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authorBen Longbons <b.r.longbons@gmail.com>2012-07-06 22:16:06 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-07-06 22:16:06 -0700
commit75e3dc137ae4916a47cdd748fd10cd4ed9c438b3 (patch)
tree0048507fe5bf0f5f83acab439515154391a9d7ff /src/map/mob.c
parent0b8e004a6b70834d1bcb913c704cc83071defa40 (diff)
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Make mob splash range configurable
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 439287e..67ceb03 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -931,8 +931,11 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
- if (tbl->type == BL_PC)
- map_foreachincell(mob_ancillary_attack, tbl->m, tbl->x, tbl->y, BL_PC,
+ int radius = battle_config.mob_splash_radius;
+ if (radius >= 0 && tbl->type == BL_PC)
+ map_foreachinarea(mob_ancillary_attack,
+ tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius,
+ BL_PC,
&md->bl, tbl, tick);
if (!(battle_config.monster_cloak_check_type & 2)