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authorBen Longbons <b.r.longbons@gmail.com>2013-01-09 15:21:53 -0800
committerBen Longbons <b.r.longbons@gmail.com>2013-01-17 17:35:36 -0800
commitf909528c7e64ac7180d9a544f12912efd0867a67 (patch)
tree90819c55e866b7e891693d757dc1c730894fafea /src/map/skill.t.hpp
parenta8b4244aea48a5b7118acb2c136adcd50e8b650f (diff)
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Remove all non-NPC skills
Diffstat (limited to 'src/map/skill.t.hpp')
-rw-r--r--src/map/skill.t.hpp834
1 files changed, 8 insertions, 826 deletions
diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp
index 199114f..0b8b8e1 100644
--- a/src/map/skill.t.hpp
+++ b/src/map/skill.t.hpp
@@ -135,8 +135,7 @@ enum class StatusChange : uint16_t
#define SC_PROVIDENCE StatusChange::SC_PROVIDENCE
SC_DEFENDER = 62,
#define SC_DEFENDER StatusChange::SC_DEFENDER
- SC_AUTOSPELL = 65,
-#define SC_AUTOSPELL StatusChange::SC_AUTOSPELL
+
SC_SPEARSQUICKEN = 68,
#define SC_SPEARSQUICKEN StatusChange::SC_SPEARSQUICKEN
@@ -151,8 +150,6 @@ enum class StatusChange : uint16_t
SC_STEELBODY = 87,
#define SC_STEELBODY StatusChange::SC_STEELBODY
- SC_COMBO = 89,
-#define SC_COMBO StatusChange::SC_COMBO
SC_FLAMELAUNCHER = 90,
#define SC_FLAMELAUNCHER StatusChange::SC_FLAMELAUNCHER
SC_FROSTWEAPON = 91,
@@ -225,8 +222,7 @@ enum class StatusChange : uint16_t
#define SC_SAFETYWALL StatusChange::SC_SAFETYWALL
SC_PNEUMA = 141,
#define SC_PNEUMA StatusChange::SC_PNEUMA
- SC_WATERBALL = 142,
-#define SC_WATERBALL StatusChange::SC_WATERBALL
+
SC_ANKLE = 143,
#define SC_ANKLE StatusChange::SC_ANKLE
SC_DANCING = 144,
@@ -240,24 +236,17 @@ enum class StatusChange : uint16_t
#define SC_MAGICROD StatusChange::SC_MAGICROD
SC_SIGHT = 150,
#define SC_SIGHT StatusChange::SC_SIGHT
- SC_RUWACH = 151,
-#define SC_RUWACH StatusChange::SC_RUWACH
- SC_AUTOCOUNTER = 152,
-#define SC_AUTOCOUNTER StatusChange::SC_AUTOCOUNTER
+
SC_VOLCANO = 153,
#define SC_VOLCANO StatusChange::SC_VOLCANO
SC_DELUGE = 154,
#define SC_DELUGE StatusChange::SC_DELUGE
SC_VIOLENTGALE = 155,
#define SC_VIOLENTGALE StatusChange::SC_VIOLENTGALE
- SC_BLADESTOP_WAIT = 156,
-#define SC_BLADESTOP_WAIT StatusChange::SC_BLADESTOP_WAIT
- SC_BLADESTOP = 157,
-#define SC_BLADESTOP StatusChange::SC_BLADESTOP
+
SC_EXTREMITYFIST = 158,
#define SC_EXTREMITYFIST StatusChange::SC_EXTREMITYFIST
- SC_GRAFFITI = 159,
-#define SC_GRAFFITI StatusChange::SC_GRAFFITI
+
SC_ENSEMBLE = 159,
#define SC_ENSEMBLE StatusChange::SC_ENSEMBLE
@@ -319,7 +308,7 @@ enum class StatusChange : uint16_t
#define SC_WEDDING StatusChange::SC_WEDDING
SC_NOCHAT = 188,
#define SC_NOCHAT StatusChange::SC_NOCHAT
- SC_SPLASHER = 189,
+ SC_SPLASHER = 189, // ?
#define SC_SPLASHER StatusChange::SC_SPLASHER
SC_SELFDESTRUCTION = 190,
#define SC_SELFDESTRUCTION StatusChange::SC_SELFDESTRUCTION
@@ -416,331 +405,18 @@ enum class SkillID : uint16_t
NV_PARTY = 3, //
#define NV_PARTY SkillID::NV_PARTY
- SM_SWORD = 4, //
-#define SM_SWORD SkillID::SM_SWORD
- SM_TWOHAND = 5,
-#define SM_TWOHAND SkillID::SM_TWOHAND
- SM_RECOVERY = 6, //
-#define SM_RECOVERY SkillID::SM_RECOVERY
- SM_BASH = 7,
-#define SM_BASH SkillID::SM_BASH
- SM_PROVOKE = 8,
-#define SM_PROVOKE SkillID::SM_PROVOKE
- SM_MAGNUM = 9,
-#define SM_MAGNUM SkillID::SM_MAGNUM
- SM_ENDURE = 10,
-#define SM_ENDURE SkillID::SM_ENDURE
-
- MG_SRECOVERY = 11, //
-#define MG_SRECOVERY SkillID::MG_SRECOVERY
- MG_SIGHT = 12,
-#define MG_SIGHT SkillID::MG_SIGHT
- MG_NAPALMBEAT = 13,
-#define MG_NAPALMBEAT SkillID::MG_NAPALMBEAT
- MG_SAFETYWALL = 14,
-#define MG_SAFETYWALL SkillID::MG_SAFETYWALL
- MG_SOULSTRIKE = 15,
-#define MG_SOULSTRIKE SkillID::MG_SOULSTRIKE
- MG_COLDBOLT = 16,
-#define MG_COLDBOLT SkillID::MG_COLDBOLT
- MG_FROSTDIVER = 17,
