guild_search (guild_id); @@ -3291,30 +3040,29 @@ char *buildin_getguildmaster_sub (int guild_id) return 0; } -int buildin_getguildmaster (struct script_state *st) +void builtin_getguildmaster (ScriptState *st) { char *master; int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - master = buildin_getguildmaster_sub (guild_id); + master = builtin_getguildmaster_sub (guild_id); if (master != 0) push_str (st->stack, ScriptCode::STR, master); else push_str (st->stack, ScriptCode::CONSTSTR, "null"); - return 0; } -int buildin_getguildmasterid (struct script_state *st) +void builtin_getguildmasterid (ScriptState *st) { char *master; struct map_session_data *sd = NULL; int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - master = buildin_getguildmaster_sub (guild_id); + master = builtin_getguildmaster_sub (guild_id); if (master != 0) { if ((sd = map_nick2sd (master)) == NULL) { push_val (st->stack, ScriptCode::INT, 0); - return 0; + return; } push_val (st->stack, ScriptCode::INT, sd->status.char_id); } @@ -3322,14 +3070,13 @@ int buildin_getguildmasterid (struct script_state *st) { push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * キャラクタの名前 *------------------------------------------ */ -int buildin_strcharinfo (struct script_state *st) +void builtin_strcharinfo (ScriptState *st) { struct map_session_data *sd; int num; @@ -3346,7 +3093,7 @@ int buildin_strcharinfo (struct script_state *st) if (num == 1) { char *buf; - buf = buildin_getpartyname_sub (sd->status.party_id); + buf = builtin_getpartyname_sub (sd->status.party_id); if (buf != 0) push_str (st->stack, ScriptCode::STR, buf); else @@ -3355,14 +3102,13 @@ int buildin_strcharinfo (struct script_state *st) if (num == 2) { char *buf; - buf = buildin_getguildname_sub (sd->status.guild_id); + buf = builtin_getguildname_sub (sd->status.guild_id); if (buf != 0) push_str (st->stack, ScriptCode::STR, buf); else push_str (st->stack, ScriptCode::CONSTSTR, ""); } - return 0; } unsigned int equip[10] = @@ -3374,7 +3120,7 @@ unsigned int equip[10] = * GetEquipID(Pos); Pos: 1-10 *------------------------------------------ */ -int buildin_getequipid (struct script_state *st) +void builtin_getequipid (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3384,7 +3130,7 @@ int buildin_getequipid (struct script_state *st) if (sd == NULL) { printf ("getequipid: sd == NULL\n"); - return 0; + return; } num = conv_num (st, &(st->stack->stack_data[st->start + 2])); i = pc_checkequip (sd, equip[num - 1]); @@ -3400,14 +3146,13 @@ int buildin_getequipid (struct script_state *st) { push_val (st->stack, ScriptCode::INT, -1); } - return 0; } /*========================================== * 装備名文字列(精錬メニュー用) *------------------------------------------ */ -int buildin_getequipname (struct script_state *st) +void builtin_getequipname (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3432,14 +3177,13 @@ int buildin_getequipname (struct script_state *st) } push_str (st->stack, ScriptCode::STR, buf); - return 0; } /*========================================== * getbrokenid [Valaris] *------------------------------------------ */ -int buildin_getbrokenid (struct script_state *st) +void builtin_getbrokenid (ScriptState *st) { int i, num, id = 0, brokencounter = 0; struct map_session_data *sd; @@ -3462,14 +3206,13 @@ int buildin_getbrokenid (struct script_state *st) push_val (st->stack, ScriptCode::INT, id); - return 0; } /*========================================== * repair [Valaris] *------------------------------------------ */ -int buildin_repair (struct script_state *st) +void builtin_repair (ScriptState *st) { int i, num; int repaircounter = 0; @@ -3495,14 +3238,13 @@ int buildin_repair (struct script_state *st) } } - return 0; } /*========================================== * 装備チェック *------------------------------------------ */ -int buildin_getequipisequiped (struct script_state *st) +void builtin_getequipisequiped (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3519,14 +3261,13 @@ int buildin_getequipisequiped (struct script_state *st) push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * 装備品精錬可能チェック *------------------------------------------ */ -int buildin_getequipisenableref (struct script_state *st) +void builtin_getequipisenableref (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3548,14 +3289,13 @@ int buildin_getequipisenableref (struct script_state *st) push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * 装備品鑑定チェック *------------------------------------------ */ -int buildin_getequipisidentify (struct script_state *st) +void builtin_getequipisidentify (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3568,14 +3308,13 @@ int buildin_getequipisidentify (struct script_state *st) else push_val (st->stack, ScriptCode::INT, 0); - return 0; } /*========================================== * 装備品精錬度 *------------------------------------------ */ -int buildin_getequiprefinerycnt (struct script_state *st) +void builtin_getequiprefinerycnt (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3588,14 +3327,13 @@ int buildin_getequiprefinerycnt (struct script_state *st) else push_val (st->stack, ScriptCode::INT, 0); - return 0; } /*========================================== * 装備品武器LV *------------------------------------------ */ -int buildin_getequipweaponlv (struct script_state *st) +void builtin_getequipweaponlv (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3608,14 +3346,13 @@ int buildin_getequipweaponlv (struct script_state *st) else push_val (st->stack, ScriptCode::INT, 0); - return 0; } /*========================================== * 装備品精錬成功率 *------------------------------------------ */ -int buildin_getequippercentrefinery (struct script_state *st) +void builtin_getequippercentrefinery (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3629,14 +3366,13 @@ int buildin_getequippercentrefinery (struct script_state *st) else push_val (st->stack, ScriptCode::INT, 0); - return 0; } /*========================================== * 精錬成功 *------------------------------------------ */ -int buildin_successrefitem (struct script_state *st) +void builtin_successrefitem (ScriptState *st) { int i, num, ep; struct map_session_data *sd; @@ -3657,14 +3393,13 @@ int buildin_successrefitem (struct script_state *st) clif_misceffect (&sd->bl, 3); } - return 0; } /*========================================== * 精錬失敗 *------------------------------------------ */ -int buildin_failedrefitem (struct script_state *st) +void builtin_failedrefitem (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -3683,14 +3418,13 @@ int buildin_failedrefitem (struct script_state *st) clif_misceffect (&sd->bl, 2); } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_statusup (struct script_state *st) +void builtin_statusup (ScriptState *st) { int type; struct map_session_data *sd; @@ -3699,14 +3433,13 @@ int buildin_statusup (struct script_state *st) sd = script_rid2sd (st); pc_statusup (sd, type); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_statusup2 (struct script_state *st) +void builtin_statusup2 (ScriptState *st) { int type, val; struct map_session_data *sd; @@ -3716,14 +3449,13 @@ int buildin_statusup2 (struct script_state *st) sd = script_rid2sd (st); pc_statusup2 (sd, type, val); - return 0; } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ -int buildin_bonus (struct script_state *st) +void builtin_bonus (ScriptState *st) { int type, val; struct map_session_data *sd; @@ -3733,14 +3465,13 @@ int buildin_bonus (struct script_state *st) sd = script_rid2sd (st); pc_bonus (sd, type, val); - return 0; } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ -int buildin_bonus2 (struct script_state *st) +void builtin_bonus2 (ScriptState *st) { int type, type2, val; struct map_session_data *sd; @@ -3751,14 +3482,13 @@ int buildin_bonus2 (struct script_state *st) sd = script_rid2sd (st); pc_bonus2 (sd, type, type2, val); - return 0; } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ -int buildin_bonus3 (struct script_state *st) +void builtin_bonus3 (ScriptState *st) { int type, type2, type3, val; struct map_session_data *sd; @@ -3770,14 +3500,13 @@ int buildin_bonus3 (struct script_state *st) sd = script_rid2sd (st); pc_bonus3 (sd, type, type2, type3, val); - return 0; } /*========================================== * スキル所得 *------------------------------------------ */ -int buildin_skill (struct script_state *st) +void builtin_skill (ScriptState *st) { int id, level, flag = 1; struct map_session_data *sd; @@ -3790,14 +3519,13 @@ int buildin_skill (struct script_state *st) pc_skill (sd, id, level, flag); clif_skillinfoblock (sd); - return 0; } /*========================================== * [Fate] Sets the skill level permanently *------------------------------------------ */ -int buildin_setskill (struct script_state *st) +void builtin_setskill (ScriptState *st) { int id, level; struct map_session_data *sd; @@ -3809,14 +3537,13 @@ int buildin_setskill (struct script_state *st) sd->status.skill[id].id = level ? id : 0; sd->status.skill[id].lv = level; clif_skillinfoblock (sd); - return 0; } /*========================================== * ギルドスキル取得 *------------------------------------------ */ -int buildin_guildskill (struct script_state *st) +void builtin_guildskill (ScriptState *st) { int id, level; struct map_session_data *sd; @@ -3830,18 +3557,16 @@ int buildin_guildskill (struct script_state *st) for (i = 0; i < level; i++) guild_skillup (sd, id); - return 0; } /*========================================== * スキルレベル所得 *------------------------------------------ */ -int buildin_getskilllv (struct script_state *st) +void builtin_getskilllv (ScriptState *st) { int id = conv_num (st, &(st->stack->stack_data[st->start + 2])); push_val (st->stack, ScriptCode::INT, pc_checkskill (script_rid2sd (st), id)); - return 0; } /*========================================== @@ -3853,14 +3578,14 @@ int buildin_getskilllv (struct script_state *st) * 10004 : GD_EXTENSION *------------------------------------------ */ -int buildin_getgdskilllv (struct script_state *st) +void builtin_getgdskilllv (ScriptState *st) { int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 3])); struct guild *g = guild_search (guild_id); push_val (st->stack, ScriptCode::INT, (g == NULL) ? -1 : guild_checkskill (g, skill_id)); - return 0; + return; /* struct map_session_data *sd=NULL; struct guild *g=NULL; @@ -3874,7 +3599,7 @@ int buildin_getgdskilllv (struct script_state *st) } else { push_val(st->stack,ScriptCode::INT,-1); } - return 0; + return; */ } @@ -3882,30 +3607,27 @@ int buildin_getgdskilllv (struct script_state *st) * *------------------------------------------ */ -int buildin_basicskillcheck (struct script_state *st) +void builtin_basicskillcheck (ScriptState *st) { push_val (st->stack, ScriptCode::INT, battle_config.basic_skill_check); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_getgmlevel (struct script_state *st) +void builtin_getgmlevel (ScriptState *st) { push_val (st->stack, ScriptCode::INT, pc_isGM (script_rid2sd (st))); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_end (struct script_state *st) +void builtin_end (ScriptState *st) { st->state = END; - return 0; } /*========================================== @@ -3913,7 +3635,7 @@ int buildin_end (struct script_state *st) *------------------------------------------ */ -int buildin_getopt2 (struct script_state *st) +void builtin_getopt2 (ScriptState *st) { struct map_session_data *sd; @@ -3921,7 +3643,6 @@ int buildin_getopt2 (struct script_state *st) push_val (st->stack, ScriptCode::INT, sd->opt2); - return 0; } /*========================================== @@ -3929,7 +3650,7 @@ int buildin_getopt2 (struct script_state *st) *------------------------------------------ */ -int buildin_setopt2 (struct script_state *st) +void builtin_setopt2 (ScriptState *st) { int new_opt2; struct map_session_data *sd; @@ -3937,19 +3658,18 @@ int buildin_setopt2 (struct script_state *st) new_opt2 = conv_num (st, &(st->stack->stack_data[st->start + 2])); sd = script_rid2sd (st); if (new_opt2 == sd->opt2) - return 0; + return; sd->opt2 = new_opt2; clif_changeoption (&sd->bl); pc_calcstatus (sd, 0); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_checkoption (struct script_state *st) +void builtin_checkoption (ScriptState *st) { int type; struct map_session_data *sd; @@ -3966,14 +3686,13 @@ int buildin_checkoption (struct script_state *st) push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_setoption (struct script_state *st) +void builtin_setoption (ScriptState *st) { int type; struct map_session_data *sd; @@ -3982,7 +3701,6 @@ int buildin_setoption (struct script_state *st) sd = script_rid2sd (st); pc_setoption (sd, type); - return 0; } /*========================================== @@ -3990,7 +3708,7 @@ int