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authorBen Longbons <b.r.longbons@gmail.com>2014-06-26 18:18:01 -0700
committerBen Longbons <b.r.longbons@gmail.com>2014-06-26 20:45:30 -0700
commitec21450522e3c2124f3510eef5cfd88420483248 (patch)
tree2d3dbd342dccd34bc3545ae3ab7902042abe6815 /src/map/skill.cpp
parent296629e067563e82b4a08b2a785d1c2f13b5a285 (diff)
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Low hanging fruit
Diffstat (limited to 'src/map/skill.cpp')
-rw-r--r--src/map/skill.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index ad8e2e7..e8ad878 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -170,16 +170,16 @@ int skill_get_castnodex(SkillID id, int lv)
int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
SkillID skillid, int skilllv)
{
- dumb_ptr<map_session_data> sd = NULL;
- dumb_ptr<mob_data> md = NULL;
+ dumb_ptr<map_session_data> sd = nullptr;
+ dumb_ptr<mob_data> md = nullptr;
int luk;
int sc_def_mdef, sc_def_vit, sc_def_int, sc_def_luk;
int sc_def_phys_shield_spell;
- nullpo_ret(src);
- nullpo_ret(bl);
+ nullpo_retz(src);
+ nullpo_retz(bl);
if (skilllv < 0)
return 0;
@@ -257,16 +257,16 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src,
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
int type, lv, damage;
- nullpo_ret(src);
- nullpo_ret(dsrc);
- nullpo_ret(bl);
+ nullpo_retz(src);
+ nullpo_retz(dsrc);
+ nullpo_retz(bl);
sc_data = battle_get_sc_data(bl);
//何もしない判定ここから
if (dsrc->bl_m != bl->bl_m) //対象が同じマップにいなければ何もしない
return 0;
- if (src->bl_prev == NULL || dsrc->bl_prev == NULL || bl->bl_prev == NULL) //prevよくわからない※
+ if (src->bl_prev == nullptr || dsrc->bl_prev == nullptr || bl->bl_prev == nullptr) //prevよくわからない※
return 0;
if (src->bl_type == BL::PC && pc_isdead(src->is_player())) //術者?がPCですでに死んでいたら何もしない
return 0;
@@ -305,7 +305,7 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src,
battle_damage(src, bl, damage, 0);
/* ダメージがあるなら追加効果判定 */
- if (bl->bl_prev != NULL)
+ if (bl->bl_prev != nullptr)
{
dumb_ptr<map_session_data> sd = bl->is_player();
if (bl->bl_type != BL::PC || !pc_isdead(sd))
@@ -403,7 +403,7 @@ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
SkillID skillid, int skilllv,
tick_t tick, BCT flag)
{
- dumb_ptr<map_session_data> sd = NULL;
+ dumb_ptr<map_session_data> sd = nullptr;
nullpo_retr(1, src);
nullpo_retr(1, bl);
@@ -413,7 +413,7 @@ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
if (sd && pc_isdead(sd))
return 1;
- if (bl->bl_prev == NULL)
+ if (bl->bl_prev == nullptr)
return 1;
if (bl->bl_type == BL::PC && pc_isdead(bl->is_player()))
return 1;
@@ -498,10 +498,10 @@ int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
int skill_castend_nodamage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
SkillID skillid, int skilllv)
{
- dumb_ptr<map_session_data> sd = NULL;
- dumb_ptr<map_session_data> dstsd = NULL;
- dumb_ptr<mob_data> md = NULL;
- dumb_ptr<mob_data> dstmd = NULL;
+ dumb_ptr<map_session_data> sd = nullptr;
+ dumb_ptr<map_session_data> dstsd = nullptr;
+ dumb_ptr<mob_data> md = nullptr;
+ dumb_ptr<mob_data> dstmd = nullptr;
