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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/storage.c
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/storage.c')
-rw-r--r--src/map/storage.c787
1 files changed, 0 insertions, 787 deletions
diff --git a/src/map/storage.c b/src/map/storage.c
deleted file mode 100644
index 4a0d934..0000000
--- a/src/map/storage.c
+++ /dev/null
@@ -1,787 +0,0 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "../common/db.h"
-#include "../common/nullpo.h"
-
-#include "storage.h"
-#include "chrif.h"
-#include "itemdb.h"
-#include "clif.h"
-#include "intif.h"
-#include "pc.h"
-#include "guild.h"
-#include "battle.h"
-#include "atcommand.h"
-
-static struct dbt *storage_db;
-static struct dbt *guild_storage_db;
-
-/*==========================================
- * 倉庫内アイテムソート
- *------------------------------------------
- */
-int storage_comp_item (const void *_i1, const void *_i2)
-{
- struct item *i1 = (struct item *) _i1;
- struct item *i2 = (struct item *) _i2;
-
- if (i1->nameid == i2->nameid)
- return 0;
- else if (!(i1->nameid) || !(i1->amount))
- return 1;
- else if (!(i2->nameid) || !(i2->amount))
- return -1;
- return i1->nameid - i2->nameid;
-}
-
-static void guild_storage_db_final (db_key_t key, db_val_t data, va_list ap)
-{
- struct guild_storage *gstor = (struct guild_storage *) data;
- free (gstor);
-}
-
-static void storage_db_final (db_key_t key, db_val_t data, va_list ap)
-{
- struct storage *stor = (struct storage *) data;
- free (stor);
-}
-
-void sortage_sortitem (struct storage *stor)
-{
- nullpo_retv (stor);
- qsort (stor->storage_, MAX_STORAGE, sizeof (struct item),
- storage_comp_item);
-}
-
-void sortage_gsortitem (struct guild_storage *gstor)
-{
- nullpo_retv (gstor);
- qsort (gstor->storage_, MAX_GUILD_STORAGE, sizeof (struct item),
- storage_comp_item);
-}
-
-/*==========================================
- * 初期化とか
- *------------------------------------------
- */
-int do_init_storage (void) // map.c::do_init()から呼ばれる
-{
- storage_db = numdb_init ();
- guild_storage_db = numdb_init ();
- return 1;
-}
-
-void do_final_storage (void) // by [MC Cameri]
-{
- if (storage_db)
- numdb_final (storage_db, storage_db_final);
- if (guild_storage_db)
- numdb_final (guild_storage_db, guild_storage_db_final);
-}
-
-static void storage_reconnect_sub (db_key_t key, db_val_t data, va_list ap)
-{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
- int type = va_arg (ap, int);
- if (type)
- { //Guild Storage
- struct guild_storage *stor = (struct guild_storage *) data;
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_guild_storagesave (0, stor->guild_id, 0);
- }
- else
- { //Account Storage
- struct storage *stor = (struct storage *) data;
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_storage_save (stor->account_id, stor->dirty == 2 ? 1 : 0);
- }
-}
-
-//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
-void do_reconnect_storage (void)
-{
- numdb_foreach (storage_db, storage_reconnect_sub, 0);
- numdb_foreach (guild_storage_db, storage_reconnect_sub, 1);
-}
-
-struct storage *account2storage (int account_id)
-{
- struct storage *stor =
- (struct storage *) numdb_search (storage_db, account_id);
- if (stor == NULL)
- {
- CREATE (stor, struct storage, 1);
- stor->account_id = account_id;
- numdb_insert (storage_db, stor->account_id, stor);
- }
- return stor;
-}
-
-// Just to ask storage, without creation
-struct storage *account2storage2 (int account_id)
-{
- return (struct storage *) numdb_search (storage_db, account_id);
-}
-
-int storage_delete (int account_id)
-{
- struct storage *stor =
- (struct storage *) numdb_search (storage_db, account_id);
- if (stor)
- {
- numdb_erase (storage_db, account_id);
- free (stor);
- }
- return 0;
-}
-
-/*==========================================
- * カプラ倉庫を開く
- *------------------------------------------
- */
-int storage_storageopen (struct map_session_data *sd)
-{
- struct storage *stor;
- nullpo_retr (0, sd);
-
- if (sd->state.storage_flag)
- return 1; //Already open?