-#define MG_FROSTDIVER SkillID::MG_FROSTDIVER
- MG_STONECURSE = 18,
-#define MG_STONECURSE SkillID::MG_STONECURSE
- MG_FIREBALL = 19,
-#define MG_FIREBALL SkillID::MG_FIREBALL
- MG_FIREWALL = 20,
-#define MG_FIREWALL SkillID::MG_FIREWALL
- MG_FIREBOLT = 21,
-#define MG_FIREBOLT SkillID::MG_FIREBOLT
- MG_LIGHTNINGBOLT = 22,
-#define MG_LIGHTNINGBOLT SkillID::MG_LIGHTNINGBOLT
- MG_THUNDERSTORM = 23,
-#define MG_THUNDERSTORM SkillID::MG_THUNDERSTORM
-
- AL_DP = 24,
-#define AL_DP SkillID::AL_DP
- AL_DEMONBANE = 25,
-#define AL_DEMONBANE SkillID::AL_DEMONBANE
- AL_RUWACH = 26,
-#define AL_RUWACH SkillID::AL_RUWACH
- AL_PNEUMA = 27,
-#define AL_PNEUMA SkillID::AL_PNEUMA
AL_TELEPORT = 28, //
#define AL_TELEPORT SkillID::AL_TELEPORT
- AL_WARP = 29,
-#define AL_WARP SkillID::AL_WARP
AL_HEAL = 30, //
#define AL_HEAL SkillID::AL_HEAL
- AL_INCAGI = 31,
-#define AL_INCAGI SkillID::AL_INCAGI
- AL_DECAGI = 32,
-#define AL_DECAGI SkillID::AL_DECAGI
- AL_HOLYWATER = 33,
-#define AL_HOLYWATER SkillID::AL_HOLYWATER
- AL_CRUCIS = 34,
-#define AL_CRUCIS SkillID::AL_CRUCIS
- AL_ANGELUS = 35,
-#define AL_ANGELUS SkillID::AL_ANGELUS
- AL_BLESSING = 36,
-#define AL_BLESSING SkillID::AL_BLESSING
- AL_CURE = 37,
-#define AL_CURE SkillID::AL_CURE
- MC_INCCARRY = 38, //
-#define MC_INCCARRY SkillID::MC_INCCARRY
- MC_DISCOUNT = 39, //
-#define MC_DISCOUNT SkillID::MC_DISCOUNT
- MC_OVERCHARGE = 40, //
-#define MC_OVERCHARGE SkillID::MC_OVERCHARGE
- MC_PUSHCART = 41,
-#define MC_PUSHCART SkillID::MC_PUSHCART
- MC_IDENTIFY = 42,
-#define MC_IDENTIFY SkillID::MC_IDENTIFY
- MC_VENDING = 43,
-#define MC_VENDING SkillID::MC_VENDING
- MC_MAMMONITE = 44,
-#define MC_MAMMONITE SkillID::MC_MAMMONITE
-
- AC_OWL = 45, //
+ AC_OWL = 45, // Mallard's Eye
#define AC_OWL SkillID::AC_OWL
- AC_VULTURE = 46,
-#define AC_VULTURE SkillID::AC_VULTURE
- AC_CONCENTRATION = 47,
-#define AC_CONCENTRATION SkillID::AC_CONCENTRATION
- AC_DOUBLE = 48,
-#define AC_DOUBLE SkillID::AC_DOUBLE
- AC_SHOWER = 49,
-#define AC_SHOWER SkillID::AC_SHOWER
-
- TF_DOUBLE = 50, //
-#define TF_DOUBLE SkillID::TF_DOUBLE
- TF_MISS = 51, //
-#define TF_MISS SkillID::TF_MISS
- TF_STEAL = 52,
-#define TF_STEAL SkillID::TF_STEAL
- TF_HIDING = 53,
-#define TF_HIDING SkillID::TF_HIDING
- TF_POISON = 54, //
-#define TF_POISON SkillID::TF_POISON
- TF_DETOXIFY = 55,
-#define TF_DETOXIFY SkillID::TF_DETOXIFY
-
- ALL_RESURRECTION = 56,
-#define ALL_RESURRECTION SkillID::ALL_RESURRECTION
-
- KN_SPEARMASTERY = 57,
-#define KN_SPEARMASTERY SkillID::KN_SPEARMASTERY
- KN_PIERCE = 58,
-#define KN_PIERCE SkillID::KN_PIERCE
- KN_BRANDISHSPEAR = 59,
-#define KN_BRANDISHSPEAR SkillID::KN_BRANDISHSPEAR
- KN_SPEARSTAB = 60,
-#define KN_SPEARSTAB SkillID::KN_SPEARSTAB
- KN_SPEARBOOMERANG = 61,
-#define KN_SPEARBOOMERANG SkillID::KN_SPEARBOOMERANG
- KN_TWOHANDQUICKEN = 62,
-#define KN_TWOHANDQUICKEN SkillID::KN_TWOHANDQUICKEN
- KN_AUTOCOUNTER = 63,
-#define KN_AUTOCOUNTER SkillID::KN_AUTOCOUNTER
- KN_BOWLINGBASH = 64,
-#define KN_BOWLINGBASH SkillID::KN_BOWLINGBASH
- KN_RIDING = 65,
-#define KN_RIDING SkillID::KN_RIDING
- KN_CAVALIERMASTERY = 66,
-#define KN_CAVALIERMASTERY SkillID::KN_CAVALIERMASTERY
-
- PR_MACEMASTERY = 67,
-#define PR_MACEMASTERY SkillID::PR_MACEMASTERY
- PR_IMPOSITIO = 68,
-#define PR_IMPOSITIO SkillID::PR_IMPOSITIO
- PR_SUFFRAGIUM = 69,
-#define PR_SUFFRAGIUM SkillID::PR_SUFFRAGIUM
- PR_ASPERSIO = 70,
-#define PR_ASPERSIO SkillID::PR_ASPERSIO
- PR_BENEDICTIO = 71,
-#define PR_BENEDICTIO SkillID::PR_BENEDICTIO
- PR_SANCTUARY = 72,
-#define PR_SANCTUARY SkillID::PR_SANCTUARY
- PR_SLOWPOISON = 73,
-#define PR_SLOWPOISON SkillID::PR_SLOWPOISON
- PR_STRECOVERY = 74,
-#define PR_STRECOVERY SkillID::PR_STRECOVERY
- PR_KYRIE = 75,
-#define PR_KYRIE SkillID::PR_KYRIE
- PR_MAGNIFICAT = 76,
