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author | Ben Longbons <b.r.longbons@gmail.com> | 2012-12-14 22:25:07 -0800 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-12-15 19:41:53 -0800 |
commit | 4bd7eeec09629d3c0f900d42c899fe23c69e07b6 (patch) | |
tree | 4fbbfa45d9538cab7e1062f2c927297bb93ada0a /src/map/pc.cpp | |
parent | 069f39e8a1ebee3e4a4ce8302d0099842876782b (diff) | |
download | tmwa-4bd7eeec09629d3c0f900d42c899fe23c69e07b6.tar.gz tmwa-4bd7eeec09629d3c0f900d42c899fe23c69e07b6.tar.bz2 tmwa-4bd7eeec09629d3c0f900d42c899fe23c69e07b6.tar.xz tmwa-4bd7eeec09629d3c0f900d42c899fe23c69e07b6.zip |
Prepare to trim skills
Diffstat (limited to 'src/map/pc.cpp')
-rw-r--r-- | src/map/pc.cpp | 184 |
1 files changed, 102 insertions, 82 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp index c3f4533..6446044 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -77,11 +77,12 @@ static int exp_table[14][MAX_LEVEL]; static char statp[255][7]; static struct { - int id; + SkillID id; int max; struct { - short id, lv; + SkillID id; + short lv; } need[6]; } skill_tree[3][MAX_PC_CLASS][100]; @@ -623,7 +624,7 @@ int pc_setequipindex(struct map_session_data *sd) int pc_isequip(struct map_session_data *sd, int n) { struct item_data *item; - struct status_change *sc_data; + eptr<struct status_change, StatusChange> sc_data; //転生や養子の場合の元の職業を算出する nullpo_retr(0, sd); @@ -673,7 +674,7 @@ int pc_breakweapon(struct map_session_data *sd) return -1; if (sd->unbreakable >= MRAND(100)) return 0; - if (sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1) + if (sd->sc_data[SC_CP_WEAPON].timer != -1) return 0; for (i = 0; i < MAX_INVENTORY; i++) @@ -718,7 +719,7 @@ int pc_breakarmor(struct map_session_data *sd) return -1; if (sd->unbreakable >= MRAND(100)) return 0; - if (sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1) + if (sd->sc_data[SC_CP_ARMOR].timer != -1) return 0; for (i = 0; i < MAX_INVENTORY; i++) @@ -798,7 +799,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, sd->attacktimer = -1; sd->followtimer = -1; // [MouseJstr] sd->skilltimer = -1; - sd->skillitem = -1; + sd->skillitem = SkillID::NEGATIVE; sd->skillitemlv = -1; sd->invincible_timer = -1; sd->sg_count = 0; @@ -847,7 +848,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, pc_checkitem(sd); // ステータス異常の初期化 - for (int i = 0; i < MAX_STATUSCHANGE; i++) + for (StatusChange i : erange(StatusChange(), MAX_STATUSCHANGE)) { sd->sc_data[i].timer = -1; sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 = @@ -1133,15 +1134,19 @@ int pc_calc_skilltree(struct map_session_data *sd) && pc_isGM(sd) >= battle_config.gm_allskill) { // 全てのスキル - for (i = 1; i < 158; i++) + + // Restoring oritinal values + // This one is probably more correct than the copypasta + for (SkillID i : erange(NV_EMOTE, NPC_PIERCINGATT)) sd->status.skill[i].id = i; - for (i = 210; i < 291; i++) + for (SkillID i : erange(RG_SNATCHER, SA_MONOCELL)) sd->status.skill[i].id = i; - for (i = 304; i < 337; i++) + for (SkillID i : erange(BD_ADAPTATION, SkillID(uint16_t(WE_CALLPARTNER) + 1))) sd->status.skill[i].id = i; if (battle_config.enable_upper_class) - { //confで無効でなければ読み込む - for (i = 355; i < MAX_SKILL; i++) + { + //confで無効でなければ読み込む + for (SkillID i : erange(LK_AURABLADE, MAX_SKILL)) sd->status.skill[i].id = i; } @@ -1152,21 +1157,25 @@ int pc_calc_skilltree(struct map_session_data *sd) do { flag = 0; - for (i = 0;(id = skill_tree[s][c][i].id) > 0; i++) + SkillID id; + for (i = 0; + (id = skill_tree[s][c][i].id) != SkillID::ZERO + && id != SkillID::NEGATIVE; + i++) { int j, f = 1; if (!battle_config.skillfree) { for (j = 0; j < 5; j++) { - if (skill_tree[s][c][i].need[j].id && - pc_checkskill(sd, + if (skill_tree[s][c][i].need[j].id != SkillID::ZERO + && pc_checkskill(sd, skill_tree[s][c][i].need[j].id) < skill_tree[s][c][i].need[j].lv) f = 0; } } - if (f && sd->status.skill[id].id == 0) + if (f && sd->status.skill[id].id == SkillID::ZERO) { sd->status.skill[id].id = id; flag = 1; @@ -1243,7 +1252,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical, b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class; int b_base_atk; - struct skill b_skill[MAX_SKILL]; + earray<struct skill, SkillID, MAX_SKILL> b_skill; int i, bl, index; int skill, aspd_rate, wele, wele_, def_ele, refinedef = 0; int str, dstr, dex; @@ -1263,7 +1272,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_max_weight = sd->max_weight; memcpy(b_paramb, &sd->paramb, sizeof(b_paramb)); memcpy(b_parame, &sd->paramc, sizeof(b_parame)); - memcpy(b_skill, &sd->status.skill, sizeof(b_skill)); + b_skill = sd->status.skill; b_hit = sd->hit; b_flee = sd->flee; b_aspd = sd->aspd; @@ -1356,9 +1365,12 @@ int pc_calcstatus(struct map_session_data *sd, int first) memset(sd->addsize_, 0, sizeof(sd->addsize_)); memset(sd->subele, 0, sizeof(sd->subele)); memset(sd->subrace, 0, sizeof(sd->subrace)); - memset(sd->addeff, 0, sizeof(sd->addeff)); - memset(sd->addeff2, 0, sizeof(sd->addeff2)); - memset(sd->reseff, 0, sizeof(sd->reseff)); + for (int& ire : sd->addeff) + ire = 0; + for (int& ire : sd->addeff2) + ire = 0; + for (int& ire : sd->reseff) + ire = 0; memset(&sd->special_state, 0, sizeof(sd->special_state)); memset(sd->weapon_coma_ele, 0, sizeof(sd->weapon_coma_ele)); memset(sd->weapon_coma_race, 0, sizeof(sd->weapon_coma_race)); @@ -1385,8 +1397,10 @@ int pc_calcstatus(struct map_session_data *sd, int first) memset(sd->arrow_addele, 0, sizeof(sd->arrow_addele)); memset(sd->arrow_addrace, 0, sizeof(sd->arrow_addrace)); memset(sd->arrow_addsize, 0, sizeof(sd->arrow_addsize)); - memset(sd->arrow_addeff, 0, sizeof(sd->arrow_addeff)); - memset(sd->arrow_addeff2, 0, sizeof(sd->arrow_addeff2)); + for (int& ire : sd->arrow_addeff) + ire = 0; + for (int& ire : sd->arrow_addeff2) + ire = 0; memset(sd->magic_addele, 0, sizeof(sd->magic_addele)); memset(sd->magic_addrace, 0, sizeof(sd->magic_addrace)); memset(sd->magic_subrace, 0, sizeof(sd->magic_subrace)); @@ -1411,7 +1425,8 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->speed_add_rate = sd->aspd_add_rate = 100; sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0; sd->splash_range = sd->splash_add_range = 0; - sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0; + sd->autospell_id = SkillID::ZERO; + sd->autospell_lv = sd->autospell_rate = 0; sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0; sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = @@ -1922,7 +1937,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->hprate != 100) sd->status.max_hp = sd->status.max_hp * sd->hprate / 100; - if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) + if (sd->sc_data[SC_BERSERK].timer != -1) { // バーサーク sd->status.max_hp = sd->status.max_hp * 3; sd->status.hp = sd->status.hp * 3; @@ -2186,8 +2201,13 @@ int pc_calcstatus(struct map_session_data *sd, int first) (sd->sc_data[SC_DONTFORGETME].val3 & 0xffff)) / 100; } - if (sd->sc_data[i = SC_SPEEDPOTION2].timer != -1 || sd->sc_data[i = SC_SPEEDPOTION1].timer != -1 || sd->sc_data[i = SC_SPEEDPOTION0].timer != -1) // 増 速ポーション - aspd_rate -= sd->sc_data[i].val1; + { + StatusChange i; + if (sd->sc_data[i = SC_SPEEDPOTION2].timer != -1 + || sd->sc_data[i = SC_SPEEDPOTION1].timer != -1 + || sd->sc_data[i = SC_SPEEDPOTION0].timer != -1) + aspd_rate -= sd->sc_data[i].val1; + } if (sd->sc_data[SC_HASTE].timer != -1) aspd_rate -= sd->sc_data[SC_HASTE].val1; @@ -2315,7 +2335,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1 * 5)) / 100; } if (sd->sc_data[SC_ENCPOISON].timer != -1) - sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2; + sd->addeff[BadSC::POISON] += sd->sc_data[SC_ENCPOISON].val2; if (sd->sc_data[SC_DANCING].timer != -1) { // 演奏/ダンス使用中 @@ -2391,7 +2411,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) clif_changelook(&sd->bl, LOOK_WEAPON, 0); } - if (memcmp(b_skill, sd->status.skill, sizeof(sd->status.skill)) + if (memcmp(&b_skill, &sd->status.skill, sizeof(sd->status.skill)) || b_attackrange != sd->attackrange) clif_skillinfoblock(sd); // スキル送信 @@ -2910,19 +2930,19 @@ int pc_bonus2(struct map_session_data *sd, int type, int type2, int val) break; case SP_ADDEFF: if (sd->state.lr_flag != 2) - sd->addeff[type2] += val; + sd->addeff[BadSC(type2)] += val; else - sd->arrow_addeff[type2] += val; + sd->arrow_addeff[BadSC(type2)] += val; break; case SP_ADDEFF2: if (sd->state.lr_flag != 2) - sd->addeff2[type2] += val; + sd->addeff2[BadSC(type2)] += val; else - sd->arrow_addeff2[type2] += val; + sd->arrow_addeff2[BadSC(type2)] += val; break; case SP_RESEFF: if (sd->state.lr_flag != 2) - sd->reseff[type2] += val; + sd->reseff[BadSC(type2)] += val; break; case SP_MAGIC_ADDELE: if (sd->state.lr_flag != 2) @@ -3123,7 +3143,7 @@ int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, case SP_AUTOSPELL: if (sd->state.lr_flag != 2) { - sd->autospell_id = type2; + sd->autospell_id = SkillID(type2); sd->autospell_lv = type3; sd->autospell_rate = val; } @@ -3142,7 +3162,7 @@ int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, * スクリプトによるスキル所得 *------------------------------------------ */ -int pc_skill(struct map_session_data *sd, int id, int level, int flag) +int pc_skill(struct map_session_data *sd, SkillID id, int level, int flag) { nullpo_retr(0, sd); @@ -4021,7 +4041,7 @@ int pc_steal_coin(struct map_session_data *sd, struct block_list *bl) { int rate, skill; struct mob_data *md = (struct mob_data *) bl; - if (md && !md->state.steal_coin_flag && md->sc_data + if (md && !md->state.steal_coin_flag && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) { @@ -4429,7 +4449,7 @@ static void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t dat break; } // 被ディボーション検査 - if (sd->sc_data && sd->sc_data[SC_DEVOTION].val1) + if (sd->sc_data[SC_DEVOTION].val1) { skill_devotion2(&sd->bl, sd->sc_data[SC_DEVOTION].val1); } @@ -4617,15 +4637,10 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) * スキルの検索 所有していた場合Lvが返る *------------------------------------------ */ -int pc_checkskill(struct map_session_data *sd, int skill_id) +int pc_checkskill(struct map_session_data *sd, SkillID skill_id) { if (sd == NULL) return 0; - if (skill_id >= 10000) - { - // was: guild skills - return 0; - } if (sd->status.skill[skill_id].id == skill_id) return (sd->status.skill[skill_id].lv); @@ -4647,9 +4662,6 @@ int pc_checkallowskill(struct map_session_data *sd) { nullpo_retr(0, sd); - if (sd->sc_data == NULL) - return 0; - if (!(skill_get_weapontype(KN_TWOHANDQUICKEN) & (1 << sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer != -1) { // 2HQ @@ -4787,7 +4799,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t da { struct map_session_data *sd; struct block_list *bl; - struct status_change *sc_data; + eptr<struct status_change, StatusChange> sc_data; short *opt; int dist, skill, range; int attack_spell_delay; @@ -4828,9 +4840,9 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t da if ((opt = battle_get_option(bl)) != NULL && *opt & 0x46) return; - if (((sc_data = battle_get_sc_data(bl)) != NULL + if (((sc_data = battle_get_sc_data(bl)) && sc_data[SC_TRICKDEAD].timer != -1) - || ((sc_data = battle_get_sc_data(bl)) != NULL + || ((sc_data = battle_get_sc_data(bl)) && sc_data[SC_BASILICA].timer != -1)) return; @@ -4842,7 +4854,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t da { if (DIFF_TICK(tick, sd->canact_tick) < 0) { - clif_skill_fail(sd, 1, 4, 0); + clif_skill_fail(sd, SkillID::ONE, 4, 0); return; } } @@ -5117,13 +5129,13 @@ int pc_checkbaselevelup(struct map_session_data *sd) static int pc_skillpt_potential(struct map_session_data *sd) { - int skill_id; int potential = 0; #define RAISE_COST(x) (((x)*((x)-1))>>1) - for (skill_id = 0; skill_id < MAX_SKILL; skill_id++) - if (sd->status.skill[skill_id].id != 0 + for (SkillID skill_id = SkillID(); skill_id < MAX_SKILL; + skill_id = SkillID(uint16_t(skill_id) + 1)) + if (sd->status.skill[skill_id].id != SkillID::ZERO && sd->status.skill[skill_id].lv < skill_db[skill_id].max_raise) potential += RAISE_COST(skill_db[skill_id].max_raise) - RAISE_COST(sd->status.skill[skill_id].lv); @@ -5562,11 +5574,11 @@ int pc_statusup2(struct map_session_data *sd, int type, int val) * スキルポイント割り振り *------------------------------------------ */ -int pc_skillup(struct map_session_data *sd, int skill_num) +int pc_skillup(struct map_session_data *sd, SkillID skill_num) { nullpo_retr(0, sd); - if (sd->status.skill[skill_num].id != 0 + if (sd->status.skill[skill_num].id != SkillID::ZERO && sd->status.skill_point >= sd->status.skill[skill_num].lv && sd->status.skill[skill_num].lv < skill_db[skill_num].max_raise) { @@ -5578,7 +5590,7 @@ int pc_skillup(struct map_session_data *sd, int skill_num) clif_updatestatus(sd, SP_SKILLPOINT); clif_skillinfoblock(sd); MAP_LOG_PC(sd, "SKILLUP %d %d %d", - skill_num, sd->status.skill[skill_num].lv, skill_power(sd, skill_num)); + uint16_t(skill_num), sd->status.skill[skill_num].lv, skill_power(sd, skill_num)); } return 0; @@ -5601,25 +5613,35 @@ int pc_allskillup(struct map_session_data *sd) c = s_class.job; s = (s_class.upper == 1) ? 1 : 0; //転生以外は通常のスキル? - for (i = 0; i < MAX_SKILL; i++) - sd->status.skill[i].id = 0; + for (SkillID i : erange(SkillID(), MAX_SKILL)) + sd->status.skill[i].id = SkillID::ZERO; if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) { // 全てのスキル - for (i = 1; i < 158; i++) + + // Note: I restored to the original value, not the new ones. + // However, I left the MAX_SKILL, which was wrong and is fixed. + for (SkillID i : erange(NV_EMOTE, NPC_PIERCINGATT)) sd->status.skill[i].lv = skill_get_max(i); - for (i = 210; i < 291; i++) + // Skip NPC_* + for (SkillID i : erange(RG_SNATCHER, SA_MONOCELL)) sd->status.skill[i].lv = skill_get_max(i); - for (i = 304; i < MAX_SKILL; i++) + // Not sure why these few are skipped though + for (SkillID i : erange(BD_ADAPTATION, MAX_SKILL)) sd->status.skill[i].lv = skill_get_max(i); } else { - for (i = 0;(id = skill_tree[s][c][i].id) > 0; i++) + SkillID id; + for (i = 0; + (id = skill_tree[s][c][i].id) != SkillID::ZERO + && id != SkillID::NEGATIVE; + i++) { - if (sd->status.skill[id].id == 0 && skill_get_inf2(id) & 0x01) + if (sd->status.skill[id].id == SkillID::ZERO + && skill_get_inf2(id) & 0x01) sd->status.skill[id].lv = skill_get_max(id); } } @@ -5634,11 +5656,9 @@ int pc_allskillup(struct map_session_data *sd) */ int pc_resetlvl(struct map_session_data *sd, int type) { - int i; - nullpo_retr(0, sd); - for (i = 1; i < MAX_SKILL; i++) + for (SkillID i : erange(SkillID(1), MAX_SKILL)) { sd->status.skill[i].lv = 0; } @@ -5703,7 +5723,7 @@ int pc_resetlvl(struct map_session_data *sd, int type) clif_updatestatus(sd, SP_UDEX); clif_updatestatus(sd, SP_ULUK); // End Addition - for (i = 0; i < 11; i++) + for (int i = 0; i < 11; i++) { // unequip