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authorBen Longbons <b.r.longbons@gmail.com>2011-03-02 13:52:33 -0800
committerBen Longbons <b.r.longbons@gmail.com>2011-03-02 14:06:46 -0800
commita1a2711abfc594f2be1da51df95ddcd7071ddebd (patch)
tree9128237fc4794b917394a1c39221d08cc78c1b54 /src/map
parent877018d1296c984afe72b79f076265d6d27c3a7c (diff)
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Recode from SHIFT-JIS to unicode, then undo the conversion of backslashs and tildes.
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c1258
-rw-r--r--src/map/battle.h26
-rw-r--r--src/map/chat.c62
-rw-r--r--src/map/chrif.c36
-rw-r--r--src/map/guild.c236
-rw-r--r--src/map/intif.c136
-rw-r--r--src/map/itemdb.c38
-rw-r--r--src/map/map.c258
-rw-r--r--src/map/map.h32
-rw-r--r--src/map/mob.c296
-rw-r--r--src/map/mob.h12
-rw-r--r--src/map/party.c110
-rw-r--r--src/map/path.c28
-rw-r--r--src/map/pc.h8
-rw-r--r--src/map/skill.h22
-rw-r--r--src/map/storage.c8
-rw-r--r--src/map/trade.c14
17 files changed, 1290 insertions, 1290 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9d868c7..f81aaf0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -29,8 +29,8 @@ int attr_fix_table[4][10][10];
struct Battle_Config battle_config;
/*==========================================
- * “ñ“_ŠÔ‚Ì‹——£‚ð•Ô‚·
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 二点間ã®è·é›¢ã‚’è¿”ã™
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
static int distance (int x0, int y0, int x1, int y1)
@@ -43,8 +43,8 @@ static int distance (int x0, int y0, int x1, int y1)
}
/*==========================================
- * Ž©•ª‚ðƒƒbƒN‚µ‚Ä‚¢‚é‘ÎÛ‚Ì”‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 自分をロックã—ã¦ã„る対象ã®æ•°ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_counttargeted (struct block_list *bl, struct block_list *src,
@@ -60,8 +60,8 @@ int battle_counttargeted (struct block_list *bl, struct block_list *src,
}
/*==========================================
- * ‘ÎÛ‚ÌClass‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Classã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_class (struct block_list *bl)
@@ -76,8 +76,8 @@ int battle_get_class (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚Ì•ûŒü‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®æ–¹å‘ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_dir (struct block_list *bl)
@@ -92,8 +92,8 @@ int battle_get_dir (struct block_list *bl)
}
/*==========================================
- * ‘Îۂ̃Œƒxƒ‹‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®ãƒ¬ãƒ™ãƒ«ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_lv (struct block_list *bl)
@@ -108,8 +108,8 @@ int battle_get_lv (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌŽË’ö‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®å°„程を返ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_range (struct block_list *bl)
@@ -124,8 +124,8 @@ int battle_get_range (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌHP‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®HPã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_hp (struct block_list *bl)
@@ -140,8 +140,8 @@ int battle_get_hp (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌMHP‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®MHPã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_max_hp (struct block_list *bl)
@@ -183,8 +183,8 @@ int battle_get_max_hp (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌStr‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Strã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_str (struct block_list *bl)
@@ -205,15 +205,15 @@ int battle_get_str (struct block_list *bl)
&& bl->type != BL_PC)
str += 4;
if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC)
- { // ƒuƒŒƒbƒVƒ“ƒO
+ { // ブレッシング
int race = battle_get_race (bl);
if (battle_check_undead (race, battle_get_elem_type (bl))
|| race == 6)
- str >>= 1; // ˆ« –‚/•sŽ€
+ str >>= 1; // 悪 é­”/ä¸æ­»
else
- str += sc_data[SC_BLESSING].val1; // ‚»‚Ì‘¼
+ str += sc_data[SC_BLESSING].val1; // ãã®ä»–
}
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
str += 5;
}
if (str < 0)
@@ -222,8 +222,8 @@ int battle_get_str (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌAgi‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Agiã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
@@ -241,19 +241,19 @@ int battle_get_agi (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_INCREASEAGI].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && bl->type != BL_PC) // ‘¬“x‘‰Á(PC‚Ípc.c‚Å)
+ if (sc_data[SC_INCREASEAGI].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && bl->type != BL_PC) // 速度増加(PCã¯pc.cã§)
agi += 2 + sc_data[SC_INCREASEAGI].val1;
if (sc_data[SC_CONCENTRATE].timer != -1
&& sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC)
agi += agi * (2 + sc_data[SC_CONCENTRATE].val1) / 100;
- if (sc_data[SC_DECREASEAGI].timer != -1) // ‘¬“xŒ¸­
+ if (sc_data[SC_DECREASEAGI].timer != -1) // 速度減少
agi -= 2 + sc_data[SC_DECREASEAGI].val1;
- if (sc_data[SC_QUAGMIRE].timer != -1) // ƒNƒ@ƒOƒ}ƒCƒA
+ if (sc_data[SC_QUAGMIRE].timer != -1) // クァグマイア
agi >>= 1;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
agi += 5;
}
if (agi < 0)
@@ -262,8 +262,8 @@ int battle_get_agi (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌVit‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Vitã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_vit (struct block_list *bl)
@@ -281,7 +281,7 @@ int battle_get_vit (struct block_list *bl)
{
if (sc_data[SC_STRIPARMOR].timer != -1 && bl->type != BL_PC)
vit = vit * 60 / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
vit += 5;
}
@@ -291,8 +291,8 @@ int battle_get_vit (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌInt‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Intã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_int (struct block_list *bl)
@@ -310,17 +310,17 @@ int battle_get_int (struct block_list *bl)
if (sc_data)
{
if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC)
- { // ƒuƒŒƒbƒVƒ“ƒO
+ { // ブレッシング
int race = battle_get_race (bl);
if (battle_check_undead (race, battle_get_elem_type (bl))
|| race == 6)
- int_ >>= 1; // ˆ« –‚/•sŽ€
+ int_ >>= 1; // 悪 é­”/ä¸æ­»
else
- int_ += sc_data[SC_BLESSING].val1; // ‚»‚Ì‘¼
+ int_ += sc_data[SC_BLESSING].val1; // ãã®ä»–
}
if (sc_data[SC_STRIPHELM].timer != -1 && bl->type != BL_PC)
int_ = int_ * 60 / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
int_ += 5;
}
if (int_ < 0)
@@ -329,8 +329,8 @@ int battle_get_int (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌDex‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Dexã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_dex (struct block_list *bl)
@@ -352,18 +352,18 @@ int battle_get_dex (struct block_list *bl)
dex += dex * (2 + sc_data[SC_CONCENTRATE].val1) / 100;
if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC)
- { // ƒuƒŒƒbƒVƒ“ƒO
+ { // ブレッシング
int race = battle_get_race (bl);
if (battle_check_undead (race, battle_get_elem_type (bl))
|| race == 6)
- dex >>= 1; // ˆ« –‚/•sŽ€
+ dex >>= 1; // 悪 é­”/ä¸æ­»
else
- dex += sc_data[SC_BLESSING].val1; // ‚»‚Ì‘¼
+ dex += sc_data[SC_BLESSING].val1; // ãã®ä»–
}
- if (sc_data[SC_QUAGMIRE].timer != -1) // ƒNƒ@ƒOƒ}ƒCƒA
+ if (sc_data[SC_QUAGMIRE].timer != -1) // クァグマイア
dex >>= 1;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
dex += 5;
}
if (dex < 0)
@@ -372,8 +372,8 @@ int battle_get_dex (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌLuk‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Lukã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_luk (struct block_list *bl)
@@ -390,11 +390,11 @@ int battle_get_luk (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_GLORIA].timer != -1 && bl->type != BL_PC) // ƒOƒƒŠƒA(PC‚Ípc.c‚Å)
+ if (sc_data[SC_GLORIA].timer != -1 && bl->type != BL_PC) // グロリア(PCã¯pc.cã§)
luk += 30;
- if (sc_data[SC_CURSE].timer != -1) // Žô‚¢
+ if (sc_data[SC_CURSE].timer != -1) // 呪ã„
luk = 0;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
luk += 5;
}
if (luk < 0)
@@ -403,8 +403,8 @@ int battle_get_luk (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌFlee‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å1ˆÈã
+ * 対象ã®Fleeã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§1以上
*------------------------------------------
*/
int battle_get_flee (struct block_list *bl)
@@ -427,9 +427,9 @@ int battle_get_flee (struct block_list *bl)
(sc_data[SC_WHISTLE].val3 >> 16)) / 100;
if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC)
flee -= flee * 25 / 100;
- if (sc_data[SC_WINDWALK].timer != -1 && bl->type != BL_PC) // ƒEƒBƒ“ƒhƒEƒH[ƒN
+ if (sc_data[SC_WINDWALK].timer != -1 && bl->type != BL_PC) // ウィンドウォーク
flee += flee * (sc_data[SC_WINDWALK].val2) / 100;
- if (sc_data[SC_SPIDERWEB].timer != -1 && bl->type != BL_PC) //ƒXƒpƒCƒ_[ƒEƒFƒu
+ if (sc_data[SC_SPIDERWEB].timer != -1 && bl->type != BL_PC) //スパイダーウェブ
flee -= flee * 50 / 100;
if (battle_is_unarmed (bl))
@@ -442,8 +442,8 @@ int battle_get_flee (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌHit‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å1ˆÈã
+ * 対象ã®Hitã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§1以上
*------------------------------------------
*/
int battle_get_hit (struct block_list *bl)
@@ -465,11 +465,11 @@ int battle_get_hit (struct block_list *bl)
hit * (sc_data[SC_HUMMING].val1 * 2 +
sc_data[SC_HUMMING].val2 +
sc_data[SC_HUMMING].val3) / 100;
- if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC) // Žô‚¢
+ if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC) // 呪ã„
hit -= hit * 25 / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト
hit += 3 * (sc_data[SC_TRUESIGHT].val1);
- if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //コンセントレーション
hit += (hit * (10 * (sc_data[SC_CONCENTRATION].val1))) / 100;
if (battle_is_unarmed (bl))
@@ -481,8 +481,8 @@ int battle_get_hit (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌŠ®‘S‰ñ”ð‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å1ˆÈã
+ * 対象ã®å®Œå…¨å›žé¿ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§1以上
*------------------------------------------
*/
int battle_get_flee2 (struct block_list *bl)
@@ -518,8 +518,8 @@ int battle_get_flee2 (struct block_list *bl)
}
/*==========================================
- * ‘Îۂ̃NƒŠƒeƒBƒJƒ‹‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å1ˆÈã
+ * 対象ã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§1以上
*------------------------------------------
*/
int battle_get_critical (struct block_list *bl)
@@ -547,7 +547,7 @@ int battle_get_critical (struct block_list *bl)
sc_data[SC_FORTUNE].val3) * 10;
if (sc_data[SC_EXPLOSIONSPIRITS].timer != -1 && bl->type != BL_PC)
critical += sc_data[SC_EXPLOSIONSPIRITS].val2;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) //ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) //トゥルーサイト
critical += critical * sc_data[SC_TRUESIGHT].val1 / 100;
}
if (critical < 1)
@@ -556,8 +556,8 @@ int battle_get_critical (struct block_list *bl)
}
/*==========================================
- * base_atk‚̎擾
- * –ß‚è‚Í®”‚Å1ˆÈã
+ * base_atkã®å–å¾—
+ * 戻りã¯æ•´æ•°ã§1以上
*------------------------------------------
*/
int battle_get_baseatk (struct block_list *bl)
@@ -568,31 +568,31 @@ int battle_get_baseatk (struct block_list *bl)
nullpo_retr (1, bl);
sc_data = battle_get_sc_data (bl);
if (bl->type == BL_PC && (struct map_session_data *) bl)
- batk = ((struct map_session_data *) bl)->base_atk; //ݒ肳‚ê‚Ä‚¢‚ébase_atk
+ batk = ((struct map_session_data *) bl)->base_atk; //設定ã•ã‚Œã¦ã„ã‚‹base_atk
else
- { //‚»‚êˆÈŠO‚È‚ç
+ { //ãれ以外ãªã‚‰
int str, dstr;
str = battle_get_str (bl); //STR
dstr = str / 10;
- batk = dstr * dstr + str; //base_atk‚ðŒvŽZ‚·‚é
+ batk = dstr * dstr + str; //base_atkを計算ã™ã‚‹
}
if (sc_data)
- { //ó‘ÔˆÙí‚ ‚è
- if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) //PC‚Ńvƒƒ{ƒbƒN(SM_PROVOKE)ó‘Ô
- batk = batk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; //base_atk‘‰Á
- if (sc_data[SC_CURSE].timer != -1) //Žô‚í‚ê‚Ä‚¢‚½‚ç
- batk -= batk * 25 / 100; //base_atk‚ª25%Œ¸­
- if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ { //状態異常ã‚ã‚Š
+ if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) //PCã§ãƒ—ロボック(SM_PROVOKE)状態
+ batk = batk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; //base_atk増加
+ if (sc_data[SC_CURSE].timer != -1) //呪ã‚ã‚Œã¦ã„ãŸã‚‰
+ batk -= batk * 25 / 100; //base_atkãŒ25%減少
+ if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //コンセントレーション
batk += batk * (5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
if (batk < 1)
- batk = 1; //base_atk‚ÍÅ’á‚Å‚à1
+ batk = 1; //base_atkã¯æœ€ä½Žã§ã‚‚1
return batk;
}
/*==========================================
- * ‘ÎÛ‚ÌAtk‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Atkã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_atk (struct block_list *bl)
@@ -613,7 +613,7 @@ int battle_get_atk (struct block_list *bl)
atk = atk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100;
if (sc_data[SC_CURSE].timer != -1)
atk -= atk * 25 / 100;
- if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //コンセントレーション
atk += atk * (5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
if (atk < 0)
@@ -622,8 +622,8 @@ int battle_get_atk (struct block_list *bl)
}
/*==========================================
- * ‘Îۂ̶ŽèAtk‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®å·¦æ‰‹Atkã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_atk_ (struct block_list *bl)
@@ -642,8 +642,8 @@ int battle_get_atk_ (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌAtk2‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Atk2ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_atk2 (struct block_list *bl)
@@ -672,7 +672,7 @@ int battle_get_atk2 (struct block_list *bl)
atk2 += sc_data[SC_NIBELUNGEN].val2;
if (sc_data[SC_STRIPWEAPON].timer != -1)
atk2 = atk2 * 90 / 100;
- if (sc_data[SC_CONCENTRATION].timer != -1) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ if (sc_data[SC_CONCENTRATION].timer != -1) //コンセントレーション
atk2 += atk2 * (5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
@@ -684,8 +684,8 @@ int battle_get_atk2 (struct block_list *bl)
}
/*==========================================
- * ‘Îۂ̶ŽèAtk2‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®å·¦æ‰‹Atk2ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_atk_2 (struct block_list *bl)
@@ -698,8 +698,8 @@ int battle_get_atk_2 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌMAtk1‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®MAtk1ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_matk1 (struct block_list *bl)
@@ -724,8 +724,8 @@ int battle_get_matk1 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌMAtk2‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®MAtk2ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_matk2 (struct block_list *bl)
@@ -749,8 +749,8 @@ int battle_get_matk2 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌDef‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®Defã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_def (struct block_list *bl)
@@ -777,38 +777,38 @@ int battle_get_def (struct block_list *bl)
{
if (sc_data)
{
- //ƒL[ƒsƒ“ƒOŽž‚ÍDEF100
+ //キーピング時ã¯DEF100
if (sc_data[SC_KEEPING].timer != -1)
def = 100;
- //ƒvƒƒ{ƒbƒNŽž‚ÍŒ¸ŽZ
+ //プロボック時ã¯æ¸›ç®—
if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC)
def = (def * (100 - 6 * sc_data[SC_PROVOKE].val1) + 50) / 100;
- //푾ŒÛ‚Ì‹¿‚«Žž‚͉ÁŽZ
+ //戦太鼓ã®éŸ¿ã時ã¯åŠ ç®—
if (sc_data[SC_DRUMBATTLE].timer != -1 && bl->type != BL_PC)
def += sc_data[SC_DRUMBATTLE].val3;
- //“Å‚É‚©‚©‚Á‚Ä‚¢‚鎞‚ÍŒ¸ŽZ
+ //毒ã«ã‹ã‹ã£ã¦ã„る時ã¯æ¸›ç®—
if (sc_data[SC_POISON].timer != -1 && bl->type != BL_PC)
def = def * 75 / 100;
- //ƒXƒgƒŠƒbƒvƒV[ƒ‹ƒhŽž‚ÍŒ¸ŽZ
+ //ストリップシールド時ã¯æ¸›ç®—
if (sc_data[SC_STRIPSHIELD].timer != -1 && bl->type != BL_PC)
def = def * 85 / 100;
- //ƒVƒOƒiƒ€ƒNƒ‹ƒVƒXŽž‚ÍŒ¸ŽZ
+ //シグナムクルシス時ã¯æ¸›ç®—
if (sc_data[SC_SIGNUMCRUCIS].timer != -1 && bl->type != BL_PC)
def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2) / 100;
- //‰i‰“‚̬“׎ž‚ÍDEF0‚É‚È‚é
+ //æ°¸é ã®æ··æ²Œæ™‚ã¯DEF0ã«ãªã‚‹
if (sc_data[SC_ETERNALCHAOS].timer != -1 && bl->type != BL_PC)
def = 0;
- //“€Œ‹AΉ»Žž‚͉EƒVƒtƒg
+ //å‡çµã€çŸ³åŒ–時ã¯å³ã‚·ãƒ•ãƒˆ
if (sc_data[SC_FREEZE].timer != -1
|| (sc_data[SC_STONE].timer != -1
&& sc_data[SC_STONE].val2 == 0))
def >>= 1;
- //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“Žž‚ÍŒ¸ŽZ
+ //コンセントレーション時ã¯æ¸›ç®—
if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC)
def =
(def * (100 - 5 * sc_data[SC_CONCENTRATION].val1)) / 100;
}
- //‰r¥’†‚͉r¥ŽžŒ¸ŽZ—¦‚ÉŠî‚¢‚ÄŒ¸ŽZ
+ //詠唱中ã¯è© å”±æ™‚減算率ã«åŸºã¥ã„ã¦æ¸›ç®—
if (skilltimer != -1)
{
int def_rate = skill_get_castdef (skillid);
@@ -822,8 +822,8 @@ int battle_get_def (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌMDef‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®MDefã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_mdef (struct block_list *bl)
@@ -842,7 +842,7 @@ int battle_get_mdef (struct block_list *bl)
{
if (sc_data)
{
- //ƒoƒŠƒA[ó‘ÔŽž‚ÍMDEF100
+ //ãƒãƒªã‚¢ãƒ¼çŠ¶æ…‹æ™‚ã¯MDEF100
if (mdef < 90 && sc_data[SC_MBARRIER].timer != -1)
{
mdef += sc_data[SC_MBARRIER].val1;
@@ -851,7 +851,7 @@ int battle_get_mdef (struct block_list *bl)
}
if (sc_data[SC_BARRIER].timer != -1)
mdef = 100;
- //“€Œ‹AΉ»Žž‚Í1.25”{
+ //å‡çµã€çŸ³åŒ–時ã¯1.25å€
if (sc_data[SC_FREEZE].timer != -1
|| (sc_data[SC_STONE].timer != -1
&& sc_data[SC_STONE].val2 == 0))
@@ -866,8 +866,8 @@ int battle_get_mdef (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌDef2‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å1ˆÈã
+ * 対象ã®Def2ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§1以上
*------------------------------------------
*/
int battle_get_def2 (struct block_list *bl)
@@ -890,7 +890,7 @@ int battle_get_def2 (struct block_list *bl)
def2 = (def2 * (100 - 6 * sc_data[SC_PROVOKE].val1) + 50) / 100;
if (sc_data[SC_POISON].timer != -1 && bl->type != BL_PC)
def2 = def2 * 75 / 100;
- //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“Žž‚ÍŒ¸ŽZ
+ //コンセントレーション時ã¯æ¸›ç®—
if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC)
def2 = def2 * (100 - 5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
@@ -900,8 +900,8 @@ int battle_get_def2 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌMDef2‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å0ˆÈã
+ * 対象ã®MDef2ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§0以上
*------------------------------------------
*/
int battle_get_mdef2 (struct block_list *bl)
@@ -929,9 +929,9 @@ int battle_get_mdef2 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌSpeed(ˆÚ“®‘¬“x)‚ð•Ô‚·(”Ä—p)
- * –ß‚è‚Í®”‚Å1ˆÈã
- * Speed‚ͬ‚³‚¢‚Ù‚¤‚ªˆÚ“®‘¬“x‚ª‘¬‚¢
+ * 対象ã®Speed(移動速度)ã‚’è¿”ã™(汎用)
+ * 戻りã¯æ•´æ•°ã§1以上
+ * Speedã¯å°ã•ã„ã»ã†ãŒç§»å‹•é€Ÿåº¦ãŒé€Ÿã„
*------------------------------------------
*/
int battle_get_speed (struct block_list *bl)
@@ -948,35 +948,35 @@ int battle_get_speed (struct block_list *bl)
if (sc_data)
{
- //‘¬“x‘‰ÁŽž‚Í25%Œ¸ŽZ
+ //速度増加時ã¯25%減算
if (sc_data[SC_INCREASEAGI].timer != -1
&& sc_data[SC_DONTFORGETME].timer == -1)
speed -= speed * 25 / 100;
- //‘¬“xŒ¸­Žž‚Í25%‰ÁŽZ
+ //速度減少時ã¯25%加算
if (sc_data[SC_DECREASEAGI].timer != -1)
speed = speed * 125 / 100;
- //ƒNƒ@ƒOƒ}ƒCƒAŽž‚Í50%‰ÁŽZ
+ //クァグマイア時ã¯50%加算
if (sc_data[SC_QUAGMIRE].timer != -1)
speed = speed * 3 / 2;
- //Ž„‚ð–Y‚ê‚È‚¢‚ÅcŽž‚͉ÁŽZ
+ //ç§ã‚’忘れãªã„ã§â€¦æ™‚ã¯åŠ ç®—
if (sc_data[SC_DONTFORGETME].timer != -1)
speed =
speed * (100 + sc_data[SC_DONTFORGETME].val1 * 2 +
sc_data[SC_DONTFORGETME].val2 +
(sc_data[SC_DONTFORGETME].val3 & 0xffff)) / 100;
- //‹à„Žž‚Í25%‰ÁŽZ
+ //金剛時ã¯25%加算
if (sc_data[SC_STEELBODY].timer != -1)
speed = speed * 125 / 100;
- //ƒfƒBƒtƒFƒ“ƒ_[Žž‚͉ÁŽZ
+ //ディフェンダー時ã¯åŠ ç®—
if (sc_data[SC_DEFENDER].timer != -1)
speed = (speed * (155 - sc_data[SC_DEFENDER].val1 * 5)) / 100;
- //—x‚èó‘Ô‚Í4”{’x‚¢
+ //踊り状態ã¯4å€é…ã„
if (sc_data[SC_DANCING].timer != -1)
speed *= 4;
- //Žô‚¢Žž‚Í450‰ÁŽZ
+ //呪ã„時ã¯450加算
if (sc_data[SC_CURSE].timer != -1)
speed = speed + 450;
- //ƒEƒBƒ“ƒhƒEƒH[ƒNŽž‚ÍLv*2%Œ¸ŽZ
+ //ウィンドウォーク時ã¯Lv*2%減算
if (sc_data[SC_WINDWALK].timer != -1)
speed -= (speed * (sc_data[SC_WINDWALK].val1 * 2)) / 100;
}
@@ -989,8 +989,8 @@ int battle_get_speed (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ÌaDelay(UŒ‚ŽžƒfƒBƒŒƒC)‚ð•Ô‚·(”Ä—p)
- * aDelay‚ͬ‚³‚¢‚Ù‚¤‚ªUŒ‚‘¬“x‚ª‘¬‚¢
+ * 対象ã®aDelay(攻撃時ディレイ)ã‚’è¿”ã™(汎用)
+ * aDelayã¯å°ã•ã„ã»ã†ãŒæ”»æ’ƒé€Ÿåº¦ãŒé€Ÿã„
*------------------------------------------
*/
int battle_get_adelay (struct block_list *bl)
@@ -1007,28 +1007,28 @@ int battle_get_adelay (struct block_list *bl)
if (sc_data)
{
- //ƒc[ƒnƒ“ƒhƒNƒCƒbƒPƒ“Žg—pŽž‚ŃNƒ@ƒOƒ}ƒCƒA‚Å‚àŽ„‚ð–Y‚ê‚È‚¢‚Åc‚Å‚à‚È‚¢Žž‚Í3Š„Œ¸ŽZ
+ //ツーãƒãƒ³ãƒ‰ã‚¯ã‚¤ãƒƒã‚±ãƒ³ä½¿ç”¨æ™‚ã§ã‚¯ã‚¡ã‚°ãƒžã‚¤ã‚¢ã§ã‚‚ç§ã‚’忘れãªã„ã§â€¦ã§ã‚‚ãªã„時ã¯3割減算
if (sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
aspd_rate -= 30;
- //ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…Žg—pŽž‚Ńc[ƒnƒ“ƒhƒNƒCƒbƒPƒ“‚Å‚àƒNƒ@ƒOƒ}ƒCƒA‚Å‚àŽ„‚ð–Y‚ê‚È‚¢‚Åc‚Å‚à‚È‚¢Žž‚Í
+ //アドレナリンラッシュ使用時ã§ãƒ„ーãƒãƒ³ãƒ‰ã‚¯ã‚¤ãƒƒã‚±ãƒ³ã§ã‚‚クァグマイアã§ã‚‚ç§ã‚’忘れãªã„ã§â€¦ã§ã‚‚ãªã„時ã¯
if (sc_data[SC_ADRENALINE].timer != -1
&& sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_QUAGMIRE].timer == -1
&& sc_data[SC_DONTFORGETME].timer == -1)
- { // ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…
- //Žg—pŽÒ‚ƃp[ƒeƒBƒƒ“ƒo[‚ÅŠi·‚ªo‚éÝ’è‚Å‚È‚¯‚ê‚Î3Š„Œ¸ŽZ
+ { // アドレナリンラッシュ
+ //使用者ã¨ãƒ‘ーティメンãƒãƒ¼ã§æ ¼å·®ãŒå‡ºã‚‹è¨­å®šã§ãªã‘ã‚Œã°3割減算
if (sc_data[SC_ADRENALINE].val2
|| !battle_config.party_skill_penaly)
aspd_rate -= 30;
- //‚»‚¤‚Å‚È‚¯‚ê‚Î2.5Š„Œ¸ŽZ
+ //ãã†ã§ãªã‘ã‚Œã°2.5割減算
else
aspd_rate -= 25;
}
- //ƒXƒsƒAƒNƒBƒbƒPƒ“Žž‚ÍŒ¸ŽZ
- if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ƒXƒsƒAƒNƒBƒbƒPƒ“
+ //スピアクィッケン時ã¯æ¸›ç®—
+ if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン
aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
- //—[“ú‚̃AƒTƒVƒ“ƒNƒƒXŽž‚ÍŒ¸ŽZ
- if (sc_data[SC_ASSNCROS].timer != -1 && // —[—z‚̃AƒTƒVƒ“ƒNƒƒX
+ //夕日ã®ã‚¢ã‚µã‚·ãƒ³ã‚¯ãƒ­ã‚¹æ™‚ã¯æ¸›ç®—
+ if (sc_data[SC_ASSNCROS].timer != -1 && // 夕陽ã®ã‚¢ã‚µã‚·ãƒ³ã‚¯ãƒ­ã‚¹
sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_ADRENALINE].timer == -1
&& sc_data[SC_SPEARSQUICKEN].timer == -1
@@ -1036,16 +1036,16 @@ int battle_get_adelay (struct block_list *bl)
aspd_rate -=
5 + sc_data[SC_ASSNCROS].val1 +
sc_data[SC_ASSNCROS].val2 + sc_data[SC_ASSNCROS].val3;
- //Ž„‚ð–Y‚ê‚È‚¢‚ÅcŽž‚͉ÁŽZ
- if (sc_data[SC_DONTFORGETME].timer != -1) // Ž„‚ð–Y‚ê‚È‚¢‚Å
+ //ç§ã‚’忘れãªã„ã§â€¦æ™‚ã¯åŠ ç®—
+ if (sc_data[SC_DONTFORGETME].timer != -1) // ç§ã‚’忘れãªã„ã§
aspd_rate +=
sc_data[SC_DONTFORGETME].val1 * 3 +
sc_data[SC_DONTFORGETME].val2 +
(sc_data[SC_DONTFORGETME].val3 >> 16);
- //‹à„Žž25%‰ÁŽZ
- if (sc_data[SC_STEELBODY].timer != -1) // ‹à„
+ //金剛時25%加算
+ if (sc_data[SC_STEELBODY].timer != -1) // 金剛
aspd_rate += 25;
- //‘‘¬ƒ|[ƒVƒ‡ƒ“Žg—pŽž‚ÍŒ¸ŽZ
+ //増速ãƒãƒ¼ã‚·ãƒ§ãƒ³ä½¿ç”¨æ™‚ã¯æ¸›ç®—
if (sc_data[i = SC_SPEEDPOTION2].timer != -1
|| sc_data[i = SC_SPEEDPOTION1].timer != -1
|| sc_data[i = SC_SPEEDPOTION0].timer != -1)
@@ -1053,7 +1053,7 @@ int battle_get_adelay (struct block_list *bl)
// Fate's `haste' spell works the same as the above
if (sc_data[SC_HASTE].timer != -1)
aspd_rate -= sc_data[SC_HASTE].val1;
- //ƒfƒBƒtƒFƒ“ƒ_[Žž‚͉ÁŽZ
+ //ディフェンダー時ã¯åŠ ç®—
if (sc_data[SC_DEFENDER].timer != -1)
adelay += (1100 - sc_data[SC_DEFENDER].val1 * 100);
}
@@ -1087,16 +1087,16 @@ int battle_get_amotion (struct block_list *bl)
&& sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_QUAGMIRE].timer == -1
&& sc_data[SC_DONTFORGETME].timer == -1)
- { // ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…
+ { // アドレナリンラッシュ
if (sc_data[SC_ADRENALINE].val2
|| !battle_config.party_skill_penaly)
aspd_rate -= 30;
else
aspd_rate -= 25;
}
- if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ƒXƒsƒAƒNƒBƒbƒPƒ“
+ if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン
aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
- if (sc_data[SC_ASSNCROS].timer != -1 && // —[—z‚̃AƒTƒVƒ“ƒNƒƒX
+ if (sc_data[SC_ASSNCROS].timer != -1 && // 夕陽ã®ã‚¢ã‚µã‚·ãƒ³ã‚¯ãƒ­ã‚¹
sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_ADRENALINE].timer == -1
&& sc_data[SC_SPEARSQUICKEN].timer == -1
@@ -1104,12 +1104,12 @@ int battle_get_amotion (struct block_list *bl)
aspd_rate -=
5 + sc_data[SC_ASSNCROS].val1 +
sc_data[SC_ASSNCROS].val2 + sc_data[SC_ASSNCROS].val3;
- if (sc_data[SC_DONTFORGETME].timer != -1) // Ž„‚ð–Y‚ê‚È‚¢‚Å
+ if (sc_data[SC_DONTFORGETME].timer != -1) // ç§ã‚’忘れãªã„ã§
aspd_rate +=
sc_data[SC_DONTFORGETME].val1 * 3 +
sc_data[SC_DONTFORGETME].val2 +
(sc_data[SC_DONTFORGETME].val3 >> 16);
- if (sc_data[SC_STEELBODY].timer != -1) // ‹à„
+ if (sc_data[SC_STEELBODY].timer != -1) // 金剛
aspd_rate += 25;
if (sc_data[i = SC_SPEEDPOTION2].timer != -1
|| sc_data[i = SC_SPEEDPOTION1].timer != -1
@@ -1167,16 +1167,16 @@ int battle_get_element (struct block_list *bl)
nullpo_retr (ret, bl);
sc_data = battle_get_sc_data (bl);
- if (bl->type == BL_MOB && (struct mob_data *) bl) // 10‚̈ÊLv*2A‚P‚̈ʑ®«
+ if (bl->type == BL_MOB && (struct mob_data *) bl) // 10ã®ä½ï¼Lv*2ã€ï¼‘ã®ä½ï¼å±žæ€§
ret = ((struct mob_data *) bl)->def_ele;
else if (bl->type == BL_PC && (struct map_session_data *) bl)
- ret = 20 + ((struct map_session_data *) bl)->def_ele; // –hŒä‘®«Lv1
+ ret = 20 + ((struct map_session_data *) bl)->def_ele; // 防御属性Lv1
if (sc_data)
{
- if (sc_data[SC_BENEDICTIO].timer != -1) // ¹‘Ì~•Ÿ
+ if (sc_data[SC_BENEDICTIO].timer != -1) // è–体é™ç¦
ret = 26;
- if (sc_data[SC_FREEZE].timer != -1) // “€Œ‹
+ if (sc_data[SC_FREEZE].timer != -1) // å‡çµ
ret = 21;
if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)
ret = 22;
@@ -1198,17 +1198,17 @@ int battle_get_attack_element (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_FROSTWEAPON].timer != -1) // ƒtƒƒXƒgƒEƒFƒ|ƒ“
+ if (sc_data[SC_FROSTWEAPON].timer != -1) // フロストウェãƒãƒ³
ret = 1;
- if (sc_data[SC_SEISMICWEAPON].timer != -1) // ƒTƒCƒYƒ~ƒbƒNƒEƒFƒ|ƒ“
+ if (sc_data[SC_SEISMICWEAPON].timer != -1) // サイズミックウェãƒãƒ³
ret = 2;
- if (sc_data[SC_FLAMELAUNCHER].timer != -1) // ƒtƒŒ[ƒ€ƒ‰ƒ“ƒ`ƒƒ[
+ if (sc_data[SC_FLAMELAUNCHER].timer != -1) // フレームランãƒãƒ£ãƒ¼
ret = 3;
- if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ƒ‰ƒCƒgƒjƒ“ƒOƒ[ƒ_[
+ if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ライトニングローダー
ret = 4;
- if (sc_data[SC_ENCPOISON].timer != -1) // ƒGƒ“ƒ`ƒƒƒ“ƒgƒ|ƒCƒYƒ“
+ if (sc_data[SC_ENCPOISON].timer != -1) // エンãƒãƒ£ãƒ³ãƒˆãƒã‚¤ã‚ºãƒ³
ret = 5;
- if (sc_data[SC_ASPERSIO].timer != -1) // ƒAƒXƒyƒ‹ƒVƒI
+ if (sc_data[SC_ASPERSIO].timer != -1) // アスペルシオ
ret = 6;
}
@@ -1226,17 +1226,17 @@ int battle_get_attack_element2 (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_FROSTWEAPON].timer != -1) // ƒtƒƒXƒgƒEƒFƒ|ƒ“
+ if (sc_data[SC_FROSTWEAPON].timer != -1) // フロストウェãƒãƒ³
ret = 1;
- if (sc_data[SC_SEISMICWEAPON].timer != -1) // ƒTƒCƒYƒ~ƒbƒNƒEƒFƒ|ƒ“
+ if (sc_data[SC_SEISMICWEAPON].timer != -1) // サイズミックウェãƒãƒ³
ret = 2;
- if (sc_data[SC_FLAMELAUNCHER].timer != -1) // ƒtƒŒ[ƒ€ƒ‰ƒ“ƒ`ƒƒ[
+ if (sc_data[SC_FLAMELAUNCHER].timer != -1) // フレームランãƒãƒ£ãƒ¼
ret = 3;
- if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ƒ‰ƒCƒgƒjƒ“ƒOƒ[ƒ_[
+ if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ライトニングローダー
ret = 4;
- if (sc_data[SC_ENCPOISON].timer != -1) // ƒGƒ“ƒ`ƒƒƒ“ƒgƒ|ƒCƒYƒ“
+ if (sc_data[SC_ENCPOISON].timer != -1) // エンãƒãƒ£ãƒ³ãƒˆãƒã‚¤ã‚ºãƒ³
ret = 5;
- if (sc_data[SC_ASPERSIO].timer != -1) // ƒAƒXƒyƒ‹ƒVƒI
+ if (sc_data[SC_ASPERSIO].timer != -1) // アスペルシオ
ret = 6;
}
return ret;
@@ -1303,7 +1303,7 @@ int battle_get_mode (struct block_list *bl)
if (bl->type == BL_MOB && (struct mob_data *) bl)
return mob_db[((struct mob_data *) bl)->class].mode;
else
- return 0x01; // ‚Æ‚è‚ ‚¦‚¸“®‚­‚Æ‚¢‚¤‚±‚Æ‚Å1
+ return 0x01; // ã¨ã‚Šã‚ãˆãšå‹•ãã¨ã„ã†ã“ã¨ã§1
}
int battle_get_mexp (struct block_list *bl)
@@ -1345,7 +1345,7 @@ int battle_get_stat (int stat_id /* SP_VIT or similar */ ,
}
}
-// StatusChangeŒn‚ÌŠ“¾
+// StatusChangeç³»ã®æ‰€å¾—
struct status_change *battle_get_sc_data (struct block_list *bl)
{
nullpo_retr (NULL, bl);
@@ -1416,7 +1416,7 @@ short *battle_get_option (struct block_list *bl)
//-------------------------------------------------------------------
-// ƒ_ƒ[ƒW‚Ì’x‰„
+// ダメージã®é…延
struct battle_delay_damage_
{
struct block_list *src, *target;
@@ -1451,7 +1451,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src,
return 0;
}
-// ŽÀÛ‚ÉHP‚ð‘€ì
+// 実際ã«HPã‚’æ“作
int battle_damage (struct block_list *bl, struct block_list *target,
int damage, int flag)
{
@@ -1460,7 +1460,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
short *sc_count;
int i;
- nullpo_retr (0, target); //bl‚ÍNULL‚ŌĂ΂ê‚邱‚Æ‚ª‚ ‚é‚Ì‚Å‘¼‚Ń`ƒFƒbƒN
+ nullpo_retr (0, target); //blã¯NULLã§å‘¼ã°ã‚Œã‚‹ã“ã¨ãŒã‚ã‚‹ã®ã§ä»–ã§ãƒã‚§ãƒƒã‚¯
if (damage == 0)
return 0;
@@ -1483,7 +1483,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
if (!flag && (sc_count = battle_get_sc_count (target)) != NULL
&& *sc_count > 0)
{
- // “€Œ‹AΉ»A‡–°‚ðÁ‹Ž
+ // å‡çµã€çŸ³åŒ–ã€ç¡çœ ã‚’消去
if (sc_data[SC_FREEZE].timer != -1)
skill_status_change_end (target, SC_FREEZE, -1);
if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)
@@ -1495,7 +1495,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
if (target->type == BL_MOB)
{ // MOB
struct mob_data *md = (struct mob_data *) target;
- if (md && md->skilltimer != -1 && md->state.skillcastcancel) // ‰r¥–WŠQ
+ if (md && md->skilltimer != -1 && md->state.skillcastcancel) // 詠唱妨害
skill_castcancel (target, 0);
return mob_damage (bl, md, damage, 0);
}
@@ -1505,7 +1505,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
struct map_session_data *tsd = (struct map_session_data *) target;
if (tsd && tsd->sc_data && tsd->sc_data[SC_DEVOTION].val1)
- { // ƒfƒBƒ{[ƒVƒ‡ƒ“‚ð‚©‚¯‚ç‚ê‚Ä‚¢‚é
+ { // ディボーションをã‹ã‘られã¦ã„ã‚‹
struct map_session_data *md =
map_id2sd (tsd->sc_data[SC_DEVOTION].val1);
if (md && skill_devotion3 (&md->bl, target->id))
@@ -1525,8 +1525,8 @@ int battle_damage (struct block_list *bl, struct block_list *target,
}
if (tsd && tsd->skilltimer != -1)
- { // ‰r¥–WŠQ
- // ƒtƒFƒ“ƒJ[ƒh‚â–WŠQ‚³‚ê‚È‚¢ƒXƒLƒ‹‚©‚ÌŒŸ¸
+ { // 詠唱妨害
+ // フェンカードや妨害ã•ã‚Œãªã„スキルã‹ã®æ¤œæŸ»
if ((!tsd->special_state.no_castcancel || map[bl->m].flag.gvg)
&& tsd->state.skillcastcancel
&& !tsd->special_state.no_castcancel2)
@@ -1545,7 +1545,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
int battle_heal (struct block_list *bl, struct block_list *target, int hp,
int sp, int flag)
{
- nullpo_retr (0, target); //bl‚ÍNULL‚ŌĂ΂ê‚邱‚Æ‚ª‚ ‚é‚Ì‚Å‘¼‚Ń`ƒFƒbƒN
+ nullpo_retr (0, target); //blã¯NULLã§å‘¼ã°ã‚Œã‚‹ã“ã¨ãŒã‚ã‚‹ã®ã§ä»–ã§ãƒã‚§ãƒƒã‚¯
if (target->type == BL_PC
&& pc_isdead ((struct map_session_data *) target))
@@ -1563,7 +1563,7 @@ int battle_heal (struct block_list *bl, struct block_list *target, int hp,
return 0;
}
-// UŒ‚’âŽ~
+// 攻撃åœæ­¢
int battle_stopattack (struct block_list *bl)
{
nullpo_retr (0, bl);
@@ -1574,7 +1574,7 @@ int battle_stopattack (struct block_list *bl)
return 0;
}
-// ˆÚ“®’âŽ~
+// 移動åœæ­¢
int battle_stopwalking (struct block_list *bl, int type)
{
nullpo_retr (0, bl);
@@ -1586,7 +1586,7 @@ int battle_stopwalking (struct block_list *bl, int type)
}
/*==========================================
- * ƒ_ƒ[ƒW‚Ì‘®«C³
+ * ダメージã®å±žæ€§ä¿®æ­£
*------------------------------------------
*/
int battle_attr_fix (int damage, int atk_elem, int def_elem)
@@ -1595,7 +1595,7 @@ int battle_attr_fix (int damage, int atk_elem, int def_elem)
if (atk_elem < 0 || atk_elem > 9 || def_type < 0 || def_type > 9 ||
def_lv < 1 || def_lv > 4)
- { // ‘® «’l‚ª‚¨‚©‚µ‚¢‚Ì‚Å‚Æ‚è‚ ‚¦‚¸‚»‚Ì‚Ü‚Ü•Ô‚·
+ { // 属 性値ãŒãŠã‹ã—ã„ã®ã§ã¨ã‚Šã‚ãˆãšãã®ã¾ã¾è¿”ã™
if (battle_config.error_log)
printf
("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",
@@ -1607,7 +1607,7 @@ int battle_attr_fix (int damage, int atk_elem, int def_elem)
}
/*==========================================
- * ƒ_ƒ[ƒWÅIŒvŽZ
+ * ダメージ最終計算
*------------------------------------------
*/
int battle_calc_damage (struct block_list *src, struct block_list *bl,
@@ -1638,37 +1638,37 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
&& flag & BF_WEAPON && flag & BF_SHORT
&& skill_num != NPC_GUIDEDATTACK)
{
- // ƒZ[ƒtƒeƒBƒEƒH[ƒ‹
+ // セーフティウォール
struct skill_unit *unit =
(struct skill_unit *) sc_data[SC_SAFETYWALL].val2;
if (unit && unit->alive && (--unit->group->val2) <= 0)
skill_delunit (unit);
- skill_unit_move (bl, gettick (), 1); // d‚ËŠ|‚¯ƒ`ƒFƒbƒN
+ skill_unit_move (bl, gettick (), 1); // é‡ã­æŽ›ã‘ãƒã‚§ãƒƒã‚¯
damage = 0;
}
if (sc_data[SC_PNEUMA].timer != -1 && damage > 0 && flag & BF_WEAPON
&& flag & BF_LONG && skill_num != NPC_GUIDEDATTACK)
{
- // ƒjƒ…[ƒ}
+ // ニューマ
damage = 0;
}
if (sc_data[SC_ROKISWEIL].timer != -1 && damage > 0 &&
flag & BF_MAGIC)
{
- // ƒjƒ…[ƒ}
+ // ニューマ
damage = 0;
}
if (sc_data[SC_AETERNA].timer != -1 && damage > 0)
- { // ƒŒƒbƒNƒXƒG[ƒeƒ‹ƒi
+ { // レックスエーテルナ
damage <<= 1;
skill_status_change_end (bl, SC_AETERNA, -1);
}
- //‘®«ê‚̃_ƒ[ƒW‘‰Á
+ //属性場ã®ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—加
if (sc_data[SC_VOLCANO].timer != -1)
- { // ƒ{ƒ‹ƒP[ƒm
+ { // ボルケーノ
if (flag & BF_SKILL && skill_get_pl (skill_num) == 3)
damage += damage * sc_data[SC_VOLCANO].val4 / 100;
else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 3))
@@ -1676,7 +1676,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
if (sc_data[SC_VIOLENTGALE].timer != -1)
- { // ƒoƒCƒIƒŒƒ“ƒgƒQƒCƒ‹
+ { // ãƒã‚¤ã‚ªãƒ¬ãƒ³ãƒˆã‚²ã‚¤ãƒ«
if (flag & BF_SKILL && skill_get_pl (skill_num) == 4)
damage += damage * sc_data[SC_VIOLENTGALE].val4 / 100;
else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 4))
@@ -1684,7 +1684,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
if (sc_data[SC_DELUGE].timer != -1)
- { // ƒfƒŠƒ…[ƒW
+ { // デリュージ
if (flag & BF_SKILL && skill_get_pl (skill_num) == 1)
damage += damage * sc_data[SC_DELUGE].val4 / 100;
else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 1))
@@ -1693,7 +1693,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
if (sc_data[SC_ENERGYCOAT].timer != -1 && damage > 0
&& flag & BF_WEAPON)
- { // ƒGƒiƒW[ƒR[ƒg
+ { // エナジーコート
if (sd)
{
if (sd->status.sp > 0)
@@ -1713,7 +1713,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
if (sc_data[SC_KYRIE].timer != -1 && damage > 0)
- { // ƒLƒŠƒGƒGƒŒƒCƒ\ƒ“
+ { // キリエエレイソン
sc = &sc_data[SC_KYRIE];
sc->val2 -= damage;
if (flag & BF_WEAPON)
@@ -1730,13 +1730,13 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
if (sc_data[SC_BASILICA].timer != -1 && damage > 0)
{
- // ƒjƒ…[ƒ}
+ // ニューマ
damage = 0;
}
if (sc_data[SC_LANDPROTECTOR].timer != -1 && damage > 0
&& flag & BF_MAGIC)
{
- // ƒjƒ…[ƒ}
+ // ニューマ
damage = 0;
}
@@ -1766,7 +1766,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
sc_data[SC_PARRYING].val1, 1);
}
}
- // ƒŠƒWƒFƒNƒgƒ\[ƒh
+ // リジェクトソード
if (sc_data[SC_REJECTSWORD].timer != -1 && damage > 0
&& flag & BF_WEAPON
&&
@@ -1776,11 +1776,11 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
|| src->type == BL_MOB))
{
if (MRAND (100) < (10 + 5 * sc_data[SC_REJECTSWORD].val1))
- { //”½ŽËŠm—¦‚Í10+5*Lv
+ { //å射確率ã¯10+5*Lv
damage = damage * 50 / 100;
battle_damage (bl, src, damage, 0);
- //ƒ_ƒ[ƒW‚ð—^‚¦‚½‚Ì‚Í—Ç‚¢‚ñ‚¾‚ªA‚±‚±‚©‚ç‚Ç‚¤‚µ‚Ä•\Ž¦‚·‚é‚ñ‚¾‚©‚í‚©‚ñ‚Ë‚¥
- //ƒGƒtƒFƒNƒg‚à‚±‚ê‚Å‚¢‚¢‚Ì‚©‚í‚©‚ñ‚Ë‚¥
+ //ダメージを与ãˆãŸã®ã¯è‰¯ã„ã‚“ã ãŒã€ã“ã“ã‹ã‚‰ã©ã†ã—ã¦è¡¨ç¤ºã™ã‚‹ã‚“ã ã‹ã‚ã‹ã‚“ã­ã‡
+ //エフェクトもã“ã‚Œã§ã„ã„ã®ã‹ã‚ã‹ã‚“ã­ã‡
clif_skill_nodamage (bl, bl, ST_REJECTSWORD,
sc_data[SC_REJECTSWORD].val1, 1);
if ((--sc_data[SC_REJECTSWORD].val2) <= 0)
@@ -1805,11 +1805,11 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
if (gc && agit_flag == 0 && class != 1288) // guardians cannot be damaged during non-woe [Valaris]
damage = 0; // end woe check [Valaris]
if (g == NULL)
- damage = 0; //ƒMƒ‹ƒh–¢‰Á“ü‚È‚çƒ_ƒ[ƒW–³‚µ
+ damage = 0; //ギルド未加入ãªã‚‰ãƒ€ãƒ¡ãƒ¼ã‚¸ç„¡ã—
else if ((gc != NULL) && guild_isallied (g, gc))
- damage = 0; //Ž©è—̃Mƒ‹ƒh‚̃Gƒ“ƒy‚È‚çƒ_ƒ[ƒW–³‚µ
+ damage = 0; //自å é ˜ã‚®ãƒ«ãƒ‰ã®ã‚¨ãƒ³ãƒšãªã‚‰ãƒ€ãƒ¡ãƒ¼ã‚¸ç„¡ã—
else if (g && guild_checkskill (g, GD_APPROVAL) <= 0)
- damage = 0; //³‹KƒMƒ‹ƒh³”F‚ª‚È‚¢‚ƃ_ƒ[ƒW–³‚µ
+ damage = 0; //æ­£è¦ã‚®ãƒ«ãƒ‰æ‰¿èªãŒãªã„ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ç„¡ã—
else if (battle_config.guild_max_castles != 0
&& guild_checkcastles (g) >=
battle_config.guild_max_castles)
@@ -1847,14 +1847,14 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
damage = 3;
}
- if (md != NULL && md->hp > 0 && damage > 0) // ”½Œ‚‚È‚Ç‚ÌMOBƒXƒLƒ‹”»’è
+ if (md != NULL && md->hp > 0 && damage > 0) // åæ’ƒãªã©ã®MOBスキル判定
mobskill_event (md, flag);
return damage;
}
/*==========================================
- * C—ûƒ_ƒ[ƒW
+ * 修練ダメージ
*------------------------------------------
*/
int battle_addmastery (struct map_session_data *sd, struct block_list *target,
@@ -1867,13 +1867,13 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
nullpo_retr (0, sd);
- // ƒf[ƒ‚ƒ“ƒxƒCƒ“(+3 ` +30) vs •sŽ€ or ˆ«–‚ (Ž€l‚ÍŠÜ‚ß‚È‚¢H)
+ // デーモンベイン(+3 〜 +30) vs ä¸æ­» or 悪魔 (死人ã¯å«ã‚ãªã„?)