buildin_setoption (struct script_state *st) *------------------------------------------ */ -int buildin_checkcart (struct script_state *st) +void builtin_checkcart (ScriptState *st) { struct map_session_data *sd; @@ -4004,21 +3722,19 @@ int buildin_checkcart (struct script_state *st) { push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * カートを付ける *------------------------------------------ */ -int buildin_setcart (struct script_state *st) +void builtin_setcart (ScriptState *st) { struct map_session_data *sd; sd = script_rid2sd (st); pc_setcart (sd, 1); - return 0; } /*========================================== @@ -4026,7 +3742,7 @@ int buildin_setcart (struct script_state *st) *------------------------------------------ */ -int buildin_checkfalcon (struct script_state *st) +void builtin_checkfalcon (ScriptState *st) { struct map_session_data *sd; @@ -4041,21 +3757,19 @@ int buildin_checkfalcon (struct script_state *st) push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * 鷹を付ける *------------------------------------------ */ -int buildin_setfalcon (struct script_state *st) +void builtin_setfalcon (ScriptState *st) { struct map_session_data *sd; sd = script_rid2sd (st); pc_setfalcon (sd); - return 0; } /*========================================== @@ -4063,7 +3777,7 @@ int buildin_setfalcon (struct script_state *st) *------------------------------------------ */ -int buildin_checkriding (struct script_state *st) +void builtin_checkriding (ScriptState *st) { struct map_session_data *sd; @@ -4078,28 +3792,26 @@ int buildin_checkriding (struct script_state *st) push_val (st->stack, ScriptCode::INT, 0); } - return 0; } /*========================================== * ペコペコ乗り *------------------------------------------ */ -int buildin_setriding (struct script_state *st) +void builtin_setriding (ScriptState *st) { struct map_session_data *sd; sd = script_rid2sd (st); pc_setriding (sd); - return 0; } /*========================================== * セーブポイントの保存 *------------------------------------------ */ -int buildin_savepoint (struct script_state *st) +void builtin_savepoint (ScriptState *st) { int x, y; @@ -4107,7 +3819,6 @@ int buildin_savepoint (struct script_state *st) x = conv_num (st, &(st->stack->stack_data[st->start + 3])); y = conv_num (st, &(st->stack->stack_data[st->start + 4])); pc_setsavepoint (script_rid2sd (st), str, x, y); - return 0; } /*========================================== @@ -4120,7 +3831,7 @@ int buildin_savepoint (struct script_state *st) * other value. *------------------------------------------ */ -int buildin_gettimetick (struct script_state *st) /* Asgard Version */ +void builtin_gettimetick (ScriptState *st) /* Asgard Version */ { int type; type = conv_num (st, &(st->stack->stack_data[st->start + 2])); @@ -4149,7 +3860,6 @@ int buildin_gettimetick (struct script_state *st) /* Asgard Version */ push_val (st->stack, ScriptCode::INT, gettick ()); break; } - return 0; } /*========================================== @@ -4159,7 +3869,7 @@ int buildin_gettimetick (struct script_state *st) /* Asgard Version */ * 7: Year *------------------------------------------ */ -int buildin_gettime (struct script_state *st) /* Asgard Version */ +void builtin_gettime (ScriptState *st) /* Asgard Version */ { int type; time_t timer; @@ -4197,14 +3907,13 @@ int buildin_gettime (struct script_state *st) /* Asgard Version */ push_val (st->stack, ScriptCode::INT, -1); break; } - return 0; } /*========================================== * GetTimeStr("TimeFMT", Length); *------------------------------------------ */ -int buildin_gettimestr (struct script_state *st) +void builtin_gettimestr (ScriptState *st) { char *tmpstr; int maxlen; @@ -4218,14 +3927,13 @@ int buildin_gettimestr (struct script_state *st) tmpstr[maxlen] = '\0'; push_str (st->stack, ScriptCode::STR, tmpstr); - return 0; } /*========================================== * カプラ倉庫を開く *------------------------------------------ */ -int buildin_openstorage (struct script_state *st) +void builtin_openstorage (ScriptState *st) { // int sync = 0; // if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2])); @@ -4237,24 +3945,22 @@ int buildin_openstorage (struct script_state *st) // } else st->state = END; storage_storageopen (sd); - return 0; } -int buildin_guildopenstorage (struct script_state *st) +void builtin_guildopenstorage (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int ret; st->state = STOP; ret = storage_guild_storageopen (sd); push_val (st->stack, ScriptCode::INT, ret); - return 0; } /*========================================== * アイテムによるスキル発動 *------------------------------------------ */ -int buildin_itemskill (struct script_state *st) +void builtin_itemskill (ScriptState *st) { int id, lv; struct map_session_data *sd = script_rid2sd (st); @@ -4265,19 +3971,18 @@ int buildin_itemskill (struct script_state *st) // 詠唱中にスキルアイテムは使用できない if (sd->skilltimer != -1) - return 0; + return; sd->skillitem = id; sd->skillitemlv = lv; clif_item_skill (sd, id, lv, str); - return 0; } /*========================================== * NPCで経験値上げる *------------------------------------------ */ -int buildin_getexp (struct script_state *st) +void builtin_getexp (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int base = 0, job = 0; @@ -4285,18 +3990,17 @@ int buildin_getexp (struct script_state *st) base = conv_num (st, &(st->stack->stack_data[st->start + 2])); job = conv_num (st, &(st->stack->stack_data[st->start + 3])); if (base < 0 || job < 0) - return 0; + return; if (sd) pc_gainexp_reason (sd, base, job, PC_GAINEXP_REASON_SCRIPT); - return 0; } /*========================================== * モンスター発生 *------------------------------------------ */ -int buildin_monster (struct script_state *st) +void builtin_monster (ScriptState *st) { int mob_class, amount, x, y; const char *event = ""; @@ -4312,14 +4016,13 @@ int buildin_monster (struct script_state *st) mob_once_spawn (map_id2sd (st->rid), mapname, x, y, str, mob_class, amount, event); - return 0; } /*========================================== * モンスター発生 *------------------------------------------ */ -int buildin_areamonster (struct script_state *st) +void builtin_areamonster (ScriptState *st) { int mob_class, amount, x0, y0, x1, y1; const char *event = ""; @@ -4337,7 +4040,6 @@ int buildin_areamonster (struct script_state *st) mob_once_spawn_area (map_id2sd (st->rid), mapname, x0, y0, x1, y1, str, mob_class, amount, event); - return 0; } /*========================================== @@ -4345,7 +4047,7 @@ int buildin_areamonster (struct script_state *st) *------------------------------------------ */ static -int buildin_killmonster_sub (struct block_list *bl, va_list ap) +void builtin_killmonster_sub (struct block_list *bl, va_list ap) { char *event = va_arg (ap, char *); int allflag = va_arg (ap, int); @@ -4354,19 +4056,18 @@ int buildin_killmonster_sub (struct block_list *bl, va_list ap) { if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0) mob_delete ((struct mob_data *) bl); - return 0; + return; } else if (allflag) { if (((struct mob_data *) bl)->spawndelay1 == -1 && ((struct mob_data *) bl)->spawndelay2 == -1) mob_delete ((struct mob_data *) bl); - return 0; + return; } - return 0; } -int buildin_killmonster (struct script_state *st) +void builtin_killmonster (ScriptState *st) { int m, allflag = 0; const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -4375,95 +4076,87 @@ int buildin_killmonster (struct script_state *st) allflag = 1; if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - map_foreachinarea (buildin_killmonster_sub, + return; + map_foreachinarea (builtin_killmonster_sub, m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, allflag); - return 0; } static -int buildin_killmonsterall_sub (struct block_list *bl, va_list ap) +void builtin_killmonsterall_sub (struct block_list *bl, va_list ap) { mob_delete ((struct mob_data *) bl); - return 0; } -int buildin_killmonsterall (struct script_state *st) +void builtin_killmonsterall (ScriptState *st) { int m; const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - map_foreachinarea (buildin_killmonsterall_sub, + return; + map_foreachinarea (builtin_killmonsterall_sub, m, 0, 0, map[m].xs, map[m].ys, BL_MOB); - return 0; } /*========================================== * イベント実行 *------------------------------------------ */ -int buildin_doevent (struct script_state *st) +void builtin_doevent (ScriptState *st) { const char *event = conv_str (st, &(st->stack->stack_data[st->start + 2])); npc_event (map_id2sd (st->rid), event, 0); - return 0; } /*========================================== * NPC主体イベント実行 *------------------------------------------ */ -int buildin_donpcevent (struct script_state *st) +void builtin_donpcevent (ScriptState *st) { const char *event = conv_str (st, &(st->stack->stack_data[st->start + 2])); npc_event_do (event); - return 0; } /*========================================== * イベントタイマー追加 *------------------------------------------ */ -int buildin_addtimer (struct script_state *st) +void builtin_addtimer (ScriptState *st) { int tick; tick = conv_num (st, &(st->stack->stack_data[st->start + 2])); const char *event = conv_str (st, &(st->stack->stack_data[st->start + 3])); pc_addeventtimer (script_rid2sd (st), tick, event); - return 0; } /*========================================== * イベントタイマー削除 *------------------------------------------ */ -int buildin_deltimer (struct script_state *st) +void builtin_deltimer (ScriptState *st) { const char *event = conv_str (st, &(st->stack->stack_data[st->start + 2])); pc_deleventtimer (script_rid2sd (st), event); - return 0; } /*========================================== * イベントタイマーのカウント値追加 *------------------------------------------ */ -int buildin_addtimercount (struct script_state *st) +void builtin_addtimercount (ScriptState *st) { int tick; const char *event = conv_str (st, &(st->stack->stack_data[st->start + 2])); tick = conv_num (st, &(st->stack->stack_data[st->start + 3])); pc_addeventtimercount (script_rid2sd (st), event, tick); - return 0; } /*========================================== * NPCタイマー初期化 *------------------------------------------ */ -int buildin_initnpctimer (struct script_state *st) +void builtin_initnpctimer (ScriptState *st) { struct npc_data *nd; if (st->end > st->start + 2) @@ -4474,14 +4167,13 @@ int buildin_initnpctimer (struct script_state *st) npc_settimerevent_tick (nd, 0); npc_timerevent_start (nd); - return 0; } /*========================================== * NPCタイマー開始 *------------------------------------------ */ -int buildin_startnpctimer (struct script_state *st) +void builtin_startnpctimer (ScriptState *st) { struct npc_data *nd; if (st->end > st->start + 2) @@ -4491,14 +4183,13 @@ int buildin_startnpctimer (struct script_state *st) nd = (struct npc_data *) map_id2bl (st->oid); npc_timerevent_start (nd); - return 0; } /*========================================== * NPCタイマー停止 *------------------------------------------ */ -int buildin_stopnpctimer (struct script_state *st) +void builtin_stopnpctimer (ScriptState *st) { struct npc_data *nd; if (st->end > st->start + 2) @@ -4508,14 +4199,13 @@ int buildin_stopnpctimer (struct script_state *st) nd = (struct npc_data *) map_id2bl (st->oid); npc_timerevent_stop (nd); - return 0; } /*========================================== * NPCタイマー情報所得 *------------------------------------------ */ -int buildin_getnpctimer (struct script_state *st) +void builtin_getnpctimer (ScriptState *st) { struct npc_data *nd; int type = conv_num (st, &(st->stack->stack_data[st->start + 2])); @@ -4539,14 +4229,13 @@ int buildin_getnpctimer (struct script_state *st) break; } push_val (st->stack, ScriptCode::INT, val); - return 0; } /*========================================== * NPCタイマー値設定 *------------------------------------------ */ -int buildin_setnpctimer (struct script_state *st) +void builtin_setnpctimer (ScriptState *st) { int tick; struct npc_data *nd; @@ -4558,14 +4247,13 @@ int buildin_setnpctimer (struct script_state *st) nd = (struct npc_data *) map_id2bl (st->oid); npc_settimerevent_tick (nd, tick); - return 0; } /*========================================== * 天の声アナウンス *------------------------------------------ */ -int buildin_announce (struct script_state *st) +void builtin_announce (ScriptState *st) { int flag; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -4579,7 +4267,6 @@ int buildin_announce (struct script_state *st) } else intif_GMmessage (str, strlen (str) + 1, flag); - return 0; } /*========================================== @@ -4587,7 +4274,7 @@ int buildin_announce (struct script_state *st) *------------------------------------------ */ static -int buildin_mapannounce_sub (struct block_list *bl, va_list ap) +void builtin_mapannounce_sub (struct block_list *bl, va_list