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authorFate <fate-tmw@googlemail.com>2009-06-16 15:46:00 +0000
committerFate <fate-tmw@googlemail.com>2009-06-16 15:46:00 +0000
commitc8c6e7b34cb983054ddc5ed73f5239d6b728af11 (patch)
tree299ad4a17f4698fcf84353569c0724e6394c758f /src/map/skill.h
parent62e46b2c2394ba222d90227ee581ed877a4582c0 (diff)
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Removed unnecessary am-healing flag, incorporated healing packets with regular opt status flags. This, together with the clientdata update, should fix the stuck healing state.
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index ea204e0..fdbe799 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -143,6 +143,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
+int skill_update_heal_animation(struct map_session_data *sd); // [Fate] Check whether the healing flag must be updated, do so if needed
+
void skill_reload(void);
enum {