-#define PR_MAGNIFICAT SkillID::PR_MAGNIFICAT
- PR_GLORIA = 77,
-#define PR_GLORIA SkillID::PR_GLORIA
- PR_LEXDIVINA = 78,
-#define PR_LEXDIVINA SkillID::PR_LEXDIVINA
- PR_TURNUNDEAD = 79,
-#define PR_TURNUNDEAD SkillID::PR_TURNUNDEAD
- PR_LEXAETERNA = 80,
-#define PR_LEXAETERNA SkillID::PR_LEXAETERNA
- PR_MAGNUS = 81,
-#define PR_MAGNUS SkillID::PR_MAGNUS
-
- WZ_FIREPILLAR = 82,
-#define WZ_FIREPILLAR SkillID::WZ_FIREPILLAR
- WZ_SIGHTRASHER = 83,
-#define WZ_SIGHTRASHER SkillID::WZ_SIGHTRASHER
- WZ_FIREIVY = 84,
-#define WZ_FIREIVY SkillID::WZ_FIREIVY
- WZ_METEOR = 85,
-#define WZ_METEOR SkillID::WZ_METEOR
- WZ_JUPITEL = 86,
-#define WZ_JUPITEL SkillID::WZ_JUPITEL
- WZ_VERMILION = 87,
-#define WZ_VERMILION SkillID::WZ_VERMILION
- WZ_WATERBALL = 88,
-#define WZ_WATERBALL SkillID::WZ_WATERBALL
- WZ_ICEWALL = 89,
-#define WZ_ICEWALL SkillID::WZ_ICEWALL
- WZ_FROSTNOVA = 90,
-#define WZ_FROSTNOVA SkillID::WZ_FROSTNOVA
- WZ_STORMGUST = 91,
-#define WZ_STORMGUST SkillID::WZ_STORMGUST
- WZ_EARTHSPIKE = 92,
-#define WZ_EARTHSPIKE SkillID::WZ_EARTHSPIKE
- WZ_HEAVENDRIVE = 93,
-#define WZ_HEAVENDRIVE SkillID::WZ_HEAVENDRIVE
- WZ_QUAGMIRE = 94,
-#define WZ_QUAGMIRE SkillID::WZ_QUAGMIRE
- WZ_ESTIMATION = 95,
-#define WZ_ESTIMATION SkillID::WZ_ESTIMATION
-
- BS_IRON = 96,
-#define BS_IRON SkillID::BS_IRON
- BS_STEEL = 97,
-#define BS_STEEL SkillID::BS_STEEL
- BS_ENCHANTEDSTONE = 98,
-#define BS_ENCHANTEDSTONE SkillID::BS_ENCHANTEDSTONE
- BS_ORIDEOCON = 99,
-#define BS_ORIDEOCON SkillID::BS_ORIDEOCON
- BS_DAGGER = 100,
-#define BS_DAGGER SkillID::BS_DAGGER
- BS_SWORD = 101,
-#define BS_SWORD SkillID::BS_SWORD
- BS_TWOHANDSWORD = 102,
-#define BS_TWOHANDSWORD SkillID::BS_TWOHANDSWORD
- BS_AXE = 103,
-#define BS_AXE SkillID::BS_AXE
- BS_MACE = 104,
-#define BS_MACE SkillID::BS_MACE
- BS_KNUCKLE = 105,
-#define BS_KNUCKLE SkillID::BS_KNUCKLE
- BS_SPEAR = 106,
-#define BS_SPEAR SkillID::BS_SPEAR
- BS_HILTBINDING = 107,
-#define BS_HILTBINDING SkillID::BS_HILTBINDING
- BS_FINDINGORE = 108,
-#define BS_FINDINGORE SkillID::BS_FINDINGORE
- BS_WEAPONRESEARCH = 109,
-#define BS_WEAPONRESEARCH SkillID::BS_WEAPONRESEARCH
- BS_REPAIRWEAPON = 110,
-#define BS_REPAIRWEAPON SkillID::BS_REPAIRWEAPON
- BS_SKINTEMPER = 111,
-#define BS_SKINTEMPER SkillID::BS_SKINTEMPER
- BS_HAMMERFALL = 112,
-#define BS_HAMMERFALL SkillID::BS_HAMMERFALL
- BS_ADRENALINE = 113,
-#define BS_ADRENALINE SkillID::BS_ADRENALINE
- BS_WEAPONPERFECT = 114,
-#define BS_WEAPONPERFECT SkillID::BS_WEAPONPERFECT
- BS_OVERTHRUST = 115,
-#define BS_OVERTHRUST SkillID::BS_OVERTHRUST
- BS_MAXIMIZE = 116,
-#define BS_MAXIMIZE SkillID::BS_MAXIMIZE
-
- HT_SKIDTRAP = 117,
-#define HT_SKIDTRAP SkillID::HT_SKIDTRAP
- HT_LANDMINE = 118,
-#define HT_LANDMINE SkillID::HT_LANDMINE
- HT_ANKLESNARE = 119,
-#define HT_ANKLESNARE SkillID::HT_ANKLESNARE
- HT_SHOCKWAVE = 120,
-#define HT_SHOCKWAVE SkillID::HT_SHOCKWAVE
- HT_SANDMAN = 121,
-#define HT_SANDMAN SkillID::HT_SANDMAN
- HT_FLASHER = 122,
-#define HT_FLASHER SkillID::HT_FLASHER
- HT_FREEZINGTRAP = 123,
-#define HT_FREEZINGTRAP SkillID::HT_FREEZINGTRAP
- HT_BLASTMINE = 124,
-#define HT_BLASTMINE SkillID::HT_BLASTMINE
- HT_CLAYMORETRAP = 125,
-#define HT_CLAYMORETRAP SkillID::HT_CLAYMORETRAP
- HT_REMOVETRAP = 126,
-#define HT_REMOVETRAP SkillID::HT_REMOVETRAP
- HT_TALKIEBOX = 127,
-#define HT_TALKIEBOX SkillID::HT_TALKIEBOX
- HT_BEASTBANE = 128,
-#define HT_BEASTBANE SkillID::HT_BEASTBANE
- HT_FALCON = 129,
-#define HT_FALCON SkillID::HT_FALCON
- HT_STEELCROW = 130,
-#define HT_STEELCROW SkillID::HT_STEELCROW
- HT_BLITZBEAT = 131,
-#define HT_BLITZBEAT SkillID::HT_BLITZBEAT
- HT_DETECTING = 132,
-#define HT_DETECTING SkillID::HT_DETECTING
- HT_SPRINGTRAP = 133,
-#define HT_SPRINGTRAP SkillID::HT_SPRINGTRAP
-
