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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/pc.h
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h210
1 files changed, 0 insertions, 210 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
deleted file mode 100644
index 742d9d4..0000000
--- a/src/map/pc.h
+++ /dev/null
@@ -1,210 +0,0 @@
-// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
-
-#ifndef _PC_H_
-#define _PC_H_
-
-#include "map.h"
-
-#define OPTION_MASK 0xd7b8
-#define CART_MASK 0x788
-
-#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
-#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
-//#define pc_setstand(sd) ((sd)->state.dead_sit = 0)
-#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
-#define pc_issit(sd) ((sd)->state.dead_sit == 2)
-#define pc_setdir(sd,b) ((sd)->dir = (b))
-#define pc_setchatid(sd,n) ((sd)->chatID = n)
-#define pc_ishiding(sd) ((sd)->status.option&0x4006)
-#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
-#define pc_isfalcon(sd) ((sd)->status.option&0x0010)
-#define pc_isriding(sd) ((sd)->status.option&0x0020)
-#define pc_isinvisible(sd) ((sd)->status.option&0x0040)
-#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
-#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
-
-void pc_touch_all_relevant_npcs (struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they
- ** should do something with the specified player. */
-
-int pc_isGM (struct map_session_data *sd);
-int pc_iskiller (struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
-int pc_getrefinebonus (int lv, int type);
-
-void pc_invisibility (struct map_session_data *sd, int enabled); // [Fate]
-int pc_counttargeted (struct map_session_data *sd, struct block_list *src,
- int target_lv);
-int pc_setrestartvalue (struct map_session_data *sd, int type);
-int pc_makesavestatus (struct map_session_data *);
-int pc_setnewpc (struct map_session_data *, int, int, int, int, int, int);
-int pc_authok (int, int, time_t, short tmw_version, struct mmo_charstatus *);
-int pc_authfail (int);
-
-int pc_isequip (struct map_session_data *sd, int n);
-int pc_equippoint (struct map_session_data *sd, int n);
-
-int pc_breakweapon (struct map_session_data *sd); // weapon breaking [Valaris]
-int pc_breakarmor (struct map_session_data *sd); // armor breaking [Valaris]
-
-int pc_checkskill (struct map_session_data *sd, int skill_id);
-int pc_checkallowskill (struct map_session_data *sd);
-int pc_checkequip (struct map_session_data *sd, int pos);
-
-int pc_checkoverhp (struct map_session_data *);
-int pc_checkoversp (struct map_session_data *);
-
-int pc_can_reach (struct map_session_data *, int, int);
-int pc_walktoxy (struct map_session_data *, int, int);
-int pc_stop_walking (struct map_session_data *, int);
-int pc_movepos (struct map_session_data *, int, int);
-int pc_setpos (struct map_session_data *, char *, int, int, int);
-int pc_setsavepoint (struct map_session_data *, char *, int, int);
-int pc_randomwarp (struct map_session_data *sd, int type);
-int pc_memo (struct map_session_data *sd, int i);
-
-int pc_checkadditem (struct map_session_data *, int, int);
-int pc_inventoryblank (struct map_session_data *);
-int pc_search_inventory (struct map_session_data *sd, int item_id);
-int pc_payzeny (struct map_session_data *, int);
-int pc_additem (struct map_session_data *, struct item *, int);
-int pc_getzeny (struct map_session_data *, int);
-int pc_delitem (struct map_session_data *, int, int, int);
-int pc_checkitem (struct map_session_data *);
-int pc_count_all_items (struct map_session_data *player, int item_id);
-int pc_remove_items (struct map_session_data *player, int item_id,
- int count);
-
-int pc_cart_additem (struct map_session_data *sd, struct item *item_data,
- int amount);
-int pc_cart_delitem (struct map_session_data *sd, int n, int amount,
- int type);
-int pc_putitemtocart (struct map_session_data *sd, int idx, int amount);
-int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount);
-int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount);
-
-int pc_takeitem (struct map_session_data *, struct flooritem_data *);
-int pc_dropitem (struct map_session_data *, int, int);
-
-int pc_checkweighticon (struct map_session_data *sd);
-
-int pc_calcstatus (struct map_session_data *, int);
-int pc_bonus (struct map_session_data *, int, int);
-int pc_bonus2 (struct map_session_data *sd, int, int, int);
-int pc_bonus3 (struct map_session_data *sd, int, int, int, int);
-int pc_skill (struct map_session_data *, int, int, int);
-
-int pc_insert_card (struct map_session_data *sd, int idx_card,
- int idx_equip);
-
-int pc_item_identify (struct map_session_data *sd, int idx);
-int pc_steal_item (struct map_session_data *sd, struct block_list *bl);
-int pc_steal_coin (struct map_session_data *sd, struct block_list *bl);
