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author | HoraK-FDF <horak-fdf@web.de> | 2022-12-15 13:49:20 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-12-15 13:49:20 +0000 |
commit | 74dc34c3ec8bdd6413b546142f1e016871d91bc3 (patch) | |
tree | 1e75030ad5b951355cbb7d93c0e1f90e7d430aeb /src/map/skill.cpp | |
parent | 4c2896b1de11e607b30672d88c428e63bb4b18df (diff) | |
download | tmwa-74dc34c3ec8bdd6413b546142f1e016871d91bc3.tar.gz tmwa-74dc34c3ec8bdd6413b546142f1e016871d91bc3.tar.bz2 tmwa-74dc34c3ec8bdd6413b546142f1e016871d91bc3.tar.xz tmwa-74dc34c3ec8bdd6413b546142f1e016871d91bc3.zip |
item bonus and showexprate
Diffstat (limited to 'src/map/skill.cpp')
-rw-r--r-- | src/map/skill.cpp | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 4182f5a..cdaa0ba 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -171,6 +171,7 @@ int skill_get_castnodex(SkillID id, int lv) /*========================================== * スキル追加効果 + * Additional skill effect *------------------------------------------ */ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, @@ -204,13 +205,13 @@ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, sc_def_phys_shield_spell = battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1; - //対象の耐性 + // 対象の耐性 | Target resistance luk = battle_get_luk(bl); sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + luk / 3); sc_def_vit = 100 - (3 + battle_get_vit(bl) + luk / 3); sc_def_int = 100 - (3 + battle_get_int(bl) + luk / 3); sc_def_luk = 100 - (3 + luk); - //自分の耐性 + // 自分の耐性 | my tolerance luk = battle_get_luk(src); if (bl->bl_type == BL::MOB) @@ -249,9 +250,16 @@ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, * flagの説明。16進図 * 00XRTTff * ff = magicで計算に渡される) - * TT = パケットのtype部分(0でデフォルト) + * TT = パケットのtype部分(0でデフォルト) * X = パケットのスキルLv * R = 予約(skill_area_subで使用する) + * Skill attack effect processing summary + * A description of the flag. hexadecimal diagram + * 00XRTTff + * ff=magic passed to the calculation) + * TT = packet type part (0 is default) + * X = Packet skill Lv + * R = reserved (used by skill_area_sub) *------------------------------------------------------------------------- */ @@ -269,23 +277,23 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src, sc_data = battle_get_sc_data(bl); -//何もしない判定ここから - if (dsrc->bl_m != bl->bl_m) //対象が同じマップにいなければ何もしない +// 何もしない判定ここから | Judgment to do nothing from here + if (dsrc->bl_m != bl->bl_m) // 対象が同じマップにいなければ何もしない | If the target is not on the same map, do nothing return 0; - if (src->bl_prev == nullptr || dsrc->bl_prev == nullptr || bl->bl_prev == nullptr) //prevよくわからない※ + if (src->bl_prev == nullptr || dsrc->bl_prev == nullptr || bl->bl_prev == nullptr) // prevよくわからない※ | prevI'm not sure* return 0; - if (src->bl_type == BL::PC && pc_isdead(src->is_player())) //術者?がPCですでに死んでいたら何もしない + if (src->bl_type == BL::PC && pc_isdead(src->is_player())) // 術者?がPCですでに死んでいたら何もしない | Surgeon? is already dead on the PC, do nothing return 0; - if (dsrc->bl_type == BL::PC && pc_isdead(dsrc->is_player())) //術者?がPCですでに死んでいたら何もしない + if (dsrc->bl_type == BL::PC && pc_isdead(dsrc->is_player())) // 術者?がPCですでに死んでいたら何もしない | Surgeon? is already dead on the PC, do nothing return 0; - if (bl->bl_type == BL::PC && pc_isdead(bl->is_player())) //対象がPCですでに死んでいたら何もしない + if (bl->bl_type == BL::PC && pc_isdead(bl->is_player())) //対象がPCですでに死んでいたら何もしない | If the target is already dead on PC, do nothing return 0; -//何もしない判定ここまで +// 何もしない判定ここまで | Judgment to do nothing so far type = -1; lv = flag.level; - dmg = battle_calc_attack(attack_type, src, bl, skillid, skilllv, flag.lo); //ダメージ計算 + dmg = battle_calc_attack(attack_type, src, bl, skillid, skilllv, flag.lo); // ダメージ計算 | damage calculation damage = dmg.damage; @@ -307,10 +315,10 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src, } MapBlockLock lock; - /* 実際にダメージ処理を行う */ + /* 実際にダメージ処理を行う | actually deal damage */ battle_damage(src, bl, damage, 0); - /* ダメージがあるなら追加効果判定 */ + /* ダメージがあるなら追加効果判定 | Additional effect judgment if there is damage */ if (bl->bl_prev != nullptr) { dumb_ptr<map_session_data> sd = bl->is_player(); @@ -318,7 +326,7 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src, { if (damage > 0) skill_additional_effect(src, bl, skillid, skilllv); - if (bl->bl_type == BL::MOB && src != bl) /* スキル使用条件のMOBスキル */ + if (bl->bl_type == BL::MOB && src != bl) /* スキル使用条件のMOBスキル | MOB skills with skill usage conditions */ { dumb_ptr<mob_data> md = bl->is_mob(); if (battle_config.mob_changetarget_byskill == 1) @@ -357,7 +365,7 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src, pc_heal(sd, hp, sp); } - return (dmg.damage); /* 与ダメを返す */ + return (dmg.damage); /* 与ダメを返す | return damage dealt */ } typedef int(*SkillFunc)(dumb_ptr<block_list>, dumb_ptr<block_list>, @@ -382,6 +390,8 @@ void skill_area_sub(dumb_ptr<block_list> bl, /*========================================== * スキル使用(詠唱完了、ID指定攻撃系) * (スパゲッティに向けて1歩前進!(ダメポ)) + * Skill use (chanting complete, ID specified attack system) + * (One step forward towards spaghetti! (Damepo)) *------------------------------------------ */ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, @@ -411,10 +421,10 @@ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, flag); break; - case SkillID::NPC_SELFDESTRUCTION: /* 自爆 */ + case SkillID::NPC_SELFDESTRUCTION: /* 自爆 | blew up */ if (flag.lo & 1) { - /* 個別にダメージを与える */ + /* 個別にダメージを与える | damage individually */ if (src->bl_type == BL::MOB) { dumb_ptr<mob_data> mb = src->is_mob(); @@ -443,7 +453,7 @@ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, } break; - /* HP吸収/HP吸収魔法 */ + /* HP吸収/HP吸収魔法 | HP absorption/HP absorption magic */ case SkillID::ZERO: if (sd) { @@ -476,6 +486,7 @@ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, /*========================================== * スキル使用(詠唱完了、ID指定支援系) + * Skill use (chanting complete, ID designation support system) *------------------------------------------ */ // skillid.nk == 1 @@ -553,6 +564,7 @@ int skill_castend_nodamage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, /*========================================== * 詠唱時間計算 + * Casting time calculation *------------------------------------------ */ interval_t skill_castfix(dumb_ptr<block_list> bl, interval_t interval) @@ -605,6 +617,7 @@ interval_t skill_castfix(dumb_ptr<block_list> bl, interval_t interval) /*========================================== * ディレイ計算 + * delay calculation *------------------------------------------ */ interval_t skill_delayfix(dumb_ptr<block_list> bl, interval_t interval) @@ -619,7 +632,7 @@ interval_t skill_delayfix(dumb_ptr<block_list> bl, interval_t interval) if (bl->bl_type == BL::PC) { - if (battle_config.delay_dependon_dex) /* dexの影響を計算する */ + if (battle_config.delay_dependon_dex) /* dexの影響を計算する | Calculate dex impact */ interval = interval * (battle_config.castrate_dex_scale - battle_get_dex(bl)) / @@ -632,6 +645,7 @@ interval_t skill_delayfix(dumb_ptr<block_list> bl, interval_t interval) /*========================================== * スキル詠唱キャンセル + * Skill chant cancel *------------------------------------------ */ int skill_castcancel(dumb_ptr<block_list> bl, int) @@ -1122,13 +1136,15 @@ int skill_status_change_clear(dumb_ptr<block_list> bl, int type) /* *---------------------------------------------------------------------------- * スキルユニット + * skill unit *---------------------------------------------------------------------------- */ /*========================================== * 演奏/ダンスをやめる * flag 1で合奏中なら相方にユニットを任せる - * + * stop playing/dancing + * If you are playing in concert with flag 1, leave the unit to your partner *------------------------------------------ */ void skill_stop_dancing(dumb_ptr<block_list>, int) @@ -1141,11 +1157,14 @@ void skill_unit_timer_sub_ondelete(dumb_ptr<block_list> bl, /*---------------------------------------------------------------------------- * アイテム合成 + * Item synthesis *---------------------------------------------------------------------------- */ /*---------------------------------------------------------------------------- * 初期化系 + * Initialization system + *---------------------------------------------------------------------------- */ static |