if ((skill = pc_checkskill (sd, AL_DEMONBANE)) > 0
&& (battle_check_undead (race, battle_get_elem_type (target))
|| race == 6))
damage += (skill * 3);
- // ƒr[ƒXƒgƒxƒCƒ“(+4 ` +40) vs “®•¨ or ©’Ž
+ // ビーストベイン(+4 〜 +40) vs 動物 or 昆虫
if ((skill = pc_checkskill (sd, HT_BEASTBANE)) > 0
&& (race == 2 || race == 4))
damage += (skill * 4);
@@ -1884,10 +1884,10 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
weapon = sd->weapontype2;
switch (weapon)
{
- case 0x01: // ’ZŒ• (Updated By AppleGirl)
+ case 0x01: // 短剣 (Updated By AppleGirl)
case 0x02: // 1HS
{
- // Œ•C—û(+4 ` +40) •ÐŽèŒ• ’ZŒ•ŠÜ‚Þ
+ // 剣修練(+4 〜 +40) 片手剣 短剣å«ã‚€
if ((skill = pc_checkskill (sd, SM_SWORD)) > 0)
{
damage += (skill * 4);
@@ -1896,7 +1896,7 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x03: // 2HS
{
- // —¼ŽèŒ•C—û(+4 ` +40) —¼ŽèŒ•
+ // 両手剣修練(+4 〜 +40) 両手剣
if ((skill = pc_checkskill (sd, SM_TWOHAND)) > 0)
{
damage += (skill * 4);
@@ -1905,29 +1905,29 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x04: // 1HL
{
- // ‘„C—û(+4 ` +40,+5 ` +50) ‘„
+ // æ§ä¿®ç·´(+4 〜 +40,+5 〜 +50) æ§
if ((skill = pc_checkskill (sd, KN_SPEARMASTERY)) > 0)
{
if (!pc_isriding (sd))
- damage += (skill * 4); // ƒyƒR‚Éæ‚Á‚Ä‚È‚¢
+ damage += (skill * 4); // ペコã«ä¹—ã£ã¦ãªã„
else
- damage += (skill * 5); // ƒyƒR‚Éæ‚Á‚Ä‚é
+ damage += (skill * 5); // ペコã«ä¹—ã£ã¦ã‚‹
}
break;
}
case 0x05: // 2HL
{
- // ‘„C—û(+4 ` +40,+5 ` +50) ‘„
+ // æ§ä¿®ç·´(+4 〜 +40,+5 〜 +50) æ§
if ((skill = pc_checkskill (sd, KN_SPEARMASTERY)) > 0)
{
if (!pc_isriding (sd))
- damage += (skill * 4); // ƒyƒR‚Éæ‚Á‚Ä‚È‚¢
+ damage += (skill * 4); // ペコã«ä¹—ã£ã¦ãªã„
else
- damage += (skill * 5); // ƒyƒR‚Éæ‚Á‚Ä‚é
+ damage += (skill * 5); // ペコã«ä¹—ã£ã¦ã‚‹
}
break;
}
- case 0x06: // •ÐŽè•€
+ case 0x06: // 片手斧
{
if ((skill = pc_checkskill (sd, AM_AXEMASTERY)) > 0)
{
@@ -1943,25 +1943,25 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
break;
}
- case 0x08: // ƒƒCƒX
+ case 0x08: // メイス
{
- // ƒƒCƒXC—û(+3 ` +30) ƒƒCƒX
+ // メイス修練(+3 〜 +30) メイス
if ((skill = pc_checkskill (sd, PR_MACEMASTERY)) > 0)
{
damage += (skill * 3);
}
break;
}
- case 0x09: // ‚È‚µ?
+ case 0x09: // ãªã—?
break;
- case 0x0a: // ñ
+ case 0x0a: // æ–
break;
- case 0x0b: // ‹|
+ case 0x0b: // 弓
break;
- case 0x00: // ‘fŽè
+ case 0x00: // 素手
case 0x0c: // Knuckles
{
- // “SŒ(+3 ` +30) ‘fŽè,ƒiƒbƒNƒ‹
+ // 鉄拳(+3 〜 +30) 素手,ナックル
if ((skill = pc_checkskill (sd, MO_IRONHAND)) > 0)
{
damage += (skill * 3);
@@ -1970,7 +1970,7 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x0d: // Musical Instrument
{
- // ŠyŠí‚Ì—ûK(+3 ` +30) ŠyŠí
+ // 楽器ã®ç·´ç¿’(+3 〜 +30) 楽器
if ((skill = pc_checkskill (sd, BA_MUSICALLESSON)) > 0)
{
damage += (skill * 3);
@@ -1979,7 +1979,7 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x0e: // Dance Mastery
{
- // Dance Lesson Skill Effect(+3 damage for every lvl = +30) •Ú
+ // Dance Lesson Skill Effect(+3 damage for every lvl = +30) éž­
if ((skill = pc_checkskill (sd, DC_DANCINGLESSON)) > 0)
{
damage += (skill * 3);
@@ -1997,10 +1997,10 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x10: // Katars
{
- // ƒJƒ^[ƒ‹C—û(+3 ` +30) ƒJƒ^[ƒ‹
+ // カタール修練(+3 〜 +30) カタール
if ((skill = pc_checkskill (sd, AS_KATAR)) > 0)
{
- //ƒ\ƒjƒbƒNƒuƒ[Žž‚͕ʈ—i1Œ‚‚É•t‚«1/8“K‰ž)
+ //ソニックブロー時ã¯åˆ¥å‡¦ç†ï¼ˆ1æ’ƒã«ä»˜ã1/8é©å¿œ)
damage += (skill * 3);
}
break;
@@ -2031,7 +2031,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
short *sc_count;
short *option, *opt1, *opt2;
- //return‘O‚̈—‚ª‚ ‚é‚Ì‚Åî•ño—Í•”‚Ì‚Ý•ÏX
+ //returnå‰ã®å‡¦ç†ãŒã‚ã‚‹ã®ã§æƒ…報出力部ã®ã¿å¤‰æ›´
if (src == NULL || target == NULL || md == NULL)
{
nullpo_info (NLP_MARK);
@@ -2047,7 +2047,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
opt1 = battle_get_opt1 (src);
opt2 = battle_get_opt2 (src);
- // ƒ^[ƒQƒbƒg
+ // ターゲット
if (target->type == BL_PC)
tsd = (struct map_session_data *) target;
else if (target->type == BL_MOB)
@@ -2090,9 +2090,9 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
ac_flag = 1;
}
}
- flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // UŒ‚‚ÌŽí—Þ‚ÌÝ’è
+ flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // 攻撃ã®ç¨®é¡žã®è¨­å®š
- // ‰ñ”𗦌vŽZA‰ñ”ð”»’è‚ÍŒã‚Å
+ // 回é¿çŽ‡è¨ˆç®—ã€å›žé¿åˆ¤å®šã¯å¾Œã§
flee = battle_get_flee (target);
if (battle_config.agi_penaly_type > 0
|| battle_config.vit_penaly_type > 0)
@@ -2131,7 +2131,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
else
damage = 0;
if (skill_num == HW_MAGICCRASHER)
- { /* ƒ}ƒWƒbƒNƒNƒ‰ƒbƒVƒƒ[‚ÍMATK‚ʼn£‚é */
+ { /* マジッククラッシャーã¯MATKã§æ®´ã‚‹ */
atkmin = battle_get_matk1 (src);
atkmax = battle_get_matk2 (src);
}
@@ -2147,7 +2147,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
atkmin = atkmax;
if (sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer != -1)
- { // ƒ}ƒLƒVƒ}ƒCƒYƒpƒ[
+ { // マキシマイズパワー
atkmin = atkmax;
}
@@ -2159,7 +2159,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (cri < 1)
cri = 1;
}
- if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // ‡–°’†‚̓NƒŠƒeƒBƒJƒ‹‚ª”{‚É
+ if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // ç¡çœ ä¸­ã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒå€ã«
cri <<= 1;
if (ac_flag)
@@ -2176,8 +2176,8 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (tsd && tsd->critical_def)
cri = cri * (100 - tsd->critical_def) / 100;
- if ((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (MRAND (1000)) < cri) // ”»’èiƒXƒLƒ‹‚Ìꇂ͖³Ž‹j
- // “G‚Ì”»’è
+ if ((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (MRAND (1000)) < cri) // 判定(スキルã®å ´åˆã¯ç„¡è¦–)
+ // 敵ã®åˆ¤å®š
{
damage += atkmax;
type = 0x0a;
@@ -2190,20 +2190,20 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage += atkmin + MRAND ((atkmax - atkmin + 1));
else
damage += atkmin;
- // ƒXƒLƒ‹C³‚PiUŒ‚—Í”{‰»Œnj
- // ƒI[ƒo[ƒgƒ‰ƒXƒg(+5% ` +25%),‘¼UŒ‚ŒnƒXƒLƒ‹‚Ìꇂ±‚±‚Å•â³
- // ƒoƒbƒVƒ…,ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN,
- // ƒ{[ƒŠƒ“ƒOƒoƒbƒVƒ…,ƒXƒsƒAƒu[ƒƒ‰ƒ“,ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA,ƒXƒsƒAƒXƒ^ƒbƒu,
- // ƒƒ}[ƒiƒCƒg,ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
- // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO,ƒAƒ[ƒVƒƒƒ[,ƒ`ƒƒ[ƒWƒAƒ[,
- // ƒ\ƒjƒbƒNƒuƒ[
+ // スキル修正1(攻撃力å€åŒ–系)
+ // オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆ(+5% 〜 +25%),他攻撃系スキルã®å ´åˆã“ã“ã§è£œæ­£
+ // ãƒãƒƒã‚·ãƒ¥,マグナムブレイク,
+ // ボーリングãƒãƒƒã‚·ãƒ¥,スピアブーメラン,ブランディッシュスピア,スピアスタッブ,
+ // メマーナイト,カートレボリューション
+ // ダブルストレイフィング,アローシャワー,ãƒãƒ£ãƒ¼ã‚¸ã‚¢ãƒ­ãƒ¼,
+ // ソニックブロー
if (sc_data)
- { //ó‘ÔˆÙí’†‚̃_ƒ[ƒW’ljÁ
- if (sc_data[SC_OVERTHRUST].timer != -1) // ƒI[ƒo[ƒgƒ‰ƒXƒg
+ { //状態異常中ã®ãƒ€ãƒ¡ãƒ¼ã‚¸è¿½åŠ 
+ if (sc_data[SC_OVERTHRUST].timer != -1) // オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆ
damage += damage * (5 * sc_data[SC_OVERTHRUST].val1) / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1) // トゥルーサイト
damage += damage * (2 * sc_data[SC_TRUESIGHT].val1) / 100;
- if (sc_data[SC_BERSERK].timer != -1) // ƒo[ƒT[ƒN
+ if (sc_data[SC_BERSERK].timer != -1) // ãƒãƒ¼ã‚µãƒ¼ã‚¯
damage += damage * 50 / 100;
}
@@ -2216,44 +2216,44 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
flag = (flag & ~BF_SKILLMASK) | BF_SKILL;
switch (skill_num)
{
- case SM_BASH: // ƒoƒbƒVƒ…
+ case SM_BASH: // ãƒãƒƒã‚·ãƒ¥
damage = damage * (100 + 30 * skill_lv) / 100;
hitrate = (hitrate * (100 + 5 * skill_lv)) / 100;
break;
- case SM_MAGNUM: // ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN
+ case SM_MAGNUM: // マグナムブレイク
damage =
damage * (5 * skill_lv + (wflag) ? 65 : 115) / 100;
break;
- case MC_MAMMONITE: // ƒƒ}[ƒiƒCƒg
+ case MC_MAMMONITE: // メマーナイト
damage = damage * (100 + 50 * skill_lv) / 100;
break;
- case AC_DOUBLE: // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO
+ case AC_DOUBLE: // ダブルストレイフィング
damage = damage * (180 + 20 * skill_lv) / 100;
div_ = 2;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case AC_SHOWER: // ƒAƒ[ƒVƒƒƒ[
+ case AC_SHOWER: // アローシャワー
damage = damage * (75 + 5 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case AC_CHARGEARROW: // ƒ`ƒƒ[ƒWƒAƒ[
+ case AC_CHARGEARROW: // ãƒãƒ£ãƒ¼ã‚¸ã‚¢ãƒ­ãƒ¼
damage = damage * 150 / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case KN_PIERCE: // ƒsƒA[ƒX
+ case KN_PIERCE: // ピアース
damage = damage * (100 + 10 * skill_lv) / 100;
hitrate = hitrate * (100 + 5 * skill_lv) / 100;
div_ = t_size + 1;
damage *= div_;
break;
- case KN_SPEARSTAB: // ƒXƒsƒAƒXƒ^ƒu
+ case KN_SPEARSTAB: // スピアスタブ
damage = damage * (100 + 15 * skill_lv) / 100;
break;
- case KN_SPEARBOOMERANG: // ƒXƒsƒAƒu[ƒƒ‰ƒ“
+ case KN_SPEARBOOMERANG: // スピアブーメラン
damage = damage * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case KN_BRANDISHSPEAR: // ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA
+ case KN_BRANDISHSPEAR: // ブランディッシュスピア
damage = damage * (100 + 20 * skill_lv) / 100;
if (skill_lv > 3 && wflag == 1)
damage2 += damage / 2;
@@ -2270,7 +2270,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage += damage2;
blewcount = 0;
break;
- case KN_BOWLINGBASH: // ƒ{ƒEƒŠƒ“ƒOƒoƒbƒVƒ…
+ case KN_BOWLINGBASH: // ボウリングãƒãƒƒã‚·ãƒ¥
damage = damage * (100 + 50 * skill_lv) / 100;
blewcount = 0;
break;
@@ -2281,25 +2281,25 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
hitrate = 1000000;
flag = (flag & ~BF_SKILLMASK) | BF_NORMAL;
break;
- case AS_SONICBLOW: // ƒ\ƒjƒbƒNƒuƒƒE
+ case AS_SONICBLOW: // ソニックブロウ
damage = damage * (300 + 50 * skill_lv) / 100;
div_ = 8;
break;
- case TF_SPRINKLESAND: // »‚Ü‚«
+ case TF_SPRINKLESAND: // ç ‚ã¾ã
damage = damage * 125 / 100;
break;
- case MC_CARTREVOLUTION: // ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
+ case MC_CARTREVOLUTION: // カートレボリューション
damage = (damage * 150) / 100;
break;
- // ˆÈ‰ºMOB
- case NPC_COMBOATTACK: // ‘½’iUŒ‚
+ // 以下MOB
+ case NPC_COMBOATTACK: // 多段攻撃
div_ = skill_get_num (skill_num, skill_lv);
damage *= div_;
break;
- case NPC_RANDOMATTACK: // ƒ‰ƒ“ƒ_ƒ€ATKUŒ‚
+ case NPC_RANDOMATTACK: // ランダムATK攻撃
damage = damage * (MPRAND (50, 150)) / 100;
break;
- // ‘®«UŒ‚i“K“–j
+ // 属性攻撃(é©å½“)
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
@@ -2319,46 +2319,46 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
case NPC_PIERCINGATT:
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
break;
- case RG_BACKSTAP: // ƒoƒbƒNƒXƒ^ƒu
+ case RG_BACKSTAP: // ãƒãƒƒã‚¯ã‚¹ã‚¿ãƒ–
damage = damage * (300 + 40 * skill_lv) / 100;
hitrate = 1000000;
break;
- case RG_RAID: // ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN
+ case RG_RAID: // サプライズアタック
damage = damage * (100 + 40 * skill_lv) / 100;
break;
- case RG_INTIMIDATE: // ƒCƒ“ƒeƒBƒ~ƒfƒCƒg
+ case RG_INTIMIDATE: // インティミデイト
damage = damage * (100 + 30 * skill_lv) / 100;
break;
- case CR_SHIELDCHARGE: // ƒV[ƒ‹ƒhƒ`ƒƒ[ƒW
+ case CR_SHIELDCHARGE: // シールドãƒãƒ£ãƒ¼ã‚¸
damage = damage * (100 + 20 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
s_ele = 0;
break;
- case CR_SHIELDBOOMERANG: // ƒV[ƒ‹ƒhƒu[ƒƒ‰ƒ“
+ case CR_SHIELDBOOMERANG: // シールドブーメラン
damage = damage * (100 + 30 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
s_ele = 0;
break;
- case CR_HOLYCROSS: // ƒz[ƒŠ[ƒNƒƒX
+ case CR_HOLYCROSS: // ホーリークロス
damage = damage * (100 + 35 * skill_lv) / 100;
div_ = 2;
break;
case CR_GRANDCROSS:
hitrate = 1000000;
break;
- case AM_DEMONSTRATION: // ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“
+ case AM_DEMONSTRATION: // デモンストレーション
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case AM_ACIDTERROR: // ƒAƒVƒbƒhƒeƒ‰[
+ case AM_ACIDTERROR: // アシッドテラー
damage = damage * (100 + 40 * skill_lv) / 100;
damage2 = damage2 * (100 + 40 * skill_lv) / 100;
break;
- case MO_FINGEROFFENSIVE: //Žw’e
+ case MO_FINGEROFFENSIVE: //指弾
damage = damage * (100 + 50 * skill_lv) / 100;
div_ = 1;
break;
- case MO_INVESTIGATE: // ”­ ™¤
+ case MO_INVESTIGATE: // 発 å‹
if (def1 < 1000000)
damage =
damage * (100 + 75 * skill_lv) / 100 * (def1 +
@@ -2367,61 +2367,61 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
hitrate = 1000000;
s_ele = 0;
break;
- case MO_EXTREMITYFIST: // ˆ¢C—…”e–PŒ
+ case MO_EXTREMITYFIST: // 阿修羅覇鳳拳
damage = damage * 8 + 250 + (skill_lv * 150);
hitrate = 1000000;
s_ele = 0;
break;
- case MO_CHAINCOMBO: // ˜A‘Ŷ
+ case MO_CHAINCOMBO: // 連打掌
damage = damage * (150 + 50 * skill_lv) / 100;
div_ = 4;
break;
- case BA_MUSICALSTRIKE: // ƒ~ƒ…[ƒWƒJƒ‹ƒXƒgƒ‰ƒCƒN
+ case BA_MUSICALSTRIKE: // ミュージカルストライク
damage = damage * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case DC_THROWARROW: // –‚¿
+ case DC_THROWARROW: // 矢撃ã¡
damage = damage * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case MO_COMBOFINISH: // –Ò—´Œ
+ case MO_COMBOFINISH: // 猛é¾æ‹³
damage = damage * (240 + 60 * skill_lv) / 100;
break;
- case CH_TIGERFIST: // •šŒÕŒ
+ case CH_TIGERFIST: // ä¼è™Žæ‹³
damage = damage * (100 + 20 * skill_lv) / 100;
break;
- case CH_CHAINCRUSH: // ˜A’Œ•öŒ‚
+ case CH_CHAINCRUSH: // 連柱崩撃
damage = damage * (100 + 20 * skill_lv) / 100;
div_ = skill_get_num (skill_num, skill_lv);
break;
- case CH_PALMSTRIKE: // –ÒŒÕd”hŽR
+ case CH_PALMSTRIKE: // 猛虎硬派山
damage = damage * (50 + 100 * skill_lv) / 100;
break;
- case LK_SPIRALPIERCE: /* ƒXƒpƒCƒ‰ƒ‹ƒsƒA[ƒX */
- damage = damage * (100 + 50 * skill_lv) / 100; //‘‰Á—Ê‚ª•ª‚©‚ç‚È‚¢‚Ì‚Å“K“–‚É
+ case LK_SPIRALPIERCE: /* スパイラルピアース */
+ damage = damage * (100 + 50 * skill_lv) / 100; //増加é‡ãŒåˆ†ã‹ã‚‰ãªã„ã®ã§é©å½“ã«
div_ = 5;
if (tsd)
tsd->canmove_tick = gettick () + 1000;
else if (tmd)
tmd->canmove_tick = gettick () + 1000;
break;
- case LK_HEADCRUSH: /* ƒwƒbƒhƒNƒ‰ƒbƒVƒ… */
+ case LK_HEADCRUSH: /* ヘッドクラッシュ */
damage = damage * (100 + 20 * skill_lv) / 100;
break;
- case LK_JOINTBEAT: /* ƒWƒ‡ƒCƒ“ƒgƒr[ƒg */
+ case LK_JOINTBEAT: /* ジョイントビート */
damage = damage * (50 + 10 * skill_lv) / 100;
break;
- case ASC_METEORASSAULT: /* ƒƒeƒIƒAƒTƒ‹ƒg */
+ case ASC_METEORASSAULT: /* メテオアサルト */
damage = damage * (40 + 40 * skill_lv) / 100;
break;
- case SN_SHARPSHOOTING: /* ƒVƒƒ[ƒvƒVƒ…[ƒeƒBƒ“ƒO */
+ case SN_SHARPSHOOTING: /* シャープシューティング */
damage += damage * (30 * skill_lv) / 100;
break;
- case CG_ARROWVULCAN: /* ƒAƒ[ƒoƒ‹ƒJƒ“ */
+ case CG_ARROWVULCAN: /* アローãƒãƒ«ã‚«ãƒ³ */
damage = damage * (160 + 40 * skill_lv) / 100;
div_ = 9;
break;
- case AS_SPLASHER: /* ƒxƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ[ */
+ case AS_SPLASHER: /* ベナムスプラッシャー */
damage = damage * (200 + 20 * skill_lv) / 100;
break;
}
@@ -2429,11 +2429,11 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (skill_num != NPC_CRITICALSLASH)
{
- // ‘Î Û‚Ì–hŒä—Í‚É‚æ‚éƒ_ƒ[ƒW‚ÌŒ¸­
- // ƒfƒBƒoƒCƒ“ƒvƒƒeƒNƒVƒ‡ƒ“i‚±‚±‚Å‚¢‚¢‚Ì‚©‚ÈHj
+ // 対 象ã®é˜²å¾¡åŠ›ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã®æ¸›å°‘
+ // ディãƒã‚¤ãƒ³ãƒ—ロテクション(ã“ã“ã§ã„ã„ã®ã‹ãªï¼Ÿï¼‰
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
&& skill_num != KN_AUTOCOUNTER && def1 < 1000000)
- { //DEF, VIT–³Ž‹
+ { //DEF, VIT無視
int t_def;
target_count =
1 + battle_counttargeted (target, src,
@@ -2513,17 +2513,17 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
}
}
- // 0–¢–ž‚¾‚Á‚½ê‡1‚É•â³
+ // 0未満ã ã£ãŸå ´åˆ1ã«è£œæ­£
if (damage < 1)
damage = 1;
- // ‰ñ”ðC³
+ // 回é¿ä¿®æ­£
if (hitrate < 1000000)
hitrate = ((hitrate > 95) ? 95 : ((hitrate < 5) ? 5 : hitrate));
- if (hitrate < 1000000 && // •K’†UŒ‚
- (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // ‡–°‚Í•K’†
- t_sc_data[SC_STAN].timer != -1 || // ƒXƒ^ƒ“‚Í•K’†
- t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // “€Œ‹‚Í•K’†
+ if (hitrate < 1000000 && // 必中攻撃
+ (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // ç¡çœ ã¯å¿…中
+ t_sc_data[SC_STAN].timer != -1 || // スタンã¯å¿…中
+ t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // å‡çµã¯å¿…中
hitrate = 1000000;
if (type == 0 && MRAND (100) >= hitrate)
{
@@ -2538,8 +2538,8 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (tsd)
{
int cardfix = 100, i;
- cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // ‘® «‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
- cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
+ cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // 属 性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
+ cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
if (mob_db[md->class].mode & 0x20)
cardfix = cardfix * (100 - tsd->subrace[10]) / 100;
else
@@ -2567,7 +2567,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage = damage * cardfix / 100;
}
if (t_sc_data && t_sc_data[SC_ASSUMPTIO].timer != -1)
- { //ƒAƒVƒƒƒ“ƒvƒeƒBƒI
+ { //アシャンプティオ
if (!map[target->m].flag.pvp)
damage = damage / 3;
else
@@ -2577,19 +2577,19 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (damage < 0)
damage = 0;
- // ‘® «‚Ì“K—p
+ // 属 性ã®é©ç”¨
if (!((battle_config.mob_ghostring_fix == 1) && (battle_get_element (target) == 8) && (target->type == BL_PC))) // [MouseJstr]
if (skill_num != 0 || s_ele != 0
|| !battle_config.mob_attack_attr_none)
damage =
battle_attr_fix (damage, s_ele, battle_get_element (target));
- if (sc_data && sc_data[SC_AURABLADE].timer != -1) /* ƒI[ƒ‰ƒuƒŒ[ƒh •K’† */
+ if (sc_data && sc_data[SC_AURABLADE].timer != -1) /* オーラブレード 必中 */
damage += sc_data[SC_AURABLADE].val1 * 10;
- if (skill_num == PA_PRESSURE) /* ƒvƒŒƒbƒVƒƒ[ •K’†? */
+ if (skill_num == PA_PRESSURE) /* プレッシャー 必中? */
damage = 700 + 100 * skill_lv;
- // ƒCƒ“ƒxƒiƒ€C³
+ // インベナム修正
if (skill_num == TF_POISON)
{
damage =
@@ -2601,7 +2601,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage = battle_attr_fix (damage, 0, battle_get_element (target));
}
- // Š®‘S‰ñ”ð‚Ì”»’è
+ // 完全回é¿ã®åˆ¤å®š
if (skill_num == 0 && skill_lv >= 0 && tsd != NULL
&& MRAND (1000) < battle_get_flee2 (target))
{
@@ -2664,7 +2664,7 @@ int battle_is_unarmed (struct block_list *bl)
/*
* =========================================================================
- * PC‚Ì•Ší‚É‚æ‚éUŒ‚
+ * PCã®æ­¦å™¨ã«ã‚ˆã‚‹æ”»æ’ƒ
*-------------------------------------------------------------------------
*/
static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
@@ -2688,13 +2688,13 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
struct status_change *sc_data, *t_sc_data;
short *sc_count;
short *option, *opt1, *opt2;
- int atkmax_ = 0, atkmin_ = 0, s_ele_; //“ñ“—¬—p
+ int atkmax_ = 0, atkmin_ = 0, s_ele_; //二刀æµç”¨
int watk, watk_, cardfix, t_ele;
int da = 0, i, t_class, ac_flag = 0;
int idef_flag = 0, idef_flag_ = 0;
int target_distance;
- //return‘O‚̈—‚ª‚ ‚é‚Ì‚Åî•ño—Í•”‚Ì‚Ý•ÏX
+ //returnå‰ã®å‡¦ç†ãŒã‚ã‚‹ã®ã§æƒ…報出力部ã®ã¿å¤‰æ›´
if (src == NULL || target == NULL || sd == NULL)
{
nullpo_info (NLP_MARK);
@@ -2702,31 +2702,31 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
return wd;
}
- // ƒAƒ^ƒbƒJ[
- s_race = battle_get_race (src); //Ží‘°
- s_ele = battle_get_attack_element (src); //‘®«
- s_ele_ = battle_get_attack_element2 (src); //¶Žè‘®«
- sc_data = battle_get_sc_data (src); //ƒXƒe[ƒ^ƒXˆÙí
- sc_count = battle_get_sc_count (src); //ƒXƒe[ƒ^ƒXˆÙí‚Ì”
- option = battle_get_option (src); //‘é‚Æ‚©ƒyƒR‚Æ‚©ƒJ[ƒg‚Æ‚©
- opt1 = battle_get_opt1 (src); //Ή»A“€Œ‹AƒXƒ^ƒ“A‡–°AˆÃˆÅ
- opt2 = battle_get_opt2 (src); //“ÅAŽô‚¢A’¾–ÙAˆÃˆÅH
-
- if (skill_num != CR_GRANDCROSS) //ƒOƒ‰ƒ“ƒhƒNƒƒX‚Å‚È‚¢‚È‚ç
- sd->state.attack_type = BF_WEAPON; //UŒ‚ƒ^ƒCƒv‚Í•ŠíUŒ‚
-
- // ƒ^[ƒQƒbƒg
- if (target->type == BL_PC) //‘ÎÛ‚ªPC‚È‚ç
- tsd = (struct map_session_data *) target; //tsd‚É‘ã“ü(tmd‚ÍNULL)
- else if (target->type == BL_MOB) //‘ÎÛ‚ªMob‚È‚ç
- tmd = (struct mob_data *) target; //tmd‚É‘ã“ü(tsd‚ÍNULL)
- t_race = battle_get_race (target); //‘ÎÛ‚ÌŽí‘°
- t_ele = battle_get_elem_type (target); //‘ÎÛ‚Ì‘®«
- t_size = battle_get_size (target); //‘Îۂ̃TƒCƒY
- t_mode = battle_get_mode (target); //‘ÎÛ‚ÌMode
- t_sc_data = battle_get_sc_data (target); //‘Îۂ̃Xƒe[ƒ^ƒXˆÙí
-
-//ƒI[ƒgƒJƒEƒ“ƒ^[ˆ—‚±‚±‚©‚ç
+ // アタッカー
+ s_race = battle_get_race (src); //種æ—
+ s_ele = battle_get_attack_element (src); //属性
+ s_ele_ = battle_get_attack_element2 (src); //左手属性
+ sc_data = battle_get_sc_data (src); //ステータス異常
+ sc_count = battle_get_sc_count (src); //ステータス異常ã®æ•°
+ option = battle_get_option (src); //é·¹ã¨ã‹ãƒšã‚³ã¨ã‹ã‚«ãƒ¼ãƒˆã¨ã‹
+ opt1 = battle_get_opt1 (src); //石化ã€å‡çµã€ã‚¹ã‚¿ãƒ³ã€ç¡çœ ã€æš—é—‡
+ opt2 = battle_get_opt2 (src); //毒ã€å‘ªã„ã€æ²ˆé»™ã€æš—闇?
+
+ if (skill_num != CR_GRANDCROSS) //グランドクロスã§ãªã„ãªã‚‰
+ sd->state.attack_type = BF_WEAPON; //攻撃タイプã¯æ­¦å™¨æ”»æ’ƒ
+
+ // ターゲット
+ if (target->type == BL_PC) //対象ãŒPCãªã‚‰
+ tsd = (struct map_session_data *) target; //tsdã«ä»£å…¥(tmdã¯NULL)
+ else if (target->type == BL_MOB) //対象ãŒMobãªã‚‰
+ tmd = (struct mob_data *) target; //tmdã«ä»£å…¥(tsdã¯NULL)
+ t_race = battle_get_race (target); //対象ã®ç¨®æ—
+ t_ele = battle_get_elem_type (target); //対象ã®å±žæ€§
+ t_size = battle_get_size (target); //対象ã®ã‚µã‚¤ã‚º
+ t_mode = battle_get_mode (target); //対象ã®Mode
+ t_sc_data = battle_get_sc_data (target); //対象ã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸
+
+//オートカウンター処ç†ã“ã“ã‹ã‚‰
if ((skill_num == 0
|| (target->type == BL_PC && battle_config.pc_auto_counter_type & 2)
|| (target->type == BL_MOB
@@ -2735,57 +2735,57 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
{
if (skill_num != CR_GRANDCROSS && t_sc_data
&& t_sc_data[SC_AUTOCOUNTER].timer != -1)
- { //ƒOƒ‰ƒ“ƒhƒNƒƒX‚Å‚È‚­A‘ÎÛ‚ªƒI[ƒgƒJƒEƒ“ƒ^[ó‘Ô‚Ìê‡
+ { //グランドクロスã§ãªãã€å¯¾è±¡ãŒã‚ªãƒ¼ãƒˆã‚«ã‚¦ãƒ³ã‚¿ãƒ¼çŠ¶æ…‹ã®å ´åˆ
int dir = map_calc_dir (src, target->x, target->y), t_dir =
battle_get_dir (target);
int dist = distance (src->x, src->y, target->x, target->y);
if (dist <= 0 || map_check_dir (dir, t_dir))
- { //‘ÎÛ‚Æ‚Ì‹——£‚ª0ˆÈ‰ºA‚Ü‚½‚Í‘Îۂ̳–ÊH
+ { //対象ã¨ã®è·é›¢ãŒ0以下ã€ã¾ãŸã¯å¯¾è±¡ã®æ­£é¢ï¼Ÿ
memset (&wd, 0, sizeof (wd));
t_sc_data[SC_AUTOCOUNTER].val3 = 0;
t_sc_data[SC_AUTOCOUNTER].val4 = 1;
if (sc_data && sc_data[SC_AUTOCOUNTER].timer == -1)
- { //Ž©•ª‚ªƒI[ƒgƒJƒEƒ“ƒ^[ó‘Ô
+ { //自分ãŒã‚ªãƒ¼ãƒˆã‚«ã‚¦ãƒ³ã‚¿ãƒ¼çŠ¶æ…‹
int range = battle_get_range (target);
- if ((target->type == BL_PC && ((struct map_session_data *) target)->status.weapon != 11 && dist <= range + 1) || //‘ÎÛ‚ªPC‚Å•Ší‚ª‹|–î‚Å‚È‚­ŽË’ö“à
- (target->type == BL_MOB && range <= 3 && dist <= range + 1)) //‚Ü‚½‚Í‘ÎÛ‚ªMob‚ÅŽË’ö‚ª3ˆÈ‰º‚ÅŽË’ö“à
+ if ((target->type == BL_PC && ((struct map_session_data *) target)->status.weapon != 11 && dist <= range + 1) || //対象ãŒPCã§æ­¦å™¨ãŒå¼“矢ã§ãªã射程内
+ (target->type == BL_MOB && range <= 3 && dist <= range + 1)) //ã¾ãŸã¯å¯¾è±¡ãŒMobã§å°„程ãŒ3以下ã§å°„程内
t_sc_data[SC_AUTOCOUNTER].val3 = src->id;
}
- return wd; //ƒ_ƒ[ƒW\‘¢‘Ì‚ð•Ô‚µ‚ÄI—¹
+ return wd; //ダメージ構造体を返ã—ã¦çµ‚了
}
else
ac_flag = 1;
}
}
-//ƒI[ƒgƒJƒEƒ“ƒ^[ˆ—‚±‚±‚Ü‚Å
+//オートカウンター処ç†ã“ã“ã¾ã§
- flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // UŒ‚‚ÌŽí—Þ‚ÌÝ’è
+ flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // 攻撃ã®ç¨®é¡žã®è¨­å®š
- // ‰ñ”𗦌vŽZA‰ñ”ð”»’è‚ÍŒã‚Å
+ // 回é¿çŽ‡è¨ˆç®—ã€å›žé¿åˆ¤å®šã¯å¾Œã§
flee = battle_get_flee (target);
- if (battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGIAVITƒyƒiƒ‹ƒeƒBݒ肪—LŒø
- target_count += battle_counttargeted (target, src, battle_config.agi_penaly_count_lv); //‘ÎÛ‚Ì”‚ðŽZo
+ if (battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGIã€VITペナルティ設定ãŒæœ‰åŠ¹
+ target_count += battle_counttargeted (target, src, battle_config.agi_penaly_count_lv); //対象ã®æ•°ã‚’算出
if (battle_config.agi_penaly_type > 0)
{
if (target_count >= battle_config.agi_penaly_count)
- { //ƒyƒiƒ‹ƒeƒBÝ’è‚æ‚è‘ÎÛ‚ª‘½‚¢
- if (battle_config.agi_penaly_type == 1) //‰ñ”𗦂ªagi_penaly_num%‚¸‚ÂŒ¸­
+ { //ペナルティ設定より対象ãŒå¤šã„
+ if (battle_config.agi_penaly_type == 1) //回é¿çŽ‡ãŒagi_penaly_num%ãšã¤æ¸›å°‘
flee =
(flee *
(100 -
(target_count -
(battle_config.agi_penaly_count -
1)) * battle_config.agi_penaly_num)) / 100;
- else if (battle_config.agi_penaly_type == 2) //‰ñ”𗦂ªagi_penaly_num•ªŒ¸­
+ else if (battle_config.agi_penaly_type == 2) //回é¿çŽ‡ãŒagi_penaly_num分減少
flee -=
(target_count -
(battle_config.agi_penaly_count -
1)) * battle_config.agi_penaly_num;
if (flee < 1)
- flee = 1; //‰ñ”𗦂ÍÅ’á‚Å‚à1
+ flee = 1; //回é¿çŽ‡ã¯æœ€ä½Žã§ã‚‚1
}
}
- hitrate = battle_get_hit (src) - flee + 80; //–½’†—¦ŒvŽZ
+ hitrate = battle_get_hit (src) - flee + 80; //命中率計算
{ // [fate] Reduce hit chance by distance
int dx = abs (src->x - target->x);
@@ -2801,18 +2801,18 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
dex = battle_get_dex (src); //DEX
luk = battle_get_luk (src); //LUK
watk = battle_get_atk (src); //ATK
- watk_ = battle_get_atk_ (src); //ATK¶Žè
+ watk_ = battle_get_atk_ (src); //ATK左手
type = 0; // normal
div_ = 1; // single attack
if (skill_num == HW_MAGICCRASHER)
- { /* ƒ}ƒWƒbƒNƒNƒ‰ƒbƒVƒƒ[‚ÍMATK‚ʼn£‚é */
- damage = damage2 = battle_get_matk1 (src); //damega,damega2‰“oêAbase_atk‚̎擾
+ { /* マジッククラッシャーã¯MATKã§æ®´ã‚‹ */
+ damage = damage2 = battle_get_matk1 (src); //damega,damega2åˆç™»å ´ã€base_atkã®å–å¾—
}
else
{
- damage = damage2 = battle_get_baseatk (&sd->bl); //damega,damega2‰“oêAbase_atk‚̎擾
+ damage = damage2 = battle_get_baseatk (&sd->bl); //damega,damega2åˆç™»å ´ã€base_atkã®å–å¾—
}
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
@@ -2827,8 +2827,8 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
sd->attackrange)) >> 8;
}
- atkmin = atkmin_ = dex; //Å’áATK‚ÍDEX‚ʼnŠú‰»H
- sd->state.arrow_atk = 0; //arrow_atk‰Šú‰»
+ atkmin = atkmin_ = dex; //最低ATKã¯DEXã§åˆæœŸåŒ–?