-
-int pc_modifybuyvalue (struct map_session_data *, int);
-int pc_modifysellvalue (struct map_session_data *, int);
-
-int pc_attack (struct map_session_data *, int, int);
-int pc_stopattack (struct map_session_data *);
-
-int pc_follow (struct map_session_data *, int); // [MouseJstr]
-
-int pc_checkbaselevelup (struct map_session_data *sd);
-int pc_checkjoblevelup (struct map_session_data *sd);
-int pc_gainexp (struct map_session_data *, int, int);
-
-#define PC_GAINEXP_REASON_KILLING 0
-#define PC_GAINEXP_REASON_HEALING 1
-#define PC_GAINEXP_REASON_SCRIPT 2
-int pc_gainexp_reason (struct map_session_data *, int, int, int reason);
-int pc_extract_healer_exp (struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
-
-int pc_nextbaseexp (struct map_session_data *);
-int pc_nextbaseafter (struct map_session_data *); // [Valaris]
-int pc_nextjobexp (struct map_session_data *);
-int pc_nextjobafter (struct map_session_data *); // [Valaris]
-int pc_need_status_point (struct map_session_data *, int);
-int pc_statusup (struct map_session_data *, int);
-int pc_statusup2 (struct map_session_data *, int, int);
-int pc_skillup (struct map_session_data *, int);
-int pc_allskillup (struct map_session_data *);
-int pc_resetlvl (struct map_session_data *, int type);
-int pc_resetstate (struct map_session_data *);
-int pc_resetskill (struct map_session_data *);
-int pc_equipitem (struct map_session_data *, int, int);
-int pc_unequipitem (struct map_session_data *, int, int);
-int pc_unequipinvyitem (struct map_session_data *, int, int);
-int pc_checkitem (struct map_session_data *);
-int pc_useitem (struct map_session_data *, int);
-
-int pc_damage (struct block_list *, struct map_session_data *, int);
-int pc_heal (struct map_session_data *, int, int);
-int pc_itemheal (struct map_session_data *sd, int hp, int sp);
-int pc_percentheal (struct map_session_data *sd, int, int);
-int pc_jobchange (struct map_session_data *, int, int);
-int pc_setoption (struct map_session_data *, int);
-int pc_setcart (struct map_session_data *sd, int type);
-int pc_setfalcon (struct map_session_data *sd);
-int pc_setriding (struct map_session_data *sd);
-int pc_changelook (struct map_session_data *, int, int);
-int pc_equiplookall (struct map_session_data *sd);
-
-int pc_readparam (struct map_session_data *, int);
-int pc_setparam (struct map_session_data *, int, int);
-int pc_readreg (struct map_session_data *, int);
-int pc_setreg (struct map_session_data *, int, int);
-char *pc_readregstr (struct map_session_data *sd, int reg);
-int pc_setregstr (struct map_session_data *sd, int reg, char *str);
-int pc_readglobalreg (struct map_session_data *, char *);
-int pc_setglobalreg (struct map_session_data *, char *, int);
-int pc_readaccountreg (struct map_session_data *, char *);
-int pc_setaccountreg (struct map_session_data *, char *, int);
-int pc_readaccountreg2 (struct map_session_data *, char *);
-int pc_setaccountreg2 (struct map_session_data *, char *, int);
-int pc_percentrefinery (struct map_session_data *sd, struct item *item);
-
-int pc_addeventtimer (struct map_session_data *sd, int tick,
- const char *name);
-int pc_deleventtimer (struct map_session_data *sd, const char *name);
-int pc_cleareventtimer (struct map_session_data *sd);
-int pc_addeventtimercount (struct map_session_data *sd, const char *name,
- int tick);
-
-int pc_calc_pvprank (struct map_session_data *sd);
-void pc_calc_pvprank_timer (timer_id, tick_t, custom_id_t, custom_data_t);
-
-int pc_ismarried (struct map_session_data *sd);
-int pc_marriage (struct map_session_data *sd,
- struct map_session_data *dstsd);
-int pc_divorce (struct map_session_data *sd);
-struct map_session_data *pc_get_partner (struct map_session_data *sd);
-int pc_set_gm_level (int account_id, int level);
-void pc_setstand (struct map_session_data *sd);
-void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
-
-struct pc_base_job
-{
- int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
- int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
- int upper; //通常 0, 転生 1, 養子 2
-};
-
-struct pc_base_job pc_calc_base_job (int b_class); //転生や養子職の元の職業を返す
-
-int pc_read_gm_account (int fd);
-int pc_setinvincibletimer (struct map_session_data *sd, int);
-int pc_delinvincibletimer (struct map_session_data *sd);
-int pc_addspiritball (struct map_session_data *sd, int, int);
-int pc_delspiritball (struct map_session_data *sd, int, int);
-int pc_logout (struct map_session_data *sd); // [fate] Player logs out
-
-int do_init_pc (void);
-
-enum
-{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT };
-
-// timer for night.day
-timer_id day_timer_tid;
-timer_id night_timer_tid;
-void map_day_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]
-void map_night_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]
-
-#endif