-
- if ((stor =
- (struct storage *) numdb_search (storage_db,
- sd->status.account_id)) == NULL)
- { //Request storage.
- intif_request_storage (sd->status.account_id);
- return 1;
- }
-
- if (stor->storage_status)
- return 1; //Already open/player already has it open...
-
- stor->storage_status = 1;
- sd->state.storage_flag = 1;
- clif_storageitemlist (sd, stor);
- clif_storageequiplist (sd, stor);
- clif_updatestorageamount (sd, stor);
- return 0;
-}
-
-/*==========================================
- * Internal add-item function.
- *------------------------------------------
- */
-static int storage_additem (struct map_session_data *sd, struct storage *stor,
- struct item *item_data, int amount)
-{
- struct item_data *data;
- int i;
-
- if (item_data->nameid <= 0 || amount <= 0)
- return 1;
-
- data = itemdb_search (item_data->nameid);
-
- if (!itemdb_isequip2 (data))
- { //Stackable
- for (i = 0; i < MAX_STORAGE; i++)
- {
- if (compare_item (&stor->storage_[i], item_data))
- {
- if (amount > MAX_AMOUNT - stor->storage_[i].amount)
- return 1;
- stor->storage_[i].amount += amount;
- clif_storageitemadded (sd, stor, i, amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for (i = 0; i < MAX_STORAGE && stor->storage_[i].nameid; i++);
-
- if (i >= MAX_STORAGE)
- return 1;
-
- memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0]));
- stor->storage_[i].amount = amount;
- stor->storage_amount++;
- clif_storageitemadded (sd, stor, i, amount);
- clif_updatestorageamount (sd, stor);
- stor->dirty = 1;
- return 0;
-}
-
-/*==========================================
- * Internal del-item function
- *------------------------------------------
- */
-static int storage_delitem (struct map_session_data *sd, struct storage *stor,
- int n, int amount)
-{
-
- if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount)
- return 1;
-
- stor->storage_[n].amount -= amount;
- if (stor->storage_[n].amount == 0)
- {
- memset (&stor->storage_[n], 0, sizeof (stor->storage_[0]));
- stor->storage_amount--;
- clif_updatestorageamount (sd, stor);
- }
- clif_storageitemremoved (sd, n, amount);
-
- stor->dirty = 1;
- return 0;
-}
-
-/*==========================================
- * Add an item to the storage from the inventory.
- *------------------------------------------
- */
-int storage_storageadd (struct map_session_data *sd, int index, int amount)
-{
- struct storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
-
- if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
- return 0; // storage full / storage closed
-
- if (index < 0 || index >= MAX_INVENTORY)
- return 0;
-
- if (sd->status.inventory[index].nameid <= 0)
- return 0; //No item on that spot
-
- if (amount < 1 || amount > sd->status.inventory[index].amount)
- return 0;
-
-// log_tostorage(sd, index, 0);
- if (storage_additem (sd, stor, &sd->status.inventory[index], amount) == 0)
- {
- // remove item from inventory
- pc_unequipinvyitem (sd, index, 0);
- pc_delitem (sd, index, amount, 0);
- }
-
- return 1;
-}
-
-/*==========================================
- * Retrieve an item from the storage.