+ sd->state.arrow_atk = 0; //arrow_atkåˆæœŸåŒ–
if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]])
atkmin =
atkmin * (80 +
@@ -2839,22 +2839,22 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
sd->inventory_data[sd->equip_index[8]]->wlv * 20) /
100;
if (sd->status.weapon == 11)
- { //•Ší‚ª‹|–î‚Ìê‡
- atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //‹|—pÅ’áATKŒvŽZ
- flag = (flag & ~BF_RANGEMASK) | BF_LONG; //‰“‹——£UŒ‚ƒtƒ‰ƒO‚ð—LŒø
- if (sd->arrow_ele > 0) //‘®«–î‚È‚ç‘®«‚ð–î‚Ì‘®«‚É•ÏX
+ { //武器ãŒå¼“矢ã®å ´åˆ
+ atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //弓用最低ATK計算
+ flag = (flag & ~BF_RANGEMASK) | BF_LONG; //é è·é›¢æ”»æ’ƒãƒ•ãƒ©ã‚°ã‚’有効
+ if (sd->arrow_ele > 0) //属性矢ãªã‚‰å±žæ€§ã‚’矢ã®å±žæ€§ã«å¤‰æ›´
s_ele = sd->arrow_ele;
- sd->state.arrow_atk = 1; //arrow_atk—LŒø‰»
+ sd->state.arrow_atk = 1; //arrow_atk有効化
}
- // ƒTƒCƒYC³
- // ƒyƒR‹R悵‚Ä‚¢‚ÄA‘„‚ÅUŒ‚‚µ‚½ê‡‚Í’†Œ^‚̃TƒCƒYC³‚ð100‚É‚·‚é
- // ƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“,ƒhƒŒƒCƒNC
+ // サイズ修正
+ // ペコ騎乗ã—ã¦ã„ã¦ã€æ§ã§æ”»æ’ƒã—ãŸå ´åˆã¯ä¸­åž‹ã®ã‚µã‚¤ã‚ºä¿®æ­£ã‚’100ã«ã™ã‚‹
+ // ウェãƒãƒ³ãƒ‘ーフェクション,ドレイクC
if (((sd->special_state.no_sizefix)
|| (pc_isriding (sd)
&& (sd->status.weapon == 4 || sd->status.weapon == 5)
&& t_size == 1) || skill_num == MO_EXTREMITYFIST))
- { //ƒyƒR‹R悵‚Ä‚¢‚ÄA‘„‚Å’†Œ^‚ðUŒ‚
+ { //ペコ騎乗ã—ã¦ã„ã¦ã€æ§ã§ä¸­åž‹ã‚’攻撃
atkmax = watk;
atkmax_ = watk_;
}
@@ -2867,23 +2867,23 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
if ((sc_data != NULL && sc_data[SC_WEAPONPERFECTION].timer != -1)
|| (sd->special_state.no_sizefix))
- { // ƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ || ƒhƒŒƒCƒNƒJ[ƒh
+ { // ウェãƒãƒ³ãƒ‘ーフェクション || ドレイクカード
atkmax = watk;
atkmax_ = watk_;
}
if (atkmin > atkmax && !(sd->state.arrow_atk))
- atkmin = atkmax; //‹|‚ÍŒႪã‰ñ‚éꇂ ‚è
+ atkmin = atkmax; //弓ã¯æœ€ä½ŽãŒä¸Šå›žã‚‹å ´åˆã‚ã‚Š
if (atkmin_ > atkmax_)
atkmin_ = atkmax_;
if (sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer != -1)
- { // ƒ}ƒLƒVƒ}ƒCƒYƒpƒ[
+ { // マキシマイズパワー
atkmin = atkmax;
atkmin_ = atkmax_;
}
- //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN”»’è
+ //ダブルアタック判定
if (sd->weapontype1 == 0x01)
{
if (skill_num == 0 && skill_lv >= 0
@@ -2891,7 +2891,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
da = (MRAND (100) < (skill * 5)) ? 1 : 0;
}
- //ŽO’i¶
+ //三段掌
if (skill_num == 0 && skill_lv >= 0
&& (skill = pc_checkskill (sd, MO_TRIPLEATTACK)) > 0
&& sd->status.weapon <= 16 && !sd->state.arrow_atk)
@@ -2902,24 +2902,24 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (sd->double_rate > 0 && da == 0 && skill_num == 0 && skill_lv >= 0)
da = (MRAND (100) < sd->double_rate) ? 1 : 0;
- // ‰ß踘Bƒ{[ƒiƒX
+ // éŽå‰°ç²¾éŒ¬ãƒœãƒ¼ãƒŠã‚¹
if (sd->overrefine > 0)
damage += MPRAND (1, sd->overrefine);
if (sd->overrefine_ > 0)
damage2 += MPRAND (1, sd->overrefine_);
if (da == 0)
- { //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN‚ª”­“®‚µ‚Ä‚¢‚È‚¢
- // ƒNƒŠƒeƒBƒJƒ‹ŒvŽZ
+ { //ダブルアタックãŒç™ºå‹•ã—ã¦ã„ãªã„
+ // クリティカル計算
cri = battle_get_critical (src);
if (sd->state.arrow_atk)
cri += sd->arrow_cri;
if (sd->status.weapon == 16)
- // ƒJƒ^[ƒ‹‚Ìê‡AƒNƒŠƒeƒBƒJƒ‹‚ð”{‚É
+ // カタールã®å ´åˆã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã‚’å€ã«
cri <<= 1;
cri -= battle_get_luk (target) * 3;
- if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // ‡–°’†‚̓NƒŠƒeƒBƒJƒ‹‚ª”{‚É
+ if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // ç¡çœ ä¸­ã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒå€ã«
cri <<= 1;
if (ac_flag)
cri = 1000;
@@ -2939,8 +2939,8 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (tsd && tsd->critical_def)
cri = cri * (100 - tsd->critical_def) / 100;
- if (da == 0 && (skill_num == 0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN‚ª”­“®‚µ‚Ä‚¢‚È‚¢
- (MRAND (1000)) < cri) // ”»’èiƒXƒLƒ‹‚Ìꇂ͖³Ž‹j
+ if (da == 0 && (skill_num == 0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブルアタックãŒç™ºå‹•ã—ã¦ã„ãªã„
+ (MRAND (1000)) < cri) // 判定(スキルã®å ´åˆã¯ç„¡è¦–)
{
damage += atkmax;
damage2 += atkmax_;
@@ -3051,27 +3051,27 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
- // ƒXƒLƒ‹C³‚PiUŒ‚—Í”{‰»Œnj
- // ƒI[ƒo[ƒgƒ‰ƒXƒg(+5% ` +25%),‘¼UŒ‚ŒnƒXƒLƒ‹‚Ìꇂ±‚±‚Å•â³
- // ƒoƒbƒVƒ…,ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN,
- // ƒ{[ƒŠƒ“ƒOƒoƒbƒVƒ…,ƒXƒsƒAƒu[ƒƒ‰ƒ“,ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA,ƒXƒsƒAƒXƒ^ƒbƒu,
- // ƒƒ}[ƒiƒCƒg,ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
- // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO,ƒAƒ[ƒVƒƒƒ[,ƒ`ƒƒ[ƒWƒAƒ[,
- // ƒ\ƒjƒbƒNƒuƒ[
+ // スキル修正1(攻撃力å€åŒ–系)
+ // オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆ(+5% 〜 +25%),他攻撃系スキルã®å ´åˆã“ã“ã§è£œæ­£
+ // ãƒãƒƒã‚·ãƒ¥,マグナムブレイク,
+ // ボーリングãƒãƒƒã‚·ãƒ¥,スピアブーメラン,ブランディッシュスピア,スピアスタッブ,
+ // メマーナイト,カートレボリューション
+ // ダブルストレイフィング,アローシャワー,ãƒãƒ£ãƒ¼ã‚¸ã‚¢ãƒ­ãƒ¼,
+ // ソニックブロー
if (sc_data)
- { //ó‘ÔˆÙí’†‚̃_ƒ[ƒW’ljÁ
+ { //状態異常中ã®ãƒ€ãƒ¡ãƒ¼ã‚¸è¿½åŠ 
if (sc_data[SC_OVERTHRUST].timer != -1)
- { // ƒI[ƒo[ƒgƒ‰ƒXƒg
+ { // オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆ
damage += damage * (5 * sc_data[SC_OVERTHRUST].val1) / 100;
damage2 += damage2 * (5 * sc_data[SC_OVERTHRUST].val1) / 100;
}
if (sc_data[SC_TRUESIGHT].timer != -1)
- { // ƒgƒDƒ‹[ƒTƒCƒg
+ { // トゥルーサイト
damage += damage * (2 * sc_data[SC_TRUESIGHT].val1) / 100;
damage2 += damage2 * (2 * sc_data[SC_TRUESIGHT].val1) / 100;
}
if (sc_data[SC_BERSERK].timer != -1)
- { // ƒo[ƒT[ƒN
+ { // ãƒãƒ¼ã‚µãƒ¼ã‚¯
damage += damage * 50 / 100;
damage2 += damage2 * 50 / 100;
}
@@ -3086,22 +3086,22 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_SKILLMASK) | BF_SKILL;
switch (skill_num)
{
- case SM_BASH: // ƒoƒbƒVƒ…
+ case SM_BASH: // ãƒãƒƒã‚·ãƒ¥
damage = damage * (100 + 30 * skill_lv) / 100;
damage2 = damage2 * (100 + 30 * skill_lv) / 100;
hitrate = (hitrate * (100 + 5 * skill_lv)) / 100;
break;
- case SM_MAGNUM: // ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN
+ case SM_MAGNUM: // マグナムブレイク
damage =
damage * (5 * skill_lv + (wflag) ? 65 : 115) / 100;
damage2 =
damage2 * (5 * skill_lv + (wflag) ? 65 : 115) / 100;
break;
- case MC_MAMMONITE: // ƒƒ}[ƒiƒCƒg
+ case MC_MAMMONITE: // メマーナイト
damage = damage * (100 + 50 * skill_lv) / 100;
damage2 = damage2 * (100 + 50 * skill_lv) / 100;
break;
- case AC_DOUBLE: // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO
+ case AC_DOUBLE: // ダブルストレイフィング
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3119,7 +3119,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case AC_SHOWER: // ƒAƒ[ƒVƒƒƒ[
+ case AC_SHOWER: // アローシャワー
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3136,7 +3136,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case AC_CHARGEARROW: // ƒ`ƒƒ[ƒWƒAƒ[
+ case AC_CHARGEARROW: // ãƒãƒ£ãƒ¼ã‚¸ã‚¢ãƒ­ãƒ¼
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3153,7 +3153,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case KN_PIERCE: // ƒsƒA[ƒX
+ case KN_PIERCE: // ピアース
damage = damage * (100 + 10 * skill_lv) / 100;
damage2 = damage2 * (100 + 10 * skill_lv) / 100;
hitrate = hitrate * (100 + 5 * skill_lv) / 100;
@@ -3161,16 +3161,16 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage *= div_;
damage2 *= div_;
break;
- case KN_SPEARSTAB: // ƒXƒsƒAƒXƒ^ƒu
+ case KN_SPEARSTAB: // スピアスタブ
damage = damage * (100 + 15 * skill_lv) / 100;
damage2 = damage2 * (100 + 15 * skill_lv) / 100;
break;
- case KN_SPEARBOOMERANG: // ƒXƒsƒAƒu[ƒƒ‰ƒ“
+ case KN_SPEARBOOMERANG: // スピアブーメラン
damage = damage * (100 + 50 * skill_lv) / 100;
damage2 = damage2 * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case KN_BRANDISHSPEAR: // ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA
+ case KN_BRANDISHSPEAR: // ブランディッシュスピア
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
if (skill_lv > 3 && wflag == 1)
@@ -3201,7 +3201,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage2 += damage4;
blewcount = 0;
break;
- case KN_BOWLINGBASH: // ƒ{ƒEƒŠƒ“ƒOƒoƒbƒVƒ…
+ case KN_BOWLINGBASH: // ボウリングãƒãƒƒã‚·ãƒ¥
damage = damage * (100 + 50 * skill_lv) / 100;
damage2 = damage2 * (100 + 50 * skill_lv) / 100;
blewcount = 0;
@@ -3213,17 +3213,17 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
hitrate = 1000000;
flag = (flag & ~BF_SKILLMASK) | BF_NORMAL;
break;
- case AS_SONICBLOW: // ƒ\ƒjƒbƒNƒuƒƒE
+ case AS_SONICBLOW: // ソニックブロウ
hitrate += 30; // hitrate +30, thanks to midas
damage = damage * (300 + 50 * skill_lv) / 100;
damage2 = damage2 * (300 + 50 * skill_lv) / 100;
div_ = 8;
break;
- case TF_SPRINKLESAND: // »‚Ü‚«
+ case TF_SPRINKLESAND: // ç ‚ã¾ã
damage = damage * 125 / 100;
damage2 = damage2 * 125 / 100;
break;
- case MC_CARTREVOLUTION: // ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
+ case MC_CARTREVOLUTION: // カートレボリューション
if (sd->cart_max_weight > 0 && sd->cart_weight > 0)
{
damage =
@@ -3243,17 +3243,17 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage2 = (damage2 * 150) / 100;
}
break;
- // ˆÈ‰ºMOB
- case NPC_COMBOATTACK: // ‘½’iUŒ‚
+ // 以下MOB
+ case NPC_COMBOATTACK: // 多段攻撃
div_ = skill_get_num (skill_num, skill_lv);
damage *= div_;
damage2 *= div_;
break;
- case NPC_RANDOMATTACK: // ƒ‰ƒ“ƒ_ƒ€ATKUŒ‚
+ case NPC_RANDOMATTACK: // ランダムATK攻撃
damage = damage * (MPRAND (50, 150)) / 100;
damage2 = damage2 * (MPRAND (50, 150)) / 100;
break;
- // ‘®«UŒ‚i“K“–j
+ // 属性攻撃(é©å½“)
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
@@ -3274,7 +3274,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
case NPC_PIERCINGATT:
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
break;
- case RG_BACKSTAP: // ƒoƒbƒNƒXƒ^ƒu
+ case RG_BACKSTAP: // ãƒãƒƒã‚¯ã‚¹ã‚¿ãƒ–
if (battle_config.backstab_bow_penalty == 1
&& sd->status.weapon == 11)
{
@@ -3288,27 +3288,27 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
hitrate = 1000000;
break;
- case RG_RAID: // ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN
+ case RG_RAID: // サプライズアタック
damage = damage * (100 + 40 * skill_lv) / 100;
damage2 = damage2 * (100 + 40 * skill_lv) / 100;
break;
- case RG_INTIMIDATE: // ƒCƒ“ƒeƒBƒ~ƒfƒCƒg
+ case RG_INTIMIDATE: // インティミデイト
damage = damage * (100 + 30 * skill_lv) / 100;
damage2 = damage2 * (100 + 30 * skill_lv) / 100;
break;
- case CR_SHIELDCHARGE: // ƒV[ƒ‹ƒhƒ`ƒƒ[ƒW
+ case CR_SHIELDCHARGE: // シールドãƒãƒ£ãƒ¼ã‚¸
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
s_ele = 0;
break;
- case CR_SHIELDBOOMERANG: // ƒV[ƒ‹ƒhƒu[ƒƒ‰ƒ“
+ case CR_SHIELDBOOMERANG: // シールドブーメラン
damage = damage * (100 + 30 * skill_lv) / 100;
damage2 = damage2 * (100 + 30 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
s_ele = 0;
break;
- case CR_HOLYCROSS: // ƒz[ƒŠ[ƒNƒƒX
+ case CR_HOLYCROSS: // ホーリークロス
damage = damage * (100 + 35 * skill_lv) / 100;
damage2 = damage2 * (100 + 35 * skill_lv) / 100;
div_ = 2;
@@ -3316,15 +3316,15 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
case CR_GRANDCROSS:
hitrate = 1000000;
break;
- case AM_DEMONSTRATION: // ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“
+ case AM_DEMONSTRATION: // デモンストレーション
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case AM_ACIDTERROR: // ƒAƒVƒbƒhƒeƒ‰[
+ case AM_ACIDTERROR: // アシッドテラー
damage = damage * (100 + 40 * skill_lv) / 100;
damage2 = damage2 * (100 + 40 * skill_lv) / 100;
break;
- case MO_FINGEROFFENSIVE: //Žw’e
+ case MO_FINGEROFFENSIVE: //指弾
if (battle_config.finger_offensive_type == 0)
{
damage =
@@ -3344,7 +3344,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
div_ = 1;
}
break;
- case MO_INVESTIGATE: // ”­ ™¤
+ case MO_INVESTIGATE: // 発 å‹
if (def1 < 1000000)
{
damage =
@@ -3360,7 +3360,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
s_ele = 0;
s_ele_ = 0;
break;
- case MO_EXTREMITYFIST: // ˆ¢C—…”e–PŒ
+ case MO_EXTREMITYFIST: // 阿修羅覇鳳拳
damage =
damage * (8 + ((sd->status.sp) / 10)) + 250 +
(skill_lv * 150);
@@ -3373,16 +3373,16 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
s_ele = 0;
s_ele_ = 0;
break;
- case MO_CHAINCOMBO: // ˜A‘Ŷ
+ case MO_CHAINCOMBO: // 連打掌
damage = damage * (150 + 50 * skill_lv) / 100;
damage2 = damage2 * (150 + 50 * skill_lv) / 100;
div_ = 4;
break;
- case MO_COMBOFINISH: // –Ò—´Œ
+ case MO_COMBOFINISH: // 猛é¾æ‹³
damage = damage * (240 + 60 * skill_lv) / 100;
damage2 = damage2 * (240 + 60 * skill_lv) / 100;
break;
- case BA_MUSICALSTRIKE: // ƒ~ƒ…[ƒWƒJƒ‹ƒXƒgƒ‰ƒCƒN
+ case BA_MUSICALSTRIKE: // ミュージカルストライク
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3399,7 +3399,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case DC_THROWARROW: // –‚¿
+ case DC_THROWARROW: // 矢撃ã¡
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3416,50 +3416,50 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case CH_TIGERFIST: // •šŒÕŒ
+ case CH_TIGERFIST: // ä¼è™Žæ‹³
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case CH_CHAINCRUSH: // ˜A’Œ•öŒ‚
+ case CH_CHAINCRUSH: // 連柱崩撃
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
div_ = skill_get_num (skill_num, skill_lv);
break;
- case CH_PALMSTRIKE: // –ÒŒÕd”hŽR
+ case CH_PALMSTRIKE: // 猛虎硬派山
damage = damage * (50 + 100 * skill_lv) / 100;
damage2 = damage2 * (50 + 100 * skill_lv) / 100;
break;
- case LK_SPIRALPIERCE: /* ƒXƒpƒCƒ‰ƒ‹ƒsƒA[ƒX */
- damage = damage * (100 + 50 * skill_lv) / 100; //‘‰Á—Ê‚ª•ª‚©‚ç‚È‚¢‚Ì‚Å“K“–‚É
- damage2 = damage2 * (100 + 50 * skill_lv) / 100; //‘‰Á—Ê‚ª•ª‚©‚ç‚È‚¢‚Ì‚Å“K“–‚É
+ case LK_SPIRALPIERCE: /* スパイラルピアース */
+ damage = damage * (100 + 50 * skill_lv) / 100; //増加é‡ãŒåˆ†ã‹ã‚‰ãªã„ã®ã§é©å½“ã«
+ damage2 = damage2 * (100 + 50 * skill_lv) / 100; //増加é‡ãŒåˆ†ã‹ã‚‰ãªã„ã®ã§é©å½“ã«
div_ = 5;
if (tsd)
tsd->canmove_tick = gettick () + 1000;
else if (tmd)
tmd->canmove_tick = gettick () + 1000;
break;
- case LK_HEADCRUSH: /* ƒwƒbƒhƒNƒ‰ƒbƒVƒ… */
+ case LK_HEADCRUSH: /* ヘッドクラッシュ */
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case LK_JOINTBEAT: /* ƒWƒ‡ƒCƒ“ƒgƒr[ƒg */
+ case LK_JOINTBEAT: /* ジョイントビート */
damage = damage * (50 + 10 * skill_lv) / 100;
damage2 = damage2 * (50 + 10 * skill_lv) / 100;
break;
- case ASC_METEORASSAULT: /* ƒƒeƒIƒAƒTƒ‹ƒg */
+ case ASC_METEORASSAULT: /* メテオアサルト */
damage = damage * (40 + 40 * skill_lv) / 100;
damage2 = damage2 * (40 + 40 * skill_lv) / 100;
break;
- case SN_SHARPSHOOTING: /* ƒVƒƒ[ƒvƒVƒ…[ƒeƒBƒ“ƒO */
+ case SN_SHARPSHOOTING: /* シャープシューティング */
damage += damage * (30 * skill_lv) / 100;
damage2 += damage2 * (30 * skill_lv) / 100;
break;
- case CG_ARROWVULCAN: /* ƒAƒ[ƒoƒ‹ƒJƒ“ */
+ case CG_ARROWVULCAN: /* アローãƒãƒ«ã‚«ãƒ³ */
damage = damage * (160 + 40 * skill_lv) / 100;
damage2 = damage2 * (160 + 40 * skill_lv) / 100;
div_ = 9;
break;
- case AS_SPLASHER: /* ƒxƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ[ */
+ case AS_SPLASHER: /* ベナムスプラッシャー */
damage =
damage * (200 + 20 * skill_lv +
20 * pc_checkskill (sd,
@@ -3542,9 +3542,9 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (da == 2)
- { //ŽO’i¶‚ª”­“®‚µ‚Ä‚¢‚é‚©
+ { //三段掌ãŒç™ºå‹•ã—ã¦ã„ã‚‹ã‹
type = 0x08;
- div_ = 255; //ŽO’i¶—p‚Éc
+ div_ = 255; //三段掌用ã«â€¦
damage =
damage * (100 +
20 * pc_checkskill (sd, MO_TRIPLEATTACK)) / 100;
@@ -3552,11 +3552,11 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (skill_num != NPC_CRITICALSLASH)
{
- // ‘Î Û‚Ì–hŒä—Í‚É‚æ‚éƒ_ƒ[ƒW‚ÌŒ¸­
- // ƒfƒBƒoƒCƒ“ƒvƒƒeƒNƒVƒ‡ƒ“i‚±‚±‚Å‚¢‚¢‚Ì‚©‚ÈHj
+ // 対 象ã®é˜²å¾¡åŠ›ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã®æ¸›å°‘
+ // ディãƒã‚¤ãƒ³ãƒ—ロテクション(ã“ã“ã§ã„ã„ã®ã‹ãªï¼Ÿï¼‰
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
&& skill_num != KN_AUTOCOUNTER && def1 < 1000000)
- { //DEF, VIT–³Ž‹
+ { //DEF, VIT無視
int t_def;
target_count =
1 + battle_counttargeted (target, src,
@@ -3676,9 +3676,9 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
}
- // ¸˜Bƒ_ƒ[ƒW‚̒ljÁ
+ // 精錬ダメージã®è¿½åŠ 
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST)
- { //DEF, VIT–³Ž‹
+ { //DEF, VIT無視
damage += battle_get_atk2 (src);
damage2 += battle_get_atk_2 (src);
}
@@ -3698,9 +3698,9 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (skill_num == LK_SPIRALPIERCE)
- { /* ƒXƒpƒCƒ‰ƒ‹ƒsƒA[ƒX */
+ { /* スパイラルピアース */
if (sd->equip_index[9] >= 0)
- { //d—ʂŒljÁƒ_ƒ[ƒW‚炵‚¢‚̂ŃV[ƒ‹ƒhƒu[ƒƒ‰ƒ“‚ðŽQl‚ɒljÁ
+ { //é‡é‡ã§è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚‰ã—ã„ã®ã§ã‚·ãƒ¼ãƒ«ãƒ‰ãƒ–ーメランをå‚考ã«è¿½åŠ 
int index = sd->equip_index[9];
if (sd->inventory_data[index]
&& sd->inventory_data[index]->type == 4)
@@ -3715,17 +3715,17 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
- // 0–¢–ž‚¾‚Á‚½ê‡1‚É•â³
+ // 0未満ã ã£ãŸå ´åˆ1ã«è£œæ­£
if (damage < 1)
damage = 1;
if (damage2 < 1)
damage2 = 1;
- // ƒXƒLƒ‹C³‚QiC—ûŒnj
- // C—ûƒ_ƒ[ƒW(‰EŽè‚Ì‚Ý) ƒ\ƒjƒbƒNƒuƒ[Žž‚͕ʈ—i1Œ‚‚É•t‚«1/8“K‰ž)
+ // スキル修正2(修練系)
+ // 修練ダメージ(å³æ‰‹ã®ã¿) ソニックブロー時ã¯åˆ¥å‡¦ç†ï¼ˆ1æ’ƒã«ä»˜ã1/8é©å¿œ)
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
&& skill_num != CR_GRANDCROSS)
- { //C—ûƒ_ƒ[ƒW–³Ž‹
+ { //修練ダメージ無視
damage = battle_addmastery (sd, target, damage, 0);
damage2 = battle_addmastery (sd, target, damage2, 1);
}
@@ -3736,12 +3736,12 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
hitrate = 1000000;
}
- // ‰ñ”ðC³
+ // 回é¿ä¿®æ­£
hitrate = (hitrate < 5) ? 5 : hitrate;
- if (hitrate < 1000000 && // •K’†UŒ‚
- (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // ‡–°‚Í•K’†
- t_sc_data[SC_STAN].timer != -1 || // ƒXƒ^ƒ“‚Í•K’†
- t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // “€Œ‹‚Í•K’†
+ if (hitrate < 1000000 && // 必中攻撃
+ (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // ç¡çœ ã¯å¿…中
+ t_sc_data[SC_STAN].timer != -1 || // スタンã¯å¿…中
+ t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // å‡çµã¯å¿…中
hitrate = 1000000;
if (type == 0 && MRAND (100) >= hitrate)
{
@@ -3752,7 +3752,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
{
dmg_lv = ATK_DEF;
}
- // ƒXƒLƒ‹C³‚Ri•ŠíŒ¤‹†j
+ // スキル修正3(武器研究)
if ((skill = pc_checkskill (sd, BS_WEAPONRESEARCH)) > 0)
{
damage += skill * 2;
@@ -3767,56 +3767,56 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
-//ƒXƒLƒ‹‚É‚æ‚éƒ_ƒ[ƒW•â³‚±‚±‚Ü‚Å
+//スキルã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è£œæ­£ã“ã“ã¾ã§
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW’ljÁˆ—‚±‚±‚©‚ç
+//カードã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è¿½åŠ å‡¦ç†ã“ã“ã‹ã‚‰
cardfix = 100;
if (!sd->state.arrow_atk)
- { //‹|–îˆÈŠO
+ { //弓矢以外
if (!battle_config.left_cardfix_to_right)
- { //¶ŽèƒJ[ƒh•â³Ý’è–³‚µ
- cardfix = cardfix * (100 + sd->addrace[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWC³
- cardfix = cardfix * (100 + sd->addele[t_ele]) / 100; // ‘®«‚É‚æ‚éƒ_ƒ[ƒWC³
- cardfix = cardfix * (100 + sd->addsize[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWC³
+ { //左手カード補正設定無ã—
+ cardfix = cardfix * (100 + sd->addrace[t_race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£
+ cardfix = cardfix * (100 + sd->addele[t_ele]) / 100; // 属性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£
+ cardfix = cardfix * (100 + sd->addsize[t_size]) / 100; // サイズã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£
}
else
{
- cardfix = cardfix * (100 + sd->addrace[t_race] + sd->addrace_[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWC³(¶Žè‚É‚æ‚é’ljÁ‚ ‚è)
- cardfix = cardfix * (100 + sd->addele[t_ele] + sd->addele_[t_ele]) / 100; // ‘®«‚É‚æ‚éƒ_ƒ[ƒWC³(¶Žè‚É‚æ‚é’ljÁ‚ ‚è)
- cardfix = cardfix * (100 + sd->addsize[t_size] + sd->addsize_[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWC³(¶Žè‚É‚æ‚é’ljÁ‚ ‚è)
+ cardfix = cardfix * (100 + sd->addrace[t_race] + sd->addrace_[t_race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£(左手ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
+ cardfix = cardfix * (100 + sd->addele[t_ele] + sd->addele_[t_ele]) / 100; // 属性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£(左手ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
+ cardfix = cardfix * (100 + sd->addsize[t_size] + sd->addsize_[t_size]) / 100; // サイズã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£(左手ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
}
}
else
- { //‹|–î
- cardfix = cardfix * (100 + sd->addrace[t_race] + sd->arrow_addrace[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWC³(‹|–î‚É‚æ‚é’ljÁ‚ ‚è)
- cardfix = cardfix * (100 + sd->addele[t_ele] + sd->arrow_addele[t_ele]) / 100; // ‘®«‚É‚æ‚éƒ_ƒ[ƒWC³(‹|–î‚É‚æ‚é’ljÁ‚ ‚è)
- cardfix = cardfix * (100 + sd->addsize[t_size] + sd->arrow_addsize[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWC³(‹|–î‚É‚æ‚é’ljÁ‚ ‚è)
+ { //弓矢
+ cardfix = cardfix * (100 + sd->addrace[t_race] + sd->arrow_addrace[t_race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£(弓矢ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
+ cardfix = cardfix * (100 + sd->addele[t_ele] + sd->arrow_addele[t_ele]) / 100; // 属性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£(弓矢ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
+ cardfix = cardfix * (100 + sd->addsize[t_size] + sd->arrow_addsize[t_size]) / 100; // サイズã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£(弓矢ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
}
if (t_mode & 0x20)
- { //ƒ{ƒX
+ { //ボス
if (!sd->state.arrow_atk)
- { //‹|–îUŒ‚ˆÈŠO‚È‚ç
- if (!battle_config.left_cardfix_to_right) //¶ŽèƒJ[ƒh•â³Ý’è–³‚µ
- cardfix = cardfix * (100 + sd->addrace[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW
- else //¶ŽèƒJ[ƒh•â³Ý’è‚ ‚è
- cardfix = cardfix * (100 + sd->addrace[10] + sd->addrace_[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW(¶Žè‚É‚æ‚é’ljÁ‚ ‚è)
+ { //弓矢攻撃以外ãªã‚‰
+ if (!battle_config.left_cardfix_to_right) //左手カード補正設定無ã—
+ cardfix = cardfix * (100 + sd->addrace[10]) / 100; //ボスモンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸
+ else //左手カード補正設定ã‚ã‚Š
+ cardfix = cardfix * (100 + sd->addrace[10] + sd->addrace_[10]) / 100; //ボスモンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸(左手ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
}
- else //‹|–îUŒ‚
- cardfix = cardfix * (100 + sd->addrace[10] + sd->arrow_addrace[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW(‹|–î‚É‚æ‚é’ljÁ‚ ‚è)
+ else //弓矢攻撃
+ cardfix = cardfix * (100 + sd->addrace[10] + sd->arrow_addrace[10]) / 100; //ボスモンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸(弓矢ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
}
else
- { //ƒ{ƒX‚¶‚á‚È‚¢
+ { //ボスã˜ã‚ƒãªã„
if (!sd->state.arrow_atk)
- { //‹|–îUŒ‚ˆÈŠO
- if (!battle_config.left_cardfix_to_right) //¶ŽèƒJ[ƒh•â³Ý’è–³‚µ
- cardfix = cardfix * (100 + sd->addrace[11]) / 100; //ƒ{ƒXˆÈŠOƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW
- else //¶ŽèƒJ[ƒh•â³Ý’è‚ ‚è
- cardfix = cardfix * (100 + sd->addrace[11] + sd->addrace_[11]) / 100; //ƒ{ƒXˆÈŠOƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW(¶Žè‚É‚æ‚é’ljÁ‚ ‚è)
+ { //弓矢攻撃以外
+ if (!battle_config.left_cardfix_to_right) //左手カード補正設定無ã—
+ cardfix = cardfix * (100 + sd->addrace[11]) / 100; //ボス以外モンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸
+ else //左手カード補正設定ã‚ã‚Š
+ cardfix = cardfix * (100 + sd->addrace[11] + sd->addrace_[11]) / 100; //ボス以外モンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸(左手ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
}
else
- cardfix = cardfix * (100 + sd->addrace[11] + sd->arrow_addrace[11]) / 100; //ƒ{ƒXˆÈŠOƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW(‹|–î‚É‚æ‚é’ljÁ‚ ‚è)
+ cardfix = cardfix * (100 + sd->addrace[11] + sd->arrow_addrace[11]) / 100; //ボス以外モンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸(弓矢ã«ã‚ˆã‚‹è¿½åŠ ã‚ã‚Š)
}
- //“Á’èClass—p•â³ˆ—(­—‚Ì“ú‹L¨ƒ{ƒ“ƒSƒ“—pH)
+ //特定Class用補正処ç†(少女ã®æ—¥è¨˜â†’ボンゴン用?)
t_class = battle_get_class (target);
for (i = 0; i < sd->add_damage_class_count; i++)
{
@@ -3827,22 +3827,22 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (skill_num != CR_GRANDCROSS || !battle_config.gx_cardfix)
- damage = damage * cardfix / 100; //ƒJ[ƒh•â³‚É‚æ‚éƒ_ƒ[ƒW‘‰Á
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW‘‰Áˆ—‚±‚±‚Ü‚Å
+ damage = damage * cardfix / 100; //カード補正ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—加
+//カードã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—加処ç†ã“ã“ã¾ã§
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW’ljÁˆ—(¶Žè)‚±‚±‚©‚ç
+//カードã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è¿½åŠ å‡¦ç†(左手)ã“ã“ã‹ã‚‰
cardfix = 100;
if (!battle_config.left_cardfix_to_right)
- { //¶ŽèƒJ[ƒh•â³Ý’è–³‚µ
- cardfix = cardfix * (100 + sd->addrace_[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWC³¶Žè
- cardfix = cardfix * (100 + sd->addele_[t_ele]) / 100; // ‘® «‚É‚æ‚éƒ_ƒ[ƒWC³¶Žè
- cardfix = cardfix * (100 + sd->addsize_[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWC³¶Žè
- if (t_mode & 0x20) //ƒ{ƒX
- cardfix = cardfix * (100 + sd->addrace_[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW¶Žè
+ { //左手カード補正設定無ã—
+ cardfix = cardfix * (100 + sd->addrace_[t_race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£å·¦æ‰‹
+ cardfix = cardfix * (100 + sd->addele_[t_ele]) / 100; // 属 性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£å·¦æ‰‹
+ cardfix = cardfix * (100 + sd->addsize_[t_size]) / 100; // サイズã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ä¿®æ­£å·¦æ‰‹
+ if (t_mode & 0x20) //ボス
+ cardfix = cardfix * (100 + sd->addrace_[10]) / 100; //ボスモンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸å·¦æ‰‹
else
- cardfix = cardfix * (100 + sd->addrace_[11]) / 100; //ƒ{ƒXˆÈŠOƒ‚ƒ“ƒXƒ^[‚ɒljÁƒ_ƒ[ƒW¶Žè
+ cardfix = cardfix * (100 + sd->addrace_[11]) / 100; //ボス以外モンスターã«è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸å·¦æ‰‹
}
- //“Á’èClass—p•â³ˆ—¶Žè(­—‚Ì“ú‹L¨ƒ{ƒ“ƒSƒ“—pH)
+ //特定Class用補正処ç†å·¦æ‰‹(少女ã®æ—¥è¨˜â†’ボンゴン用?)
for (i = 0; i < sd->add_damage_class_count_; i++)
{
if (sd->add_damage_classid_[i] == t_class)
@@ -3852,24 +3852,24 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (skill_num != CR_GRANDCROSS)
- damage2 = damage2 * cardfix / 100; //ƒJ[ƒh•â³‚É‚æ‚鶎èƒ_ƒ[ƒW‘‰Á
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW‘‰Áˆ—(¶Žè)‚±‚±‚Ü‚Å
+ damage2 = damage2 * cardfix / 100; //カード補正ã«ã‚ˆã‚‹å·¦æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—加
+//カードã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—加処ç†(左手)ã“ã“ã¾ã§
// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER)
if (skill_num == ASC_BREAKER)
damage3 = damage3 * cardfix / 100;
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒWŒ¸Šˆ—‚±‚±‚©‚ç
+//カードã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›è¡°å‡¦ç†ã“ã“ã‹ã‚‰
if (tsd)
- { //‘ÎÛ‚ªPC‚Ìê‡
+ { //対象ãŒPCã®å ´åˆ
cardfix = 100;
- cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
- cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // ‘®«‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
+ cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
+ cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // 属性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
if (battle_get_mode (src) & 0x20)
- cardfix = cardfix * (100 - tsd->subrace[10]) / 100; //ƒ{ƒX‚©‚ç‚ÌUŒ‚‚̓_ƒ[ƒWŒ¸­
+ cardfix = cardfix * (100 - tsd->subrace[10]) / 100; //ボスã‹ã‚‰ã®æ”»æ’ƒã¯ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘
else
- cardfix = cardfix * (100 - tsd->subrace[11]) / 100; //ƒ{ƒXˆÈŠO‚©‚ç‚ÌUŒ‚‚̓_ƒ[ƒWŒ¸­
- //“Á’èClass—p•â³ˆ—¶Žè(­—‚Ì“ú‹L¨ƒ{ƒ“ƒSƒ“—pH)
+ cardfix = cardfix * (100 - tsd->subrace[11]) / 100; //ボス以外ã‹ã‚‰ã®æ”»æ’ƒã¯ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘
+ //特定Class用補正処ç†å·¦æ‰‹(少女ã®æ—¥è¨˜â†’ボンゴン用?)
for (i = 0; i < tsd->add_def_class_count; i++)
{
if (tsd->add_def_classid[i] == sd->status.class)
@@ -3879,27 +3879,27 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (flag & BF_LONG)
- cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //‰“‹——£UŒ‚‚̓_ƒ[ƒWŒ¸­(ƒzƒ‹ƒ“C‚Æ‚©)
+ cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //é è·é›¢æ”»æ’ƒã¯ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘(ホルンCã¨ã‹)
if (flag & BF_SHORT)
- cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //‹ß‹——£UŒ‚‚̓_ƒ[ƒWŒ¸­(ŠY“––³‚µH)
- damage = damage * cardfix / 100; //ƒJ[ƒh•â³‚É‚æ‚éƒ_ƒ[ƒWŒ¸­
- damage2 = damage2 * cardfix / 100; //ƒJ[ƒh•â³‚É‚æ‚鶎èƒ_ƒ[ƒWŒ¸­
+ cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //è¿‘è·é›¢æ”»æ’ƒã¯ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘(該当無ã—?)
+ damage = damage * cardfix / 100; //カード補正ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘
+ damage2 = damage2 * cardfix / 100; //カード補正ã«ã‚ˆã‚‹å·¦æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘
}
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒWŒ¸Šˆ—‚±‚±‚Ü‚Å
+//カードã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›è¡°å‡¦ç†ã“ã“ã¾ã§
-//‘ÎۂɃXƒe[ƒ^ƒXˆÙ킪‚ ‚éꇂ̃_ƒ[ƒWŒ¸ŽZˆ—‚±‚±‚©‚ç
+//対象ã«ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ãŒã‚ã‚‹å ´åˆã®ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›ç®—処ç†ã“ã“ã‹ã‚‰
if (t_sc_data)
{
cardfix = 100;
- if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) //ƒfƒBƒtƒFƒ“ƒ_[ó‘Ԃʼn“‹——£UŒ‚
- cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; //ƒfƒBƒtƒFƒ“ƒ_[‚É‚æ‚錸Š
+ if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) //ディフェンダー状態ã§é è·é›¢æ”»æ’ƒ
+ cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; //ディフェンダーã«ã‚ˆã‚‹æ¸›è¡°
if (cardfix != 100)
{
- damage = damage * cardfix / 100; //ƒfƒBƒtƒFƒ“ƒ_[•â³‚É‚æ‚éƒ_ƒ[ƒWŒ¸­
- damage2 = damage2 * cardfix / 100; //ƒfƒBƒtƒFƒ“ƒ_[•â³‚É‚æ‚鶎èƒ_ƒ[ƒWŒ¸­
+ damage = damage * cardfix / 100; //ディフェンダー補正ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘
+ damage2 = damage2 * cardfix / 100; //ディフェンダー補正ã«ã‚ˆã‚‹å·¦æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘
}
if (t_sc_data[SC_ASSUMPTIO].timer != -1)
- { //ƒAƒXƒ€ƒvƒeƒBƒI
+ { //アスムプティオ
if (!map[target->m].flag.pvp)
{
damage = damage / 3;
@@ -3912,67 +3912,67 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
}
-//‘ÎۂɃXƒe[ƒ^ƒXˆÙ킪‚ ‚éꇂ̃_ƒ[ƒWŒ¸ŽZˆ—‚±‚±‚Ü‚Å
+//対象ã«ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ãŒã‚ã‚‹å ´åˆã®ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›ç®—処ç†ã“ã“ã¾ã§
if (damage < 0)
damage = 0;
if (damage2 < 0)
damage2 = 0;
- // ‘® «‚Ì“K—p
+ // 属 性ã®é©ç”¨
damage = battle_attr_fix (damage, s_ele, battle_get_element (target));
damage2 = battle_attr_fix (damage2, s_ele_, battle_get_element (target));
- // ¯‚Ì‚©‚¯‚çA‹C‹…‚Ì“K—p
+ // 星ã®ã‹ã‘らã€æ°—çƒã®é©ç”¨
damage += sd->star;
damage2 += sd->star_;
damage += sd->spiritball * 3;
damage2 += sd->spiritball * 3;
if (sc_data && sc_data[SC_AURABLADE].timer != -1)
- { /* ƒI[ƒ‰ƒuƒŒ[ƒh •K’† */
+ { /* オーラブレード 必中 */
damage += sc_data[SC_AURABLADE].val1 * 10;
damage2 += sc_data[SC_AURABLADE].val1 * 10;
}
if (skill_num == PA_PRESSURE)
- { /* ƒvƒŒƒbƒVƒƒ[ •K’†? */
+ { /* プレッシャー 必中? */
damage = 700 + 100 * skill_lv;
damage2 = 700 + 100 * skill_lv;
}
- // >“ñ“—¬‚̶‰Eƒ_ƒ[ƒWŒvŽZ’N‚©‚â‚Á‚Ä‚­‚ê‚¥‚¥‚¥‚¥‚¦‚¦‚¦I
- // >map_session_data ‚ɶŽèƒ_ƒ[ƒW(atk,atk2)’ljÁ‚µ‚Ä
- // >pc_calcstatus()‚Å‚â‚é‚ׂ«‚©‚ÈH
- // map_session_data ‚ɶŽè•Ší(atk,atk2,ele,star,atkmods)’ljÁ‚µ‚Ä
- // pc_calcstatus()‚Ńf[ƒ^‚ð“ü—Í‚µ‚Ä‚¢‚Ü‚·
+ // >二刀æµã®å·¦å³ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—誰ã‹ã‚„ã£ã¦ãã‚Œã‡ã‡ã‡ã‡ãˆãˆãˆï¼
+ // >map_session_data ã«å·¦æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸(atk,atk2)追加ã—ã¦
+ // >pc_calcstatus()ã§ã‚„ã‚‹ã¹ãã‹ãªï¼Ÿ
+ // map_session_data ã«å·¦æ‰‹æ­¦å™¨(atk,atk2,ele,star,atkmods)追加ã—ã¦
+ // pc_calcstatus()ã§ãƒ‡ãƒ¼ã‚¿ã‚’入力ã—ã¦ã„ã¾ã™
- //¶Žè‚Ì‚Ý•Ší‘•”õ
+ //左手ã®ã¿æ­¦å™¨è£…å‚™
if (sd->weapontype1 == 0 && sd->weapontype2 > 0)
{
damage = damage2;
damage2 = 0;
}
- // ‰EŽèA¶ŽèC—û‚Ì“K—p
+ // å³æ‰‹ã€å·¦æ‰‹ä¿®ç·´ã®é©ç”¨
if (sd->status.weapon > 16)
- { // “ñ“—¬‚©?