int sc_def_vit, sc_def_mdef, strip_fix;
nullpo_retr(1, src);
@@ -536,7 +536,7 @@ int skill_castend_nodamage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
if (strip_fix < 0)
strip_fix = 0;
- if (bl == NULL || bl->bl_prev == NULL)
+ if (bl == nullptr || bl->bl_prev == nullptr)
return 1;
if (sd && pc_isdead(sd))
return 1;
@@ -651,7 +651,7 @@ interval_t skill_delayfix(dumb_ptr<block_list> bl, interval_t interval)
*/
int skill_castcancel(dumb_ptr<block_list> bl, int)
{
- nullpo_ret(bl);
+ nullpo_retz(bl);
if (bl->bl_type == BL::PC)
{
@@ -688,7 +688,7 @@ int skill_status_change_active(dumb_ptr<block_list> bl, StatusChange type)
{
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
- nullpo_ret(bl);
+ nullpo_retz(bl);
if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB)
{
if (battle_config.error_log)
@@ -806,7 +806,7 @@ int skill_update_heal_animation(dumb_ptr<map_session_data> sd)
{
const Opt2 mask = Opt2::_heal;
- nullpo_ret(sd);
+ nullpo_retz(sd);
bool wis_active = bool(sd->opt2 & mask);
bool is_active = sd->quick_regeneration_hp.amount > 0;
@@ -828,11 +828,11 @@ int skill_update_heal_animation(dumb_ptr<map_session_data> sd)
void skill_status_change_timer(TimerData *tid, tick_t tick, BlockId id, StatusChange type)
{
dumb_ptr<block_list> bl;
- dumb_ptr<map_session_data> sd = NULL;
+ dumb_ptr<map_session_data> sd = nullptr;
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
//short *sc_count; //使ってない?
- if ((bl = map_id2bl(id)) == NULL)
+ if ((bl = map_id2bl(id)) == nullptr)
return;
//該当IDがすでに消滅しているというのはいかにもありそうなのでスルーしてみる
sc_data = battle_get_sc_data(bl);
@@ -929,7 +929,7 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
int val1,
interval_t tick, BlockId spell_invocation)
{
- dumb_ptr<map_session_data> sd = NULL;
+ dumb_ptr<map_session_data> sd = nullptr;
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
short *sc_count;
Option *option;
@@ -940,20 +940,20 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
SP updateflag = SP::ZERO;
int scdef = 0;
- nullpo_ret(bl);
+ nullpo_retz(bl);
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
sc_count = battle_get_sc_count(bl);
- nullpo_ret(sc_count);
+ nullpo_retz(sc_count);
option = battle_get_option(bl);
- nullpo_ret(option);
+ nullpo_retz(option);
opt1 = battle_get_opt1(bl);
- nullpo_ret(opt1);
+ nullpo_retz(opt1);
opt2 = battle_get_opt2(bl);
- nullpo_ret(opt2);
+ nullpo_retz(opt2);
opt3 = battle_get_opt3(bl);
- nullpo_ret(opt3);
+ nullpo_retz(opt3);
switch (type)
{
@@ -1111,20 +1111,20 @@ int skill_status_change_clear(dumb_ptr<block_list> bl, int type)
Opt2 *opt2;
Opt3 *opt3;
- nullpo_ret(bl);
+ nullpo_retz(bl);
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
sc_count = battle_get_sc_count(bl);
- nullpo_ret(sc_count);
+ nullpo_retz(sc_count);
option = battle_get_option(bl);
- nullpo_ret(option);
+ nullpo_retz(option);
opt1 = battle_get_opt1(bl);
- nullpo_ret(opt1);
+ nullpo_retz(opt1);
opt2 = battle_get_opt2(bl);
- nullpo_ret(opt2);
+ nullpo_retz(opt2);
opt3 = battle_get_opt3(bl);
- nullpo_ret(opt3);
+ nullpo_retz(opt3);
if (*sc_count == 0)
return 0;