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authorBen Longbons <b.r.longbons@gmail.com>2012-12-13 16:25:50 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-14 16:18:22 -0800
commit069f39e8a1ebee3e4a4ce8302d0099842876782b (patch)
tree57d8de5f57d65878f8ef560e2884b9dee08e9323 /src/map/mob.hpp
parentf9563edf69f083287630f4b17db70d97524196d6 (diff)
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Some formatting fixes before I go insane
Also delete the French translation from ladmin.
Diffstat (limited to 'src/map/mob.hpp')
-rw-r--r--src/map/mob.hpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/map/mob.hpp b/src/map/mob.hpp
index c657118..f1416d7 100644
--- a/src/map/mob.hpp
+++ b/src/map/mob.hpp
@@ -9,41 +9,41 @@ struct mob_skill
short state;
short skill_id, skill_lv;
short permillage;
- int casttime, delay;
+ int casttime, delay;
short cancel;
short cond1, cond2;
short target;
- int val[5];
+ int val[5];
short emotion;
};
struct mob_db
{
char name[24], jname[24];
- int lv;
- int max_hp, max_sp;
- int base_exp, job_exp;
- int atk1, atk2;
- int def, mdef;
- int str, agi, vit, int_, dex, luk;
- int range, range2, range3;
- int size, race, element, mode;
- int speed, adelay, amotion, dmotion;
- int mexp, mexpper;
- int mutations_nr, mutation_power;
+ int lv;
+ int max_hp, max_sp;
+ int base_exp, job_exp;
+ int atk1, atk2;
+ int def, mdef;
+ int str, agi, vit, int_, dex, luk;
+ int range, range2, range3;
+ int size, race, element, mode;
+ int speed, adelay, amotion, dmotion;
+ int mexp, mexpper;
+ int mutations_nr, mutation_power;
struct
{
- int nameid, p;
+ int nameid, p;
} dropitem[8];
struct
{
- int nameid, p;
+ int nameid, p;
} mvpitem[3];
- int view_class, sex;
+ int view_class, sex;
short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris]
- int equip; // [Valaris]
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
+ int equip; // [Valaris]
+ int summonper[MAX_RANDOMMONSTER];
+ int maxskill;
struct mob_skill skill[MAX_MOBSKILL];
};
extern struct mob_db mob_db[];
@@ -93,58 +93,58 @@ enum
MSS_CHASE, // 突撃
};
-int mobdb_searchname (const char *str);
-int mobdb_checkid (const int id);
-int mob_once_spawn (struct map_session_data *sd, const char *mapname,
+int mobdb_searchname(const char *str);
+int mobdb_checkid(const int id);
+int mob_once_spawn(struct map_session_data *sd, const char *mapname,
int x, int y, const char *mobname, int class_, int amount,
const char *event);
-int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, int x0,
+int mob_once_spawn_area(struct map_session_data *sd, const char *mapname, int x0,
int y0, int x1, int y1, const char *mobname,
int class_, int amount, const char *event);
-int mob_spawn_guardian (struct map_session_data *sd, const char *mapname, // Spawning Guardians [Valaris]
+int mob_spawn_guardian(struct map_session_data *sd, const char *mapname, // Spawning Guardians [Valaris]
int x, int y, const char *mobname, int class_, int amount, const char *event, int guardian); // Spawning Guardians [Valaris]
-int mob_walktoxy (struct mob_data *md, int x, int y, int easy);
-
-int mob_target (struct mob_data *md, struct block_list *bl, int dist);
-int mob_stop_walking (struct mob_data *md, int type);
-int mob_stopattack (struct mob_data *);
-int mob_spawn (int);
-int mob_damage (struct block_list *, struct mob_data *, int, int);
-int mob_changestate (struct mob_data *md, int state, int type);
-int mob_heal (struct mob_data *, int);
-int mob_get_viewclass (int);
-int mob_get_sex (int);
-short mob_get_hair (int);
-short mob_get_hair_color (int);
-short mob_get_weapon (int);
-short mob_get_shield (int);
-short mob_get_head_top (int);
-short mob_get_head_mid (int);
-short mob_get_head_buttom (int);
-short mob_get_clothes_color (int); //player mob dye [Valaris]
-int mob_get_equip (int); // mob equip [Valaris]
-int do_init_mob (void);
-
-int mob_delete (struct mob_data *md);
-int mob_catch_delete (struct mob_data *md, int type);
-void mob_timer_delete (timer_id, tick_t, custom_id_t, custom_data_t);
-
-int mob_deleteslave (struct mob_data *md);
-
-int mob_counttargeted (struct mob_data *md, struct block_list *src,
+int mob_walktoxy(struct mob_data *md, int x, int y, int easy);
+
+int mob_target(struct mob_data *md, struct block_list *bl, int dist);
+int mob_stop_walking(struct mob_data *md, int type);
+int mob_stopattack(struct mob_data *);
+int mob_spawn(int);
+int mob_damage(struct block_list *, struct mob_data *, int, int);
+int mob_changestate(struct mob_data *md, int state, int type);
+int mob_heal(struct mob_data *, int);
+int mob_get_viewclass(int);
+int mob_get_sex(int);
+short mob_get_hair(int);
+short mob_get_hair_color(int);
+short mob_get_weapon(int);
+short mob_get_shield(int);
+short mob_get_head_top(int);
+short mob_get_head_mid(int);
+short mob_get_head_buttom(int);
+short mob_get_clothes_color(int); //player mob dye [Valaris]
+int mob_get_equip(int); // mob equip [Valaris]
+int do_init_mob(void);
+
+int mob_delete(struct mob_data *md);
+int mob_catch_delete(struct mob_data *md, int type);
+void mob_timer_delete(timer_id, tick_t, custom_id_t, custom_data_t);
+
+int mob_deleteslave(struct mob_data *md);
+
+int mob_counttargeted(struct mob_data *md, struct block_list *src,
int target_lv);
-int mob_class_change (struct mob_data *md, int *value);
-int mob_warp (struct mob_data *md, int m, int x, int y, int type);
+int mob_class_change(struct mob_data *md, int *value);
+int mob_warp(struct mob_data *md, int m, int x, int y, int type);
-int mobskill_use (struct mob_data *md, unsigned int tick, int event);
-int mobskill_event (struct mob_data *md, int flag);
-void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
-void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
-int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag);
+int mobskill_use(struct mob_data *md, unsigned int tick, int event);
+int mobskill_event(struct mob_data *md, int flag);
+void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
+void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
+int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag);
-void mob_reload (void);
+void mob_reload(void);
#endif