- AS_RIGHT = 134,
-#define AS_RIGHT SkillID::AS_RIGHT
- AS_LEFT = 135,
-#define AS_LEFT SkillID::AS_LEFT
- AS_KATAR = 136,
-#define AS_KATAR SkillID::AS_KATAR
- AS_CLOAKING = 137,
-#define AS_CLOAKING SkillID::AS_CLOAKING
- AS_SONICBLOW = 138,
-#define AS_SONICBLOW SkillID::AS_SONICBLOW
- AS_GRIMTOOTH = 139,
-#define AS_GRIMTOOTH SkillID::AS_GRIMTOOTH
- AS_ENCHANTPOISON = 140,
-#define AS_ENCHANTPOISON SkillID::AS_ENCHANTPOISON
- AS_POISONREACT = 141,
-#define AS_POISONREACT SkillID::AS_POISONREACT
- AS_VENOMDUST = 142,
-#define AS_VENOMDUST SkillID::AS_VENOMDUST
- AS_SPLASHER = 143,
-#define AS_SPLASHER SkillID::AS_SPLASHER
NV_FIRSTAID = 144, //
#define NV_FIRSTAID SkillID::NV_FIRSTAID
NV_TRICKDEAD = 145,
#define NV_TRICKDEAD SkillID::NV_TRICKDEAD
- SM_MOVINGRECOVERY = 146, //
-#define SM_MOVINGRECOVERY SkillID::SM_MOVINGRECOVERY
- SM_FATALBLOW = 147,
-#define SM_FATALBLOW SkillID::SM_FATALBLOW
- SM_AUTOBERSERK = 148, //
-#define SM_AUTOBERSERK SkillID::SM_AUTOBERSERK
- AC_MAKINGARROW = 149,
-#define AC_MAKINGARROW SkillID::AC_MAKINGARROW
- AC_CHARGEARROW = 150,
-#define AC_CHARGEARROW SkillID::AC_CHARGEARROW
- TF_SPRINKLESAND = 151,
-#define TF_SPRINKLESAND SkillID::TF_SPRINKLESAND
- TF_BACKSLIDING = 152, //
-#define TF_BACKSLIDING SkillID::TF_BACKSLIDING
- TF_PICKSTONE = 153,
-#define TF_PICKSTONE SkillID::TF_PICKSTONE
- TF_THROWSTONE = 154,
-#define TF_THROWSTONE SkillID::TF_THROWSTONE
- MC_CARTREVOLUTION = 155,
-#define MC_CARTREVOLUTION SkillID::MC_CARTREVOLUTION
- MC_CHANGECART = 156,
-#define MC_CHANGECART SkillID::MC_CHANGECART
- MC_LOUD = 157,
-#define MC_LOUD SkillID::MC_LOUD
- AL_HOLYLIGHT = 158,
-#define AL_HOLYLIGHT SkillID::AL_HOLYLIGHT
- MG_ENERGYCOAT = 159,
-#define MG_ENERGYCOAT SkillID::MG_ENERGYCOAT
NPC_PIERCINGATT = 160,
#define NPC_PIERCINGATT SkillID::NPC_PIERCINGATT
@@ -800,7 +476,7 @@ enum class SkillID : uint16_t
#define NPC_GROUNDATTACK SkillID::NPC_GROUNDATTACK
NPC_FIREATTACK = 188,
#define NPC_FIREATTACK SkillID::NPC_FIREATTACK
- NPC_WINDATTACK = 189,
+ NPC_WINDATTACK = 189, // ?
#define NPC_WINDATTACK SkillID::NPC_WINDATTACK
NPC_POISONATTACK = 190, //
@@ -848,266 +524,9 @@ enum class SkillID : uint16_t
NPC_SUMMONMONSTER = 211,
#define NPC_SUMMONMONSTER SkillID::NPC_SUMMONMONSTER
- RG_SNATCHER = 212,
-#define RG_SNATCHER SkillID::RG_SNATCHER
- RG_STEALCOIN = 213,
-#define RG_STEALCOIN SkillID::RG_STEALCOIN
- RG_BACKSTAP = 214,
-#define RG_BACKSTAP SkillID::RG_BACKSTAP
- RG_TUNNELDRIVE = 215,
-#define RG_TUNNELDRIVE SkillID::RG_TUNNELDRIVE
- RG_RAID = 216,
-#define RG_RAID SkillID::RG_RAID
- RG_STRIPWEAPON = 217,
-#define RG_STRIPWEAPON SkillID::RG_STRIPWEAPON
- RG_STRIPSHIELD = 218,
-#define RG_STRIPSHIELD SkillID::RG_STRIPSHIELD
- RG_STRIPARMOR = 219,
-#define RG_STRIPARMOR SkillID::RG_STRIPARMOR
- RG_STRIPHELM = 220,
-#define RG_STRIPHELM SkillID::RG_STRIPHELM
- RG_INTIMIDATE = 221,
-#define RG_INTIMIDATE SkillID::RG_INTIMIDATE
- RG_GRAFFITI = 222,
-#define RG_GRAFFITI SkillID::RG_GRAFFITI
- RG_FLAGGRAFFITI = 223,
-#define RG_FLAGGRAFFITI SkillID::RG_FLAGGRAFFITI
- RG_CLEANER = 224,
-#define RG_CLEANER SkillID::RG_CLEANER
- RG_GANGSTER = 225,
-#define RG_GANGSTER SkillID::RG_GANGSTER
- RG_COMPULSION = 226,
-#define RG_COMPULSION SkillID::RG_COMPULSION
- RG_PLAGIARISM = 227,
-#define RG_PLAGIARISM SkillID::RG_PLAGIARISM
-
- AM_AXEMASTERY = 228,
-#define AM_AXEMASTERY SkillID::AM_AXEMASTERY
- AM_LEARNINGPOTION = 229,
-#define AM_LEARNINGPOTION SkillID::AM_LEARNINGPOTION
- AM_PHARMACY = 230,
-#define AM_PHARMACY SkillID::AM_PHARMACY
- AM_DEMONSTRATION = 231,
-#define AM_DEMONSTRATION SkillID::AM_DEMONSTRATION
- AM_ACIDTERROR = 232,
-#define AM_ACIDTERROR SkillID::AM_ACIDTERROR
- AM_POTIONPITCHER = 233,
-#define AM_POTIONPITCHER SkillID::AM_POTIONPITCHER