+ { // 二刀æµã‹?
int dmg = damage, dmg2 = damage2;
- // ‰EŽèC—û(60% ` 100%) ‰EŽè‘S”Ê
+ // å³æ‰‹ä¿®ç·´(60% 〜 100%) å³æ‰‹å…¨èˆ¬
skill = pc_checkskill (sd, AS_RIGHT);
damage = damage * (50 + (skill * 10)) / 100;
if (dmg > 0 && damage < 1)
damage = 1;
- // ¶ŽèC—û(40% ` 80%) ¶Žè‘S”Ê
+ // 左手修練(40% 〜 80%) 左手全般
skill = pc_checkskill (sd, AS_LEFT);
damage2 = damage2 * (30 + (skill * 10)) / 100;
if (dmg2 > 0 && damage2 < 1)
damage2 = 1;
}
- else //“ñ“—¬‚Å‚È‚¯‚ê‚ζŽèƒ_ƒ[ƒW‚Í0
+ else //二刀æµã§ãªã‘ã‚Œã°å·¦æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯0
damage2 = 0;
- // ‰EŽè,’ZŒ•‚Ì‚Ý
+ // å³æ‰‹,短剣ã®ã¿
if (da == 1)
- { //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN‚ª”­“®‚µ‚Ä‚¢‚é‚©
+ { //ダブルアタックãŒç™ºå‹•ã—ã¦ã„ã‚‹ã‹
div_ = 2;
damage += damage;
type = 0x08;
@@ -3980,14 +3980,14 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (sd->status.weapon == 16)
{
- // ƒJƒ^[ƒ‹’ÇŒ‚ƒ_ƒ[ƒW
+ // カタール追撃ダメージ
skill = pc_checkskill (sd, TF_DOUBLE);
damage2 = damage * (1 + (skill * 2)) / 100;
if (damage > 0 && damage2 < 1)
damage2 = 1;
}
- // ƒCƒ“ƒxƒiƒ€C³
+ // インベナム修正
if (skill_num == TF_POISON)
{
damage =
@@ -3999,7 +3999,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage = battle_attr_fix (damage, 0, battle_get_element (target));
}
- // Š®‘S‰ñ”ð‚Ì”»’è
+ // 完全回é¿ã®åˆ¤å®š
if (skill_num == 0 && skill_lv >= 0 && tsd != NULL && div_ < 255
&& MRAND (1000) < battle_get_flee2 (target))
{
@@ -4008,7 +4008,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
dmg_lv = ATK_LUCKY;
}
- // ‘ÎÛ‚ªŠ®‘S‰ñ”ð‚ð‚·‚éݒ肪ON‚È‚ç
+ // 対象ãŒå®Œå…¨å›žé¿ã‚’ã™ã‚‹è¨­å®šãŒONãªã‚‰
if (battle_config.enemy_perfect_flee)
{
if (skill_num == 0 && skill_lv >= 0 && tmd != NULL && div_ < 255
@@ -4020,7 +4020,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
- //Mob‚ÌMode‚ÉŠæ‹­ƒtƒ‰ƒO‚ª—§‚Á‚Ä‚¢‚é‚Æ‚«‚̈—
+ //Mobã®Modeã«é ‘強フラグãŒç«‹ã£ã¦ã„ã‚‹ã¨ãã®å‡¦ç†
if (t_mode & 0x40)
{
if (damage > 0)
@@ -4029,23 +4029,23 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage2 = 1;
}
- //bNoWeaponDamage(Ý’èƒAƒCƒeƒ€–³‚µH)‚ŃOƒ‰ƒ“ƒhƒNƒƒX‚¶‚á‚È‚¢ê‡‚̓_ƒ[ƒW‚ª0
+ //bNoWeaponDamage(設定アイテム無ã—?)ã§ã‚°ãƒ©ãƒ³ãƒ‰ã‚¯ãƒ­ã‚¹ã˜ã‚ƒãªã„å ´åˆã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ0
if (tsd && tsd->special_state.no_weapon_damage
&& skill_num != CR_GRANDCROSS)
damage = damage2 = 0;
if (skill_num != CR_GRANDCROSS && (damage > 0 || damage2 > 0))
{
- if (damage2 < 1) // ƒ_ƒ[ƒWÅIC³
+ if (damage2 < 1) // ダメージ最終修正
damage =
battle_calc_damage (src, target, damage, div_, skill_num,
skill_lv, flag);
- else if (damage < 1) // ‰EŽè‚ªƒ~ƒXH
+ else if (damage < 1) // å³æ‰‹ãŒãƒŸã‚¹ï¼Ÿ
damage2 =
battle_calc_damage (src, target, damage2, div_, skill_num,
skill_lv, flag);
else
- { // —¼ Žè/ƒJƒ^[ƒ‹‚Ìꇂ͂¿‚å‚Á‚ÆŒvŽZ‚â‚₱‚µ‚¢
+ { // 両 手/カタールã®å ´åˆã¯ã¡ã‚‡ã£ã¨è¨ˆç®—ã‚„ã‚„ã“ã—ã„
int d1 = damage + damage2, d2 = damage2;
damage =
battle_calc_damage (src, target, damage + damage2, div_,
@@ -4094,7 +4094,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
/*==========================================
- * •Šíƒ_ƒ[ƒWŒvŽZ
+ * 武器ダメージ計算
*------------------------------------------
*/
struct Damage battle_calc_weapon_attack (struct block_list *src,
@@ -4104,7 +4104,7 @@ struct Damage battle_calc_weapon_attack (struct block_list *src,
{
struct Damage wd;
- //return‘O‚̈—‚ª‚ ‚é‚Ì‚Åî•ño—Í•”‚Ì‚Ý•ÏX
+ //returnå‰ã®å‡¦ç†ãŒã‚ã‚‹ã®ã§æƒ…報出力部ã®ã¿å¤‰æ›´
if (src == NULL || target == NULL)
{
nullpo_info (NLP_MARK);
@@ -4173,7 +4173,7 @@ struct Damage battle_calc_weapon_attack (struct block_list *src,
}
/*==========================================
- * –‚–@ƒ_ƒ[ƒWŒvŽZ
+ * 魔法ダメージ計算
*------------------------------------------
*/
struct Damage battle_calc_magic_attack (struct block_list *bl,
@@ -4192,7 +4192,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
struct map_session_data *sd = NULL, *tsd = NULL;
struct mob_data *tmd = NULL;
- //return‘O‚̈—‚ª‚ ‚é‚Ì‚Åî•ño—Í•”‚Ì‚Ý•ÏX
+ //returnå‰ã®å‡¦ç†ãŒã‚ã‚‹ã®ã§æƒ…報出力部ã®ã¿å¤‰æ›´
if (bl == NULL || target == NULL)
{
nullpo_info (NLP_MARK);
@@ -4227,24 +4227,24 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
if (skill_num > 0)
{
switch (skill_num)
- { // Šî–{ƒ_ƒ[ƒWŒvŽZ(ƒXƒLƒ‹‚²‚ƂɈ—)
- // ƒq[ƒ‹or¹‘Ì
+ { // 基本ダメージ計算(スキルã”ã¨ã«å‡¦ç†)
+ // ヒールorè–体
case AL_HEAL:
case PR_BENEDICTIO:
damage = skill_calc_heal (bl, skill_lv) / 2;
normalmagic_flag = 0;
break;
- case PR_ASPERSIO: /* ƒAƒXƒyƒ‹ƒVƒI */
- damage = 40; //ŒÅ’èƒ_ƒ[ƒW
+ case PR_ASPERSIO: /* アスペルシオ */
+ damage = 40; //固定ダメージ
normalmagic_flag = 0;
break;
- case PR_SANCTUARY: // ƒTƒ“ƒNƒ`ƒ…ƒAƒŠ
+ case PR_SANCTUARY: // サンクãƒãƒ¥ã‚¢ãƒª
damage = (skill_lv > 6) ? 388 : skill_lv * 50;
normalmagic_flag = 0;
blewcount |= 0x10000;
break;
case ALL_RESURRECTION:
- case PR_TURNUNDEAD: // UŒ‚ƒŠƒUƒŒƒNƒVƒ‡ƒ“‚ƃ^[ƒ“ƒAƒ“ƒfƒbƒh
+ case PR_TURNUNDEAD: // 攻撃リザレクションã¨ã‚¿ãƒ¼ãƒ³ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰
if (target->type != BL_PC
&& battle_check_undead (t_race, t_ele))
{
@@ -4257,10 +4257,10 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
if (thres > 700)
thres = 700;
// if(battle_config.battle_log)
-// printf("ƒ^[ƒ“ƒAƒ“ƒfƒbƒhI Šm—¦%d ñ(番—¦)\n", thres);
- if (MRAND (1000) < thres && !(t_mode & 0x20)) // ¬Œ÷
+// printf("ã‚¿ãƒ¼ãƒ³ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ï¼ ç¢ºçŽ‡%d ‰(åƒåˆ†çŽ‡)\n", thres);
+ if (MRAND (1000) < thres && !(t_mode & 0x20)) // æˆåŠŸ
damage = hp;
- else // Ž¸”s
+ else // 失敗
damage =
battle_get_lv (bl) + battle_get_int (bl) +
skill_lv * 10;
@@ -4268,7 +4268,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
normalmagic_flag = 0;
break;
- case MG_NAPALMBEAT: // ƒiƒp[ƒ€ƒr[ƒgi•ªŽUŒvŽZž‚Ýj
+ case MG_NAPALMBEAT: // ナパームビート(分散計算込ã¿ï¼‰
MATK_FIX (70 + skill_lv * 10, 100);
if (flag > 0)
{
@@ -4281,7 +4281,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
("battle_calc_magic_attack(): napam enemy count=0 !\n");
}
break;
- case MG_FIREBALL: // ƒtƒ@ƒCƒ„[ƒ{[ƒ‹
+ case MG_FIREBALL: // ファイヤーボール
{
const int drate[] = { 100, 90, 70 };
if (flag > 2)
@@ -4290,9 +4290,9 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
MATK_FIX ((95 + skill_lv * 5) * drate[flag], 10000);
}
break;
- case MG_FIREWALL: // ƒtƒ@ƒCƒ„[ƒEƒH[ƒ‹
+ case MG_FIREWALL: // ファイヤーウォール
/*
- if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PC‚͉Α®«‚Å‚à”ò‚ÔH‚»‚à‚»‚àƒ_ƒ[ƒWŽó‚¯‚éH
+ if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PCã¯ç«å±žæ€§ã§ã‚‚飛ã¶ï¼Ÿãã‚‚ãもダメージå—ã‘る?
blewcount |= 0x10000;
else
blewcount = 0;
@@ -4304,18 +4304,18 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
blewcount |= 0x10000;
MATK_FIX (1, 2);
break;
- case MG_THUNDERSTORM: // ƒTƒ“ƒ_[ƒXƒg[ƒ€
+ case MG_THUNDERSTORM: // サンダーストーム
MATK_FIX (80, 100);
break;
- case MG_FROSTDIVER: // ƒtƒƒXƒgƒ_ƒCƒo
+ case MG_FROSTDIVER: // フロストダイãƒ
MATK_FIX (100 + skill_lv * 10, 100);
break;
- case WZ_FROSTNOVA: // ƒtƒƒXƒgƒ_ƒCƒo
+ case WZ_FROSTNOVA: // フロストダイãƒ
MATK_FIX (((100 + skill_lv * 10) * (2 / 3)), 100);
break;
- case WZ_FIREPILLAR: // ƒtƒ@ƒCƒ„[ƒsƒ‰[
+ case WZ_FIREPILLAR: // ファイヤーピラー
if (mdef1 < 1000000)
- mdef1 = mdef2 = 0; // MDEF–³Ž‹
+ mdef1 = mdef2 = 0; // MDEF無視
MATK_FIX (1, 5);
matk1 += 50;
matk2 += 50;
@@ -4324,26 +4324,26 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
MATK_FIX (100 + skill_lv * 20, 100);
break;
case WZ_METEOR:
- case WZ_JUPITEL: // ƒ†ƒsƒeƒ‹ƒTƒ“ƒ_[
+ case WZ_JUPITEL: // ユピテルサンダー
break;
- case WZ_VERMILION: // ƒ[ƒhƒIƒuƒo[ƒ~ƒŠƒIƒ“
+ case WZ_VERMILION: // ロードオブãƒãƒ¼ãƒŸãƒªã‚ªãƒ³
MATK_FIX (skill_lv * 20 + 80, 100);
break;
- case WZ_WATERBALL: // ƒEƒH[ƒ^[ƒ{[ƒ‹
+ case WZ_WATERBALL: // ウォーターボール
matk1 += skill_lv * 30;
matk2 += skill_lv * 30;
break;
- case WZ_STORMGUST: // ƒXƒg[ƒ€ƒKƒXƒg
+ case WZ_STORMGUST: // ストームガスト
MATK_FIX (skill_lv * 40 + 100, 100);
blewcount |= 0x10000;
break;
- case AL_HOLYLIGHT: // ƒz[ƒŠ[ƒ‰ƒCƒg
+ case AL_HOLYLIGHT: // ホーリーライト
MATK_FIX (125, 100);
break;
case AL_RUWACH:
MATK_FIX (145, 100);
break;
- case HW_NAPALMVULCAN: // ƒiƒp[ƒ€ƒr[ƒgi•ªŽUŒvŽZž‚Ýj
+ case HW_NAPALMVULCAN: // ナパームビート(分散計算込ã¿ï¼‰
MATK_FIX (70 + skill_lv * 10, 100);
if (flag > 0)
{
@@ -4360,7 +4360,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
}
if (normalmagic_flag)
- { // ˆê”Ê–‚–@ƒ_ƒ[ƒWŒvŽZ
+ { // 一般魔法ダメージ計算
int imdef_flag = 0;
if (matk1 > matk2)
damage = matk2 + MRAND ((matk1 - matk2 + 1));
@@ -4426,8 +4426,8 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
{
int s_class = battle_get_class (bl);
cardfix = 100;
- cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // ‘® «‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
- cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
+ cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // 属 性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
+ cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
cardfix = cardfix * (100 - tsd->magic_subrace[race]) / 100;
if (battle_get_mode (bl) & 0x20)
cardfix = cardfix * (100 - tsd->magic_subrace[10]) / 100;
@@ -4447,18 +4447,18 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
if (damage < 0)
damage = 0;
- damage = battle_attr_fix (damage, ele, battle_get_element (target)); // ‘® «C³
+ damage = battle_attr_fix (damage, ele, battle_get_element (target)); // 属 性修正
if (skill_num == CR_GRANDCROSS)
- { // ƒOƒ‰ƒ“ƒhƒNƒƒX
+ { // グランドクロス
struct Damage wd;
wd = battle_calc_weapon_attack (bl, target, skill_num, skill_lv,
flag);
damage = (damage + wd.damage) * (100 + 40 * skill_lv) / 100;
if (battle_config.gx_dupele)
- damage = battle_attr_fix (damage, ele, battle_get_element (target)); //‘®«2‰ñ‚©‚©‚é
+ damage = battle_attr_fix (damage, ele, battle_get_element (target)); //属性2回ã‹ã‹ã‚‹
if (bl == target)
- damage = damage / 2; //”½“®‚Í”¼•ª
+ damage = damage / 2; //åå‹•ã¯åŠåˆ†
}
div_ = skill_get_num (skill_num, skill_lv);
@@ -4479,10 +4479,10 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100;
}
else
- damage = 0; // ‰© ‹à峃J[ƒhi–‚–@ƒ_ƒ[ƒW‚Oj
+ damage = 0; // 黄 金蟲カード(魔法ダメージï¼ï¼‰
}
- damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // ÅIC³
+ damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // 最終修正
/* magic_damage_return by [AppleGirl] and [Valaris] */
if (target->type == BL_PC && tsd && tsd->magic_damage_return > 0)
@@ -4508,7 +4508,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
}
/*==========================================
- * ‚»‚Ì‘¼ƒ_ƒ[ƒWŒvŽZ
+ * ãã®ä»–ダメージ計算
*------------------------------------------
*/
struct Damage battle_calc_misc_attack (struct block_list *bl,
@@ -4527,7 +4527,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
int aflag = BF_MISC | BF_LONG | BF_SKILL;
- //return‘O‚̈—‚ª‚ ‚é‚Ì‚Åî•ño—Í•”‚Ì‚Ý•ÏX
+ //returnå‰ã®å‡¦ç†ãŒã‚ã‚‹ã®ã§æƒ…報出力部ã®ã¿å¤‰æ›´
if (bl == NULL || target == NULL)
{
nullpo_info (NLP_MARK);
@@ -4547,19 +4547,19 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
switch (skill_num)
{
- case HT_LANDMINE: // ƒ‰ƒ“ƒhƒ}ƒCƒ“
+ case HT_LANDMINE: // ランドマイン
damage = skill_lv * (dex + 75) * (100 + int_) / 100;
break;
- case HT_BLASTMINE: // ƒuƒ‰ƒXƒgƒ}ƒCƒ“
+ case HT_BLASTMINE: // ブラストマイン
damage = skill_lv * (dex / 2 + 50) * (100 + int_) / 100;
break;
- case HT_CLAYMORETRAP: // ƒNƒŒƒCƒ‚ƒA[ƒgƒ‰ƒbƒv
+ case HT_CLAYMORETRAP: // クレイモアートラップ
damage = skill_lv * (dex / 2 + 75) * (100 + int_) / 100;
break;
- case HT_BLITZBEAT: // ƒuƒŠƒbƒcƒr[ƒg
+ case HT_BLITZBEAT: // ブリッツビート
if (sd == NULL || (skill = pc_checkskill (sd, HT_STEELCROW)) <= 0)
skill = 0;
damage = (dex / 10 + int_ / 2 + skill * 3 + 40) * 2;
@@ -4567,22 +4567,22 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
damage /= flag;
break;
- case TF_THROWSTONE: // ΓŠ‚°
+ case TF_THROWSTONE: // 石投ã’
damage = 30;
damagefix = 0;
break;
- case BA_DISSONANCE: // •s‹¦˜a‰¹
+ case BA_DISSONANCE: // ä¸å”和音
damage =
(skill_lv) * 20 + pc_checkskill (sd, BA_MUSICALLESSON) * 3;
break;
- case NPC_SELFDESTRUCTION: // Ž©”š
+ case NPC_SELFDESTRUCTION: // 自爆
damage = battle_get_hp (bl) - (bl == target ? 1 : 0);
damagefix = 0;
break;
- case NPC_SMOKING: // ƒ^ƒoƒR‚ð‹z‚¤
+ case NPC_SMOKING: // ã‚¿ãƒã‚³ã‚’å¸ã†
damage = 3;
damagefix = 0;
break;
@@ -4608,7 +4608,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
}
}
break;
- case SN_FALCONASSAULT: /* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
+ case SN_FALCONASSAULT: /* ファルコンアサルト */
skill = pc_checkskill (sd, HT_BLITZBEAT);
damage =
(100 + 50 * skill_lv +
@@ -4627,14 +4627,14 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
if (tsd)
{
cardfix = 100;
- cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // ‘®«‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
- cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘Ï«
+ cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // 属性ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
+ cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // 種æ—ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§
cardfix = cardfix * (100 - tsd->misc_def_rate) / 100;
damage = damage * cardfix / 100;
}
if (damage < 0)
damage = 0;
- damage = battle_attr_fix (damage, ele, battle_get_element (target)); // ‘®«C³
+ damage = battle_attr_fix (damage, ele, battle_get_element (target)); // 属性修正
}
div_ = skill_get_num (skill_num, skill_lv);
@@ -4649,7 +4649,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
damage = div_;
}
- damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // ÅIC³
+ damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // 最終修正
md.damage = damage;
md.div_ = div_;
@@ -4664,7 +4664,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
}
/*==========================================
- * ƒ_ƒ[ƒWŒvŽZˆêŠ‡ˆ——p
+ * ダメージ計算一括処ç†ç”¨
*------------------------------------------
*/
struct Damage battle_calc_attack (int attack_type,
@@ -4696,7 +4696,7 @@ struct Damage battle_calc_attack (int attack_type,
}
/*==========================================
- * ’ÊíUŒ‚ˆ—‚Ü‚Æ‚ß
+ * 通常攻撃処ç†ã¾ã¨ã‚
*------------------------------------------
*/
int battle_weapon_attack (struct block_list *src, struct block_list *target,
@@ -4741,7 +4741,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
if (battle_check_target (src, target, BCT_ENEMY) > 0 &&
battle_check_range (src, target, 0))
{
- // UŒ‚‘ÎۂƂȂ肤‚é‚Ì‚ÅUŒ‚
+ // 攻撃対象ã¨ãªã‚Šã†ã‚‹ã®ã§æ”»æ’ƒ
if (sd && sd->status.weapon == 11)
{
if (sd->equip_index[10] >= 0)
@@ -4833,14 +4833,14 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
}
if (wd.div_ == 255 && sd)
- { //ŽO’i¶
+ { //三段掌
int delay =
1000 - 4 * battle_get_agi (src) - 2 * battle_get_dex (src);
int skilllv;
if (wd.damage + wd.damage2 < battle_get_hp (target))
{
if ((skilllv = pc_checkskill (sd, MO_CHAINCOMBO)) > 0)
- delay += 300 * battle_config.combo_delay_rate / 100; //’ljÁƒfƒBƒŒƒC‚ðconf‚É‚æ‚è’²®
+ delay += 300 * battle_config.combo_delay_rate / 100; //追加ディレイをconfã«ã‚ˆã‚Šèª¿æ•´
skill_status_change_start (src, SC_COMBO, MO_TRIPLEATTACK,
skilllv, 0, 0, delay, 0);
@@ -4855,7 +4855,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
{
clif_damage (src, target, tick, wd.amotion, wd.dmotion,
wd.damage, wd.div_, wd.type, wd.damage2);
- //“ñ“—¬¶Žè‚ƃJƒ^[ƒ‹’ÇŒ‚‚̃~ƒX•\Ž¦(–³—‚â‚è`)
+ //二刀æµå·¦æ‰‹ã¨ã‚«ã‚¿ãƒ¼ãƒ«è¿½æ’ƒã®ãƒŸã‚¹è¡¨ç¤º(ç„¡ç†ã‚„り〜)
if (sd && sd->status.weapon >= 16 && wd.damage2 == 0)
clif_damage (src, target, tick + 10, wd.amotion, wd.dmotion,
0, 1, 0, 0);
@@ -4967,7 +4967,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
skilllv, tick,
flag);
break;
- case 1: /* Žx‰‡Œn */
+ case 1: /* 支æ´ç³» */
if ((sc_data[SC_AUTOSPELL].val2 == AL_HEAL
|| (sc_data[SC_AUTOSPELL].val2 ==
ALL_RESURRECTION
@@ -5011,7 +5011,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
[SC_AUTOSPELL].val2,
skilllv, tick, flag);
break;
- case 1: /* Žx‰‡Œn */
+ case 1: /* 支æ´ç³» */
if ((sc_data[SC_AUTOSPELL].val2 == AL_HEAL
|| (sc_data[SC_AUTOSPELL].val2 ==
ALL_RESURRECTION
@@ -5064,7 +5064,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
skilllv, tick,
flag);
break;
- case 1: /* Žx‰‡Œn */
+ case 1: /* 支æ´ç³» */
if ((sd->autospell_id == AL_HEAL
|| (sd->autospell_id == ALL_RESURRECTION
&& target->type != BL_PC))
@@ -5154,7 +5154,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
(int) target, (int) src,
skill_get_time2 (MO_BLADESTOP, lv), 0);
}
- if (t_sc_data && t_sc_data[SC_SPLASHER].timer != -1) //‰£‚Á‚½‚Ì‚Å‘Îۂ̃xƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ[ó‘Ô‚ð‰ðœ
+ if (t_sc_data && t_sc_data[SC_SPLASHER].timer != -1) //æ®´ã£ãŸã®ã§å¯¾è±¡ã®ãƒ™ãƒŠãƒ ã‚¹ãƒ—ラッシャー状態を解除
skill_status_change_end (target, SC_SPLASHER, -1);
map_freeblock_unlock ();
@@ -5183,12 +5183,12 @@ int battle_check_undead (int race, int element)
}
/*==========================================
- * “G–¡•û”»’è(1=m’è,0=”Û’è,-1=ƒGƒ‰[)
- * flag&0xf0000 = 0x00000:“G‚¶‚á‚È‚¢‚©”»’èiret:1“G‚Å‚Í‚È‚¢j
- * = 0x10000:ƒp[ƒeƒB[”»’èiret:1=ƒp[ƒeƒB[ƒƒ“ƒo)
- * = 0x20000:‘S‚Ä(ret:1=“G–¡•û—¼•û)
- * = 0x40000:“G‚©”»’è(ret:1=“G)
- * = 0x50000:ƒp[ƒeƒB[‚¶‚á‚È‚¢‚©”»’è(ret:1=ƒp[ƒeƒB‚Å‚È‚¢)
+ * 敵味方判定(1=肯定,0=å¦å®š,-1=エラー)
+ * flag&0xf0000 = 0x00000:敵ã˜ã‚ƒãªã„ã‹åˆ¤å®šï¼ˆret:1ï¼æ•µã§ã¯ãªã„)
+ * = 0x10000:パーティー判定(ret:1=パーティーメンãƒ)
+ * = 0x20000:å…¨ã¦(ret:1=敵味方両方)
+ * = 0x40000:敵ã‹åˆ¤å®š(ret:1=敵)
+ * = 0x50000:パーティーã˜ã‚ƒãªã„ã‹åˆ¤å®š(ret:1=パーティã§ãªã„)
*------------------------------------------
*/
int battle_check_target (struct block_list *src, struct block_list *target,
@@ -5201,7 +5201,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
nullpo_retr (0, target);
if (flag & 0x40000)
- { // ”½“]ƒtƒ‰ƒO
+ { // å転フラグ
int ret = battle_check_target (src, target, flag & 0x30000);
if (ret != -1)
return !ret;
@@ -5216,7 +5216,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
return -1;
}
- if (src->type == BL_SKILL && target->type == BL_SKILL) // ‘ÎÛ‚ªƒXƒLƒ‹ƒ†ƒjƒbƒg‚È‚ç–³ðŒm’è
+ if (src->type == BL_SKILL && target->type == BL_SKILL) // 対象ãŒã‚¹ã‚­ãƒ«ãƒ¦ãƒ‹ãƒƒãƒˆãªã‚‰ç„¡æ¡ä»¶è‚¯å®š
return -1;
if (target->type == BL_PC
@@ -5235,7 +5235,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
}
}
- // ƒXƒLƒ‹ƒ†ƒjƒbƒg‚Ìê‡Ae‚ð‹‚ß‚é
+ // スキルユニットã®å ´åˆã€è¦ªã‚’求ã‚ã‚‹
if (src->type == BL_SKILL)
{
int inf2 =
@@ -5257,25 +5257,25 @@ int battle_check_target (struct block_list *src, struct block_list *target,
return -1;
}
}
- // Mob‚Åmaster_id‚ª‚ ‚Á‚Äspecial_mob_ai‚È‚çA¢Š«Žå‚ð‹‚ß‚é
+ // Mobã§master_idãŒã‚ã£ã¦special_mob_aiãªã‚‰ã€å¬å–šä¸»ã‚’求ã‚ã‚‹
if (src->type == BL_MOB)
{
struct mob_data *md = (struct mob_data *) src;
if (md && md->master_id > 0)
{
- if (md->master_id == target->id) // Žå‚È‚çm’è
+ if (md->master_id == target->id) // 主ãªã‚‰è‚¯å®š
return 1;
if (md->state.special_mob_ai)
{
if (target->type == BL_MOB)
- { //special_mob_ai‚Å‘ÎÛ‚ªMob
+ { //special_mob_aiã§å¯¾è±¡ãŒMob
struct mob_data *tmd = (struct mob_data *) target;
if (tmd)
{
- if (tmd->master_id != md->master_id) //¢Š«Žå‚ªˆê‚Å‚È‚¯‚ê‚Δےè
+ if (tmd->master_id != md->master_id) //å¬å–šä¸»ãŒä¸€ç·’ã§ãªã‘ã‚Œã°å¦å®š
return 0;
else
- { //¢Š«Žå‚ªˆê‚È‚Ì‚Åm’肵‚½‚¢‚¯‚ÇŽ©”š‚͔ےè
+ { //å¬å–šä¸»ãŒä¸€ç·’ãªã®ã§è‚¯å®šã—ãŸã„ã‘ã©è‡ªçˆ†ã¯å¦å®š
if (md->state.special_mob_ai > 2)
return 0;
else
@@ -5289,20 +5289,20 @@ int battle_check_target (struct block_list *src, struct block_list *target,
}
}
- if (src == target || ss == target) // “¯‚¶‚È‚çm’è
+ if (src == target || ss == target) // åŒã˜ãªã‚‰è‚¯å®š
return 1;
if (target->type == BL_PC
&& pc_isinvisible ((struct map_session_data *) target))
return -1;
- if (src->prev == NULL || // Ž€‚ñ‚Å‚é‚È‚çƒGƒ‰[
+ if (src->prev == NULL || // 死んã§ã‚‹ãªã‚‰ã‚¨ãƒ©ãƒ¼
(src->type == BL_PC && pc_isdead ((struct map_session_data *) src)))
return -1;
if ((ss->type == BL_PC && target->type == BL_MOB) ||
(ss->type == BL_MOB && target->type == BL_PC))
- return 0; // PCvsMOB‚È‚ç”Û’è
+ return 0; // PCvsMOBãªã‚‰å¦å®š
s_p = battle_get_party_id (ss);
s_g = battle_get_guild_id (ss);
@@ -5312,20 +5312,20 @@ int battle_check_target (struct block_list *src, struct block_list *target,
if (flag & 0x10000)
{
- if (s_p && t_p && s_p == t_p) // “¯‚¶ƒp[ƒeƒB‚È‚çm’èi–¡•ûj
+ if (s_p && t_p && s_p == t_p) // åŒã˜ãƒ‘ーティãªã‚‰è‚¯å®šï¼ˆå‘³æ–¹ï¼‰
return 1;
- else // ƒp[ƒeƒBŒŸõ‚Ȃ瓯‚¶ƒp[ƒeƒB‚¶‚á‚È‚¢Žž“_‚Ŕےè
+ else // パーティ検索ãªã‚‰åŒã˜ãƒ‘ーティã˜ã‚ƒãªã„時点ã§å¦å®š
return 0;
}
- if (ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g) // “¯‚¶ƒMƒ‹ƒh/mobƒNƒ‰ƒX‚È‚çm’èi–¡•ûj
+ if (ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g) // åŒã˜ã‚®ãƒ«ãƒ‰/mobクラスãªã‚‰è‚¯å®šï¼ˆå‘³æ–¹ï¼‰
return 1;
//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type);
//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g);
if (ss->type == BL_PC && target->type == BL_PC)
- { // —¼•ûPVPƒ‚[ƒh‚È‚ç”Û’èi“Gj
+ { // 両方PVPモードãªã‚‰å¦å®šï¼ˆæ•µï¼‰
struct skill_unit *su = NULL;
if (src->type == BL_SKILL)
su = (struct skill_unit *) src;
@@ -5367,9 +5367,9 @@ int battle_check_target (struct block_list *src, struct block_list *target,
&& g->alliance[i].guild_id == t_g)
{
if (g->alliance[i].opposition)
- return 0; //“G‘΃Mƒ‹ƒh‚È‚ç–³ðŒ‚É“G
+ return 0; //敵対ギルドãªã‚‰ç„¡æ¡ä»¶ã«æ•µ
else
- return 1; //“¯–¿ƒMƒ‹ƒh‚È‚ç–³ðŒ‚É–¡•û
+ return 1; //åŒç›Ÿã‚®ãƒ«ãƒ‰ãªã‚‰ç„¡æ¡ä»¶ã«å‘³æ–¹
}
}
}
@@ -5377,11 +5377,11 @@ int battle_check_target (struct block_list *src, struct block_list *target,
}
}
- return 1; // ŠY“–‚µ‚È‚¢‚Ì‚Å–³ŠÖŒWl•¨i‚Ü‚ “G‚¶‚á‚È‚¢‚Ì‚Å–¡•ûj
+ return 1; // 該当ã—ãªã„ã®ã§ç„¡é–¢ä¿‚人物(ã¾ã‚敵ã˜ã‚ƒãªã„ã®ã§å‘³æ–¹ï¼‰
}
/*==========================================
- * ŽË’ö”»’è
+ * 射程判定
*------------------------------------------
*/
int battle_check_range (struct block_list *src, struct block_list *bl,
@@ -5399,19 +5399,19 @@ int battle_check_range (struct block_list *src, struct block_list *bl,
dy = abs (bl->y - src->y);
arange = ((dx > dy) ? dx : dy);
- if (src->m != bl->m) // ˆá‚¤ƒ}ƒbƒv
+ if (src->m != bl->m) // é•ã†ãƒžãƒƒãƒ—
return 0;
- if (range > 0 && range < arange) // ‰“‚·‚¬‚é
+ if (range > 0 && range < arange) // é ã™ãŽã‚‹
return 0;
- if (arange < 2) // “¯‚¶ƒ}ƒX‚©—×Ú
+ if (arange < 2) // åŒã˜ãƒžã‚¹ã‹éš£æŽ¥
return 1;
// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d)
// return 1;
- // áŠQ•¨”»’è
+ // 障害物判定
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
@@ -5427,7 +5427,7 @@ int battle_check_range (struct block_list *src, struct block_list *bl,
/*==========================================
* Return numerical value of a switch configuration (modified by [Yor])
- * on/off, english, français, deutsch, español
+ * on/off, english, fran軋is, deutsch, espal
*------------------------------------------
*/
int battle_config_switch (const char *str)
@@ -5443,7 +5443,7 @@ int battle_config_switch (const char *str)
}
/*==========================================
- * Ý’èƒtƒ@ƒCƒ‹‚ð“Ç‚Ýž‚Þ
+ * 設定ファイルを読ã¿è¾¼ã‚€
*------------------------------------------
*/
int battle_config_read (const char *cfgName)
diff --git a/src/map/battle.h b/src/map/battle.h
index 44016a5..3153925 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -2,7 +2,7 @@
#ifndef _BATTLE_H_
#define _BATTLE_H_
-// ƒ_ƒ[ƒW
+// ダメージ
struct Damage
{
int damage, damage2;
@@ -10,17 +10,17 @@ struct Damage
int amotion, dmotion;
int blewcount;
int flag;
- int dmg_lv; //ˆÍ‚܂ꌸŽZŒvŽZ—p@0:ƒXƒLƒ‹UŒ‚ ATK_LUCKY,ATK_FLEE,ATK_DEF
+ int dmg_lv; //囲ã¾ã‚Œæ¸›ç®—計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
};
-// ‘®«•\i“Ç‚Ýž‚Ý‚Ípc.cAbattle_attr_fix‚ÅŽg—pj
+// 属性表(読ã¿è¾¼ã¿ã¯pc.cã€battle_attr_fixã§ä½¿ç”¨ï¼‰
extern int attr_fix_table[4][10][10];
struct map_session_data;
struct mob_data;
struct block_list;
-// ƒ_ƒ[ƒWŒvŽZ
+// ダメージ計算
struct Damage battle_calc_attack (int attack_type,
struct block_list *bl,
@@ -38,15 +38,15 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
struct block_list *target,
int skill_num, int skill_lv, int flag);
-// ‘®«C³ŒvŽZ
+// 属性修正計算
int battle_attr_fix (int damage, int atk_elem, int def_elem);
-// ƒ_ƒ[ƒWÅIŒvŽZ
+// ダメージ最終計算
int battle_calc_damage (struct block_list *src, struct block_list *bl,
int damage, int div_, int skill_num, int skill_lv,
int flag);
enum
-{ // ÅIŒvŽZ‚̃tƒ‰ƒO
+{ // 最終計算ã®ãƒ•ãƒ©ã‚°
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
@@ -59,7 +59,7 @@ enum
BF_SKILLMASK = 0x0f00,
};
-// ŽÀÛ‚ÉHP‚𑌸
+// 実際ã«HPを増減
int battle_delay_damage (unsigned int tick, struct block_list *src,
struct block_list *target, int damage, int flag);
int battle_damage (struct block_list *bl, struct block_list *target,
@@ -67,15 +67,15 @@ int battle_damage (struct block_list *bl, struct block_list *target,
int battle_heal (struct block_list *bl, struct block_list *target, int hp,
int sp, int flag);
-// UŒ‚‚âˆÚ“®‚ðŽ~‚ß‚é
+// 攻撃や移動を止ã‚ã‚‹
int battle_stopattack (struct block_list *bl);
int battle_stopwalking (struct block_list *bl, int type);
-// ’ÊíUŒ‚ˆ—‚Ü‚Æ‚ß
+// 通常攻撃処ç†ã¾ã¨ã‚
int battle_weapon_attack (struct block_list *bl, struct block_list *target,
unsigned int tick, int flag);
-// ŠeŽíƒpƒ‰ƒ[ƒ^‚𓾂é
+// å„種パラメータを得る
int battle_counttargeted (struct block_list *bl, struct block_list *src,
int target_lv);
int battle_is_unarmed (struct block_list *bl);
@@ -107,7 +107,7 @@ int battle_get_amotion (struct block_list *bl);
int battle_get_dmotion (struct block_list *bl);
int battle_get_element (struct block_list *bl);
int battle_get_attack_element (struct block_list *bl);
-int battle_get_attack_element2 (struct block_list *bl); //¶Žè•Ší‘®«Žæ“¾
+int battle_get_attack_element2 (struct block_list *bl); //左手武器属性å–å¾—
#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
int battle_get_party_id (struct block_list *bl);
@@ -142,7 +142,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
int battle_check_range (struct block_list *src, struct block_list *bl,
int range);
-// Ý’è
+// 設定
int battle_config_switch (const char *str); // [Valaris]
diff --git a/src/map/chat.c b/src/map/chat.c
index 1005205..772ac4c 100644
--- a/src/map/chat.c
+++ b/src/map/chat.c
@@ -19,7 +19,7 @@
int chat_triggerevent (struct chat_data *cd);
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€ì¬
+ * ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ä½œæˆ
*------------------------------------------
*/
int chat_createchat (struct map_session_data *sd, int limit, int pub,
@@ -63,7 +63,7 @@ int chat_createchat (struct map_session_data *sd, int limit, int pub,
}
/*==========================================
- * Šù‘¶ƒ`ƒƒƒbƒgƒ‹[ƒ€‚ÉŽQ‰Á
+ * 既存ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ã«å‚加
*------------------------------------------
*/
int chat_joinchat (struct map_session_data *sd, int chatid, char *pass)
@@ -92,17 +92,17 @@ int chat_joinchat (struct map_session_data *sd, int chatid, char *pass)
pc_setchatid (sd, cd->bl.id);
- clif_joinchatok (sd, cd); // V‚½‚ÉŽQ‰Á‚µ‚½l‚É‚Í‘Sˆõ‚̃ŠƒXƒg
- clif_addchat (cd, sd); // Šù‚É’†‚É‹‚½l‚ɂ͒ljÁ‚µ‚½l‚Ì•ñ
- clif_dispchat (cd, 0); // ŽüˆÍ‚Ìl‚É‚Íl”•Ï‰»•ñ
+ clif_joinchatok (sd, cd); // æ–°ãŸã«å‚加ã—ãŸäººã«ã¯å…¨å“¡ã®ãƒªã‚¹ãƒˆ
+ clif_addchat (cd, sd); // æ—¢ã«ä¸­ã«å±…ãŸäººã«ã¯è¿½åŠ ã—ãŸäººã®å ±å‘Š
+ clif_dispchat (cd, 0); // 周囲ã®äººã«ã¯äººæ•°å¤‰åŒ–報告
- chat_triggerevent (cd); // ƒCƒxƒ“ƒg
+ chat_triggerevent (cd); // イベント
return 0;
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚©‚甲‚¯‚é
+ * ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ã‹ã‚‰æŠœã‘ã‚‹
*------------------------------------------
*/
int chat_leavechat (struct map_session_data *sd)
@@ -124,17 +124,17 @@ int chat_leavechat (struct map_session_data *sd)
break;
}
}
- if (leavechar < 0) // ‚»‚Ìchat‚ÉŠ‘®‚µ‚Ä‚¢‚È‚¢‚炵‚¢ (ƒoƒOŽž‚Ì‚Ý)
+ if (leavechar < 0) // ãã®chatã«æ‰€å±žã—ã¦ã„ãªã„らã—ã„ (ãƒã‚°æ™‚ã®ã¿)
return -1;
if (leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC)
{
- // Š—LŽÒ‚¾‚Á‚½&‘¼‚Él‚ª‹‚é&PC‚̃`ƒƒƒbƒg
+ // 所有者ã ã£ãŸ&ä»–ã«äººãŒå±…ã‚‹&PCã®ãƒãƒ£ãƒƒãƒˆ
clif_changechatowner (cd, cd->usersd[1]);
clif_clearchat (cd, 0);
}
- // ”²‚¯‚éPC‚É‚à‘—‚é‚Ì‚Åusers‚ðŒ¸‚ç‚·‘O‚ÉŽÀs
+ // 抜ã‘ã‚‹PCã«ã‚‚é€ã‚‹ã®ã§usersを減らã™å‰ã«å®Ÿè¡Œ
clif_leavechat (cd, sd);
cd->users--;
@@ -142,9 +142,9 @@ int chat_leavechat (struct map_session_data *sd)
if (cd->users == 0 && (*cd->owner)->type == BL_PC)
{
- // ‘Sˆõ‹‚È‚­‚È‚Á‚½&PC‚̃`ƒƒƒbƒg‚È‚Ì‚ÅÁ‚·
+ // 全員居ãªããªã£ãŸ&PCã®ãƒãƒ£ãƒƒãƒˆãªã®ã§æ¶ˆã™
clif_clearchat (cd, 0);
- map_delobject (cd->bl.id, BL_CHAT); // free‚Ü‚Å‚µ‚Ä‚­‚ê‚é
+ map_delobject (cd->bl.id, BL_CHAT); // freeã¾ã§ã—ã¦ãれる
}
else
{
@@ -152,7 +152,7 @@ int chat_leavechat (struct map_session_data *sd)
cd->usersd[i] = cd->usersd[i + 1];
if (leavechar == 0 && (*cd->owner)->type == BL_PC)
{
- // PC‚̃`ƒƒƒbƒg‚È‚Ì‚ÅŠ—LŽÒ‚ª”²‚¯‚½‚̂ňʒu•ÏX
+ // PCã®ãƒãƒ£ãƒƒãƒˆãªã®ã§æ‰€æœ‰è€…ãŒæŠœã‘ãŸã®ã§ä½ç½®å¤‰æ›´
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
}
@@ -163,7 +163,7 @@ int chat_leavechat (struct map_session_data *sd)
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚ÌŽ‚¿Žå‚ð÷‚é
+ * ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ã®æŒã¡ä¸»ã‚’譲る
*------------------------------------------
*/
int chat_changechatowner (struct map_session_data *sd, char *nextownername)
@@ -186,31 +186,31 @@ int chat_changechatowner (struct map_session_data *sd, char *nextownername)
break;
}
}
- if (nextowner < 0) // ‚»‚ñ‚Èl‚Í‹‚È‚¢
+ if (nextowner < 0) // ãã‚“ãªäººã¯å±…ãªã„
return -1;
clif_changechatowner (cd, cd->usersd[nextowner]);
- // ˆê’UÁ‚·
+ // 一旦消ã™
clif_clearchat (cd, 0);
- // userlist‚̇”Ô•ÏX (0‚ªŠ—LŽÒ‚È‚Ì‚Å)
+ // userlistã®é †ç•ªå¤‰æ›´ (0ãŒæ‰€æœ‰è€…ãªã®ã§)
if ((tmp_sd = cd->usersd[0]) == NULL)
- return 1; //‚ ‚肦‚é‚Ì‚©‚ÈH
+ return 1; //ã‚ã‚Šãˆã‚‹ã®ã‹ãªï¼Ÿ
cd->usersd[0] = cd->usersd[nextowner];
cd->usersd[nextowner] = tmp_sd;
- // V‚µ‚¢Š—LŽÒ‚̈ʒu‚Ö•ÏX
+ // æ–°ã—ã„所有者ã®ä½ç½®ã¸å¤‰æ›´
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
- // Ä“x•\Ž¦
+ // å†åº¦è¡¨ç¤º
clif_dispchat (cd, 0);
return 0;
}
/*==========================================
- * ƒ`ƒƒƒbƒg‚Ìó‘Ô(ƒ^ƒCƒgƒ‹“™)‚ð•ÏX
+ * ãƒãƒ£ãƒƒãƒˆã®çŠ¶æ…‹(タイトル等)を変更
*------------------------------------------
*/
int chat_changechatstatus (struct map_session_data *sd, int limit, int pub,
@@ -239,7 +239,7 @@ int chat_changechatstatus (struct map_session_data *sd, int limit, int pub,
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚©‚çR‚èo‚·
+ * ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ã‹ã‚‰è¹´ã‚Šå‡ºã™
*------------------------------------------
*/
int chat_kickchat (struct map_session_data *sd, char *kickusername)
@@ -261,7 +261,7 @@ int chat_kickchat (struct map_session_data *sd, char *kickusername)
break;
}
}
- if (kickuser < 0) // ‚»‚ñ‚Èl‚Í‹‚È‚¢
+ if (kickuser < 0) // ãã‚“ãªäººã¯å±…ãªã„
return -1;
chat_leavechat (cd->usersd[kickuser]);
@@ -270,7 +270,7 @@ int chat_kickchat (struct map_session_data *sd, char *kickusername)
}
/*==========================================
- * npcƒ`ƒƒƒbƒgƒ‹[ƒ€ì¬
+ * npcãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ä½œæˆ
*------------------------------------------
*/
int chat_createnpcchat (struct npc_data *nd, int limit, int pub, int trigger,
@@ -315,7 +315,7 @@ int chat_createnpcchat (struct npc_data *nd, int limit, int pub, int trigger,
}
/*==========================================
- * npcƒ`ƒƒƒbƒgƒ‹[ƒ€íœ
+ * npcãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ å‰Šé™¤
*------------------------------------------
*/
int chat_deletenpcchat (struct npc_data *nd)
@@ -327,14 +327,14 @@ int chat_deletenpcchat (struct npc_data *nd)
chat_npckickall (cd);
clif_clearchat (cd, 0);
- map_delobject (cd->bl.id, BL_CHAT); // free‚Ü‚Å‚µ‚Ä‚­‚ê‚é
+ map_delobject (cd->bl.id, BL_CHAT); // freeã¾ã§ã—ã¦ãれる
nd->chat_id = 0;
return 0;
}
/*==========================================
- * ‹K’èl”ˆÈã‚ŃCƒxƒ“ƒg‚ª’è‹`‚³‚ê‚Ä‚é‚È‚çŽÀs
+ * è¦å®šäººæ•°ä»¥ä¸Šã§ã‚¤ãƒ™ãƒ³ãƒˆãŒå®šç¾©ã•ã‚Œã¦ã‚‹ãªã‚‰å®Ÿè¡Œ
*------------------------------------------
*/
int chat_triggerevent (struct chat_data *cd)
@@ -347,7 +347,7 @@ int chat_triggerevent (struct chat_data *cd)
}
/*==========================================
- * ƒCƒxƒ“ƒg‚Ì—LŒø‰»
+ * イベントã®æœ‰åŠ¹åŒ–
*------------------------------------------
*/
int chat_enableevent (struct chat_data *cd)
@@ -360,7 +360,7 @@ int chat_enableevent (struct chat_data *cd)
}
/*==========================================
- * ƒCƒxƒ“ƒg‚Ì–³Œø‰»
+ * イベントã®ç„¡åŠ¹åŒ–
*------------------------------------------
*/
int chat_disableevent (struct chat_data *cd)
@@ -372,7 +372,7 @@ int chat_disableevent (struct chat_data *cd)
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚©‚ç‘SˆõR‚èo‚·
+ * ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ ã‹ã‚‰å…¨å“¡è¹´ã‚Šå‡ºã™
*------------------------------------------
*/
