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authorJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
commit8d356dbe3f056474700fcbdd563d8ea437b1464e (patch)
tree682694884b5cae5a9f6ec9136619ac2a90c8f73e /src/map/skill.c
parentff4ed0b105b016aa3a7dad07db5fb00456bbe822 (diff)
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* Minor cleanup in login server
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cff56ba..9047e7f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8301,7 +8301,6 @@ int skill_status_effect(struct block_list *bl, int type, int val1, int val2, int
nullpo_retr(0, opt2=battle_get_opt2(bl));
nullpo_retr(0, opt3=battle_get_opt3(bl));
-
race=battle_get_race(bl);
mode=battle_get_mode(bl);
elem=battle_get_elem_type(bl);
@@ -9043,6 +9042,7 @@ int skill_status_effect(struct block_list *bl, int type, int val1, int val2, int
if(bl->type==BL_PC && updateflag)
clif_updatestatus(sd,updateflag); /* ステータスをクライアントに送る */
+
return 0;
}
/*==========================================