- AM_CANNIBALIZE = 234,
-#define AM_CANNIBALIZE SkillID::AM_CANNIBALIZE
- AM_SPHEREMINE = 235,
-#define AM_SPHEREMINE SkillID::AM_SPHEREMINE
- AM_CP_WEAPON = 236,
-#define AM_CP_WEAPON SkillID::AM_CP_WEAPON
- AM_CP_SHIELD = 237,
-#define AM_CP_SHIELD SkillID::AM_CP_SHIELD
- AM_CP_ARMOR = 238,
-#define AM_CP_ARMOR SkillID::AM_CP_ARMOR
- AM_CP_HELM = 239,
-#define AM_CP_HELM SkillID::AM_CP_HELM
- AM_BIOETHICS = 240,
-#define AM_BIOETHICS SkillID::AM_BIOETHICS
- AM_BIOTECHNOLOGY = 241,
-#define AM_BIOTECHNOLOGY SkillID::AM_BIOTECHNOLOGY
- AM_CREATECREATURE = 242,
-#define AM_CREATECREATURE SkillID::AM_CREATECREATURE
- AM_CULTIVATION = 243,
-#define AM_CULTIVATION SkillID::AM_CULTIVATION
- AM_FLAMECONTROL = 244,
-#define AM_FLAMECONTROL SkillID::AM_FLAMECONTROL
- AM_CALLHOMUN = 245,
-#define AM_CALLHOMUN SkillID::AM_CALLHOMUN
- AM_REST = 246,
-#define AM_REST SkillID::AM_REST
- AM_DRILLMASTER = 247,
-#define AM_DRILLMASTER SkillID::AM_DRILLMASTER
- AM_HEALHOMUN = 248,
-#define AM_HEALHOMUN SkillID::AM_HEALHOMUN
- AM_RESURRECTHOMUN = 249,
-#define AM_RESURRECTHOMUN SkillID::AM_RESURRECTHOMUN
-
- CR_TRUST = 250,
-#define CR_TRUST SkillID::CR_TRUST
- CR_AUTOGUARD = 251,
-#define CR_AUTOGUARD SkillID::CR_AUTOGUARD
- CR_SHIELDCHARGE = 252,
-#define CR_SHIELDCHARGE SkillID::CR_SHIELDCHARGE
- CR_SHIELDBOOMERANG = 253,
-#define CR_SHIELDBOOMERANG SkillID::CR_SHIELDBOOMERANG
- CR_REFLECTSHIELD = 254,
-#define CR_REFLECTSHIELD SkillID::CR_REFLECTSHIELD
- CR_HOLYCROSS = 255,
-#define CR_HOLYCROSS SkillID::CR_HOLYCROSS
- CR_GRANDCROSS = 256,
-#define CR_GRANDCROSS SkillID::CR_GRANDCROSS
- CR_DEVOTION = 257,
-#define CR_DEVOTION SkillID::CR_DEVOTION
- CR_PROVIDENCE = 258,
-#define CR_PROVIDENCE SkillID::CR_PROVIDENCE
- CR_DEFENDER = 259,
-#define CR_DEFENDER SkillID::CR_DEFENDER
- CR_SPEARQUICKEN = 260,
-#define CR_SPEARQUICKEN SkillID::CR_SPEARQUICKEN
-
- MO_IRONHAND = 261,
-#define MO_IRONHAND SkillID::MO_IRONHAND
- MO_SPIRITSRECOVERY = 262,
-#define MO_SPIRITSRECOVERY SkillID::MO_SPIRITSRECOVERY
- MO_CALLSPIRITS = 263,
-#define MO_CALLSPIRITS SkillID::MO_CALLSPIRITS
- MO_ABSORBSPIRITS = 264,
-#define MO_ABSORBSPIRITS SkillID::MO_ABSORBSPIRITS
- MO_TRIPLEATTACK = 265,
-#define MO_TRIPLEATTACK SkillID::MO_TRIPLEATTACK
- MO_BODYRELOCATION = 266,
-#define MO_BODYRELOCATION SkillID::MO_BODYRELOCATION
- MO_DODGE = 267,
-#define MO_DODGE SkillID::MO_DODGE
- MO_INVESTIGATE = 268,
-#define MO_INVESTIGATE SkillID::MO_INVESTIGATE
- MO_FINGEROFFENSIVE = 269,
-#define MO_FINGEROFFENSIVE SkillID::MO_FINGEROFFENSIVE
- MO_STEELBODY = 270,
-#define MO_STEELBODY SkillID::MO_STEELBODY
- MO_BLADESTOP = 271,
-#define MO_BLADESTOP SkillID::MO_BLADESTOP
- MO_EXPLOSIONSPIRITS = 272,
-#define MO_EXPLOSIONSPIRITS SkillID::MO_EXPLOSIONSPIRITS
- MO_EXTREMITYFIST = 273,
-#define MO_EXTREMITYFIST SkillID::MO_EXTREMITYFIST
- MO_CHAINCOMBO = 274,
-#define MO_CHAINCOMBO SkillID::MO_CHAINCOMBO
- MO_COMBOFINISH = 275,
-#define MO_COMBOFINISH SkillID::MO_COMBOFINISH
-
- SA_ADVANCEDBOOK = 276,
-#define SA_ADVANCEDBOOK SkillID::SA_ADVANCEDBOOK
- SA_CASTCANCEL = 277,
-#define SA_CASTCANCEL SkillID::SA_CASTCANCEL
- SA_MAGICROD = 278,
-#define SA_MAGICROD SkillID::SA_MAGICROD
- SA_SPELLBREAKER = 279,
-#define SA_SPELLBREAKER SkillID::SA_SPELLBREAKER
- SA_FREECAST = 280,
-#define SA_FREECAST SkillID::SA_FREECAST
- SA_AUTOSPELL = 281,
-#define SA_AUTOSPELL SkillID::SA_AUTOSPELL
- SA_FLAMELAUNCHER = 282,
-#define SA_FLAMELAUNCHER SkillID::SA_FLAMELAUNCHER
- SA_FROSTWEAPON = 283,
-#define SA_FROSTWEAPON SkillID::SA_FROSTWEAPON
- SA_LIGHTNINGLOADER = 284,
-#define SA_LIGHTNINGLOADER SkillID::SA_LIGHTNINGLOADER
- SA_SEISMICWEAPON = 285,
-#define SA_SEISMICWEAPON SkillID::SA_SEISMICWEAPON
- SA_DRAGONOLOGY = 286,
-#define SA_DRAGONOLOGY SkillID::SA_DRAGONOLOGY