- *------------------------------------------
- */
-int storage_storageget (struct map_session_data *sd, int index, int amount)
-{
- struct storage *stor;
- int flag;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
-
- if (index < 0 || index >= MAX_STORAGE)
- return 0;
-
- if (stor->storage_[index].nameid <= 0)
- return 0; //Nothing there
-
- if (amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0)
- storage_delitem (sd, stor, index, amount);
- else
- clif_additem (sd, 0, 0, flag);
-// log_fromstorage(sd, index, 0);
- return 1;
-}
-
-/*==========================================
- * Move an item from cart to storage.
- *------------------------------------------
- */
-int storage_storageaddfromcart (struct map_session_data *sd, int index,
- int amount)
-{
- struct storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
-
- if (stor->storage_amount > MAX_STORAGE || !stor->storage_status)
- return 0; // storage full / storage closed
-
- if (index < 0 || index >= MAX_CART)
- return 0;
-
- if (sd->status.cart[index].nameid <= 0)
- return 0; //No item there.
-
- if (amount < 1 || amount > sd->status.cart[index].amount)
- return 0;
-
- if (storage_additem (sd, stor, &sd->status.cart[index], amount) == 0)
- pc_cart_delitem (sd, index, amount, 0);
-
- return 1;
-}
-
-/*==========================================
- * Get from Storage to the Cart
- *------------------------------------------
- */
-int storage_storagegettocart (struct map_session_data *sd, int index,
- int amount)
-{
- struct storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
-
- if (!stor->storage_status)
- return 0;
-
- if (index < 0 || index >= MAX_STORAGE)
- return 0;
-
- if (stor->storage_[index].nameid <= 0)
- return 0; //Nothing there.
-
- if (amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0)
- storage_delitem (sd, stor, index, amount);
-
- return 1;
-}
-
-/*==========================================
- * Modified By Valaris to save upon closing [massdriller]
- *------------------------------------------
- */
-int storage_storageclose (struct map_session_data *sd)
-{
- struct storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
-
- clif_storageclose (sd);
- if (stor->storage_status)
- {
- if (save_settings & 4)
- chrif_save (sd); //Invokes the storage saving as well.
- else
- storage_storage_save (sd->status.account_id, 0);
- }
- stor->storage_status = 0;
- sd->state.storage_flag = 0;
-
- if (sd->npc_flags.storage)
- {
- sd->npc_flags.storage = 0;
- map_scriptcont (sd, sd->npc_id);
- }
-
- return 0;
-}
-
-/*==========================================
- * When quitting the game.
- *------------------------------------------
- */
-int storage_storage_quit (struct map_session_data *sd)
-{
- struct storage *stor;
-
- nullpo_retr (0, sd);
-
- stor = account2storage2 (sd->status.account_id);
- if (stor)
- {
- chrif_save (sd); //Invokes the storage saving as well.
- stor->storage_status = 0;
- sd->state.storage_flag = 0;
- }
-
- return 0;
-}
-
-void storage_storage_dirty (struct map_session_data *sd)
-{
- struct storage *stor;
-
- stor = account2storage2 (sd->status.account_id);
-
- if (stor)
- stor->dirty = 1;
-}
-
-int storage_storage_save (int account_id, int final)
-{
- struct storage *stor;
-
- stor = account2storage2 (account_id);
- if (!stor)
- return 0;
-
- if (stor->dirty)
- {
- if (final)
- {
- stor->dirty = 2;
- stor->storage_status = 0; //To prevent further manipulation of it.
- }
- intif_send_storage (stor);
- return 1;
- }
- if (final)
- { //Clear storage from memory. Nothing to save.