ap) { char *str; int len, flag; @@ -4595,10 +4282,9 @@ int buildin_mapannounce_sub (struct block_list *bl, va_list ap) len = va_arg (ap, int); flag = va_arg (ap, int); clif_GMmessage (bl, str, len, flag | 3); - return 0; } -int buildin_mapannounce (struct script_state *st) +void builtin_mapannounce (ScriptState *st) { int flag, m; @@ -4607,18 +4293,17 @@ int buildin_mapannounce (struct script_state *st) flag = conv_num (st, &(st->stack->stack_data[st->start + 4])); if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - map_foreachinarea (buildin_mapannounce_sub, + return; + map_foreachinarea (builtin_mapannounce_sub, m, 0, 0, map[m].xs, map[m].ys, BL_PC, str, strlen (str) + 1, flag & 0x10); - return 0; } /*========================================== * 天の声アナウンス(特定エリア) *------------------------------------------ */ -int buildin_areaannounce (struct script_state *st) +void builtin_areaannounce (ScriptState *st) { int flag, m; int x0, y0, x1, y1; @@ -4632,19 +4317,18 @@ int buildin_areaannounce (struct script_state *st) flag = conv_num (st, &(st->stack->stack_data[st->start + 8])); if ((m = map_mapname2mapid (mapname)) < 0) - return 0; + return; - map_foreachinarea (buildin_mapannounce_sub, + map_foreachinarea (builtin_mapannounce_sub, m, x0, y0, x1, y1, BL_PC, str, strlen (str) + 1, flag & 0x10); - return 0; } /*========================================== * ユーザー数所得 *------------------------------------------ */ -int buildin_getusers (struct script_state *st) +void builtin_getusers (ScriptState *st) { int flag = conv_num (st, &(st->stack->stack_data[st->start + 2])); struct block_list *bl = map_id2bl ((flag & 0x08) ? st->oid : st->rid); @@ -4659,24 +4343,22 @@ int buildin_getusers (struct script_state *st) break; } push_val (st->stack, ScriptCode::INT, val); - return 0; } /*========================================== * マップ指定ユーザー数所得 *------------------------------------------ */ -int buildin_getmapusers (struct script_state *st) +void builtin_getmapusers (ScriptState *st) { int m; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); if ((m = map_mapname2mapid (str)) < 0) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } push_val (st->stack, ScriptCode::INT, map[m].users); - return 0; } /*========================================== @@ -4684,23 +4366,21 @@ int buildin_getmapusers (struct script_state *st) *------------------------------------------ */ static -int buildin_getareausers_sub (struct block_list *bl, va_list ap) +void builtin_getareausers_sub (struct block_list *bl, va_list ap) { int *users = va_arg (ap, int *); (*users)++; - return 0; } static -int buildin_getareausers_living_sub (struct block_list *bl, va_list ap) +void builtin_getareausers_living_sub (struct block_list *bl, va_list ap) { int *users = va_arg (ap, int *); if (!pc_isdead((struct map_session_data *)bl)) (*users)++; - return 0; } -int buildin_getareausers (struct script_state *st) +void builtin_getareausers (ScriptState *st) { int m, x0, y0, x1, y1, users = 0; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -4717,12 +4397,11 @@ int buildin_getareausers (struct script_state *st) if ((m = map_mapname2mapid (str)) < 0) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } - map_foreachinarea (living ? buildin_getareausers_living_sub: buildin_getareausers_sub, + map_foreachinarea (living ? builtin_getareausers_living_sub: builtin_getareausers_sub, m, x0, y0, x1, y1, BL_PC, &users); push_val (st->stack, ScriptCode::INT, users); - return 0; } /*========================================== @@ -4730,7 +4409,7 @@ int buildin_getareausers (struct script_state *st) *------------------------------------------ */ static -int buildin_getareadropitem_sub (struct block_list *bl, va_list ap) +void builtin_getareadropitem_sub (struct block_list *bl, va_list ap) { int item = va_arg (ap, int); int *amount = va_arg (ap, int *); @@ -4739,11 +4418,10 @@ int buildin_getareadropitem_sub (struct block_list *bl, va_list ap) if (drop->item_data.nameid == item) (*amount) += drop->item_data.amount; - return 0; } static -int buildin_getareadropitem_sub_anddelete (struct block_list *bl, va_list ap) +void builtin_getareadropitem_sub_anddelete (struct block_list *bl, va_list ap) { int item = va_arg (ap, int); int *amount = va_arg (ap, int *); @@ -4754,10 +4432,9 @@ int buildin_getareadropitem_sub_anddelete (struct block_list *bl, va_list ap) clif_clearflooritem(drop, 0); map_delobject(drop->bl.id, drop->bl.type); } - return 0; } -int buildin_getareadropitem (struct script_state *st) +void builtin_getareadropitem (ScriptState *st) { int m, x0, y0, x1, y1, item, amount = 0, delitems = 0; struct script_data *data; @@ -4787,49 +4464,46 @@ int buildin_getareadropitem (struct script_state *st) if ((m = map_mapname2mapid (str)) < 0) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } if (delitems) - map_foreachinarea (buildin_getareadropitem_sub_anddelete, + map_foreachinarea (builtin_getareadropitem_sub_anddelete, m, x0, y0, x1, y1, BL_ITEM, item, &amount); else - map_foreachinarea (buildin_getareadropitem_sub, + map_foreachinarea (builtin_getareadropitem_sub, m, x0, y0, x1, y1, BL_ITEM, item, &amount); push_val (st->stack, ScriptCode::INT, amount); - return 0; } /*========================================== * NPCの有効化 *------------------------------------------ */ -int buildin_enablenpc (struct script_state *st) +void builtin_enablenpc (ScriptState *st) { const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); npc_enable (str, 1); - return 0; } /*========================================== * NPCの無効化 *------------------------------------------ */ -int buildin_disablenpc (struct script_state *st) +void builtin_disablenpc (ScriptState *st) { const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); npc_enable (str, 0); - return 0; } -int buildin_enablearena (struct script_state *st) // Added by RoVeRT +void builtin_enablearena (ScriptState *st) // Added by RoVeRT { struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); struct chat_data *cd; if (nd == NULL || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; + return; npc_enable (nd->name, 1); nd->arenaflag = 1; @@ -4837,44 +4511,40 @@ int buildin_enablearena (struct script_state *st) // Added by RoVeRT if (cd->users >= cd->trigger && cd->npc_event[0]) npc_timer_event (cd->npc_event); - return 0; } -int buildin_disablearena (struct script_state *st) // Added by RoVeRT +void builtin_disablearena (ScriptState *st) // Added by RoVeRT { struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); nd->arenaflag = 0; - return 0; } /*========================================== * 隠れているNPCの表示 *------------------------------------------ */ -int buildin_hideoffnpc (struct script_state *st) +void builtin_hideoffnpc (ScriptState *st) { const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); npc_enable (str, 2); - return 0; } /*========================================== * NPCをハイディング *------------------------------------------ */ -int buildin_hideonnpc (struct script_state *st) +void builtin_hideonnpc (ScriptState *st) { const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); npc_enable (str, 4); - return 0; } /*========================================== * 状態異常にかかる *------------------------------------------ */ -int buildin_sc_start (struct script_state *st) +void builtin_sc_start (ScriptState *st) { struct block_list *bl; int type, tick, val1; @@ -4890,14 +4560,13 @@ int buildin_sc_start (struct script_state *st) && ((struct map_session_data *) bl)->state.potionpitcher_flag) bl = map_id2bl (((struct map_session_data *) bl)->skilltarget); skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0); - return 0; } /*========================================== * 状態異常にかかる(確率指定) *------------------------------------------ */ -int buildin_sc_start2 (struct script_state *st) +void builtin_sc_start2 (ScriptState *st) { struct block_list *bl; int type, tick, val1, per; @@ -4915,14 +4584,13 @@ int buildin_sc_start2 (struct script_state *st) bl = map_id2bl (((struct map_session_data *) bl)->skilltarget); if (MRAND (10000) < per) skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0); - return 0; } /*========================================== * 状態異常が直る *------------------------------------------ */ -int buildin_sc_end (struct script_state *st) +void builtin_sc_end (ScriptState *st) { struct block_list *bl; int type; @@ -4934,10 +4602,9 @@ int buildin_sc_end (struct script_state *st) skill_status_change_end (bl, type, -1); // if(battle_config.etc_log) // printf("sc_end : %d %d\n",st->rid,type); - return 0; } -int buildin_sc_check (struct script_state *st) +void builtin_sc_check (ScriptState *st) { struct block_list *bl; int type; @@ -4949,14 +4616,13 @@ int buildin_sc_check (struct script_state *st) push_val (st->stack, ScriptCode::INT, skill_status_change_active (bl, type)); - return 0; } /*========================================== * 状態異常耐性を計算した確率を返す *------------------------------------------ */ -int buildin_getscrate (struct script_state *st) +void builtin_getscrate (ScriptState *st) { struct block_list *bl; int sc_def = 100, sc_def_mdef2, sc_def_vit2, sc_def_int2, sc_def_luk2; @@ -4988,7 +4654,7 @@ int buildin_getscrate (struct script_state *st) rate = rate * sc_def / 100; push_val (st->stack, ScriptCode::INT, rate); - return 0; + return; } @@ -4996,19 +4662,18 @@ int buildin_getscrate (struct script_state *st) * *------------------------------------------ */ -int buildin_debugmes (struct script_state *st) +void builtin_debugmes (ScriptState *st) { conv_str (st, &(st->stack->stack_data[st->start + 2])); printf ("script debug : %d %d : %s\n", st->rid, st->oid, st->stack->stack_data[st->start + 2].u.str); - return 0; } /*========================================== * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) *------------------------------------------ */ -int buildin_resetlvl (struct script_state *st) +void builtin_resetlvl (ScriptState *st) { struct map_session_data *sd; @@ -5016,38 +4681,35 @@ int buildin_resetlvl (struct script_state *st) sd = script_rid2sd (st); pc_resetlvl (sd, type); - return 0; } /*========================================== * ステータスリセット *------------------------------------------ */ -int buildin_resetstatus (struct script_state *st) +void builtin_resetstatus (ScriptState *st) { struct map_session_data *sd; sd = script_rid2sd (st); pc_resetstate (sd); - return 0; } /*========================================== * スキルリセット *------------------------------------------ */ -int buildin_resetskill (struct script_state *st) +void builtin_resetskill (ScriptState *st) { struct map_session_data *sd; sd = script_rid2sd (st); pc_resetskill (sd); - return 0; } /*========================================== * *------------------------------------------ */ -int buildin_changebase (struct script_state *st) +void builtin_changebase (ScriptState *st) { struct map_session_data *sd = NULL; int vclass; @@ -5059,11 +4721,11 @@ int buildin_changebase (struct script_state *st) sd = script_rid2sd (st); if (sd == NULL) - return 0; + return; vclass = conv_num (st, &(st->stack->stack_data[st->start + 2])); if (vclass == 22 && !battle_config.wedding_modifydisplay) - return 0; + return; // if(vclass==22) { // pc_unequipitem(sd,sd->equip_index[9],0); // 装備外 @@ -5071,14 +4733,13 @@ int buildin_changebase (struct script_state *st) sd->view_class = vclass; - return 0; } /*========================================== * 性別変換 *------------------------------------------ */ -int buildin_changesex (struct script_state *st) +void builtin_changesex (ScriptState *st) { struct map_session_data *sd = NULL; sd = script_rid2sd (st); @@ -5099,14 +4760,13 @@ int buildin_changesex (struct script_state *st) } chrif_char_ask_name (-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex chrif_save (sd); - return 0; } /*========================================== * npcチャット作成 *------------------------------------------ */ -int buildin_waitingroom (struct script_state *st) +void builtin_waitingroom (ScriptState *st) { const char *name, *ev = ""; int limit, trigger = 0, pub = 1; @@ -5140,14 +4800,13 @@ int buildin_waitingroom (struct script_state *st) } chat_createnpcchat ((struct npc_data *) map_id2bl (st->oid), limit, pub, trigger, name, strlen (name) + 1, ev); - return 0; } /*========================================== * npcチャット削除 *------------------------------------------ */ -int buildin_delwaitingroom (struct script_state *st) +void builtin_delwaitingroom (ScriptState *st) { struct npc_data *nd; if (st->end > st->start + 2) @@ -5156,7 +4815,6 @@ int buildin_delwaitingroom (struct script_state *st) else nd = (struct npc_data *) map_id2bl (st->oid); chat_deletenpcchat (nd); - return 0; } /*========================================== @@ -5164,7 +4822,7 @@ int buildin_delwaitingroom (struct script_state *st) *------------------------------------------ */ static -int buildin_waitingroomkickall (struct script_state *st) +void builtin_waitingroomkickall (ScriptState *st) { struct npc_data *nd; struct chat_data *cd; @@ -5177,16 +4835,15 @@ int buildin_waitingroomkickall (struct script_state *st) if (nd == NULL || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; + return; chat_npckickall (cd); - return 0; } /*========================================== * npcチャットイベント有効化 *------------------------------------------ */ -int buildin_enablewaitingroomevent (struct script_state *st) +void builtin_enablewaitingroomevent (ScriptState *st) { struct npc_data *nd; struct chat_data *cd; @@ -5199,16 +4856,15 @@ int buildin_enablewaitingroomevent (struct script_state *st) if (nd == NULL || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; + return; chat_enableevent (cd); - return 0; } /*========================================== * npcチャットイベント無効化 *------------------------------------------ */ -int buildin_disablewaitingroomevent (struct script_state *st) +void builtin_disablewaitingroomevent (ScriptState *st) { struct npc_data *nd; struct chat_data *cd; @@ -5221,16 +4877,15 @@ int buildin_disablewaitingroomevent (struct script_state *st) if (nd == NULL || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; + return; chat_disableevent (cd); - return 0; } /*========================================== * npcチャット状態所得 *------------------------------------------ */ -int buildin_getwaitingroomstate (struct script_state *st) +void builtin_getwaitingroomstate (ScriptState *st) { struct npc_data *nd; struct chat_data *cd; @@ -5246,7 +4901,7 @@ int buildin_getwaitingroomstate (struct script_state *st) || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } switch (type) @@ -5272,23 +4927,22 @@ int buildin_getwaitingroomstate (struct script_state *st) case 4: push_str (st->stack, ScriptCode::CONSTSTR, cd->title); - return 0; + return; case 5: push_str (st->stack, ScriptCode::CONSTSTR, cd->pass); - return 0; + return; case 16: push_str (st->stack, ScriptCode::CONSTSTR, cd->npc_event); - return 0; + return; } push_val (st->stack, ScriptCode::INT, val); - return 0; } /*========================================== * チャットメンバー(規定人数)ワープ *------------------------------------------ */ -int buildin_warpwaitingpc (struct script_state *st) +void builtin_warpwaitingpc (ScriptState *st) { int x, y, i, n; struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); @@ -5296,7 +4950,7 @@ int buildin_warpwaitingpc (struct script_state *st) if (nd == NULL || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; + return; n = cd->trigger & 0x7f; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -5317,7 +4971,7 @@ int buildin_warpwaitingpc (struct script_state *st) else if (strcmp (str, "SavePoint") == 0) { if (map[sd->bl.m].flag.noteleport) // テレポ禁止 - return 0; + return; pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3); @@ -5326,41 +4980,37 @@ int buildin_warpwaitingpc (struct script_state *st) pc_setpos (sd, str, x, y, 0); } mapreg_setreg (add_str ("$@warpwaitingpcnum"), n); - return 0; } /*========================================== * RIDのアタッチ *------------------------------------------ */ -int buildin_attachrid (struct script_state *st) +void builtin_attachrid (ScriptState *st) { st->rid = conv_num (st, &(st->stack->stack_data[st->start + 2])); push_val (st->stack, ScriptCode::INT, (map_id2sd (st->rid) != NULL)); - return 0; } /*========================================== * RIDのデタッチ *------------------------------------------ */ -int buildin_detachrid (struct script_state *st) +void builtin_detachrid (ScriptState *st) { st->rid = 0; - return 0; } /*========================================== * 存在チェック *------------------------------------------ */ -int buildin_isloggedin (struct script_state *st) +void builtin_isloggedin (ScriptState *st) { push_val (st->stack, ScriptCode::INT, map_id2sd (conv_num (st, &(st->stack->stack_data[st->start + 2]))) != NULL); - return 0; } /*========================================== @@ -5375,7 +5025,7 @@ enum MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN }; -int buildin_setmapflagnosave (struct script_state *st) +void builtin_setmapflagnosave (ScriptState *st) { int m, x, y; @@ -5392,10 +5042,9 @@ int buildin_setmapflagnosave (struct script_state *st) map[m].save.y = y; } - return 0; } -int buildin_setmapflag (struct script_state *st) +void builtin_setmapflag (ScriptState *st) { int m, i; @@ -5463,10 +5112,9 @@ int buildin_setmapflag (struct script_state *st) } } - return 0; } -int buildin_removemapflag (struct script_state *st) +void builtin_removemapflag (ScriptState *st) { int m, i; @@ -5535,10 +5183,9 @@ int buildin_removemapflag (struct script_state *st) } } - return 0; } -int buildin_pvpon (struct script_state *st) +void builtin_pvpon (ScriptState *st) { int m, i; struct map_session_data *pl_sd = NULL; @@ -5551,7 +5198,7 @@ int buildin_pvpon (struct script_state *st) clif_send0199 (m, 1); if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] - return 0; + return; for (i = 0; i < fd_max; i++) { //人数分ループ @@ -5571,10 +5218,9 @@ int buildin_pvpon (struct script_state *st) } } - return 0; } -int buildin_pvpoff (struct script_state *st) +void builtin_pvpoff (ScriptState *st) { int m, i; struct map_session_data *pl_sd = NULL; @@ -5587,7 +5233,7 @@ int buildin_pvpoff (struct script_state *st) clif_send0199 (m, 0); if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] - return 0; + return; for (i = 0; i < fd_max; i++) { //人数分ループ @@ -5608,10 +5254,9 @@ int buildin_pvpoff (struct script_state *st) } } - return 0; } -int buildin_gvgon (struct script_state *st) +void builtin_gvgon (ScriptState *st) { int m; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -5622,10 +5267,9 @@ int buildin_gvgon (struct script_state *st) clif_send0199 (m, 3); } - return 0; } -int buildin_gvgoff (struct script_state *st) +void builtin_gvgoff (ScriptState *st) { int m; const char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -5636,7 +5280,6 @@ int buildin_gvgoff (struct script_state *st) clif_send0199 (m, 0); } - return 0; } /*========================================== @@ -5644,18 +5287,17 @@ int buildin_gvgoff (struct script_state *st) *------------------------------------------ */ -int buildin_emotion (struct script_state *st) +void builtin_emotion (ScriptState *st) { int type; type = conv_num (st, &(st->stack->stack_data[st->start + 2])); if (type < 0 || type > 100) - return 0; + return; clif_emotion (map_id2bl (st->oid), type); - return 0; } static -int buildin_maprespawnguildid_sub (struct block_list *bl, va_list ap) +void builtin_maprespawnguildid_sub (struct block_list *bl, va_list ap) { int g_id = va_arg (ap, int); int flag = va_arg (ap, int); @@ -5683,10 +5325,9 @@ int buildin_maprespawnguildid_sub (struct block_list *bl, va_list ap) if (md->mob_class < 1285 || md->mob_class > 1288) mob_delete (md); } - return 0; } -int buildin_maprespawnguildid (struct script_state *st) +void builtin_maprespawnguildid (ScriptState *st) { const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); int g_id = conv_num (st, &(st->stack->stack_data[st->start + 3])); @@ -5695,27 +5336,24 @@ int buildin_maprespawnguildid (struct script_state *st) int m = map_mapname2mapid (mapname); if (m) - map_foreachinarea (buildin_maprespawnguildid_sub, m, 0, 0, + map_foreachinarea (builtin_maprespawnguildid_sub, m, 0, 0, map[m].xs - 1, map[m].ys - 1, BL_NUL, g_id, flag); - return 0; } -int buildin_agitstart (struct script_state *st) +void builtin_agitstart (ScriptState *st) { if (agit_flag == 1) - return 1; // Agit already Start. + return; // Agit already Start. agit_flag = 1; guild_agit_start (); - return 0; } -int buildin_agitend (struct script_state *st) +void builtin_agitend (ScriptState *st) { if (agit_flag == 0) - return 1; // Agit already End. + return; // Agit already End. agit_flag = 0; guild_agit_end (); - return 0; } /*========================================== @@ -5724,7 +5362,7 @@ int buildin_agitend (struct script_state *st) * if(agitcheck(0) == 1) goto agit; *------------------------------------------ */ -int buildin_agitcheck (struct script_state *st) +void builtin_agitcheck (ScriptState *st) { struct map_session_data *sd; int cond; @@ -5746,22 +5384,20 @@ int buildin_agitcheck (struct script_state *st) if (agit_flag == 0) pc_setreg (sd, add_str ("@agit_flag"), 0); } - return 0; } -int buildin_flagemblem (struct script_state *st) +void builtin_flagemblem (ScriptState *st) { int g_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); if (g_id < 0) - return 0; + return; // printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id); ((struct npc_data *) map_id2bl (st->oid))->u.scr.guild_id = g_id; - return 1; } -int buildin_getcastlename (struct script_state *st) +void builtin_getcastlename (ScriptState *st) { const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); struct guild_castle *gc; @@ -5783,10 +5419,9 @@ int buildin_getcastlename (struct script_state *st) push_str (st->stack, ScriptCode::STR, buf); else push_str (st->stack, ScriptCode::CONSTSTR, ""); - return 0; } -int buildin_getcastledata (struct script_state *st) +void builtin_getcastledata (ScriptState *st) { const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); int index = conv_num (st, &(st->stack->stack_data[st->start + 3])); @@ -5898,15 +5533,14 @@ int buildin_getcastledata (struct script_state *st) push_val (st->stack, ScriptCode::INT, 0); break; } - return 0; + return; } } } push_val (st->stack, ScriptCode::INT, 0); - return 0; } -int buildin_setcastledata (struct script_state *st) +void builtin_setcastledata (ScriptState *st) { const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); int index = conv_num (st, &(st->stack->stack_data[st->start + 3])); @@ -5999,21 +5633,20 @@ int buildin_setcastledata (struct script_state *st) gc->Ghp7 = value; break; default: - return 0; + return; } guild_castledatasave (gc->castle_id, index, value); - return 0; + return; } } } - return 0; } /* ===================================================================== * ギルド情報を要求する * --------------------------------------------------------------------- */ -int buildin_requestguildinfo (struct script_state *st) +void builtin_requestguildinfo (ScriptState *st) { int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); const char *event = NULL; @@ -6023,14 +5656,13 @@ int buildin_requestguildinfo (struct script_state *st) if (guild_id > 0) guild_npc_request_info (guild_id, event); - return 0; } /* ===================================================================== * カードの数を得る * --------------------------------------------------------------------- */ -int buildin_getequipcardcnt (struct script_state *st) +void builtin_getequipcardcnt (ScriptState *st) { int i, num; struct map_session_data *sd; @@ -6042,7 +5674,7 @@ int buildin_getequipcardcnt (struct script_state *st) if (sd->status.inventory[i].card[0] == 0x00ff) { // 製造武器はカードなし push_val (st->stack, ScriptCode::INT, 0); - return 0; + return; } do { @@ -6051,19 +5683,18 @@ int buildin_getequipcardcnt (struct script_state *st) { push_val (st->stack, ScriptCode::INT, (c)); - return 0; + return; } } while (c--); push_val (st->stack, ScriptCode::INT, 0); - return 0; } /* ================================================================ * カード取り外し成功 * ---------------------------------------------------------------- */ -int buildin_successremovecards (struct script_state *st) +void builtin_successremovecards (ScriptState *st) { int i, num, cardflag = 0, flag; struct map_session_data *sd; @@ -6075,7 +5706,7 @@ int buildin_successremovecards (struct script_state *st) i = pc_checkequip (sd, equip[num - 1]); if (sd->status.inventory[i].card[0] == 0x00ff) { // 製造武器は処理しない - return 0; + return; } do { @@ -6118,9 +5749,8 @@ int buildin_successremovecards (struct script_state *st) NULL, NULL, NULL, 0); } clif_misceffect (&sd->bl, 3); - return 0; + return; } - return 0; } /* ================================================================ @@ -6128,7 +5758,7 @@ int buildin_successremovecards (struct script_state *st) * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し * ---------------------------------------------------------------- */ -int buildin_failedremovecards (struct script_state *st) +void builtin_failedremovecards (ScriptState *st) { int i, num, cardflag = 0, flag, typefail; struct map_session_data *sd; @@ -6141,7 +5771,7 @@ int buildin_failedremovecards (struct script_state *st) i = pc_checkequip (sd, equip[num - 1]); if (sd->status.inventory[i].card[0] == 0x00ff) { // 製造武器は処理しない - return 0; + return; } do { @@ -6178,7 +5808,7 @@ int buildin_failedremovecards (struct script_state *st) { // 武具損失 pc_delitem (sd, i, 1, 0); clif_misceffect (&sd->bl, 2); - return 0; + return; } if (typefail == 1) { // カードのみ損失(武具を返す) @@ -6198,12 +5828,11 @@ int buildin_failedremovecards (struct script_state *st) } } clif_misceffect (&sd->bl, 2); - return 0; + return; } - return 0; } -int buildin_mapwarp (struct script_state *st) // Added by RoVeRT +void builtin_mapwarp (ScriptState *st) // Added by RoVeRT { int x, y, m; int x0, y0, x1, y1; @@ -6218,54 +5847,49 @@ int buildin_mapwarp (struct script_state *st) // Added by RoVeRT y = conv_num (st, &(st->stack->stack_data[st->start + 5])); if ((m = map_mapname2mapid (mapname)) < 0) - return 0; + return; - map_foreachinarea (buildin_areawarp_sub, + map_foreachinarea (builtin_areawarp_sub, m, x0, y0, x1, y1, BL_PC, str, x, y); - return 0; } -int buildin_cmdothernpc (struct script_state *st) // Added by RoVeRT +void builtin_cmdothernpc (ScriptState *st) // Added by RoVeRT { const char *npc = conv_str (st, &(st->stack->stack_data[st->start + 2])); const char *command = conv_str (st, &(st->stack->stack_data[st->start + 3])); npc_command (map_id2sd (st->rid), npc, command); - return 0; } -int buildin_inittimer (struct script_state *st) // Added by RoVeRT +void builtin_inittimer (ScriptState *st) // Added by RoVeRT { // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); // nd->lastaction=nd->timer=gettick(); npc_do_ontimer (st->oid, map_id2sd (st->rid), 1); - return 0; } -int buildin_stoptimer (struct script_state *st) // Added by RoVeRT +void builtin_stoptimer (ScriptState *st) // Added by RoVeRT { // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); // nd->lastaction=nd->timer=-1; npc_do_ontimer (st->oid, map_id2sd (st->rid), 0); - return 0; } static -int buildin_mobcount_sub (struct block_list *bl, va_list ap) // Added by RoVeRT +void builtin_mobcount_sub (struct block_list *bl, va_list ap) // Added by RoVeRT { char *event = va_arg (ap, char *); int *c = va_arg (ap, int *); if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0) (*c)++; - return 0; } -int buildin_mobcount (struct script_state *st) // Added by RoVeRT +void builtin_mobcount (ScriptState *st) // Added by RoVeRT { int m, c = 0; const char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -6274,17 +5898,16 @@ int buildin_mobcount (struct script_state *st) // Added by RoVeRT if ((m = map_mapname2mapid (mapname)) < 0) { push_val (st->stack, ScriptCode::INT, -1); - return 0; + return; } - map_foreachinarea (buildin_mobcount_sub, + map_foreachinarea (builtin_mobcount_sub, m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, &c); push_val (st->stack, ScriptCode::INT, (c - 1)); - return 0; } -int buildin_marriage (struct script_state *st) +void builtin_marriage (ScriptState *st) { const char *partner = conv_str (st, &(st->stack->stack_data[st->start + 2])); struct map_session_data *sd = script_rid2sd (st); @@ -6293,23 +5916,21 @@ int buildin_marriage (struct script_state *st) if (sd == NULL || p_sd == NULL || pc_marriage (sd, p_sd) < 0) { push_val (st->stack, ScriptCode::INT, 0); - return 0; + return; } push_val (st->stack, ScriptCode::INT, 1); - return 0; } -int buildin_wedding_effect (struct script_state *st) +void builtin_wedding_effect (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); if (sd == NULL) - return 0; + return; clif_wedding_effect (&sd->bl); - return 0; } -int buildin_divorce (struct script_state *st) +void builtin_divorce (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); @@ -6320,39 +5941,38 @@ int buildin_divorce (struct script_state *st) if (sd == NULL || pc_divorce (sd) < 0) { push_val (st->stack, ScriptCode::INT, 0); - return 0; + return; } push_val (st->stack, ScriptCode::INT, 1); - return 0; } /*================================================ * Script for Displaying MOB Information [Valaris] *------------------------------------------------ */ -int buildin_strmobinfo (struct script_state *st) +void builtin_strmobinfo (ScriptState *st) { int num = conv_num (st, &(st->stack->stack_data[st->start + 2])); int mob_class = conv_num (st, &(st->stack->stack_data[st->start + 3])); if (num <= 0 || num >= 8 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) - return 0; + return; if (num == 1) { char *buf; buf = mob_db[mob_class].name; push_str (st->stack, ScriptCode::STR, buf); - return 0; + return; } else if (num == 2) { char *buf; buf = mob_db[mob_class].jname; push_str (st->stack, ScriptCode::STR, buf); - return 0; + return; } else if (num == 3) push_val (st->stack, ScriptCode::INT, mob_db[mob_class].lv); @@ -6364,14 +5984,13 @@ int buildin_strmobinfo (struct script_state *st) push_val (st->stack, ScriptCode::INT, mob_db[mob_class].base_exp); else if (num == 7) push_val (st->stack, ScriptCode::INT, mob_db[mob_class].job_exp); - return 0; } /*========================================== * Summon guardians [Valaris] *------------------------------------------ */ -int buildin_guardian (struct script_state *st) +void builtin_guardian (ScriptState *st) { int mob_class = 0, amount = 1, x = 0, y = 0, guardian = 0; const char *event = ""; @@ -6389,14 +6008,13 @@ int buildin_guardian (struct script_state *st) mob_spawn_guardian (map_id2sd (st->rid), mapname, x, y, str, mob_class, amount, event, guardian); - return 0; } /*================================================ * Script for Displaying Guardian Info [Valaris] *------------------------------------------------ */ -int buildin_guardianinfo (struct script_state *st) +void builtin_guardianinfo (ScriptState *st) { int guardian = conv_num (st, &(st->stack->stack_data[st->start + 2])); struct map_session_data *sd = script_rid2sd (st); @@ -6421,14 +6039,13 @@ int buildin_guardianinfo (struct script_state *st) else push_val (st->stack, ScriptCode::INT, -1); - return 0; } /*========================================== * IDからItem名 *------------------------------------------ */ -int buildin_getitemname (struct script_state *st) +void builtin_getitemname (ScriptState *st) { struct item_data *i_data; char *item_name; @@ -6455,10 +6072,9 @@ int buildin_getitemname (struct script_state *st) push_str (st->stack, ScriptCode::STR, item_name); - return 0; } -int buildin_getspellinvocation (struct script_state *st) +void builtin_getspellinvocation (ScriptState *st) { const char *name = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -6467,10 +6083,9 @@ int buildin_getspellinvocation (struct script_state *st) invocation = "..."; push_str (st->stack, ScriptCode::STR, strdup (invocation)); - return 0; } -int buildin_getanchorinvocation (struct script_state *st) +void builtin_getanchorinvocation (ScriptState *st) { const char *name = conv_str (st, &(st->stack->stack_data[st->start + 2])); @@ -6479,27 +6094,25 @@ int buildin_getanchorinvocation (struct script_state *st) invocation = "..."; push_str (st->stack, ScriptCode::STR, strdup (invocation)); - return 0; } -int buildin_getpartnerid (struct script_state *st) +void builtin_getpartnerid (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); push_val (st->stack, ScriptCode::INT, sd->status.partner_id); - return 0; } /*========================================== * PCの所持品情報読み取り *------------------------------------------ */ -int buildin_getinventorylist (struct script_state *st) +void builtin_getinventorylist (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int i, j = 0; if (!sd) - return 0; + return; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid > 0 @@ -6529,15 +6142,14 @@ int buildin_getinventorylist (struct script_state *st) } } pc_setreg (sd, add_str ("@inventorylist_count"), j); - return 0; } -int buildin_getskilllist (struct script_state *st) +void builtin_getskilllist (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int i, j = 0; if (!sd) - return 0; + return; for (i = 0; i < MAX_SKILL; i++) { if (sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0) @@ -6552,10 +6164,9 @@ int buildin_getskilllist (struct script_state *st) } } pc_setreg (sd, add_str ("@skilllist_count"), j); - return 0; } -int buildin_get_activated_pool_skills (struct script_state *st) +void builtin_get_activated_pool_skills (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int pool_skills[MAX_SKILL_POOL]; @@ -6563,7 +6174,7 @@ int buildin_get_activated_pool_skills (struct script_state *st) int i, count = 0; if (!sd) - return 0; + return; for (i = 0; i < skill_pool_size; i++) { @@ -6584,19 +6195,18 @@ int buildin_get_activated_pool_skills (struct script_state *st) } pc_setreg (sd, add_str ("@skilllist_count"), count); - return 0; } extern int skill_pool_skills[]; extern int skill_pool_skills_size; -int buildin_get_unactivated_pool_skills (struct script_state *st) +void builtin_get_unactivated_pool_skills (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int i, count = 0; if (!sd) - return 0; + return; for (i = 0; i < skill_pool_skills_size; i++) { @@ -6617,16 +6227,15 @@ int buildin_get_unactivated_pool_skills (struct script_state *st) } pc_setreg (sd, add_str ("@skilllist_count"), count); - return 0; } -int buildin_get_pool_skills (struct script_state *st) +void builtin_get_pool_skills (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int i, count = 0; if (!sd) - return 0; + return; for (i = 0; i < skill_pool_skills_size; i++) { @@ -6647,10 +6256,9 @@ int buildin_get_pool_skills (struct script_state *st) } pc_setreg (sd, add_str ("@skilllist_count"), count); - return 0; } -int buildin_activate_pool_skill (struct script_state *st) +void builtin_activate_pool_skill (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); @@ -6658,10 +6266,9 @@ int buildin_activate_pool_skill (struct script_state *st) skill_pool_activate (sd, skill_id); clif_skillinfoblock (sd); - return 0; } -int buildin_deactivate_pool_skill (struct script_state *st) +void builtin_deactivate_pool_skill (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); @@ -6669,31 +6276,28 @@ int buildin_deactivate_pool_skill (struct script_state *st) skill_pool_deactivate (sd, skill_id); clif_skillinfoblock (sd); - return 0; } -int buildin_check_pool_skill (struct script_state *st) +void builtin_check_pool_skill (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); push_val (st->stack, ScriptCode::INT, skill_pool_is_activated (sd, skill_id)); - return 0; } -int buildin_clearitem (struct script_state *st) +void builtin_clearitem (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int i; if (sd == NULL) - return 0; + return; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) pc_delitem (sd, i, sd->status.inventory[i].amount, 0); } - return 0; } /*========================================== @@ -6702,18 +6306,17 @@ int buildin_clearitem (struct script_state *st) * typeは通常0なのかな? *------------------------------------------ */ -int buildin_classchange (struct script_state *st) +void builtin_classchange (ScriptState *st) { int npc_class, type; struct block_list *bl = map_id2bl (st->oid); if (bl == NULL) - return 0; + return; npc_class = conv_num (st, &(st->stack->stack_data[st->start + 2])); type = conv_num (st, &(st->stack->stack_data[st->start + 3])); clif_npc_class_change (bl, npc_class, type); - return 0; } /*========================================== @@ -6727,7 +6330,7 @@ int buildin_classchange (struct script_state *st) * the current NPC or invoking PC. *------------------------------------------ */ -int buildin_misceffect (struct script_state *st) +void builtin_misceffect (ScriptState *st) { int type; int id = 0; @@ -6768,14 +6371,13 @@ int buildin_misceffect (struct script_state *st) if (bl) clif_misceffect (bl, type); - return 0; } /*========================================== * サウンドエフェクト *------------------------------------------ */ -int buildin_soundeffect (struct script_state *st) +void builtin_soundeffect (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int type = 0; @@ -6791,14 +6393,13 @@ int buildin_soundeffect (struct script_state *st) clif_soundeffect (sd, &sd->bl, name, type); } } - return 0; } /*========================================== * NPC skill effects [Valaris] *------------------------------------------ */ -int buildin_npcskilleffect (struct script_state *st) +void builtin_npcskilleffect (ScriptState *st) { struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); @@ -6809,41 +6410,38 @@ int buildin_npcskilleffect (struct script_state *st) clif_skill_poseffect (&nd->bl, skillid, skilllv, x, y, gettick ()); - return 0; } /*========================================== * Special effects [Valaris] *------------------------------------------ */ -int buildin_specialeffect (struct script_state *st) +void builtin_specialeffect (ScriptState *st) { struct block_list *bl = map_id2bl (st->oid); if (bl == NULL) - return 0; + return; clif_specialeffect (bl, conv_num (st, &(st->stack->stack_data[st->start + 2])), 0); - return 0; } -int buildin_specialeffect2 (struct script_state *st) +void builtin_specialeffect2 (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); if (sd == NULL) - return 0; + return; clif_specialeffect (&sd->bl, conv_num (st, &(st->stack->stack_data[st->start + 2])), 0); - return 0; } /*========================================== @@ -6851,20 +6449,19 @@ int buildin_specialeffect2 (struct script_state *st) *------------------------------------------ */ -int buildin_nude (struct script_state *st) +void builtin_nude (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); int i; if (sd == NULL) - return 0; + return; for (i = 0; i < 11; i++) if (sd->equip_index[i] >= 0) pc_unequipitem (sd, sd->equip_index[i], i); pc_calcstatus (sd, 0); - return 0; } /*========================================== @@ -6872,11 +6469,11 @@ int buildin_nude (struct script_state *st) *------------------------------------------ */ -int buildin_unequip_by_id (struct script_state *st) +void builtin_unequip_by_id (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); if (sd == NULL) - return 0; + return; int slot_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); @@ -6885,7 +6482,6 @@ int buildin_unequip_by_id (struct script_state *st) pc_calcstatus (sd, 0); - return 0; } /*========================================== @@ -6895,7 +6491,7 @@ int buildin_unequip_by_id (struct script_state *st) *------------------------------------------ */ -int buildin_gmcommand (struct script_state *st) +void builtin_gmcommand (ScriptState *st) { struct map_session_data *sd; @@ -6904,7 +6500,6 @@ int buildin_gmcommand (struct script_state *st) is_atcommand (sd->fd, sd, cmd, 99); - return 0; } /*========================================== @@ -6912,7 +6507,7 @@ int buildin_gmcommand (struct script_state *st) *------------------------------------------ */ -int buildin_movenpc (struct script_state *st) +void builtin_movenpc (ScriptState *st) { struct map_session_data *sd; int x, y; @@ -6924,7 +6519,6 @@ int buildin_movenpc (struct script_state *st) y = conv_num (st, &(st->stack->stack_data[st->start + 4])); const char *npc = conv_str (st, &(st->stack->stack_data[st->start + 5])); - return 0; } /*========================================== @@ -6932,7 +6526,7 @@ int buildin_movenpc (struct script_state *st) * Move NPC to a new position on the same map. *------------------------------------------ */ -int buildin_npcwarp (struct script_state *st) +void builtin_npcwarp (ScriptState *st) { int x, y; struct npc_data *nd = NULL; @@ -6943,7 +6537,7 @@ int buildin_npcwarp (struct script_state *st) nd = npc_name2id (npc); if (!nd) - return -1; + return; short m = nd->bl.m; @@ -6951,7 +6545,7 @@ int buildin_npcwarp (struct script_state *st) if (m < 0 || !nd->bl.prev || x < 0 || x > map[m].xs -1 || y < 0 || y > map[m].ys - 1) - return -1; + return; npc_enable (npc, 0); map_delblock(&nd->bl); /* [Freeyorp] */ @@ -6960,7 +6554,6 @@ int buildin_npcwarp (struct script_state *st) map_addblock(&nd->bl); npc_enable (npc, 1); - return 0; } /*========================================== @@ -6968,7 +6561,7 @@ int buildin_npcwarp (struct script_state *st) *------------------------------------------ */ -int buildin_message (struct script_state *st) +void builtin_message (ScriptState *st) { struct map_session_data *pl_sd = NULL; @@ -6976,10 +6569,9 @@ int buildin_message (struct script_state *st) const char *msg = conv_str (st, &(st->stack->stack_data[st->start + 3])); if ((pl_sd = map_nick2sd ((char *) player)) == NULL) - return 1; + return; clif_displaymessage (pl_sd->fd, msg); - return 0; } /*========================================== @@ -6988,7 +6580,7 @@ int buildin_message (struct script_state *st) *------------------------------------------ */ -int buildin_npctalk (struct script_state *st) +void builtin_npctalk (ScriptState *st) { char message[255]; @@ -7003,7 +6595,6 @@ int buildin_npctalk (struct script_state *st) clif_message (&(nd->bl), message); } - return 0; } /*========================================== @@ -7013,7 +6604,7 @@ int buildin_npctalk (struct script_state *st) *------------------------------------------ */ -int buildin_hasitems (struct script_state *st) +void builtin_hasitems (ScriptState *st) { int i; struct map_session_data *sd; @@ -7025,20 +6616,19 @@ int buildin_hasitems (struct script_state *st) if (sd->status.inventory[i].amount) { push_val (st->stack, ScriptCode::INT, 1); - return 0; + return; } } push_val (st->stack, ScriptCode::INT, 0); - return 0; } /*========================================== * getlook char info. getlook(arg) *------------------------------------------ */ -int buildin_getlook (struct script_state *st) +void builtin_getlook (ScriptState *st) { int type, val; struct map_session_data *sd; @@ -7077,14 +6667,13 @@ int buildin_getlook (struct script_state *st) } push_val (st->stack, ScriptCode::INT, val); - return 0; } /*========================================== * get char save point. argument: 0- map name, 1- x, 2- y *------------------------------------------ */ -int buildin_getsavepoint (struct script_state *st) +void builtin_getsavepoint (ScriptState *st) { int x, y, type; char *mapname; @@ -7110,7 +6699,6 @@ int buildin_getsavepoint (struct script_state *st) push_val (st->stack, ScriptCode::INT, y); break; } - return 0; } /*========================================== @@ -7118,17 +6706,16 @@ int buildin_getsavepoint (struct script_state *st) *------------------------------------------ */ static -int buildin_areatimer_sub (struct block_list *bl, va_list ap) +void builtin_areatimer_sub (struct block_list *bl, va_list ap) { int tick; char *event; tick = va_arg (ap, int); event = va_arg (ap, char *); pc_addeventtimer ((struct map_session_data *) bl, tick, event); - return 0; } -int buildin_areatimer (struct script_state *st) +void builtin_areatimer (ScriptState *st) { int tick, m; int x0, y0, x1, y1; @@ -7142,18 +6729,17 @@ int buildin_areatimer (struct script_state *st) const char *event = conv_str (st, &(st->stack->stack_data[st->start + 8])); if ((m = map_mapname2mapid (mapname)) < 0) - return 0; + return; - map_foreachinarea (buildin_areatimer_sub, + map_foreachinarea (builtin_areatimer_sub, m, x0, y0, x1, y1, BL_PC, tick, event); - return 0; } /*========================================== * Check whether the PC is in the specified rectangle *------------------------------------------ */ -int buildin_isin (struct script_state *st) +void builtin_isin (ScriptState *st) { int x1, y1, x2, y2; struct map_session_data *sd = script_rid2sd (st); @@ -7165,51 +6751,48 @@ int buildin_isin (struct script_state *st) y2 = conv_num (st, &(st->stack->stack_data[st->start + 6])); if (!sd) - return 1; + return; push_val (st->stack, ScriptCode::INT, (sd->bl.x >= x1 && sd->bl.x <= x2) && (sd->bl.y >= y1 && sd->bl.y <= y2) && (!strcmp (str, map[sd->bl.m].name))); - return 0; } // Trigger the shop on a (hopefully) nearby shop NPC -int buildin_shop (struct script_state *st) +void builtin_shop (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); struct npc_data *nd; if (!sd) - return 1; + return; nd = npc_name2id (conv_str (st, &(st->stack->stack_data[st->start + 2]))); if (!nd) - return 1; + return; - buildin_close (st); + builtin_close (st); clif_npcbuysell (sd, nd->bl.id); - return 0; } /*========================================== * Check whether the PC is dead *------------------------------------------ */ -int buildin_isdead (struct script_state *st) +void builtin_isdead (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); push_val (st->stack, ScriptCode::INT, pc_isdead (sd)); - return 0; } /*======================================== * Changes a NPC name, and sprite *---------------------------------------- */ -int buildin_fakenpcname (struct script_state *st) +void builtin_fakenpcname (ScriptState *st) { int newsprite; struct npc_data *nd; @@ -7219,7 +6802,7 @@ int buildin_fakenpcname (struct script_state *st) newsprite = conv_num (st, &(st->stack->stack_data[st->start + 4])); nd = npc_name2id (name); if (!nd) - return 1; + return; strncpy (nd->name, newname, sizeof(nd->name)-1); nd->name[sizeof(nd->name)-1] = '\0'; nd->npc_class = newsprite; @@ -7228,7 +6811,6 @@ int buildin_fakenpcname (struct script_state *st) npc_enable (name, 0); npc_enable (name, 1); - return 0; } /*============================ @@ -7236,36 +6818,33 @@ int buildin_fakenpcname (struct script_state *st) *---------------------------- */ -int buildin_getx (struct script_state *st) +void builtin_getx (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); push_val (st->stack, ScriptCode::INT, sd->bl.x); - return 0; } /*============================ * Gets the PC's y pos *---------------------------- */ -int buildin_gety (struct script_state *st) +void builtin_gety (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); push_val (st->stack, ScriptCode::INT, sd->bl.y); - return 0; } /* * Get the PC's current map's name */ -int buildin_getmap (struct script_state *st) +void builtin_getmap (ScriptState *st) { struct map_session_data *sd = script_rid2sd (st); // A map_data lives essentially forever. push_str (st->stack, ScriptCode::CONSTSTR, map[sd->bl.m].name); - return 0; } // @@ -7309,7 +6888,7 @@ int get_num (const ScriptCode *scr, int *pos_) *------------------------------------------ */ static -int pop_val (struct script_state *st) +int pop_val (ScriptState *st) { if (st->stack->sp <= 0) return 0; @@ -7327,7 +6906,7 @@ int pop_val (struct script_state *st) *------------------------------------------ */ static -void op_add (struct script_state *st) +void op_add (ScriptState *st) { st->stack->sp--; get_val (st, &(st->stack->stack_data[st->stack->sp])); @@ -7367,7 +6946,7 @@ void op_add (struct script_state *st) *------------------------------------------ */ static -void op_2str (struct script_state *st, ScriptCode op, int sp1, int sp2) +void op_2str (ScriptState *st, ScriptCode op, int sp1, int sp2) { const char *s1 = st->stack->stack_data[sp1].u.str; const char *s2 = st->stack->stack_data[sp2].u.str; @@ -7411,7 +6990,7 @@ void op_2str (struct script_state *st, ScriptCode op, int sp1, int sp2) *------------------------------------------ */ static -void op_2num (struct script_state *st, ScriptCode op, int i1, int i2) +void op_2num (ScriptState *st, ScriptCode op, int i1, int i2) { switch (op) { @@ -7475,7 +7054,7 @@ void op_2num (struct script_state *st, ScriptCode op, int i1, int i2) *------------------------------------------ */ static -void op_2 (struct script_state *st, ScriptCode op) +void op_2 (ScriptState *st, ScriptCode op) { int i1, i2; const char *s1 = NULL, *s2 = NULL; @@ -7511,7 +7090,7 @@ void op_2 (struct script_state *st, ScriptCode op) *------------------------------------------ */ static -void op_1num (struct script_state *st, ScriptCode op) +void op_1num (ScriptState *st, ScriptCode op) { int i1; i1 = pop_val (st); @@ -7534,7 +7113,7 @@ void op_1num (struct script_state *st, ScriptCode op) * 関数の実行 *------------------------------------------ */ -int run_func (struct script_state *st) +void run_func (ScriptState *st) { int i, start_sp, end_sp, func; @@ -7547,7 +7126,7 @@ int run_func (struct script_state *st) printf ("function not found\n"); // st->stack->sp=0; st->state = END; - return 0; + return; } start_sp = i - 1; st->start = i - 1; @@ -7560,7 +7139,7 @@ int run_func (struct script_state *st) printf ("run_func: not function and command! \n"); // st->stack->sp=0; st->state = END; - return 0; + return; } #ifdef DEBUG_RUN if (battle_config.etc_log) @@ -7620,7 +7199,7 @@ int run_func (struct script_state *st) printf ("script:run_func(return) return without callfunc or callsub!