- SA_VOLCANO = 287,
-#define SA_VOLCANO SkillID::SA_VOLCANO
- SA_DELUGE = 288,
-#define SA_DELUGE SkillID::SA_DELUGE
- SA_VIOLENTGALE = 289,
-#define SA_VIOLENTGALE SkillID::SA_VIOLENTGALE
- SA_LANDPROTECTOR = 290,
-#define SA_LANDPROTECTOR SkillID::SA_LANDPROTECTOR
- SA_DISPELL = 291,
-#define SA_DISPELL SkillID::SA_DISPELL
- SA_ABRACADABRA = 292,
-#define SA_ABRACADABRA SkillID::SA_ABRACADABRA
- SA_MONOCELL = 293,
-#define SA_MONOCELL SkillID::SA_MONOCELL
- SA_CLASSCHANGE = 294,
-#define SA_CLASSCHANGE SkillID::SA_CLASSCHANGE
- SA_SUMMONMONSTER = 295,
-#define SA_SUMMONMONSTER SkillID::SA_SUMMONMONSTER
- SA_REVERSEORCISH = 296,
-#define SA_REVERSEORCISH SkillID::SA_REVERSEORCISH
- SA_DEATH = 297,
-#define SA_DEATH SkillID::SA_DEATH
- SA_FORTUNE = 298,
-#define SA_FORTUNE SkillID::SA_FORTUNE
- SA_TAMINGMONSTER = 299,
-#define SA_TAMINGMONSTER SkillID::SA_TAMINGMONSTER
- SA_QUESTION = 300,
-#define SA_QUESTION SkillID::SA_QUESTION
- SA_GRAVITY = 301,
-#define SA_GRAVITY SkillID::SA_GRAVITY
- SA_LEVELUP = 302,
-#define SA_LEVELUP SkillID::SA_LEVELUP
- SA_INSTANTDEATH = 303,
-#define SA_INSTANTDEATH SkillID::SA_INSTANTDEATH
- SA_FULLRECOVERY = 304,
-#define SA_FULLRECOVERY SkillID::SA_FULLRECOVERY
- SA_COMA = 305,
-#define SA_COMA SkillID::SA_COMA
-
- BD_ADAPTATION = 306,
-#define BD_ADAPTATION SkillID::BD_ADAPTATION
- BD_ENCORE = 307,
-#define BD_ENCORE SkillID::BD_ENCORE
- BD_LULLABY = 308,
-#define BD_LULLABY SkillID::BD_LULLABY
- BD_RICHMANKIM = 309,
-#define BD_RICHMANKIM SkillID::BD_RICHMANKIM
- BD_ETERNALCHAOS = 310,
-#define BD_ETERNALCHAOS SkillID::BD_ETERNALCHAOS
- BD_DRUMBATTLEFIELD = 311,
-#define BD_DRUMBATTLEFIELD SkillID::BD_DRUMBATTLEFIELD
- BD_RINGNIBELUNGEN = 312,
-#define BD_RINGNIBELUNGEN SkillID::BD_RINGNIBELUNGEN
- BD_ROKISWEIL = 313,
-#define BD_ROKISWEIL SkillID::BD_ROKISWEIL
- BD_INTOABYSS = 314,
-#define BD_INTOABYSS SkillID::BD_INTOABYSS
- BD_SIEGFRIED = 315,
-#define BD_SIEGFRIED SkillID::BD_SIEGFRIED
- BD_RAGNAROK = 316,
-#define BD_RAGNAROK SkillID::BD_RAGNAROK
-
- BA_MUSICALLESSON = 317,
-#define BA_MUSICALLESSON SkillID::BA_MUSICALLESSON
- BA_MUSICALSTRIKE = 318,
-#define BA_MUSICALSTRIKE SkillID::BA_MUSICALSTRIKE
- BA_DISSONANCE = 319,
-#define BA_DISSONANCE SkillID::BA_DISSONANCE
- BA_FROSTJOKE = 320,
-#define BA_FROSTJOKE SkillID::BA_FROSTJOKE
- BA_WHISTLE = 321,
-#define BA_WHISTLE SkillID::BA_WHISTLE
- BA_ASSASSINCROSS = 322,
-#define BA_ASSASSINCROSS SkillID::BA_ASSASSINCROSS
- BA_POEMBRAGI = 323,
-#define BA_POEMBRAGI SkillID::BA_POEMBRAGI
- BA_APPLEIDUN = 324,
-#define BA_APPLEIDUN SkillID::BA_APPLEIDUN
-
- DC_DANCINGLESSON = 325,
-#define DC_DANCINGLESSON SkillID::DC_DANCINGLESSON
- DC_THROWARROW = 326,
-#define DC_THROWARROW SkillID::DC_THROWARROW
- DC_UGLYDANCE = 327,
-#define DC_UGLYDANCE SkillID::DC_UGLYDANCE
- DC_SCREAM = 328,
-#define DC_SCREAM SkillID::DC_SCREAM
- DC_HUMMING = 329,
-#define DC_HUMMING SkillID::DC_HUMMING
- DC_DONTFORGETME = 330,
-#define DC_DONTFORGETME SkillID::DC_DONTFORGETME
- DC_FORTUNEKISS = 331,
-#define DC_FORTUNEKISS SkillID::DC_FORTUNEKISS
- DC_SERVICEFORYOU = 332,
-#define DC_SERVICEFORYOU SkillID::DC_SERVICEFORYOU
-
NPC_SELFDESTRUCTION2 = 333,
#define NPC_SELFDESTRUCTION2 SkillID::NPC_SELFDESTRUCTION2
- WE_MALE = 334,
-#define WE_MALE SkillID::WE_MALE
- WE_FEMALE = 335,
-#define WE_FEMALE SkillID::WE_FEMALE
- WE_CALLPARTNER = 336,
-#define WE_CALLPARTNER SkillID::WE_CALLPARTNER
-
NPC_DARKCROSS = 338,
#define NPC_DARKCROSS SkillID::NPC_DARKCROSS
@@ -1146,243 +565,6 @@ enum class SkillID : uint16_t
TMW_RAGING = 355, //
#define TMW_RAGING SkillID::TMW_RAGING
- LK_AURABLADE = 356,
-#define LK_AURABLADE SkillID::LK_AURABLADE
- LK_PARRYING = 357,
-#define LK_PARRYING SkillID::LK_PARRYING
- LK_CONCENTRATION = 358,