int chat_npckickall (struct chat_data *cd)
@@ -387,7 +387,7 @@ int chat_npckickall (struct chat_data *cd)
}
/*==========================================
- * I—¹
+ * 終了
*------------------------------------------
*/
int do_final_chat (void)
diff --git a/src/map/chrif.c b/src/map/chrif.c
index fd2398b..4bcfa45 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -44,7 +44,7 @@ static int char_port = 6121;
static char userid[24], passwd[24];
static int chrif_state;
-// Ý’èƒtƒ@ƒCƒ‹“Ç‚Ýž‚ÝŠÖŒW
+// 設定ファイル読ã¿è¾¼ã¿é–¢ä¿‚
/*==========================================
*
*------------------------------------------
@@ -147,7 +147,7 @@ int chrif_connect (int fd)
}
/*==========================================
- * ƒ}ƒbƒv‘—M
+ * マップé€ä¿¡
*------------------------------------------
*/
int chrif_sendmap (int fd)
@@ -167,7 +167,7 @@ int chrif_sendmap (int fd)
}
/*==========================================
- * ƒ}ƒbƒvŽóM
+ * マップå—ä¿¡
*------------------------------------------
*/
int chrif_recvmap (int fd)
@@ -175,7 +175,7 @@ int chrif_recvmap (int fd)
int i, j, ip, port;
unsigned char *p = (unsigned char *) &ip;
- if (chrif_state < 2) // ‚Ü‚¾€”õ’†
+ if (chrif_state < 2) // ã¾ã æº–備中
return -1;
ip = RFIFOL (fd, 4);
@@ -194,7 +194,7 @@ int chrif_recvmap (int fd)
}
/*==========================================
- * ƒ}ƒbƒvŽIŠÔˆÚ“®‚Ì‚½‚߂̃f[ƒ^€”õ—v‹
+ * マップ鯖間移動ã®ãŸã‚ã®ãƒ‡ãƒ¼ã‚¿æº–å‚™è¦æ±‚
*------------------------------------------
*/
int chrif_changemapserver (struct map_session_data *sd, char *name, int x,
@@ -230,7 +230,7 @@ int chrif_changemapserver (struct map_session_data *sd, char *name, int x,
}
/*==========================================
- * ƒ}ƒbƒvŽIŠÔˆÚ“®ack
+ * マップ鯖間移動ack
*------------------------------------------
*/
int chrif_changemapserverack (int fd)
@@ -361,7 +361,7 @@ int chrif_charselectreq (struct map_session_data *sd)
}
/*==========================================
- * ƒLƒƒƒ‰–¼–â‚¢‡‚킹
+ * キャラåå•ã„åˆã‚ã›
*------------------------------------------
*/
int chrif_searchcharid (int char_id)
@@ -377,7 +377,7 @@ int chrif_searchcharid (int char_id)
}
/*==========================================
- * GM‚ɕω»—v‹
+ * GMã«å¤‰åŒ–è¦æ±‚
*------------------------------------------
*/
int chrif_changegm (int id, const char *pass, int len)
@@ -633,7 +633,7 @@ int chrif_changedgm (int fd)
}
/*==========================================
- * «•Ê•Ï‰»I—¹ (modified by Yor)
+ * 性別変化終了 (modified by Yor)
*------------------------------------------
*/
int chrif_changedsex (int fd)
@@ -705,7 +705,7 @@ int chrif_changedsex (int fd)
}
/*==========================================
- * ƒAƒJƒEƒ“ƒg•Ï”•Û‘¶—v‹
+ * アカウント変数ä¿å­˜è¦æ±‚
*------------------------------------------
*/
int chrif_saveaccountreg2 (struct map_session_data *sd)
@@ -733,7 +733,7 @@ int chrif_saveaccountreg2 (struct map_session_data *sd)
}
/*==========================================
- * ƒAƒJƒEƒ“ƒg•Ï”’Ê’m
+ * アカウント変数通知
*------------------------------------------
*/
int chrif_accountreg2 (int fd)
@@ -1151,12 +1151,12 @@ int chrif_parse (int fd)
|| packet_len_table[cmd - 0x2af8] == 0)
{
- int r = intif_parse (fd); // intif‚É“n‚·
+ int r = intif_parse (fd); // intifã«æ¸¡ã™
if (r == 1)
- continue; // intif‚ň—‚µ‚½
+ continue; // intifã§å‡¦ç†ã—ãŸ
if (r == 2)
- return 0; // intif‚ň—‚µ‚½‚ªAƒf[ƒ^‚ª‘«‚è‚È‚¢
+ return 0; // intifã§å‡¦ç†ã—ãŸãŒã€ãƒ‡ãƒ¼ã‚¿ãŒè¶³ã‚Šãªã„
session[fd]->eof = 1;
return 0;
@@ -1244,8 +1244,8 @@ int chrif_parse (int fd)
}
/*==========================================
- * timerŠÖ”
- * ¡‚±‚ÌmapŽI‚ÉŒq‚ª‚Á‚Ä‚¢‚éƒNƒ‰ƒCƒAƒ“ƒgl”‚ðcharŽI‚Ö‘—‚é
+ * timer関数
+ * 今ã“ã®map鯖ã«ç¹‹ãŒã£ã¦ã„るクライアント人数をchar鯖ã¸é€ã‚‹
*------------------------------------------
*/
int send_users_tochar (int tid, unsigned int tick, int id, int data)
@@ -1276,8 +1276,8 @@ int send_users_tochar (int tid, unsigned int tick, int id, int data)
}
/*==========================================
- * timerŠÖ”
- * charŽI‚Æ‚ÌÚ‘±‚ðŠm”F‚µA‚à‚µØ‚ê‚Ä‚¢‚½‚çÄ“xÚ‘±‚·‚é
+ * timer関数
+ * char鯖ã¨ã®æŽ¥ç¶šã‚’確èªã—ã€ã‚‚ã—切れã¦ã„ãŸã‚‰å†åº¦æŽ¥ç¶šã™ã‚‹
*------------------------------------------
*/
int check_connect_char_server (int tid, unsigned int tick, int id, int data)
diff --git a/src/map/guild.c b/src/map/guild.c
index edee837..1d328ea 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -35,17 +35,17 @@ struct eventlist
struct eventlist *next;
};
-// ƒMƒ‹ƒh‚ÌEXPƒLƒƒƒbƒVƒ…‚̃tƒ‰ƒbƒVƒ…‚ÉŠÖ˜A‚·‚é’è”
-#define GUILD_PAYEXP_INVERVAL 10000 // ŠÔŠu(ƒLƒƒƒbƒVƒ…‚Ìő嶑¶ŽžŠÔAƒ~ƒŠ•b)
-#define GUILD_PAYEXP_LIST 8192 // ƒLƒƒƒbƒVƒ…‚ÌÅ‘å”
+// ギルドã®EXPキャッシュã®ãƒ•ãƒ©ãƒƒã‚·ãƒ¥ã«é–¢é€£ã™ã‚‹å®šæ•°
+#define GUILD_PAYEXP_INVERVAL 10000 // é–“éš”(キャッシュã®æœ€å¤§ç”Ÿå­˜æ™‚é–“ã€ãƒŸãƒªç§’)
+#define GUILD_PAYEXP_LIST 8192 // キャッシュã®æœ€å¤§æ•°
-// ƒMƒ‹ƒh‚ÌEXPƒLƒƒƒbƒVƒ…
+// ギルドã®EXPキャッシュ
struct guild_expcache
{
int guild_id, account_id, char_id, exp;
};
-// ƒMƒ‹ƒhƒXƒLƒ‹db‚̃AƒNƒZƒTi¡‚Í’¼‘Å‚¿‚Å‘ã—pj
+// ギルドスキルdbã®ã‚¢ã‚¯ã‚»ã‚µï¼ˆä»Šã¯ç›´æ‰“ã¡ã§ä»£ç”¨ï¼‰
int guild_skill_get_inf (int id)
{
return 0;
@@ -66,7 +66,7 @@ int guild_skill_get_max (int id)
return (id == 10004) ? 10 : 1;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹‚ª‚ ‚é‚©Šm”F
+// ギルドスキルãŒã‚ã‚‹ã‹ç¢ºèª
int guild_checkskill (struct guild *g, int id)
{
return g->skill[id - 10000].lv;
@@ -146,7 +146,7 @@ static int guild_read_castledb (void)
return 0;
}
-// ‰Šú‰»
+// åˆæœŸåŒ–
void do_init_guild (void)
{
guild_db = numdb_init ();
@@ -164,7 +164,7 @@ void do_init_guild (void)
guild_payexp_timer, 0, 0, GUILD_PAYEXP_INVERVAL);
}
-// ŒŸõ
+// 検索
struct guild *guild_search (int guild_id)
{
return numdb_search (guild_db, guild_id);
@@ -181,7 +181,7 @@ int guild_searchname_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒh–¼ŒŸõ
+// ギルドå検索
struct guild *guild_searchname (char *str)
{
struct guild *g = NULL;
@@ -194,7 +194,7 @@ struct guild_castle *guild_castle_search (int gcid)
return numdb_search (castle_db, gcid);
}
-// mapname‚ɑΉž‚µ‚½ƒAƒWƒg‚Ìgc‚ð•Ô‚·
+// mapnameã«å¯¾å¿œã—ãŸã‚¢ã‚¸ãƒˆã®gcã‚’è¿”ã™
struct guild_castle *guild_mapname2gc (char *mapname)
{
int i;
@@ -210,7 +210,7 @@ struct guild_castle *guild_mapname2gc (char *mapname)
return NULL;
}
-// ƒƒOƒCƒ“’†‚̃Mƒ‹ƒhƒƒ“ƒo[‚Ì‚Pl‚Ìsd‚ð•Ô‚·
+// ログイン中ã®ã‚®ãƒ«ãƒ‰ãƒ¡ãƒ³ãƒãƒ¼ã®ï¼‘人ã®sdã‚’è¿”ã™
struct map_session_data *guild_getavailablesd (struct guild *g)
{
int i;
@@ -223,7 +223,7 @@ struct map_session_data *guild_getavailablesd (struct guild *g)
return NULL;
}
-// ƒMƒ‹ƒhƒƒ“ƒo[‚̃Cƒ“ƒfƒbƒNƒX‚ð•Ô‚·
+// ギルドメンãƒãƒ¼ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã‚’è¿”ã™
int guild_getindex (struct guild *g, int account_id, int char_id)
{
int i;
@@ -235,7 +235,7 @@ int guild_getindex (struct guild *g, int account_id, int char_id)
return -1;
}
-// ƒMƒ‹ƒhƒƒ“ƒo[‚Ì–ðE‚ð•Ô‚·
+// ギルドメンãƒãƒ¼ã®å½¹è·ã‚’è¿”ã™
int guild_getposition (struct map_session_data *sd, struct guild *g)
{
int i;
@@ -250,7 +250,7 @@ int guild_getposition (struct map_session_data *sd, struct guild *g)
return -1;
}
-// ƒƒ“ƒo[î•ñ‚Ìì¬
+// メンãƒãƒ¼æƒ…å ±ã®ä½œæˆ
void guild_makemember (struct guild_member *m, struct map_session_data *sd)
{
nullpo_retv (sd);
@@ -271,7 +271,7 @@ void guild_makemember (struct guild_member *m, struct map_session_data *sd)
return;
}
-// ƒMƒ‹ƒh‹£‡Šm”F
+// ギルド競åˆç¢ºèª
int guild_check_conflict (struct map_session_data *sd)
{
nullpo_retr (0, sd);
@@ -281,7 +281,7 @@ int guild_check_conflict (struct map_session_data *sd)
return 0;
}
-// ƒMƒ‹ƒh‚ÌEXPƒLƒƒƒbƒVƒ…‚ðinterŽI‚Ƀtƒ‰ƒbƒVƒ…‚·‚é
+// ギルドã®EXPキャッシュをinter鯖ã«ãƒ•ãƒ©ãƒƒã‚·ãƒ¥ã™ã‚‹
int guild_payexp_timer_sub (void *key, void *data, va_list ap)
{
int i, *dellist, *delp, dataid = (int) key;
@@ -401,7 +401,7 @@ int guild_created (int account_id, int guild_id)
return 0;
}
-// î•ñ—v‹
+// 情報è¦æ±‚
int guild_request_info (int guild_id)
{
// if(battle_config.etc_log)
@@ -409,7 +409,7 @@ int guild_request_info (int guild_id)
return intif_guild_request_info (guild_id);
}
-// ƒCƒxƒ“ƒg•t‚«î•ñ—v‹
+// イベント付ã情報è¦æ±‚
int guild_npc_request_info (int guild_id, const char *event)
{
struct eventlist *ev;
@@ -432,7 +432,7 @@ int guild_npc_request_info (int guild_id, const char *event)
return guild_request_info (guild_id);
}
-// Š‘®ƒLƒƒƒ‰‚ÌŠm”F
+// 所属キャラã®ç¢ºèª
int guild_check_member (const struct guild *g)
{
int i;
@@ -448,7 +448,7 @@ int guild_check_member (const struct guild *g)
{
int j, f = 1;
for (j = 0; j < MAX_GUILD; j++)
- { // ƒf[ƒ^‚ª‚ ‚é‚©
+ { // データãŒã‚ã‚‹ã‹
if (g->member[j].account_id == sd->status.account_id)
f = 0;
}
@@ -467,7 +467,7 @@ int guild_check_member (const struct guild *g)
return 0;
}
-// î•ñŠ“¾Ž¸”si‚»‚ÌID‚̃Lƒƒƒ‰‚ð‘S•”–¢Š‘®‚É‚·‚éj
+// 情報所得失敗(ãã®IDã®ã‚­ãƒ£ãƒ©ã‚’全部未所属ã«ã™ã‚‹ï¼‰
int guild_recv_noinfo (int guild_id)
{
int i;
@@ -483,7 +483,7 @@ int guild_recv_noinfo (int guild_id)
return 0;
}
-// î•ñŠ“¾
+// 情報所得
int guild_recv_info (struct guild *sg)
{
struct guild *g, before;
@@ -498,7 +498,7 @@ int guild_recv_info (struct guild *sg)
numdb_insert (guild_db, sg->guild_id, g);
before = *sg;
- // ʼn‚̃[ƒh‚Ȃ̂ц[ƒU[‚̃`ƒFƒbƒN‚ðs‚¤
+ // 最åˆã®ãƒ­ãƒ¼ãƒ‰ãªã®ã§ãƒ¦ãƒ¼ã‚¶ãƒ¼ã®ãƒã‚§ãƒƒã‚¯ã‚’è¡Œã†
guild_check_member (sg);
}
else
@@ -506,7 +506,7 @@ int guild_recv_info (struct guild *sg)
memcpy (g, sg, sizeof (struct guild));
for (i = bm = m = 0; i < g->max_member; i++)
- { // sd‚ÌÝ’è‚Æl”‚ÌŠm”F
+ { // sdã®è¨­å®šã¨äººæ•°ã®ç¢ºèª
if (g->member[i].account_id > 0)
{
struct map_session_data *sd = map_id2sd (g->member[i].account_id);
@@ -522,7 +522,7 @@ int guild_recv_info (struct guild *sg)
}
for (i = 0; i < g->max_member; i++)
- { // î•ñ‚Ì‘—M
+ { // 情報ã®é€ä¿¡
struct map_session_data *sd = g->member[i].sd;
if (sd == NULL)
continue;
@@ -530,20 +530,20 @@ int guild_recv_info (struct guild *sg)
if (before.guild_lv != g->guild_lv || bm != m ||
before.max_member != g->max_member)
{
- clif_guild_basicinfo (sd); // Šî–{î•ñ‘—M
- clif_guild_emblem (sd, g); // ƒGƒ“ƒuƒŒƒ€‘—M
+ clif_guild_basicinfo (sd); // 基本情報é€ä¿¡
+ clif_guild_emblem (sd, g); // エンブレムé€ä¿¡
}
if (bm != m)
- { // ƒƒ“ƒo[î•ñ‘—M
+ { // メンãƒãƒ¼æƒ…å ±é€ä¿¡
clif_guild_memberlist (g->member[i].sd);
}
if (before.skill_point != g->skill_point)
- clif_guild_skillinfo (sd); // ƒXƒLƒ‹î•ñ‘—M
+ clif_guild_skillinfo (sd); // スキル情報é€ä¿¡
if (sd->guild_sended == 0)
- { // –¢‘—M‚Ȃ犑®î•ñ‚à‘—‚é
+ { // 未é€ä¿¡ãªã‚‰æ‰€å±žæƒ…報もé€ã‚‹
clif_guild_belonginfo (sd, g);
clif_guild_notice (sd, g);
sd->guild_emblem_id = g->emblem_id;
@@ -551,7 +551,7 @@ int guild_recv_info (struct guild *sg)
}
}
- // ƒCƒxƒ“ƒg‚Ì”­¶
+ // イベントã®ç™ºç”Ÿ
if ((ev = numdb_search (guild_infoevent_db, sg->guild_id)) != NULL)
{
numdb_erase (guild_infoevent_db, sg->guild_id);
@@ -564,7 +564,7 @@ int guild_recv_info (struct guild *sg)
return 0;
}
-// ƒMƒ‹ƒh‚Ö‚ÌŠ©—U
+// ギルドã¸ã®å‹§èª˜
int guild_invite (struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd;
@@ -581,18 +581,18 @@ int guild_invite (struct map_session_data *sd, int account_id)
if (!battle_config.invite_request_check)
{
if (tsd->party_invite > 0 || tsd->trade_partner)
- { // ‘ŠŽè‚ªŽæˆø’†‚©‚Ç‚¤‚©
+ { // 相手ãŒå–引中ã‹ã©ã†ã‹
clif_guild_inviteack (sd, 0);
return 0;
}
}
if (tsd->status.guild_id > 0 || tsd->guild_invite > 0)
- { // ‘ŠŽè‚ÌŠ‘®Šm”F
+ { // 相手ã®æ‰€å±žç¢ºèª
clif_guild_inviteack (sd, 0);
return 0;
}
- // ’èˆõŠm”F
+ // 定員確èª
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == 0)
break;
@@ -609,7 +609,7 @@ int guild_invite (struct map_session_data *sd, int account_id)
return 0;
}
-// ƒMƒ‹ƒhŠ©—U‚Ö‚Ì•Ô“š
+// ギルド勧誘ã¸ã®è¿”ç­”
int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
{
struct map_session_data *tsd;
@@ -617,16 +617,16 @@ int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
nullpo_retr (0, sd);
nullpo_retr (0, tsd = map_id2sd (sd->guild_invite_account));
- if (sd->guild_invite != guild_id) // Š©—U‚ƃMƒ‹ƒhID‚ªˆá‚¤
+ if (sd->guild_invite != guild_id) // 勧誘ã¨ã‚®ãƒ«ãƒ‰IDãŒé•ã†
return 0;
if (flag == 1)
- { // ³‘ø
+ { // 承諾
struct guild_member m;
struct guild *g;
int i;
- // ’èˆõŠm”F
+ // 定員確èª
if ((g = guild_search (tsd->status.guild_id)) == NULL)
{
sd->guild_invite = 0;
@@ -644,13 +644,13 @@ int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
return 0;
}
- //interŽI‚֒ljÁ—v‹
+ //inter鯖ã¸è¿½åŠ è¦æ±‚
guild_makemember (&m, sd);
intif_guild_addmember (sd->guild_invite, &m);
return 0;
}
else
- { // ‹‘”Û
+ { // æ‹’å¦
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if (tsd == NULL)
@@ -660,7 +660,7 @@ int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚ª’ljÁ‚³‚ꂽ
+// ギルドメンãƒãŒè¿½åŠ ã•ã‚ŒãŸ
int guild_member_added (int guild_id, int account_id, int char_id, int flag)
{
struct map_session_data *sd = map_id2sd (account_id), *sd2;
@@ -671,11 +671,11 @@ int guild_member_added (int guild_id, int account_id, int char_id, int flag)
if ((sd == NULL || sd->guild_invite == 0) && flag == 0)
{
- // ƒLƒƒƒ‰‘¤‚É“o˜^‚Å‚«‚È‚©‚Á‚½‚½‚ß’E‘Þ—v‹‚ðo‚·
+ // キャラå´ã«ç™»éŒ²ã§ããªã‹ã£ãŸãŸã‚脱退è¦æ±‚を出ã™
if (battle_config.error_log)
printf ("guild: member added error %d is not online\n",
account_id);
- intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**“o˜^Ž¸”s**");
+ intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**登録失敗**");
return 0;
}
sd->guild_invite = 0;
@@ -684,26 +684,26 @@ int guild_member_added (int guild_id, int account_id, int char_id, int flag)
sd2 = map_id2sd (sd->guild_invite_account);
if (flag == 1)
- { // Ž¸”s
+ { // 失敗
if (sd2 != NULL)
clif_guild_inviteack (sd2, 3);
return 0;
}
- // ¬Œ÷
+ // æˆåŠŸ
sd->guild_sended = 0;
sd->status.guild_id = guild_id;
if (sd2 != NULL)
clif_guild_inviteack (sd2, 2);
- // ‚¢‚¿‚¨‚¤‹£‡Šm”F
+ // ã„ã¡ãŠã†ç«¶åˆç¢ºèª
guild_check_conflict (sd);
return 0;
}
-// ƒMƒ‹ƒh’E‘Þ—v‹
+// ギルド脱退è¦æ±‚
int guild_leave (struct map_session_data *sd, int guild_id,
int account_id, int char_id, const char *mes)
{
@@ -722,7 +722,7 @@ int guild_leave (struct map_session_data *sd, int guild_id,
return 0;
for (i = 0; i < g->max_member; i++)
- { // Š‘®‚µ‚Ä‚¢‚é‚©
+ { // 所属ã—ã¦ã„ã‚‹ã‹
if (g->member[i].account_id == sd->status.account_id)
{
intif_guild_leave (g->guild_id, sd->status.account_id,
@@ -733,7 +733,7 @@ int guild_leave (struct map_session_data *sd, int guild_id,
return 0;
}
-// ƒMƒ‹ƒh’Ç•ú—v‹
+// ギルド追放è¦æ±‚
int guild_explusion (struct map_session_data *sd, int guild_id,
int account_id, int char_id, const char *mes)
{
@@ -752,10 +752,10 @@ int guild_explusion (struct map_session_data *sd, int guild_id,
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
- return 0; // ˆ”±Œ ŒÀ–³‚µ
+ return 0; // 処罰権é™ç„¡ã—
for (i = 0; i < g->max_member; i++)
- { // Š‘®‚µ‚Ä‚¢‚é‚©
+ { // 所属ã—ã¦ã„ã‚‹ã‹
if (g->member[i].account_id == account_id)
{
intif_guild_leave (g->guild_id, account_id, 0 /*char_id*/, 1, mes);
@@ -765,7 +765,7 @@ int guild_explusion (struct map_session_data *sd, int guild_id,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚ª’E‘Þ‚µ‚½
+// ギルドメンãƒãŒè„±é€€ã—ãŸ
int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
const char *name, const char *mes)
{
@@ -802,7 +802,7 @@ int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
sd->guild_sended = 0;
}
- // ƒƒ“ƒo[ƒŠƒXƒg‚ð‘Sˆõ‚ÉÄ’Ê’m
+ // メンãƒãƒ¼ãƒªã‚¹ãƒˆã‚’全員ã«å†é€šçŸ¥
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].sd != NULL)
@@ -812,7 +812,7 @@ int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚̃Iƒ“ƒ‰ƒCƒ“ó‘Ô/LvXV‘—M
+// ギルドメンãƒã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³çŠ¶æ…‹/Lvæ›´æ–°é€ä¿¡
int guild_send_memberinfoshort (struct map_session_data *sd, int online)
{
struct guild *g;
@@ -831,7 +831,7 @@ int guild_send_memberinfoshort (struct map_session_data *sd, int online)
sd->status.class);
if (!online)
- { // ƒƒOƒAƒEƒg‚·‚é‚È‚çsd‚ðƒNƒŠƒA‚µ‚ÄI—¹
+ { // ログアウトã™ã‚‹ãªã‚‰sdをクリアã—ã¦çµ‚了
int i =
guild_getindex (g, sd->status.account_id, 0 /*char_id*/);
if (i >= 0)
@@ -839,16 +839,16 @@ int guild_send_memberinfoshort (struct map_session_data *sd, int online)
return 0;
}
- if (sd->guild_sended != 0) // ƒMƒ‹ƒh‰Šú‘—Mƒf[ƒ^‚Í‘—MÏ‚Ý
+ if (sd->guild_sended != 0) // ギルドåˆæœŸé€ä¿¡ãƒ‡ãƒ¼ã‚¿ã¯é€ä¿¡æ¸ˆã¿
return 0;
- // ‹£‡Šm”F
+ // 競åˆç¢ºèª
guild_check_conflict (sd);
- // ‚ ‚é‚È‚çƒMƒ‹ƒh‰Šú‘—Mƒf[ƒ^‘—M
+ // ã‚ã‚‹ãªã‚‰ã‚®ãƒ«ãƒ‰åˆæœŸé€ä¿¡ãƒ‡ãƒ¼ã‚¿é€ä¿¡
if ((g = guild_search (sd->status.guild_id)) != NULL)
{
- guild_check_member (g); // Š‘®‚ðŠm”F‚·‚é
+ guild_check_member (g); // 所属を確èªã™ã‚‹
if (sd->status.guild_id == g->guild_id)
{
clif_guild_belonginfo (sd, g);
@@ -860,7 +860,7 @@ int guild_send_memberinfoshort (struct map_session_data *sd, int online)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚̃Iƒ“ƒ‰ƒCƒ“ó‘Ô/LvXV’Ê’m
+// ギルドメンãƒã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³çŠ¶æ…‹/Lv更新通知
int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id,
int online, int lv, int class)
{
@@ -897,22 +897,22 @@ int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id,
g->average_lv = alv / c;
g->connect_member = om;
- if (oldonline != online) // ƒIƒ“ƒ‰ƒCƒ“ó‘Ô‚ª•Ï‚í‚Á‚½‚Ì‚Å’Ê’m
+ if (oldonline != online) // オンライン状態ãŒå¤‰ã‚ã£ãŸã®ã§é€šçŸ¥
clif_guild_memberlogin_notice (g, idx, online);
for (i = 0; i < g->max_member; i++)
- { // sdÄÝ’è
+ { // sdå†è¨­å®š
struct map_session_data *sd = map_id2sd (g->member[i].account_id);
g->member[i].sd = (sd != NULL &&
sd->status.guild_id == guild_id) ? sd : NULL;
}
- // ‚±‚±‚ɃNƒ‰ƒCƒAƒ“ƒg‚É‘—Mˆ—‚ª•K—v
+ // ã“ã“ã«ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆã«é€ä¿¡å‡¦ç†ãŒå¿…è¦
return 0;
}
-// ƒMƒ‹ƒh‰ï˜b‘—M
+// ギルド会話é€ä¿¡
int guild_send_message (struct map_session_data *sd, char *mes, int len)
{
nullpo_retr (0, sd);
@@ -924,7 +924,7 @@ int guild_send_message (struct map_session_data *sd, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒh‰ï˜bŽóM
+// ギルド会話å—ä¿¡
int guild_recv_message (int guild_id, int account_id, char *mes, int len)
{
struct guild *g;
@@ -934,7 +934,7 @@ int guild_recv_message (int guild_id, int account_id, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚Ì–ðE•ÏX
+// ギルドメンãƒã®å½¹è·å¤‰æ›´
int guild_change_memberposition (int guild_id, int account_id, int char_id,
int idx)
{
@@ -942,7 +942,7 @@ int guild_change_memberposition (int guild_id, int account_id, int char_id,
GMI_POSITION, &idx, sizeof (idx));
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚Ì–ðE•ÏX’Ê’m
+// ギルドメンãƒã®å½¹è·å¤‰æ›´é€šçŸ¥
int guild_memberposition_changed (struct guild *g, int idx, int pos)
{
nullpo_retr (0, g);
@@ -952,7 +952,7 @@ int guild_memberposition_changed (struct guild *g, int idx, int pos)
return 0;
}
-// ƒMƒ‹ƒh–ðE•ÏX
+// ギルド役è·å¤‰æ›´
int guild_change_position (struct map_session_data *sd, int idx,
int mode, int exp_mode, const char *name)
{
@@ -970,7 +970,7 @@ int guild_change_position (struct map_session_data *sd, int idx,
return intif_guild_position (sd->status.guild_id, idx, &p);
}
-// ƒMƒ‹ƒh–ðE•ÏX’Ê’m
+// ギルド役è·å¤‰æ›´é€šçŸ¥
int guild_position_changed (int guild_id, int idx, struct guild_position *p)
{
struct guild *g = guild_search (guild_id);
@@ -981,7 +981,7 @@ int guild_position_changed (int guild_id, int idx, struct guild_position *p)
return 0;
}
-// ƒMƒ‹ƒh’m•ÏX
+// ギルド告知変更
int guild_change_notice (struct map_session_data *sd, int guild_id,
const char *mes1, const char *mes2)
{
@@ -1005,7 +1005,7 @@ int guild_change_notice (struct map_session_data *sd, int guild_id,
return intif_guild_notice (guild_id, mes1, mes2);
}
-// ƒMƒ‹ƒh’m•ÏX’Ê’m
+// ギルド告知変更通知
int guild_notice_changed (int guild_id, const char *mes1, const char *mes2)
{
int i;
@@ -1025,7 +1025,7 @@ int guild_notice_changed (int guild_id, const char *mes1, const char *mes2)
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ÏX
+// ギルドエンブレム変更
int guild_change_emblem (struct map_session_data *sd, int len,
const char *data)
{
@@ -1046,7 +1046,7 @@ int guild_change_emblem (struct map_session_data *sd, int len,
return intif_guild_emblem (sd->status.guild_id, len, data);
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ÏX’Ê’m
+// ギルドエンブレム変更通知
int guild_emblem_changed (int len, int guild_id, int emblem_id,
const char *data)
{
@@ -1072,7 +1072,7 @@ int guild_emblem_changed (int len, int guild_id, int emblem_id,
return 0;
}
-// ƒMƒ‹ƒh‚ÌEXPã”[
+// ギルドã®EXP上ç´
int guild_payexp (struct map_session_data *sd, int exp)
{
struct guild *g;
@@ -1110,7 +1110,7 @@ int guild_payexp (struct map_session_data *sd, int exp)
return exp2;
}
-// ƒXƒLƒ‹ƒ|ƒCƒ“ƒgŠ„‚èU‚è
+// スキルãƒã‚¤ãƒ³ãƒˆå‰²ã‚ŠæŒ¯ã‚Š
int guild_skillup (struct map_session_data *sd, int skill_num)
{
struct guild *g;
@@ -1133,7 +1133,7 @@ int guild_skillup (struct map_session_data *sd, int skill_num)
return 0;
}
-// ƒXƒLƒ‹ƒ|ƒCƒ“ƒgŠ„‚èU‚è’Ê’m
+// スキルãƒã‚¤ãƒ³ãƒˆå‰²ã‚ŠæŒ¯ã‚Šé€šçŸ¥
int guild_skillupack (int guild_id, int skill_num, int account_id)
{
struct map_session_data *sd = map_id2sd (account_id);
@@ -1143,14 +1143,14 @@ int guild_skillupack (int guild_id, int skill_num, int account_id)
return 0;
if (sd != NULL)
clif_guild_skillup (sd, skill_num, g->skill[skill_num - 10000].lv);
- // ‘Sˆõ‚É’Ê’m
+ // 全員ã«é€šçŸ¥
for (i = 0; i < g->max_member; i++)
if ((sd = g->member[i].sd) != NULL)
clif_guild_skillinfo (sd);
return 0;
}
-// ƒMƒ‹ƒh“¯–¿”Š“¾
+// ギルドåŒç›Ÿæ•°æ‰€å¾—
int guild_get_alliance_count (struct guild *g, int flag)
{
int i, c;
@@ -1165,7 +1165,7 @@ int guild_get_alliance_count (struct guild *g, int flag)
return c;
}
-// ƒMƒ‹ƒh“¯–¿—v‹
+// ギルドåŒç›Ÿè¦æ±‚
int guild_reqalliance (struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd = map_id2sd (account_id);
@@ -1194,19 +1194,19 @@ int guild_reqalliance (struct map_session_data *sd, int account_id)
|| !(g[0]->position[ps].mode & 0x0010))
return 0;
- if (guild_get_alliance_count (g[0], 0) > 3) // “¯–¿”Šm”F
+ if (guild_get_alliance_count (g[0], 0) > 3) // åŒç›Ÿæ•°ç¢ºèª
clif_guild_allianceack (sd, 4);
if (guild_get_alliance_count (g[1], 0) > 3)
clif_guild_allianceack (sd, 3);
if (tsd->guild_alliance > 0)
- { // ‘ŠŽè‚ª“¯–¿—v¿ó‘Ô‚©‚Ç‚¤‚©Šm”F
+ { // 相手ãŒåŒç›Ÿè¦è«‹çŠ¶æ…‹ã‹ã©ã†ã‹ç¢ºèª
clif_guild_allianceack (sd, 1);
return 0;
}
for (i = 0; i < MAX_GUILDALLIANCE; i++)
- { // ‚·‚Å‚É“¯–¿ó‘Ô‚©Šm”F
+ { // ã™ã§ã«åŒç›ŸçŠ¶æ…‹ã‹ç¢ºèª
if (g[0]->alliance[i].guild_id == tsd->status.guild_id &&
g[0]->alliance[i].opposition == 0)
{
@@ -1222,7 +1222,7 @@ int guild_reqalliance (struct map_session_data *sd, int account_id)
return 0;
}
-// ƒMƒ‹ƒhŠ©—U‚Ö‚Ì•Ô“š
+// ギルド勧誘ã¸ã®è¿”ç­”
int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
int flag)
{
@@ -1231,14 +1231,14 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
nullpo_retr (0, sd);
nullpo_retr (0, tsd = map_id2sd (account_id));
- if (sd->guild_alliance != tsd->status.guild_id) // Š©—U‚ƃMƒ‹ƒhID‚ªˆá‚¤
+ if (sd->guild_alliance != tsd->status.guild_id) // 勧誘ã¨ã‚®ãƒ«ãƒ‰IDãŒé•ã†
return 0;
if (flag == 1)
- { // ³‘ø
+ { // 承諾
int i;
- struct guild *g; // “¯–¿”ÄŠm”F
+ struct guild *g; // åŒç›Ÿæ•°å†ç¢ºèª
if ((g = guild_search (sd->status.guild_id)) == NULL ||
guild_get_alliance_count (g, 0) > 3)
{
@@ -1254,7 +1254,7 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
return 0;
}
- // “G‘Ί֌W‚È‚ç“G‘΂ðŽ~‚ß‚é
+ // 敵対関係ãªã‚‰æ•µå¯¾ã‚’æ­¢ã‚ã‚‹
if ((g = guild_search (sd->status.guild_id)) == NULL)
return 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
@@ -1278,14 +1278,14 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
sd->status.account_id, 9);
}
- // interŽI‚Ö“¯–¿—v¿
+ // inter鯖ã¸åŒç›Ÿè¦è«‹
intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
sd->status.account_id, tsd->status.account_id,
0);
return 0;
}
else
- { // ‹‘”Û
+ { // æ‹’å¦
sd->guild_alliance = 0;
sd->guild_alliance_account = 0;
if (tsd != NULL)
@@ -1294,7 +1294,7 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
return 0;
}
-// ƒMƒ‹ƒhŠÖŒW‰ðÁ
+// ギルド関係解消
int guild_delalliance (struct map_session_data *sd, int guild_id, int flag)
{
if (agit_flag)
@@ -1323,7 +1323,7 @@ int guild_delalliance (struct map_session_data *sd, int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒh“G‘Î
+// ギルド敵対
int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
{
struct map_session_data *tsd = map_id2sd (account_id /*char_id*/);
@@ -1340,19 +1340,19 @@ int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
|| !(g->position[ps].mode & 0x0010))
return 0;
- if (guild_get_alliance_count (g, 1) > 3) // “G‘ΔŠm”F
+ if (guild_get_alliance_count (g, 1) > 3) // 敵対数確èª
clif_guild_oppositionack (sd, 1);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
- { // ‚·‚Å‚ÉŠÖŒW‚ðŽ‚Á‚Ä‚¢‚é‚©Šm”F
+ { // ã™ã§ã«é–¢ä¿‚ã‚’æŒã£ã¦ã„ã‚‹ã‹ç¢ºèª
if (g->alliance[i].guild_id == tsd->status.guild_id)
{
if (g->alliance[i].opposition == 1)
- { // ‚·‚Å‚É“G‘Î
+ { // ã™ã§ã«æ•µå¯¾
clif_guild_oppositionack (sd, 2);
return 0;
}
- else // “¯–¿”jŠü
+ else // åŒç›Ÿç ´æ£„
intif_guild_alliance (sd->status.guild_id,
tsd->status.guild_id,
sd->status.account_id,
@@ -1360,13 +1360,13 @@ int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
}
}
- // interŽI‚É“G‘Ηv¿
+ // inter鯖ã«æ•µå¯¾è¦è«‹
intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
sd->status.account_id, tsd->status.account_id, 1);
return 0;
}
-// ƒMƒ‹ƒh“¯–¿/“G‘Î’Ê’m
+// ギルドåŒç›Ÿ/敵対通知
int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag, const char *name1,
const char *name2)
@@ -1388,7 +1388,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
}
if (flag & 0x70)
- { // Ž¸”s
+ { // 失敗
for (i = 0; i < 2 - (flag & 1); i++)
if (sd[i] != NULL)
clif_guild_allianceack (sd[i],
@@ -1399,7 +1399,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
if (!(flag & 0x08))
- { // ŠÖŒW’ljÁ
+ { // 関係追加
for (i = 0; i < 2 - (flag & 1); i++)
if (g[i] != NULL)
for (j = 0; j < MAX_GUILDALLIANCE; j++)
@@ -1413,7 +1413,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
}
}
else
- { // ŠÖŒW‰ðÁ
+ { // 関係解消
for (i = 0; i < 2 - (flag & 1); i++)
{
if (g[i] != NULL)
@@ -1424,24 +1424,24 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
g[i]->alliance[j].guild_id = 0;
break;
}
- if (sd[i] != NULL) // ‰ðÁ’Ê’m
+ if (sd[i] != NULL) // 解消通知
clif_guild_delalliance (sd[i], guild_id[1 - i], (flag & 1));
}
}
if ((flag & 0x0f) == 0)
- { // “¯–¿’Ê’m
+ { // åŒç›Ÿé€šçŸ¥
if (sd[1] != NULL)
clif_guild_allianceack (sd[1], 2);
}
else if ((flag & 0x0f) == 1)
- { // “G‘Î’Ê’m
+ { // 敵対通知
if (sd[0] != NULL)
clif_guild_oppositionack (sd[0], 0);
}
for (i = 0; i < 2 - (flag & 1); i++)
- { // “¯–¿/“G‘΃ŠƒXƒg‚ÌÄ‘—M
+ { // åŒç›Ÿ/敵対リストã®å†é€ä¿¡
struct map_session_data *sd;
if (g[i] != NULL)
for (j = 0; j < g[i]->max_member; j++)
@@ -1451,7 +1451,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ê’m—p
+// ギルド解散通知用
int guild_broken_sub (void *key, void *data, va_list ap)
{
struct guild *g = (struct guild *) data;
@@ -1462,7 +1462,7 @@ int guild_broken_sub (void *key, void *data, va_list ap)
nullpo_retr (0, g);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
- { // ŠÖŒW‚ð”jŠü
+ { // 関係を破棄
if (g->alliance[i].guild_id == guild_id)
{
for (j = 0; j < g->max_member; j++)
@@ -1475,7 +1475,7 @@ int guild_broken_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ê’m
+// ギルド解散通知
int guild_broken (int guild_id, int flag)
{
struct guild *g = guild_search (guild_id);
@@ -1485,7 +1485,7 @@ int guild_broken (int guild_id, int flag)
return 0;
for (i = 0; i < g->max_member; i++)
- { // ƒMƒ‹ƒh‰ðŽU‚ð’Ê’m
+ { // ギルド解散を通知
if ((sd = g->member[i].sd) != NULL)
{
if (sd->state.storage_flag == 2)
@@ -1503,7 +1503,7 @@ int guild_broken (int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU
+// ギルド解散
int guild_break (struct map_session_data *sd, char *name)
{
struct guild *g;
@@ -1533,13 +1533,13 @@ int guild_break (struct map_session_data *sd, char *name)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^—v‹
+// ギルド城データè¦æ±‚
int guild_castledataload (int castle_id, int index)
{
return intif_guild_castle_dataload (castle_id, index);
}
-// ƒMƒ‹ƒhéî•ñŠ“¾ŽžƒCƒxƒ“ƒg’ljÁ
+// ギルド城情報所得時イベント追加
int guild_addcastleinfoevent (int castle_id, int index, const char *name)
{
struct eventlist *ev;
@@ -1555,7 +1555,7 @@ int guild_addcastleinfoevent (int castle_id, int index, const char *name)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^—v‹•ÔM
+// ギルド城データè¦æ±‚返信
int guild_castledataloadack (int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search (castle_id);
@@ -1659,13 +1659,13 @@ int guild_castledataloadack (int castle_id, int index, int value)
return 1;
}
-// ƒMƒ‹ƒhéƒf[ƒ^•ÏX—v‹
+// ギルド城データ変更è¦æ±‚
int guild_castledatasave (int castle_id, int index, int value)
{
return intif_guild_castle_datasave (castle_id, index, value);
}
-// ƒMƒ‹ƒhéƒf[ƒ^•ÏX’Ê’m
+// ギルド城データ変更通知
int guild_castledatasaveack (int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search (castle_id);
@@ -1758,7 +1758,7 @@ int guild_castledatasaveack (int castle_id, int index, int value)
return 1;
}
-// ƒMƒ‹ƒhƒf[ƒ^ˆêŠ‡ŽóMi‰Šú‰»Žžj
+// ギルドデータ一括å—信(åˆæœŸåŒ–時)
int guild_castlealldataload (int len, struct guild_castle *gc)
{
int i;
@@ -1766,14 +1766,14 @@ int guild_castlealldataload (int len, struct guild_castle *gc)
nullpo_retr (0, gc);
- // ƒCƒxƒ“ƒg•t‚«‚Å—v‹‚·‚éƒf[ƒ^ˆÊ’u‚ð’T‚·(ÅŒã‚Ìè‹’ƒf[ƒ^)
+ // イベント付ãã§è¦æ±‚ã™ã‚‹ãƒ‡ãƒ¼ã‚¿ä½ç½®ã‚’探ã™(最後ã®å æ‹ ãƒ‡ãƒ¼ã‚¿)
for (i = 0; i < n; i++)
{
if ((gc + i)->guild_id)
ev = i;
}
- // éƒf[ƒ^Ši”[‚ƃMƒ‹ƒhî•ñ—v‹
+ // 城データ格ç´ã¨ã‚®ãƒ«ãƒ‰æƒ…å ±è¦æ±‚
for (i = 0; i < n; i++, gc++)
{
struct guild_castle *c = guild_castle_search (gc->castle_id);
diff --git a/src/map/intif.c b/src/map/intif.c
index 6945486..efde695 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -48,11 +48,11 @@ static const int packet_len_table[] = {
11, -1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
-extern int char_fd; // inter server‚Ìfd‚Íchar_fd‚ðŽg‚¤
-#define inter_fd (char_fd) // ƒGƒCƒŠƒAƒX
+extern int char_fd; // inter serverã®fdã¯char_fdを使ã†
+#define inter_fd (char_fd) // エイリアス
//-----------------------------------------------------------------
-// inter server‚Ö‚Ì‘—M
+// inter serverã¸ã®é€ä¿¡
// Message for all GMs on all map servers
int intif_GMmessage (char *mes, int len, int flag)
@@ -120,7 +120,7 @@ int intif_wis_message_to_gm (char *Wisp_name, int min_gm_level, char *mes,
return 0;
}
-// ƒAƒJƒEƒ“ƒg•Ï”‘—M
+// アカウント変数é€ä¿¡
int intif_saveaccountreg (struct map_session_data *sd)
{
int j, p;
@@ -139,7 +139,7 @@ int intif_saveaccountreg (struct map_session_data *sd)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•Ï”—v‹
+// アカウント変数è¦æ±‚
int intif_request_accountreg (struct map_session_data *sd)
{
nullpo_retr (0, sd);
@@ -150,7 +150,7 @@ int intif_request_accountreg (struct map_session_data *sd)
return 0;
}
-// ‘qŒÉƒf[ƒ^—v‹
+// 倉庫データè¦æ±‚
int intif_request_storage (int account_id)
{
WFIFOW (inter_fd, 0) = 0x3010;
@@ -159,7 +159,7 @@ int intif_request_storage (int account_id)
return 0;
}
-// ‘qŒÉƒf[ƒ^‘—M
+// 倉庫データé€ä¿¡
int intif_send_storage (struct storage *stor)
{
nullpo_retr (0, stor);
@@ -191,7 +191,7 @@ int intif_send_guild_storage (int account_id, struct guild_storage *gstor)
return 0;
}
-// ƒp[ƒeƒB쬗v‹
+// パーティ作æˆè¦æ±‚
int intif_create_party (struct map_session_data *sd, char *name)
{
nullpo_retr (0, sd);
@@ -208,7 +208,7 @@ int intif_create_party (struct map_session_data *sd, char *name)
return 0;
}
-// ƒp[ƒeƒBî•ñ—v‹
+// パーティ情報è¦æ±‚
int intif_request_partyinfo (int party_id)
{
WFIFOW (inter_fd, 0) = 0x3021;
@@ -219,7 +219,7 @@ int intif_request_partyinfo (int party_id)
return 0;
}
-// ƒp[ƒeƒB’ljÁ—v‹
+// パーティ追加è¦æ±‚
int intif_party_addmember (int party_id, int account_id)
{
struct map_session_data *sd;
@@ -239,7 +239,7 @@ int intif_party_addmember (int party_id, int account_id)
return 0;
}
-// ƒp[ƒeƒBÝ’è•ÏX
+// パーティ設定変更
int intif_party_changeoption (int party_id, int account_id, int exp, int item)
{
WFIFOW (inter_fd, 0) = 0x3023;
@@ -251,7 +251,7 @@ int intif_party_changeoption (int party_id, int account_id, int exp, int item)
return 0;
}
-// ƒp[ƒeƒB’E‘Þ—v‹
+// パーティ脱退è¦æ±‚
int intif_party_leave (int party_id, int account_id)
{
// if(battle_config.etc_log)
@@ -263,7 +263,7 @@ int intif_party_leave (int party_id, int account_id)
return 0;
}
-// ƒp[ƒeƒBˆÚ“®—v‹
+// パーティ移動è¦æ±‚
int intif_party_changemap (struct map_session_data *sd, int online)
{
if (sd != NULL)
@@ -281,7 +281,7 @@ int intif_party_changemap (struct map_session_data *sd, int online)
return 0;
}
-// ƒp[ƒeƒB[‰ðŽU—v‹
+// パーティー解散è¦æ±‚
int intif_break_party (int party_id)
{
WFIFOW (inter_fd, 0) = 0x3026;
@@ -290,7 +290,7 @@ int intif_break_party (int party_id)