\n"); st->state = END; - return 0; + return; } i = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); // 引数の数所得 st->pos = conv_num (st, &(st->stack->stack_data[st->defsp - 1])); // スクリプト位置の復元 @@ -7631,8 +7210,6 @@ int run_func (struct script_state *st) st->state = GOTO; } - - return 0; } /*========================================== @@ -7640,8 +7217,8 @@ int run_func (struct script_state *st) *------------------------------------------ */ static -int run_script_main (const ScriptCode *script, int pos_, int rid, int oid, - struct script_state *st, const ScriptCode *rootscript) +void run_script_main (const ScriptCode *script, int pos_, int rid, int oid, + ScriptState *st, const ScriptCode *rootscript) { int rerun_pos; int cmdcount = script_config.check_cmdcount; @@ -7780,7 +7357,6 @@ int run_script_main (const ScriptCode *script, int pos_, int rid, int oid, } } - return 0; } /*========================================== @@ -7796,7 +7372,7 @@ int run_script_l (const ScriptCode *script, int pos_, int rid, int oid, int args_nr, argrec_t * args) { struct script_stack stack; - struct script_state st; + ScriptState st; struct map_session_data *sd = map_id2sd (rid); const ScriptCode *rootscript = script; int i; @@ -7846,7 +7422,7 @@ int run_script_l (const ScriptCode *script, int pos_, int rid, int oid, * マップ変数の変更 *------------------------------------------ */ -int mapreg_setreg (int num, int val) +void mapreg_setreg (int num, int val) { if (val != 0) numdb_insert (mapreg_db, num, val); @@ -7854,14 +7430,13 @@ int mapreg_setreg (int num, int val) numdb_erase (mapreg_db, num); mapreg_dirty = 1; - return 0; } /*========================================== * 文字列型マップ変数の変更 *------------------------------------------ */ -int mapreg_setregstr (int num, const char *str) +void mapreg_setregstr (int num, const char *str) { char *p; @@ -7872,26 +7447,26 @@ int mapreg_setregstr (int num, const char *str) { numdb_erase (mapregstr_db, num); mapreg_dirty = 1; - return 0; + return; } p = (char *) calloc (strlen (str) + 1, 1); strcpy (p, str); numdb_insert (mapregstr_db, num, p); mapreg_dirty = 1; - return 0; } /*========================================== * 永続的マップ変数の読み込み *------------------------------------------ */ -static int script_load_mapreg (void) +static +void script_load_mapreg (void) { FILE *fp; char line[1024]; if ((fp = fopen_ (mapreg_txt, "rt")) == NULL) - return -1; + return; while (fgets (line, sizeof (line), fp)) { @@ -7925,7 +7500,6 @@ static int script_load_mapreg (void) } fclose_ (fp); mapreg_dirty = 0; - return 0; } /*========================================== @@ -7960,18 +7534,18 @@ static void script_save_mapreg_strsub (db_key_t key, db_val_t data, va_list ap) } } -static int script_save_mapreg (void) +static +void script_save_mapreg (void) { FILE *fp; int lock; if ((fp = lock_fopen (mapreg_txt, &lock)) == NULL) - return -1; + return; numdb_foreach (mapreg_db, script_save_mapreg_intsub, fp); numdb_foreach (mapregstr_db, script_save_mapreg_strsub, fp); lock_fclose (fp, mapreg_txt, &lock); mapreg_dirty = 0; - return 0; } static void script_autosave_mapreg (timer_id tid, tick_t tick, custom_id_t id, @@ -7985,7 +7559,8 @@ static void script_autosave_mapreg (timer_id tid, tick_t tick, custom_id_t id, * *------------------------------------------ */ -static int set_posword (char *p) +static +void set_posword (char *p) { char *np, *str[15]; int i = 0; @@ -8005,10 +7580,9 @@ static int set_posword (char *p) if (str[i]) strcpy (pos[i], str[i]); } - return 0; } -int script_config_read (const char *cfgName) +void script_config_read (const char *cfgName) { int i; char line[1024], w1[1024], w2[1024]; @@ -8025,7 +7599,7 @@ int script_config_read (const char *cfgName) if (fp == NULL) { printf ("file not found: %s\n", cfgName); - return 1; + return; } while (fgets (line, 1020, fp)) { @@ -8044,8 +7618,6 @@ int script_config_read (const char *cfgName) } } fclose_ (fp); - - return 0; } /*========================================== @@ -8064,7 +7636,7 @@ static void userfunc_db_final (db_key_t key, db_val_t data, va_list ap) free (data); } -int do_final_script (void) +void do_final_script (void) { if (mapreg_dirty >= 0) script_save_mapreg (); @@ -8084,15 +7656,13 @@ int do_final_script (void) free (str_data); if (str_buf) free (str_buf); - - return 0; } /*========================================== * 初期化 *------------------------------------------ */ -int do_init_script (void) +void do_init_script (void) { mapreg_db = numdb_init (); mapregstr_db = numdb_init (); @@ -8103,5 +7673,4 @@ int do_init_script (void) MAPREG_AUTOSAVE_INTERVAL); scriptlabel_db = strdb_init (50); - return 0; } diff --git a/src/map/script.hpp b/src/map/script.hpp index 6b345c4..e1803c2 100644 --- a/src/map/script.hpp +++ b/src/map/script.hpp @@ -53,8 +53,10 @@ struct script_stack struct script_data *stack_data; }; -struct script_state +// future improvements coming! +class ScriptState { +public: struct script_stack *stack; int start, end; int pos, state; @@ -83,9 +85,9 @@ int run_script (const ScriptCode *, int, int, int); struct dbt *script_get_label_db (void); struct dbt *script_get_userfunc_db (void); -int script_config_read (const char *cfgName); -int do_init_script (void); -int do_final_script (void); +void script_config_read (const char *cfgName); +void do_init_script (void); +void do_final_script (void); extern char mapreg_txt[]; diff --git a/src/map/skill.cpp b/src/map/skill.cpp index c7ef9fd..b1b8627 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -841,13 +841,13 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, int skilllv, int x, int y, int flag); int skill_check_condition (struct map_session_data *sd, int type); -int skill_frostjoke_scream (struct block_list *bl, va_list ap); -int skill_status_change_timer_sub (struct block_list *bl, va_list ap); -int skill_attack_area (struct block_list *bl, va_list ap); -int skill_clear_element_field (struct block_list *bl); -int skill_landprotector (struct block_list *bl, va_list ap); -int skill_trap_splash (struct block_list *bl, va_list ap); -int skill_count_target (struct block_list *bl, va_list ap); +void skill_frostjoke_scream (struct block_list *bl, va_list ap); +void skill_status_change_timer_sub (struct block_list *bl, va_list ap); +void skill_attack_area (struct block_list *bl, va_list ap); +void skill_clear_element_field (struct block_list *bl); +void skill_landprotector (struct block_list *bl, va_list ap); +void skill_trap_splash (struct block_list *bl, va_list ap); +void skill_count_target (struct block_list *bl, va_list ap); // [MouseJstr] - skill ok to cast? and when? static int skillnotok (int skillid, struct map_session_data *sd) @@ -2075,18 +2075,18 @@ static int skill_area_temp[8]; /* 一時変数。必要なら使う。 */ typedef int (*SkillFunc) (struct block_list *, struct block_list *, int, int, unsigned int, int); static -int skill_area_sub (struct block_list *bl, va_list ap) +void skill_area_sub (struct block_list *bl, va_list ap) { struct block_list *src; int skill_id, skill_lv, flag; unsigned int tick; SkillFunc func; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); if (bl->type != BL_PC && bl->type != BL_MOB && bl->type != BL_SKILL) - return 0; + return; src = va_arg (ap, struct block_list *); //ここではsrcの値を参照していないのでNULLチェックはしない skill_id = va_arg (ap, int); @@ -2097,26 +2097,26 @@ int skill_area_sub (struct block_list *bl, va_list ap) if (battle_check_target (src, bl, flag) > 0) func (src, bl, skill_id, skill_lv, tick, flag); - return 0; } -static int skill_check_unit_range_sub (struct block_list *bl, va_list ap) +static +void skill_check_unit_range_sub (struct block_list *bl, va_list ap) { struct skill_unit *unit; int *c, x, y, range, sx[4], sy[4]; int t_range, tx[4], ty[4]; int i, r_flag, skillid; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, unit = (struct skill_unit *) bl); - nullpo_retr (0, c = va_arg (ap, int *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (unit = (struct skill_unit *) bl); + nullpo_retv (c = va_arg (ap, int *)); if (bl->prev == NULL || bl->type != BL_SKILL) - return 0; + return; if (!unit->alive) - return 0; + return; x = va_arg (ap, int); y = va_arg (ap, int); @@ -2126,28 +2126,28 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap) if (skillid == MG_SAFETYWALL || skillid == AL_PNEUMA) { if (unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85) - return 0; + return; } else if (skillid == AL_WARP) { if ((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) - return 0; + return; } else if ((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP) || skillid == HT_TALKIEBOX) { if ((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) - return 0; + return; } else if (skillid == WZ_FIREPILLAR) { if (unit->group->unit_id != 0x87) - return 0; + return; } else - return 0; + return; t_range = (unit->range != 0) ? unit->range : unit->group->range; tx[0] = tx[3] = unit->bl.x - t_range; tx[1] = tx[2] = unit->bl.x + t_range; @@ -2174,8 +2174,6 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap) } if (r_flag) (*c)++; - - return 0; } int skill_check_unit_range (int m, int x, int y, int range, int skillid) @@ -2188,23 +2186,22 @@ int skill_check_unit_range (int m, int x, int y, int range, int skillid) return c; } -static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) +static +void skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { int *c; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, c = va_arg (ap, int *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (c = va_arg (ap, int *)); if (bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB)) - return 0; + return; if (bl->type == BL_PC && pc_isdead ((struct map_session_data *) bl)) - return 0; + return; (*c)++; - - return 0; } int skill_check_unit_range2 (int m, int x, int y, int range) @@ -7149,7 +7146,8 @@ void skill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t *------------------------------------------ */ -static int skill_check_condition_char_sub (struct block_list *bl, va_list ap) +static +void skill_check_condition_char_sub (struct block_list *bl, va_list ap) { int *c; struct block_list *src; @@ -7158,19 +7156,19 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap) struct pc_base_job s_class; struct pc_base_job ss_class; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = (struct map_session_data *) bl); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); - nullpo_retr (0, c = va_arg (ap, int *)); - nullpo_retr (0, ssd = (struct map_session_data *) src); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = (struct map_session_data *) bl); + nullpo_retv (src = va_arg (ap, struct block_list *)); + nullpo_retv (c = va_arg (ap, int *)); + nullpo_retv (ssd = (struct map_session_data *) src); s_class = pc_calc_base_job (sd->status.pc_class); //チェックしない設定ならcにありえない大きな数字を返して終了 if (!battle_config.player_skill_partner_check) { //本当はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c) = 99; - return 0; + return; } ; @@ -7211,7 +7209,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap) (*c) = pc_checkskill (sd, ssd->skillid); break; } - return 0; + return; } /*========================================== @@ -7219,7 +7217,8 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap) *------------------------------------------ */ -static int skill_check_condition_use_sub (struct block_list *bl, va_list ap) +static +void skill_check_condition_use_sub (struct block_list *bl, va_list ap) { int *c; struct block_list *src; @@ -7229,12 +7228,12 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap) struct pc_base_job ss_class; int skillid, skilllv; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, sd = (struct map_session_data *) bl); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); - nullpo_retr (0, c = va_arg (ap, int *)); - nullpo_retr (0, ssd = (struct map_session_data *) src); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (sd = (struct map_session_data *) bl); + nullpo_retv (src = va_arg (ap, struct block_list *)); + nullpo_retv (c = va_arg (ap, int *)); + nullpo_retv (ssd = (struct map_session_data *) src); s_class = pc_calc_base_job (sd->status.pc_class); @@ -7242,7 +7241,7 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap) if (!battle_config.player_skill_partner_check) { //本当はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c) = 99; - return 0; + return; } ss_class = pc_calc_base_job (ssd->status.pc_class); @@ -7300,7 +7299,6 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap) } break; } - return 0; } /*========================================== @@ -7308,25 +7306,24 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap) *------------------------------------------ */ -static int skill_check_condition_mob_master_sub (struct block_list *bl, - va_list ap) +static +void skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) { int *c, src_id = 0, mob_class = 0; struct mob_data *md; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (md = (struct mob_data *) bl); if (!(src_id = va_arg (ap, int))) - return 0; + return; if (!