-#define LK_CONCENTRATION SkillID::LK_CONCENTRATION
- LK_TENSIONRELAX = 359,
-#define LK_TENSIONRELAX SkillID::LK_TENSIONRELAX
- LK_BERSERK = 360,
-#define LK_BERSERK SkillID::LK_BERSERK
- LK_FURY = 361,
-#define LK_FURY SkillID::LK_FURY
- HP_ASSUMPTIO = 362,
-#define HP_ASSUMPTIO SkillID::HP_ASSUMPTIO
- HP_BASILICA = 363,
-#define HP_BASILICA SkillID::HP_BASILICA
- HP_MEDITATIO = 364,
-#define HP_MEDITATIO SkillID::HP_MEDITATIO
- HW_SOULDRAIN = 365,
-#define HW_SOULDRAIN SkillID::HW_SOULDRAIN
- HW_MAGICCRASHER = 366,
-#define HW_MAGICCRASHER SkillID::HW_MAGICCRASHER
- HW_MAGICPOWER = 367,
-#define HW_MAGICPOWER SkillID::HW_MAGICPOWER
- PA_PRESSURE = 368,
-#define PA_PRESSURE SkillID::PA_PRESSURE
- PA_SACRIFICE = 369,
-#define PA_SACRIFICE SkillID::PA_SACRIFICE
- PA_GOSPEL = 370,
-#define PA_GOSPEL SkillID::PA_GOSPEL
- CH_PALMSTRIKE = 371,
-#define CH_PALMSTRIKE SkillID::CH_PALMSTRIKE
- CH_TIGERFIST = 372,
-#define CH_TIGERFIST SkillID::CH_TIGERFIST
- CH_CHAINCRUSH = 373,
-#define CH_CHAINCRUSH SkillID::CH_CHAINCRUSH
- PF_HPCONVERSION = 374,
-#define PF_HPCONVERSION SkillID::PF_HPCONVERSION
- PF_SOULCHANGE = 375,
-#define PF_SOULCHANGE SkillID::PF_SOULCHANGE
- PF_SOULBURN = 376,
-#define PF_SOULBURN SkillID::PF_SOULBURN
- ASC_KATAR = 377,
-#define ASC_KATAR SkillID::ASC_KATAR
- ASC_HALLUCINATION = 378,
-#define ASC_HALLUCINATION SkillID::ASC_HALLUCINATION
- ASC_EDP = 379,
-#define ASC_EDP SkillID::ASC_EDP
- ASC_BREAKER = 380,
-#define ASC_BREAKER SkillID::ASC_BREAKER
- SN_SIGHT = 381,
-#define SN_SIGHT SkillID::SN_SIGHT
- SN_FALCONASSAULT = 382,
-#define SN_FALCONASSAULT SkillID::SN_FALCONASSAULT
- SN_SHARPSHOOTING = 383,
-#define SN_SHARPSHOOTING SkillID::SN_SHARPSHOOTING
- SN_WINDWALK = 384,
-#define SN_WINDWALK SkillID::SN_WINDWALK
- WS_MELTDOWN = 385,
-#define WS_MELTDOWN SkillID::WS_MELTDOWN
- WS_CREATECOIN = 386,
-#define WS_CREATECOIN SkillID::WS_CREATECOIN
- WS_CREATENUGGET = 387,
-#define WS_CREATENUGGET SkillID::WS_CREATENUGGET
- WS_CARTBOOST = 388,
-#define WS_CARTBOOST SkillID::WS_CARTBOOST
- WS_SYSTEMCREATE = 389,
-#define WS_SYSTEMCREATE SkillID::WS_SYSTEMCREATE
- ST_CHASEWALK = 390,
-#define ST_CHASEWALK SkillID::ST_CHASEWALK
- ST_REJECTSWORD = 391,
-#define ST_REJECTSWORD SkillID::ST_REJECTSWORD
- ST_STEALBACKPACK = 392,
-#define ST_STEALBACKPACK SkillID::ST_STEALBACKPACK
- CR_ALCHEMY = 393,
-#define CR_ALCHEMY SkillID::CR_ALCHEMY
- CR_SYNTHESISPOTION = 394,
-#define CR_SYNTHESISPOTION SkillID::CR_SYNTHESISPOTION
- CG_ARROWVULCAN = 395,
-#define CG_ARROWVULCAN SkillID::CG_ARROWVULCAN
- CG_MOONLIT = 396,
-#define CG_MOONLIT SkillID::CG_MOONLIT
- CG_MARIONETTE = 397,
-#define CG_MARIONETTE SkillID::CG_MARIONETTE
- LK_SPIRALPIERCE = 398,
-#define LK_SPIRALPIERCE SkillID::LK_SPIRALPIERCE
- LK_HEADCRUSH = 399,
-#define LK_HEADCRUSH SkillID::LK_HEADCRUSH
- LK_JOINTBEAT = 400,
-#define LK_JOINTBEAT SkillID::LK_JOINTBEAT
- HW_NAPALMVULCAN = 401,
-#define HW_NAPALMVULCAN SkillID::HW_NAPALMVULCAN
- CH_SOULCOLLECT = 402,
-#define CH_SOULCOLLECT SkillID::CH_SOULCOLLECT
- PF_MINDBREAKER = 403,
-#define PF_MINDBREAKER SkillID::PF_MINDBREAKER
- PF_MEMORIZE = 404,
-#define PF_MEMORIZE SkillID::PF_MEMORIZE
- PF_FOGWALL = 405,
-#define PF_FOGWALL SkillID::PF_FOGWALL
- PF_SPIDERWEB = 406,
-#define PF_SPIDERWEB SkillID::PF_SPIDERWEB
- ASC_METEORASSAULT = 407,
-#define ASC_METEORASSAULT SkillID::ASC_METEORASSAULT
- ASC_CDP = 408,
-#define ASC_CDP SkillID::ASC_CDP
- WE_BABY = 409,
-#define WE_BABY SkillID::WE_BABY
- WE_CALLPARENT = 410,
-#define WE_CALLPARENT SkillID::WE_CALLPARENT
- WE_CALLBABY = 411,
-#define WE_CALLBABY SkillID::WE_CALLBABY
- TK_RUN = 412,
-#define TK_RUN SkillID::TK_RUN
- TK_READYSTORM = 413,
-#define TK_READYSTORM SkillID::TK_READYSTORM
- TK_STORMKICK = 414,