return 0;
}
-// ƒp[ƒeƒB‰ï˜b‘—M
+// パーティ会話é€ä¿¡
int intif_party_message (int party_id, int account_id, char *mes, int len)
{
// if(battle_config.etc_log)
@@ -304,7 +304,7 @@ int intif_party_message (int party_id, int account_id, char *mes, int len)
return 0;
}
-// ƒp[ƒeƒB‹£‡ƒ`ƒFƒbƒN—v‹
+// パーティ競åˆãƒã‚§ãƒƒã‚¯è¦æ±‚
int intif_party_checkconflict (int party_id, int account_id, char *nick)
{
WFIFOW (inter_fd, 0) = 0x3028;
@@ -315,7 +315,7 @@ int intif_party_checkconflict (int party_id, int account_id, char *nick)
return 0;
}
-// ƒMƒ‹ƒh쬗v‹
+// ギルド作æˆè¦æ±‚
int intif_guild_create (const char *name, const struct guild_member *master)
{
nullpo_retr (0, master);
@@ -329,7 +329,7 @@ int intif_guild_create (const char *name, const struct guild_member *master)
return 0;
}
-// ƒMƒ‹ƒhî•ñ—v‹
+// ギルド情報è¦æ±‚
int intif_guild_request_info (int guild_id)
{
WFIFOW (inter_fd, 0) = 0x3031;
@@ -338,7 +338,7 @@ int intif_guild_request_info (int guild_id)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’ljÁ—v‹
+// ギルドメンãƒè¿½åŠ è¦æ±‚
int intif_guild_addmember (int guild_id, struct guild_member *m)
{
WFIFOW (inter_fd, 0) = 0x3032;
@@ -349,7 +349,7 @@ int intif_guild_addmember (int guild_id, struct guild_member *m)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’E‘Þ/’Ç•ú—v‹
+// ギルドメンãƒè„±é€€/追放è¦æ±‚
int intif_guild_leave (int guild_id, int account_id, int char_id, int flag,
const char *mes)
{
@@ -363,7 +363,7 @@ int intif_guild_leave (int guild_id, int account_id, int char_id, int flag,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚̃Iƒ“ƒ‰ƒCƒ“ó‹µ/LvXV—v‹
+// ギルドメンãƒã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³çŠ¶æ³/Lvæ›´æ–°è¦æ±‚
int intif_guild_memberinfoshort (int guild_id,
int account_id, int char_id, int online,
int lv, int class)
@@ -379,7 +379,7 @@ int intif_guild_memberinfoshort (int guild_id,
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ê’m
+// ギルド解散通知
int intif_guild_break (int guild_id)
{
WFIFOW (inter_fd, 0) = 0x3036;
@@ -388,7 +388,7 @@ int intif_guild_break (int guild_id)
return 0;
}
-// ƒMƒ‹ƒh‰ï˜b‘—M
+// ギルド会話é€ä¿¡
int intif_guild_message (int guild_id, int account_id, char *mes, int len)
{
WFIFOW (inter_fd, 0) = 0x3037;
@@ -400,7 +400,7 @@ int intif_guild_message (int guild_id, int account_id, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒh‹£‡ƒ`ƒFƒbƒN—v‹
+// ギルド競åˆãƒã‚§ãƒƒã‚¯è¦æ±‚
int intif_guild_checkconflict (int guild_id, int account_id, int char_id)
{
WFIFOW (inter_fd, 0) = 0x3038;
@@ -411,7 +411,7 @@ int intif_guild_checkconflict (int guild_id, int account_id, int char_id)
return 0;
}
-// ƒMƒ‹ƒhŠî–{î•ñ•ÏX—v‹
+// ギルド基本情報変更è¦æ±‚
int intif_guild_change_basicinfo (int guild_id, int type, const void *data,
int len)
{
@@ -424,7 +424,7 @@ int intif_guild_change_basicinfo (int guild_id, int type, const void *data,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoî•ñ•ÏX—v‹
+// ギルドメンãƒæƒ…報変更è¦æ±‚
int intif_guild_change_memberinfo (int guild_id, int account_id, int char_id,
int type, const void *data, int len)
{
@@ -439,7 +439,7 @@ int intif_guild_change_memberinfo (int guild_id, int account_id, int char_id,
return 0;
}
-// ƒMƒ‹ƒh–ðE•ÏX—v‹
+// ギルド役è·å¤‰æ›´è¦æ±‚
int intif_guild_position (int guild_id, int idx, struct guild_position *p)
{
WFIFOW (inter_fd, 0) = 0x303b;
@@ -451,7 +451,7 @@ int intif_guild_position (int guild_id, int idx, struct guild_position *p)
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹ƒAƒbƒv—v‹
+// ギルドスキルアップè¦æ±‚
int intif_guild_skillup (int guild_id, int skill_num, int account_id)
{
WFIFOW (inter_fd, 0) = 0x303c;
@@ -462,7 +462,7 @@ int intif_guild_skillup (int guild_id, int skill_num, int account_id)
return 0;
}
-// ƒMƒ‹ƒh“¯–¿/“G‘Ηv‹
+// ギルドåŒç›Ÿ/敵対è¦æ±‚
int intif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag)
{
@@ -476,7 +476,7 @@ int intif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
return 0;
}
-// ƒMƒ‹ƒh’m•ÏX—v‹
+// ギルド告知変更è¦æ±‚
int intif_guild_notice (int guild_id, const char *mes1, const char *mes2)
{
WFIFOW (inter_fd, 0) = 0x303e;
@@ -487,7 +487,7 @@ int intif_guild_notice (int guild_id, const char *mes1, const char *mes2)
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ÏX—v‹
+// ギルドエンブレム変更è¦æ±‚
int intif_guild_emblem (int guild_id, int len, const char *data)
{
if (guild_id <= 0 || len < 0 || len > 2000)
@@ -501,7 +501,7 @@ int intif_guild_emblem (int guild_id, int len, const char *data)
return 0;
}
-//Œ»Ý‚̃Mƒ‹ƒhéè—̃Mƒ‹ƒh‚𒲂ׂé
+//ç¾åœ¨ã®ã‚®ãƒ«ãƒ‰åŸŽå é ˜ã‚®ãƒ«ãƒ‰ã‚’調ã¹ã‚‹
int intif_guild_castle_dataload (int castle_id, int index)
{
WFIFOW (inter_fd, 0) = 0x3040;
@@ -511,7 +511,7 @@ int intif_guild_castle_dataload (int castle_id, int index)
return 0;
}
-//ƒMƒ‹ƒhéè—̃Mƒ‹ƒh•ÏX—v‹
+//ギルド城å é ˜ã‚®ãƒ«ãƒ‰å¤‰æ›´è¦æ±‚
int intif_guild_castle_datasave (int castle_id, int index, int value)
{
WFIFOW (inter_fd, 0) = 0x3041;
@@ -615,7 +615,7 @@ int mapif_parse_WisToGM (int fd)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•Ï”’Ê’m
+// アカウント変数通知
int intif_parse_AccountReg (int fd)
{
int j, p;
@@ -635,7 +635,7 @@ int intif_parse_AccountReg (int fd)
return 0;
}
-// ‘qŒÉƒf[ƒ^ŽóM
+// 倉庫データå—ä¿¡
int intif_parse_LoadStorage (int fd)
{
struct storage *stor;
@@ -687,7 +687,7 @@ int intif_parse_LoadStorage (int fd)
return 0;
}
-// ‘qŒÉƒf[ƒ^‘—M¬Œ÷
+// 倉庫データé€ä¿¡æˆåŠŸ
int intif_parse_SaveStorage (int fd)
{
if (battle_config.save_log)
@@ -771,7 +771,7 @@ int intif_parse_SaveGuildStorage (int fd)
return 0;
}
-// ƒp[ƒeƒB쬉”Û
+// パーティ作æˆå¯å¦
int intif_parse_PartyCreated (int fd)
{
if (battle_config.etc_log)
@@ -781,7 +781,7 @@ int intif_parse_PartyCreated (int fd)
return 0;
}
-// ƒp[ƒeƒBî•ñ
+// パーティ情報
int intif_parse_PartyInfo (int fd)
{
if (RFIFOW (fd, 2) == 8)
@@ -804,7 +804,7 @@ int intif_parse_PartyInfo (int fd)
return 0;
}
-// ƒp[ƒeƒB’ljÁ’Ê’m
+// パーティ追加通知
int intif_parse_PartyMemberAdded (int fd)
{
if (battle_config.etc_log)
@@ -814,7 +814,7 @@ int intif_parse_PartyMemberAdded (int fd)
return 0;
}
-// ƒp[ƒeƒBÝ’è•ÏX’Ê’m
+// パーティ設定変更通知
int intif_parse_PartyOptionChanged (int fd)
{
party_optionchanged (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOW (fd, 10),
@@ -822,7 +822,7 @@ int intif_parse_PartyOptionChanged (int fd)
return 0;
}
-// ƒp[ƒeƒB’E‘Þ’Ê’m
+// パーティ脱退通知
int intif_parse_PartyMemberLeaved (int fd)
{
if (battle_config.etc_log)
@@ -832,14 +832,14 @@ int intif_parse_PartyMemberLeaved (int fd)
return 0;
}
-// ƒp[ƒeƒB‰ðŽU’Ê’m
+// パーティ解散通知
int intif_parse_PartyBroken (int fd)
{
party_broken (RFIFOL (fd, 2));
return 0;
}
-// ƒp[ƒeƒBˆÚ“®’Ê’m
+// パーティ移動通知
int intif_parse_PartyMove (int fd)
{
// if(battle_config.etc_log)
@@ -849,7 +849,7 @@ int intif_parse_PartyMove (int fd)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒW
+// パーティメッセージ
int intif_parse_PartyMessage (int fd)
{
// if(battle_config.etc_log)
@@ -859,14 +859,14 @@ int intif_parse_PartyMessage (int fd)
return 0;
}
-// ƒMƒ‹ƒh쬉”Û
+// ギルド作æˆå¯å¦
int intif_parse_GuildCreated (int fd)
{
guild_created (RFIFOL (fd, 2), RFIFOL (fd, 6));
return 0;
}
-// ƒMƒ‹ƒhî•ñ
+// ギルド情報
int intif_parse_GuildInfo (int fd)
{
if (RFIFOW (fd, 2) == 8)
@@ -890,7 +890,7 @@ int intif_parse_GuildInfo (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’ljÁ’Ê’m
+// ギルドメンãƒè¿½åŠ é€šçŸ¥
int intif_parse_GuildMemberAdded (int fd)
{
if (battle_config.etc_log)
@@ -901,7 +901,7 @@ int intif_parse_GuildMemberAdded (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’E‘Þ/’Ç•ú’Ê’m
+// ギルドメンãƒè„±é€€/追放通知
int intif_parse_GuildMemberLeaved (int fd)
{
guild_member_leaved (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOL (fd, 10),
@@ -909,7 +909,7 @@ int intif_parse_GuildMemberLeaved (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoƒIƒ“ƒ‰ƒCƒ“ó‘Ô/Lv•ÏX’Ê’m
+// ギルドメンãƒã‚ªãƒ³ãƒ©ã‚¤ãƒ³çŠ¶æ…‹/Lv変更通知
int intif_parse_GuildMemberInfoShort (int fd)
{
guild_recv_memberinfoshort (RFIFOL (fd, 2), RFIFOL (fd, 6),
@@ -919,14 +919,14 @@ int intif_parse_GuildMemberInfoShort (int fd)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ê’m
+// ギルド解散通知
int intif_parse_GuildBroken (int fd)
{
guild_broken (RFIFOL (fd, 2), RFIFOB (fd, 6));
return 0;
}
-// ƒMƒ‹ƒhŠî–{î•ñ•ÏX’Ê’m
+// ギルド基本情報変更通知
int intif_parse_GuildBasicInfoChanged (int fd)
{
int type = RFIFOW (fd, 8), guild_id = RFIFOL (fd, 4);
@@ -951,7 +951,7 @@ int intif_parse_GuildBasicInfoChanged (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoî•ñ•ÏX’Ê’m
+// ギルドメンãƒæƒ…報変更通知
int intif_parse_GuildMemberInfoChanged (int fd)
{
int type = RFIFOW (fd, 16), guild_id = RFIFOL (fd, 4);
@@ -975,7 +975,7 @@ int intif_parse_GuildMemberInfoChanged (int fd)
return 0;
}
-// ƒMƒ‹ƒh–ðE•ÏX’Ê’m
+// ギルド役è·å¤‰æ›´é€šçŸ¥
int intif_parse_GuildPosition (int fd)
{
if (RFIFOW (fd, 2) != sizeof (struct guild_position) + 12)
@@ -990,14 +990,14 @@ int intif_parse_GuildPosition (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹Š„‚èU‚è’Ê’m
+// ギルドスキル割り振り通知
int intif_parse_GuildSkillUp (int fd)
{
guild_skillupack (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOL (fd, 10));
return 0;
}
-// ƒMƒ‹ƒh“¯–¿/“G‘Î’Ê’m
+// ギルドåŒç›Ÿ/敵対通知
int intif_parse_GuildAlliance (int fd)
{
guild_allianceack (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOL (fd, 10),
@@ -1006,14 +1006,14 @@ int intif_parse_GuildAlliance (int fd)
return 0;
}
-// ƒMƒ‹ƒh’m•ÏX’Ê’m
+// ギルド告知変更通知
int intif_parse_GuildNotice (int fd)
{
guild_notice_changed (RFIFOL (fd, 2), RFIFOP (fd, 6), RFIFOP (fd, 66));
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ÏX’Ê’m
+// ギルドエンブレム変更通知
int intif_parse_GuildEmblem (int fd)
{
guild_emblem_changed (RFIFOW (fd, 2) - 12, RFIFOL (fd, 4), RFIFOL (fd, 8),
@@ -1021,7 +1021,7 @@ int intif_parse_GuildEmblem (int fd)
return 0;
}
-// ƒMƒ‹ƒh‰ï˜bŽóM
+// ギルド会話å—ä¿¡
int intif_parse_GuildMessage (int fd)
{
guild_recv_message (RFIFOL (fd, 4), RFIFOL (fd, 8), RFIFOP (fd, 12),
@@ -1029,21 +1029,21 @@ int intif_parse_GuildMessage (int fd)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^—v‹•ÔM
+// ギルド城データè¦æ±‚返信
int intif_parse_GuildCastleDataLoad (int fd)
{
return guild_castledataloadack (RFIFOW (fd, 2), RFIFOB (fd, 4),
RFIFOL (fd, 5));
}
-// ƒMƒ‹ƒhéƒf[ƒ^•ÏX’Ê’m
+// ギルド城データ変更通知
int intif_parse_GuildCastleDataSave (int fd)
{
return guild_castledatasaveack (RFIFOW (fd, 2), RFIFOB (fd, 4),
RFIFOL (fd, 5));
}
-// ƒMƒ‹ƒhéƒf[ƒ^ˆêŠ‡ŽóM(‰Šú‰»Žž)
+// ギルド城データ一括å—ä¿¡(åˆæœŸåŒ–時)
int intif_parse_GuildCastleAllDataLoad (int fd)
{
return guild_castlealldataload (RFIFOW (fd, 2),
@@ -1051,14 +1051,14 @@ int intif_parse_GuildCastleAllDataLoad (int fd)
}
//-----------------------------------------------------------------
-// inter server‚©‚ç‚Ì’ÊM
-// ƒGƒ‰[‚ª‚ ‚ê‚Î0(false)‚ð•Ô‚·‚±‚Æ
-// ƒpƒPƒbƒg‚ªˆ—‚Å‚«‚ê‚Î1,ƒpƒPƒbƒg’·‚ª‘«‚è‚È‚¯‚ê‚Î2‚ð•Ô‚·‚±‚Æ
+// inter serverã‹ã‚‰ã®é€šä¿¡
+// エラーãŒã‚ã‚Œã°0(false)ã‚’è¿”ã™ã“ã¨
+// パケットãŒå‡¦ç†ã§ãã‚Œã°1,パケット長ãŒè¶³ã‚Šãªã‘ã‚Œã°2ã‚’è¿”ã™ã“ã¨
int intif_parse (int fd)
{
int packet_len;
int cmd = RFIFOW (fd, 0);
- // ƒpƒPƒbƒg‚ÌIDŠm”F
+ // パケットã®ID確èª
if (cmd < 0x3800
|| cmd >=
0x3800 + (sizeof (packet_len_table) / sizeof (packet_len_table[0]))
@@ -1066,7 +1066,7 @@ int intif_parse (int fd)
{
return 0;
}
- // ƒpƒPƒbƒg‚Ì’·‚³Šm”F
+ // パケットã®é•·ã•ç¢ºèª
packet_len = packet_len_table[cmd - 0x3800];
if (packet_len == -1)
{
@@ -1080,7 +1080,7 @@ int intif_parse (int fd)
{
return 2;
}
- // ˆ—•ªŠò
+ // 処ç†åˆ†å²
switch (cmd)
{
case 0x3800:
@@ -1195,7 +1195,7 @@ int intif_parse (int fd)
RFIFOW (fd, 0));
return 0;
}
- // ƒpƒPƒbƒg“Ç‚Ý”ò‚΂µ
+ // パケット読ã¿é£›ã°ã—
RFIFOSKIP (fd, packet_len);
return 1;
}
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index cf2910a..d589e35 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -21,7 +21,7 @@
#define MAX_RANDITEM 2000
// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
-// ’è‹`‚·‚é‚ÆAitemdb.txt‚Ægrf‚Å–¼‘O‚ªˆÙ‚È‚éê‡A•\Ž¦‚µ‚Ü‚·.
+// 定義ã™ã‚‹ã¨ã€itemdb.txtã¨grfã§åå‰ãŒç•°ãªã‚‹å ´åˆã€è¡¨ç¤ºã—ã¾ã™.
//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
static struct dbt *item_db;
@@ -45,7 +45,7 @@ static int itemdb_read_noequip (void);
void itemdb_reload (void);
/*==========================================
- * –¼‘O‚ÅŒŸõ—p
+ * åå‰ã§æ¤œç´¢ç”¨
*------------------------------------------
*/
// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
@@ -63,7 +63,7 @@ int itemdb_searchname_sub (void *key, void *data, va_list ap)
}
/*==========================================
- * –¼‘O‚ÅŒŸõ—p
+ * åå‰ã§æ¤œç´¢ç”¨
*------------------------------------------
*/
int itemdb_searchjname_sub (void *key, void *data, va_list ap)
@@ -78,7 +78,7 @@ int itemdb_searchjname_sub (void *key, void *data, va_list ap)
}
/*==========================================
- * –¼‘O‚ÅŒŸõ
+ * åå‰ã§æ¤œç´¢
*------------------------------------------
*/
struct item_data *itemdb_searchname (const char *str)
@@ -89,7 +89,7 @@ struct item_data *itemdb_searchname (const char *str)
}
/*==========================================
- * ” ŒnƒAƒCƒeƒ€ŒŸõ
+ * 箱系アイテム検索
*------------------------------------------
*/
int itemdb_searchrandomid (int flags)
@@ -139,7 +139,7 @@ int itemdb_searchrandomid (int flags)
}
/*==========================================
- * DB‚Ì‘¶ÝŠm”F
+ * DBã®å­˜åœ¨ç¢ºèª
*------------------------------------------
*/
struct item_data *itemdb_exists (int nameid)
@@ -148,7 +148,7 @@ struct item_data *itemdb_exists (int nameid)
}
/*==========================================
- * DB‚ÌŒŸõ
+ * DBã®æ¤œç´¢
*------------------------------------------
*/
struct item_data *itemdb_search (int nameid)
@@ -169,7 +169,7 @@ struct item_data *itemdb_search (int nameid)
id->sex = 2;
id->elv = 0;
id->flag.available = 0;
- id->flag.value_notdc = 0; //ˆê‰žEEE
+ id->flag.value_notdc = 0; //一応・・・
id->flag.value_notoc = 0;
id->flag.no_equip = 0;
id->view_id = 0;
@@ -236,16 +236,16 @@ int itemdb_isequip3 (int nameid)
}
/*==========================================
- * ŽÌ‚Ä‚ç‚ê‚éƒAƒCƒeƒ€‚Í1A‚»‚¤‚Å‚È‚¢ƒAƒCƒeƒ€‚Í0
+ * æ¨ã¦ã‚‰ã‚Œã‚‹ã‚¢ã‚¤ãƒ†ãƒ ã¯1ã€ãã†ã§ãªã„アイテムã¯0
*------------------------------------------
*/
int itemdb_isdropable (int nameid)
{
- //Œ‹¥Žw—Ö‚ÍŽÌ‚Ä‚ç‚ê‚È‚¢
+ //çµå©šæŒ‡è¼ªã¯æ¨ã¦ã‚‰ã‚Œãªã„
switch (nameid)
{
- case 2634: //Œ‹¥Žw—Ö
- case 2635: //Œ‹¥Žw—Ö
+ case 2634: //çµå©šæŒ‡è¼ª
+ case 2635: //çµå©šæŒ‡è¼ª
return 0;
}
@@ -253,7 +253,7 @@ int itemdb_isdropable (int nameid)
}
//
-// ‰Šú‰»
+// åˆæœŸåŒ–
//
/*==========================================
*
@@ -289,7 +289,7 @@ static int itemdb_read_itemslottable (void)
}
/*==========================================
- * ƒAƒCƒeƒ€ƒf[ƒ^ƒx[ƒX‚Ì“Ç‚Ýž‚Ý
+ * アイテムデータベースã®èª­ã¿è¾¼ã¿
*------------------------------------------
*/
static int itemdb_readdb (void)
@@ -396,7 +396,7 @@ static int itemdb_readdb (void)
// Removed item_value_db, don't re-add!
/*==========================================
- * ƒ‰ƒ“ƒ_ƒ€ƒAƒCƒeƒ€oŒ»ƒf[ƒ^‚Ì“Ç‚Ýž‚Ý
+ * ランダムアイテム出ç¾ãƒ‡ãƒ¼ã‚¿ã®èª­ã¿è¾¼ã¿
*------------------------------------------
*/
static int itemdb_read_randomitem ()
@@ -487,7 +487,7 @@ static int itemdb_read_randomitem ()
}
/*==========================================
- * ƒAƒCƒeƒ€Žg—p‰Â”\ƒtƒ‰ƒO‚̃I[ƒo[ƒ‰ƒCƒh
+ * アイテム使用å¯èƒ½ãƒ•ãƒ©ã‚°ã®ã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰
*------------------------------------------
*/
static int itemdb_read_itemavail (void)
@@ -540,7 +540,7 @@ static int itemdb_read_itemavail (void)
}
/*==========================================
- * ƒAƒCƒeƒ€‚Ì–¼‘Oƒe[ƒuƒ‹‚ð“Ç‚Ýž‚Þ
+ * アイテムã®åå‰ãƒ†ãƒ¼ãƒ–ルを読ã¿è¾¼ã‚€
*------------------------------------------
*/
static int itemdb_read_itemnametable (void)
@@ -586,7 +586,7 @@ static int itemdb_read_itemnametable (void)
}
/*==========================================
- * ƒJ[ƒhƒCƒ‰ƒXƒg‚̃Šƒ\[ƒX–¼‘Oƒe[ƒuƒ‹‚ð“Ç‚Ýž‚Þ
+ * カードイラストã®ãƒªã‚½ãƒ¼ã‚¹åå‰ãƒ†ãƒ¼ãƒ–ルを読ã¿è¾¼ã‚€
*------------------------------------------
*/
static int itemdb_read_cardillustnametable (void)
@@ -624,7 +624,7 @@ static int itemdb_read_cardillustnametable (void)
}
/*==========================================
- * ‘•”õ§ŒÀƒtƒ@ƒCƒ‹“Ç‚Ýo‚µ
+ * 装備制é™ãƒ•ã‚¡ã‚¤ãƒ«èª­ã¿å‡ºã—
*------------------------------------------
*/
static int itemdb_read_noequip (void)
diff --git a/src/map/map.c b/src/map/map.c
index 19a7528..57183d1 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -40,7 +40,7 @@
#include "memwatch.h"
#endif
-// ‹É—Í static‚Ń[ƒJƒ‹‚ÉŽû‚ß‚é
+// 極力 staticã§ãƒ­ãƒ¼ã‚«ãƒ«ã«åŽã‚ã‚‹
static struct dbt *id_db = NULL;
static struct dbt *map_db = NULL;
static struct dbt *nick_db = NULL;
@@ -80,8 +80,8 @@ char help_txt[256] = "conf/help.txt";
char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file
/*==========================================
- * ‘SmapŽI‘Œv‚Å‚ÌÚ‘±”Ý’è
- * (charŽI‚©‚ç‘—‚ç‚ê‚Ä‚­‚é)
+ * å…¨map鯖ç·è¨ˆã§ã®æŽ¥ç¶šæ•°è¨­å®š
+ * (char鯖ã‹ã‚‰é€ã‚‰ã‚Œã¦ãã‚‹)
*------------------------------------------
*/
void map_setusers (int n)
@@ -90,7 +90,7 @@ void map_setusers (int n)
}
/*==========================================
- * ‘SmapŽI‘Œv‚Å‚ÌÚ‘±”Žæ“¾ (/w‚ւ̉ž“š—p)
+ * å…¨map鯖ç·è¨ˆã§ã®æŽ¥ç¶šæ•°å–å¾— (/wã¸ã®å¿œç­”用)
*------------------------------------------
*/
int map_getusers (void)
@@ -99,12 +99,12 @@ int map_getusers (void)
}
//
-// block휂̈À‘S«Šm•Ûˆ—
+// block削除ã®å®‰å…¨æ€§ç¢ºä¿å‡¦ç†
//
/*==========================================
- * block‚ðfree‚·‚é‚Æ‚«free‚Ì•Ï‚í‚è‚ɌĂÔ
- * ƒƒbƒN‚³‚ê‚Ä‚¢‚é‚Æ‚«‚̓oƒbƒtƒ@‚É‚½‚ß‚é
+ * blockã‚’freeã™ã‚‹ã¨ãfreeã®å¤‰ã‚ã‚Šã«å‘¼ã¶
+ * ロックã•ã‚Œã¦ã„ã‚‹ã¨ãã¯ãƒãƒƒãƒ•ã‚¡ã«ãŸã‚ã‚‹
*------------------------------------------
*/
int map_freeblock (void *bl)
@@ -130,7 +130,7 @@ int map_freeblock (void *bl)
}
/*==========================================
- * block‚Ìfree‚ðˆêŽž“I‚É‹ÖŽ~‚·‚é
+ * blockã®freeを一時的ã«ç¦æ­¢ã™ã‚‹
*------------------------------------------
*/
int map_freeblock_lock (void)
@@ -139,9 +139,9 @@ int map_freeblock_lock (void)
}
/*==========================================
- * block‚Ìfree‚̃ƒbƒN‚ð‰ðœ‚·‚é
- * ‚±‚Ì‚Æ‚«AƒƒbƒN‚ªŠ®‘S‚É‚È‚­‚È‚é‚Æ
- * ƒoƒbƒtƒ@‚É‚½‚Ü‚Á‚Ä‚¢‚½block‚ð‘S•”íœ
+ * blockã®freeã®ãƒ­ãƒƒã‚¯ã‚’解除ã™ã‚‹
+ * ã“ã®ã¨ãã€ãƒ­ãƒƒã‚¯ãŒå®Œå…¨ã«ãªããªã‚‹ã¨
+ * ãƒãƒƒãƒ•ã‚¡ã«ãŸã¾ã£ã¦ã„ãŸblockを全部削除
*------------------------------------------
*/
int map_freeblock_unlock (void)
@@ -169,20 +169,20 @@ int map_freeblock_unlock (void)
}
//
-// block‰»ˆ—
+// block化処ç†
//
/*==========================================
- * map[]‚Ìblock_list‚©‚çŒq‚ª‚Á‚Ä‚¢‚éꇂÉ
- * bl->prev‚Ébl_head‚̃AƒhƒŒƒX‚ð“ü‚ê‚Ä‚¨‚­
+ * map[]ã®block_listã‹ã‚‰ç¹‹ãŒã£ã¦ã„ã‚‹å ´åˆã«
+ * bl->prevã«bl_headã®ã‚¢ãƒ‰ãƒ¬ã‚¹ã‚’入れã¦ãŠã
*------------------------------------------
*/
static struct block_list bl_head;
/*==========================================
- * map[]‚Ìblock_list‚ɒljÁ
- * mob‚Í”‚ª‘½‚¢‚̂ŕʃŠƒXƒg
+ * map[]ã®block_listã«è¿½åŠ 
+ * mobã¯æ•°ãŒå¤šã„ã®ã§åˆ¥ãƒªã‚¹ãƒˆ
*
- * Šù‚ÉlinkÏ‚Ý‚©‚ÌŠm”F‚ª–³‚¢BŠëŒ¯‚©‚à
+ * æ—¢ã«link済ã¿ã‹ã®ç¢ºèªãŒç„¡ã„。å±é™ºã‹ã‚‚
*------------------------------------------
*/
int map_addblock (struct block_list *bl)
@@ -233,8 +233,8 @@ int map_addblock (struct block_list *bl)
}
/*==========================================
- * map[]‚Ìblock_list‚©‚çŠO‚·
- * prev‚ªNULL‚Ìê‡list‚ÉŒq‚ª‚Á‚Ä‚È‚¢
+ * map[]ã®block_listã‹ã‚‰å¤–ã™
+ * prevãŒNULLã®å ´åˆlistã«ç¹‹ãŒã£ã¦ãªã„
*------------------------------------------
*/
int map_delblock (struct block_list *bl)
@@ -242,12 +242,12 @@ int map_delblock (struct block_list *bl)
int b;
nullpo_retr (0, bl);
- // Šù‚Éblocklist‚©‚甲‚¯‚Ä‚¢‚é
+ // æ—¢ã«blocklistã‹ã‚‰æŠœã‘ã¦ã„ã‚‹
if (bl->prev == NULL)
{
if (bl->next != NULL)
{
- // prev‚ªNULL‚Ånext‚ªNULL‚Å‚È‚¢‚Ì‚Í—L‚Á‚Ä‚Í‚È‚ç‚È‚¢
+ // prevãŒNULLã§nextãŒNULLã§ãªã„ã®ã¯æœ‰ã£ã¦ã¯ãªã‚‰ãªã„
if (battle_config.error_log)
printf ("map_delblock error : bl->next!=NULL\n");
}
@@ -263,7 +263,7 @@ int map_delblock (struct block_list *bl)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head)
{
- // ƒŠƒXƒg‚Ì“ª‚È‚Ì‚ÅAmap[]‚Ìblock_list‚ðXV‚·‚é
+ // リストã®é ­ãªã®ã§ã€map[]ã®block_listã‚’æ›´æ–°ã™ã‚‹
if (bl->type == BL_MOB)
{
map[bl->m].block_mob[b] = bl->next;
@@ -288,7 +288,7 @@ int map_delblock (struct block_list *bl)
}
/*==========================================
- * ŽüˆÍ‚ÌPCl”‚𔂦‚é (Œ»Ý–¢Žg—p)
+ * 周囲ã®PC人数を数ãˆã‚‹ (ç¾åœ¨æœªä½¿ç”¨)
*------------------------------------------
*/
int map_countnearpc (int m, int x, int y)
@@ -320,7 +320,7 @@ int map_countnearpc (int m, int x, int y)
}
/*==========================================
- * ƒZƒ‹ã‚ÌPC‚ÆMOB‚Ì”‚𔂦‚é (ƒOƒ‰ƒ“ƒhƒNƒƒX—p)
+ * セル上ã®PCã¨MOBã®æ•°ã‚’æ•°ãˆã‚‹ (グランドクロス用)
*------------------------------------------
*/
int map_count_oncell (int m, int x, int y)
@@ -355,9 +355,9 @@ int map_count_oncell (int m, int x, int y)
}
/*==========================================
- * map m (x0,y0)-(x1,y1)“à‚Ì‘Sobj‚ɑ΂µ‚Ä
- * func‚ðŒÄ‚Ô
- * type!=0 ‚È‚ç‚»‚ÌŽí—Þ‚Ì‚Ý
+ * map m (x0,y0)-(x1,y1)内ã®å…¨objã«å¯¾ã—ã¦
+ * funcを呼ã¶
+ * type!=0 ãªã‚‰ãã®ç¨®é¡žã®ã¿
*------------------------------------------
*/
void map_foreachinarea (int (*func) (struct block_list *, va_list), int m,
@@ -418,24 +418,24 @@ void map_foreachinarea (int (*func) (struct block_list *, va_list), int m,
printf ("map_foreachinarea: *WARNING* block count too many!\n");
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚©‚ç‚̉ð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // メモリã‹ã‚‰ã®è§£æ”¾ã‚’ç¦æ­¢ã™ã‚‹
for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // —LŒø‚©‚Ç‚¤‚©ƒ`ƒFƒbƒN
+ if (bl_list[i]->prev) // 有効ã‹ã©ã†ã‹ãƒã‚§ãƒƒã‚¯
func (bl_list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // 解放を許å¯ã™ã‚‹
va_end (ap);
bl_list_count = blockcount;
}
/*==========================================
- * ‹éŒ`(x0,y0)-(x1,y1)‚ª(dx,dy)ˆÚ“®‚µ‚½Žž‚Ì
- * —̈æŠO‚É‚È‚é—̈æ(‹éŒ`‚©LŽšŒ`)“à‚Ìobj‚É
- * ‘΂µ‚Äfunc‚ðŒÄ‚Ô
+ * 矩形(x0,y0)-(x1,y1)ãŒ(dx,dy)移動ã—ãŸæ™‚ã®
+ * 領域外ã«ãªã‚‹é ˜åŸŸ(矩形ã‹Lå­—å½¢)内ã®objã«
+ * 対ã—ã¦funcを呼ã¶
*
- * dx,dy‚Í-1,0,1‚Ì‚Ý‚Æ‚·‚éi‚Ç‚ñ‚È’l‚Å‚à‚¢‚¢‚Á‚Û‚¢Hj
+ * dx,dyã¯-1,0,1ã®ã¿ã¨ã™ã‚‹ï¼ˆã©ã‚“ãªå€¤ã§ã‚‚ã„ã„ã£ã½ã„?)
*------------------------------------------
*/
void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
@@ -450,7 +450,7 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
va_start (ap, type);
if (dx == 0 || dy == 0)
{
- // ‹éŒ`—̈æ‚Ìê‡
+ // 矩形領域ã®å ´åˆ
if (dx == 0)
{
if (dy < 0)
@@ -510,7 +510,7 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
}
else
{
- // LŽš—̈æ‚Ìê‡
+ // L字領域ã®å ´åˆ
if (x0 < 0)
x0 = 0;
@@ -573,13 +573,13 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
printf ("map_foreachinarea: *WARNING* block count too many!\n");
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚©‚ç‚̉ð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // メモリã‹ã‚‰ã®è§£æ”¾ã‚’ç¦æ­¢ã™ã‚‹
for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // —LŒø‚©‚Ç‚¤‚©ƒ`ƒFƒbƒN
+ if (bl_list[i]->prev) // 有効ã‹ã©ã†ã‹ãƒã‚§ãƒƒã‚¯
func (bl_list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // 解放を許å¯ã™ã‚‹
va_end (ap);
bl_list_count = blockcount;
@@ -632,23 +632,23 @@ void map_foreachincell (int (*func) (struct block_list *, va_list), int m,
printf ("map_foreachincell: *WARNING* block count too many!\n");
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚©‚ç‚̉ð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // メモリã‹ã‚‰ã®è§£æ”¾ã‚’ç¦æ­¢ã™ã‚‹
for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // —LŒø‚©‚Ç‚¤‚©ƒ`ƒFƒbƒN
+ if (bl_list[i]->prev) // 有効ã‹ã©ã†ã‹ãƒã‚§ãƒƒã‚¯
func (bl_list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // 解放を許å¯ã™ã‚‹
va_end (ap);
bl_list_count = blockcount;
}
/*==========================================
- * °ƒAƒCƒeƒ€‚âƒGƒtƒFƒNƒg—p‚̈ꎞobjŠ„‚è“–‚Ä
- * object[]‚Ö‚Ì•Û‘¶‚Æid_db“o˜^‚Ü‚Å
+ * 床アイテムやエフェクト用ã®ä¸€æ™‚obj割り当ã¦
+ * object[]ã¸ã®ä¿å­˜ã¨id_db登録ã¾ã§
*
- * bl->id‚à‚±‚Ì’†‚Åݒ肵‚Ä–â‘è–³‚¢?
+ * bl->idã‚‚ã“ã®ä¸­ã§è¨­å®šã—ã¦å•é¡Œç„¡ã„?
*------------------------------------------
*/
int map_addobject (struct block_list *bl)
@@ -679,8 +679,8 @@ int map_addobject (struct block_list *bl)
}
/*==========================================
- * ˆêŽžobject‚̉ð•ú
- * map_delobject‚Ìfree‚µ‚È‚¢ƒo[ƒWƒ‡ƒ“
+ * 一時objectã®è§£æ”¾
+ * map_delobjectã®freeã—ãªã„ãƒãƒ¼ã‚¸ãƒ§ãƒ³
*------------------------------------------
*/
int map_delobjectnofree (int id, int type)
@@ -710,11 +710,11 @@ int map_delobjectnofree (int id, int type)
}
/*==========================================
- * ˆêŽžobject‚̉ð•ú
- * block_list‚©‚ç‚ÌíœAid_db‚©‚ç‚Ìíœ
- * object data‚ÌfreeAobject[]‚Ö‚ÌNULL‘ã“ü
+ * 一時objectã®è§£æ”¾
+ * block_listã‹ã‚‰ã®å‰Šé™¤ã€id_dbã‹ã‚‰ã®å‰Šé™¤
+ * object dataã®freeã€object[]ã¸ã®NULL代入
*
- * add‚Æ‚Ì‘ÎÌ«‚ª–³‚¢‚Ì‚ª‹C‚É‚È‚é
+ * addã¨ã®å¯¾ç§°æ€§ãŒç„¡ã„ã®ãŒæ°—ã«ãªã‚‹
*------------------------------------------
*/
int map_delobject (int id, int type)
@@ -734,7 +734,7 @@ int map_delobject (int id, int type)
}
/*==========================================
- * ‘SˆêŽžobj‘ŠŽè‚Éfunc‚ðŒÄ‚Ô
+ * 全一時obj相手ã«funcを呼ã¶
*
*------------------------------------------
*/
@@ -776,13 +776,13 @@ void map_foreachobject (int (*func) (struct block_list *, va_list), int type,
}
/*==========================================
- * °ƒAƒCƒeƒ€‚ðÁ‚·
+ * 床アイテムを消ã™
*
- * data==0‚ÌŽž‚Ítimer‚ÅÁ‚¦‚½Žž
- * data!=0‚ÌŽž‚ÍE‚¤“™‚ÅÁ‚¦‚½Žž‚Æ‚µ‚Ä“®ì
+ * data==0ã®æ™‚ã¯timerã§æ¶ˆãˆãŸæ™‚
+ * data!=0ã®æ™‚ã¯æ‹¾ã†ç­‰ã§æ¶ˆãˆãŸæ™‚ã¨ã—ã¦å‹•ä½œ
*
- * ŒãŽÒ‚ÍAmap_clearflooritem(id)‚Ö
- * map.h“à‚Å#define‚µ‚Ä‚ ‚é
+ * 後者ã¯ã€map_clearflooritem(id)ã¸
+ * map.h内ã§#defineã—ã¦ã‚ã‚‹
*------------------------------------------
*/
int map_clearflooritem_timer (int tid, unsigned int tick, int id, int data)
@@ -806,10 +806,10 @@ int map_clearflooritem_timer (int tid, unsigned int tick, int id, int data)
}
/*==========================================
- * (m,x,y)‚ÌŽüˆÍrangeƒ}ƒX“à‚Ì‹ó‚«(=N“ü‰Â”\)cell‚Ì
- * “à‚©‚ç“K“–‚ȃ}ƒX–Ú‚ÌÀ•W‚ðx+(y<<16)‚Å•Ô‚·
+ * (m,x,y)ã®å‘¨å›²rangeマス内ã®ç©ºã(=侵入å¯èƒ½)cellã®
+ * 内ã‹ã‚‰é©å½“ãªãƒžã‚¹ç›®ã®åº§æ¨™ã‚’x+(y<<16)ã§è¿”ã™
*
- * Œ»órange=1‚ŃAƒCƒeƒ€ƒhƒƒbƒv—p“r‚Ì‚Ý
+ * ç¾çŠ¶range=1ã§ã‚¢ã‚¤ãƒ†ãƒ ãƒ‰ãƒ­ãƒƒãƒ—用途ã®ã¿
*------------------------------------------
*/
int map_searchrandfreecell (int m, int x, int y, int range)
@@ -857,9 +857,9 @@ int map_searchrandfreecell (int m, int x, int y, int range)
}
/*==========================================
- * (m,x,y)‚ð’†S‚É3x3ˆÈ“à‚É°ƒAƒCƒeƒ€Ý’u
+ * (m,x,y)を中心ã«3x3以内ã«åºŠã‚¢ã‚¤ãƒ†ãƒ è¨­ç½®
*
- * item_data‚ÍamountˆÈŠO‚ðcopy‚·‚é
+ * item_dataã¯amount以外をcopyã™ã‚‹
*------------------------------------------
*/
int map_addflooritem_any (struct item *item_data, int amount, int m, int x,
@@ -1019,7 +1019,7 @@ int map_addflooritem (struct item *item_data, int amount, int m, int x, int y,
/* } */
/*==========================================
- * charid_db‚֒ljÁ(•ÔM‘Ò‚¿‚ª‚ ‚ê‚ΕÔM)
+ * charid_dbã¸è¿½åŠ (返信待ã¡ãŒã‚ã‚Œã°è¿”ä¿¡)
*------------------------------------------
*/
void map_addchariddb (int charid, char *name)
@@ -1029,7 +1029,7 @@ void map_addchariddb (int charid, char *name)
p = numdb_search (charid_db, charid);
if (p == NULL)
- { // ƒf[ƒ^ƒx[ƒX‚É‚È‚¢
+ { // データベースã«ãªã„
p = (struct charid2nick *) aCalloc (1, sizeof (struct charid2nick));
p->req_id = 0;
}
@@ -1041,7 +1041,7 @@ void map_addchariddb (int charid, char *name)
p->req_id = 0;
numdb_insert (charid_db, charid, p);
if (req)
- { // •ÔM‘Ò‚¿‚ª‚ ‚ê‚ΕÔM
+ { // 返信待ã¡ãŒã‚ã‚Œã°è¿”ä¿¡
struct map_session_data *sd = map_id2sd (req);
if (sd != NULL)
clif_solved_charname (sd, charid);
@@ -1049,7 +1049,7 @@ void map_addchariddb (int charid, char *name)
}
/*==========================================
- * charid_db‚֒ljÁi•ÔM—v‹‚Ì‚Ýj
+ * charid_dbã¸è¿½åŠ ï¼ˆè¿”ä¿¡è¦æ±‚ã®ã¿ï¼‰
*------------------------------------------
*/
int map_reqchariddb (struct map_session_data *sd, int charid)
@@ -1059,7 +1059,7 @@ int map_reqchariddb (struct map_session_data *sd, int charid)
nullpo_retr (0, sd);
p = numdb_search (charid_db, charid);
- if (p != NULL) // ƒf[ƒ^ƒx[ƒX‚É‚·‚Å‚É‚ ‚é
+ if (p != NULL) // データベースã«ã™ã§ã«ã‚ã‚‹
return 0;
p = (struct charid2nick *) aCalloc (1, sizeof (struct charid2nick));
p->req_id = sd->bl.id;
@@ -1068,7 +1068,7 @@ int map_reqchariddb (struct map_session_data *sd, int charid)
}
/*==========================================
- * id_db‚Öbl‚ð’ljÁ
+ * id_dbã¸blを追加
*------------------------------------------
*/
void map_addiddb (struct block_list *bl)
@@ -1079,7 +1079,7 @@ void map_addiddb (struct block_list *bl)
}
/*==========================================
- * id_db‚©‚çbl‚ðíœ
+ * id_dbã‹ã‚‰blを削除
*------------------------------------------
*/
void map_deliddb (struct block_list *bl)
@@ -1090,7 +1090,7 @@ void map_deliddb (struct block_list *bl)
}
/*==========================================
- * nick_db‚Ösd‚ð’ljÁ
+ * nick_dbã¸sdを追加
*------------------------------------------
*/
void map_addnickdb (struct map_session_data *sd)
@@ -1101,43 +1101,43 @@ void map_addnickdb (struct map_session_data *sd)
}
/*==========================================
- * PC‚Ìquitˆ— map.c“à•ª
+ * PCã®quitå‡¦ç† map.c内分
*
- * quitˆ—‚ÌŽå‘Ì‚ªˆá‚¤‚悤‚È‹C‚à‚µ‚Ä‚«‚½
+ * quit処ç†ã®ä¸»ä½“ãŒé•ã†ã‚ˆã†ãªæ°—ã‚‚ã—ã¦ããŸ
*------------------------------------------
*/
int map_quit (struct map_session_data *sd)
{
nullpo_retr (0, sd);
- if (sd->chatID) // ƒ`ƒƒƒbƒg‚©‚ço‚é
+ if (sd->chatID) // ãƒãƒ£ãƒƒãƒˆã‹ã‚‰å‡ºã‚‹
chat_leavechat (sd);
- if (sd->trade_partner) // Žæˆø‚ð’†’f‚·‚é
+ if (sd->trade_partner) // å–引を中断ã™ã‚‹
trade_tradecancel (sd);
- if (sd->party_invite > 0) // ƒp[ƒeƒBŠ©—U‚ð‹‘”Û‚·‚é
+ if (sd->party_invite > 0) // パーティ勧誘を拒å¦ã™ã‚‹
party_reply_invite (sd, sd->party_invite_account, 0);
- if (sd->guild_invite > 0) // ƒMƒ‹ƒhŠ©—U‚ð‹‘”Û‚·‚é
+ if (sd->guild_invite > 0) // ギルド勧誘を拒å¦ã™ã‚‹
guild_reply_invite (sd, sd->guild_invite, 0);
- if (sd->guild_alliance > 0) // ƒMƒ‹ƒh“¯–¿Š©—U‚ð‹‘”Û‚·‚é
+ if (sd->guild_alliance > 0) // ギルドåŒç›Ÿå‹§èª˜ã‚’æ‹’å¦ã™ã‚‹
guild_reply_reqalliance (sd, sd->guild_alliance_account, 0);
- party_send_logout (sd); // ƒp[ƒeƒB‚̃ƒOƒAƒEƒgƒƒbƒZ[ƒW‘—M
+ party_send_logout (sd); // パーティã®ãƒ­ã‚°ã‚¢ã‚¦ãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸é€ä¿¡
- guild_send_memberinfoshort (sd, 0); // ƒMƒ‹ƒh‚̃ƒOƒAƒEƒgƒƒbƒZ[ƒW‘—M
+ guild_send_memberinfoshort (sd, 0); // ギルドã®ãƒ­ã‚°ã‚¢ã‚¦ãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸é€ä¿¡
- pc_cleareventtimer (sd); // ƒCƒxƒ“ƒgƒ^ƒCƒ}‚ð”jŠü‚·‚é
+ pc_cleareventtimer (sd); // イベントタイマを破棄ã™ã‚‹
- skill_castcancel (&sd->bl, 0); // ‰r¥‚ð’†’f‚·‚é
- skill_stop_dancing (&sd->bl, 1); // ƒ_ƒ“ƒX/‰‰‘t’†’f
+ skill_castcancel (&sd->bl, 0); // 詠唱を中断ã™ã‚‹
+ skill_stop_dancing (&sd->bl, 1); // ダンス/æ¼”å¥ä¸­æ–­
- if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN’†‚ÌI—¹‚ÍHP‚ð100‚É
+ if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //ãƒãƒ¼ã‚µãƒ¼ã‚¯ä¸­ã®çµ‚了ã¯HPã‚’100ã«
sd->status.hp = 100;
- skill_status_change_clear (&sd->bl, 1); // ƒXƒe[ƒ^ƒXˆÙí‚ð‰ðœ‚·‚é
- skill_clear_unitgroup (&sd->bl); // ƒXƒLƒ‹ƒ†ƒjƒbƒgƒOƒ‹[ƒv‚Ìíœ
+ skill_status_change_clear (&sd->bl, 1); // ステータス異常を解除ã™ã‚‹
+ skill_clear_unitgroup (&sd->bl); // スキルユニットグループã®å‰Šé™¤
skill_cleartimerskill (&sd->bl);
pc_stop_walking (sd, 0);
pc_stopattack (sd);
@@ -1152,7 +1152,7 @@ int map_quit (struct map_session_data *sd)
if (pc_isdead (sd))
pc_setrestartvalue (sd, 2);
pc_makesavestatus (sd);
- //ƒNƒ[ƒ“ƒXƒLƒ‹‚ÅŠo‚¦‚½ƒXƒLƒ‹‚ÍÁ‚·
+ //クローンスキルã§è¦šãˆãŸã‚¹ã‚­ãƒ«ã¯æ¶ˆã™
//The storage closing routines will save the char if needed. [Skotlex]
if (!sd->state.storage_flag)
@@ -1175,7 +1175,7 @@ int map_quit (struct map_session_data *sd)
}
/*==========================================
- * id”Ô†‚ÌPC‚ð’T‚·B‹‚È‚¯‚ê‚ÎNULL
+ * id番å·ã®PCを探ã™ã€‚å±…ãªã‘ã‚Œã°NULL
*------------------------------------------
*/
struct map_session_data *map_id2sd (int id)
@@ -1205,7 +1205,7 @@ struct map_session_data *map_id2sd (int id)
}
/*==========================================
- * char_id”Ô†‚Ì–¼‘O‚ð’T‚·
+ * char_id番å·ã®åå‰ã‚’探ã™
*------------------------------------------
*/
char *map_charid2nick (int id)
@@ -1322,8 +1322,8 @@ struct map_session_data *map_nick2sd (char *nick)
}
/*==========================================
- * id”Ô†‚Ì•¨‚ð’T‚·
- * ˆêŽžobject‚Ìꇂ͔z—ñ‚ðˆø‚­‚Ì‚Ý
+ * id番å·ã®ç‰©ã‚’探ã™
+ * 一時objectã®å ´åˆã¯é…列を引ãã®ã¿
*------------------------------------------
*/
struct block_list *map_id2bl (int id)
@@ -1338,7 +1338,7 @@ struct block_list *map_id2bl (int id)
}
/*==========================================
- * id_db“à‚Ì‘S‚Ä‚Éfunc‚ðŽÀs
+ * id_db内ã®å…¨ã¦ã«funcを実行
*------------------------------------------
*/
int map_foreachiddb (int (*func) (void *, void *, va_list), ...)