- storage_delete (account_id);
- return 1;
- }
-
- return 0;
-}
-
-//Ack from Char-server indicating the storage was saved. [Skotlex]
-int storage_storage_saved (int account_id)
-{
- struct storage *stor;
-
- if ((stor = account2storage2 (account_id)) != NULL)
- { //Only mark it clean if it's not in use. [Skotlex]
- if (stor->dirty && stor->storage_status == 0)
- {
- stor->dirty = 0;
- sortage_sortitem (stor);
- }
- return 1;
- }
- return 0;
-}
-
-struct guild_storage *guild2storage (int guild_id)
-{
- struct guild_storage *gs = NULL;
- if (guild_search (guild_id) != NULL)
- {
- gs = (struct guild_storage *) numdb_search (guild_storage_db,
- guild_id);
- if (gs == NULL)
- {
- CREATE (gs, struct guild_storage, 1);
- gs->guild_id = guild_id;
- numdb_insert (guild_storage_db, gs->guild_id, gs);
- }
- }
- return gs;
-}
-
-struct guild_storage *guild2storage2 (int guild_id)
-{ //For just locating a storage without creating one. [Skotlex]
- return (struct guild_storage *) numdb_search (guild_storage_db, guild_id);
-}
-
-int guild_storage_delete (int guild_id)
-{
- struct guild_storage *gstor =
- (struct guild_storage *) numdb_search (guild_storage_db, guild_id);
- if (gstor)
- {
- numdb_erase (guild_storage_db, guild_id);
- free (gstor);
- }
- return 0;
-}
-
-int storage_guild_storageopen (struct map_session_data *sd)
-{
- struct guild_storage *gstor;
-
- nullpo_retr (0, sd);
-
- if (sd->status.guild_id <= 0)
- return 2;
-
- if (sd->state.storage_flag)
- return 1; //Can't open both storages at a time.
-
- if ((gstor = guild2storage2 (sd->status.guild_id)) == NULL)
- {
- intif_request_guild_storage (sd->status.account_id,
- sd->status.guild_id);
- return 0;
- }
- if (gstor->storage_status)
- return 1;
-
- gstor->storage_status = 1;
- sd->state.storage_flag = 2;
- clif_guildstorageitemlist (sd, gstor);
- clif_guildstorageequiplist (sd, gstor);
- clif_updateguildstorageamount (sd, gstor);
- return 0;
-}
-
-int guild_storage_additem (struct map_session_data *sd,
- struct guild_storage *stor, struct item *item_data,
- int amount)
-{
- struct item_data *data;
- int i;
-
- nullpo_retr (1, sd);
- nullpo_retr (1, stor);
- nullpo_retr (1, item_data);
- nullpo_retr (1, data = itemdb_search (item_data->nameid));
-
- if (item_data->nameid <= 0 || amount <= 0)
- return 1;
-
- if (!itemdb_isequip2 (data))
- { //Stackable
- for (i = 0; i < MAX_GUILD_STORAGE; i++)
- {
- if (compare_item (&stor->storage_[i], item_data))
- {
- if (stor->storage_[i].amount + amount > MAX_AMOUNT)
- return 1;
- stor->storage_[i].amount += amount;
- clif_guildstorageitemadded (sd, stor, i, amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for (i = 0; i < MAX_GUILD_STORAGE && stor->storage_[i].nameid; i++);
-
- if (i >= MAX_GUILD_STORAGE)
- return 1;
-
- memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0]));
- stor->storage_[i].amount = amount;
- stor->storage_amount++;
- clif_guildstorageitemadded (sd, stor, i, amount);
- clif_updateguildstorageamount (sd, stor);
- stor->dirty = 1;
- return 0;
-}
-
-int guild_storage_delitem (struct map_session_data *sd,
- struct guild_storage *stor, int n, int amount)
-{
- nullpo_retr (1, sd);
- nullpo_retr (1, stor);
-
- if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount)
- return 1;
-
- stor->storage_[n].amount -= amount;
- if (stor->storage_[n].amount == 0)
- {
- memset (&stor->storage_[n], 0, sizeof (stor->storage_[0]));
- stor->storage_amount--;
- clif_updateguildstorageamount (sd, stor);
- }
- clif_storageitemremoved (sd, n, amount);
- stor->dirty = 1;
- return 0;
-}
-
-int storage_guild_storageadd (struct map_session_data *sd, int index,
- int amount)
-{