-#define TK_STORMKICK SkillID::TK_STORMKICK
- TK_READYDOWN = 415,
-#define TK_READYDOWN SkillID::TK_READYDOWN
- TK_DOWNKICK = 416,
-#define TK_DOWNKICK SkillID::TK_DOWNKICK
- TK_READYTURN = 417,
-#define TK_READYTURN SkillID::TK_READYTURN
- TK_TURNKICK = 418,
-#define TK_TURNKICK SkillID::TK_TURNKICK
- TK_READYCOUNTER = 419,
-#define TK_READYCOUNTER SkillID::TK_READYCOUNTER
- TK_COUNTER = 420,
-#define TK_COUNTER SkillID::TK_COUNTER
- TK_DODGE = 421,
-#define TK_DODGE SkillID::TK_DODGE
- TK_JUMPKICK = 422,
-#define TK_JUMPKICK SkillID::TK_JUMPKICK
- TK_HPTIME = 423,
-#define TK_HPTIME SkillID::TK_HPTIME
- TK_SPTIME = 424,
-#define TK_SPTIME SkillID::TK_SPTIME
- TK_POWER = 425,
-#define TK_POWER SkillID::TK_POWER
- TK_SEVENWIND = 426,
-#define TK_SEVENWIND SkillID::TK_SEVENWIND
- TK_HIGHJUMP = 427,
-#define TK_HIGHJUMP SkillID::TK_HIGHJUMP
- SG_FEEL = 428,
-#define SG_FEEL SkillID::SG_FEEL
- SG_SUN_WARM = 429,
-#define SG_SUN_WARM SkillID::SG_SUN_WARM
- SG_MOON_WARM = 430,
-#define SG_MOON_WARM SkillID::SG_MOON_WARM
- SG_STAR_WARM = 431,
-#define SG_STAR_WARM SkillID::SG_STAR_WARM
- SG_SUN_COMFORT = 432,
-#define SG_SUN_COMFORT SkillID::SG_SUN_COMFORT
- SG_MOON_COMFORT = 433,
-#define SG_MOON_COMFORT SkillID::SG_MOON_COMFORT
- SG_STAR_COMFORT = 434,
-#define SG_STAR_COMFORT SkillID::SG_STAR_COMFORT
- SG_HATE = 435,
-#define SG_HATE SkillID::SG_HATE
- SG_SUN_ANGER = 436,
-#define SG_SUN_ANGER SkillID::SG_SUN_ANGER
- SG_MOON_ANGER = 437,
-#define SG_MOON_ANGER SkillID::SG_MOON_ANGER
- SG_STAR_ANGER = 438,
-#define SG_STAR_ANGER SkillID::SG_STAR_ANGER
- SG_SUN_BLESS = 439,
-#define SG_SUN_BLESS SkillID::SG_SUN_BLESS
- SG_MOON_BLESS = 440,
-#define SG_MOON_BLESS SkillID::SG_MOON_BLESS
- SG_STAR_BLESS = 441,
-#define SG_STAR_BLESS SkillID::SG_STAR_BLESS
- SG_DEVIL = 442,
-#define SG_DEVIL SkillID::SG_DEVIL
- SG_FRIEND = 443,
-#define SG_FRIEND SkillID::SG_FRIEND
- SG_KNOWLEDGE = 444,
-#define SG_KNOWLEDGE SkillID::SG_KNOWLEDGE
- SG_FUSION = 445,
-#define SG_FUSION SkillID::SG_FUSION
- SL_ALCHEMIST = 446,
-#define SL_ALCHEMIST SkillID::SL_ALCHEMIST
- AM_BERSERKPITCHER = 447,
-#define AM_BERSERKPITCHER SkillID::AM_BERSERKPITCHER
- SL_MONK = 448,
-#define SL_MONK SkillID::SL_MONK
- SL_STAR = 449,
-#define SL_STAR SkillID::SL_STAR
- SL_SAGE = 450,
-#define SL_SAGE SkillID::SL_SAGE
- SL_CRUSADER = 451,
-#define SL_CRUSADER SkillID::SL_CRUSADER
- SL_SUPERNOVICE = 452,
-#define SL_SUPERNOVICE SkillID::SL_SUPERNOVICE
- SL_KNIGHT = 453,
-#define SL_KNIGHT SkillID::SL_KNIGHT
- SL_WIZARD = 454,
-#define SL_WIZARD SkillID::SL_WIZARD
- SL_PRIEST = 455,
-#define SL_PRIEST SkillID::SL_PRIEST
- SL_BARDDANCER = 456,
-#define SL_BARDDANCER SkillID::SL_BARDDANCER
- SL_ROGUE = 457,
-#define SL_ROGUE SkillID::SL_ROGUE
- SL_ASSASIN = 458,
-#define SL_ASSASIN SkillID::SL_ASSASIN
- SL_BLACKSMITH = 459,
-#define SL_BLACKSMITH SkillID::SL_BLACKSMITH
- BS_ADRENALINE2 = 460,
-#define BS_ADRENALINE2 SkillID::BS_ADRENALINE2
- SL_HUNTER = 461,
-#define SL_HUNTER SkillID::SL_HUNTER
- SL_SOULLINKER = 462,
-#define SL_SOULLINKER SkillID::SL_SOULLINKER
- SL_KAIZEL = 463,
-#define SL_KAIZEL SkillID::SL_KAIZEL
- SL_KAAHI = 464,
-#define SL_KAAHI SkillID::SL_KAAHI
- SL_KAUPE = 465,
-#define SL_KAUPE SkillID::SL_KAUPE
- SL_KAITE = 466,
-#define SL_KAITE SkillID::SL_KAITE
- SL_KAINA = 467,
-#define SL_KAINA SkillID::SL_KAINA
- SL_STIN = 468,
-#define SL_STIN SkillID::SL_STIN
- SL_STUN = 469,
-#define SL_STUN SkillID::SL_STUN
- SL_SMA = 470,
-#define SL_SMA SkillID::SL_SMA
- SL_SWOO = 471,
-#define SL_SWOO SkillID::SL_SWOO
- SL_SKE = 472,
-#define SL_SKE SkillID::SL_SKE
- SL_SKA = 473,
-#define SL_SKA SkillID::SL_SKA
-
// Note: this value is also hard-coded in common/mmo.hpp
MAX_SKILL_DB = 474, // not 450
#define MAX_SKILL_DB SkillID::MAX_SKILL_DB