@@ -1352,7 +1352,7 @@ int map_foreachiddb (int (*func) (void *, void *, va_list), ...)
}
/*==========================================
- * map.npc‚֒ljÁ (warp“™‚̗̈掂¿‚Ì‚Ý)
+ * map.npcã¸è¿½åŠ  (warpç­‰ã®é ˜åŸŸæŒã¡ã®ã¿)
*------------------------------------------
*/
int map_addnpc (int m, struct npc_data *nd)
@@ -1411,7 +1411,7 @@ void map_removenpc (void)
}
/*==========================================
- * map–¼‚©‚çmap”Ô†‚Ö•ÏŠ·
+ * mapåã‹ã‚‰map番å·ã¸å¤‰æ›
*------------------------------------------
*/
int map_mapname2mapid (char *name)
@@ -1425,7 +1425,7 @@ int map_mapname2mapid (char *name)
}
/*==========================================
- * ‘¼ŽImap–¼‚©‚çip,port•ÏŠ·
+ * 他鯖mapåã‹ã‚‰ip,port変æ›
*------------------------------------------
*/
int map_mapname2ipport (char *name, int *ip, int *port)
@@ -1487,7 +1487,7 @@ int map_check_dir (int s_dir, int t_dir)
}
/*==========================================
- * ”Þ‰ä‚Ì•ûŒü‚ðŒvŽZ
+ * 彼我ã®æ–¹å‘を計算
*------------------------------------------
*/
int map_calc_dir (struct block_list *src, int x, int y)
@@ -1500,47 +1500,47 @@ int map_calc_dir (struct block_list *src, int x, int y)
dx = x - src->x;
dy = y - src->y;
if (dx == 0 && dy == 0)
- { // ”Þ‰ä‚Ìꊈê’v
- dir = 0; // ã
+ { // 彼我ã®å ´æ‰€ä¸€è‡´
+ dir = 0; // 上
}
else if (dx >= 0 && dy >= 0)
- { // •ûŒü“I‚ɉEã
- dir = 7; // ‰Eã
+ { // æ–¹å‘çš„ã«å³ä¸Š
+ dir = 7; // å³ä¸Š
if (dx * 3 - 1 < dy)
- dir = 0; // ã
+ dir = 0; // 上
if (dx > dy * 3)
- dir = 6; // ‰E
+ dir = 6; // å³
}
else if (dx >= 0 && dy <= 0)
- { // •ûŒü“I‚ɉE‰º
- dir = 5; // ‰E‰º
+ { // æ–¹å‘çš„ã«å³ä¸‹
+ dir = 5; // å³ä¸‹
if (dx * 3 - 1 < -dy)
- dir = 4; // ‰º
+ dir = 4; // 下
if (dx > -dy * 3)
- dir = 6; // ‰E
+ dir = 6; // å³
}
else if (dx <= 0 && dy <= 0)
- { // •ûŒü“I‚ɶ‰º
- dir = 3; // ¶‰º
+ { // æ–¹å‘çš„ã«å·¦ä¸‹
+ dir = 3; // 左下
if (dx * 3 + 1 > dy)
- dir = 4; // ‰º
+ dir = 4; // 下
if (dx < dy * 3)
- dir = 2; // ¶
+ dir = 2; // å·¦
}
else
- { // •ûŒü“I‚ɶã
- dir = 1; // ¶ã
+ { // æ–¹å‘çš„ã«å·¦ä¸Š
+ dir = 1; // 左上
if (-dx * 3 - 1 < dy)
- dir = 0; // ã
+ dir = 0; // 上
if (-dx > dy * 3)
- dir = 2; // ¶
+ dir = 2; // å·¦
}
return dir;
}
-// gatŒn
+// gatç³»
/*==========================================
- * (m,x,y)‚Ìó‘Ԃ𒲂ׂé
+ * (m,x,y)ã®çŠ¶æ…‹ã‚’調ã¹ã‚‹
*------------------------------------------
*/
int map_getcell (int m, int x, int y)
@@ -1551,7 +1551,7 @@ int map_getcell (int m, int x, int y)
}
/*==========================================
- * (m,x,y)‚Ìó‘Ô‚ðt‚É‚·‚é
+ * (m,x,y)ã®çŠ¶æ…‹ã‚’tã«ã™ã‚‹
*------------------------------------------
*/
int map_setcell (int m, int x, int y, int t)
@@ -1562,7 +1562,7 @@ int map_setcell (int m, int x, int y, int t)
}
/*==========================================
- * ‘¼ŽIŠÇ—‚̃}ƒbƒv‚ðdb‚ɒljÁ
+ * 他鯖管ç†ã®ãƒžãƒƒãƒ—ã‚’dbã«è¿½åŠ 
*------------------------------------------
*/
int map_setipport (char *name, unsigned long ip, int port)
@@ -1604,9 +1604,9 @@ int map_setipport (char *name, unsigned long ip, int port)
return 0;
}
-// ‰Šú‰»Žü‚è
+// åˆæœŸåŒ–周り
/*==========================================
- * …ê‚‚³Ý’è
+ * 水場高ã•è¨­å®š
*------------------------------------------
*/
static struct
@@ -1663,7 +1663,7 @@ static void map_readwater (char *watertxt)
}
/*==========================================
- * ƒ}ƒbƒv1–‡“Ç‚Ýž‚Ý
+ * マップ1枚読ã¿è¾¼ã¿
*------------------------------------------
*/
static int map_readmap (int m, char *fn, char *alias)
@@ -1709,7 +1709,7 @@ static int map_readmap (int m, char *fn, char *alias)
for (x = 0; x < xs; x++)
{
/*if(wh!=NO_WATER && p->type==0){
- * // …ê”»’è
+ * // 水場判定
* map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
* } else { */
map[m].gat[x + y * xs] = p->type;
@@ -1763,7 +1763,7 @@ static int map_readmap (int m, char *fn, char *alias)
}
/*==========================================
- * ‘S‚Ä‚Ìmapƒf[ƒ^‚ð“Ç‚Ýž‚Þ
+ * å…¨ã¦ã®mapデータを読ã¿è¾¼ã‚€
*------------------------------------------
*/
int map_readallmap (void)
@@ -1771,7 +1771,7 @@ int map_readallmap (void)
int i, maps_removed = 0;
char fn[256] = "";
- // æ‚É‘S•”‚̃ƒbƒv‚Ì‘¶Ý‚ðŠm”F
+ // å…ˆã«å…¨éƒ¨ã®ãƒ£bプã®å­˜åœ¨ã‚’確èª
for (i = 0; i < map_num; i++)
{
if (strstr (map[i].name, ".gat") == NULL)
@@ -1820,7 +1820,7 @@ int map_readallmap (void)
}
/*==========================================
- * “Ç‚Ýž‚Þmap‚ð’ljÁ‚·‚é
+ * 読ã¿è¾¼ã‚€mapを追加ã™ã‚‹
*------------------------------------------
*/
int map_addmap (char *mapname)
@@ -1842,7 +1842,7 @@ int map_addmap (char *mapname)
}
/*==========================================
- * “Ç‚Ýž‚Þmap‚ð휂·‚é
+ * 読ã¿è¾¼ã‚€mapを削除ã™ã‚‹
*------------------------------------------
*/
int map_delmap (char *mapname)
@@ -1938,7 +1938,7 @@ void map_write_log (char *format, ...)
}
/*==========================================
- * Ý’èƒtƒ@ƒCƒ‹‚ð“Ç‚Ýž‚Þ
+ * 設定ファイルを読ã¿è¾¼ã‚€
*------------------------------------------
*/
int map_config_read (char *cfgName)
@@ -2130,7 +2130,7 @@ static int cleanup_sub (struct block_list *bl, va_list ap)
}
/*==========================================
- * mapŽII—¹Žžˆ—
+ * map鯖終了時処ç†
*------------------------------------------
*/
void do_final (void)
@@ -2248,7 +2248,7 @@ int do_init (int argc, char *argv[])
do_init_chrif ();
do_init_clif ();
do_init_itemdb ();
- do_init_mob (); // npc‚̉Šú‰»Žž“à‚Åmob_spawn‚µ‚ÄAmob_db‚ðŽQÆ‚·‚é‚Ì‚Åinit_npc‚æ‚èæ
+ do_init_mob (); // npcã®åˆæœŸåŒ–時内ã§mob_spawnã—ã¦ã€mob_dbã‚’å‚ç…§ã™ã‚‹ã®ã§init_npcより先
do_init_script ();
do_init_npc ();
do_init_pc ();
@@ -2258,7 +2258,7 @@ int do_init (int argc, char *argv[])
do_init_skill ();
do_init_magic ();
- npc_event_do_oninit (); // npc‚ÌOnInitƒCƒxƒ“ƒgŽÀs
+ npc_event_do_oninit (); // npcã®OnInitイベント実行
if (battle_config.pk_mode == 1)
printf ("The server is running in \033[1;31mPK Mode\033[0m.\n");
diff --git a/src/map/map.h b/src/map/map.h
index dde7d7f..53f6dfc 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -294,8 +294,8 @@ struct map_session_data
int castrate, hprate, sprate, dsprate;
int addele[10], addrace[12], addsize[3], subele[10], subrace[12];
int addeff[10], addeff2[10], reseff[10];
- int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //“ñ“—¬‚Ì‚½‚߂ɒljÁ
- int atk_ele_, star_, overrefine_; //“ñ“—¬‚Ì‚½‚߂ɒljÁ
+ int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //二刀æµã®ãŸã‚ã«è¿½åŠ 
+ int atk_ele_, star_, overrefine_; //二刀æµã®ãŸã‚ã«è¿½åŠ 
int base_atk, atk_rate;
int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
int arrow_addele[10], arrow_addrace[12], arrow_addsize[3],
@@ -452,7 +452,7 @@ struct npc_data
} warp;
char *message; // for MESSAGE: only send this message
} u;
- // ‚±‚±‚Ƀƒ“ƒo‚ð’ljÁ‚µ‚Ä‚Í‚È‚ç‚È‚¢(shop_item‚ª‰Â•Ï’·‚̈×)
+ // ã“ã“ã«ãƒ¡ãƒ³ãƒã‚’追加ã—ã¦ã¯ãªã‚‰ãªã„(shop_itemãŒå¯å¤‰é•·ã®ç‚º)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
@@ -552,13 +552,13 @@ enum
{ NONE_ATTACKABLE, ATTACKABLE };
enum
-{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // ˆÍ‚Ü‚êƒyƒiƒ‹ƒeƒBŒvŽZ—p
+{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲ã¾ã‚ŒãƒšãƒŠãƒ«ãƒ†ã‚£è¨ˆç®—用
struct map_data
{
char name[24];
char alias[24]; // [MouseJstr]
- unsigned char *gat; // NULL‚Ȃ牺‚Ìmap_data_other_server‚Æ‚µ‚Ĉµ‚¤
+ unsigned char *gat; // NULLãªã‚‰ä¸‹ã®map_data_other_serverã¨ã—ã¦æ‰±ã†
struct block_list **block;
struct block_list **block_mob;
int *block_count, *block_mob_count;
@@ -611,7 +611,7 @@ struct map_data
struct map_data_other_server
{
char name[24];
- unsigned char *gat; // NULLŒÅ’è‚É‚µ‚Ä”»’f
+ unsigned char *gat; // NULL固定ã«ã—ã¦åˆ¤æ–­
unsigned long ip;
unsigned int port;
};
@@ -725,14 +725,14 @@ extern char talkie_mes[];
extern char wisp_server_name[];
-// ŽI‘S‘Ìî•ñ
+// 鯖全体情報
void map_setusers (int);
int map_getusers (void);
-// block휊֘A
+// block削除関連
int map_freeblock (void *bl);
int map_freeblock_lock (void);
int map_freeblock_unlock (void);
-// blockŠÖ˜A
+// block関連
int map_addblock (struct block_list *);
int map_delblock (struct block_list *);
void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int,
@@ -743,9 +743,9 @@ void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int,
void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int,
int, int, int, int, int, int, ...);
int map_countnearpc (int, int, int);
-//blockŠÖ˜A‚ɒljÁ
+//block関連ã«è¿½åŠ 
int map_count_oncell (int m, int x, int y);
-// ˆêŽž“IobjectŠÖ˜A
+// 一時的object関連
int map_addobject (struct block_list *);
int map_delobject (int, int type);
int map_delobjectnofree (int id, int type);
@@ -761,7 +761,7 @@ void map_write_log (char *format, ...);
#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
-// °ƒAƒCƒeƒ€ŠÖ˜A
+// 床アイテム関連
int map_clearflooritem_timer (int, unsigned int, int, int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem_any (struct item *, int amount, int m, int x, int y,
@@ -773,7 +773,7 @@ int map_addflooritem (struct item *, int, int, int, int,
struct map_session_data *, int);
int map_searchrandfreecell (int, int, int, int);
-// ƒLƒƒƒ‰id„ƒLƒƒƒ‰–¼ •ÏŠ·ŠÖ˜A
+// キャラidï¼ï¼žã‚­ãƒ£ãƒ©å 変æ›é–¢é€£
void map_addchariddb (int charid, char *name);
void map_delchariddb (int charid);
int map_reqchariddb (struct map_session_data *sd, int charid);
@@ -800,15 +800,15 @@ struct map_session_data *map_get_next_session (struct map_session_data
struct map_session_data *map_get_prev_session (struct map_session_data
*current);
-// gatŠÖ˜A
+// gat関連
int map_getcell (int, int, int);
int map_setcell (int, int, int, int);
-// ‚»‚Ì‘¼
+// ãã®ä»–
int map_check_dir (int s_dir, int t_dir);
int map_calc_dir (struct block_list *src, int x, int y);
-// path.c‚æ‚è
+// path.cより
int path_search (struct walkpath_data *, int, int, int, int, int, int);
int path_blownpos (int m, int x0, int y0, int dx, int dy, int count);
diff --git a/src/map/mob.c b/src/map/mob.c
index de691c1..7962114 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -353,11 +353,11 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
else
m = map_mapname2mapid (mapname);
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // ’l‚ªˆÙí‚Ȃ碊«‚ðŽ~‚ß‚é
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値ãŒç•°å¸¸ãªã‚‰å¬å–šã‚’æ­¢ã‚ã‚‹
return 0;
if (class < 0)
- { // ƒ‰ƒ“ƒ_ƒ€‚É¢Š«
+ { // ランダムã«å¬å–š
int i = 0;
int j = -class - 1;
int k;
@@ -412,7 +412,7 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
md->bl.x = x;
md->bl.y = y;
if (r < 0 && battle_config.dead_branch_active == 1)
- md->mode = 0x1 + 0x4 + 0x80; //ˆÚ“®‚µ‚ăAƒNƒeƒBƒu‚Å”½Œ‚‚·‚é
+ md->mode = 0x1 + 0x4 + 0x80; //移動ã—ã¦ã‚¢ã‚¯ãƒ†ã‚£ãƒ–ã§åæ’ƒã™ã‚‹
md->m = m;
md->x0 = x;
md->y0 = y;
@@ -510,7 +510,7 @@ int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
else
m = map_mapname2mapid (mapname);
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // ’l‚ªˆÙí‚Ȃ碊«‚ðŽ~‚ß‚é
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値ãŒç•°å¸¸ãªã‚‰å¬å–šã‚’æ­¢ã‚ã‚‹
return 0;
if (class < 0)
@@ -677,11 +677,11 @@ int mob_can_move (struct mob_data *md)
if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6)
|| md->option & 2)
return 0;
- // ƒAƒ“ƒNƒ‹’†‚Å“®‚¯‚È‚¢‚Æ‚©
- if (md->sc_data[SC_ANKLE].timer != -1 || //ƒAƒ“ƒNƒ‹ƒXƒlƒA
- md->sc_data[SC_AUTOCOUNTER].timer != -1 || //ƒI[ƒgƒJƒEƒ“ƒ^[
- md->sc_data[SC_BLADESTOP].timer != -1 || //”’nŽæ‚è
- md->sc_data[SC_SPIDERWEB].timer != -1 //ƒXƒpƒCƒ_[ƒEƒFƒbƒu
+ // アンクル中ã§å‹•ã‘ãªã„ã¨ã‹
+ if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスãƒã‚¢
+ md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
+ md->sc_data[SC_BLADESTOP].timer != -1 || //白刃å–ã‚Š
+ md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ
)
return 0;
@@ -917,12 +917,12 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
return 0;
if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // Œü‚«Ý’è
+ md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // å‘ã設定
//clif_fixmobpos(md);
md->state.skillstate = MSS_ATTACK;
- if (mobskill_use (md, tick, -2)) // ƒXƒLƒ‹Žg—p
+ if (mobskill_use (md, tick, -2)) // スキル使用
return 0;
md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
@@ -1041,7 +1041,7 @@ static int mob_timer (int tid, unsigned int tick, int id, int data)
struct block_list *bl;
if ((bl = map_id2bl (id)) == NULL)
- { //UŒ‚‚µ‚Ä‚«‚½“G‚ª‚à‚¤‚¢‚È‚¢‚̂ͳí‚̂悤‚¾
+ { //攻撃ã—ã¦ããŸæ•µãŒã‚‚ã†ã„ãªã„ã®ã¯æ­£å¸¸ã®ã‚ˆã†ã 
return 1;
}
@@ -1453,13 +1453,13 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
return 0;
}
- if (md->bl.m != bl->m) // ˆá‚¤ƒƒbƒv
+ if (md->bl.m != bl->m) // é•ã†ãƒ£bプ
return 0;
- if (range > 0 && range < ((dx > dy) ? dx : dy)) // ‰“‚·‚¬‚é
+ if (range > 0 && range < ((dx > dy) ? dx : dy)) // é ã™ãŽã‚‹
return 0;
- if (md->bl.x == bl->x && md->bl.y == bl->y) // “¯‚¶ƒƒX
+ if (md->bl.x == bl->x && md->bl.y == bl->y) // åŒã˜ãƒ£X
return 1;
// Obstacle judging
@@ -1573,7 +1573,7 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
else
return 0;
- //“G–¡•û”»’è
+ //敵味方判定
if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0)
return 0;
@@ -1582,11 +1582,11 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
else
mode = smd->mode;
- // ƒAƒNƒeƒBƒu‚Ń^[ƒQƒbƒgŽË’ö“à‚É‚¢‚é‚È‚çAƒƒbƒN‚·‚é
+ // アクティブã§ã‚¿ãƒ¼ã‚²ãƒƒãƒˆå°„程内ã«ã„ã‚‹ãªã‚‰ã€ãƒ­ãƒƒã‚¯ã™ã‚‹
if (mode & 0x04)
{
race = mob_db[smd->class].race;
- //‘ÎÛ‚ªPC‚Ìê‡
+ //対象ãŒPCã®å ´åˆ
if (tsd &&
!pc_isdead (tsd) &&
tsd->bl.m == smd->bl.m &&
@@ -1599,25 +1599,25 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
(tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
((!pc_ishiding (tsd) && !tsd->state.gangsterparadise)
|| race == 4 || race == 6)))
- { // –WŠQ‚ª‚È‚¢‚©”»’è
- if (mob_can_reach (smd, bl, 12) && // “ž’B‰Â”\«”»’è
+ { // 妨害ãŒãªã„ã‹åˆ¤å®š
+ if (mob_can_reach (smd, bl, 12) && // 到é”å¯èƒ½æ€§åˆ¤å®š
MRAND (1000) < 1000 / (++(*pcc)))
- { // ”͈͓àPC‚Å“™Šm—¦‚É‚·‚é
+ { // 範囲内PCã§ç­‰ç¢ºçŽ‡ã«ã™ã‚‹
smd->target_id = tsd->bl.id;
smd->state.targettype = ATTACKABLE;
smd->min_chase = 13;
}
}
}
- //‘ÎÛ‚ªMob‚Ìê‡
+ //対象ãŒMobã®å ´åˆ
else if (tmd &&
tmd->bl.m == smd->bl.m &&
(dist =
distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
{
- if (mob_can_reach (smd, bl, 12) && // “ž’B‰Â”\«”»’è
+ if (mob_can_reach (smd, bl, 12) && // 到é”å¯èƒ½æ€§åˆ¤å®š
MRAND (1000) < 1000 / (++(*pcc)))
- { // ”͈͓à‚Å“™Šm—¦‚É‚·‚é
+ { // 範囲内ã§ç­‰ç¢ºçŽ‡ã«ã™ã‚‹
smd->target_id = bl->id;
smd->state.targettype = ATTACKABLE;
smd->min_chase = 13;
@@ -1828,7 +1828,7 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
((!pc_ishiding (sd) && !sd->state.gangsterparadise)
|| race == 4 || race == 6)))
- { // –WŠQ‚ª‚È‚¢‚©”»’è
+ { // 妨害ãŒãªã„ã‹åˆ¤å®š
md->target_id = sd->bl.id;
md->state.targettype = ATTACKABLE;
@@ -2028,7 +2028,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
if (md->master_id > 0 && md->state.special_mob_ai == 0)
mob_ai_sub_hard_slavemob (md, tick);
- // ƒAƒNƒeƒBƒ”ƒ‚ƒ“ƒXƒ^[‚Ìô“G (?? of a bitter taste TIVU monster)
+ // アクティヴモンスターã®ç­–敵 (?? of a bitter taste TIVU monster)
if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
&& mode & 0x04 && !md->state.master_check
&& battle_config.monster_active_enable == 1)
@@ -2077,45 +2077,45 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
|| (dist =
distance (md->bl.x, md->bl.y, tbl->x,
tbl->y)) >= md->min_chase)
- mob_unlocktarget (md, tick); // •Êƒ}ƒbƒv‚©AŽ‹ŠEŠO
+ mob_unlocktarget (md, tick); // 別マップã‹ã€è¦–界外
else if (tsd && !(mode & 0x20)
&& (tsd->sc_data[SC_TRICKDEAD].timer != -1
||
((pc_ishiding (tsd)
|| tsd->state.gangsterparadise) && race != 4
&& race != 6)))
- mob_unlocktarget (md, tick); // ƒXƒLƒ‹‚È‚Ç‚É‚æ‚éô“G–WŠQ
+ mob_unlocktarget (md, tick); // スキルãªã©ã«ã‚ˆã‚‹ç­–敵妨害
else if (!battle_check_range
(&md->bl, tbl, mob_db[md->class].range))
{
- // UŒ‚”͈͊O‚Ȃ̂ňړ®
+ // 攻撃範囲外ãªã®ã§ç§»å‹•
if (!(mode & 1))
- { // ˆÚ“®‚µ‚È‚¢ƒ‚[ƒh
+ { // 移動ã—ãªã„モード
mob_unlocktarget (md, tick);
return 0;
}
- if (!mob_can_move (md)) // “®‚¯‚È‚¢ó‘Ô‚É‚ ‚é
+ if (!mob_can_move (md)) // å‹•ã‘ãªã„状態ã«ã‚ã‚‹
return 0;
- md->state.skillstate = MSS_CHASE; // “ËŒ‚ŽžƒXƒLƒ‹
+ md->state.skillstate = MSS_CHASE; // çªæ’ƒæ™‚スキル
mobskill_use (md, tick, -1);
// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
if (md->timer != -1 && md->state.state != MS_ATTACK
&& (DIFF_TICK (md->next_walktime, tick) < 0
|| distance (md->to_x, md->to_y, tbl->x,
tbl->y) < 2))
- return 0; // Šù‚Ɉړ®’†
+ return 0; // æ—¢ã«ç§»å‹•ä¸­
if (!mob_can_reach
(md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
- mob_unlocktarget (md, tick); // ˆÚ“®‚Å‚«‚È‚¢‚̂Ń^ƒQ‰ðœiIW‚Æ‚©Hj
+ mob_unlocktarget (md, tick); // 移動ã§ããªã„ã®ã§ã‚¿ã‚²è§£é™¤ï¼ˆIWã¨ã‹ï¼Ÿï¼‰
else
{
- // ’ÇÕ
+ // 追跡
md->next_walktime = tick + 500;
i = 0;
do
{
if (i == 0)
- { // ʼn‚ÍAEGIS‚Æ“¯‚¶•û–@‚ÅŒŸõ
+ { // 最åˆã¯AEGISã¨åŒã˜æ–¹æ³•ã§æ¤œç´¢
dx = tbl->x - md->bl.x;
dy = tbl->y - md->bl.y;
if (dx < 0)
@@ -2128,7 +2128,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
dy--;
}
else
- { // ‚¾‚ß‚È‚çAthenaŽ®(ƒ‰ƒ“ƒ_ƒ€)
+ { // ã ã‚ãªã‚‰Athenaå¼(ランダム)
dx = tbl->x - md->bl.x + MRAND (3) - 1;
dy = tbl->y - md->bl.y + MRAND (3) - 1;
}
@@ -2148,7 +2148,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
while (ret && i < 5);
if (ret)
- { // ˆÚ“®•s‰Â”\‚ÈŠ‚©‚ç‚ÌUŒ‚‚È‚ç2•à‰º‚é
+ { // 移動ä¸å¯èƒ½ãªæ‰€ã‹ã‚‰ã®æ”»æ’ƒãªã‚‰2歩下る
if (dx < 0)
dx = 2;
else if (dx > 0)
@@ -2163,15 +2163,15 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
}
}
else
- { // UŒ‚ŽË’ö”͈͓à
+ { // 攻撃射程範囲内
md->state.skillstate = MSS_ATTACK;
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // •às’†‚È‚ç’âŽ~
+ mob_stop_walking (md, 1); // 歩行中ãªã‚‰åœæ­¢
if (md->state.state == MS_ATTACK)
- return 0; // Šù‚ÉUŒ‚’†
+ return 0; // æ—¢ã«æ”»æ’ƒä¸­
mob_changestate (md, MS_ATTACK, attack_type);
-/* if(mode&0x08){ // ƒŠƒ“ƒNƒ‚ƒ“ƒXƒ^[
+/* if(mode&0x08){ // リンクモンスター
map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
md->bl.x-13,md->bl.y-13,
md->bl.x+13,md->bl.y+13,
@@ -2181,34 +2181,34 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
return 0;
}
else
- { // ƒ‹[ƒgƒ‚ƒ“ƒXƒ^[ˆ—
+ { // ルートモンスター処ç†
if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m
|| (dist =
distance (md->bl.x, md->bl.y, tbl->x,
tbl->y)) >= md->min_chase || !md->lootitem)
{
- // ‰“‚·‚¬‚é‚©ƒAƒCƒeƒ€‚ª‚È‚­‚È‚Á‚½
+ // é ã™ãŽã‚‹ã‹ã‚¢ã‚¤ãƒ†ãƒ ãŒãªããªã£ãŸ
mob_unlocktarget (md, tick);
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // •às’†‚È‚ç’âŽ~
+ mob_stop_walking (md, 1); // 歩行中ãªã‚‰åœæ­¢
}
else if (dist)
{
if (!(mode & 1))
- { // ˆÚ“®‚µ‚È‚¢ƒ‚[ƒh
+ { // 移動ã—ãªã„モード
mob_unlocktarget (md, tick);
return 0;
}
- if (!mob_can_move (md)) // “®‚¯‚È‚¢ó‘Ô‚É‚ ‚é
+ if (!mob_can_move (md)) // å‹•ã‘ãªã„状態ã«ã‚ã‚‹
return 0;
- md->state.skillstate = MSS_LOOT; // ƒ‹[ƒgŽžƒXƒLƒ‹Žg—p
+ md->state.skillstate = MSS_LOOT; // ルート時スキル使用
mobskill_use (md, tick, -1);
// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
if (md->timer != -1 && md->state.state != MS_ATTACK
&& (DIFF_TICK (md->next_walktime, tick) < 0
|| distance (md->to_x, md->to_y, tbl->x,
tbl->y) <= 0))
- return 0; // Šù‚Ɉړ®’†
+ return 0; // æ—¢ã«ç§»å‹•ä¸­
md->next_walktime = tick + 500;
dx = tbl->x - md->bl.x;
dy = tbl->y - md->bl.y;
@@ -2218,14 +2218,14 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
}*/
ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
if (ret)
- mob_unlocktarget (md, tick); // ˆÚ“®‚Å‚«‚È‚¢‚̂Ń^ƒQ‰ðœiIW‚Æ‚©Hj
+ mob_unlocktarget (md, tick); // 移動ã§ããªã„ã®ã§ã‚¿ã‚²è§£é™¤ï¼ˆIWã¨ã‹ï¼Ÿï¼‰
}
else
- { // ƒAƒCƒeƒ€‚Ü‚Å‚½‚Ç‚è’…‚¢‚½
+ { // アイテムã¾ã§ãŸã©ã‚Šç€ã„ãŸ
if (md->state.state == MS_ATTACK)
- return 0; // UŒ‚’†
+ return 0; // 攻撃中
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // •às’†‚È‚ç’âŽ~
+ mob_stop_walking (md, 1); // 歩行中ãªã‚‰åœæ­¢
fitem = (struct flooritem_data *) tbl;
if (md->lootitem_count < LOOTITEM_SIZE)
memcpy (&md->lootitem[md->lootitem_count++],
@@ -2254,7 +2254,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
{
mob_unlocktarget (md, tick);
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 4); // •às’†‚È‚ç’âŽ~
+ mob_stop_walking (md, 4); // 歩行中ãªã‚‰åœæ­¢
return 0;
}
}
@@ -2263,11 +2263,11 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
if (mobskill_use (md, tick, -1))
return 0;
- // •àsˆ—
- if (mode & 1 && mob_can_move (md) && // ˆÚ“®‰Â”\MOB&“®‚¯‚éó‘Ô‚É‚ ‚é
+ // 歩行処ç†
+ if (mode & 1 && mob_can_move (md) && // 移動å¯èƒ½MOB&å‹•ã‘る状態ã«ã‚ã‚‹
(md->master_id == 0 || md->state.special_mob_ai
|| md->master_dist > 10))
- { //Žæ‚芪‚«MOB‚¶‚á‚È‚¢
+ { //å–ã‚Šå·»ãMOBã˜ã‚ƒãªã„
if (DIFF_TICK (md->next_walktime, tick) > +7000 &&
(md->walkpath.path_len == 0
@@ -2599,7 +2599,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
int drop_rate;
int skill, sp;
- nullpo_retr (0, md); //src‚ÍNULL‚ŌĂ΂ê‚éê‡‚à‚ ‚é‚Ì‚ÅA‘¼‚Ń`ƒFƒbƒN
+ nullpo_retr (0, md); //srcã¯NULLã§å‘¼ã°ã‚Œã‚‹å ´åˆã‚‚ã‚ã‚‹ã®ã§ã€ä»–ã§ãƒã‚§ãƒƒã‚¯
if (src && src->id == md->master_id
&& md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER)
@@ -2818,7 +2818,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
skill_status_change_end (&md->bl, SC_CLOAKING, -1);
if (md->state.special_mob_ai == 2)
- { //ƒXƒtƒBƒA[ƒ}ƒCƒ“
+ { //スフィアーマイン
int skillidx = 0;
if ((skillidx =
@@ -2826,7 +2826,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
{
md->mode |= 0x1;
md->next_walktime = tick;
- mobskill_use_id (md, &md->bl, skillidx); //Ž©”š‰r¥ŠJŽn
+ mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始
md->state.special_mob_ai++;
}
}
@@ -2838,11 +2838,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
MAP_LOG ("MOB%d DEAD", md->bl.id);
- // ----- ‚±‚±‚©‚玀–Sˆ— -----
+ // ----- ã“ã“ã‹ã‚‰æ­»äº¡å‡¦ç† -----
map_freeblock_lock ();
mob_changestate (md, MS_DEAD, 0);
- mobskill_use (md, tick, -1); // Ž€–SŽžƒXƒLƒ‹
+ mobskill_use (md, tick, -1); // 死亡時スキル
memset (tmpsd, 0, sizeof (tmpsd));
memset (pt, 0, sizeof (pt));
@@ -2852,7 +2852,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (src && src->type == BL_MOB)
mob_unlocktarget ((struct mob_data *) src, tick);
- /* ƒ\ƒEƒ‹ƒhƒŒƒCƒ“ */
+ /* ソウルドレイン */
if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0)
{
clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1);
@@ -2863,8 +2863,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
clif_heal (sd->fd, SP_SP, sp);
}
- // mapŠO‚ÉÁ‚¦‚½l‚ÍŒvŽZ‚©‚眂­‚Ì‚Å
- // overkill•ª‚Í–³‚¢‚¯‚Çsum‚Ímax_hp‚Ƃ͈Ⴄ
+ // map外ã«æ¶ˆãˆãŸäººã¯è¨ˆç®—ã‹ã‚‰é™¤ãã®ã§
+ // overkill分ã¯ç„¡ã„ã‘ã©sumã¯max_hpã¨ã¯é•ã†
tdmg = 0;
for (i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE; i++)
@@ -2897,7 +2897,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
else
dmg_rate = 1;
- // ŒoŒ±’l‚Ì•ª”z
+ // 経験値ã®åˆ†é…
for (i = 0; i < DAMAGELOG_SIZE; i++)
{
@@ -2953,13 +2953,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
job_exp = 0; // Added [Valaris]
if ((pid = tmpsd[i]->status.party_id) > 0)
- { // ƒp[ƒeƒB‚É“ü‚Á‚Ä‚¢‚é
+ { // パーティã«å…¥ã£ã¦ã„ã‚‹
int j = 0;
- for (j = 0; j < pnum; j++) // Œö•½ƒp[ƒeƒBƒŠƒXƒg‚É‚¢‚é‚©‚Ç‚¤‚©
+ for (j = 0; j < pnum; j++) // 公平パーティリストã«ã„ã‚‹ã‹ã©ã†ã‹
if (pt[j].id == pid)
break;
if (j == pnum)
- { // ‚¢‚È‚¢‚Æ‚«‚ÍŒö•½‚©‚Ç‚¤‚©Šm”F
+ { // ã„ãªã„ã¨ãã¯å…¬å¹³ã‹ã©ã†ã‹ç¢ºèª
if ((p = party_search (pid)) != NULL && p->exp != 0)
{
pt[pnum].id = pid;
@@ -2971,16 +2971,16 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
}
else
- { // ‚¢‚é‚Æ‚«‚ÍŒö•½
+ { // ã„ã‚‹ã¨ãã¯å…¬å¹³
pt[j].base_exp += base_exp;
pt[j].job_exp += job_exp;
flag = 0;
}
}
- if (flag) // ŠeŽ©Š“¾
+ if (flag) // å„自所得
pc_gainexp (tmpsd[i], base_exp, job_exp);
}
- // Œö•½•ª”z
+ // 公平分é…
for (i = 0; i < pnum; i++)
party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp,
pt[i].job_exp);
@@ -3086,7 +3086,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
}
- // mvpˆ—
+ // mvp処ç†
if (mvp_sd && mob_db[md->class].mexp > 0)
{
int j;
@@ -3097,7 +3097,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp;
if (mexp < 1)
mexp = 1;
- clif_mvp_effect (mvp_sd); // ƒGƒtƒFƒNƒg
+ clif_mvp_effect (mvp_sd); // エフェクト
clif_mvp_exp (mvp_sd, mexp);
pc_gainexp (mvp_sd, mexp, 0);
for (j = 0; j < 3; j++)
@@ -3145,7 +3145,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
guild_agit_break (md);
}
- // SCRIPTŽÀs
+ // SCRIPT実行
if (md->npc_event[0])
{
if (sd == NULL)
@@ -3265,7 +3265,7 @@ int mob_class_change (struct mob_data *md, int *value)
}
/*==========================================
- * mob‰ñ•œ
+ * mob回復
*------------------------------------------
*/
int mob_heal (struct mob_data *md, int heal)
@@ -3338,7 +3338,7 @@ int mob_warpslave (struct mob_data *md, int x, int y)
}
/*==========================================
- * mobƒ[ƒv
+ * mobワープ
*------------------------------------------
*/
int mob_warp (struct mob_data *md, int m, int x, int y, int type)
@@ -3363,7 +3363,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
map_delblock (&md->bl);
if (bx > 0 && by > 0)
- { // ˆÊ’uŽw’è‚ÌꇎüˆÍ‚XƒZƒ‹‚ð’Tõ
+ { // ä½ç½®æŒ‡å®šã®å ´åˆå‘¨å›²ï¼™ã‚»ãƒ«ã‚’探索
xs = ys = 9;
}
@@ -3371,12 +3371,12 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
&& (i++) < 1000)
{
if (xs > 0 && ys > 0 && i < 250)
- { // Žw’èˆÊ’u•t‹ß‚Ì’Tõ
+ { // 指定ä½ç½®ä»˜è¿‘ã®æŽ¢ç´¢
x = MPRAND (bx, xs) - xs / 2;
y = MPRAND (by, ys) - ys / 2;
}
else
- { // Š®‘Sƒ‰ƒ“ƒ_ƒ€’Tõ
+ { // 完全ランダム探索
x = MPRAND (1, (map[m].xs - 2));
y = MPRAND (1, (map[m].ys - 2));
}
@@ -3395,7 +3395,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
printf ("MOB %d warp failed, class = %d\n", md->bl.id, md->class);
}
- md->target_id = 0; // ƒ^ƒQ‚ð‰ðœ‚·‚é
+ md->target_id = 0; // タゲを解除ã™ã‚‹
md->state.targettype = NONE_ATTACKABLE;
md->attacked_id = 0;
md->state.skillstate = MSS_IDLE;
@@ -3419,7 +3419,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
}
/*==========================================
- * ‰æ–Ê“à‚ÌŽæ‚芪‚«‚Ì”ŒvŽZ—p(foreachinarea)
+ * ç”»é¢å†…ã®å–ã‚Šå·»ãã®æ•°è¨ˆç®—用(foreachinarea)
*------------------------------------------
*/
int mob_countslave_sub (struct block_list *bl, va_list ap)
@@ -3440,7 +3440,7 @@ int mob_countslave_sub (struct block_list *bl, va_list ap)
}
/*==========================================
- * ‰æ–Ê“à‚ÌŽæ‚芪‚«‚Ì”ŒvŽZ
+ * ç”»é¢å†…ã®å–ã‚Šå·»ãã®æ•°è¨ˆç®—
*------------------------------------------
*/
int mob_countslave (struct mob_data *md)
@@ -3456,7 +3456,7 @@ int mob_countslave (struct mob_data *md)
}
/*==========================================
- * Žè‰ºMOB¢Š«
+ * 手下MOBå¬å–š
*------------------------------------------
*/
int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
@@ -3471,7 +3471,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
by = md2->bl.y;
m = md2->bl.m;
- if (value[0] <= 1000 || value[0] > 2000) // ’l‚ªˆÙí‚Ȃ碊«‚ðŽ~‚ß‚é
+ if (value[0] <= 1000 || value[0] > 2000) // 値ãŒç•°å¸¸ãªã‚‰å¬å–šã‚’æ­¢ã‚ã‚‹
return 0;
while (count < 5 && value[count] > 1000 && value[count] <= 2000)
count++;
@@ -3520,8 +3520,8 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
md->xs = 0;
md->ys = 0;
md->stats[MOB_SPEED] = md2->stats[MOB_SPEED];
- md->spawndelay1 = -1; // ˆê“x‚̂݃tƒ‰ƒO
- md->spawndelay2 = -1; // ˆê“x‚̂݃tƒ‰ƒO
+ md->spawndelay1 = -1; // 一度ã®ã¿ãƒ•ãƒ©ã‚°
+ md->spawndelay2 = -1; // 一度ã®ã¿ãƒ•ãƒ©ã‚°
memset (md->npc_event, 0, sizeof (md->npc_event));
md->bl.type = BL_MOB;
@@ -3539,7 +3539,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
}
/*==========================================
- * Ž©•ª‚ðƒƒbƒN‚µ‚Ä‚¢‚éPC‚Ì”‚𔂦‚é(foreachclient)
+ * 自分をロックã—ã¦ã„ã‚‹PCã®æ•°ã‚’æ•°ãˆã‚‹(foreachclient)
*------------------------------------------
*/
static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
@@ -3574,7 +3574,7 @@ static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
}
/*==========================================
- * Ž©•ª‚ðƒƒbƒN‚µ‚Ä‚¢‚éPC‚Ì”‚𔂦‚é
+ * 自分をロックã—ã¦ã„ã‚‹PCã®æ•°ã‚’æ•°ãˆã‚‹
*------------------------------------------
*/
int mob_counttargeted (struct mob_data *md, struct block_list *src,
@@ -3592,7 +3592,7 @@ int mob_counttargeted (struct mob_data *md, struct block_list *src,
}
/*==========================================
- *MOBskill‚©‚çŠY“–skillid‚Ìskillidx‚ð•Ô‚·
+ *MOBskillã‹ã‚‰è©²å½“skillidã®skillidxã‚’è¿”ã™
*------------------------------------------
*/
int mob_skillid2skillidx (int class, int skillid)
@@ -3613,11 +3613,11 @@ int mob_skillid2skillidx (int class, int skillid)
}
//
-// MOBƒXƒLƒ‹
+// MOBスキル
//
/*==========================================
- * ƒXƒLƒ‹Žg—pi‰r¥Š®—¹AIDŽw’èj
+ * スキル使用(詠唱完了ã€ID指定)
*------------------------------------------
*/
int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
@@ -3627,7 +3627,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
struct block_list *mbl;
int range;
- if ((mbl = map_id2bl (id)) == NULL) //‰r¥‚µ‚½Mob‚ª‚à‚¤‚¢‚È‚¢‚Æ‚¢‚¤‚Ì‚Í—Ç‚­‚ ‚é³íˆ—
+ if ((mbl = map_id2bl (id)) == NULL) //è© å”±ã—ãŸMobãŒã‚‚ã†ã„ãªã„ã¨ã„ã†ã®ã¯è‰¯ãã‚る正常処ç†
return 0;
if ((md = (struct mob_data *) mbl) == NULL)
{
@@ -3636,30 +3636,30 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
}
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
return 0;
- if (md->skilltimer != tid) // ƒ^ƒCƒ}ID‚ÌŠm”F
+ if (md->skilltimer != tid) // タイマIDã®ç¢ºèª
return 0;
md->skilltimer = -1;
- //’¾–Ù‚âó‘ÔˆÙí‚È‚Ç
+ //沈黙や状態異常ãªã©
if (md->sc_data)
{
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚è
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃å–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //ãƒãƒ¼ã‚µãƒ¼ã‚¯
return 0;
}
if (md->skillid != NPC_EMOTION)
md->last_thinktime = tick + battle_get_adelay (&md->bl);
if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL)
- { //ƒXƒLƒ‹ƒ^[ƒQƒbƒg‚ª‘¶Ý‚µ‚È‚¢
- //printf("mobskill_castend_id nullpo\n");//ƒ^[ƒQƒbƒg‚ª‚¢‚È‚¢‚Æ‚«‚Ínullpo‚¶‚á‚È‚­‚Ä•’Ê‚ÉI—¹
+ { //スキルターゲットãŒå­˜åœ¨ã—ãªã„
+ //printf("mobskill_castend_id nullpo\n");//ターゲットãŒã„ãªã„ã¨ãã¯nullpoã˜ã‚ƒãªãã¦æ™®é€šã«çµ‚了
return 0;
}
if (md->bl.m != bl->m)
@@ -3682,7 +3682,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir)))
return 0;
}
- if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // ”Þ‰ä“G‘Ί֌Wƒ`ƒFƒbƒN
+ if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係ãƒã‚§ãƒƒã‚¯
battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0)
return 0;
range = skill_get_range (md->skillid, md->skilllv);
@@ -3701,13 +3701,13 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
switch (skill_get_nk (md->skillid))
{
- // UŒ‚Œn/‚«”ò‚΂µŒn
+ // 攻撃系/å¹ã飛ã°ã—ç³»
case 0:
case 2:
skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv,
tick, 0);
break;
- case 1: // Žx‰‡Œn
+ case 1: // 支æ´ç³»
if (!mob_db[md->class].skill[md->skillidx].val[0] &&
(md->skillid == AL_HEAL
|| (md->skillid == ALL_RESURRECTION && bl->type != BL_PC))
@@ -3725,7 +3725,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
}
/*==========================================
- * ƒXƒLƒ‹Žg—pi‰r¥Š®—¹Aꊎw’èj
+ * スキル使用(詠唱完了ã€å ´æ‰€æŒ‡å®šï¼‰
*------------------------------------------
*/
int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
@@ -3734,7 +3734,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
struct block_list *bl;
int range, maxcount;
- //mobskill_castend_id“¯—l‰r¥‚µ‚½Mob‚ª‰r¥Š®—¹Žž‚É‚à‚¤‚¢‚È‚¢‚Æ‚¢‚¤‚Ì‚Í‚ ‚è‚»‚¤‚È‚Ì‚Ånullpo‚©‚眊O