(mob_class = va_arg (ap, int))) - return 0; - nullpo_retr (0, c = va_arg (ap, int *)); + return; + nullpo_retv (c = va_arg (ap, int *)); if (md->mob_class == mob_class && md->master_id == src_id) (*c)++; - return 0; } /*========================================== @@ -8753,46 +8750,46 @@ int skill_autospell (struct map_session_data *sd, int skillid) *------------------------------------------ */ -static int skill_gangster_count (struct block_list *bl, va_list ap) +static +void skill_gangster_count (struct block_list *bl, va_list ap) { int *c; struct map_session_data *sd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); sd = (struct map_session_data *) bl; c = va_arg (ap, int *); if (sd && c && pc_issit (sd) && pc_checkskill (sd, RG_GANGSTER) > 0) (*c)++; - return 0; } -static int skill_gangster_in (struct block_list *bl, va_list ap) +static +void skill_gangster_in (struct block_list *bl, va_list ap) { struct map_session_data *sd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); sd = (struct map_session_data *) bl; if (sd && pc_issit (sd) && pc_checkskill (sd, RG_GANGSTER) > 0) sd->state.gangsterparadise = 1; - return 0; } -static int skill_gangster_out (struct block_list *bl, va_list ap) +static +void skill_gangster_out (struct block_list *bl, va_list ap) { struct map_session_data *sd; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); sd = (struct map_session_data *) bl; if (sd && sd->state.gangsterparadise) sd->state.gangsterparadise = 0; - return 0; } int skill_gangsterparadise (struct map_session_data *sd, int type) @@ -8838,22 +8835,22 @@ int skill_gangsterparadise (struct map_session_data *sd, int type) * 寒いジョーク・スクリーム判定処理(foreachinarea) *------------------------------------------ */ -int skill_frostjoke_scream (struct block_list *bl, va_list ap) +void skill_frostjoke_scream (struct block_list *bl, va_list ap) { struct block_list *src; int skillnum, skilllv; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (src = va_arg (ap, struct block_list *)); skillnum = va_arg (ap, int); skilllv = va_arg (ap, int); tick = va_arg (ap, unsigned int); if (src == bl) //自分には効かない - return 0; + return; if (battle_check_target (src, bl, BCT_ENEMY) > 0) skill_additional_effect (src, bl, skillnum, skilllv, BF_MISC, tick); @@ -8863,28 +8860,26 @@ int skill_frostjoke_scream (struct block_list *bl, va_list ap) skill_additional_effect (src, bl, skillnum, skilllv, BF_MISC, tick); } - - return 0; } /*========================================== * *------------------------------------------ */ -int skill_attack_area (struct block_list *bl, va_list ap) +void skill_attack_area (struct block_list *bl, va_list ap) { struct block_list *src, *dsrc; int atk_type, skillid, skilllv, flag, type; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); atk_type = va_arg (ap, int); if ((src = va_arg (ap, struct block_list *)) == NULL) - return 0; + return; if ((dsrc = va_arg (ap, struct block_list *)) == NULL) - return 0; + return; skillid = va_arg (ap, int); skilllv = va_arg (ap, int); tick = va_arg (ap, unsigned int); @@ -8893,21 +8888,19 @@ int skill_attack_area (struct block_list *bl, va_list ap) if (battle_check_target (dsrc, bl, type) > 0) skill_attack (atk_type, src, dsrc, bl, skillid, skilllv, tick, flag); - - return 0; } /*========================================== * *------------------------------------------ */ -int skill_clear_element_field (struct block_list *bl) +void skill_clear_element_field (struct block_list *bl) { struct mob_data *md = NULL; struct map_session_data *sd = NULL; int i, skillid; - nullpo_retr (0, bl); + nullpo_retv (bl); if (bl->type == BL_MOB) md = (struct mob_data *) bl; @@ -8931,26 +8924,25 @@ int skill_clear_element_field (struct block_list *bl) skill_delunitgroup (&md->skillunit[i]); } } - return 0; } /*========================================== * ランドプロテクターチェック(foreachinarea) *------------------------------------------ */ -int skill_landprotector (struct block_list *bl, va_list ap) +void skill_landprotector (struct block_list *bl, va_list ap) { int skillid; int *alive; struct skill_unit *unit; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); skillid = va_arg (ap, int); alive = va_arg (ap, int *); if ((unit = (struct skill_unit *) bl) == NULL) - return 0; + return; if (skillid == SA_LANDPROTECTOR) { @@ -8961,7 +8953,6 @@ int skill_landprotector (struct block_list *bl, va_list ap) if (alive && unit->group->skill_id == SA_LANDPROTECTOR) (*alive) = 0; } - return 0; } /*========================================== @@ -8969,58 +8960,56 @@ int skill_landprotector (struct block_list *bl, va_list ap) *------------------------------------------ */ static -int skill_idun_heal (struct block_list *bl, va_list ap) +void skill_idun_heal (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *sg; int heal; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, unit = va_arg (ap, struct skill_unit *)); - nullpo_retr (0, sg = unit->group); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (unit = va_arg (ap, struct skill_unit *)); + nullpo_retv (sg = unit->group); heal = 30 + sg->skill_lv * 5 + ((sg->val1) >> 16) * 5 + ((sg->val1) & 0xfff) / 2; if (bl->type == BL_SKILL || bl->id == sg->src_id) - return 0; + return; if (bl->type == BL_PC || bl->type == BL_MOB) { clif_skill_nodamage (&unit->bl, bl, AL_HEAL, heal, 1); battle_heal (NULL, bl, heal, 0, 0); } - return 0; } /*========================================== * 指定範囲内でsrcに対して有効なターゲットのblの数を数える(foreachinarea) *------------------------------------------ */ -int skill_count_target (struct block_list *bl, va_list ap) +void skill_count_target (struct block_list *bl, va_list ap) { struct block_list *src; int *c; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); if ((src = va_arg (ap, struct block_list *)) == NULL) - return 0; + return; if ((c = va_arg (ap, int *)) == NULL) - return 0; + return; if (battle_check_target (src, bl, BCT_ENEMY) > 0) (*c)++; - return 0; } /*========================================== * トラップ範囲処理(foreachinarea) *------------------------------------------ */ -int skill_trap_splash (struct block_list *bl, va_list ap) +void skill_trap_splash (struct block_list *bl, va_list ap) { struct block_list *src; int tick; @@ -9030,12 +9019,12 @@ int skill_trap_splash (struct block_list *bl, va_list ap) struct block_list *ss; int i; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); - nullpo_retr (0, unit = (struct skill_unit *) src); - nullpo_retr (0, sg = unit->group); - nullpo_retr (0, ss = map_id2bl (sg->src_id)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (src = va_arg (ap, struct block_list *)); + nullpo_retv (unit = (struct skill_unit *) src); + nullpo_retv (sg = unit->group); + nullpo_retv (ss = map_id2bl (sg->src_id)); tick = va_arg (ap, int); splash_count = va_arg (ap, int); @@ -9066,8 +9055,6 @@ int skill_trap_splash (struct block_list *bl, va_list ap) break; } } - - return 0; } /*---------------------------------------------------------------------------- @@ -9079,20 +9066,20 @@ int skill_trap_splash (struct block_list *bl, va_list ap) * ステータス異常タイマー範囲処理 *------------------------------------------ */ -int skill_status_change_timer_sub (struct block_list *bl, va_list ap) +void skill_status_change_timer_sub (struct block_list *bl, va_list ap) { struct block_list *src; int type; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (src = va_arg (ap, struct block_list *)); type = va_arg (ap, int); tick = va_arg (ap, unsigned int); if (bl->type != BL_PC && bl->type != BL_MOB) - return 0; + return; switch (type) { @@ -9118,7 +9105,6 @@ int skill_status_change_timer_sub (struct block_list *bl, va_list ap) } break; } - return 0; } /*========================================== @@ -11030,7 +11016,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, return unit; } -int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap); +void skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap); /*========================================== * スキルユニット削除 *------------------------------------------ @@ -11323,14 +11309,14 @@ int skill_unitgrouptickset_delete (struct block_list *bl, int group_id) *------------------------------------------ */ static -int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap) +void skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap) { struct block_list *src; struct skill_unit *su; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); src = va_arg (ap, struct block_list *); tick = va_arg (ap, unsigned int); @@ -11343,21 +11329,20 @@ int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap) if (sg && battle_check_target (src, bl, sg->target_flag) > 0) skill_unit_onplace (su, bl, tick); } - return 0; } /*========================================== * スキルユニットタイマー削除処理用(foreachinarea) *------------------------------------------ */ -int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap) +void skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap) { struct block_list *src; struct skill_unit *su; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); + nullpo_retv (bl); + nullpo_retv (ap); src = va_arg (ap, struct block_list *); tick = va_arg (ap, unsigned int); @@ -11370,7 +11355,6 @@ int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap) if (sg && battle_check_target (src, bl, sg->target_flag) > 0) skill_unit_ondelete (su, bl, tick); } - return 0; } /*========================================== @@ -11378,21 +11362,21 @@ int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap) *------------------------------------------ */ static -int skill_unit_timer_sub (struct block_list *bl, va_list ap) +void skill_unit_timer_sub (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *group; int range; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, unit = (struct skill_unit *) bl); - nullpo_retr (0, group = unit->group); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (unit = (struct skill_unit *) bl); + nullpo_retv (group = unit->group); tick = va_arg (ap, unsigned int); if (!unit->alive) - return 0; + return; range = (unit->range != 0) ? unit->range : group->range; @@ -11460,8 +11444,6 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap) if (unit->val1 <= 0 && unit->limit + group->tick > tick + 700) unit->limit = DIFF_TICK (tick + 700, group->tick); } - - return 0; } /*========================================== @@ -11483,7 +11465,7 @@ void skill_unit_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t *------------------------------------------ */ static -int skill_unit_out_all_sub (struct block_list *bl, va_list ap) +void skill_unit_out_all_sub (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *group; @@ -11491,27 +11473,25 @@ int skill_unit_out_all_sub (struct block_list *bl, va_list ap) int range; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); - nullpo_retr (0, unit = (struct skill_unit *) bl); - nullpo_retr (0, group = unit->group); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (src = va_arg (ap, struct block_list *)); + nullpo_retv (unit = (struct skill_unit *) bl); + nullpo_retv (group = unit->group); tick = va_arg (ap, unsigned int); if (!unit->alive || src->prev == NULL) - return 0; + return; range = (unit->range != 0) ? unit->range : group->range; if (range < 0 || battle_check_target (bl, src, group->target_flag) <= 0) - return 0; + return; if (src->x >= bl->x - range && src->x <= bl->x + range && src->y >= bl->y - range && src->y <= bl->y + range) skill_unit_onout (unit, src, tick); - - return 0; } /*========================================== @@ -11539,7 +11519,7 @@ int skill_unit_out_all (struct block_list *bl, unsigned int tick, int range) *------------------------------------------ */ static -int skill_unit_move_sub (struct block_list *bl, va_list ap) +void skill_unit_move_sub (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *group; @@ -11547,30 +11527,28 @@ int skill_unit_move_sub (struct block_list *bl, va_list ap) int range; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, unit = (struct skill_unit *) bl); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (unit = (struct skill_unit *) bl); + nullpo_retv (src = va_arg (ap, struct block_list *)); tick = va_arg (ap, unsigned int); if (!unit->alive || src->prev == NULL) - return 0; + return; if ((group = unit->group) == NULL) - return 0; + return; range = (unit->range != 0) ? unit->range : group->range; if (range < 0 || battle_check_target (bl, src, group->target_flag) <= 0) - return 0; + return; if (src->x >= bl->x - range && src->x <= bl->x + range && src->y >= bl->y - range && src->y <= bl->y + range) skill_unit_onplace (unit, src, tick); else skill_unit_onout (unit, src, tick); - - return 0; } /*========================================== @@ -11598,7 +11576,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int range) *------------------------------------------ */ static -int skill_unit_move_unit_group_sub (struct block_list *bl, va_list ap) +void skill_unit_move_unit_group_sub (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *group; @@ -11606,27 +11584,26 @@ int skill_unit_move_unit_group_sub (struct block_list *bl, va_list ap) int range; unsigned int tick; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, src = va_arg (ap, struct block_list *)); - nullpo_retr (0, unit = (struct skill_unit *) src); - nullpo_retr (0, group = unit->group); + nullpo_retv (bl); + nullpo_retv (ap); + nullpo_retv (src = va_arg (ap, struct block_list *)); + nullpo_retv (unit = (struct skill_unit *) src); + nullpo_retv (group = unit->group); tick = va_arg (ap, unsigned int); if (!unit->alive || bl->prev == NULL) - return 0; + return; range = (unit->range != 0) ? unit->range : group->range; if (range < 0 || battle_check_target (src, bl, group->target_flag) <= 0) - return 0; + return; if (bl->x >= src->x - range && bl->x <= src->x + range && bl->y >= src->y - range && bl->y <= src->y + range) skill_unit_onplace (unit, bl, tick); else skill_unit_onout (unit, bl, tick); - return 0; } /*========================================== |