items that can't be equipped by base 1 [Valaris] if (sd->equip_index[i] >= 0) if (!pc_isequip(sd, sd->equip_index[i])) @@ -5779,13 +5799,13 @@ int pc_resetstate(struct map_session_data *sd) */ int pc_resetskill(struct map_session_data *sd) { - int i, skill; + int skill; nullpo_retr(0, sd); sd->status.skill_point += pc_calc_skillpoint(sd); - for (i = 1; i < MAX_SKILL; i++) + for (SkillID i : erange(SkillID(1), MAX_SKILL)) if ((skill = pc_checkskill(sd, i)) > 0) { sd->status.skill[i].lv = 0; @@ -6337,7 +6357,7 @@ int pc_heal(struct map_session_data *sd, int hp, int sp) sp = 0; } - if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //バーサーク中は回復させないらしい + if (sd->sc_data[SC_BERSERK].timer != -1) //バーサーク中は回復させないらしい return 0; if (hp + sd->status.hp > sd->status.max_hp) @@ -6449,7 +6469,7 @@ static int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) nullpo_retr(0, sd); - if (sd->sc_data && sd->sc_data[SC_GOSPEL].timer != -1) //バーサーク中は回復させないらしい + if (sd->sc_data[SC_GOSPEL].timer != -1) //バーサーク中は回復させないらしい return 0; if (sd->state.potionpitcher_flag) @@ -6773,7 +6793,7 @@ int pc_setcart(struct map_session_data *sd, int type) clif_cart_itemlist(sd); clif_cart_equiplist(sd); clif_updatestatus(sd, SP_CARTINFO); - clif_status_change(&sd->bl, 0x0c, 0); + clif_status_change(&sd->bl, StatusChange::CART, 0); } else { @@ -7543,7 +7563,7 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) if (!type) pc_checkallowskill(sd); if (sd->weapontype1 == 0 && sd->weapontype2 == 0) - skill_encchant_eremental_end(&sd->bl, -1); //武器持ち誓えは無条件で属性付与解除 + skill_encchant_eremental_end(&sd->bl, StatusChange::NEGATIVE1); } else { @@ -8098,7 +8118,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) static int pc_spirit_heal_hp(struct map_session_data *sd, int level) { int bonus_hp, interval = battle_config.natural_heal_skill_interval; - struct status_change *sc_data = battle_get_sc_data(&sd->bl); + eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(&sd->bl); nullpo_retr(0, sd); @@ -8273,7 +8293,7 @@ static int pc_natural_heal_sub(struct map_session_data *sd, va_list ap) && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1) { pc_natural_heal_hp(sd); - if (sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅状態ではSPが回復しない + if (sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅状態ではSPが回復しない sd->sc_data[SC_DANCING].timer == -1 && //ダンス状態ではSPが回復しない sd->sc_data[SC_BERSERK].timer == -1 //バーサーク状態ではSPが回復しない ) @@ -8457,7 +8477,7 @@ void pc_setstand(struct map_session_data *sd) { nullpo_retv(sd); - if (sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer != -1) + if (sd->sc_data[SC_TENSIONRELAX].timer != -1) skill_status_change_end(&sd->bl, SC_TENSIONRELAX, -1); sd->state.dead_sit = 0; @@ -8643,16 +8663,16 @@ int pc_readdb(void) if (j < 13) continue; i = atoi(split[0]); - for (j = 0; skill_tree[0][i][j].id; j++); - skill_tree[0][i][j].id = atoi(split[1]); + for (j = 0; skill_tree[0][i][j].id != SkillID::ZERO; j++); + skill_tree[0][i][j].id = SkillID(atoi(split[1])); skill_tree[0][i][j].max = atoi(split[2]); - skill_tree[2][i][j].id = atoi(split[1]); //養子職は良く分からないので暫定 + skill_tree[2][i][j].id = SkillID(atoi(split[1])); //養子職は良く分からないので暫定 skill_tree[2][i][j].max = atoi(split[2]); //養子職は良く分からないので暫定 for (k = 0; k < 5; k++) { - skill_tree[0][i][j].need[k].id = atoi(split[k * 2 + 3]); + skill_tree[0][i][j].need[k].id = SkillID(atoi(split[k * 2 + 3])); skill_tree[0][i][j].need[k].lv = atoi(split[k * 2 + 4]); - skill_tree[2][i][j].need[k].id = atoi(split[k * 2 + 3]); //養子職は良く分からないので暫定 + skill_tree[2][i][j].need[k].id = SkillID(atoi(split[k * 2 + 3])); //養子職は良く分からないので暫定 skill_tree[2][i][j].need[k].lv = atoi(split[k * 2 + 4]); //養子職は良く分からないので暫定 } } |