+ //mobskill_castend_idåŒæ§˜è© å”±ã—ãŸMobãŒè© å”±å®Œäº†æ™‚ã«ã‚‚ã†ã„ãªã„ã¨ã„ã†ã®ã¯ã‚ã‚Šãã†ãªã®ã§nullpoã‹ã‚‰é™¤å¤–
if ((bl = map_id2bl (id)) == NULL)
return 0;
@@ -3743,7 +3743,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
return 0;
- if (md->skilltimer != tid) // ƒ^ƒCƒ}ID‚ÌŠm”F
+ if (md->skilltimer != tid) // タイマIDã®ç¢ºèª
return 0;
md->skilltimer = -1;
@@ -3753,11 +3753,11 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚è
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃å–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //ãƒãƒ¼ã‚µãƒ¼ã‚¯
return 0;
}
@@ -3777,7 +3777,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
case HT_FREEZINGTRAP:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
- case PF_SPIDERWEB: /* ƒXƒpƒCƒ_[ƒEƒFƒbƒu */
+ case PF_SPIDERWEB: /* スパイダーウェッブ */
range = 0;
break;
case AL_PNEUMA:
@@ -3808,7 +3808,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
case AM_DEMONSTRATION:
- case PF_SPIDERWEB: /* ƒXƒpƒCƒ_[ƒEƒFƒbƒu */
+ case PF_SPIDERWEB: /* スパイダーウェッブ */
range = 1;
break;
case AL_WARP:
@@ -3882,18 +3882,18 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
skill_id = ms->skill_id;
skill_lv = ms->skill_lv;
- // ’¾–Ù‚âˆÙí
+ // 沈黙や異常
if (md->sc_data)
{
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚è
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃å–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //ãƒãƒ¼ã‚µãƒ¼ã‚¯
return 0;
}
@@ -3912,7 +3912,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id)
return 0;
- // ŽË’ö‚ÆáŠQ•¨ƒ`ƒFƒbƒN
+ // 射程ã¨éšœå®³ç‰©ãƒã‚§ãƒƒã‚¯
range = skill_get_range (skill_id, skill_lv);
if (range < 0)
range = battle_get_range (&md->bl) - (range + 1);
@@ -3927,19 +3927,19 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
md->skilldelay[skill_idx] = gettick ();
switch (skill_id)
- { /* ‰½‚©“ÁŽê‚Ȉ—‚ª•K—v */
- case ALL_RESURRECTION: /* ƒŠƒUƒŒƒNƒVƒ‡ƒ“ */
+ { /* 何ã‹ç‰¹æ®Šãªå‡¦ç†ãŒå¿…è¦ */
+ case ALL_RESURRECTION: /* リザレクション */
if (target->type != BL_PC
&& battle_check_undead (battle_get_race (target),
battle_get_elem_type (target)))
- { /* “G‚ªƒAƒ“ƒfƒbƒh‚È‚ç */
- forcecast = 1; /* ƒ^[ƒ“ƒAƒ“ƒfƒbƒg‚Æ“¯‚¶‰r¥ŽžŠÔ */
+ { /* 敵ãŒã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ãªã‚‰ */
+ forcecast = 1; /* ターンアンデットã¨åŒã˜è© å”±æ™‚é–“ */
casttime =
skill_castfix (&md->bl,
skill_get_cast (PR_TURNUNDEAD, skill_lv));
}
break;
- case MO_EXTREMITYFIST: /*ˆ¢C—…”e–PŒ */
+ case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */
case SA_MAGICROD:
case SA_SPELLBREAKER:
forcecast = 1;
@@ -3952,12 +3952,12 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
target->id, skill_id, skill_lv, casttime, md->class);
if (casttime > 0 || forcecast)
- { // ‰r¥‚ª•K—v
+ { // è© å”±ãŒå¿…è¦
// struct mob_data *md2;
clif_skillcasting (&md->bl,
md->bl.id, target->id, 0, 0, skill_id, casttime);
- // ‰r¥”½‰žƒ‚ƒ“ƒXƒ^[
+ // è© å”±å応モンスター
/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
md2->state.state!=MS_ATTACK){
md2->target_id=md->bl.id;
@@ -3966,7 +3966,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
}*/
}
- if (casttime <= 0) // ‰r¥‚Ì–³‚¢‚à‚̂̓Lƒƒƒ“ƒZƒ‹‚³‚ê‚È‚¢
+ if (casttime <= 0) // è© å”±ã®ç„¡ã„ã‚‚ã®ã¯ã‚­ãƒ£ãƒ³ã‚»ãƒ«ã•ã‚Œãªã„
md->state.skillcastcancel = 0;
md->skilltarget = target->id;
@@ -3996,7 +3996,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
}
/*==========================================
- * ƒXƒLƒ‹Žg—piꊎw’èj
+ * スキル使用(場所指定)
*------------------------------------------
*/
int mobskill_use_pos (struct mob_data *md,
@@ -4016,18 +4016,18 @@ int mobskill_use_pos (struct mob_data *md,
skill_id = ms->skill_id;
skill_lv = ms->skill_lv;
- //’¾–Ù‚âó‘ÔˆÙí‚È‚Ç
+ //沈黙や状態異常ãªã©
if (md->sc_data)
{
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚è
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃å–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //ãƒãƒ¼ã‚µãƒ¼ã‚¯
return 0;
}
@@ -4040,7 +4040,7 @@ int mobskill_use_pos (struct mob_data *md,
|| skill_id == TF_BACKSLIDING))
return 0;
- // ŽË’ö‚ÆáŠQ•¨ƒ`ƒFƒbƒN
+ // 射程ã¨éšœå®³ç‰©ãƒã‚§ãƒƒã‚¯
bl.type = BL_NUL;
bl.m = md->bl.m;
bl.x = skill_x;
@@ -4201,7 +4201,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
if (md->state.special_mob_ai)
return 0;
- if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //Ž©”š’†‚̓XƒLƒ‹‚ðŽg‚í‚È‚¢
+ if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中ã¯ã‚¹ã‚­ãƒ«ã‚’使ã‚ãªã„
return 0;
for (i = 0; i < mob_db[md->class].maxskill; i++)
@@ -4209,15 +4209,15 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
int c2 = ms[i].cond2, flag = 0;
struct mob_data *fmd = NULL;
- // ƒfƒBƒŒƒC’†
+ // ディレイ中
if (DIFF_TICK (tick, md->skilldelay[i]) < ms[i].delay)
continue;
- // ó‘Ô”»’è
+ // 状態判定
if (ms[i].state >= 0 && ms[i].state != md->state.skillstate)
continue;
- // ðŒ”»’è
+ // æ¡ä»¶åˆ¤å®š
flag = (event == ms[i].cond1);
if (!flag)
{
@@ -4278,13 +4278,13 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
}
}
- // Šm—¦”»’è
+ // 確率判定
if (flag && MRAND (10000) < ms[i].permillage)
{
if (skill_get_inf (ms[i].skill_id) & 2)
{
- // ꊎw’è
+ // 場所指定
struct block_list *bl = NULL;
int x = 0, y = 0;
if (ms[i].target <= MST_AROUND)
@@ -4313,7 +4313,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
}
if (x <= 0 || y <= 0)
continue;
- // Ž©•ª‚ÌŽüˆÍ
+ // 自分ã®å‘¨å›²
if (ms[i].target >= MST_AROUND1)
{
int bx = x, by = y, i = 0, c, m = bl->m, r =
@@ -4333,7 +4333,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
y = by;
}
}
- // ‘ŠŽè‚ÌŽüˆÍ
+ // 相手ã®å‘¨å›²
if (ms[i].target >= MST_AROUND5)
{
int bx = x, by = y, i = 0, c, m = bl->m, r =
@@ -4368,7 +4368,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
if (bl && !mobskill_use_id (md, bl, i))
return 0;
}
- // IDŽw’è
+ // ID指定
if (ms[i].target <= MST_FRIEND)
{
struct block_list *bl = NULL;
@@ -4411,7 +4411,7 @@ int mobskill_event (struct mob_data *md, int flag)
}
/*==========================================
- * Mob‚ªƒGƒ“ƒyƒŠƒEƒ€‚È‚Ç‚Ìꇂ̔»’è
+ * MobãŒã‚¨ãƒ³ãƒšãƒªã‚¦ãƒ ãªã©ã®å ´åˆã®åˆ¤å®š
*------------------------------------------
*/
int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
@@ -4429,14 +4429,14 @@ int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
struct guild *g = guild_search (sd->status.guild_id);
if (g == NULL && md->class == 1288)
- return 0; //ƒMƒ‹ƒh–¢‰Á“ü‚È‚çƒ_ƒ[ƒW–³‚µ
+ return 0; //ギルド未加入ãªã‚‰ãƒ€ãƒ¡ãƒ¼ã‚¸ç„¡ã—
else if (gc != NULL && !map[sd->bl.m].flag.gvg)
- return 0; //Ô“à‚ÅGv‚¶‚á‚È‚¢‚Æ‚«‚̓_ƒ[ƒW‚È‚µ
+ return 0; //砦内ã§Gvã˜ã‚ƒãªã„ã¨ãã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ãªã—
else if (g && gc != NULL && g->guild_id == gc->guild_id)
- return 0; //Ž©è—̃Mƒ‹ƒh‚̃Gƒ“ƒy‚È‚çƒ_ƒ[ƒW–³‚µ
+ return 0; //自å é ˜ã‚®ãƒ«ãƒ‰ã®ã‚¨ãƒ³ãƒšãªã‚‰ãƒ€ãƒ¡ãƒ¼ã‚¸ç„¡ã—
else if (g && guild_checkskill (g, GD_APPROVAL) <= 0
&& md->class == 1288)
- return 0; //³‹KƒMƒ‹ƒh³”F‚ª‚È‚¢‚ƃ_ƒ[ƒW–³‚µ
+ return 0; //æ­£è¦ã‚®ãƒ«ãƒ‰æ‰¿èªãŒãªã„ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ç„¡ã—
}
@@ -4444,7 +4444,7 @@ int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
}
/*==========================================
- * ƒXƒLƒ‹—pƒ^ƒCƒ}[íœ
+ * スキル用タイマー削除
*------------------------------------------
*/
int mobskill_deltimer (struct mob_data *md)
@@ -4463,7 +4463,7 @@ int mobskill_deltimer (struct mob_data *md)
}
//
-// ‰Šú‰»
+// åˆæœŸåŒ–
//
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
@@ -4742,7 +4742,7 @@ static int mob_readdb_mobavail (void)
class = atoi (str[0]);
- if (class <= 1000 || class > 2000) // ’l‚ªˆÙí‚Ȃ爗‚µ‚È‚¢B
+ if (class <= 1000 || class > 2000) // 値ãŒç•°å¸¸ãªã‚‰å‡¦ç†ã—ãªã„。
continue;
k = atoi (str[1]);
if (k >= 0)
@@ -4792,7 +4792,7 @@ static int mob_read_randommonster (void)
for (i = 0; i < MAX_RANDOMMONSTER; i++)
{
- mob_db[0].summonper[i] = 1002; // ݒ肵–Y‚ꂽꇂ̓|ƒŠƒ“‚ªo‚é‚悤‚É‚µ‚Ä‚¨‚­
+ mob_db[0].summonper[i] = 1002; // 設定ã—忘れãŸå ´åˆã¯ãƒãƒªãƒ³ãŒå‡ºã‚‹ã‚ˆã†ã«ã—ã¦ãŠã
fp = fopen_ (mobfile[i], "r");
if (fp == NULL)
{
diff --git a/src/map/mob.h b/src/map/mob.h
index ec0352e..2463283 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -85,12 +85,12 @@ enum
enum
{
- MSS_IDLE, // ‘Ò‹@
- MSS_WALK, // ˆÚ“®
- MSS_ATTACK, // UŒ‚
- MSS_DEAD, // Ž€–S
- MSS_LOOT, // ƒ‹[ƒg
- MSS_CHASE, // “ËŒ‚
+ MSS_IDLE, // å¾…æ©Ÿ
+ MSS_WALK, // 移動
+ MSS_ATTACK, // 攻撃
+ MSS_DEAD, // 死亡
+ MSS_LOOT, // ルート
+ MSS_CHASE, // çªæ’ƒ
};
int mobdb_searchname (const char *str);
diff --git a/src/map/party.c b/src/map/party.c
index 3277edf..f87d390 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -21,13 +21,13 @@
#include "memwatch.h"
#endif
-#define PARTY_SEND_XYHP_INVERVAL 1000 // À•W‚â‚g‚o‘—M‚ÌŠÔŠu
+#define PARTY_SEND_XYHP_INVERVAL 1000 // 座標やHPé€ä¿¡ã®é–“éš”
static struct dbt *party_db;
int party_send_xyhp_timer (int tid, unsigned int tick, int id, int data);
/*==========================================
- * I—¹
+ * 終了
*------------------------------------------
*/
static int party_db_final (void *key, void *data, va_list ap)
@@ -42,7 +42,7 @@ void do_final_party (void)
numdb_final (party_db, party_db_final);
}
-// ‰Šú‰»
+// åˆæœŸåŒ–
void do_init_party (void)
{
party_db = numdb_init ();
@@ -52,7 +52,7 @@ void do_init_party (void)
PARTY_SEND_XYHP_INVERVAL);
}
-// ŒŸõ
+// 検索
struct party *party_search (int party_id)
{
return numdb_search (party_db, party_id);
@@ -69,7 +69,7 @@ int party_searchname_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒp[ƒeƒB–¼ŒŸõ
+// パーティå検索
struct party *party_searchname (char *str)
{
struct party *p = NULL;
@@ -135,13 +135,13 @@ int party_created (int account_id, int fail, int party_id, char *name)
return 0;
}
-// î•ñ—v‹
+// 情報è¦æ±‚
int party_request_info (int party_id)
{
return intif_request_partyinfo (party_id);
}
-// Š‘®ƒLƒƒƒ‰‚ÌŠm”F
+// 所属キャラã®ç¢ºèª
int party_check_member (struct party *p)
{
int i;
@@ -157,13 +157,13 @@ int party_check_member (struct party *p)
{
int j, f = 1;
for (j = 0; j < MAX_PARTY; j++)
- { // ƒp[ƒeƒB‚Ƀf[ƒ^‚ª‚ ‚é‚©Šm”F
+ { // パーティã«ãƒ‡ãƒ¼ã‚¿ãŒã‚ã‚‹ã‹ç¢ºèª
if (p->member[j].account_id == sd->status.account_id)
{
if (strcmp (p->member[j].name, sd->status.name) == 0)
- f = 0; // ƒf[ƒ^‚ª‚ ‚é
+ f = 0; // データãŒã‚ã‚‹
else
- p->member[j].sd = NULL; // “¯C•ÊƒLƒƒƒ‰‚¾‚Á‚½
+ p->member[j].sd = NULL; // åŒåž¢åˆ¥ã‚­ãƒ£ãƒ©ã ã£ãŸ
}
}
if (f)
@@ -179,7 +179,7 @@ int party_check_member (struct party *p)
return 0;
}
-// î•ñŠ“¾Ž¸”si‚»‚ÌID‚̃Lƒƒƒ‰‚ð‘S•”–¢Š‘®‚É‚·‚éj
+// 情報所得失敗(ãã®IDã®ã‚­ãƒ£ãƒ©ã‚’全部未所属ã«ã™ã‚‹ï¼‰
int party_recv_noinfo (int party_id)
{
int i;
@@ -195,7 +195,7 @@ int party_recv_noinfo (int party_id)
return 0;
}
-// î•ñŠ“¾
+// 情報所得
int party_recv_info (struct party *sp)
{
struct party *p;
@@ -208,13 +208,13 @@ int party_recv_info (struct party *sp)
p = (struct party *) aCalloc (1, sizeof (struct party));
numdb_insert (party_db, sp->party_id, p);
- // ʼn‚̃[ƒh‚Ȃ̂ц[ƒU[‚̃`ƒFƒbƒN‚ðs‚¤
+ // 最åˆã®ãƒ­ãƒ¼ãƒ‰ãªã®ã§ãƒ¦ãƒ¼ã‚¶ãƒ¼ã®ãƒã‚§ãƒƒã‚¯ã‚’è¡Œã†
party_check_member (sp);
}
memcpy (p, sp, sizeof (struct party));
for (i = 0; i < MAX_PARTY; i++)
- { // sd‚ÌÝ’è
+ { // sdã®è¨­å®š
struct map_session_data *sd = map_id2sd (p->member[i].account_id);
p->member[i].sd = (sd != NULL
&& sd->status.party_id == p->party_id) ? sd : NULL;
@@ -223,7 +223,7 @@ int party_recv_info (struct party *sp)
clif_party_info (p, -1);
for (i = 0; i < MAX_PARTY; i++)
- { // Ý’èî•ñ‚Ì‘—M
+ { // 設定情報ã®é€ä¿¡
// struct map_session_data *sd = map_id2sd(p->member[i].account_id);
struct map_session_data *sd = p->member[i].sd;
if (sd != NULL && sd->party_sended == 0)
@@ -334,7 +334,7 @@ int party_reply_invite (struct map_session_data *sd, int account_id, int flag)
return 0;
}
-// ƒp[ƒeƒB‚ª’ljÁ‚³‚ꂽ
+// パーティãŒè¿½åŠ ã•ã‚ŒãŸ
int party_member_added (int party_id, int account_id, int flag)
{
struct map_session_data *sd = map_id2sd (account_id), *sd2;
@@ -347,7 +347,7 @@ int party_member_added (int party_id, int account_id, int flag)
if (battle_config.error_log)
printf ("party: member added error %d is not online\n",
account_id);
- intif_party_leave (party_id, account_id); // ƒLƒƒƒ‰‘¤‚É“o˜^‚Å‚«‚È‚©‚Á‚½‚½‚ß’E‘Þ—v‹‚ðo‚·
+ intif_party_leave (party_id, account_id); // キャラå´ã«ç™»éŒ²ã§ããªã‹ã£ãŸãŸã‚脱退è¦æ±‚を出ã™
}
return 0;
}
@@ -363,20 +363,20 @@ int party_member_added (int party_id, int account_id, int flag)
}
if (flag == 1)
- { // Ž¸”s
+ { // 失敗
if (sd2 != NULL)
clif_party_inviteack (sd2, sd->status.name, 0);
return 0;
}
- // ¬Œ÷
+ // æˆåŠŸ
sd->party_sended = 0;
sd->status.party_id = party_id;
if (sd2 != NULL)
clif_party_inviteack (sd2, sd->status.name, 2);
- // ‚¢‚¿‚¨‚¤‹£‡Šm”F
+ // ã„ã¡ãŠã†ç«¶åˆç¢ºèª
party_check_conflict (sd);
party_send_xy_clear (p);
@@ -384,7 +384,7 @@ int party_member_added (int party_id, int account_id, int flag)
return 0;
}
-// ƒp[ƒeƒBœ–¼—v‹
+// パーティ除åè¦æ±‚
int party_removemember (struct map_session_data *sd, int account_id,
char *name)
{
@@ -397,14 +397,14 @@ int party_removemember (struct map_session_data *sd, int account_id,
return 0;
for (i = 0; i < MAX_PARTY; i++)
- { // ƒŠ[ƒ_[‚©‚Ç‚¤‚©ƒ`ƒFƒbƒN
+ { // リーダーã‹ã©ã†ã‹ãƒã‚§ãƒƒã‚¯
if (p->member[i].account_id == sd->status.account_id)
if (p->member[i].leader == 0)
return 0;
}
for (i = 0; i < MAX_PARTY; i++)
- { // Š‘®‚µ‚Ä‚¢‚é‚©’²‚ׂé
+ { // 所属ã—ã¦ã„ã‚‹ã‹èª¿ã¹ã‚‹
if (p->member[i].account_id == account_id)
{
intif_party_leave (p->party_id, account_id);
@@ -414,7 +414,7 @@ int party_removemember (struct map_session_data *sd, int account_id,
return 0;
}
-// ƒp[ƒeƒB’E‘Þ—v‹
+// パーティ脱退è¦æ±‚
int party_leave (struct map_session_data *sd)
{
struct party *p;
@@ -426,7 +426,7 @@ int party_leave (struct map_session_data *sd)
return 0;
for (i = 0; i < MAX_PARTY; i++)
- { // Š‘®‚µ‚Ä‚¢‚é‚©
+ { // 所属ã—ã¦ã„ã‚‹ã‹
if (p->member[i].account_id == sd->status.account_id)
{
intif_party_leave (p->party_id, sd->status.account_id);
@@ -436,7 +436,7 @@ int party_leave (struct map_session_data *sd)
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚ª’E‘Þ‚µ‚½
+// パーティメンãƒãŒè„±é€€ã—ãŸ
int party_member_leaved (int party_id, int account_id, char *name)
{
struct map_session_data *sd = map_id2sd (account_id);
@@ -460,7 +460,7 @@ int party_member_leaved (int party_id, int account_id, char *name)
return 0;
}
-// ƒp[ƒeƒB‰ðŽU’Ê’m
+// パーティ解散通知
int party_broken (int party_id)
{
struct party *p;
@@ -483,7 +483,7 @@ int party_broken (int party_id)
return 0;
}
-// ƒp[ƒeƒB‚ÌÝ’è•ÏX—v‹
+// パーティã®è¨­å®šå¤‰æ›´è¦æ±‚
int party_changeoption (struct map_session_data *sd, int exp, int item)
{
struct party *p;
@@ -498,7 +498,7 @@ int party_changeoption (struct map_session_data *sd, int exp, int item)
return 0;
}
-// ƒp[ƒeƒB‚ÌÝ’è•ÏX’Ê’m
+// パーティã®è¨­å®šå¤‰æ›´é€šçŸ¥
int party_optionchanged (int party_id, int account_id, int exp, int item,
int flag)
{
@@ -515,7 +515,7 @@ int party_optionchanged (int party_id, int account_id, int exp, int item,
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚̈ړ®’Ê’m
+// パーティメンãƒã®ç§»å‹•é€šçŸ¥
int party_recv_movemap (int party_id, int account_id, char *map, int online,
int lv)
{
@@ -548,19 +548,19 @@ int party_recv_movemap (int party_id, int account_id, char *map, int online,
}
for (i = 0; i < MAX_PARTY; i++)
- { // sdÄÝ’è
+ { // sdå†è¨­å®š
struct map_session_data *sd = map_id2sd (p->member[i].account_id);
p->member[i].sd = (sd != NULL
&& sd->status.party_id == p->party_id) ? sd : NULL;
}
- party_send_xy_clear (p); // À•WÄ’Ê’m—v¿
+ party_send_xy_clear (p); // 座標å†é€šçŸ¥è¦è«‹
clif_party_info (p, -1);
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚̈ړ®
+// パーティメンãƒã®ç§»å‹•
int party_send_movemap (struct map_session_data *sd)
{
struct party *p;
@@ -571,16 +571,16 @@ int party_send_movemap (struct map_session_data *sd)
return 0;
intif_party_changemap (sd, 1);
- if (sd->party_sended != 0) // ‚à‚¤ƒp[ƒeƒBƒf[ƒ^‚Í‘—MÏ‚Ý
+ if (sd->party_sended != 0) // ã‚‚ã†ãƒ‘ーティデータã¯é€ä¿¡æ¸ˆã¿
return 0;
- // ‹£‡Šm”F
+ // 競åˆç¢ºèª
party_check_conflict (sd);
- // ‚ ‚é‚È‚çƒp[ƒeƒBî•ñ‘—M
+ // ã‚ã‚‹ãªã‚‰ãƒ‘ーティ情報é€ä¿¡
if ((p = party_search (sd->status.party_id)) != NULL)
{
- party_check_member (p); // Š‘®‚ðŠm”F‚·‚é
+ party_check_member (p); // 所属を確èªã™ã‚‹
if (sd->status.party_id == p->party_id)
{
clif_party_info (p, sd->fd);
@@ -592,7 +592,7 @@ int party_send_movemap (struct map_session_data *sd)
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚̃ƒOƒAƒEƒg
+// パーティメンãƒã®ãƒ­ã‚°ã‚¢ã‚¦ãƒˆ
int party_send_logout (struct map_session_data *sd)
{
struct party *p;
@@ -602,7 +602,7 @@ int party_send_logout (struct map_session_data *sd)
if (sd->status.party_id > 0)
intif_party_changemap (sd, 0);
- // sd‚ª–³Œø‚É‚È‚é‚̂Ńp[ƒeƒBî•ñ‚©‚çíœ
+ // sdãŒç„¡åŠ¹ã«ãªã‚‹ã®ã§ãƒ‘ーティ情報ã‹ã‚‰å‰Šé™¤
if ((p = party_search (sd->status.party_id)) != NULL)
{
int i;
@@ -614,7 +614,7 @@ int party_send_logout (struct map_session_data *sd)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒW‘—M
+// パーティメッセージé€ä¿¡
int party_send_message (struct map_session_data *sd, char *mes, int len)
{
if (sd->status.party_id == 0)
@@ -624,7 +624,7 @@ int party_send_message (struct map_session_data *sd, char *mes, int len)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒWŽóM
+// パーティメッセージå—ä¿¡
int party_recv_message (int party_id, int account_id, char *mes, int len)
{
struct party *p;
@@ -634,7 +634,7 @@ int party_recv_message (int party_id, int account_id, char *mes, int len)
return 0;
}
-// ƒp[ƒeƒB‹£‡Šm”F
+// パーティ競åˆç¢ºèª
int party_check_conflict (struct map_session_data *sd)
{
nullpo_retr (0, sd);
@@ -644,7 +644,7 @@ int party_check_conflict (struct map_session_data *sd)
return 0;
}
-// ˆÊ’u‚â‚g‚o’Ê’m—p
+// ä½ç½®ã‚„HP通知用
int party_send_xyhp_timer_sub (void *key, void *data, va_list ap)
{
struct party *p = (struct party *) data;
@@ -657,14 +657,14 @@ int party_send_xyhp_timer_sub (void *key, void *data, va_list ap)
struct map_session_data *sd;
if ((sd = p->member[i].sd) != NULL)
{
- // À•W’Ê’m
+ // 座標通知
if (sd->party_x != sd->bl.x || sd->party_y != sd->bl.y)
{
clif_party_xy (p, sd);
sd->party_x = sd->bl.x;
sd->party_y = sd->bl.y;
}
- // ‚g‚o’Ê’m
+ // HP通知
if (sd->party_hp != sd->status.hp)
{
clif_party_hp (p, sd);
@@ -676,14 +676,14 @@ int party_send_xyhp_timer_sub (void *key, void *data, va_list ap)
return 0;
}
-// ˆÊ’u‚â‚g‚o’Ê’m
+// ä½ç½®ã‚„HP通知
int party_send_xyhp_timer (int tid, unsigned int tick, int id, int data)
{
numdb_foreach (party_db, party_send_xyhp_timer_sub, tick);
return 0;
}
-// ˆÊ’u’Ê’mƒNƒŠƒA
+// ä½ç½®é€šçŸ¥ã‚¯ãƒªã‚¢
int party_send_xy_clear (struct party *p)
{
int i;
@@ -703,7 +703,7 @@ int party_send_xy_clear (struct party *p)
return 0;
}
-// HP’Ê’m‚Ì•K—v«ŒŸ¸—pimap_foreachinmovearea‚©‚çŒÄ‚΂ê‚éj
+// HP通知ã®å¿…è¦æ€§æ¤œæŸ»ç”¨ï¼ˆmap_foreachinmoveareaã‹ã‚‰å‘¼ã°ã‚Œã‚‹ï¼‰
int party_send_hp_check (struct block_list *bl, va_list ap)
{
int party_id;
@@ -725,7 +725,7 @@ int party_send_hp_check (struct block_list *bl, va_list ap)
return 0;
}
-// ŒoŒ±’lŒö•½•ª”z
+// 経験値公平分é…
int party_exp_share (struct party *p, int map, int base_exp, int job_exp)
{
struct map_session_data *sd;
@@ -744,9 +744,9 @@ int party_exp_share (struct party *p, int map, int base_exp, int job_exp)
return 0;
}
-// “¯‚¶ƒ}ƒbƒv‚̃p[ƒeƒBƒƒ“ƒo[‘S‘̂Ɉ—‚ð‚©‚¯‚é
-// type==0 “¯‚¶ƒ}ƒbƒv
-// !=0 ‰æ–Ê“à
+// åŒã˜ãƒžãƒƒãƒ—ã®ãƒ‘ーティメンãƒãƒ¼å…¨ä½“ã«å‡¦ç†ã‚’ã‹ã‘ã‚‹
+// type==0 åŒã˜ãƒžãƒƒãƒ—
+// !=0 ç”»é¢å†…
void party_foreachsamemap (int (*func) (struct block_list *, va_list),
struct map_session_data *sd, int type, ...)
{
@@ -784,13 +784,13 @@ void party_foreachsamemap (int (*func) (struct block_list *, va_list),
}
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚©‚ç‚̉ð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // メモリã‹ã‚‰ã®è§£æ”¾ã‚’ç¦æ­¢ã™ã‚‹
for (i = 0; i < blockcount; i++)
- if (list[i]->prev) // —LŒø‚©‚Ç‚¤‚©ƒ`ƒFƒbƒN
+ if (list[i]->prev) // 有効ã‹ã©ã†ã‹ãƒã‚§ãƒƒã‚¯
func (list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // 解放を許å¯ã™ã‚‹
va_end (ap);
}
diff --git a/src/map/path.c b/src/map/path.c
index a6e7535..93ce960 100644
--- a/src/map/path.c
+++ b/src/map/path.c
@@ -22,7 +22,7 @@ struct tmp_path
#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
/*==========================================
- * Œo˜H’Tõ•â•heap push
+ * 経路探索補助heap push
*------------------------------------------
*/
static void push_heap_path (int *heap, struct tmp_path *tp, int index)
@@ -44,8 +44,8 @@ static void push_heap_path (int *heap, struct tmp_path *tp, int index)
}
/*==========================================
- * Œo˜H’Tõ•â•heap update
- * cost‚ªŒ¸‚Á‚½‚̂Ū‚Ì•û‚ÖˆÚ“®
+ * 経路探索補助heap update
+ * costãŒæ¸›ã£ãŸã®ã§æ ¹ã®æ–¹ã¸ç§»å‹•
*------------------------------------------
*/
static void update_heap_path (int *heap, struct tmp_path *tp, int index)
@@ -70,7 +70,7 @@ static void update_heap_path (int *heap, struct tmp_path *tp, int index)
}
/*==========================================
- * Œo˜H’Tõ•â•heap pop
+ * 経路探索補助heap pop
*------------------------------------------
*/
static int pop_heap_path (int *heap, struct tmp_path *tp)
@@ -105,7 +105,7 @@ static int pop_heap_path (int *heap, struct tmp_path *tp)
}
/*==========================================
- * Œ»Ý‚Ì“_‚ÌcostŒvŽZ
+ * ç¾åœ¨ã®ç‚¹ã®cost計算
*------------------------------------------
*/
static int calc_cost (struct tmp_path *p, int x1, int y1)
@@ -124,7 +124,7 @@ static int calc_cost (struct tmp_path *p, int x1, int y1)
}
/*==========================================
- * •K—v‚È‚çpath‚ð’ljÁ/C³‚·‚é
+ * å¿…è¦ãªã‚‰pathを追加/修正ã™ã‚‹
*------------------------------------------
*/
static int add_path (int *heap, struct tmp_path *tp, int x, int y, int dist,
@@ -170,8 +170,8 @@ static int add_path (int *heap, struct tmp_path *tp, int x, int y, int dist,
}
/*==========================================
- * (x,y)‚ªˆÚ“®•s‰Â”\’n‘Ñ‚©‚Ç‚¤‚©
- * flag 0x10000 ‰“‹——£UŒ‚”»’è
+ * (x,y)ãŒç§»å‹•ä¸å¯èƒ½åœ°å¸¯ã‹ã©ã†ã‹
+ * flag 0x10000 é è·é›¢æ”»æ’ƒåˆ¤å®š
*------------------------------------------
*/
static int can_place (struct map_data *m, int x, int y, int flag)
@@ -190,7 +190,7 @@ static int can_place (struct map_data *m, int x, int y, int flag)
}
/*==========================================
- * (x0,y0)‚©‚ç(x1,y1)‚Ö1•à‚ňړ®‰Â”\‚©ŒvŽZ
+ * (x0,y0)ã‹ã‚‰(x1,y1)ã¸1æ­©ã§ç§»å‹•å¯èƒ½ã‹è¨ˆç®—
*------------------------------------------
*/
static int can_move (struct map_data *m, int x0, int y0, int x1, int y1,
@@ -214,8 +214,8 @@ static int can_move (struct map_data *m, int x0, int y0, int x1, int y1,
}
/*==========================================
- * (x0,y0)‚©‚ç(dx,dy)•ûŒü‚ÖcountƒZƒ‹•ª
- * ‚«”ò‚΂µ‚½‚ ‚Æ‚ÌÀ•W‚ðŠ“¾
+ * (x0,y0)ã‹ã‚‰(dx,dy)æ–¹å‘ã¸countセル分
+ * å¹ã飛ã°ã—ãŸã‚ã¨ã®åº§æ¨™ã‚’所得
*------------------------------------------
*/
int path_blownpos (int m, int x0, int y0, int dx, int dy, int count)
@@ -227,7 +227,7 @@ int path_blownpos (int m, int x0, int y0, int dx, int dy, int count)
md = &map[m];
if (count > 15)
- { // Å‘å10ƒ}ƒX‚ɧŒÀ
+ { // 最大10マスã«åˆ¶é™
if (battle_config.error_log)
printf ("path_blownpos: count too many %d !\n", count);
count = 15;
@@ -265,7 +265,7 @@ int path_blownpos (int m, int x0, int y0, int dx, int dy, int count)
}
/*==========================================
- * path’Tõ (x0,y0)->(x1,y1)
+ * path探索 (x0,y0)->(x1,y1)
*------------------------------------------
*/
int path_search (struct walkpath_data *wpd, int m, int x0, int y0, int x1,
@@ -408,7 +408,7 @@ char gat[64][64] = {
struct map_data map[1];
/*==========================================
- * Œo˜H’Tõƒ‹[ƒ`ƒ“’P‘̃eƒXƒg—pmainŠÖ”
+ * 経路探索ルーãƒãƒ³å˜ä½“テスト用main関数
*------------------------------------------
*/
void main (int argc, char *argv[])
diff --git a/src/map/pc.h b/src/map/pc.h
index ec5afb9..20ae26e 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -182,12 +182,12 @@ void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logge
struct pc_base_job
{
- int job; //E‹ÆA‚½‚¾‚µ“]¶E‚â—{ŽqE‚Ìꇂ͌³‚ÌE‹Æ‚ð•Ô‚·(”pƒvƒŠ¨ƒvƒŠ)
- int type; //ƒmƒr 0, ˆêŽŸE 1, “ñŽŸE 2, ƒXƒpƒmƒr 3
- int upper; //’Êí 0, “]¶ 1, —{Žq 2
+ int job; //è·æ¥­ã€ãŸã ã—転生è·ã‚„養å­è·ã®å ´åˆã¯å…ƒã®è·æ¥­ã‚’è¿”ã™(廃プリ→プリ)
+ int type; //ノビ 0, ä¸€æ¬¡è· 1, äºŒæ¬¡è· 2, スパノビ 3
+ int upper; //通常 0, 転生 1, é¤Šå­ 2
};
-struct pc_base_job pc_calc_base_job (int b_class); //“]¶‚â—{ŽqE‚ÌŒ³‚ÌE‹Æ‚ð•Ô‚·
+struct pc_base_job pc_calc_base_job (int b_class); //転生や養å­è·ã®å…ƒã®è·æ¥­ã‚’è¿”ã™
int pc_read_gm_account (int fd);
int pc_setinvincibletimer (struct map_session_data *sd, int);
diff --git a/src/map/skill.h b/src/map/skill.h
index 2361f87..08f2e18 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -14,7 +14,7 @@
#define SKILL_POOL_ACTIVE 0x2 // is an active pool skill
#define SKILL_POOL_ACTIVATED 0x4 // pool skill has been activated (used for clif)
-// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX
+// スキルデータベース
struct skill_db
{
int range[MAX_SKILL_LEVEL], hit, inf, pl, nk, max, stat, poolflags, max_raise; // `max' is the global max, `max_raise' is the maximum attainable via skill-ups
@@ -48,7 +48,7 @@ struct skill_unit_group;
int do_init_skill (void);
-// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX‚ւ̃AƒNƒZƒT
+// スキルデータベースã¸ã®ã‚¢ã‚¯ã‚»ã‚µ
int skill_get_hit (int id);
int skill_get_inf (int id);
int skill_get_pl (int id);
@@ -72,7 +72,7 @@ int skill_get_inf2 (int id);
int skill_get_maxcount (int id);
int skill_get_blewcount (int id, int lv);
-// ƒXƒLƒ‹‚ÌŽg—p
+// スキルã®ä½¿ç”¨
int skill_use_id (struct map_session_data *sd, int target_id,
int skill_num, int skill_lv);
int skill_use_pos (struct map_session_data *sd,
@@ -86,12 +86,12 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick,
int target, int x, int y, int skill_id,
int skill_lv, int type, int flag);
-// ’ljÁŒø‰Ê
+// 追加効果
int skill_additional_effect (struct block_list *src, struct block_list *bl,
int skillid, int skilllv, int attack_type,
unsigned int tick);
-// ƒ†ƒjƒbƒgƒXƒLƒ‹
+// ユニットスキル
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx,
int x, int y);
int skill_delunit (struct skill_unit *unit);
@@ -123,7 +123,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m,
struct skill_unit_group *skill_check_dancing (struct block_list *src);
void skill_stop_dancing (struct block_list *src, int flag);
-// ‰r¥ƒLƒƒƒ“ƒZƒ‹
+// 詠唱キャンセル
int skill_castcancel (struct block_list *bl, int type);
int skill_gangsterparadise (struct map_session_data *sd, int type);
@@ -138,11 +138,11 @@ void skill_devotion_end (struct map_session_data *md,
#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
-// ‚»‚Ì‘¼
+// ãã®ä»–
int skill_check_cloaking (struct block_list *bl);
int skill_is_danceskill (int id);
-// ƒXƒe[ƒ^ƒXˆÙí
+// ステータス異常
int skill_status_effect (struct block_list *bl, int type, int val1, int val2,
int val3, int val4, int tick, int flag,
int spell_invocation);
@@ -155,7 +155,7 @@ int skill_encchant_eremental_end (struct block_list *bl, int type);
int skill_status_change_end (struct block_list *bl, int type, int tid);
int skill_status_change_clear (struct block_list *bl, int type);
-// mobƒXƒLƒ‹‚Ì‚½‚ß
+// mobスキルã®ãŸã‚
int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
int skillid, int skilllv, unsigned int tick,
int flag);
@@ -165,7 +165,7 @@ int skill_castend_damage_id (struct block_list *src, struct block_list *bl,
int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid,
int skilllv, unsigned int tick, int flag);
-// ƒXƒLƒ‹UŒ‚ˆêŠ‡ˆ—
+// スキル攻撃一括処ç†
int skill_attack (int attack_type, struct block_list *src,
struct block_list *dsrc, struct block_list *bl,
int skillid, int skilllv, unsigned int tick, int flag);
@@ -182,7 +182,7 @@ enum
};
enum
-{ // struct map_session_data ‚Ì status_change‚̔Ԇƒe[ƒuƒ‹
+{ // struct map_session_data ã® status_changeã®ç•ªå·ãƒ†ãƒ¼ãƒ–ル
SC_SENDMAX = 256,
SC_PROVOKE = 0,
SC_ENDURE = 1,
diff --git a/src/map/storage.c b/src/map/storage.c
index 9a3f366..84dedb3 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -23,7 +23,7 @@ static struct dbt *storage_db;
static struct dbt *guild_storage_db;
/*==========================================
- * ‘qŒÉ“àƒAƒCƒeƒ€ƒ\[ƒg
+ * 倉庫内アイテムソート
*------------------------------------------
*/
int storage_comp_item (const void *_i1, const void *_i2)
@@ -69,10 +69,10 @@ void sortage_gsortitem (struct guild_storage *gstor)
}
/*==========================================
- * ‰Šú‰»‚Æ‚©
+ * åˆæœŸåŒ–ã¨ã‹
*------------------------------------------
*/
-int do_init_storage (void) // map.c::do_init()‚©‚çŒÄ‚΂ê‚é
+int do_init_storage (void) // map.c::do_init()ã‹ã‚‰å‘¼ã°ã‚Œã‚‹
{
storage_db = numdb_init ();
guild_storage_db = numdb_init ();
@@ -144,7 +144,7 @@ int storage_delete (int account_id)
}
/*==========================================
- * ƒJƒvƒ‰‘qŒÉ‚ðŠJ‚­
+ * カプラ倉庫を開ã
*------------------------------------------
*/
int storage_storageopen (struct map_session_data *sd)
diff --git a/src/map/trade.c b/src/map/trade.c
index 40a762b..664d2fa 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -12,7 +12,7 @@
#include "nullpo.h"
/*==========================================
- * Žæˆø—v¿‚ð‘ŠŽè‚É‘—‚é
+ * å–引è¦è«‹ã‚’相手ã«é€ã‚‹
*------------------------------------------
*/
void trade_traderequest (struct map_session_data *sd, int target_id)
@@ -27,7 +27,7 @@ void trade_traderequest (struct map_session_data *sd, int target_id)
{
if (target_sd->guild_invite > 0 || target_sd->party_invite > 0)
{
- clif_tradestart (sd, 2); // ‘ŠŽè‚ÍPT—v¿’†‚©Guild—v¿’†
+ clif_tradestart (sd, 2); // 相手ã¯PTè¦è«‹ä¸­ã‹Guildè¦è«‹ä¸­
return;
}
}
@@ -66,7 +66,7 @@ void trade_traderequest (struct map_session_data *sd, int target_id)
}
/*==========================================
- * Žæˆø—v¿
+ * å–引è¦è«‹
*------------------------------------------
*/
void trade_tradeack (struct map_session_data *sd, int type)
@@ -99,7 +99,7 @@ void trade_tradeack (struct map_session_data *sd, int type)
}
/*==========================================
- * ƒAƒCƒeƒ€’ljÁ
+ * アイテム追加
*------------------------------------------
*/
void trade_tradeadditem (struct map_session_data *sd, int index, int amount)
@@ -222,7 +222,7 @@ void trade_tradeadditem (struct map_session_data *sd, int index, int amount)
}
/*==========================================
- * ƒAƒCƒeƒ€’ljÁŠ®—¹(ok‰Ÿ‚µ)
+ * アイテム追加完了(ok押ã—)
*------------------------------------------
*/
void trade_tradeok (struct map_session_data *sd)
@@ -254,7 +254,7 @@ void trade_tradeok (struct map_session_data *sd)
}
/*==========================================
- * ŽæˆøƒLƒƒƒ“ƒZƒ‹
+ * å–引キャンセル
*------------------------------------------
*/
void trade_tradecancel (struct map_session_data *sd)
@@ -306,7 +306,7 @@ void trade_tradecancel (struct map_session_data *sd)
#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
/*==========================================
- * Žæˆø‹–‘ø(trade‰Ÿ‚µ)
+ * å–引許諾(trade押ã—)
*------------------------------------------
*/
void trade_tradecommit (struct map_session_data *sd)