- struct guild_storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
-
- if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
- return 0;
-
- if (index < 0 || index >= MAX_INVENTORY)
- return 0;
-
- if (sd->status.inventory[index].nameid <= 0)
- return 0;
-
- if (amount < 1 || amount > sd->status.inventory[index].amount)
- return 0;
-
-// log_tostorage(sd, index, 1);
- if (guild_storage_additem (sd, stor, &sd->status.inventory[index], amount)
- == 0)
- pc_delitem (sd, index, amount, 0);
-
- return 1;
-}
-
-int storage_guild_storageget (struct map_session_data *sd, int index,
- int amount)
-{
- struct guild_storage *stor;
- int flag;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
-
- if (!stor->storage_status)
- return 0;
-
- if (index < 0 || index >= MAX_GUILD_STORAGE)
- return 0;
-
- if (stor->storage_[index].nameid <= 0)
- return 0;
-
- if (amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0)
- guild_storage_delitem (sd, stor, index, amount);
- else
- clif_additem (sd, 0, 0, flag);
-// log_fromstorage(sd, index, 1);
-
- return 0;
-}
-
-int storage_guild_storageaddfromcart (struct map_session_data *sd, int index,
- int amount)
-{
- struct guild_storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
-
- if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
- return 0;
-
- if (index < 0 || index >= MAX_CART)
- return 0;
-
- if (sd->status.cart[index].nameid <= 0)
- return 0;
-
- if (amount < 1 || amount > sd->status.cart[index].amount)
- return 0;
-
- if (guild_storage_additem (sd, stor, &sd->status.cart[index], amount) ==
- 0)
- pc_cart_delitem (sd, index, amount, 0);
-
- return 1;
-}
-
-int storage_guild_storagegettocart (struct map_session_data *sd, int index,
- int amount)
-{
- struct guild_storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
-
- if (!stor->storage_status)
- return 0;
-
- if (index < 0 || index >= MAX_GUILD_STORAGE)
- return 0;
-
- if (stor->storage_[index].nameid <= 0)
- return 0;
-
- if (amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0)
- guild_storage_delitem (sd, stor, index, amount);
-
- return 1;
-}
-
-int storage_guild_storagesave (int account_id, int guild_id, int flag)
-{
- struct guild_storage *stor = guild2storage2 (guild_id);
-
- if (stor)
- {
- if (flag) //Char quitting, close it.
- stor->storage_status = 0;
- if (stor->dirty)
- intif_send_guild_storage (account_id, stor);
- return 1;
- }
- return 0;
-}
-
-int storage_guild_storagesaved (int guild_id)
-{
- struct guild_storage *stor;
-
- if ((stor = guild2storage2 (guild_id)) != NULL)
- {
- if (stor->dirty && stor->storage_status == 0)
- { //Storage has been correctly saved.
- stor->dirty = 0;
- sortage_gsortitem (stor);
- }
- return 1;
- }
- return 0;
-}
-
-int storage_guild_storageclose (struct map_session_data *sd)
-{
- struct guild_storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
-
- clif_storageclose (sd);
- chrif_save (sd); //This one also saves the storage. [Skotlex]
-
- stor->storage_status = 0;
- sd->state.storage_flag = 0;
-
- return 0;
-}
-
-int storage_guild_storage_quit (struct map_session_data *sd, int flag)
-{
- struct guild_storage *stor;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
-
- if (flag)
- { //Only during a guild break flag is 1 (don't save storage)
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
- clif_storageclose (sd);
- if (save_settings & 4)
- chrif_save (sd);
- return 0;
- }
-
- if (stor->storage_status)
- {
- if (save_settings & 4)
- chrif_save (sd);
- else
- storage_guild_storagesave (sd->status.account_id,
- sd->status.guild_id, 1);
- }
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
-
- return 0;
-}