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author | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 16:16:25 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 17:03:31 -0700 |
commit | 41974ae5265fbc23a06f276f9e008d5dad020e0b (patch) | |
tree | 9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/mob.hpp | |
parent | 21742909143df9159b2401c3e2a39cc0b2bad620 (diff) | |
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status':
Untracked files:
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src/map/magic-interpreter-lexer.c
src/map/magic-interpreter-parser.c
src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/mob.hpp')
-rw-r--r-- | src/map/mob.hpp | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/map/mob.hpp b/src/map/mob.hpp new file mode 100644 index 0000000..6161bab --- /dev/null +++ b/src/map/mob.hpp @@ -0,0 +1,151 @@ +// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ +#ifndef MOB_HPP +#define MOB_HPP +#include "../common/timer.hpp" +#define MAX_RANDOMMONSTER 3 + +struct mob_skill +{ + short state; + short skill_id, skill_lv; + short permillage; + int casttime, delay; + short cancel; + short cond1, cond2; + short target; + int val[5]; + short emotion; +}; + +struct mob_db +{ + char name[24], jname[24]; + int lv; + int max_hp, max_sp; + int base_exp, job_exp; + int atk1, atk2; + int def, mdef; + int str, agi, vit, int_, dex, luk; + int range, range2, range3; + int size, race, element, mode; + int speed, adelay, amotion, dmotion; + int mexp, mexpper; + int mutations_nr, mutation_power; + struct + { + int nameid, p; + } dropitem[8]; + struct + { + int nameid, p; + } mvpitem[3]; + int view_class, sex; + short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris] + int equip; // [Valaris] + int summonper[MAX_RANDOMMONSTER]; + int maxskill; + struct mob_skill skill[MAX_MOBSKILL]; +}; +extern struct mob_db mob_db[]; + +enum +{ + MST_TARGET = 0, + MST_SELF, + MST_FRIEND, + MST_MASTER, + MST_AROUND5, + MST_AROUND6, + MST_AROUND7, + MST_AROUND8, + MST_AROUND1, + MST_AROUND2, + MST_AROUND3, + MST_AROUND4, + MST_AROUND = MST_AROUND4, + + MSC_ALWAYS = 0x0000, + MSC_MYHPLTMAXRATE = 0x0001, + MSC_FRIENDHPLTMAXRATE = 0x0010, + MSC_MYSTATUSON = 0x0020, + MSC_MYSTATUSOFF = 0x0021, + MSC_FRIENDSTATUSON = 0x0030, + MSC_FRIENDSTATUSOFF = 0x0031, + MSC_NOTINTOWN = 0x0032, + + MSC_ATTACKPCGT = 0x0100, + MSC_ATTACKPCGE = 0x0101, + MSC_SLAVELT = 0x0110, + MSC_SLAVELE = 0x0111, + MSC_CLOSEDATTACKED = 0x1000, + MSC_LONGRANGEATTACKED = 0x1001, + MSC_SKILLUSED = 0x1010, + MSC_CASTTARGETED = 0x1011, +}; + +enum +{ + MSS_IDLE, // 待機 + MSS_WALK, // 移動 + MSS_ATTACK, // 攻撃 + MSS_DEAD, // 死亡 + MSS_LOOT, // ルート + MSS_CHASE, // 突撃 +}; + +int mobdb_searchname (const char *str); +int mobdb_checkid (const int id); +int mob_once_spawn (struct map_session_data *sd, char *mapname, + int x, int y, const char *mobname, int class_, int amount, + const char *event); +int mob_once_spawn_area (struct map_session_data *sd, char *mapname, int x0, + int y0, int x1, int y1, const char *mobname, + int class_, int amount, const char *event); + +int mob_spawn_guardian (struct map_session_data *sd, char *mapname, // Spawning Guardians [Valaris] + int x, int y, const char *mobname, int class_, int amount, const char *event, int guardian); // Spawning Guardians [Valaris] + +int mob_walktoxy (struct mob_data *md, int x, int y, int easy); + +int mob_target (struct mob_data *md, struct block_list *bl, int dist); +int mob_stop_walking (struct mob_data *md, int type); +int mob_stopattack (struct mob_data *); +int mob_spawn (int); +int mob_damage (struct block_list *, struct mob_data *, int, int); +int mob_changestate (struct mob_data *md, int state, int type); +int mob_heal (struct mob_data *, int); +int mob_get_viewclass (int); +int mob_get_sex (int); +short mob_get_hair (int); +short mob_get_hair_color (int); +short mob_get_weapon (int); +short mob_get_shield (int); +short mob_get_head_top (int); +short mob_get_head_mid (int); +short mob_get_head_buttom (int); +short mob_get_clothes_color (int); //player mob dye [Valaris] +int mob_get_equip (int); // mob equip [Valaris] +int do_init_mob (void); + +int mob_delete (struct mob_data *md); +int mob_catch_delete (struct mob_data *md, int type); +void mob_timer_delete (timer_id, tick_t, custom_id_t, custom_data_t); + +int mob_deleteslave (struct mob_data *md); + +int mob_counttargeted (struct mob_data *md, struct block_list *src, + int target_lv); + +int mob_class_change (struct mob_data *md, int *value); +int mob_warp (struct mob_data *md, int m, int x, int y, int type); + +int mobskill_use (struct mob_data *md, unsigned int tick, int event); +int mobskill_event (struct mob_data *md, int flag); +void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); +void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); +int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag); + +int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl); +void mob_reload (void); + +#endif |